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Post by chrisf on Aug 15, 2003 1:24:17 GMT -5
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Post by lordmitchell on Aug 15, 2003 7:12:42 GMT -5
Cool.
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Post by psistrike on Aug 15, 2003 10:02:00 GMT -5
Great write-up and really accurate except even though he consciously uses his super-human senses they probably should be Modifiers as they use no energy.Also,14 Actions. Okay so he is Superman and would only be allowed as an NPC so you can break the rule for him.
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Post by chrisf on Aug 15, 2003 15:51:48 GMT -5
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Post by psistrike on Aug 15, 2003 15:57:26 GMT -5
Now that's more like it. ;D Normally I would complain about him having more then 9 Actions listed but this is Superman afterall. ;D
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Post by chrisf on Aug 15, 2003 19:49:13 GMT -5
Well, I guess DC characters are based on a more high-powered template. Even while Im statting up Green Lantern and Batman there are always more slots than 9...
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Post by psistrike on Aug 15, 2003 20:39:08 GMT -5
Well you could merge 2 Actions that are similar like they did for Iron Man and his Technology/Inventing and Social Skills/Business Actions.
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Post by morphues on Aug 16, 2003 12:17:08 GMT -5
A couple of compatriots of mine, and myself, were discussing the Last Son of Krypton just the other day, so this topic caught my eye. Not to nit-pick, and Im certainly not the expert on the Man of Steel, as it were....but, although Supes does get his powers from the earth's yellow sun, doesn't his body act like a solar battery, storing the Uv rays, or whichever rays or whatnot give him his powers, in his cells, thereby achieving the affect of letting him keep his powers even when he's not in sunlight. I could be mistaken, but I dont think so. If I am, I'll shut my yap. Also, where the Self-Contained Life Form Modifier is concerned, I'm not sure that's accurate, at least not from what I remember. I remember him being able to take a deep breath before going into space, and being able to hold it, but I couldve sworn I read a comic, or something where he needed an oxygen tank. Again, I could be mistaken, and it's more than a little likely And, I dunno about the Healing Factor, either. Actually never thought about it, but I'd always been under the assumption that he was just realy hard, nigh-impossible, to injure, and that was why injuries never slowed him...well, except in cases involving kryptonite. Anyway, those were my main questions, and I responded more to verify if I was under the right impression than anything, rather than just shoot down the post out of meanness (not my way, and the conversion is a good job) seeing as I'm sort of fond of Superman.....one of the orginal superheroes, and all that jazz. Thanks muchly.
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Post by chrisf on Aug 16, 2003 15:43:14 GMT -5
Yes it does – I took this Challenge from the TV series (ARRggg!) and also the old Mayfair Games DC Heroes write-up for the reason that it makes Supes much more manageable for play and to provide a hook for non –mega powered villains to exploit that weakness. Strictly speaking, being in a dark room will not enforce this weakness – only total shielding from all radiation will make Supes powerless.
Yes, it has been illustrated in several runs of the comic that he has a finite limit on oxygen, but this is contradictory to the older pre – crisis JLA version. What I’m doing here is to recreate the flagship members of the JLA as they were during the silver age – albeit on a more ‘realistic’ human level (inspired by Alex Ross’ versions). The Superman of this era had no problems with a lack of oxygen – but I’ll certainly do a different version of this character to be more in line with the newer concept of him.
I thought about making him far tougher but he is described in several references as having steel hard skin, or skin harder than steel. A toughness of +8 of fits well for this. He is certainly tougher than The Hulk but nowhere near as hard as Adamantium, plus we’ve seen Supes take blows from adversaries of Hulk-level strength and also conventional weapons (Toyman’s exploding action-figures) and it knocked the wind out of him. Concerning the Healing Factor issue conceivably, if Supes gets hammered by a huge attack and loses 5 of his 8 white stones of health, I can’t really see him taking 5 days to heal naturally. I don’t recall superman ever walking round with a bruised bleeding body. To me it doesn’t feel right for the spirit of his character, hence the healing factor. Actually, thinking about this, I remember that when Doomsday apparently killed Superman he wasn’t dead but just healing. The casket he was in blocked the Sun’s radiation and greatly slowed the regenerative process...Healing Factor, Only When In Yellow Sun Radiation?
You made very good points and criticism is good!
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Post by morphues on Aug 17, 2003 9:13:32 GMT -5
Oooooh.....actually, they all make much more sense now, especially when you make light of the fact that there are intentional differences, for whatever reasons.
Putting that kind of limit on him, and in that capacity (meaning being cut off from all radiation), certainly makes him both more manageable in a player campaign, and doesnt stray too far from his character.
And as for the oxygen thing, hey, if the writers made him different, who am I to say otherwise? *laughs*
You certainly make a good point for the Healing Factor. I'd say that accelerated healing as a benefit from the sun's radiation, like all his other powers, fits perfectly.
Again, nice write-up, and thanks for talking back! *G*
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Post by piratespice on Aug 26, 2003 13:59:18 GMT -5
Nice write-up, I really like the formatting you used!
The 13 Actions...a bit much, I'd say. The "he IS Superman" argument doesn't hold water. In that case characters like the Silver Surfer should have 20 or so Actions, but instead they invented a single [ill-conceived] Power Cosmic Action to cover them all.
But I digress. I have several suggestions to reduce Supes' Actions to 9. First of all, 13 is an overstatement, he only has 12 (Speed actions aren't Actions, just a result of high speed).
Heat Vision and Super Breath are both effectively Force Blasts. This can be one Action with the "Additional Element" Advantage.
With a Strength of 18, the Unstoppable Action isn't necessary. If you really want the 2x Damage, add the Advantage to Close Combat, or even Flight (only applicable when combined with Close Combat).
Finally, any number of Action combinations could work here to reduce the Actions to 9. Personally, I'd suggest either combining Writing into Social Skills, or (probably better) Science into General Knowledge.
Though I resisted it at first, I've become a believer in the 9 Action Limit rule. If nothing else, it just makes characters more playable.
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Post by therealtony on Aug 26, 2003 15:21:38 GMT -5
Ya know in regards to Superman having 9+ in his actions..Why not give him the Action "Kryptonian" and use that to cover all of his powers? Sort of like what Pirate Spice said about The Silver Surfer.
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Post by chrisf on Aug 26, 2003 18:00:41 GMT -5
Speed Actions is Part of a new house rule Action called Mastery Of Speed – it’s on the Flash PDF.
Sure this sounds reasonable !
The characters are not any less playable because they have more than 9 actions in my opinion. I think the 9 action rule is to prevent players from abusing character creation.
The issue here is not an academic excercise in trying to fit everything into 9 Actions. That was never the point. I can do that but I feel the character will suffer - I can do '9 Action Limit' versions and post them - no problem. I respect players who wish to keep the 9 Action limit.
In the main book it states that if you don’t like a rule – change it. The point of doing these write-ups is simply to convey the essence of the character. I wrote an explanation of why I decided to take that route:
“You will notice that many of the write-ups exceed the normal nine action boxes allowable in the original game. After scaling-down many of the characters to fit in with this rule I eventually disregarded it. This is because I found it put artificial restrictions on the characters abilities. In my opinion it is much more important to give a faithful rendition of the character than to struggle with action boxes, lines, and deciding which defining aspect of the character to leave out just because of the rules.”
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Post by JES on Dec 16, 2003 16:38:52 GMT -5
Not a bad version of the Pre-crisis Superman. Any ideas on the modern version?
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Post by chrisf on Dec 22, 2003 15:05:09 GMT -5
I havent read any! I don't have any plans to do any conversions at the moment... Actually I'm waiting for my Avengers book to arrive and I've not gamed for ages...
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