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Post by slobo on May 6, 2009 9:47:26 GMT -5
A caractére like Spiral for exemple have 6 arms. But in game, what that do ? More actions ? More agility ? Or nothing ?
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Post by Neros on May 7, 2009 10:53:28 GMT -5
Depends on how they work.. Aka, what you make them do when you buy them.. You could say you're character had 20 extra arms, but they would only do something when actual creation stones are spend on them.. Here are some examples of what they could do: * High strength * Able to hold more than two things * Grapple Sit Mod * Climbing Sit Mod * Extra Weapon Modifier
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Post by slobo on May 9, 2009 4:10:18 GMT -5
But, for Barbarius in the X-man Book. They only talk of the Four arms in the description. But he have no action for it. And, if i correctly understand you, it's beacause is four arms is not usefull ?
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Post by Neros on May 9, 2009 5:38:02 GMT -5
Yep.. Thats what it would mean.. If you follow the printed CAD that is.. But don't take the CADs in the books to seriously.. Barbarius is just one of many badly written CADs where Marvel forgot some stuff..
But as and example, you can't say you're character has a long tail which helps him with balance and when he is fighting opponents and then expect it to be free.. You would have to pay for it..
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Post by slobo on May 12, 2009 7:19:08 GMT -5
I understand better since this week. Because the four arms spiderman have a +1 in strenght or close combat. So spiral with six arms should have +2.
Thank you.
In the main book, marvel told that cyclop have no defense for drain. But Defense energy is not for drain energy. Maybe Thougness but i'm not shure.
And, i'm astonish that Jean grey have no Force field in telepathie.
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Post by Neros on May 12, 2009 15:20:44 GMT -5
Hm?.. You mean he has no defense against Drain Energy?... If so: Energy Defense dosent protect against that and neither would toughness.. Thats one of the things with drain energy, you need to get a hold of someone to drain their energy.. And Jean dosent have force field for Telepathy because she has Telekinesis
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Post by slobo on May 13, 2009 3:50:03 GMT -5
Hum yes excuse me. She as no taking force field in the Telekinesis option. So for me she can't protect herself.
And, for drain energy no defense existe. Hard !
I'm two another question. A player must told what defense he use ? Or what's mater ? Because Wonder woman for exemple may stop ranged attack with is bracelet in close défense ?
The X2 modifier. A supplément told that first the stone of energy attack must win against the defense. Then we make the X2 modifier. But for exemple : A player make 5 stone of attack against four of the ennemy défense. It's 5x2 ? Or 1 (5-4) X2 ? It's make great différence. Because in the prime one the target taking 10-4 = 6 stone of damage. And in the another a take only 2 stone of damage.
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Post by Jet on May 13, 2009 12:56:49 GMT -5
Thats the wrong place to ask, but here you go anyway:
1.Yes, you must state "how" you're defending yourself. Usually its not a problem to say that you try dodging, evading or even bracing yourself for attack, but sometimes no ammount of stones will save you. For example, if you play Punisher and try to deflect bullets with a knife, prepare yourself for getting shot for being stupid. Wonder Woman is a different case- she was trained to deflect bullets with her bracelets, so she probably has a modifier for it.
2. Its the latter one. You only double those that penetrate defense.
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Post by Neros on May 14, 2009 7:31:56 GMT -5
When using telekinesis for defense the effect will seem completly like force field..
1. not sure what you asked here.. A player wanted to stop range attacks like wonder woman?.. But if a character has been trained for it, they will be able to do it.. Expecially if they are superheroes who are trained for it... So i think I agree with Playah..
2. Playahs right.. You only double the 1 stone
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Post by slobo on May 15, 2009 4:17:42 GMT -5
Ok thanks you.
So télekinesis is like force field, but not with the advantage of attack posibility.
In magic. May i propose Métha magie arts. Bye like the other magical arts ... And with spell for that the magic not efficiant 1 panel after, but at the panel the player spend energy stone for the spell he want and the metha-magic art spell ?
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Post by Jet on May 15, 2009 4:26:56 GMT -5
... I dont understand the question.
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Post by Neros on May 15, 2009 7:25:23 GMT -5
No, telekinesis is like Force Field but without the 2x defense and area effect.. Telekinesis can be used for attacks just like force fields can.. Oh, and you can lift really heavy stuff with Telekinesis (AN = Strength)
Not sure if i got that one aswell.. So you want to propose something for magic?
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Post by slobo on May 19, 2009 3:57:42 GMT -5
Thank you. My last question, i hope. The telepathe is against Intelligence. But for me. A Mutant télépathe can't use is power against robot and andoïde. One because it's a computer not a brain. They ave sensor and so one and not humain thinking. But I'm not shure for magical spell of illusion or télépathe because Vision is mistified by Loki in the Mighty avengers.
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Post by Jet on May 19, 2009 7:31:18 GMT -5
Vision is a different case. Depending how you look at it, he could be either a true android with programming thats almost as sentient as regular person, or he actually has a soul. This is debatable, whatever suits the story will work.
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Post by Neros on May 19, 2009 8:34:40 GMT -5
Not to mention Loki is a different case... He is a god after all But with magic, if the thing is sentient, i would say you could talk to it... Or.. Well, as playah said, whatever suits the story
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