|
Post by Savant on Jul 13, 2013 21:20:49 GMT -5
"OW!!!!"
Once Ralph shrugs off the pain, he launches the cannon at the enemy tank. Hopefully the guy inside won't get too hurt.
============================================== HEALTH: 5/8 ENERGY: 24/24 REGEN.: 12/12*
ACTION 1: I'll use 8 stones of Strength to throw the cannon at the hostile tank, hopefully not killing the operator.
ACTION 2: I'll shift 4 stones of Durability to Defense to withstand any assaults.
MODIFIERS: *Rapid Recovery Giant Fists [+2] Toughness [+3] Wealth [-1] Immortality Reconstitute Self - Only works within his game - Takes only one panel
ENERGY LEFT: 12/24
Sent from my MB855 using ProBoards
|
|
|
Post by Manah on Jul 18, 2013 23:47:13 GMT -5
Crimson Mana
-Oh, please. Lay off the 'we've got big guns' attitude. I am the biggest gun in this base, and you know it. If you had what it took to take on a pony princess, let alone the Red Mare of destruction, then you wouldn't have gotten through all that trouble in the first place. Surrender, before I really get mad!
Mana's horn began glowing with her red light, as she used her powerful telekinesis to twist the tank's cannon like a pretzel. ----------------------------------------------------------------------------------- Start H: 5/5 E: 24/24
12 stones (Ef.) into Kineticism, plus 2 from my Horn, plus 4 from my Red Aura; 3 into defense, 15 into twisting the tank's cannon like a pretzel.
9 stones (Ef.) into Close Combat, plus 2 from Hooves, all into defense.
End E: 10/24 Defense: 16 (3 Ref.Dodge, 2 Toughness, 11 actions) Mental Defense: 12 (5 Intelligence, 7 Mental Defense) Magical Defense +6
|
|
|
Post by Hoots Rowlet on Jul 19, 2013 10:05:33 GMT -5
Mana twists the tank's canon just as it fires, destroying the Turret as Ralph smashes the tank with the turret he ripped off earlier.
|
|
|
Post by Manah on Jul 26, 2013 21:35:36 GMT -5
Crimson Mana
The Red Mare casually walked up to the intimidated Destro, with a look that clearly meant she was through with wasting her time. This needed to stop, now.
-Greetings Destro. I am Princess Mana. Lead the way to the Cobra Commander. NOW.
When she said that last word, her horn glowed with more strength, surrounding her form with magical energy. ----------------------------------------------------------------------------------- Start H: 5/5 E: 24/24
12 stones (Ef.) into Kineticism, plus 2 from my Horn, plus 4 from my Red Aura; all into defense.
6 stones into Social Skills (Intimidate, Pony Princess, The Red Mare) plus 3 from Presence, into scaring Destro into leading us to the Cobra Commander.
End E: 10/24 Defense: 23 (3 Ref.Dodge, 2 Toughness, 18 actions) Mental Defense: 12 (5 Intelligence, 7 Mental Defense) Magical Defense +6
|
|
|
Post by Savant on Sept 1, 2013 19:53:37 GMT -5
"Or else!"
Ralph adds, in an ironic twist of the situation. Who knew a pony princess could be so...intimidating? Anyway, he can count on Destro and the rest of his COBRA cronies to be scared poop-less by the duo's amazing feats!
|
|
|
Post by Hoots Rowlet on Sept 8, 2013 13:40:23 GMT -5
Destro nods, and leads you down a corridor where you see the helmeted face of Cobra Commander himself.
"How dare you disssrupt my plansss to dominate equssstria! You will pay for what you have done to my forcesss." He slams his fist on a button and a giant mecha emerges from under his throne as it retracts inside the robot's torso. "You shall face the wrath of my Sssuperior Navigational Automaton Neutralization Equalizer! My Sss.N.A.K.E.!"
|
|
|
Post by Savant on Sept 14, 2013 18:12:36 GMT -5
"Really...I mean, really?!" Ralph exclaimed at the ludicrousness of this entire day. "Why do megalomaniacs always go for the lame, showy stuff?"
He then took out the robot's limbs, figuring that without its locomotion, the hulking machine would be useless to COBRA.
============================================== HEALTH: 5/8 ENERGY: 24/24 REGEN.: 12/12*
ACTION 1: I'll use 4 stones of Close Combat, along with 4 stones from its Strength bonus, to wreck the S.N.A.K.E.'s arms and legs to leave Commander Cobra immobile. Remember that my Close Combat is efficient.
ACTION 2: I'll shift 4 stones of Durability to Defense to brace myself for any counterattacks.
MODIFIERS: *Rapid Recovery Giant Fists [+2] Toughness [+3] Wealth [-1] Immortality Reconstitute Self - Only works within his game - Takes only one panel
ENERGY LEFT: 12/24
Sent from my MB855 using ProBoards
|
|
|
Post by Manah on Sept 23, 2013 0:07:18 GMT -5
Crimson Mana
Upon arriving on the scene and seeing the Commander, Mana stated:
-Destro... leave now, flee Equestria and never return. Otherwise, I will *really* be angry at you. Besides, Celestia might not be as forgiving as I am if she ever finds you. Get out of my sight.
She then listened to Cobra make his little evil speech, tapping the floor with her hoof in exasperation. Then the Commander got inside... a large mecha. Which he had, of course, named... S.N.A.K.E.
"Why do megalomaniacs always go for the lame, showy stuff?"
The princess (who was doing a facehoof upon hearing the battle suit's name) sighed, then answered:
-...Ugh. Because megalomaniacs know nothing but the lame, showy stuff. Unless his goal is to defeat us by the sheer amount of awfulness of the name he used for that... thing. Either way... let's just finish this, shall we?
Her red aura flared aggressively, as she deployed her wings and threw herself like a missile at the machine, not giving it a chance to attack first. If she could defeat it before the Commander had any chance of using it seriously, maybe she could get this all done without Ralph getting hurt much more. At any rate, there she was, flying crazy fast at the machine... horn-first! ----------------------------------------------------------------------------------- Start H: 5/5 E: 24/24
9 stones (Ef.) into Flight (Perfect Maneuverability); 2 to fly at speed 5 directly towards the machine; 7 into defense;
11 stones (Ef.) into Close Combat (Horn, Flying attacks, Charge) plus 4 from Red Aura, plus 2 from my Horn, which also makes this an Unstoppable attack: all into a 17 stones Unstoppable attack (2x damage, Ignore Hardness up to AN 6) VS the mecha!
End E: 10/24 Defense: 12 (3 Ref.Dodge, 2 Toughness, 7 actions) Mental Defense: 12 (5 Intelligence, 7 Mental Defense) Magical Defense +6
|
|
|
Post by Hoots Rowlet on Sept 23, 2013 0:14:54 GMT -5
You each smash into the S.N.A.K.E. smashing it back against the rear of the throne room. The mecha fires lasers from it's shoulders that bounce off/barely graze you.
|
|
|
Post by Savant on Sept 25, 2013 21:00:51 GMT -5
"Alright! We got him on the ropes, Your Highness!" Ralph cheered, then returned to his methodical symphony of wrecking.
============================================== HEALTH: 5/8 ENERGY: 24/24 REGEN.: 12/12*
ACTION 1: I'll use 4 stones of Close Combat, along with 4 stones from its Strength bonus, to smash the mech's weapon systems asunder.
ACTION 2: I'll shift 4 stones of Durability to Defense to brace myself for any counterattacks.
MODIFIERS: *Rapid Recovery Giant Fists [+2] Toughness [+3] Wealth [-1] Immortality Reconstitute Self - Only works within his game - Takes only one panel
ENERGY LEFT: 12/24
Sent from my MB855 using ProBoards
|
|
|
Post by Manah on Oct 9, 2013 0:12:13 GMT -5
Crimson Mana-...It would seem that way, yes, Mana recognized, nodding, before focusing her gaze on the machine, while her horn began glowing again. Sweating due to the effort, she used her powerful telekinetic abilities in an attempt to crack open the mecha like an egg, without seriously harming the man inside, to get her hooves on him and end this once and for all. ----------------------------------------------------------------------------------- Start H: 5/5 E: 24/24 13 stones (Ef.) into Kineticism, plus 2 from Horn, plus 4 from Red Aura; 3 stones to make sure I do not hurt the Cobra Commander... too much... as I use the other 16 stones to crack open the Mecha like an egg. 10 stones (Ef.) into Close Combat, plus 2 from Hooves, all into defense. End E: 8/24 Defense: 17 (3 Ref.Dodge, 2 Toughness, 12 actions) Mental Defense: 12 (5 Intelligence, 7 Mental Defense) Magical Defense +6
|
|
|
Post by Hoots Rowlet on Oct 10, 2013 21:28:22 GMT -5
You both manage to easily smash open the mecha revealing cobra commander amidst the wreckage. "No ssstay away from me!" Yells pulling out a laser pistol.
|
|
|
Post by Savant on Oct 18, 2013 11:59:46 GMT -5
"Oh no!" shrieked Ralph in a sarcastic manner. "A tiny blaster! We're doomed!"
The giant simply snapped the gun's barrel with one single move.
"You're really desperate, ain't ya?"
============================================== HEALTH: 5/8 ENERGY: 24/24 REGEN.: 12/12*
ACTION 1: I'll use 4 stones of Close Combat, along with 4 stones from its Strength bonus, to render C.C.'s gun useless.
ACTION 2: I'll shift 4 stones of Durability to Defense just in case this is some trap.
MODIFIERS: *Rapid Recovery Giant Fists [+2] Toughness [+3] Wealth [-1] Immortality Reconstitute Self - Only works within his game - Takes only one panel
ENERGY LEFT: 12/24
Sent from my MB855 using ProBoards
|
|
|
Post by Manah on Oct 21, 2013 23:40:11 GMT -5
Crimson ManaMana rolled her eyes as she rather drew closer, avoiding the pistol's blast if necessary. -Commander, you hid in this base like the coward you were specifically because you knew you couldn't take on Equestria directly and win. Now, we're face to face, your robot is crushed open like an eggshell, and your army is either defeated or has fled. At this point, are you REALLY sure you want to be holding a gun against me, Crimson Mana, the Pony Princess of Destruction? ...The Red Mare?She looked daggers at the man, really hoping he would take the hint and surrender rather than force her to beat the cr** out of him. There had been more than enough violence in the country for quite some time, and she really could use some peace and quiet, soon. -Surrender peacefully, and I'll bring you to Princess Celestia for judgment. Resist... and I will beat you down, knock you out, and still bring you to princess Celestia. Your call.----------------------------------------------------------------------------------- Start H: 5/5 E: 22/24 7 stones into Acrobatics all into defense, to avoid an attack from the Commander if he has time to shoot, and if he's foolish enough to pull the trigger after all this. Also, 6 stones into Social Skills (Intimidate, Pony Princess, The Red Mare) plus 3 from Presence, to scare the heck out of Cobra and get him to surrender peacefully... End E: 9/24 Defense: 12 (3 Ref.Dodge, 2 Toughness, 7 actions) Mental Defense: 12 (5 Intelligence, 7 Mental Defense) Magical Defense +6
|
|
|
Post by Hoots Rowlet on Oct 25, 2013 12:14:55 GMT -5
You crush the commander's gun, as he falls to his knees, and surrenders.
Just then two strange silver, and white balls crash through the ceiling landing by each of you. Opening to reveal.
"Slackoff." a grey sloth-like creature hangs from Ralph's shirt.
"Deino." A black eyeless dreagon nuzzles Mana.
|
|