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Post by UrbanBlue on Sept 29, 2007 2:12:49 GMT -5
Chewbacca
Int: 3 Str: 5 Agl: 2 Spd: 2 Dur: 4
ACTIONS Close Combat 4 (Strength modifier) Hand-to-Hand Brawler
Ranged Combat 5 (Weapon Modifier) Bowcaster
Vehicle Operation 6 Millenium Falcon co-pilot
Astrogation: 8
Technology 5 (Intelligence) Repair of Millenium Falcon Mechanical Skill
Leadership 4 During the Clone Wars
Social Skills 3 Dejarik Piloting Culture
MODIFIERS Toughness +4 Targeting +2
EQUIPMENT Bowcaster +4 Armor Penetrating
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Post by UrbanBlue on Sept 29, 2007 2:14:43 GMT -5
Edit: One thing I am positive of is that Energy Absorption/Reflection should be applied only to lightsabers. A jedi shouldn't actually have that. The lightsaber should. I was actually talking about the way that Master Yoda and Mace Windu could reflect Palpetine's Force Lightning in Episode III and Vader absorbed Han Solo's blaster shots into his hand in Episode V. Still, good point; a Lightsaber should definitely be able to reflect energy. Also, with Darth Sion, I'd give him an Instant Healing Factor as well. Thanks for the suggestion. I took care of it.
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Post by UrbanBlue on Sept 29, 2007 2:19:25 GMT -5
This one will be tough: Any suggestions for his Planet-Devouring would be very useful
Darth Nihilus
ABILITIES Int: 5 Str: 2 Agl: 3 Spd: 2 Dur: 4
ACTIONS Close Combat 4 (Agility or weapon modifier) Lightsaber combat Use of Force while fighting
Mastery of the Force 8 Force Choke Force Awareness Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 5) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Force Choke -Elemental Force Blast (Lightning) -Drain Energy -Presciense
-Devastation of life --Darth Nihilus obtained the ability to feed off of the death of people through the force. This sustains him and gives him +5 to toughness and +1 to all abilities.
General Knowledge 4 (Intelligence Bonus) Sith Code The Force Hunger
Social Skills 2 Some weird language (does anyone know what that was?) Giving Orders
MODIFIERS Toughness + 4 Mental Defense + 3 Midi-Chlorians: 6 (at least)
EQUIPMENT Lightsaber +4 armor penetrating. Energy Reflecting.
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Post by UrbanBlue on Sept 29, 2007 2:35:12 GMT -5
HK-47
Attributes Int: 3 Str: 4 Agl: 2 Spd: 2 Dur: 4
ACTIONS Close Combat 3 (Strength modifier) Bashing
Ranged Combat 6 (Weapon Modifier) Various Blasters
Technology 4 (Intelligence Bonus) Ships Explosives
Explosives 5 (Intelligence Bonus) Mines Grenades
General Knowledge 4 (Intelligence Bonus) Combat Tactics Analyzing Assassination Protocol Languages Killing Jedi
Repair 4 Droids
Social Skills 4 Threats Dark Humor
MODIFIERS Toughness +3 Targeting +3
EQUIPMENT Heavy Blaster Rifle +3 3 Ion Grenades (+1 to organics +3 to machines) 3 minor frag mine (+1 damage)
Challenges Blood-Thirsty
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Post by UrbanBlue on Sept 29, 2007 2:39:52 GMT -5
Mission Vao
Int: 4 Str: 2 Agl: 2 Spd: 2 Dur: 2
ACTIONS
Close Combat 2 (Agility modifier) Basic Combat
Ranged Combat 4 (Weapon Modifier) Blasters
Thieving 4 (Agility Bonus) Pickpocketing Breaking into security systems Lock-Picking
Technology 5 (Intelligence Bonus) Hacking
Social Skills 5 Taris Culture Sense of Humor Bubbly Personality Undercity Knowledge
MODIFIERS Reflexive Dodge +2 Targeting +1
EQUIPMENT Blaster Pistol +1 2 Security Spikes (+2 to lock-picking) Light Armor +1 to Defense
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Post by UrbanBlue on Sept 29, 2007 2:44:54 GMT -5
T3-M4
Int: 8 Str: 2 Agl: 2 Spd: 2 Dur: 4
ACTIONS
Close Combat 1 (Durability modifier) Ramming
Ranged Combat 2 (Weapon Modifier) Blasters
Thieving 6 (Intelligence Bonus) Lock-Picking only
Technology 8 (Intelligence Bonus) Hacking and Repair Upgrading Weapons
Social Skills 2 Persuasion of other droids
General Knowledge 8 (Intelligence Bonus) Wide array of knowledge in any given field
MODIFIERS Toughness +3 Targeting +2
EQUIPMENT Holdout Pistol +1 Droid Disruptor (+3 against mechanical beings)
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Post by UrbanBlue on Sept 29, 2007 20:34:03 GMT -5
Plo Koon
Int: 3 Str: 4 Agl: 2 Spd: 2 Dur: 4
Close Combat 7 (Strength or weapon modifier) Lightsaber combat Hand-to-Hand Fighting Use of Force while fighting Fearsome Reputation (considered by Darth Maul to be one of the greatest Jedi warriors)
Mastery of the Force 7 --Telepathy --Limited project/control (cannot be used on anyone with intelligence over 3) --Repair Minds --Telepathic Communication --Can't read minds. --Can be used to increase physical abilities --Energy Absorbtion/Reflection --Healing --Force Blast (Non-Lethal) --Stun --Can alter the environment (Special Trait) --Electric Judgement (similar to force lightning but considered light side)
Telekinesis- 5 (Intelligence Bonus) Species Trait Can be combined with force
General Knowledge 5 (Intelligence Bonus) Jedi Code The Force Physics
Leadership: 6 Served as a High General
Vehicle Operation 5 Delta-7 Aethersprite-class starfighter
Social Skills 3 Member of the council Jedi Workings Rough Justice
MODIFIERS Toughness + 2 Mental Defense + 4 Midi-Chlorians: 6
EQUIPMENT Orange Lightsaber +4 armor penetrating. Energy Reflection.
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Post by UrbanBlue on Sept 29, 2007 21:09:15 GMT -5
I've run into a problem that perhaps someone can help me with.
Almost every jedi I looked up is called something along the lines of an expert swordsman. While many go into more specific detail, a lot of them don't, and so I fear putting all into the 5 category of close combat. Anyone have any ideas about specific jedi/sith who are worthy of certain levels?
Specifically: Dooku?
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Post by UrbanBlue on Sept 29, 2007 21:22:30 GMT -5
Here we go, the legendary Luke Skywalker
Luke Skywalker
Int: 3 Str: 2 Agl: 2 Spd: 2 Dur: 3
Close Combat 9 (Intelligence and Weapon modifier) Form V Form IV Form III Strong Style Cho Mai Jar’Kai
Mastery of the Force 9 --Telepathy --Limited project/control (cannot be used on anyone with intelligence over 5) --Repair Minds --Enhanced Telepathic Communication (across the galaxy at one point) --Can't read minds. --Can be used to increase physical abilities --Energy Absorption/Reflection --Revitalizing --Force Blast (Non-Lethal) --Stun --Destruction of droids (Special Trait) --Awareness --Empathy --Force Sense --Force Attunement --Telekinesis --Force Shield --Force Illusions --Force Ghost --Electric Judgment --Immovability (To the point that someone claimed he couldn’t be moved by a black hole.) --Healing --Stasis Field --Force Concealment
General Knowledge 4 (Intelligence Bonus) Jedi Code The Force
Technology 5 (Intelligence Bonus) Repair Various technologies Starships Lightsabers
Vehicle Operation 6 Various Spacecraft
Astrogation: 5
Social Skills 4 Teaching Small Talk Jedi Workings
MODIFIERS Reflexive Dodge +2 Mental Defense +7
EQUIPMENT Blue Lightsaber +4 armor penetrating. Energy Reflection
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Post by UrbanBlue on Sept 29, 2007 21:37:59 GMT -5
OK, there are a few things I think I should defend about Luke Skywalker's abilities
Close Combat of 9- Luke was able to accomplish such things as: -Defeating Darth Sidious (legendary swordsman, one of the best in history) and accomplishing cho mai on him. -Beating a double-wielding Nightsister with only one hand -Beating a trainee jedi without using his lightsaber -Beating an opponent despite lung damage and a missing right arm -Destroying five Slayers -Defeating many legendary swordsmen and capable fighters
Mastery of Force of 9- Accomplishments: -Saving a fighter falling from orbit by use of the force -Flying the millenium falcon alone through the force -Knocking down AT-ATs -Destroying an army of droids by waving his hand -Walking on lava -Expanding Black Holes -Creating an illusion of a space yacht -Calling jedi across the galaxy -Surviving the combined force powers of the colony -Using the force to stop a Sith Lord from moving without Luke himself having to move. -Becoming a force ghost
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Post by Thuellai on Sept 29, 2007 23:18:52 GMT -5
I'd give Dooku a high (7-ish) close combat with a specific specialty of "Form II Combat/Lightsaber duels".
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Post by UrbanBlue on Sept 30, 2007 4:14:54 GMT -5
Yoda
Int: 4 Str: 1 Agl: 2 Spd: 1 Dur: 2
Close Combat 7 (Intelligence and Weapon Bonus) Lightsaber combat Use of Force while fighting
Acrobatics 3 (Agility Bonus)
Mastery of the Force 9 --Prescience --Telepathy --Limited project/control (cannot be used on anyone with intelligence over 6) --Repair Minds --Telepathic Communication --Can't read minds. --Can be used to increase physical abilities --Energy Absorbtion/Reflection --Healing --Force Blast (Non-Lethal) --Stun --Force Push --Force Wave --Battle Meditation (Character is defenseless while using this, but it provides +2 to all ally's actions and -2 to all opponent's actions while it is being used. Costs 3 stones to start using and 2 stones per turn to continue.) --Empathy
General Knowledge 7 (Intelligence Bonus) Jedi Code The Force
Leadership 5 General
Social Skills 5 Teaching Advice Giving Member of the Council Jedi Workings
Diplomacy 5
MODIFIERS Extended Lifespan Mental Defense +5 Reflexive Dodge (in his younger days) +2 Midi-Chlorians: 7
EQUIPMENT Short Green Lightsaber +3 armor penetrating. Energy Reflection.
I would like to note that although many would point out his lightsaber fighting in episode II to mean his physical abilities should be increased, without the force there is no way he could do that. I retain that his agility is 2, but strength is 1.
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Post by UrbanBlue on Sept 30, 2007 4:22:30 GMT -5
By the way, all Jedi and Sith now have an Intelligence bonus to their Force Mastery, though it truly represents wisdom more.
I also did this because for example, Yoda has a 9 in force mastery, but without a bonus that's not really fantastic, its simply formidable.
Also, it helps out Darth Sion, who was not great with the force but it should be noted that his intelligence should come into play if nothing else. I did not think any other attribute worked, so there it is.
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Post by UrbanBlue on Sept 30, 2007 4:35:07 GMT -5
And now, Yoda's mirror in the Sith/Jedi
Darth Sidious
Int: 4 Str: 2 Agl: 1 Spd: 1 Dur: 2
Close Combat 9 (Intelligence and Weapon Bonus) Lightsaber combat Use of Force while fighting Considered one of the best in history
Mastery of the Force 9 --Prescience --Limited project/control (cannot be used on anyone with intelligence over 6) --Repair Minds --Telepathic Communication --Can't read minds. --Can be used to increase physical abilities --Energy Absorption/Reflection --Force Choke --Force Lightning --Drain Energy --Force Push --Force Wave --Prescience --Expert at manipulation (specialty) --Telekinesis --Force Storm
General Knowledge 8 (Intelligence Bonus) Sith Code Politics The Force Philosophy Psychology
Leadership 6 Lead an Empire
Social Skills 5 Diplomatic Circles Sith workings Manipulation on massive scales Teaching
MODIFIERS Extended Lifespan Mental resistance +6 Toughness +2 Ambidextrous
EQUIPMENT Red Lightsaber +4 armor penetrating. Energy Reflection
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Post by UrbanBlue on Sept 30, 2007 5:19:04 GMT -5
Carth Onasi
Int: 2 Str: 2 Agl: 2 Spd: 2 Dur: 3
ACTIONS Close Combat: 2 (Strength modifier) Basic Hand to Hand
Ranged Combat: 6 (2 Weapon Modifiers) Onasi blaster Blasters Double-Wielding Blaster Pistols (-1 to second pistol's attack)
Vehicle Operation: 8 Ebon Hawk Decorated Pilot Varying Spacecraft
Technology: 5 (Intelligence Bonus) Repair of Ebon Hawk Mechanical Skill
Astrogation: 6
Leadership: 4
Social Skills: 4 Military Protocol Spacer
MODIFIERS Reflexive Dodge +1 Targeting + 3 Fast Draw +2
EQUIPMENT Onasi Blaster + 3 Blaster Pistol + 2
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