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Post by Manah on Nov 18, 2013 9:14:25 GMT -5
LUCY ARTUFILIA PENDRAGONCelestial Protector of Humankind, Guardian of the Black Book and Wielder of the Sacred Blade, ExcaliburLucy's appearance remains mostly the same as Lucy Heartfilia, except with demoness wings and a tailLucy's dress, originally Altria Pendragon's; usually worn with 3-inches silver pumps QUOTE: "I have little time for this nonsense. I will not allow my friends to suffer any longer, even if I have to fight my way through every last fiend to the very end of the deepest layer of Hell itself to free them. Now step aside... or stand ready to face the sacred might of my blade, and my Celestial Spirits!" Other aliases: Lucy Heartfilia, Altria Pendragon, Saber, King Arthur Pendragon, Arturia, King of Knights Age: Unknown (looks in her twenties) Class: Servant (Saber) Occupation: King of Britain, Mage of Fairy Tail, Celestial Protector of Humankind, Adventurer, Succubus demoness Height: 5'1/2" Weight: 105 lbs Eye color: Green Hair color: Blond Species: Succubus (Special; while displaying Servant abilities and powers, Lucy is technically a succubus demoness.) NOTES: Her nails are painted a golden shade of orange, and she has the Fairy Tail symbol on her right hand. ABILITIESInt: 8 Str: 8 Agl: 7 Spd: 6 Dur: 7 HEALTH: 7 P.L: 4 ENERGY: 45 P.L: 12/12 REGEN: 25 P.L: 8 ACTIONSClose Combat: 12 (Str.bonus and Wpn.modifier) -Efficient -Hand-to-Hand -Brawling -Swords -Whip -Excalibur -Alondite -Acrobatic Fighting -Prana Burst -Inhuman Power -One-on-One Duel -Using powers in combat -Fighting larger/multiple opponentsRanged Combat: 6 (Str.bonus and Wpn.modifier) -Efficient -Bows -Thrown weapons -Thrown Objects -Excalibur -Prana Burst -Use of powers in combatAcrobatics: 6 (Agl.bonus) -EfficientKi Control: 10 (Dur.bonus) -Efficient -Ki Blast -Ki Barrier -Toughness and Reflexive Dodge -Ability BoostSword Magic: 9 -Used to temporarily enchant one's weapon, making it stronger and allowing it to perform various effects -Gain 1 Element per AN -Gain 1 extra Wpn.modifier per 2 stones played above starting cost -3 stones to activate, 1 to maintain -Elements: Fire (2x Damage), Ice (Atk VS Agility to paralyze, Damage = Panels of Paralysation), Wind (Attack VS Durability to Stun, Damage = Stones of Stun), Water (Reduces automatic defenses by 1 stone per 2 stones of Damage for damage in panels), Light (Atk VS Intelligence, Target believes caster is an ally if Damage occurs. Duration = Damage in panels), Darkness (Atk VS Intelligence, Target is blinded if damage occurs), Non-Elemental (Limited Armor Penetration; Doubles Weapon Modifier VS Toughness), Gravity (Successful attack reduces foe's White Stones of Health by half; Can't be used to kill) and Drain (Energy Drain; refills caster's Health as per Healing)Break: 8 -Allows user to either target and break objects, or to target certain body parts to cause negative effects to the victim -May add to Close Combat -Must target a part of the target's body -Must choose effect before shot -Effects last for Damage in panels except for Energy Break, which is just Stun DamagePrana Burst: 12 -Efficient -As Metamorphosis; needs not maintain, can revert at will, doesn't change the looks of user except as noted below -May be used to increase any Physical abilities (on a 1 to 1 basis, Durability included), the might of her weapons, the defense of her armor, the strength of her Servant powers, or even reduce damage taken altogether (being shifted into defense) -User's aura will glow in a bluish-white aura according to effective changes. If Lucy increases her Physical abilities, the aura will surround her body, if she increase her sword's power, it will be surrounded by the aura, if she merely enhanced her left arm's physical strength, only her forearm will glow, etc.Invisible Air: 8 -Usable as Invisibility; usable on both herself and others -May make objects invisible as well (Making her sword invisible will usually add a +2 sitmod to her attacks with it, unless the enemy can somehow see through the power) -Air Blast: Half this action's AN can be added to Ranged Combat as a Wpn.modifier, with 2x damage advantage -May use as Psi-Weapon to create an invisible blade of wind -May use as Force Field, with a free Area effect of 4, may pay stones for larger -If used in conjunction with Speed, increases Speed AN by 2Prana Armor: 6 -Generates a Strong armor of (Stones played) defense, with the No AP option; which can be summoned/repaired at will by her mind, and may be worn/dispelled at will as necessary depending on situation. Also generates her blue dress and silver pumps, although those do not cost Prana to maintain. -The Armor, dress and pumps are weak against abilities that target Prana, as they are made of energy, and can be rather easily destroyed by such attacks. -Lucy manipulates these pieces of armor with psychokinesis, and may attach them to someone else, or to a vehicle, although she can't have more than AN armor value active at once. Range of 3. -Does not disappear when Lucy is unconscious, although it can be removed just like any normal armor or clothes by another person. -Requires no Energy to maintain, although the whole cost must be paid to repair/recreate anything, or move the armor to someone else.Celestial Spirit Magic: 18 (Int.bonus) -Super-Efficient -May summon Celestial Spirits in accordance to their contract, agreed upon with each specific spirit; may summon a Spirit of 10 stones/stone played in this action. Requires the Spirit's specific summoning Key. -Requires vocal component, usually involves stating "Open the Gate of [title of the Spirit]! [name of the Spirit]!" -Maintaining any Spirit's presence requires 1 stone/panel/Spirit, although it does not require an action. Some Spirits may choose to remain of their own will and are strong enough to do so, although... (read below) -Mass Summoning: A very rare, powerful technique, mastered by Lucy. Allows her to summon up to AN Spirits at once, paying only the stones of the most powerful one. -Force Gate Closure: Another very rare ability, again quickly mastered by the young woman. By paying stones equal to a Spirit's Durability, Lucy can forcibly but harmlessly banish one back through their gate, for example if an enemy mage took control of one of her Spirits and tried using it against her. -Combination Attacks: Lucy can order two or more Celestial Spirits to combine their powers for greater techniques, with results similar to Special Techniques with bonuses equal to half this action's AN. Alternately, she could combine one of her Celestial Spirits' techniques with one magic power of her own. -Unison Raid: As Combination attacks, but used in conjunction with another Mage. -Accumulate Energy for greater EffectThaumaturgy: 7 (Int.bonus) -Efficient -'Holy Grail' and 'Trinity' Thaumaturgy, based on the image of stylized, energy Holy Grails, and bluish triangles with cabalistic symbols; all of Lucy's offensive spells use those symbols somehow. -As Mastery of Magic (Wpn.modifier on Telekinesis) -Magic Missiles (May add up to half this action's AN as advantages on magical blasts for free) -Transmutation (transmute matter and energy from one type to another; see the Rule of Equivalent Exchange) -Magical Healing (May heal up to 2x AN White stones of Health per day) -As Mesmerism (all options, but due to the rule of Equivalent Exchange, Lucy's mind will be affected by the energies of her spell, giving her a -1 sitmod to all Mental actions per additional CL of the option used for 3 panels afterwards due to mental backlash.) -As Metamorphosis (needs not spend stones to maintain, may revert at will, transforming in front of non magi will yield only 1 stone of effect per 2 stones of effort, due to disbelief and the Rule of Equivalent Exchange. When transformed, in this fashion, cannot use any of her Servant powers.) -As Shape shifting (needs not spend stones to maintain, may revert at will, may only use at up to AN) -Creation of potions, poisons, antidotes, charms and talismans (as per Witchcraft, creating any of those takes time: 5 minutes per stone of effect) -Magical Travel (with options such as Teleportation, Flight, Astral Travel, Phase shift, Dreamwalking, Super-speed, etc.) -Creation of Familiars (through use of a departed soul and a dead body, usually of an animal, Lucy is capable of creating a familiar, a "servant" with great magical potential. Essentially, she decides what part of her own magical power she wants to give them. As for the physical might of the resulting body, it will be equal to the dead body's might at the time of its death, possibly modified [if Lucy so wishes] as per her Metamorphosis power, applied to the body itself. The resulting familiar is loyal and friendly to her, although it has its own mind and will. Lucy also gains whatever knowledge the familiar acquires in its life, if any.) -Rule of Equivalent Exchange: In order to create something another object must be given as a price (in other words, for any item creation to be permanent, it must be made out of an existing object of relatively the same size and weight [or part of a bigger, heavier objet], which is then altered through Witchcraft. An obect created out of mere thought and images that may not exist, called Phantasm, will eventually vanish after a number of panels equal to this Action's AN, although its duration can be extended with stones). -Thaumaturgical Theory: Kabbalah (The most 'standard' form of Thaumaturgy, it requires the world around her to believe the effect sought to be possible in order for it to work properly and easily. If the effect is clearly unbelievable, it takes a -2 sitmod and will fade after AN panels if it was supposed to have a longer Duration.) -Requires gestures and incantations to use, except for Lucy's magical blasts, illusions, telekinesis and Mesmerism. -Accumulate Energy as per M.o.M -Increase ANSuccubus Magic: 8 (Int.bonus) -Efficient -As Asgardian Sorcery with a special regard for lustful, perverted uses. Includes but is not necessarily limited to: -Disrobe (Atk Vs Clothing/Armor hardness/toughness + Magical Defense. Target is stripped of one piece of clothing per stone of damage, clothes can be undamaged or completely destroyed at GM Discretion.) -Love Spell (Atk VS Int + Magical Defense. Victim falls in love with a target designated by the caster, with a Love challenge of -1/stone of damage, up to -3. Duration of the effect is stones of damage on the D&R chart, but otherwise, it feels like true love to the victim who acts accordingly.) -Arousal Curse (Atk VS Int + Magical Defense. Victim finds themselves in an intense state of lust and arousal for a duration of stones of damage on the D&R chart. The victim's reaction to this will usually depends on the situation. At the caster's discretion, may also pay for an Area to affect more people at once.) -Prevent/Ensure Pregnancy (Effect VS Durability, must also pay for Duration; this spell can ensure pregnancy or perfectly proof a woman against it.) -Cure/Prevent STDs (Can magically cure STDs as per Magical Healing, or render a person immune to it by paying 3 stones for the Minor Immunity, and stones for Duration.) -Rule 63 (Atk Vs Dur + Magical Defense; Shape shift others into sexier versions of the opposite gender. Stones of damage = Duration on the DnR chart. At the caster's discretion, may render it permanent if Duration attains at least 9. Of course, another use of this power can negate its effects.) -TAG Curse (Requires Eye Contact, Atk vs Int + Magical Defense. Target affected for 3 days per stone of damage. Victim is effectively hypnotized into not being allowed to wear any clothes, but can transfer the curse to another of the same gender by kissing them on the lips.) -Tickle TAG Curse (Split stones for Area of effect around person, and duration of effect. Atk Vs Int + Magical Defense. Anyone within area of effected person immediately attempts to tickle the affected person non-stop.) -May also use as Metamorphosis to further increase power of Weapons Morphing.Black Magic: 10 (Int.bonus) -Efficient -As learned via the Black Book -Black Arts -Deadly Sin -Raising the dead -Create undead -Demon Summoning -Creation -Destruction-Pentacle of Power -Instill Madness -Mind Control -Sexcraft -Summon the Old Ones[/font] Flight: 7 -Via her retractable bat wings; Wings are of mystical nature and can exceed normal max flight speed -Even if they are damaged/destroyed, Lucy can regrow her wings instantly and effortlesslyRiding: 7 / 5 -Instinctive ability to ride/drive/pilot any vehicle or mount, as long as it isn't a Phantasmal Beast or a Divine Beast-rank. May only use the number after the slash if she can't really 'mount' the vehicle, like a horse or a motorcycle, as opposed to a car or a boat. -Horse -Bicycle -Motorcycle -Light vehicles -Ride-by Attack -Dangerous stunts -Driving into battleSuper Saiyajin: 10 -Increase Strength, Agility, Speed, Durability, Ki Control, Zanzoken, Toughness, Reflexive Dodge and Energy-based/related attacks (including Magical Actions and Final Fantasy actions except Break, Beast Taming and Alchemy) by +1 per stone played, with +1 to Power Level every 3 stones played. Stones in between add 1 to Energy Battery. 3 stones = Super Saiyajin Level -Stones spent remain in action box till removed. -Heal all white stone and all energy when transforming. -Super Saiyajin at Birth: Lucy can have any level of Super Saiyajin regardless of Power Level. -Calm Super Saiyajin: She learned to trigger Super Saiyajin without rage.Thieving: 4 (Agl.bonus) -Stealth -Search room/area -Escape artist -LockpickingPerform: 6 (Agl.bonus) -English Ancestor of Golf -Singing -Dancing -Calligraphy -Novel writing -CookingGeneral Knowledge: 6 (Int.bonus) -Efficient -Camelot and Britain -Modern Times -Heroic Spirits -Knights of the Round Table -Magic/Occult Lore -Fiore Mage GuildsTechnology: 3 (Int.bonus) -Repair/maintenance -Modern era technology -Middle ages technologyIron Will: 3 -Doesn't require an Action to useGambling: 5 (Int.bonus, and Agl.bonus when cheating/spotting cheaters) -Dice -Poker -Blackjack -Roulette -BettingStatecraft: 7 -Tsundere -Charm/Seduce -Etiquette -Resolute -Leadership -Sexy -King of BritainMODIFIERSImmortal Acute Senses +4 Power Level 4 -Power Level Regeneration -Tireless +2Factor of the Dragon +8 -As Energy Battery and Deep ReservesAccelerated Healing Factor Toughness +7 -5 levels from Ki ControlReflexive Dodge +10 -5 levels from Ki ControlKi Defense +10 Mental Defense +8 Magical Defense +9 -Lowered to +6 VS Dragon-slaying sorceries, or divine-level power magics -Such a powerful resistance, in fact, that she could even resist Command Spells from a Master, although doing so is harmful and difficult (granting her a cumulative -1 to all actions per panel resisting, up to -3, until she can rest her mind for at least an hour per -1)Immune to direct harm from Magecraft (Thaumaturgy) Blessing of the Lady -Artoria was blessed by the Lady of the Lake, allowing her to walk or run on water as though on solid ground effortlessly.Wing Weapons +3 -As Weapons morphing; Lucy can transform her wings and tail into weapons of many kinds, including blades, spears, black tentacles, spikes, chains, etc. -Telescopic -At will, Lucy may add an Armor Penetrating advantage, 2x damage, and/or Area Effect to represent the different effects of the weapons she creates.Tail +1 -Can be instantly regrown if cut or damagedTargeting +2 Good Luck +4 Enhanced Vision 4 -Recognize Heroic Spirits, Sense Danger, Sense weaknesses, Sense Techniques' weak points, BlindfightingPrescience Defy Physics -May run on vertical surfaces, kick on walls to gain momentum to jump higher, balance onto a thin tree branch, etc.Magus Replenishing Technique -As she is both a Magus and a Heroic Servant due to her unique nature, Lucy can both be the subject of and benefit a Servant or Master from using the Magus Replenishment Technique... also known as Sexual intercourse. Doing so will grant all those sharing this modifier 1w of Health, replenish Energy to the max and remove any negative sitmods for fatigue.Translation, Normal -Any Human language into anotherWealth: 7 -Gains $10,000,000 per issue/month -Currently has $210,302,000 -Would be 8 in Middle Ages Britain of she is recognized as King ArthurCHALLENGES-Psychological (-2; uncomfortable with allowing her emotions to show, a trait obviously inherited from Saber rather than Lucy. On the other hand, deep down she is just as kind and cheerful as Lucy was prior to their fusion.) -Psychological (-2; severe pride. Partly due to both of her halves, Lucy is a fairly prideful lady who expects respect and proper conduct from others. On the other hand, she also respects others equally, so...) -Psychological (-1; minor lust. Her night with Dia has unlocked something within her, making her more lustful and adventurous in sex than most.) -Honorable (-3; Lucy is very knight-like and follows a strict code of honor. She tolerates no cowardly tactic or actions, nor does she accepts unfair advantages over another in a fight, and is honest, dutiful and driven, unafraid to be who she is, and fully expecting others to do the same. Also, like Lucy Heartfilia, this Lucy always keeps her promises if humanly possible.) -Loyal (-3; to her friends and companions, especially the Knights of the Round Table and mages from Fairy Tail.) -C.T.S.U.F.U (-2; one of Lucy's main personality aspects remained with her fused form, and is of course involved with helping others and protecting those in need whenever possible.) -Merciless (-1; a part of Saber's personality, Lucy fights her enemies with more ruthlessness and frightening efficiency. She hardly gives them time to breathe, for when she decides to battle someone, there's usually a very good reason.) -Love (-2; towards Dia Mi Amorza Zilphila. The succubus has managed to win the Celestial Spirit/former Servant's heart, and made her fall deeply in love with her.) -Voracious appetite (-1; also thanks to Saber, Lucy can eat a lot, and very fast too, yet hardly ever takes a pound. People might tease her because of it.) -Foot fetish (-2; Lucy has recently discovered a severe love for feet, and having her own feet stimulated, which feels very pleasurable to her. Unbeknownst to her, Dia's magic has a lot to do with this.) -Tickle/Ticklish fetish (-2; also became suddenly very much into tickling others and being tickled. Also thanks to her lover's magic.) -Minority (-1; Bi-Curious Lesbian. Her 'experience' with the succubus Dia has made her realize that she was more interested in women than men; although she still has feelings for Shirou and didn't dislike her time with him, she realizes how girls attract her more easily and more often than guys.) -Special vulnerability (-3; due to the Dragon blood flowing in her veins, Lucy takes 2x damage from spells, artefacts and attacks with an anti-dragon attribute/focus.) EQUIPMENT-Sexy sky blue/navy blue two piece swimsuit -Prana Soul Amulet (Allows user to recover +2 Energy per panel.) -Excalibur (The Sacred Blade of King Arthur, said to be the most powerful sword of any legend, myht or history, is a +7, 2x damage, AP melee weapon which ignores 3 points of Toughness even when the target has No AP. Its Wpn.Modifier increases to +8 when wielded with both hands. Interestingly, it can also be thrown at a range of 5 with a Wpn.modifier of +6, and will return to its chosen wielder's hand whether it struck its target or not. It is, obviously, Indestructible by any means short of a greater God or Cosmic entity's direct intervention, and while its chosen wielder is Lucy, it might allow others to wield it, although never one whose heart is black. Others are simply unable to lift the blade, let alone use its powers. The sword also grants its wielder several other powers and effects, as described further down.) -Alondite (+4 Swords (2x damage, AP, 8 Stones effect to cut through Barriers); Can fire waves of golden energy, acting as Ranged Combat weapons +3 (2x damage, Area effect, Range 4); Requires a Close Combat action of at least AN 6 to use; Indestructible. Kept in a well-crafted sheath strapped in Lucy's back when not in use. She used to also have Ragnell, but she left it behind for the new pupil of the Lady of the Lake.) -Fleuve d'étoiles (A mystical whip whose lash is actually semi-solid water which vanishes when not needed, one of Lucy's best weapons when she wants to refrain from using, or can't use, Prana. It acts as a +3 Weapon, deals 2x damage, and is also capable of striking foes form 12 feet away. Also adds +1 to Acrobatics when used to move around, such as attaching it to something and swinging over a chasm or some such. It is of the Water Element, however, so appropriate elemental defenses would apply.) -Avalon, the Everdistant Utopia (Not quite a Noble Phantasm as much as the actual, real deal Saber had when she was an actual human, Avalon is Excalibur's fabled scabbard, and grants its owner exceptional healing powers. When carried, it works as Enhanced Healing Factor, Regrow Limbs, and Reconstitute Self (As long as the Brain isn't destroyed). Alternately, it can be actively used by the sheath's true recognized owner - normally Artoria herself - by spending one action per panel, to bring its wielder in the realm of Fairies, shielding the wielder from any harm, physical, magical or otherwise, while still being able to travel, observe, and communicate with others. It functions as a Phase Shift, maintained as long as the action is spent, during which the wielder, while still visible and present, cannot be harmed by any known force in the world... barring any GM's call's exception.) -Celestial Spirit Gate Platinum Keys (The Love Succubus: Dia, Commander Thorn, The Eleven-Tailed Alicorn: Princess Derpy Hooves, The Weapon of the Planet: Diamond Weapon, The Green Ranger Zord: Dragonzord, Jamie Braddock; Unknown key) -Celestial Spirit Gate Gold Keys (Water Bearer: Aquarius, Golden Bull: Taurus, Giant Crab: Cancer, Maiden: Virgo, Archer: Sagittarius, Lion: Leo, Twins: Gemini, Ram: Aries, Scorpion: Scorpio, and the Goat: Capricorn.) -Celestial Spirit Gate Silver Keys (Southern Cross: Crux, Clock: Horologium, Canis Minor: Nikora, Lyre: Lyra, and the Compass: Pyxis.) -Gale-force reading Glasses (Allows Lucy to read extremely fast, making a three hundred pages books a three minutes read.) -The Black Book (This mysterious book oozes an eerie, creepy aura which easily tells of the power contained within its unholy pages. It is a book of the darkest magics and of forbidden secrets, of ancient rituals and of tormented tales. It is said to hold the lore of three mystical documents, including the infamous Necronomicon Ex Mortis (the book of the dead, which contains lore about necromancy, black magic and the Old Ones), the Tablets of Destiny (said to hold the secrets of Creation and Destruction, from the myths of Ancient Egypt) and the Black Tome of Lazarus (written by the mad priest of the same name, who according to legend sold his soul to the demon Prince Belial). Needless to say, the book's power is unquestionable and dangerous. Its exact effects and powers are described further down.) -Meteorite Arrowhead (This small blade was originally the head of an arrow crafted out of an ancient meteorite. It has the ability to awaken the potential of any living being it hits to manifest a Stand from JoJo's Bizarre Adventure... although it might kill beings with insufficient Spiritual power. If used as a close combat weapon, it acts as a mere +1 weapon, with any scratch causing the aforementioned Stand manifestation effect, or death, GM's call. If mounted on an arrow and fired by a bow as it was originally used, it will use the bow's Wpn.modifier instead, and gain a +5 Good Luck bonus to hit beings with sufficient Spiritual power, even avoiding intended targets to hit such beings if the original target wasn't sufficiently gifted.) -Blue and gold kimono-gown, with the hem falling to exactly 12 inches above her ankle... Made by Dia Mi Amorza Zilphila, succubus and recent lover of Lucy.). -Orange sweater, shin-length dark blue jeans, and black sandals -Large Mansion outside of town ______________________________________________________________ STORY: Lucy Artufilia Pendragon is actually the fusion of one Lucy Heartfilia, arguably the most gifted Celestial Spirit Mage of her era and member of the renowned guild Fairy Tail, and of Saber, also known as Altria Pendragon or King Arthur, a former Servant of the Saber class who fought in several of the legendary Holy Grail Wars, and ruled over Britain in her time as the most legendary king known to man. Although this means Saber retained her Servant abilities thanks to Lucy's untapped magical potential, she is at least free of her former limitations and is now able to use her abilities to a far greater extent. How these two came to be one is yet unknown, and a mysterious event to be sure, as Lucy doesn't remember well the event. All she knows is that she has been named the guardian of a dangerous artefact, the dreadful Black Book, said to be holding powers of darkness, madness, necromancy, creation, destruction and sexcraft. She is to keep the dreadful artefact out of wrong hands, and try to avoid using it, less its corrupting influence lead her on a somewhat dark path. Thankfully, she is not alone on that road. Lucy still carries her skills as a Mage, and thus is still assisted in her adventures by her many Spirits; she has also used Saber's potential at magic, combined with Lucy's patience and eagerness to learn, to learn a good deal of thaumaturgy, something Saber herself had never cared to do before. Finally, as most of her essence still dwells within the resulting fusion, Saber's trusted sword and most powerful weapon, the legendary Sacred Blade, Excalibur, still serves faithfully and protects its master. What awaits Lucy in the future remains a mystery... but she fully intends to make the most of it.
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Post by Manah on Nov 18, 2013 9:15:08 GMT -5
EXCALIBUR The Sacred Blade of King Arthur The legendary sword of a legendary King, Excalibur is said to be one of the mightiest, if not the mightiest sword ever forged. It was made from the broken pieces of Cliburn, the Sword in the Stone, and reforged by the Lady of the Lake into the Sacred Blade, a holy blade which would grant divine powers to a worthy wielder. That wielder was once Altria Pendragon. Nowadays, she calls herself Lucy. When used at its most basic effect, Excalibur is a formidable weapon; this +7, 2x damage, AP melee weapon ignores 3 points of Toughness even when the target has No AP. Its Wpn.Modifier increases to +8 when wielded with both hands. Interestingly, it can also be thrown at a range of 5 with a Wpn.modifier of +6, and will return to its chosen wielder's hand whether it struck its target or not. It is, obviously, Indestructible by any means short of a greater God or Cosmic entity's direct intervention, and while its chosen wielder is Lucy, it might allow others to wield it, although never one whose heart is black. Others are simply unable to lift the blade, let alone use its powers. Using it at its maximum power requires the use of 1 Prana/panel; failing to do so will reduce its Wpn.modifier by -3. That being said, holding the blade grants Lucy improved Prana recovery, in the form of 5 Prana/panel. Excalibur's also grants its wielder several other fantastic powers as detailed below; all stones come from the General pool; however, using most of them requires more of the wielder's Prana to some extent: - Energy Redirection: As Energy Absorption/Reflection AN 8; reflected blasts have the same advantages as original attacks. 2 Prana per effect absorbed/redirected.
- Danger Sense: As Precognitive Flashes, only to sense Danger and/or enemies; Excalibur will emit a distinctive hum to warn the wielder.
- Sight of Heroes: As Clairvoyance AN 10 (May See events/people/locations from a great distance away, Detect hidden things/creatures/treasures, Spot impending danger or allies in trouble); requires user to meditate in front of the sword for a minute to use, and costs 20 Prana per use.
- Symbol of Valor: Raising the sword with one's will and courage will instill others with the same valor, granting a +2 to all allies' actions within 100 yards for 1 panel. Costs 5 Prana.
- Call to Arms: May be used to summon one's closest friends and comrades-in-arms from a range of 10 to the user's side. In Lucy's case, this means Knights of the Round Table and/or Mages from Fairy Tail. Any so-summoned allies are magically aware of the situation and can react accordingly, and as a bonus, they receive the Symbol of Valor bonus for free. Costs 50 Prana, 20 of which are replenished afterwards if nobody answers the call due to being outside of range.
- Evil Scourge: The sword may be used as a catalyst to dispel curses, evil spells, cure diseases and exorcise possessing spirits, at AN 12. Costs 20 Prana per use.
- Sacred Blade: As Power Cosmic, AN 9, with Intelligence Bonus and Efficient. Unlike other powers of the sword, this ability requires the user's own Energy stones, on top of a great amount of Prana. Allows user to increase/reduce/alter its Abilities/Actions/Modifiers by AN at will, use any Physical/Energy/Magical action, etc. If used to unleash magical blasts, adds half this AN, rounded up (5) with the same value in advantages to Ranged Combat as a magical attack. Most often used examples: Creating force fields, manipulate temperature, freeze targets solid, manipulate pure energy, teleportation, flight, etc. Each Sacred Blade use will drain away a whopping 100 Prana, or 'merely' 20 for magical blasts fired with the sword.)
- Destiny Force: (Sometimes, the Sword may perform even more fantastic stunts when the need is dire and the situation desperate. Such uses and their limits are subject to the GM's decision, but if allowed, they usually empty the user's whole reserve of Prana which will then regenerate at only 1 Prana per hour until it reaches 100, after which it regenerates normally. The 'Magus Replenishing Technique' is the only way to regenerate faster otherwise.)
THE BLACK BOOK Ominous Tome of Black Arts and Forbidden Secrets This mysterious book oozes an eerie, creepy aura which easily tells of the power contained within its unholy pages. It is a book of the darkest magics and of forbidden secrets, of ancient rituals and of tormented tales. It is said to hold the lore of three mystical documents, including the infamous Necronomicon Ex Mortis (the book of the dead, which contains lore about necromancy, black magic and the Old Ones), the Tablets of Destiny (said to hold the secrets of Creation and Destruction, from the myths of Ancient Egypt) and the Black Tome of Lazarus (written by the mad priest of the same name, who according to legend sold his soul to the demon Prince Belial). Needless to say, the book's power is unquestionable and dangerous. In game terms, study of the book will grant the Action "Black Magic", as described below, at 1 AN per week of careful studies and 'safe' reading, up to AN 6, after the which the user must discover its greater secrets and powers (higher ANs) via use and experience, as their is no greater teacher than trial and error... nor more dangerous. It should be noted that overuse of these powers will in the long run lead to the corruption of the user in the form of certain challenges. Finally, merely owning the Book grants a +4 bonus to all Black Magic uses. BLACK MAGIC (Int.bonus) - Black Arts: The most basic spells of the Black Book, the Black Arts allow for Black Magic to be used as Asgardian Sorcery, with few limits, as long as the spell is evil, causes suffering, embodies darkness, passion, control and general destruction and mayhem. Casting any of them will result in a Bad Luck of -1 on the user, which will vanish within a minute (two panels).
- Deadly Sin: This attack VS Durability and Magical Defense will make one a victim of one of the Seven Deadly Sins; Pride, Gluttony, Lust, Wrath, Greed, Sloth, or Envy. The caster may either choose to inflict a specific sin upon a victim, in which case the spell suffers a -2 sitmod, or to allow the victim's most obvious sin to take over. For the duration of the spell, the victim has a Psychological/Obsession challenge related to the sin in question equal to the number of red stones that 'passed through' its defense, to a maximum of -5 (as a guideline, -1 is a rather noticeable increase in the suggested behavior, -3 is a powerful urge to obey one's Sin, and -5 is a downright deranged temporary madness; the victim will stop at nothing to satisfy its desires (ex: a Sloth victim with -3 will just sit down and rest or watch TV until something of extreme personal importance comes up; a Pride victim at -1 will highly doubt they could possibly fail at something and might take more risks because of it, etc). The spell has a base Duration of 3 (an hour), which can be lowered, or increased with stones. Note: Using this spell twice within a day will cause a temporary -1 Challenge of the user's own Deadly Sin to manifest for the rest of the day until next Midnight. Another use before yet another 24 hours will make it permanent. This effect is cumulative up to -5, should the caster be so careless in the future.
- Raising the Dead: This wicked spell will make the dead move again at the command of the user, living corpses obeying the will of their Necromancer. Two uses of this spell exist, this entry describes the first. It will resurrect a large amount of dead in a large area, but will make many weaker undead, basic skeletons and zombies with none of their former knowledge and skills, making up for quality with quantity. Used as such, this spell is cast by spending stones for Area and for effect; it will raise 10 zombies and/or skeletons (depending on the state of the risen corpses) per stone played towards effect, in an area equal to stones played for it. Those basic undead are still dangerous, especially in large numbers, and understand basic orders in the caster's language. Those creatures will exist until killed at no maintenance cost other than a five minute ritual every night, requiring 1 stone in this action per 10 living dead currently created. Failure to do so results in the dead crumbling into dust, which they also do when they are killed. Note: Using this spell at all will cause a temporary challenge -1 (Psychological; Cruelty) to manifest in the user due to their willingness to ignore their humanity for such a monstrous spell. Using it again within 24 hours will make the challenge permanent, and it is cumulative up to -5. This applies to the Create Undead version as well.
- Create Undead: This more powerful version of the previous spell allows the user to create a powerful undead servant out of a freshly killed body (the corpse must be less than 24 hours fresh). The user spends stones equal to the target's Durability to rise it, and its Intelligence to control it. Once this is done, the undead servant has all the abilities, skills and powers it had while alive, but is loyal to the necromancer who created it. Through this spell, one can control AN such servants at once. However, maintaining them requires 1 stone of energy/panel/servant, which doesn't take an action to do. The reanimated dead created by this spell seems more or less alive, although their skin tone is paler than normal and they are fairly cold to the touch, although not unnaturally so. Read "Raising the Dead" for the note on overuse.
- Demon Summoning: As Summoning; demons summoned through this spell usually have ties to one of the Seven Sins (ex: a demon summoned to fight for the summoner will usually have powers related to Wrath, a demon summoned to steal a treasure will be related to Greed, etc). The GM should feel free to think of original 'requests' to the Summoner from the demons in exchange for their service, in relation to the Sins they represent. Dealing with Demons has a reputation for being troublesome, after all... Considering the troubles taht may come out of simply using this one, it has few other complications, except that summoning two demons in less than three days will give the user a -1 Challenge (Supernatural Magnet; you attract the attention of mystical beings, for reasons their own. What they do once you catch their attention is up to the GM) for the next 3 days.
- Creation: This powerful spell allows for the creation of any mundane object by simply spending stones towards the effect (example, a 2 stones Sword would cost 2 stones) and its duration is permanent. Creating more unusual artefacts is possible (as per the Avengers guide creation rules), but Duration is a matter of 1 Panel/stone, and must be paid at creation. Creating more than one object per day might cause minor troubles (for example, the conjured chair might be alive and capable of moving on its own); the GM is encouraged to be mischievous and imaginative on that one, too.
- Destruction: This powerful spell will act as an Attack ignoring Hardness if used against an inanimate object, or an Attack VS Durability and Magical Defense if used against a living being or a construct. A creature that dies from this rots and falls to dust, leaving behind any materials that aren't part of the body (a fairly terrifying way to die). An object destroyed by this spell disintegrates, turning to a fine pile of dust in an instant. It has a Range of 3. Using that spell more than once in 24 hours will make the user weak against holy magic and powers (take 2x damage from such effects) for 24 hours afterwards. Duration is cumulative if repeated, not the multiplier.
- Pentacle of Power: This wicked spell allows the user to infuse their bodies with primal, demonic power by drawing a small pentacle on their right hand with blood, which allows them to access certain abilities. It basically works as Metamorphosis which requires 1 stone/panel to maintain, and can be used to increase one's AN as normal, but also to access special demonic powers, such as a Hellfire blast, leather demonic wings, claws, etc. Using this power twice in less than a week will make a minor, permanent change to the user's body as per GM's call; a few good examples would be tiny dark horns on the sides of the forehead, red eyes, a forked tongue, etc.
- Instill Madness: Functions as an Attack VS Intelligence+Mental Defense. If successful, the victim will suffer from a mental Challenge related to a type of madness or another, of the caster's choice, at a level of -1 per white stone of 'damage'. The Duration will be red stones of damage on the D&R chart. If said Duration exceeds 10, it becomes Permanent. Even more terrifying, this madness can be made 'contagious', making other people at risk of "catching it" through interaction with the affected's bodily fluids, their mouth, hands, noses, etc. To do that, the caster must sacrifice 1 Health which will heal in 24 hours regardless of the user's healing capabilities. Using more than once a Day will make the user gain a temporary (-1) mental/madness challenge of the GM's choice, which will last for 24 hours. Using this spell again within that period will make the madness a bit worse, lowering it to -2. A third time used within 24 hours of the second will make it -3 and permanent.
- Mind Control: Allows use as Mesmerism (Telepathy), with most options, as long as they involve manipulating others, controlling them and making them experience fear or doubt. Using more than once per day will cause the user to hear voices for 24 hours, which can prove quite distracting (-1 to all Mental/Magical action) and annoying.
- Sexcraft: Not unlike the Black Arts mentioned above, this power allows the user to cast Black Magic as Asgardian Sorcery to cause various effects related to love, passion, lust and carnal desire. Such effects carry no direct risks or troubles by themselves, at least in appearance. However, unbeknownst to the user, the more and more those spells are used, the more the user attracts the attention of the demon Prince Belial, patron of Lust and Desire, and creator of Incubi and Succubi...
- Summon the Old Ones: Finally, the book holds rituals to summon the Old Ones, ancient semi-divine beings of darkness, death, madness and power, including Cthulhu, Yog-Sothoth, Shub-Niggurath, etc. The specifics of these are best left to the GM (but most likely involve a very evil, dangerous and terrible ritual, or on the contrary, a disturbingly easy one, depending on the Old One being summoned, and are most likely not a good idea to use. Old Ones cannot be controlled, do as they please and are not indebted in their summoner in any way. Across History, some summoners have gained ultimate power through such a spell. Some summoners have simply been used by the Old Ones as they pleased for whatever dark purpose they had, before discarding them without a single other thought (still a fairly lucky fate for the summoner, although some have claimed it to be 'worse than death'). Others have been rendered into mere slaves to their dark masters. Others still have simply been erased from existence. It is, in the end, up to the Old One itself, and thus, the GM. This power is the reason why this book is that dangerous in the first place, and should mostly be used as Plot device. Surprisingly enough, while the Old Ones cannot be stopped, several rituals to banish them exist, with a good potential of success, however none is described in this book. There is no penalty for using this power too often: the presence of an Old One is already terrible enough.
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Post by Manah on Nov 18, 2013 9:17:29 GMT -5
GOLD EXPERIENCELucy's Stand QUOTE: "......" Height: 5'8" Weight: Insignificant Eye color: Green Hair color: N/A Species: Stand ABILITIESInt: 6* (*Mindless; uses Lucy's own despite having its own senses) Str: 4 Agl: 9 Spd: 8 (May also fly at Running speed) Dur: 4 HEALTH: 4 P.L: 3 ENERGY: 21 P.L: 9 REGEN: 15 P.L: 4 ACTIONSClose Combat: 4 (Agl.bonus & Wpn.modifier) -Efficient -Martial Arts -Improvised weapons -Acrobatic fighting -Protect UserRanged Combat: 3 (Agl.bonus and Wpn.modifier) -Efficient -Thrown objects -Improvised Weapons -Precise throwLife Giver: 10 (Int.bonus) -Efficient -As Animate object/Summoning, with the following changes: Gold Experience transforms targeted objects into plants or creatures which are then fully under his control, including the ability to temporarily return them to their original state with 1 stone, use Metamorphosis, Growth/Shrink, or Manipulate Plants on them using this action's stones. Duration of the main effect is normally up to 5 minutes/AN, see below; duration of alterations is as normal per the action mimicked. -Create Lifeform (Alternately, Life Giver can create a more permanent entity, each stone spent counting as 20 Character creation stones to form the new being, but it does not return to normal after time. Doing this requires Gold Experience and its user to temporarily sacrifice 1w of Health, which they must heal as normal afterwards.) -Range 1 to animate/transform; Unlimited effective range to control (Gold Experience has been shown to be able to control its creations as long as it is aware of them, but cannot animate them if they are far away.) -Damage Reflection (At a reflexive AN stones effect VS Intelligence, any damage the animated/created beings would otherwise take is automatically reflected upon their attacker, which can very well lead to their death.) -Accumulate energy for greater effectLife Shot: 8 (Int.bonus) -Efficient -An 'Atk VS Int+Mental Defense', which can be used to greatly improve one's thought processes, up to going too far, and can have various effects, see below -Overload (Makes the victim's thought processes exceed what its body can work with, causing 'white stones of damage' of penalty to all actions and total Defense, and red stones as Stun damage.) -Focus (Allows target to use Concentration at this AN for AN panels.) -Mental Bolt (As the Telepathy option) -Mental Acuity (As Metamorphosis, but to increase the target's Intelligence (3 stones per +1), Mental Defense, Concentation, add Limited Prescience (costs 6 stones of effect), or a general bonus to all actions (3 stones of effect per +1). The user maintains this effect for 1 stone per panel per affected person, and when the effect ends, the target takes AN stones of Stun damage from mental exhaustion and -2 to all actions for AN panels.)Transformation: 10 -As Mutant Healing, with the ability to Regrow Limbs (1 stone for something small like fingers, the nose or an ear, 2 for a hand or foot, 4 for an arm or a leg, 5 for a major internal organ, 8 for larger damage like regrow half the body). Can't be used to 'heal' someone who is already dead, but could save someone so grievously wounded that death seems inevitable. -Used through an alternate effect of Life Giver to transform objects into permanent body parts replacements -As it was never meant to be used to heal, the process is very painful. It causes Stun damage equal to the stones of effect.MODIFIERSExtended Lifespan -Will live as long as Lucy willSelf-Contained Lifeform High Potential Versatility -At GM's discretion, if a player finds an original use of Gold Experience's core powers that seems to make sense, they can be allowed to add an appropriate action/option to reflect this, as Gold Experience's real potential is hinted at being far greater than it is actually shown to be. A user with imagination should be rewarded for their efforts through this ability if possible.Invisibility -Total; to anyone, but are perfectly visible by other Stand users and StandsPower Level 3 -Power Level RegenerationHealing Factor Energy Battery 3 Deep Reserves +5 Reflexive Dodge +5 Toughness +5 -No 2x damageMental Immunity Enhanced Vision 6 -Sees through Lucy's Eyes as wellInvulnerability -To anything but other Stands' attacksNOTE: At GM's discretion, certain powers and effects can bypass their usual invisibility and invulnerabilities. CHALLENGES-Psychological (-5; mindless, and bound. A Stand is entirely incapable of independent thought, and exists only to serve its user. Gold Experience is no exception.) -Psychological (-4; a Stand must protect its user, and will do so at all costs, unless a user specifically orders them not to.) -Special vulnerability (-3; to other Stands' attacks, the one thing that can truly harm them.) -Special vulnerability (-3; a Stand is part of its user, and damage suffered by one will reflect on the other. If one loses a leg, so does the other. If one is defeated, so is the other. However, regardless of the difference of Health, one can only die if the other does, so if Gold Experience takes more damage than Lucy has health, she will simply lose consciousness, not die.) EQUIPMENT-None ______________________________________________________________ NOTES: Gold Experience is a very powerful Stand both in terms of offense and defense, making its user an even more powerful summoner.
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Post by Manah on Nov 18, 2013 9:17:59 GMT -5
REGNANT Transformable Heavy-Assault Mobile ArmorMobile Armor modeMobile Suit mode Full Name: GNMA-0001V Regnant Height: 36'7" in MA mode/106' in MS Mode Length: 131'9" in MA mode Weight: 586.1 tons Armor Colors: Blue/Gold/Black Type: Prototype Innovade-use Transformable Heavy Assault Mobile Armor MA Mode/MS Mode ABILITIESS.I: 10 Str: 14 Agl: 6/5 Spd: 4/6 Dur: 12 HEALTH: 12 ENERGY: 69 REGEN: 23 ACTIONSClose Combat: 6 (Str.bonus and Wpn.modifiers) -Efficient -Claw Arms -Crush Mobile Suits -Smash -Destruction -Grappling -Fighting smaller opponentRanged Combat: 7 (Str.bonus and Wpn.modifiers) -Efficient -GN Particle Cannon -GN Fangs -GN Missile Launchers -Egner Whips -Destruction -Fighting smaller opponents -Fighting multiple opponentsGN Particle Cannon: 10 -Efficient -2x damage, AP, Ignore 3 Toughness even if No AP -Beam Bending System (Allows each shot from the GN Particle Cannon to benefit from a +3 Good Luck specifically for the purpose of hitting its targets) -Area effect line (hits all target on the line of fire) -Range 8 -Stones come from Armor's own Energy -Situated on the front of the Mobile Armor, and another in the Chest section of the suit (does not count as 'Two of them' since only one can be used in either form)GN Large Fangs: 10 -Efficient -While the Armor must spend stones into this Weapon to use as Normal, the bonuses it gets actually work differently than other weapons. If all ten Fangs are used against ten different opponents, each attack will receive a +4 Wpn.modifier from each fang. 2 Fangs against a single foe will add +5, four +6, six +7, eight +8 and all ten on one target will yield the max +10 on the attack. -2x damage, AP, Ignore 2 Toughness even when No AP -Range 4 -Stones come from Armor's own Energy -Usable in both MA and MS Modes -The Fangs are remotely controlled by the Bit Control System and the OS for ease of use, allowing non-Newtypes to use them efficientlyGN Missile Launchers: +8 -2x damage, AP, Ignore 2 Toughness even when No AP, Area Effect of 5 around point of impact -Range 8 -4 missile per Launcher (total of 16 missiles) -4 of them; 2 on each hand -Stones are free from GP -Usable in both MA and MS ModeEgner Whip: 7 -Efficient -2x damage, Area Effect 1, Normal and Stun damage -If the Egner Whip hits, enemy Mobile Suit takes -2 to all Combat/Movement actions until it frees itself somehow (a Difficulty 7, Resistance 10 action) -Additionally, enemy pilot takes an Atk VS Durability of AN (Electricity type) on the first panel their suit is damaged by this attack due to the powerful electrical shock -Range 4 -Eight of them -Usable in both MA and MS Modes -Stones come from suit's own EnergyClaw Arms +5 -AP -As Mega-Weapon -Two of thoseEmpruss Drones Control: 3 -Allows user to control Empruss Drones and manipulate them via a remote control system and the Drones' own A.I for ease of use, making the Regnant a devastatingly dangerous one-machine army. -1 stone is spent for full control of one of the Empruss drones -Range 10+GN Field: 8 -As Force Field -Does not protect against solid weapons infused with GN particlesFlight: 8 / 6 PA Sound Projector: 5 -As Ventriloquism; mostly used to speak to people outside of MS while within AtmospherePA Unstoppable: 11 -2x damage; ignores objects of up to AN Hardness -Action as Modifier; when moving around in the Regnant, the pilot may use this as she wishes to destroy minor obstacles in her path without giving it a second thought. It also represents the fact that a massive Mobile Armor flying through a standard structure would tend to leave a mark.MODIFIERS2x GN++ Drive Tau +5 -Works as Energy Battery and Deep ReservesRapid Regeneration Toughness +9 -No 2x damage -No APReflexive Dodge +3 Energy Defense +5 Targeting +3 Mobile Armor Might +5 Cybernetic Senses 7 Life Support, Permanent EQUIPMENTN/A NOTES: Initially a massive Mobile Armor, the prototype Regnant was remade into a transformable unit, capable of achieving both Mobile Armor and Mobile Suit forms for enhanced capabilities and usefulness. Larger than most known Mobile Suits, the Regnant is a devastating weapon on the battlefield, destroying standard mobile suits with ease, its multiple weapon systems and advanced S.I allowing for dispatching multiple opponents at once. Additionally, a powerful Beam Bending system makes its already highly destructive GN Particle Cannon even deadlier, with it and its missile launchers making the Regnant equally efficient against large targets and/or during bombing missions. The suit's massive size and reinforced armor already make for powerful defenses (not mentioning how agile and fast the Armor is for its size), but it is further enhanced by a powerful GN Field which renders most attacks useless against this flying fortress. Finally, upgrades were made to render the Regnant capable of controlling a trio of Empruss-like Combat drones remotely, effectively granting the Regnant three more Mobile Armors to use to attack and destroy opponents, making the Regnant and its drone a one-pilot Army of extreme destructive potential.
EMPRUSS DRONES Remote-Controlled Customized Empruss Mobile Armors Full Name: GNMA-Y0001 Empruss Height: 39' in MA mode/106' in MS Mode Length: 148'3" Weight: 614.5 tons Armor Colors: Gold/Black Type: Prototype Innovade-use Transformable Heavy Assault Mobile Armor MA Mode/MS Mode ABILITIESS.I: 7 Str: 15 Agl: 4 Spd: 3 Dur: 12 HEALTH: 12 ENERGY: 45 REGEN: 21 ACTIONSClose Combat: 4 (Str.bonus and Wpn.modifiers) -Efficient -Grappler Arms -Smash -Grappling -Fighting smaller opponentRanged Combat: 5 (Str.bonus and Wpn.modifiers) -Efficient -GN Particle Cannon -GN Cannons -GN Vulcans -Egner Whips -Fighting smaller opponentsGN Beam Cannons: 6 -Efficient -2x damage, AP, Ignore 2 Toughness even if No AP -Area effect line (hits all target on the line of fire) -Range 7 -Two of those -Stones come from Armor's own Energy -Situated on the front of the Mobile ArmorGN Particle Cannon: 8 -2x damage, AP, Ignore 3 Toughness even if No AP -Area effect line (hits all target on the line of fire) -Range 8 -Stones come from Armor's own Energy -Situated on the front of the Mobile ArmorEgner Whip: 6 -Efficient -2x damage, Area Effect 1, Normal and Stun damage -If the Egner Whip hits, enemy Mobile Suit takes -2 to all Combat/Movement actions until it frees itself somehow (a Difficulty 6, Resistance 8 action) -Additionally, enemy pilot takes an Atk VS Durability of AN (Electricity type) on the first panel their suit is damaged by this attack due to the powerful electrical shock -Range 4 -Two of them -Mounted in Grappler Arms -Stones come from suit's own EnergyGN Vulcans +5 -2x damage -Range: 4 -Two of them -Situated on the Mobile Armor's frontGrappler Arms +2 -AP -Modifier increases to +4 when Grappling -As Mega-Weapon -Two of thoseGN Field: 6 -As Force Field -Does not protect against solid weapons infused with GN particlesFlight: 8 PA Unstoppable: 10 -2x damage; ignores objects of up to AN Hardness -Action as Modifier; when moving around, the Armor may use this as it wishes to destroy minor obstacles in its path without giving it a second thought. It also represents the fact that a massive Mobile Armor flying through a standard structure would tend to leave a mark.MODIFIERS2x GN Drive Tau +3 -Works as Energy Battery and Deep ReservesRapid Regeneration "Yata-no-Kagami" Anti-Beam Reflection System: 10 -Functions as Energy Defense, which automatically redirects Energy attacks back to their attackers at an equal stones level as the original attack, up to twice this modifier's MN (in this case, 20), with the same advantages as the initial beam, to no cost from the suit. -Does not function against beam Melee weapons such as Beam Sabers or Beam Boomerangs -Allows the Empruss Drones to ignore up to MN value of Beam/Energy Shields of most types -The Mobile Armor is fully covered with a specialized mirror coating, capable of deflecting beam fire or reflecting shots back to their source. It also gives the Empruss Drones the ability to penetrate specific beam shields or beam deflectors. It does not functions against melee attacks such as direct strikes from beam sabers or beam boomerang, however.Toughness +8 -No 2x damage -No APReflexive Dodge +1 Energy Defense +3 Targeting +1 Mobile Armor Might +5 Cybernetic Senses 4 Life Support, Permanent EQUIPMENTN/A NOTES: This trio of Mobile Armors have been equipped with remote control systems allowing them to be used by a pilot aboard the Regnant, making each of them technically usable as a powerful support fighter to the main Mobile Armor. Their immense size makes them nearly as deadly, despite slightly inferior systems and less advanced weaponry. The Empruss Drones are fairly balanced, adding a strong series of ranged attacks along with powerful grappling potential with their grappler arms and Egner whips. A mighty addition to the already powerful Regnant.
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Post by Manah on Nov 22, 2013 21:11:41 GMT -5
LoEs Gained -55 White Stones to spend only on any actions from Dionon's Dragonball Rules. Actions only, No Modifiers except Power Level, and even then only if the character doesn't already have it. (Spent) -55 White Stones to spend only on actions and modifiers from Dionon's Final Fantasy rules (Spent) -50 LoEs and 10w as a Christmas Gift! (Spent) -1w, and 3 LoEs for Easter! (Spent) -5 LoEs for completing "The Queen of the Trenches" (Spent) -6w from adding the Challenges 'Love (-2)', 'Foot fetish (-2)' and 'Tickle/Tickling fetish (-2)' (Spent) -5 LoEs for completing "On the water." (Spent) -28 LoEs from Lup's birthday! (Spent) -4 LoEs from Completing "A call to arms in Paradise." (Spent) -9w and 21 LoEs for Halloween! (Spent) -100 LoEs and 20w for the Holydays! (Spent) -29 LoEs from Lup's Birthday! (Spent) -20 LoEs and 12w from Halloween (Spent) -200 LoEs and 40w for 2015 Holydays! (Spent) -5 LoEs from completing "What now?" (Spent) -5 LoEs from completing "A Golden Experience" (Unspent) -5 LoEs from completing "Gate of the Star Warrior" (Unspent) -30 LoEs from Rowlet's 30th Birthday (Unspent)
LoEs Spent -20/20w to buy Ki Control at AN 4 with Dur.bonus and Efficient (Completed) -35/35w to buy Super Saiyajin at AN 3, with Super Saiyajin at Birth and Calm Super Saiyajin options (Completed) -30/30w to buy Break at AN 8 (Completed) -25/25w to buy Sword Magic at AN 9 (Completed) -20/20 LoEs to add Accumulate Energy to Celestial Spirit Magic (Completed) -30/30 LoEs into increasing Super Saiyajin by +3 (Completed) -10/10w into increasing Ki Control by 2 (Completed) -1/1w into increasing Wealth by 1 (Completed) -2/2w into increasing Wealth by 1 (Completed) -40/40 LoEs into increasing Celestial Spirit Magic by 4 (Completed) -40/40 LoEs into removing Close COmbat's higher AN when a Sword is used; and increase by +3 (Completed) -20/20 LoEs into increasing Acrobatics by 1 and add 'Efficient' (Completed) -40/40 LoEs into increasing Ki Control by 4 (Completed) -50/50 LoEs into increasing Prana Burst by 4 and make it Efficient (Completed) -20/20 LoEs into increasing Prana Armor by 2 (Completed) -20/20 LoEs into increasing Invisible Air by 2 (Completed) -50/50 LoEs into increasing Celestial Spirit Magic by 4 and make it Super-Efficient (Completed) -30/30 LoEs into increasing Thaumaturgy by 3 (Completed) -30/30 LoEs into increasing Succubus Magic by 3 (Completed) -50/50 LoEs into increasing Black Magic by 4 and make it Efficient (Completed) -30/30 LoEs and 5/5w into increasing Super Saiyajin by 4 (Completed) -16/16w into adding Power Level Regeneration and Tireless 2 to Power Level, and increase it by 3 (Completed) -13/13w into incresing Factor of the Dragon by 3 (Completed) -5/5w into increasing Intelligence by 2 (Completed) -7/7w into increasing Strength by 4 (Completed) -9/9w into increasing Durablity by 2 (Completed) -4/4w into increasing Agl by 1 and Spd by 2 (Completed) -6/6w into increasing Flight by 4 (Completed) -5/5w into increasing Mental Defense by 2 (Completed)
OOC Store Expenses -Alondite & Ragnell for $450,000 (Spent) -Prana Soul Amulet (Allows user to 'burn' Prana to regenerate more Energy at a rate of 1 Energy/Prana.) for $300,000 (Spent) -Metagame Downtime: 6 weeks to study the Black Book and get 'Black Magic' at AN 6 for $48,000 (Spent) -Celestial Spirit Gate Platinum Key (Princess Derpy Hooves, the Eleven-Tailed Alicorn), for $4,000,000 (Spent) -Celestial Spirit Gate Platinum Key (Diamond Weapon), for $4,000,000 (Spent)
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Post by Manah on Feb 26, 2014 17:41:28 GMT -5
Lucy's Theme
Lucy's Battle Theme
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Post by Manah on Apr 7, 2014 15:38:58 GMT -5
DIAThe Love Demoness QUOTE: "Mistress, let's play a little game, just you and I, shall we? ♥ If I lose, I have to kiss you, and remove one piece of your clothing. If you lose, you have to let me kiss you, and take off one piece of your clothing. Ready?" (Beat) "What, my clothes? Bah, I'll just remove them when I win. Don't worry about details."Summon Formula: "Gate of the Love Demoness, I open thee! Dia!"Full Name: Dia Mi Amorza Zilphila Chief Duties: Close Fighter, Very Strong Succubus magic user, Support Height: 5'8" Weight: 122 lbs Eye color: Blue/Green Hair color: Blood Red Species: Succubus Demon, Celestial Spirit Summoning Cost: 23 stones NOTES: As a Platinum Spirit, Dia actually requires 6 Prana/panel from her summoner to remain manifested. ABILITIESInt: 6 Str: 4 Agl: 5 Spd: 4 Dur: 5 HEALTH: 5 ENERGY: 24 REGEN: 15 ACTIONSClose Combat: 6 (Agl.bonus or Wpn.modifiers) -Efficient -Demonic Martial Arts -Tickling (Stun damage only) -Nails -Wing Weapons -Grapple -Using powers in combatRanged Combat: 5 (Wpn.bonus) -Thrown objects -Wing Weapons -Thrown opponents -Throw with tail -Use of powers in combatMastery of Magic: 6 (Int.bonus) -Accumulate Energy as M.o.M -Increase ANSuccubus Magic: 8 (Int.bonus) -Efficient -As Asgardian Sorcery with a special regard for lustful, perverted uses. Includes but is not necessarily limited to: -Disrobe (Atk Vs Clothing/Armor hardness/toughness + Magical Defense. Target is stripped of one piece of clothing per stone of damage, clothes can be undamaged or completely destroyed at GM Discretion.) -Love Spell (Atk VS Int + Magical Defense. Victim falls in love with a target designated by the caster, with a Love challenge of -1/stone of damage, up to -3. Duration of the effect is stones of damage on the D&R chart, but otherwise, it feels like true love to the victim who acts accordingly.) -Arousal Curse (Atk VS Int + Magical Defense. Victim finds themselves in an intense state of lust and arousal for a duration of stones of damage on the D&R chart. The victim's reaction to this will usually depends on the situation. At the caster's discretion, may also pay for an Area to affect more people at once.) -Prevent/Ensure Pregnancy (Effect VS Durability, must also pay for Duration; this spell can ensure pregnancy or perfectly proof a woman against it.) -Cure/Prevent STDs (Can magically cure STDs as per Magical Healing, or render a person immune to it by paying 3 stones for the Minor Immunity, and stones for Duration.) -Rule 63 (Atk Vs Dur + Magical Defense; Shape shift others into sexier versions of the opposite gender. Stones of damage = Duration on the DnR chart. At the caster's discretion, may render it permanent if Duration attains at least 9. Of course, another use of this power can negate its effects.) -TAG Curse (Requires Eye Contact, Atk vs Int + Magical Defense. Target affected for 3 days per stone of damage. Victim is effectively hypnotized into not being allowed to wear any clothes, but can transfer the curse to another of the same gender by kissing them on the lips.) -Tickle TAG Curse (Split stones for Area of effect around person, and duration of effect. Atk Vs Int + Magical Defense. Anyone within area of effected person immediately attempts to tickle the affected person non-stop.)Black Magic: 4 (Int.bonus) -As learned via the Black Book -Black Arts -Deadly Sin -Raising the dead -Create undead -Demon Summoning -Creation -Destruction -Pentacle of Power -Instill Madness -Mind Control -Sexcraft -Summon the Old Ones -Ignores most of the negative effects, being already a demoness and all.Magical Healing: 5 -Can heal up to 2x AN white stones of Health per dayAllure: 5 (Int.bonus) -As Telepathy -Can't read minds -Project thoughts/control others -Illusions -Area EffectFlight: 6 -Via her retractable bat wings -Even if they are damaged/destroyed, Dia can regrow her wings instantly and effortlesslyGeneral Knowledge: 5 (Int.bonus) -Efficient -Succubi and Demons -Occult Lore -Seduction/Erotic Activities -The Human Body -The Black BookSocial Skills: 6 -Kind and Cheerful -Sexy -Bluff/lie -Seduction/Charm -Body Language -Femme FataleMODIFIERSPower Level 1 Healing Factor Energy Battery 3 Reflexive Dodge +3 Toughness +2 Mental Defense +5 Magical Defense +6 Nails +1 -Limited APTail +1 -Can be instantly regrown if cut or damagedWing Weapons +4 -As Weapons morphing; Dia can transform her wings and tail into weapons of many kinds, including blades, spears, black tentacles, spikes, chains, etc. -Telescopic -At will, Dia may add an Armor Penetrating advantage, 2x damage, and/or Area Effect (max area 3) to represent the different effects of the weapons she creates.Immortality -Both the 'does not age' aspect, and the fact that she literally cannot be killed, unless she is forced to stay in the Human world for too long. If her life goes down to 0, she will still heal 1w/hour normally until her Health is maxed up, at which point she can be summoned again.CHALLENGES-Psychological (-3; severe perverted. Dia is not one to hide her interests, shy away from trying something because it's 'too much', or to even pretend that she's not eyeing that cute butt. She's also fully expecting others to return the favor, and fully intending to 'teach' them to not be enslaved to such inhibitions.) -Psychological (-1; protective girlfriend. Will probably go out of her way to smack people in the face if they insult, mistreat or disrespect Lucy.) -Psychological (-2; prankster/playful. Dia is not above playing pranks or using her Succubus magic for the sheer fun of it if only to make things go from interesting to VERY interesting. Even Lucy isn't safe from those little 'jokes'.) -Covetous (-3; severe lechery. Dia, even more than most Succubi and Incubi, thoroughly enjoys sex and lovemaking, teasing people and other such physical expressions of affection of all kinds. She will often be fairly quick to let her surroundings know about said interest.) -Love (-2; is apparently strongly devoted to Lucy, whom she genuinely loves and desires.) -Minority (-1; Dia is bisexual. Also, while she is loyal and devoted to the one she loves, chances are she really wouldn't mind sharing her for a while if that was her mistress' desire, because the more, the merrier.) EQUIPMENT-N/A ______________________________________________________________ NOTES: The target of Lucy's love and affection, formerly bound to the Black Book and now a Platinum Celestial Spirit, Dia is a powerful Succubus specializing in her 'special' Succubus Magic, which makes her... oddly useful in lots of situations, if one isn't too shy as per which methods to use to get around. Dia managed to seduce Lucy, and apparently fell for her as well, making the two a rather odd couple. Recently transformed into a Spirit, the Succubus must now be maintained in the human world via Lucy's Prana, which means that to remain indefinitely, the two must find a way to restore Lucy's Prana by a great deal fairly frequently...
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Post by Manah on Apr 7, 2014 15:39:11 GMT -5
AQUARIUSThe Water Bearer QUOTE: "I've got to hand it to you... you've got some stones."Summon Formula: "Gate of the Water Bearer, I open thee! Aquarius!"Chief Duties: Range Fighter, Extremely powerful Water magic Height: Usually stands at 6'6" (11'4" from top of head to tip of tail) Weight: 272 lbs Eye color: Blue Hair color: Light Blue Species: Celestial Spirit Summoning Cost: 26 stones ABILITIESInt: 5 Str: 6 Agl: 7 Spd: 3 Dur: 7 HEALTH: 7 ENERGY: 33 REGEN: 18 ACTIONSClose Combat: 5 (Agl.bonus and Wpn.modifiers) -Efficient -Annoyed Slap -Tail Slap -Urn -Destruction -Using powers in combatRanged Combat: 4 (Str.bonus and Wpn.bonus) -Thrown objects -Thrown opponents -Destruction -Use of powers in combatMastery of Water: 12 (Int.bonus) -Efficient -Create/Manipulate -Force Blast (With any, all or none of the following, depending on the attack: 2x damage, Normal and Stun damage, Area attack/Area effect up to AN, Automatically causes collateral damage) -Accumulate Energy -Combine with Close/Ranged CombatFlight: 5 Swimming: 6 (Spd.bonus) -Efficient -Can exceed Human normal limitsGeneral Knowledge: 5 (Int.bonus) -Efficient -Celestial Spirits -Lucy Heartfilia -Fairy Tail -Fiore MagicSocial Skills: 6 -Moody -Tsundere -Intimidate/Threaten -Arrogant -Sarcasm -BeautifulMODIFIERSPower Level 3 -Power Level RegenerationHealing Factor Energy Battery 4 Deep Reserves +8 Reflexive Dodge +4 Toughness +3 -No 2x damageMental Defense +5 Magical Defense +7 Fear Defense +6 Breathes Underwater Immortality -Both the 'does not age' aspect, and the fact that she literally cannot be killed, unless she is forced to stay in the Human world for too long. If her life goes down to 0, she will still heal 1w/hour normally until her Health is maxed up, at which point she can be summoned again.CHALLENGES-Psychological (-3; severe seflishness. It's almost always about her, what she wants, and how others annoy her in what she is doing even if it's not important.) -Psychological (-2; arrogant. Aquarius considers herself to be above basically anyone, and for almost nobody to be worth her time. There are exceptions, though. Her boyfriend, for example, is one.) -Psychological (-2; bully. Aquarius is nothing short of a bully, enjoying to use her powers to wipe the floor with those she decides deserve it. She is often antagonistic towards even allies, especially women.) -Psychological (-1; tsundere. It has been hinted that deep beneath the outer shell, Aquarius might actually be a good person, and that she genuinely cares for others. It's just that generally speaking, she hates to show it and prefers her tough chick facade.) Prejudice (-2; against sexy women, whom she sees as competition for her beloved Scorpio. She often berates and insults such women, claiming how they are ugly and not up to her level and how their beauty is insignificant.) -Love (-2; is crazily in love with Scorpio, often changing completely in his presence. She would hate if someone revealed her true, moody and unpleasant nature around him. -Soft spot (-1; for Lucy, whom she had grown to think of as less of a failure and more of a worthy summoner. She won't say it like that, but deep inside, she kinda likes her.) EQUIPMENT-Urn of Aquarius (Can magically fill itself with water at Aquarius' will. Additionally, adds a whopping +5 to any use of her water magic!) ______________________________________________________________ NOTES: One of the most powerful of Lucy's Celestial Spirits, Aquarius is nonetheless a gamble to summon, due to her tendency to hit not only her foes, but also her summoners/their friends (if not only her summoner). Still, as she is the very first Celestial Spirit ever summoned by Lucy, a strange bond has formed between the two women and they seem to cooperate a bit more since recently. Aquarius is moody, ill-tempered and often annoyed by most any thing, is madly in love with her boyfriend, Scorpio, and thoroughly enjoys berating others. Still, she is an extremely powerful water magic user, and a generally powerful Spirit to have around.
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Post by Manah on Jun 29, 2014 23:21:20 GMT -5
TAURUSThe Golden Bull QUOTE: "For one with boobs such as yours, I'd do anything!" Summon Formula: "Gate of the Golden Bull, I open thee! Taurus!"Chief Duties: Melee Fighter, Overpowering Strength Summoning Availability: Mondey, Wensday, Friday and Saturday Height: 10'6" Weight: 458 lbs Eye color: Black Hair color: N/A Species: Celestial Spirit Summoning Cost: 18 stones ABILITIESInt: 3 Str: 9 Agl: 7 Spd: 5 Dur: 8 HEALTH: 8 ENERGY: 33 REGEN: 16 ACTIONSClose Combat: 7 (Str.bonus and Wpn.modifiers) -Efficient -Large Axe -Brawling -Horns -Protecting others -Inhuman Might -Destruction -Fighting smaller opponentsRanged Combat: 1 (Str.bonus and Wpn.bonus) -Heavy objectsAcrobatics: 4 (Agl.bonus) Unstoppable: 5 (Str.bonus) -2x damage, Ignore Hardness up to AN -Stones played count as movement Speed up to this action's AN or user's Speed, whichever is lowerRampage: 7 (Str.bonus) -Can create an Earthquake of up to Area AN, which will cause an Attack of stones played, AP, against all enemies/inanimate objects/buildings in the area, by jumping high and slamming his fist/axe into the ground violently.Social Skills: 4 -Loyal -Straightforward -Pervert -IntimidateMODIFIERSPresence +3 Inhuman Might +2 -Adds to all Physical Combat/Strength actionsHorns +2 -Can be used in Close Combat or to add to UnstoppableHealing Factor Energy Battery 3 Deep Reserves +5 Reflexive Dodge +3 Toughness +5 -No AP -No 2x damageMental Defense +3 Magical Defense +4 Fear Defense +5 Immortality -Both the 'does not age' aspect, and the fact that he literally cannot be killed, unless he is forced to stay in the Human world for too long. If his life goes down to 0, he will still heal 1w/hour normally until his Health is maxed up, at which point he can be summoned again.CHALLENGES-Obsession (-2; boobs. Especially big. Especially Lucy's.) -C.T.S.U.F.U (-3; Taurus is devoted to protecting others... especially of the sexy female variety.) -Psychological (-3; Pervert. Taurus is more perverted than most and not one bit afraid to show it. That's just how he rolls.) -Psychological (-1; Mild masochism. While it does not surfaces often, the Golden Bull would enjoy pain provided it'd be inflicted by a sexy, busty woman.) -Love (-2; is in love with Lucy, and would do anyhting for her.) EQUIPMENT-Large Axe (+6, AP, Requires two hands to use. Can block/deflect magical attacks.) ______________________________________________________________ NOTES: Taurus is mostly a melee fighter, and a very strong individual, used by Lucy mostly for those two purposes. He is a shameless pervert with an obsession for his mistress' chest, but has a good heart and isn't afraid of risking his hide for the good of all.
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Post by Manah on Jul 7, 2014 15:51:06 GMT -5
CANCERThe Giant Crab QUOTE: "What kind of hairstyle would you like today?" Summon Formula: "Gate of the Giant Crab, I open thee! Cancer!"Chief Duties: Speedster Fighter, Hairdresser Summoning Availability: Tuesday, Thursday, Saturday, Sunday Height: 6'2" Weight: 195 lbs Eye color: Unknown (Always wears green shades) Hair color: Black and braided in red cornrows Species: Celestial Spirit Summoning Cost: 13 stones ABILITIESInt: 3 Str: 5 Agl: 7 Spd: 9 Dur: 5 HEALTH: 5 ENERGY: 21 REGEN: 11 ACTIONSClose Combat: 5 (Spd.bonus and Wpn.modifiers/Spd.bonus and 2 Wpn.modifiers; only with Scissors) -Efficient; May deal Normal or Stun damage, May attack in an Area Effect of 5 AND avoid hitting allies -Scissors -Dual-wield -Super-Speed -Fighting Multiple Opponents -Knock out by cutting hair -Victims whose Energy is reduced to 0 through a Stun attack made with Cancer's scissors end up unconscious and with a bad haircut.Ranged Combat: 4 (Wpn.modifiers) -Thrown objects -Thrown opponents -Fast throw -Precise throwAcrobatics: 5 (Agl.bonus) Hairdressing: 7 (Agl.bonus) -Efficient -Simple Haircuts -Elaborate Haircuts -Getting it just right -Professionalism -Speed haircut -Original creations -Applying hair productsGeneral Knowledge: 5 (Int.bonus) -Efficient -Hair dye, shampoo and others -Latest Hairdressing lore -Fashion -Fairy Tail -Lucy's Hairstyle preferencesSocial Skills: 5 -Calm and Cool -Gentleman -Etiquette -Helpful -HairdresserMODIFIERSPresence +1 Hairstyle Virtuoso +2 -Adds to all actions involving cutting up hairHealing Factor Energy Battery 2 Deep Reserves +4 Reflexive Dodge +4 Toughness +1 Mental Defense +4 Magical Defense +3 Immortality -Both the 'does not age' aspect, and the fact that he literally cannot be killed, unless he is forced to stay in the Human world for too long. If his life goes down to 0, he will still heal 1w/hour normally until his Health is maxed up, at which point he can be summoned again.CHALLENGES-Obsession (-2; cutting hair and hairdressing in general; almost always assume that he is summoned for a new haircut.) -C.T.S.U.F.U (-3; Cancer's a good guy, and he tries his best to help people who need it. His compassion and professionalism are especially noticeable when working his wonders on someone's hair.) -Love (-2; is in love with Erza Scarlet, who impressed him due to her strict personality and her refusal to abolish the opposition.) EQUIPMENT-2 Pairs of Crab-patterned Scissors (+2, AP weapon, each. Those large pairs of scissors seemingly can cut even metal with little trouble, and Cancer is a master at their use. He wields both at inhuman speed and agility, making him a fearsome foe.) ______________________________________________________________ NOTES: Cancer is a fairly skilled fighter, using his incredible speed to vanquish his opponents by giving them bad haircuts in a flash. That being said, he is usually called upon more as a hairdresser, something he thoroughly enjoys and loves. He is enamored with Erza Scarlet.
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Post by Manah on Aug 31, 2015 23:56:08 GMT -5
Diamond WeaponWeapon of the Planet(Picture from macuapo89, Deviant Art; all credit to him/her.) Summon Formula: "Gate of the Diamond Flash, I open thee! Diamond Weapon!"Chief Duties: Heavy Artillery Platform, Mass Destruction Occupation: Weapon of the planet Height: 165' Weight: 135 tons Eye color: Yellow Hair color: N/A Species: Weapon (Android Lifeform Created by the Planet), Celestial Spirit Summoning Cost: 27 stones ABILITIESInt: 6 Str: 10 Agl: 5 Spd: 4 Dur: 7 HEALTH: 7 P.L: 4 ENERGY: 30 P.L: 12 REGEN: 15 P.L: 6 ACTIONSClose Combat: 7 (Str.bonus & Wpn.modifier) -Efficient -2x damage, Limited Area Attack -Claws -Stomp -Trample -Inhuman Power -Fighting smaller opponents -DestructionRanged Combat: 5 (Str.bonus & Wpn.modifier) -Efficient -Thrown objects -Heavy Objects -Inhuman Power -Fighting smaller opponents -DestructionLaser Rays: 10 (Str.bonus) -Efficient -2x damage, AP, Area attack, Automatically causes collateral damageDiamond Flash: 10 -An Area Atk VS Durability which, if it hits, lowers targets' max Health to 1/8th rounded up, and inflicts 'Silence' on victims at AN as an Atk VS Intelligence that keeps the victim from using magic for a number of panels equal to the stones that got through. -Countdown (Must prepare for 1 panel by spending an action for it before activating) -May only use once every three panelUnstoppable: 6 (Str.bonus) -2x damage, Ignores Hardness of objects up to ANSocial Skills: 3 -Roar -Intimidate -WeaponMODIFIERSImmortal -Both the 'does not age' aspect, and the fact that it literally cannot be killed, unless it is forced to stay in the Human world for too long. If its life goes down to 0, it will still heal 1w/hour normally until its Health is maxed up, at which point it can be summoned again.Power Level 4 -Power Level RegenerationHealing Factor Energy Battery 3 Deep Reserves +5 Toughness +7 -No 2x damageFire Defense +3 Claws +3 -Limited APTargeting +3 Major Immunity to Physical/Magical -Immune to Physical most of the time; turns to Magical Immunity during the Countdown to activate Diamond FlashImmunities -All Status Effects except beneficial and DarknessEnhanced Vision 5 (Sense Threats to the Planet, Sense power, See auras and magical forces) CHALLENGES-Elemental vulnerability (-3; takes 2x damage from lightning/electricity.) -Duty (-5; to protect the Planet at any cost.) EQUIPMENTN/A ______________________________________________________________ NOTES: This Platinum Celestial Spirit is one of the deadly Weapons created by the Planet to defend itself in FF7. It is not especially versatile nor agile, but it is very destructive, causing far more damage than any ordinary weapon of war is capable of in a very short amount of time. It is also very difficult to destroy due to its shifting invulnerabilities.
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Post by Manah on Feb 1, 2016 14:42:06 GMT -5
PLACEHOLDER FOR KIRBY CAD
---NOTES FROM LUP---
Basically Kirby doesn't have to immediately transform when inhaling something. (He was able to access the Miracle Fruit that was already inside him.)
He's strong and durable enough to go toe to toe with Kid Buu and win. (Based on their descriptions I recommend a 10 in Toughness, plus another 10 in Flexible Skelleton giving him a total 20 stones of defense vs Blunt attacks.
He can swallow energy attacks even in base form.
He can summon the warp star at will, and can even inhale it to create the star rod.
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