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Post by shazam on Dec 5, 2011 23:44:15 GMT -5
Name: USMC Colonial Marines Motivation: Serve the Corps, Wealth, Survival Critter Type: Human (Homo sapiens Sapien) Abilities (6w): Intelligence: 2 Strength: 3 Agility: 2 Speed: 2 Durability: 3 Actions (8w 2r): Military Ops: 2, Social Skills: 2, Vehicle Operation: 3, Close Combat: 4 (Strength Bonus or Weapon Modifier), Ranged Combat: 4 (Weapon Modifier), Technology: 3 (Intelligence Bonus), Medical Healing: 2 Modifiers (5w 1r): Targeting (+1), Wealth (1), Reflexive Dodge (+1) Equipment: M41A Pulse Rifle (+3), M4A3 Automatic Pistol (+2), M10 Pattern Ballistic Armour (+1), Portable Welder, Shoulder or Helmet Mounted Illuminator, Portable Radar Scanner (Radar Sense: 4) Challenges: (Psychological) Mild Addiction to Alcohol {1}, (Psychological) Haunted Past {Committed Operations for the Amer Arc Massacre} 2, (Psychological) Compulsion to Stickup for Underdog {2} Total Cost: 25 (20+5) “Any Time, Any Where!” that’s the motto of the USCM, United States Colonial Marines, the ever ready military force of the UAAC, United American Allies Command, with the primary objective of maintaining the security of United States signatories and colonies, and serves as the vanguard of any major problem. Highly trained, and just as heavily armed the Colonial Marines are rarely outgunned or outmaneuvered.
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Post by shazam on Dec 5, 2011 23:50:19 GMT -5
Name: Xenomorph, Warrior Drone Motivation: Serve the Hive, Serve the Queen, Feed Critter Type: Hyper Adaptive Aggressive Alien Lifeform Abilities (7w 1r): Intelligence: 1 Strength: 3 Agility: 4 Speed: 2 Durability: 3 Actions (6w 1r): Close Combat: 2 (Agility Bonus); Acrobatics: 2 (Agility Bonus); Hunting/Tracking: 4; Wall Crawling: 4 (Agility Bonus); Tail Whip: 3 (Weapon Modifier) Modifiers (16w 1r): Animal Senses (5), Enhanced Vision (Electrolocation) 1, Reflexive Dodge (+2), Toughness* (+1), Claws (+1), Acid Blood (Immolation) [3], Rapid Recovery Total Cost: 30 (25+5) * No 2x Damage From the cold dark reaches of space they’ve come, an aggressive force with only one sole burning motivation…Survival. The Xenomorphs are an aggressive hyper adaptive alien life form that has a mentality that rivals all others, with which has led to the systematic extinction of several species and planets. The Xenomorph is parasitic in nature requiring host to procreate and increase their numbers, designed to be the ultimate killing machine, only time will tell whether they will be the dominant species of the galaxy. Edit Log- Raised Speed from 2 to 3 (Currently working on calculations to remain at total cost
- Lowered Enhanced Vision (Electrolocation) from 2 to 1
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Post by shazam on Dec 5, 2011 23:56:47 GMT -5
Name: Predator "Scarface" (Rank: Bloodied Yautja) Motivation: The Hunt, Honor, Respect Critter Type: Yautja Abilities (9w): Intelligence: 3 Strength: 3* Agility: 4 Speed: 3 Durability: 3 Actions (18w): Hunting/Tracking: 6, Acrobatics: 3 (Agility Bonus), Ninja: 3 (Strength Bonus and/or Weapon Modifier), Social Skills: 3, Climbing: 3 (Strength Bonus), Technology: 3 (Intelligence Bonus) Modifiers (8w): 2x Healing Rate, Reflexive Dodge (+2), Targeting (+1) Equipment: Wristblades (+2), Plasma Caster (+5), Wrist comp, Active Stealth Camouflage Generator (Stealth Technology: 5), Ceremonial Hunting Armor (+1) Challenges: (Psychological) Must adhere to the laws of the Hunt (2), Inhuman Appearance (3) Total Cost: 35 (30+5) *Efficient Ancient alien races based deeply in traditions, The Yautja are a nomadic race of aliens that pride themselves on honor and the thrill of surviving against insurmountable odds. The Yautja are attracted by conflict and thrive on the principles of challenge. Following the laws and ethics of the Hunt, the Yautja shall hunt anything and everything that slithers, crawls, and walks this universe.
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Post by UrbanBlue on Dec 6, 2011 0:24:41 GMT -5
Might want to increase alien speed. Things could move.
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Post by shazam on Dec 6, 2011 10:02:42 GMT -5
Agreed, now I just gotta figure out how to remodel it so the cost is the same...hmm, suggestions?
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Post by UrbanBlue on Dec 6, 2011 12:36:07 GMT -5
I dunno, any challenges?
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Post by WildKnight on Dec 12, 2011 7:16:46 GMT -5
There is no way a Predator is Strength 4. The low end for lifting at 4 is 1,000 pounds. They're not that strong, or even close. They certainly cannot deadlift 2 tons, the upper limit for Strength 4.
The Predators have pulled off some impressive feats of strength in the movies, but nothing to suggest that their strength is vastly superior to that of a strong human. It's the ease with which they do it, not the raw strength itself, that is impressive.
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Post by shazam on Dec 13, 2011 0:09:51 GMT -5
Alright I'm willing to admit that, I used material from the first and second movies and recalled the city hunter smashing through walls like nobodies business and he seemed significantly stronger than the original hunter. The way I can fix this is perhaps lower the Strength to 3, and then add the advantage of efficient.
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Post by Cernunnos on Apr 18, 2012 13:17:10 GMT -5
Yoink! TY! =)
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Post by Cernunnos on Jun 2, 2012 19:01:10 GMT -5
Ok. After looking back over these because I wanted to do a game I saw several things missing/that might need to be addressed:
1) I always saw the aliens as fast. Really fast. I'd definately give them Speed: 3, maybe even Speed: 4 (Although I don't see them running past 40 mph, I deffinately remember them dodging the gatlinck bullets, in the movie Aliens, in that small shaft.) 2) I'd definately drop the Predator's Speed down to 2 and give him some vision packages (especially heat and infrared).
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Post by shazam on Jun 2, 2012 19:50:07 GMT -5
Yeah I ironically enough I did make note to raise their speed to 3, but I didn't I guess I forgot, lowered their electrolocation to make it fit 30 stones. Wouldn't really raise it higher than 3, they're highly agile not really super fast, they can out pace most people but not all, and the shaft scene didn't involve any dodging...they kept testing the auto guns until they ran out of ammo, there was enough to keep throwing at it.
As for the Yautja, I don't really think his physical abilities need lowering, they're normally portrayed to be able to go toe to toe with xenomorphs no problem, except on the occasion the bugs get the drop on them or are in superior numbers, and the humans only occasionally beat them...so far there has only been 3 instances where humans have walked away from the hunt when designated as prey...at least the 1st 2 Predator movies seem to hint at them. I mean it wouldn't be too hard to simply add internal visual sensor arrays to the armor Sensors [3; Ultraviolet, Infrared, See in Darkness] but ultimately I usually don't charge items within reason and I feel that is within reason for a Yautja.
Lastly I feel as if the format for these CADs are kinda...lacking, they don't mention specialties, advantages for actions, abilities, or modifiers and the assumption that people know what or how the weapon mechanics work was just dumb on my part, I'll proabably clean all this up when I move them over to my character CAD thread later on...along with additions.
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