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Post by shukaku on Feb 12, 2006 8:53:20 GMT -5
we are playing this game at school.. we use the marvel universe book with the spiderman cover.. well since most of my older friends graduated and has work, we decided to play this game online.. this is my sample char stat.. i would really appreciate you guys analyzing it.. is it a good build or bad? would help me both ways. what are my strengths and weaknesses? its still not final so changes can still be made. i had hint from our GM that our setting would be futuristic, around year 3000. Mutants are accepted by the society but, he still says its still a disadvantage for mutants.. but he wont tell why.. i think its the legacy virus.. so i shifted to being a mutagen hehe or i mean he was experimented by aliens. sometimes being a mutant can be annoying, almost all establishments has mutant detectors (based on our previous games).. but its fun too..
here it is:
Total stones: 46 Challenges: 12 (including broke)
my character's stat:
int (int based energy) 6 str 3 agi 6 speed 3 dura 4 health 4 energy 12 (int based) Modifiers: Prescience Reflexive dodge 5 Accelerated Healing factor Defense Energy 3 Defense Magic 3 Abilities: Teleportation 4 (max. range is 3 miles, i bought a disad) Telepathy 3 (int bonus, project thoughts, Control Others) Technology 2 (int bonus) Acrobatics 3 (agi bonus) Close combat 4 (Agi bonus)
what do you guys think? will i be needing social skills even though i have mind control? i mean, i dont care what others (in the game) will think about my characte, as long his tough and winning his fights.
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Post by shukaku on Feb 12, 2006 8:56:05 GMT -5
whoops, my character only has close combat of 3.. sorry..
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Post by Ricochet on Feb 12, 2006 11:14:17 GMT -5
You should have posted this in the Homegrown Characters, not the Heroes. But never mind that. you can edit your post if you want to change something.
Now about your character: Taking intelligence as your energy isn't smart in your case. In the guide to the Avengers it is stated that a character with intelligence based energy's max energy drops by 3 for every white stone it loses. So if your character lost 2 white stones his max energy would become 6. Next to that you took a Durability of 4 wich would also give you a energy of 12, and the accelerated healing factor would give you a regeneration rate of 6 red stones. So drop the Intelligence energy option. That's probably the only mistake you made. Except for not naming his challenges. You might also wanna focus on a single power because he just isn't as good as you might have intended him to be.
Roleplaying isn't about surviving. It isn't about being the best player. It's about playing out a character the best way possible. Make up a story that backs up your characters actions. On these boards you aren't gonna get in most of the missions on acount of your powers. You get in on the history behind your character, his characteristics and you get awarded for them as well!
Don't give hope though. When I started I created characters just as silly as yours. (Never posted them though)
Welcome to the boards, Shukaku!
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Post by shukaku on Feb 13, 2006 11:53:48 GMT -5
hmm... then what's the advantage of being a int based character? i thought no matter how damage you get, you still regenerate the same stones as your int? we're using the marvel universe book, with the spider-man cover..
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Post by sphynx on Feb 13, 2006 12:15:25 GMT -5
In case your Intelligence is high enough that it's better for energy. Here's what he said in a more readable version: Intelligence: 6 = Energy 12 + Energy-Regen of 6 per panel. Durability: 4 + Healing Factor = Energy 12 + Energy Regen of 6 per panel. Ie: you bought the same thing twice, so lose the Int Bonus (since you already get Energy 12 and Energy-Regen 6) and spend it elsewhere.
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Post by Scriptus on Feb 13, 2006 15:28:02 GMT -5
In the guide to the Avengers it is stated that a character with intelligence based energy's max energy drops by 3 for every white stone it loses. So if your character lost 2 white stones his max energy would become 6. Welcome to the boards, Shukaku! Ricochet is referring to a book in the same series that came out after the Spiderman book. It modified the rules of an intelligence based character so that when they take damage their maximum energy reserve drops by 3 for each white stone of damage. I would agree with Sphynx and Ricochet that you would be better off to lose the intelligence based energy. I would disagree with Ricochet that your character is silly however. Welcome to the boards. I hope they are fun for you. There are some great people here.
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Post by shukaku on Feb 14, 2006 11:54:57 GMT -5
hmm.. i dont think our GM will be applying that rule... but i'll ask him.. the new rule for int based.
i thought it would go like this...
my character being a durability based:
max energy = 12
4 stones regen per panel + 2 (because of accelerated healing factor, get 1 stone of energy per 2 stones of health) = 6 total stones per panel.
WHILE for being int based:
12 = max energy
regen energy of 6 per panel + 2 (because of accelerated healing factor, get 1 stone of energy per 2 stones of health) = 8 stones per panel.
based on this, i prefered being an int based char. does it makes sense? or jumbled some rules or something? doesn't the accelerated healing factor works in being an int based char?
hey Scriptus, thanks for the complement. ^_^
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Post by sphynx on Feb 14, 2006 12:13:35 GMT -5
doesn't the accelerated healing factor works in being an int based char? That's the question of the hour. In most games, it does not. Page 41 which says you can not benefit from both Durability and Intelligence for energy seems to support it. In my games, not a possibility at all.
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Post by shukaku on Feb 14, 2006 12:31:38 GMT -5
well then its up to my GM's decision, i'll ask him. thanks!
but please still do comment on my character build people!
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Post by dorkknight23 on Feb 14, 2006 13:29:57 GMT -5
First off, welcome to the boards,
Okay, because you asked for it, here's some honest criticism for your character:
1) This all depends on if your DM allows you to use healing factor to increase your energy form intelligence-based energy (which he shouldn't, really, because Healing Factors are said to be based on durability in the rules, and, you know what, that makes the most logical sense [Intelligence-based characters get so many advantages already too.]) So, here's what you do if he says no: drop the Intelligence-based energy, keep your intelligence the same (all the better for beating mental defenses with for your telepathy.) You should get 4 stones back to spend. Here's what you do: buy Social Skills 3 (seriously, you're going to need it. Why do you think every other character in Marvel has it? Telepathy and controlling minds will only get you so far.) Now, 3 stones left, here's what you I'd do: buy Toughness (+1) no Armor Penetration. Optional, but even better, drop Technology 2 (or the Magical Defense +3 [how are you justifying that?]) and add on the "no 2x damage from firearms" option to toughness. Although with a reflexive dodge of 5, you're really hard to hit from most attacks, but all it will take is one area attack and you'll be feeling it hard. That toughness is just there to keep you from being totally surprised when you step on a mine (or whatever.) 2) Other option: lose the healing factor. That gives you 9 stones [10 if you drop the magical defense] to spend on some toughness, maybe even increasing your technology, your telepathy, and even adding a little toughness should you desire.
Personally, I'd go towards the intelligence-based character, and here's why: Example: Intelligence-based Health 4/4 Energy 12/12 (Regenerate 6) Health 3/4 Energy X/9 (regenerating 6 each panel irregardless) Example: Durability with healing factor Health 4/4 Energy 12/12 (Regenerate 6) Health 3/4 Energy X/12 (Regenerate 4 per panel)
So, my advice is to either focus on using your intelligence for energy or your durability, where I would focus on Intelligence (especially as a telepath.) But my advice is just that, advice. I'm just trying to offer some honest analysis of your character. That being said, your character isn't good or bad, no character really is if it's what you want it to be, but that's how I would focus your character in either one direction or the other.
Also, Prescience is a good choice, especially for a table-top game.
DK
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Post by shukaku on Feb 15, 2006 1:47:04 GMT -5
wow.. all of you has good opinoins.. i haven't spoken with my GM yet.. but soon..
drop the accelerated healing factor? why? that can save my ass.. hmm.. i'll think about it.. but being int based in my case, i can regen more stones.. which i would really like...
my reason for getting a magic defense is that, we play online, and the catch is that we won't know if our opponent or friend would be a friend too ( i mean personal friends, real people not NPCs).. we can be beating each other's ass, and we dont have any idea about it.. plus some of us might go 'to the dark side', be an evil mutant of something.. depends on our role play.. i think some of my friends would prefer playing on the dark side..
what i've learned is that some of us chose Mastery of Sand (like Gaara in naruto, yes with his automatic defense plus prescience! its so hard to defeat his defense, but the down side he has a hard time catching us with his sand because of low sand mastery), Mastery of Ice, and Mastery of Shadow of 9 or more (most dreaded so far, first because his a GM too but when playing vampire the masquerade tabletop, which would mean his very experienced on role playing games, also because he got more plus stones from our GM because our GM gave bonuses to all first 10 who registered, im just rank 7! so 46 stones only, plus he was present when our GM gave another bonus).
well i think its just ok, but i asked our GM on how we could defend against those attacks, he said that like the case of using sand and Shadow as a weapon, it can be considered as a Magical attack.. knowing our GM personallly, he is also fond of Magical attacks too, we played Dungeons and Dragons too before.. also he defined energy for blasters, rays, beams etc.. so just in case, i also bought Magical defense..
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Post by hypernova on Feb 15, 2006 10:13:33 GMT -5
Might want to tell your GM that Mastery of Sand or Shadow aren't really magical attacks unless they use the Mastery of Magic for such magic blasts, except sand would probably still be a physical hit.
Of course, since everything is subject to the GM's whims in this game, my comment is probably completely off base, but normally Shadow's force blast would be energy, methinks, and Sand would most likely always be physical.
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Post by mp3stalin on Feb 15, 2006 23:04:11 GMT -5
personally i like having a weak character and winning just barely... gives it a more comic book feel. (think about it, how many times did spiderman just up and beat the green goblin to crap)
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Post by shukaku on Feb 16, 2006 8:18:23 GMT -5
i already asked my GM, and he says accelerated healing factor doesn't work for int based characters... sob... im shifting my stones to toughness or some other stuffs... i'm sticking in being an int based character, besides my character has good defense so far..
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Post by shukaku on Feb 16, 2006 8:40:52 GMT -5
uhmm... now that i still have 9 stones to spend.. should i also get mental bolts for my telephaty? to stun him.. i mean.. i can just command my opponent ,if i can beat his mental defense, not to move (or attack his teamates)and maitain it, and beat the crap out of him..
is getting a psi weapon a good idea (adds to my close combat damage and it cannot be disarmed from me)?
is it true that the maximum damage that a tongue / tail / tendril is a maximum of 1 stone?
the other weakness of this character is that it cannot detect invisible creatures (although i have prescience), might get some sonar sense (cheaper) or radar sense.
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