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Post by Brainstem on Feb 17, 2009 8:43:22 GMT -5
Hm, the lack of missiles seemed to have been an oversight on my part. I'll probably add them in later today, but I would assume a +2, 2x damage weapon that can be combined with the Plasma Cannon and Ranged Combat (Super Missiles, anybody?).
Also, I'll be accepting new players, but not until I'm good and ready to reboot this game.
EDIT: Added Super Missiles as a function of Samus's Arm Beam. Spider-Ball won't be added due to its being incredibly conditional. Super Jumping can just be a function of her suit's Agility. Speed Boosters, if added, would basically be Flight with the disadvantage that you have to take a panel to prepare and that it requires you to remain at a close hover to the ground. Chances are, though, I'll just keep it as her suit's Speed.
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Post by Kaimontfendo on Feb 17, 2009 11:51:13 GMT -5
Hm, the lack of missiles seemed to have been an oversight on my part. I'll probably add them in later today, but I would assume a +2, 2x damage weapon that can be combined with the Plasma Cannon and Ranged Combat (Super Missiles, anybody?). I haven't looked at her revised CAD yet, but there are so many things wrong with that. I'd argue that +2 isn't powerful enough for missiles, especially compared to that crazy-powerful +8 Plasma Beam. And allowing these two weapons to combine makes it even worse. I mean, I love Samus Aran, Destroyer of Worlds as much as anyone, but she can already crank out attack stones to rival Hulk or Thor. I don't remember what she's got for ANs on the CAD I made for her ages ago, but she wasn't anywhere near that powerful. Cool. Would you mind PMing me when you're ready? Otherwise I'll probably forget.All the other stuff isn't important. It makes her more awesome, but it's not very central to who she is or what she does. Her three main weapons are the beam, missiles, and bombs. Everything else is pretty much just nit-picking and splitting hares. Just like how Link's CAD isn't filled with every item he's ever carried, but it's still an excellent starting point. A basic outline of what they can do, but not a complete list.
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Post by Brainstem on Feb 18, 2009 0:28:26 GMT -5
Well, after my Edit, I had changed the Missile to be a different type of shot from the arm cannon. While this isn't exactly a missile in the technical sense of the rules, it still functions in a similar manner. Samus will be able to get HUGE bang for her buck, especially if she opts to charge her shot, but when one considers the types of monsters she's able to take out, this shouldn't be too much of a surprise. Space, after all, is a very dangerous place to be.
Edit: That said, I realize that Super Missiles (just after writing that) should still function quite independently. Otherwise, Space Pirates would be either pushovers or too huge of a threat for anybody to handle. As such, I'm going to alter the Super Missiles a bit more.
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Post by Jet on Feb 18, 2009 13:57:05 GMT -5
To be honest- Samus is too strong. Sure, she may have years of experiance, really awesome PA and defeated some really powerfull enemies, but still, compared to others, she will obliterate EVERYONE, except for few bossess, which might need two more shots.
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Post by Brainstem on Feb 18, 2009 14:22:32 GMT -5
Well, for one, this is Samus after gaining her suit back as opposed to how, in every game, her suit seems to get somehow destroyed or otherwise obliterated.
What suggestions do you have to bring her down in scope? I could lower the Arm Cannon, but I really don't see it going much lower than maybe 6, which, to me, is pushing the lower end for it.
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Post by Kaimontfendo on Feb 18, 2009 14:38:00 GMT -5
Well, I think I'd lower the targeting just a hair or two. (Maybe her Ranged Combat as well.) Other than that, I'd have to look at the CAD I made ages ago for ideas. Also, I would have imagined her suit having better toughness than that. Then again, it does seem to get damaged quite often.
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Post by Brainstem on Feb 18, 2009 15:10:37 GMT -5
The reason the Targeting is so high is based mostly on the Lock-On that she had in Prime. I hesitate to drop her Ranged Combat only because it would bring it down to a 3 or lower, which would represent that her RC experience is equitable to about that of a simple guard, which is to say, lacking much practical experience. It's because of this that I would see dropping the Arm Cannon down a few clicks (I'd like to keep it an even number just to make the 1.5x charge easy to calculate), but bringing it to anything below a 6 just seems to be a bit too low. As it stands, even a 6 seems kind of weak when you consider how much of a difference the Plasma Cannon makes compared to, say, the initial energy beam.
Also! Toughness will stay as it is because, as I recall, Samus's durability really came from all of those health packs that gave her super hit points.
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Post by Brainstem on Feb 23, 2009 20:27:23 GMT -5
He takes the dame into his arms, swings her 'bout around the room. But no man will stand unarmed! He sticks his sword into her womb!
A night sky engulfs the town as uproarious laughter is heard from the local tavern. Even from outside, the sound of celebration and revelry can be heard.
Inside, a guild of local mercenaries toasts to victory, the floor covered in spilled beer as well as the bodies of some men with less fortitude than their comrades. The drunken celebration has devolved into little more than lecherous soldiers making grubby passes at barmaids; for the time being, they are either unaware or apathetic to what is going on in the world around them.
One stands up, with a gargantuan axe strapped along his back, and approaches one of the few sober man.
Oi! Lance! Why the long face, ya bastard? Ya startin' to look more and more like ya horse!
The teal-clad knights simply looks up at his ally and back to the table. His deep thought was clearly interrupted by this man.
There are bigger fish to fry, Gront. We won tonight, but our resistance can't hope to match the Pheraen military. Not when it matters. Not when we have to rely on more than just guerilla tactics.[/color]
F***in' A, Lance! Have a few drinks! Live a little!
I'll live when all of Elibe can live without this tyranny.[/color]
What he's trying to say, Gront,[/color] A red-armored knight perks up next to Lance, preventing him from going into another philosophical run. His face his much fresher, but still hardened from the constant combat. is that we can't spend all of our time partying when your mother is back home dealing with this mess. Remember why you joined us!
Oi, that I do. Mum would be proud to see what we've done. A rare moment of introspection crosses Gront's face. Thanks for that, Alan. Lance, lighten up a bit! At that, Gront goes back to his friends as they begin another vulgar drinking song.
Look, bud, we've gone through a lot, but you have to keep your attitude up. Look at the guys! Morale is high! We've nearly won this; there are only a few more cities blocking us from the castle.[/color]
But is it really that close? Pherae has not given us but a sidelong thought. If they are to bring their true might against us, we are sunk. Their sages alone are more than we can handle. A rag-tag group like us does not have the fortitude to withstand a magical assault that Pherae is capable of launching.[/color] Alan quickly quiets as the truth of Lance's words settle in. Face it, friend. They're toying with us. Our numbers have been slowly decreasing, despite their morale. By the time we get to the gates, we won't have enough to take make it through.[/color]
Reflection quickly turns to frustration as Alan retorts. Listen, Lance. I understand what we've gotten ourselves into, but you, of all people, can't get like this. They are all looking up to you. If you aren't optimistic, their morale will plummit! You know as well as I do that morale is all we've got going for us.[/b]
If you say so.[/color] Lance sips his drink. But our celebration is premature. Tomorrow, Pherae will be here to deal with us and their attitudes will quickly change.[/color]
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Post by Brainstem on Feb 23, 2009 20:28:07 GMT -5
Alright! So, because I've created this new sub-board, I'm going to have to fix all the links in the first post. Bear with me for now, as they're all broken!
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Post by Brainstem on Feb 23, 2009 22:24:34 GMT -5
CRASH!
A fierce storm has begun outside Bowser's Keep, which rests just north of the Mushroom Kingdom. Observing his people, King Bowser Koopa, rests in his throne and addresses a blue robed Koopa standing beside him.
Kamek, come here. Bowser's voice is deep and strong, illustrating both the fear he instills in his people and the wisdom his experience has earned him. Kamek, I sense something coming. Storms like this don't just happen.
After Bowser speaks, there is an uncomfortable silence, causing Kamek to speak. Sire, I assure you that there is nothing to worry about. Ever since the reform, the kingdom has existed in a prosperity it had never experienced. Everybody is happy; I assure you that there's no chance of a rebellion.
Rebellion is the least of my concerns. Bowser stares straight ahead, not making eye contact with Kamek. The fury of the storm continues, with lightning flashes beginning to appear.
The incident with Smithy was ages ago, sire. Our intelligence has grown exponentially and, even if someone manages to remain under the radar, our defenses will be more than enough to eliminate the threat. Bowser doesn't respond, causing Kamek to continue talking in order to break the nervous silence. If you think the Elibeans will attempt an invasion, rest assured that they have enough internal strife to handle that any diversion of forces would promise victory to the opposing side.
Bowser rises to his feet. Kamek shivers slightly as the imposing figure casts a shadow over his body. No. There is something else.
Another thunderclap fills the room, causing the ornamentations to shake. This time, however, it feels different from the one before. A blue-shelled Koopa, clearly a high ranking military officer, rushes into Bowser's chambers. As he speaks, the Koopa goes to his knees and looks to the ground.
Lord Bowser. The Keep is under attack. We're having difficulty identifying the source of the attack, but it originated on foot from the west. Reports fail to identify any Toads in the attack.
Bowser's response comes out slowly, his mind clearly calculating the best way to handle the situation. Keep the men defending the Keep. If the invaders manage to get through my soldiers and traps, they have earned my presence.
Very well, Lord. I will send your orders to the troops.
As the Koopa rushes out, Bowser and Kamek stand silent.
I-
Silence! Bowser's voice booms through the Keep. Your actions could not have prevented this. Leave my throne room and bring the Koopalings to safety. I will remain here to handle the intruders.
Kamek was flabbergasted by Bowser's order. As Bowser's right hand man and soothsayer, he certainly should have been able to predict this invasion. He had even managed to forsee Smithy's invasion in a dream, but this was entirely new to him. Still, not one to disobey his master, Kamek responded with a simple Yes, sire and teleported out of the room.
Now the room was empty save for Bowser. The sound of fighting began to increase until a single shape appeared in Bowser's doorway. It was impossible to distinguish, but as soon as it spoke, a tenor voice that speaks of both intelligence and pretension, Bowser instantly recognized the source.
Ahh yes, Koopa. We meet again. I assure you that you will not make it out as lucky this time. A a flash of lightning lights to room for a moment as the invader begins to laugh maniacally.
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Post by Brainstem on Feb 23, 2009 22:37:13 GMT -5
A man, his face young but scarred, sits at a desk and writes into a journal.
Lilina is still locked away in her quarters. About two weeks have passed since she's been seen by anybody save for a few of her servants. If I were to say I'm not worried about her, I would be a liar.
It seems she's just been taking Roy's death too hard and it's bringing our nation down. There's only so much I can do to maintain order here. I've been forced into this position of leader, but I'm no king. I'm a soldier and nothing more. I may be good at what I do, but if there's anything that I've learned since the revolution began, it's that I am not set out to be in this kind of position.
What's worse is Lance and Alan's little rebellion. They think they have the good will of Pherae in mind, but there's so much more than they can see. I think Lance can be reasoned with, but Alan is too brash. I just hope it doesn't come down to the point that has been foreshadowed. To see either of my old allies killed by my own soldiers would be too much to bear.
Alas, Wendy has come with reports of today's battles. I must depart for the time being, but I fear the worst. The resistance is strong. Stronger than our military can handle. Hopefully they can be reasoned with.
Until Death, Wolt.
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Post by Brainstem on Mar 11, 2009 18:10:28 GMT -5
Oh boy... I'm getting too old for this. An aged man in a long lab coat opens up the door to his laboratory and greets a large crowd of eager citizens. None, however, are more eager than the three young boys standing at the front of the group.
Greetings everyone! I understand that today is a big day for three of you! His voice is very friendly and the smile on his face is genuine. It's good to see that a new generation of Pokémon trainers will be starting up on this very day. Now, let me see... Brown?
The first boy perks up. Right here, professor!
Very good! Jade?
The second boy shyly responds Present...
And finally... Gold? You've got quite the name to live up to, son!
The third boy looks up with a defiant look in his face, very similar, in fact, to the most famous of trainers to come out of this quaint town. You see, it has become a bit of culture to name children after various colors and jewels in the Orange Islands. Such names are said to be given to the best of Pokémon trainers. Naturally, many parents want their kids to be the very best! Yeah, well I can do it! Something is odd about the last boy's voice. And I'm no son, professor. Red pulls her cap off and reveals a long wave of black hair.
Ah! I see she has your charm, Red. The crowd is silenced for a second as they realize that a living legend is standing among them. An aged Pikachu sits atop a man's shoulder.
Well, she's the one that wanted to train, Professor! I wanted her to go into something more useful, but she just has to be like her dad...
Well it certainly doesn't hurt that Misty has become a member of the Elite Four ever since the two of you got together. Oak pauses for a second. Now where was I? Ah, yes! You three follow me inside and we'll get started with your training Pokémon. The three children follow Professor Oak into his lab, their lives starting that very moment.
This kind of ritual occurs every year in Pallet Town and only a lucky few are actually selected to become Pokémon trainers. Most of the children who aren't selected still find their way into competitive Pokémon training and some even make quite the name for themselves (the most infamous, of course, is Silver). The bond between a training Pokémon and its trainer, however, gives the chosen few a large advantage of their rivals, who must rely only on the strength of their training.
Naturally, one of these three young trainers will make it to the Pokémon League championship, but the competition is fierce and it is unlikely that such fresh trainers will have a shot at winning, contradictory to how it was in the past. But which trainer will make it? Only time can truly tell!
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Post by Brainstem on Apr 19, 2009 15:27:52 GMT -5
Ganon, Thief King of the Gerudo[/color]
Abilities Intelligence 6 Strength 5 Agility 4 Speed 4 Durability 6 HP 18 Energy 18
Actions Gerudo Training 6 (as Ninja) Strength Bonus and Weapon Modifier Damage or Two Weapon Modifiers Gerudo Weapons Thievery Concentration Infiltration
Mastery of Magic 6 All Options
Statecraft 7 Intelligence Bonus Gerudo Culture Manipulation/Intimidation Tactics
Horsemanship 6
General Knowledge 5 Intelligence Bonus Hyrulean mythology World cultures Mystical lore Music Philosophy
Organ 4 Ability to play the organ
Modifiers Toughness +2 Reflexive Dodge +2 Reconstitute Self Immortality/Extended Life
Equipment Gerudo Greatsword +3 to Close Combat, 2x Damage Must be wielded with two hands 2 Gerudo Lightswords +2 to Close Combat Magical Armor +4 Defense, no 2x damage
======
Ah yes, Ganon. This is meant to encompass his character as he appears in WindWaker and Ocarina of Time. In all manners, Ganon reflects the peak of human (rather, Gerudo) perfection. His body has been sculpted and crafted in such a way that he was able to rise to the top in the harsh Gerudo Valley. From there, his natural sway over magic allowed him to push himself beyond what anybody could anticipate, making him the monster that would eventually conquer Hyrule. To say that magic literally flows through his veins wouldn't be too far from the truth.
Despite his brutal tenacity, Ganon is a man defined also by his keen intellect and his romantic pursuit of conquest. While an unjust tyrant, Ganon was also constantly researching all there is to know about the world, specifically the artistic side of humanity. He in no way views what he does as creating salvation for those that he studies, however. He simply conquers because others are weak and the strong should rule the weak. Ever since being locked away, Ganon has been struggling to break free from his bonds and eliminate his captor.
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Post by Brainstem on Apr 20, 2009 11:37:15 GMT -5
King Bowser Koopa[/color]
Abilities Intelligence 6 Strength 5 Speed 3 Agility 3 Durability 6 HP 18 Energy 18
Actions Statecraft 7 Intelligence Bonus Includes Leadership Koopa Culture Mushroom Kingdom Culture Intimidation Politics
Close Combat 5 Strength Bonus or Weapon Modifier Claws Brawling Hand-to-Hand Improvised Weapons
Ranged Combat 5 Weapon Modifier Thrown Objects Bullet Bill Cannons
Vehicle Operation 4 Clown Car
Flame Breath 6 Area Effect, 2x Damage Causes Collateral Damage
Social Skills 5 Diplomatic Policy Intimidation Koopa Culture Military Protocol
Modifiers Toughness +5 No 2x Damage Claws +3 Wealth 7
Equipment Clown Car Countless Minions
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