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Post by Brainstem on Mar 13, 2007 0:12:09 GMT -5
My best recommendation would be to check out any of the games on the board to see how they handle combat situation. Basically, a panel is an individual player's turn and a page is when one full cycle of panels has gone by. However, just to confuse people for the most part, whenever the book says an effect lasts for x panels, it means x panels for whichever character is using that effect; basically it means that many pages rather than panels.
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Post by beryl on Mar 17, 2007 9:24:13 GMT -5
Also, don't forget to check out "Building Blue Lightning" and "Scrappin'", both handy, example-filled guides to character creation and combat. Both threads are stickied in this forum. Check them out!
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Post by dorkknight23 on Mar 17, 2007 13:41:45 GMT -5
Also, don't forget to check out "Building Blue Lightning" and "Scrappin'", both handy, example-filled guides to character creation and combat. Both threads are stickied in this forum. Check them out! I like not having to promote my own work. ;D
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Post by beryl on Mar 19, 2007 8:39:27 GMT -5
Also, don't forget to check out "Building Blue Lightning" and "Scrappin'", both handy, example-filled guides to character creation and combat. Both threads are stickied in this forum. Check them out! I like not having to promote my own work. ;D It's so well-done, it very nearly speaks for itself. [/off-topic]
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Post by daredevil on Apr 15, 2008 17:46:22 GMT -5
Out of curiosity, is there an "HTML" version of the guides? I am a visually impiared person who is having problems with some of the PDF files, so have been having to use a very long and painfully complicated process of printing/magnifying to attempt to read the files only to find parts I need are in the guides I can't seem to read.
(I'm not getting any of the guides with the sole exception of Hulk & Avengers to read) If there isn't a solution that's not obnoxious for everyone else on here to suggest, could I get some of the mechanics explained on a few actions/modifiers?
1. Black Ops - what's the options, and how much does it cost to add options (if any)? 2. What's available for Thievery, and again, what's it cost to add options? 3. What is "Overstrain", and what does it do? (+3 seems a mite costly to add, so must be good) 4. How does one make "whip attacks" from Close Combat? (I have a character I'm working on who can use a mastery of energy to make a limited form of whips and other limited objects)
Thanks a ton
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Post by bubuniu on Apr 16, 2008 1:58:38 GMT -5
Black Ops is +1 and does not have option, only specialties. Thieving is +0 and also does not posses options. When i say does not have option i mean option written only for this Action. You can always use other advantages.
Overstrain is +1 advantage for powers. You can add as many stones to action as its AN is for free. For every stone that excess AN power is inactive for one week/hour (GM decides when you buy power). Example: Banshee's Mastery of sound has AN 6 and overstrain option. Every time when he decides to use it he can add 6 stones to it. If he used 3 own stones and 6 from overstrain, his power is inactive for 3 weeks due to damages to his vocal chords.
For whips attack: they are close Combat attack with ability do do damage or entangle.
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Post by daredevil on Apr 16, 2008 16:04:57 GMT -5
Black Ops is +1 and does not have option, only specialties. Thieving is +0 and also does not posses options. When i say does not have option i mean option written only for this Action. You can always use other advantages. So does that mean that there aren't extra parts to it? (I remember there being a few things like infiltration or something else). If not, are those things I was thinking of their own actions? For whips attack: they are close Combat attack with ability do do damage or entangle. Is it one or the other as far as damage? If so, does the GM decide, or the player? Thanks a ton, bubuniu!
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Post by bubuniu on Apr 18, 2008 8:41:54 GMT -5
Those are specialties (=one per AN), not options (changing Cost Level). Guides include: Covert Ops, Suirvellance, Ambush, Infiltration/Exfiltration, Pursuit, Intimidation, Propaganda, Bodyguard, Assasination, Survival behind lines, Counterinsurgency, Bribery/Blackmail, Interrrogation, Escape, Coercion for Black Ops and Lockpicking, Robbery, Electronic Fraud, Rackets, Move silently, Safecracking, Shadowing, Con Artist, Pickpocketing, Blend in, Fencing, Evasions, Bulgralry, stolen prperty and Hiding for thieving.
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Post by jayeh on Jul 23, 2008 20:44:25 GMT -5
I kind of understand the game but i dont understand the cost system =/, im not a visual learner
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Post by dorkknight23 on Aug 2, 2008 13:56:30 GMT -5
That threw me off a bit too at first. My first couple of characters came out ridiculously overpowered (possibly because I was pricing everything incorrectly). Here's how it works:
Characters are cost in "stones" (points, whatev), using the table on page 39. Memorizing this is pretty easy (1/3 to 1, 2-4, 6, 9, 12, 15, 20, 25, 30...) If you have trouble keeping track, just move forward or backward on the chart if you increase or decrease the cost level (maybe, as silly as this sounds, put a penny on the spot and move it up and down based on the advantages, disadvantages, or inherent increases to cost level?)
Some handy ones to remember: Durability: Always triple the cost. Intelligence: If you're building a character who uses Intelligence for energy, the cost of Int is double.
Many actions have an increase to cost level, like Flight, just add that number when figuring out the cost. So Flight 1 does not cost 1 red stone, but rather 1 white (Costs 1+2=3, or 1 white stone.)
I hope that helps!
DK
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Post by daredevil on Sept 14, 2008 17:32:22 GMT -5
I have one more dumb question - when looking through various PDFs, I found one option that confuses the heck out of me; "Cybermorphic". What does this mean - both in terms of in-game, as well as flavor-wise? Does it mean that a "cybermorphic" can turn into machinery of varying sorts/types/etc.?
Thanks
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Post by dorkknight23 on Sept 15, 2008 2:23:19 GMT -5
I have one more dumb question - when looking through various PDFs, I found one option that confuses the heck out of me; "Cybermorphic". What does this mean - both in terms of in-game, as well as flavor-wise? Does it mean that a "cybermorphic" can turn into machinery of varying sorts/types/etc.? Thanks I think its in the Guide to the X-Men, I think, right? (Doesn't have his books with him right now.) It's an option to add to cybernetic parts so they repair themselves, and so attacks targeting them specifically can be healed. It costs 1 red stone per limb. If it's the custom action Scalphunter has, he uses it to convert machinery into deadly weapons...I'd cost it somewhere around +4 (like a very limited Metamorphosis that requires a physical item.) If it's that, it's not an officially written up action.
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Post by Goats on Sept 15, 2008 10:26:30 GMT -5
I thought Cybermorhics was the option that allowed your cybernetic limbs to telescope and stretch
Bionic self repair is the one that heals(i think)
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Post by Revan on Sept 16, 2008 4:56:09 GMT -5
I would like to acurately create Cables rifle, the one with 2 functions, first being the standard energy rifle, and second being the shot that charges objects. How do I come up with the proper modifiers and cost for this weapon in stones. I am taking into consideration that Punisher has a rifle in his inventory that has a +4 modifier to it. Secondly, if I managed to acquire this weapon (by fighting Cable and winning by dumb luck, I already know I'm way outmatched by him) do I still have to pay for the gun in character generation stones?
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Post by huskfan on Sept 16, 2008 11:41:39 GMT -5
For the second question. If yuou beat him in-game then no.
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