Post by turnagealfonsojermaine on Oct 25, 2009 13:09:25 GMT -5
Fairy "Fae" Power 6 (20 w)
--- May Not Increase w/ Lines
--- Oath Binder: Any Oath Made to Her Requires Act # Stones to Defeat, Each Time It Would Be
Broken, in Addition to Stones Needed for Action Itself
--- She Gets to Chose One Target (at a Time Over Campaign), Declare "1" Destiny, Declare "1"
Fate . . . Once Each Game, She Gets Act # free stones over it to complete said desire
--- -1 CL to Prescience
--- Free Option, Immunity to Time-Based Attacks/Detection-Methods, ie. Clairvoyance
--- "1" Stone Only, Time Freeze-Concentration/Focused
--- May, Instead of Waiting One more Line, transfer Lines to Another Super Power Action (GM
Approval), It's Now Fairy "Fae" Power Option
--- -3 w, Inter-Dimensional Travel
--- Added Mental Defense = Act #
Fairy "Fae" Princess (the Ruler) 3 (20 w)
--- "As Long as the 'Fae' is Welcome in HER Court, They Are 'Oath Bound' to Her --- They Must
Pay Her Act # Permanent "Destiny" Stones too Rebel --- She MUST, If She Desires,
Return Them If Rebel Repents"
--- She May Add OP Subtract Act #, up to, From Her 'Fae' Subjects's 'Fae' Power Effects
--- -1 CL to Prescience
--- May Scry, Via Magic's Mastery Option, Act # + "Fae" Power [Act #]
--- Time Freeze Can Be Increased by Act #, but "1" damage is fee for each stone (Time Freeze, though, loses need for Concentration/Focused)
--- May Sub "1" Permanent Destiny Stone for Act # Lines
--- -3 w, Inter-Dimensional Travel
--- Shapeshifting, plus Act # of "Fae" Power
--- Mimics, Area Effect, Summon/Control Animals --- Airy
--- Repairs Minds, Act # (Free Stones) + Act # "Fae" Power
--- Free Stones, GOOD Uses (Morally) of Social Skills
I decided to keep it simple again. Okay, I have a tendency to try to create complex Super Powers that in game mechainics, I have no idea how much they'd cost . . . I have problems to deal w/ yes, but until then, please help!!
--- May Not Increase w/ Lines
--- Oath Binder: Any Oath Made to Her Requires Act # Stones to Defeat, Each Time It Would Be
Broken, in Addition to Stones Needed for Action Itself
--- She Gets to Chose One Target (at a Time Over Campaign), Declare "1" Destiny, Declare "1"
Fate . . . Once Each Game, She Gets Act # free stones over it to complete said desire
--- -1 CL to Prescience
--- Free Option, Immunity to Time-Based Attacks/Detection-Methods, ie. Clairvoyance
--- "1" Stone Only, Time Freeze-Concentration/Focused
--- May, Instead of Waiting One more Line, transfer Lines to Another Super Power Action (GM
Approval), It's Now Fairy "Fae" Power Option
--- -3 w, Inter-Dimensional Travel
--- Added Mental Defense = Act #
Fairy "Fae" Princess (the Ruler) 3 (20 w)
--- "As Long as the 'Fae' is Welcome in HER Court, They Are 'Oath Bound' to Her --- They Must
Pay Her Act # Permanent "Destiny" Stones too Rebel --- She MUST, If She Desires,
Return Them If Rebel Repents"
--- She May Add OP Subtract Act #, up to, From Her 'Fae' Subjects's 'Fae' Power Effects
--- -1 CL to Prescience
--- May Scry, Via Magic's Mastery Option, Act # + "Fae" Power [Act #]
--- Time Freeze Can Be Increased by Act #, but "1" damage is fee for each stone (Time Freeze, though, loses need for Concentration/Focused)
--- May Sub "1" Permanent Destiny Stone for Act # Lines
--- -3 w, Inter-Dimensional Travel
--- Shapeshifting, plus Act # of "Fae" Power
--- Mimics, Area Effect, Summon/Control Animals --- Airy
--- Repairs Minds, Act # (Free Stones) + Act # "Fae" Power
--- Free Stones, GOOD Uses (Morally) of Social Skills
I decided to keep it simple again. Okay, I have a tendency to try to create complex Super Powers that in game mechainics, I have no idea how much they'd cost . . . I have problems to deal w/ yes, but until then, please help!!