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Post by turnagealfonsojermaine on Aug 24, 2010 16:00:16 GMT -5
What would some of "U" out there say that early Original X-Men Stats, for "616" should be? How many stones, char creation, would GM/Creators out there give them . . .
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Post by Ricochet on Aug 25, 2010 3:07:18 GMT -5
I think there are one page profiles in the early issues. If you can get a reprint (Essentials) you could start from there. Or I could ''borrow'' them from my brother and help.
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Post by dorkknight23 on Nov 15, 2010 17:00:30 GMT -5
If you're starting from Uncanny X-Men #1, I say start with 20+challenges and tweak them from there if necessary (Jean might have stones saved to later invest in Telepathy, for example.)
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Post by WildKnight on Nov 17, 2010 13:44:39 GMT -5
I think a lot of them might end up saving stones if you do 20. Warren is probably a 10 - 15 stone (before challenges) character. Iceman would be difficult to do on 20 stones, conversely.
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Post by Jet on Nov 18, 2010 7:28:09 GMT -5
Iceman wasnt nearly as tough in the beggining, being more of a "Snow" then "Ice" Man. 20 is pretty much all you need to make them, aside from Professor X, who started at the same level he was almost all the time.
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Post by WildKnight on Nov 19, 2010 21:23:32 GMT -5
Yes, his appearance was only "snowy" rather than "icy", but he was pretty difficult to hurt, and could already make constructs out of ice and snow. Masteries are expensive. I'm not saying he was so much "powerful"... as just an expensive build.
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Derex.Ceasar
Puny Human
I came, I saw, I conquered
Posts: 11
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Post by Derex.Ceasar on Nov 22, 2010 7:17:09 GMT -5
It seems like you couldn't really put a flat cost on all the x-men. Some of them would have high base costs and not advance by a lot (Iceman), while others would have really low costs, but raise more later (Rogue, in a way).
Anytime you have something like a Mastery, you're going to need a high base cost if you want to actually be useful. Thanks a lot options!
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Post by WildKnight on Nov 22, 2010 8:17:42 GMT -5
Actually Iceman has advanced quite a bit. Like Cyclops, the "special effects" of his powers havent' changed much over the years, but the descriptions of what they're capable of have changed a lot. In the original X-Men comics, nobody was remotely as powerful as the characters are now (its most pronounced with Magneto and Jean Grey, but all of them are vastly more powerful).
Last comic I read with him in it, Bobby Drake said that he could stop all molecular movement (i.e. achieve absolute zero) in the area surrounding himself. That's something Stan Lee wouldn't even have dreamt of.
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Derex.Ceasar
Puny Human
I came, I saw, I conquered
Posts: 11
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Post by Derex.Ceasar on Nov 22, 2010 16:24:37 GMT -5
What I meant is more what most people envision the character as, rather than what they may actually be right now.
Not a very good example, but when you think of say... Spider-Man, you don't think "Oh, he's that guy that blew up the tri-sentinel". I understand that may just be one of the worst examples, and most easily dismissed, of all time but I'm tired, have homework, and could really do with some pie.
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Post by spook on Dec 16, 2010 9:46:45 GMT -5
Well, you could use the books as a point of reference (Yes yes, awful Cyclops aside...) Maybe drop few ANs and actions all together.
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Post by turnagealfonsojermaine on Jan 11, 2014 17:56:52 GMT -5
I am thinking of a possible group of antagonists, recurring, that the Originals (Fan fiction) may have to face. So far among 3, I have 23 w, 34 w & 40 w. If I add one more low-cost would they still be too much for the Orginals. Is more info. needed?
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Post by turnagealfonsojermaine on Jan 28, 2014 15:41:12 GMT -5
I have calculated three enemies I want for the Original X-Men in a Game/Story I am working on, or the story behind the game. One is 32-33, one is 34 & the last is straight-up 40. Do you think out there these are too much for the Originals?
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Post by kito on Jan 30, 2014 13:19:55 GMT -5
its all on how the "team fights" having 4-5 20 stone hero plus challenges fighting 1 40 stone villain should not be a problem, as long as they work together. for the most part I would say that 20 stone hero with challenge would be more than fine, try to top challenge off at 10-15 points, and encourage them to save stones probably about 5 for x-men like jean, beast, and iceman for future power enhancements. (Keep in mind 2 if they are having problems you can always bring down your villains or grant extra LOE to catch them up) (For Jean might want to have them buy the 3w destiny force (flavored into lock away hidden power or what not so she can have early Phoenix moments if you want her to do that kinda thing as you have the the knowledge of what most likly will happen in the future)
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Post by turnagealfonsojermaine on Jan 30, 2014 13:33:51 GMT -5
I think Cyclopes will remain as he in the Core Book for these personal "issues," but here is "Marvel Girl," Year One.
Marvel Girl (the first "X-Student")
Sub-Total: 23 w, 2 red Challenges' Bonus: 5 w Total Cost: 18 w, 2 red
Intelligence 5i Strength 2 Agility 3 Speed 2 Durability 2
Telekinesis 6 --- MAINTAINING Levitation Costs an Xtra Stone, per Panel
Flight 3 Leadership 3 Close Combat 3 --- X-Man Multi-Style
Ranged Combat 2 Social Skills 4
WRM = 2
Challenges: --- Mutancy (3 w) --- Repressed Memories associated with "Tp-Blocking"
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Post by kito on Jan 30, 2014 18:24:20 GMT -5
I need a general understanding of how far into her X-life she is, to my understanding jean became the 5th member of the team after a few issues with just the original 4, and was only 15-17 years old. a few thing i would change is just flight(as a maby option) remove leadership? lower cc/rc to 1-2 idk how trained she is to actually know multi-style, and she had no telepathy i thought she started with that i'm not sure would have to go back and see/read. It would help to if you put the cost for each ability/mod beside the name so we can see a idea on action cost same as including the disadvantages and advantages again to double check the math in case your off there.
E.G Optic Blast:9(force Blast)(12w) 3x +4 (I think) power our of control without device -2 cant be improved buy adding lines -2
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