Post by Manah on Sept 30, 2014 19:04:52 GMT -5
SAKURA
Last Champion of the Holy Grail
Last Champion of the Holy Grail
QUOTE: "With all this power, my biggest challenge is retaining my humility. Still, I will succeed nonetheless."
Full Name: Sakura Matou
Age: 19
Occupation: Former Holy Grail War Master, Adventuress, Wandering Magus, Guardian Servant
Height: 5'2"
Weight: 101 lbs
Eye color: Purple
Hair color: Purple
Species: Human (Magus/Master)/Heroic Spirit (Guardian-class) Hybrid
ABILITIES
Int: 9
Str: 18
Agl: 9
Spd: 11
Dur: 15
HEALTH: 15 P.L: 7
ENERGY: 69/78* P.L: 21/21
REGEN: 46/49* P.L: 11
*Only when Crest Worms are active.
ACTIONS
Combat: 10
(Str.bonus and Wpn.modifier/2 Wpn.modifiers)
-Super-Efficient
-As Mastery of Kung Fu
-May use any, all or none of the following advantages: 2x damage, Limited AP, Normal and/or Stun damage
-Martial Arts
-Bajiquan
-Swords
-Bows
-Noble Phantasms
-Precise shooting
-Handling recoil
-Inhuman Power
-Fighting multiple/larger opponents
-Using powers in combat
-Options: Catch Projectiles, Blind Fighting, Multiple Opponents, Create/adapt Kung-Fu techniques, Can subtitute Mastery for Strength (Only to break things)
-Eternal Arms Mastership (A power of Berserker (Lancelot); even if Sakura is under any sort of mental influence, hindrances or whatever, her prowess with a weapon will never diminish, meaning she will not suffer any negative sitmods to her Close Combat while wielding a weapon in battle.
-Tsubame Gaeshi (The special sword technique of Assassin (Kojirou Sasaki), which is essentially the ability to make a nearly impossible to dodge strike, by instantly striking three times with a sword. May only be used with a sword, and acts like Good Luck +5 strictly for hitting the opponent.)
Parkour: 7
(Agl.bonus)
-Efficient
-As Acrobatics, Wall-climbing and Swiming (Can exceed human maximum speed)
Super-Breath: 10
(Dur.bonus)
-Efficient
-As Force Blast, Area attack, Normal and Stun damage. Alternately, can create an actual hurricane by paying stones of effect, Area and Duration on the D&R chart.
EX Rank Spirit Appendage: 12
(Str.bonus and Wpn.modifier)
-Efficient
-As per Telekinesis, with a +2 bonus to Strength due to the limbs' massive size; may only perform actions Sakura herself can perform with her own hands and feet.
-May manifest giant representations of her hands and feet, which will copy her movements and possess greater strength due to greater size
Black Shadow: 15
(Int.bonus)
-Efficient
-This terrible action is the dreaded power of the host of the Black Grail, and the main reason why Sakura frightens the Mage Association and the Church so much. She technically has the potential to kill and devour all that lives, including spiritual beings, via manipulation of Black Shadow, a black, goo-like substance that consumes every living thing it touches at the will of its user. As she is mostly good or at least redemption-seeking, Sakura mostly makes uses of the black tentacles and the more minor effects of this power, but still.
-Create/Manipulate Darkness; Black Shadow is indestructible, although it will cease to exist the moment the user falls unconscious or asleep.
-As Tentacle Whip (With Weapon Modifier; if used as the Tentacle itself, as a +3 Weapon, 2x damage, 3x damage VS Spiritual beings, Normal and Stun damage, Ignores Hardness of Objects. Can make up to 3 different Tentacle whips attacks per panel by paying the cost of the highest attack only. May be used as an Attack VS Agility+Reflexive Dodge to restrain victims.)
-Shadow Wave (As Force Blast; 2x damage, 3x damage VS Spiritual beings, Normal and Stun damage, Ignores Hardness of Objects, Area attack)
-Create Illusions, Only made of shadows
-Shadow Jump (As Teleportation; must enter a shadow to jump into another
-As Improved Drain Energy, Range 3
-As Fear, Area effect 4 around user
-As Force Field, against Physical/Energy/Magical attacks
-As Magical Healing, but is very painful on the 'patient'
-Dispel Noble Phantasms: By simply beating the stones of effect, Black Shadow can block even powerful Noble Phantasms entirely.
-Combine with Close or Ranged Combat up to AN
-Consume: This devastating, deadly effect is the most terrifying use of the Black Shadow, allowing Sakura to disintegrate a victim held by/covered in/in contact with Black Shadow, and basically devour their lifeforce. It acts as an Attack VS Durability, 2x damage against Spiritual Beings, Normal and Stun damage. Each use heals Sakura of 1w, each white stone of damage gives her 3 Energy back. A killed victim is disintegrated and absorbed in her darkness. This attack will affect all victims susceptible to effect (see above) within a range of 4 at the time it is used, at equal force as stones played.
-Blackening: A special attack working only on Heroic Spirits. If the user manages to hold/cover,affect a Spirit with Black Shadow, she can corrupt their essence and infect them with it, turning them into an 'Alter', or Dark version of themselves, making them lean closer to the concept of evil, aggressiveness and corruption. Their power is increased drastically, they become loyal to the user, and are literally darkened. It works an an Attack VS Intelligence + Magical Defense; success means the user's stones played affect the Servant as additional power to reflect their increased state. Its effects are permanent unless the user dies or uses this action to drain the Black Shadow in a victim.
-Mystical Absorption (As a possible result of her Consume power, Sakura may select to absorb the powers, skills, memories and general capabilities of a Magus or Heroic Spirit she has killed via consumption, essentialy functioning as a permanent Copy A/A/M, Limited to Magi and Heroic/Servant Spirits, Must Consume them to acquire powers.)
-Shadow Giants: As Summoning; may only summon huge shadow creatures. All summoned beings are automatically loyal to summoner.
-Range of 4 for Tentacles, but she may extend tentacles or use this power through any amount of black shadow accumulated. As for any other effects... Range of 6.
-All effects can target phased/incorporeal targets
-Does not affect inorganic matter unless directly ordered to by user
-Accumulate Energy on all uses but Consume and Blackening
-All effects will be stopped if Sakura is knocked unconscious
Hollow: 13
(Int.bonus)
-Efficient
-An extremely rare type of Magecraft lacking any focus on Elemental affinities, instead being based upon an 'Imaginary Element of Imaginary Numbers', a special type which can prove extremely powerful against Spiritual beings, such as ghosts, demons, fairies, Animal spirits, Heroic Spirits, Divine Spirits, Servants, Elementals and even Gods. It is, on the other hand, very weak against living, physical beings such as humans, animals and beasts in general.
-Spirit Blast (An invisible 'force blast' with the 2x damage, Normal and Stun damage, Ignores Toughness/Armor entirely and is instead resisted by Mental Defense, Hits phased/incorporeal targets, Range 5 advantages. Devastating against most types of spirits.)
-Dispel powers/magic: Sakura is capable of negating the effects of Magic, magecraft and supernatural powers used by any spiritual being via use of Hollow, if she beats the given power/spell's effect with her stones.
-Improved Drain Energy (As the action), Range 2
-Magical Healing
-Invisibility (More like a Chameleon's ability to escape notice; accomplished by hiding her essence in the spiritual world so that Spiritual beings can't notice her. Doesn't work at all against non-Spiritual beings, since she doesn't truly becomes invisible per se.)
-Mesmerism (Telepathic communications, Mental bolts, Repair minds, Empathy, Psychometry (this one does not suffer the usual malus mentioned below), Hear the voices of spirits and the Dead, and Exorcism.)
-All uses of this action, unless noted otherwise, take a -5 malus if used on non-spiritual beings.
A Rank Atmokinesis: 9
(Int.bonus)
-Efficient
-As Mastery of Weather
-Create/Manipulate
-Force Blast (Lighting Blast - 2x damage, Normal or Stun damage, Indirect; Wind Blast - 2x damage OR Normal and Stun damage)
-Area effect
-Accumulate Energy
EX Rank Daughter of Gaea: 10
(Int.bonus)
-Efficient
-As Mastery of Earth, Plants, Snow and Water
-Create/Manipulate, Area effect as needed
-Force Blast (Fissure - Atk VS Agl+Ref.Dodge, 2x damage, Area attack, Automatically causes collateral damage; Earthquake/Landslide - 2x damage if target is on the ground, 3x damage if target is in/underground, No damage if target is airborne, Area effect, Causes massive collateral damage; Avalanche - 2x Normal damage, Normal and stun damage, May cause suffocation, Area attack, Automatically causes collateral damage; Tidal Wave - 2x damage, Normal and Stun damage, May cause suffocation, Area attack, Automatically causes collateral damage.)
-Accumulate energy for greater effect
Elemental Magecraft: 10
(Int.bonus)
-Efficient
-As Mastery of Elements (Fire, Water, Lightning, Earth, Wind)
-Create/Manipulate
-Force Blast (Fire - 2x damage, Sets flammable objects on fire; Water - Normal and Stun damage, 2x damage if foe is in/on/underwater; Lightning - 2x damage, Normal and/or Stun Damage; Earth - Normal damage, 2x damage if foe is on/in the ground, 3x damage if foe is underground; Wind - 2x damage, or Area effect 5)
-Combine with Close/Ranged Combat up to AN
-Accumulate Energy for greater effect
Thaumaturgy: 15
(Int.bonus)
-Efficient
-'Chains', 'Bible Pages', 'Prayers' and 'Pentacles' Thaumaturgy, based on the image of chains binding her or her targets, Bible pages flying all over, praying generating various auras, and purplish pentacles; all of Sakura's offensive spells use those symbols somehow.
-As Mastery of Magic (Wpn.modifier on Telekinesis)
-Magic Missiles (May exceed the maximum 6 stones of effect; May add up to half this action's AN as advantages on magical blasts for free)
-Transmutation (transmute matter and energy from one type to another)
-Magical Healing (May heal up to 2x AN White stones of Health per day)
-As Mesmerism (all options)
-As Metamorphosis (needs not spend stones to maintain, may revert at will. When transformed, in this fashion, cannot use any of her Servant powers.)
-As Shape shifting (needs not spend stones to maintain, may revert at will, may only use at up to AN)
-Creation of potions, poisons, antidotes, charms and talismans (as per Witchcraft, creating any of those takes time: 5 minutes per stone of effect)
-Magical Travel (with options such as Teleportation, Flight, Astral Travel, Phase shift, Dreamwalking, Super-speed, etc.)
-Spatial Transportation (Another of Caster's (Medea) spells, this power allows not only for teleportation of the user and touched individuals, but may also target a far away person to her.)
-Creation of Familiars (through use of a departed soul and a dead body, usually of an animal, Sakura is capable of creating a familiar, a "servant" with great magical potential. Essentially, she decides what part of her own magical power she wants to give them. As for the physical might of the resulting body, it will be equal to the dead body's might at the time of its death, possibly modified [if Sakura so wishes] as per her Metamorphosis power, applied to the body itself. The resulting familiar is loyal and friendly to her, although it has its own mind and will. Sakura also gains whatever knowledge the familiar acquires in its life, if any.)
-Words of the Gods: Due to her Thaumaturgy being based on Caster's, Sakura has no need to respect the Rule of Equivalent Exchange at all. All her spells stand alone and fully cuase the wanted effect without need for compensation.
-Thaumaturgical Theory: High-Speed Divine Words (The greatly superior Theory used by the Caster known as Medea, High-Speed Divine Words is an ancient type of Thaumaturgy which dates back to the Age of the Gods, and whose power and effectiveness far surpasses that of normal human Magi. It allows her to create effects that do not need to be believed by viewers to happen, and to perform her spells silently and with a single gesture, making Sakura far superior at it than any normal Magus.
-Combine with Bajiquan up to AN
-Requires a single gesture to use, regardless of spell.
-Accumulate Energy as per M.o.M
-Increase AN
Reinforcement: 7 / 12*
-Allows user to 'reinforce' via Prana the elements of a given person or object, enhancing already present elements for maximum effectiveness. Possible effects are many and numerous, despite it being a basic form of magecraft. One can enhance the sharpness of a knife, the resilience of an armor, the nourishment of food, etc.
-In most cases, can act as Metamorphosis with an effect applicable to objects around the user. For example, stones could increase the Hardness of a wooden branch and increase its weapon modifier, making it as deadly as a sword.
-Used on a person, it can usually reinforce Strength and Durability, although other effects are possible.
-*On a side note, due to Caster's (Medea) unique form of magic, Sakura is far more proficient at enhancing humans via Reinforcement, and thus uses the number after the slash in those cases.
-User suffers -2 when trying to reinforce others than self, as living beings instinctively resist insertion of Prana within their organism.
-Maintaining any use of Reinforcement costs 1 stone per panel.
Projection - Tracing: 14
(Int.bonus)
-Efficient
-The main power of Shirou Emiya/EMIYA, Tracing is a superior form of Gradation Air which allows a user to manifest into reality a copy of anything the user has at the very least seen once, through a complex visualization process. In addition to being very useful in most situations, and making sure the user never really runs out of anything she may need, it also allows the user to make extensive use of normally limited consumables, such as explosives, or copied Noble Phantasms.
-Structure Analysis (Before a user is even capable of tracing a given object, the user must analyze the object by spending as many stones as she would have creating it, first.)
-Each stone spent grants the user 10 stones to build a copied object with.
-Copies: Since objects created via Tracing are actually copies of whatever originals they are based upon, they always will have a lower Equipment modifier than the original, up to a minimum of +1 for a Weapon or Armor, and +0 for a tool or other object (allowing to do the task without penalty, but not granting bonuses like the original probably could. So a copy/fake created by this power will never hold as much power as the original. Unless...
-Broken Phantasms: It is theoretically possible to allow a Noble Phantasm to 'overload' and be destroyed in its use to provide it a +1 to its attack. While of course no sane Heroic Spirit would do that with their true Noble Phantasms, a Tracing user can create copy after copy of Noble Phantasms they have seen, rendering them capable of continuously using Broken Phantasms to overcome the usual -1 limitation to the effectiveness of objects created through Tracing. This is EMIYA/Archer's technique.
-Accumulate Energy for greater effect
-Tracing requires no time and projected items appear instantly either in the user's grasp if weapons or objects, on oneself if clothes or armors, or in a 10'/AN range as necessary.
-Command words: Speaking the words "Trace On!" allows user to use this action at its full potential; not using them (for example, if user is trying to be silent or if she is unable to speak at the moment), the action not only suffers -2 to its use, but also generates only 5 stones per stone played, which is still usually more than enough for normal objects or weaker Phantasms.
Baptism Rite: 10
(Int.bonus)
-This powerful magical miracle allows a user to affect spirits, demons, ghost and even Heroic Servants without a Master who lack a direct source of Prana.
-Exorcism: Attack VS Difficulty to force a malevolent spirit/entity out of a possessed body.
-Sending: Attack VS Durability; 3x damage, May only target ghosts/spirits/demons/Heroic Servants without direct source of Prana; target must be touched to use. A Spirit that 'dies' from this attack is essentially 'sent to God for judgement', and thus is 'technically' destroyed. A Heroic Spirit, on the other hand, would be simply returned to the Throne of Heroes.
Gate of Babylon - King's Treasure: 15
(Int.bonus)
-Super-Efficient; using this power is near effortless to its master
-Allows user to easily access the "Golden Capital", treasury of the 'King of Heroes', Gilgamesh. Summoned items can appear in the user's hands, or anywhere in the vicinity (Area 6 around user). For each stone played, the user can access up to AN+Intelligence different objects at once of a value of up to 20 stones times stones played. The 'summoned' objects will float in red, glowing vortex of energy around the user until she makes use of it either by grabbing it herself or by manipulating it via Will of the King.
-Will of the King: This extremely powerful effect is essentially a massive Telekinesis effect at stones played, but applying to up to AN+Intelligence objects at once at full force for each weapon. For example, if spending 10 stones in this action to attack with five +2 Swords, the user could make five 12 stones attacks VS different targets, or the same. It is essentially a Telekinesis at AN (Int.bonus, One Weapon Modifier per different attack), Range 6, which applies to up to AN+Intelligence objects at once, Only works on objects summoned from the Gate of Babylon. Summoned objects can re be returned instantly and at will to the Treasury at the whim of the user.
-NOTE: Regardless of how many weapons Sakura gets out to fight, she cannot benefit from the defense of more than one of them, although nothing stops her from both attacking and defending. On the other hand, she can also protect others within the area with a single weapon if she so wish.
-Golden Capital: Works as Hammerspace at twice the AN of this action. The Golden Capital can hold countless treasures, weapons, rare and/or unique items and artefacts of all sorts, armors, vehicles, etc.
-Otherworldly Artefacts: Due to the Nasuverse being merged along with the other worlds, Sakura technically has access to objects, weapons and artefacts not of the Nasuverse at all. When finding an artefact she wants to add to her vault, she merely pays 1 stone per item (or 1 stone/area if mundane items) to store them away.
-Manifested via use of a dark red, key-shaped short sword named "Key of the King's Law, Bab-ilu". The sword is indestructible, and isn't normally used for anything else than manifesting this Noble Phantasm (if used as a weapon anyway, it is merely a +1 melee weapon, and doesn't really cut, being more of a bludgeoning weapon. Sakura can manifest the key itself at will.)
-Any clothes, vestments, accessories, armors and others contained within the Gate will be resized as necessary for the user.
Knight of Honor: 10
(Int.bonus, only to acquire foe's own Noble Phantasms for himself, read below)
-Efficient
-This fearsome power is the signature ability of Berserker (Lancelot), allowing Sakura to grab a hold of any object she can reasonably use as a weapon (which means not only swords, spears, guns and the such, but also a tree branch, a pole, a chair or whatever), and 'infect' it with dark prana corrupted by her madness, making the object turn black and be covered in red, glowing lines like the veins of a leaf. Doing so turns the new weapon into a makeshift 'Noble Phantasm' which she has full mastery over, as though she had been fighting with it for years.
-Basically, grabbing any non-Noble Phantasm/Magical Weapon/Artefact object which can be used as a weapon allows Sakura to spend stones up to AN, each of which will generate 5 stones with which to build the temporary Noble Phantasm's powers.
-Noble Phantasm Acquirement: Used to grab other Noble Phantasms/Magical Weapon/Artefact than her own, however, will allow Sakura to make them her own in much the same way, if she can beat the Phantasm's value with 10 stones per stone played in this action this time with her unmodified Intelligence bonus, even if reduced via Mad Enhancement to be able to use this technique. This allows her to grab more powerful weapons than she could make with this power and still acquire them as her own temporarily.
-Due to its nature, this power will become temporarily unusable if Sakura draws Lancelot's Noble Phantasm sword, Arondight.
Nine Lives: 10
(Int.bonus)
-The favored Noble Phantasm of Herakles, but unusable by the Hero during the Fifth Holy Grail War due to being under the effects of Mad Enhancement. It consists of a very adaptable attack which makes 9 lightning fast attacks of a varying nature, depending on the effect use, which will overlap with one another and cause near-divine level of damage and almost kill anything instantly.
-Only usable in conjunction to a physical, energy or magical attack, with or without a weapon
-The way it works is a bit different as most effects: Sakura uses an attack of her choice, and if she hits and deals at least one Health of damage, this effect then gets activated (as long as she spent stones in it, of course; it's not a Modifier). It functions as an Attack VS Durability, so it ignores most normal defenses, but is entirely dependent upon first hitting the target with another attack first.
-Cannot be used while under the effects of Mad Enhancement
Mystic Eyes of Petrification: 8
(Int.bonus)
-Efficient
-As an Attack VS Durability or Intelligence (victim's choice) + Magical Defense; effect will vary depending on stones of 'damage'.
-1w will only petrify a single limb, 2w will petrify two limbs, usually both arms or both legs. 3w will leave a person nearly paralyzed entirely, but still capable of talking, thinking and casting... while 4w means the victim is fully turned to stone.
-Various actions can undo the effects of this power, but regular Thaumaturgy is incapable of doing the trick. Other means must be attempted. GM's call as to what works.
-Requires Eye contact
Mystic Eyes of Binding: 7
(Int.bonus)
-Attack VS Intelligence+Magical Defense; will paralyze a victim for 1 panel/stone of 'damage'.
-Requires Eye contact
Mystic Eyes of Charm: 7
(Int.bonus)
-As an Attack VS Intelligence+Magical Defense; stones of 'Damage' are duration for the effect on the D&R chart
-Effect is the victim will experience love, friendship and possibly desire for the user, and will think of them as a friend and a person of great beauty for the duration.
-Only functions on targets of the opposite gender.
Runic Aura: 7
-Used to temporarily enchant one's fists, feet and limbs, making them stronger and allowing it to perform various effects
-Gain 1 Element per AN
-Gain 1 extra Wpn.modifier per 2 stones played above starting cost
-3 stones to activate, 1 to maintain
-Elements: Fire (2x Damage), Ice (Atk VS Agility to paralyze, Damage = Panels of Paralysation), Wind (Attack VS Durability to Stun, Damage = Stones of Stun), Water (Reduces automatic defenses by 1 stone per 2 stones of Damage for damage in panels), Darkness (Atk VS Intelligence, Target is blinded if damage occurs), Non-Elemental (Limited Armor Penetration; Doubles Weapon Modifier VS Toughness) and Drain (Energy Drain; refills caster's Health as per Healing)
Rune Magic: 7
(Int.bonus)
-Ansuz: As Mastery of Fire, Create/Manipulate, Force Blast (2x damage, Sets flammable objects on fire.)
-Ath nGabla: As an attack VS one target's Intelligence+Magical Defense; if successful, the caster is unable to flee the fight, but the challenged foe is forced to accept a duel.
-Berkana: Allows user to track a target.
-Ehwaz: Hardens one's fist, basically granting them a Wpn.modifier of up to AN; other stones may be used to pay for duration of 1 panel/stone.
-Kenaz: Enhances user's sight to overcome negative sitmods such as darkness, see farther, or see better.
-Leruz: As a mental attack VS Intelligence+Mental Defense. Success allows user to edit memories of victims, but only to make them forget things.
-Nokras: Rune that temporarily increase Speed by up to AN. Must also pay for duration.
-Seruna: Healing rune. Acts as Magical Healing at AN.
Invisible Air: 6
-Usable as Invisibility; usable on both herself and others
-May make objects invisible as well (Making her sword invisible will usually add a +2 sitmod to her attacks with it, unless the enemy can somehow see through the power)
-Air Blast: Half this action's AN can be added to Ranged Combat as a Wpn.modifier, with 2x damage advantage
-May use as Psi-Weapon to create an invisible blade of wind
-May use as Force Field, with a free Area effect of 4, may pay stones for larger
-If used in conjunction with Speed, increases Speed AN by 2
Spiritual Power: 10
(Int.bonus and Efficient when using Kido spells)
-As Iron Will (w/ Accumulate Energy as M.o.M), Metamorphosis (Transformation occurs on same panel, Needs no stones to maintain, Appearance does not change aside from the flare in Spiritual Power which can be easily felt by beings with supernatural senses) or as follows.
-May be used as Sense Power (Only works on Spirits, ghosts, Hollows, Shinigamis and other beings with Spiritual Power; also, is an action, so must spend stones to use.)
-As Invisibility at this action's AN - At Haruhi's disctretion, can be used only for the purpose of hiding her Spiritual power.)
-Spiritual Pressure (Act as both Fear at AN, and if she so wishes, as a Ranged Combat attack of Area equal to 1/3 this action's AN (or 3 here), rounded up, centered on herself.
-Kido Spells (As Mastery of Magic, Asgardian Sorcery, Magical Healing, Magical Travel and Summoning. Copied from Ichibe Hyosube, this version of Kido spell only requires her to speak the name of the Spell to use it. Failing to do so will cause a -3 sitmod to the spell.)
Prana Burst: 8
-As Metamorphosis; needs not maintain, can revert at will, doesn't change the looks of user except as noted below
-May be used to increase any Physical abilities (on a 1 to 1 basis, Durability included), the might of her weapons, the defense of her armor, the strength of her Servant powers, or even reduce damage taken altogether (being shifted into defense)
-User's aura will glow in a bluish-white aura according to effective changes. If Sakura increases her Physical abilities, the aura will surround her body, if she increase her sword's power, it will be surrounded by the aura, if she merely enhanced her left arm's physical strength, only her forearm will glow, etc.
Prana Armor: 4
-Generates a Strong armor of (Stones played) defense, with the No AP option; which can be summoned/repaired at will by her mind, and may be worn/dispelled at will as necessary depending on situation. Also generates a blue dress and silver pumps at will.
-The Armor, dress and pumps are weak against abilities that target Prana, as they are made of energy, and can be rather easily destroyed by such attacks.
-Sakura manipulates these pieces of armor with psychokinesis, and may attach them to someone else, or to a vehicle, although she can't have more than AN armor value active at once. Range of 3.
-Does not disappear when Sakura is unconscious, although it can be removed just like any normal armor or clothes by another person.
-Requires no Energy to maintain, although the whole cost must be paid to repair/recreate anything, or move the armor to someone else.
For Someone's Glory: 8
-This powerful Phantasm's purpose is mostly cloaking and deception, but it can also be downright terrifying. It normally allows a user to alter their own appearance to look like someone else, as an incredibly well-made disguise, more akin to a transformation. However, under the effects of Mad Enhancement, it merely makes the user shrouded in black fog and a frightening aura of menace, hiding the user's features and essentially making her look like a demon.
-Normally functions as Shape Shifting, with no need to maintain.
-If used in conjunction with Mad Enhancement, the cost is the same to activate, but the effect is stones of Resistance against all effects used to identify the user, and covers the wearer in black fog that hide her features and makes her terrifying, acting as Fear at AN for free against all rational beings within a range of 3. Also, the user's eyes will glow red while under its effects.
-Due to its original nature of hiding Lancelot's identity, For Someone's Glory cannot be used if Lancelot's Noble Phantasm, the sword Arondight, is drawn.
A Rank True Name Manipulation: 10
-Efficient
-Stones VS Intelligence or Durability, whichever is lower/Resistance in the case of objects, to manipulate the true name of beings or objects, including taking away one's name, giving a name to a nameless being or item, and/or manipulating factors of the target by changing their name as per a standard, or reverse, Reinforcement effect.
-Duration is permanent until reversed by the user, or by a Godlike or cosmic level entity of equal or superior power to Sakura's
A+ Rank Presence Concealment: 9
-As Invisiblity
-Attacking or using any offensive powers stops this effect as soon as the attack is launched
Blood Drain: 6
-As Improved Energy Drain
-Must bite or drink blood from open wound to drain
C Rank Self-Modification: 5
(Int.bonus)
-As Limited Metamorphosis; May only alter part of the body at once (one arm, leg, the head, torso, back, lower abdomen)
-Merge flesh with another's (As Copy AAM, limited to powers granted by a given part of another being's body being merged with one's own. Count as one modification; read below.)
-May perform up to AN modifications at once
Bounded Field: 9
(Int.bonus)
-Efficient
-User pays for Effect and Area; she will create an invisible 'field' which will keep individuals from entering or leaving it except for the individuals the caster allows to move so. Stones of effect function as Difficulty/Resistance to pass through, as well as Duration in minutes (so 2 panels for each stone of effect), while the area is simply the size of the field.
-Most often used to keep innocent humans from entering deadly battles between masters and servants, but has other uses.
-Blood Fort Andromeda: This deadly Bounded Field acts akin to a regular Field, but the user stones of Effect also count as an Energy Drain VS Durability for all victims trapped inside. If a victim loses more Energy via this than three times their Max Energy, they will die if they are mortals.
Spiritual Meditation: 7
-As Magical Healing; requires 1 panel of prep time before using, as a calm meditation
-May heal up to 2x AN white stones of Health per day
-As an Attack VS Durability, can steal a Master's Command Spells right from their body to keep them for herself
A Rank Gift of Forgetfulness: 8
(Int.bonus)
-As the Telepathic option 'Edit memories', only to remove such memories as needed
Ionioi Hetairoi: 12
(Int.bonus)
-Not unlike Unlimited Blade Works, the user creates a Reality Marble, a world within the world, inside which the vast armies of the king Iskandar will appear, and charge and fight with the user for the glory of their king. Each soldier is essentially a lesser Heroic Spirit who fought alongside Iskandar dduring his life, and will fight by the side of the user, heeding her call just as well as the King's.
-Reality Marble: As an Area effect of an Atk VS Durability + Magical Defense against all within the Area; resisting means the targets are left outside the Reality Marble and can't either affect or be affected by those inside it. The world inside the Marble is a vast, seemingly endless desert under a clear sky with a moderate wind... and as far as the eye can see, an army of thousands rises to obey their king... or the user of this Phantasm.
-Army Arisen: Once inside the Reality Marble, the user can spend stones as per Summoning to call forth up to Ionioi Hetairoi + Intelligence heroic servants at once, with their capabilities determined as per the normal summoning rules but paying only for the most expensive. Additionally, one thousand 'normal' soldiers will rise alongside these heroes, by numbers of one thousand/stone played. All summoned warriors are fully loyal to the user, and will fight alongside her gladly. If defeated, they will die temporarily, and return at the next casting.
-One of the possible 'heroes' to be summoned is the charger horse known as 'Bucephalus', Iskandar's own legendary mount and a powerful ally in its own right. Summoning it requires only the user to pay for the 6 stones of Durability it has, due to its familiarity with this Phantasm.
-Summoned Servants and soldiers called forth by this power cannot leave the Reality Marble except for a single one (read below)
-Even without activating the Reality Marble, the user can call forth a single hero without activating this power. The user generally uses this effect to call forth Bucephalus as her mount when needed.
Unlimited Blade Works: 13
(Int.bonus)
-Super-Efficient (Only within the Reality Marble itself, otherwise not.)
-May Combine with Close/Ranged Combat up to AN, only with Weapons/Noble Phantasms/Projections, by reciting a line from the incantation (see below) per 3 stones played so.
-Incantation: To fully activate, the user must recite a specific incantation. It can be interrupted at any time and finished later (though not further than AN minutes later; one cannot recite most of it and keep a few words at the end to cast it near instantly). Sakura's incantation differs from Archer and Shirou, but it has roughly the same structure: "I am the bone of my sword. Steel is my body and fire is my blood. I have created over a thousand blades... Unaware of Love, Unknown to Peace... Have withstood pain to become a weapon... My path lies before me. So as I pray, unlimited blade works."
-Reality Marble: As an Area effect of an Atk VS Durability + Magical Defense against all within the Area; resisting means the targets are left outside the Reality Marble and can't either affect or be affected by those inside it. The Reality Marble will create a 'world within a world', of an Area of up to AN, within which the following effects all become active/usable (see below). The world within the Reality Marble itself is a rugged terrain of a ravaged dry land with a reddish sky with dark clouds brewing in the distance. Countless of weapons can be seen all across the landscape.
- Instant Analysis (The Structure Analysis step of Projection - Tracing is overcome within a Reality Marble, happening instantly with mere sight.)
- Complete Trace (As all weapons the user has copied exist within the Reality Marble, gathering them in large numbers in an instant is easy, allowing the user to make as many copies as her Projection - Tracing + Intelligence, at once, paying only for the most expensive in stones. Additionally, each stone played now grant 15 stones rather than the normal 10.
- Continuous Fire (Within the Reality Marble, the Projection - Tracing user can project a near constant onslaught of weapons, as a massive Telekinesis effect at stones played, but applying to up to AN+Intelligence objects at once at full force for each weapon. For example, if spending 10 stones in this action to attack with five +2 Swords, the user could make five 12 stones attacks VS different targets, or the same. It is essentially a Telekinesis at AN (Int.bonus, One Weapon Modifier per different attack), Range 6, which applies to up to AN+Intelligence objects at once, Only works on Traced weapons.
-NOTE: Regardless of how many weapons Sakura gets out to fight, she cannot benefit from the defense of more than one of them, although nothing stops her from both attacking and defending. On the other hand, she can also protect others within the area with a single weapon if she so wish. - Superior Speed (The user's Initiative while within the Reality Marble is increased by +3.)
- Instant Tracing (Using Projection - Tracing within a Reality Marble does not necessitate an action to use, as all the weapons are considered 'within reach' within the Reality Marble.
The Third Magic: 10
(Int.bonus)
-This powerful Magic allows its user to essentially becomes immortal, and to resurrect others, by getting the soul of a deceased person, and insert it into a container or new body. The Magic will then re-shape the new body to be as close to the original as possible, making it similar to the original shape, capable of bleeding, needing food, air and water, etc.
-To draw a soul and transfer it into a container or body, the soul either has to be willing (the user must still spend 1 stone), or the user has to beat the target's Intelligence+Magical Defense.
-Create Body (This action can be used to create a replica of the deceased body to allow for a resurrection. Stones spent in it function as explained below.)
-Resurrected bodies will be resurrected with -1 in every applicable A/A/M if the body is too different or inappropriate for the user, unless the body is a nearly perfect replica (to create a perfect replica, whatever action used has to be approved by the GM and beat the target's Intelligence + Durability)... in which case the user still has to temporarily sacrifice 2 Health stones which will take a full day to heal regardless of the methods available to heal otherwise.
-Even the user, when killed, will manifest as a Spirit form, not unlike an Astral Projection, which regenerates Energy at half her usual rate, and can use any Mental and Magical actions at -2, except for this action, which is used at full AN. No Physical or Energy actions can be used, however. This allows the user to transfer their own soul into a new body, thus making them essentially unkillable for good.
C Rank Warrior's Madness: 5
-Each stone played adds +1 to Anathema's Strength, Toughness and Durability
-Stones played remain in this action until the bonuses are dropped
-Sakura suffers from a Psychological (-3; blind rage) and Antisocial Tendencies (-3; severe violence) challenges for the Duration, and three panels afterwards
Flight/Shunpo: 8
A-Rank Item Construction: 10
(Int.bonus)
-Allows user to create magical items with effects based upon Asgardian Sorcery. Duration can be permanent, subject to spending stones on Sakura's part, or be instant, depending on the effect.
-May even make potions that grant the drinker immortality.
-One of Caster's (Medea) abilities
Executor: 6
(Agl.bonus)
-As Black Ops
-Stealth
-Search room/area
-Escape artist
-Surveillance
-Interrogation
-Gather information
Technology/Inventing: 9
(Int.bonus)
Riding: 9 / 7
-Instinctive ability to ride/drive/pilot any vehicle or mount, including Phantasmal Beasts or Divine Beast-ranks. May only use the number after the slash if she can't really 'mount' the vehicle, like a horse or a motorcycle, as opposed to a car or a boat.
-Horse
-Bicycle
-Motorcycle
-Light vehicles
-Vimana
-The Ship of Light
-Ride-by Attack
-Dangerous stunts
-Driving into battle
General Knowledge: 8
(Int.bonus)
-Efficient
-Academics
-The Holy Grail War
-History and Geography
-Theology/Occult Lore
-The Church/The Mage's Association
-Myths and Legends
-Noble Phantasms
-Knowledge of Merged Selves
Housekeeping: 5
(Agl.bonus)
-Efficient
-Cleaning
-Cooking
-Sewing
-Repairs/maintenance
-Budgeting
Perform: 9
(Agl.bonus)
-Singing
-Dancing
-Calligraphy
-Characters
-Drawing
-Painting
-Realistic drawings
-Ichimonji
-Name Writing
Massaging: 4
(Agl.bonus)
-Relaxing muscles
-Calm and relaxation
-Pressure points
-Pleasure/comfort
A+ Charisma: 7
-As Pheromones; Action as modifier
-Deal no actual damage nor distraction
-Area Atk of Area 4; will affect people interacting with/being interacted with by Sakura (at GM's discretion, may also affect people looking directly at her despite them being out of range) VS Durability or Intelligence (target's choice) to inspire: positive reactions at the very least, a desire for approval, a will to serve, lust or love towards Sakura.
-At GM's discretion, effects may be permanent if Sakura's action beats the target's defense by at least 3 red stones.
-Strong emotions/ psychological characteristics, such as pride, selfishness, madness, etc, may actually serve as Defense against this power, making the target less likely to fall victim to Sakura's charisma. In those cases, the malus of the Challenge in question serves as additional defense stones (i.e: a -3 Insanity challenge will provide +3 defense against her Charisma, as the target is so insane it might not even realize the Charisma is supposed to affect them). On the other hand, challenges making one more subject to her charisma (i.e: Lecherous, Submissive, Weak-willed, etc) will actually work against their owner in the same way.)
Eye of the Mind: 8
-As Clairvoyance
-May only see either in faraway distance, or in the future
Concentration: 3
(Int.bonus)
Iron Will: 5
-Iron Fist
-Heal Self
-Leadership
Psychiatry: 5
(Int.bonus)
-Efficient
-Compassion
-Mindgames
-Inspire Despair
-Manipulate others
-Sense weaknesses
Social Skills: 7
-Kind and Sweet
-Shy and Quiet
-Mild-Mannered
-Etiquette
-Charm
-Heroic Spirits' Traits
-Magus/Guardian Servant
MODIFIERS
Immortality
-Gained as an Hybrid Heroic Spirit and through her Divinity power via Gilgamesh and Herakles
Self-Contained Lifeform
Acute Senses +8
-Can see and hear across the planet if focusing
Power Level 7
-Power Level Regeneration
-Tireless
Magic Circuits/Crest Worms +6/+9
-Functions as both Energy Battery and Deep Reserves; the first via Magic Circuits, the second via Sakura's Crest Worms; a much more powerful source, but with which has various Drawbacks; see Challenges
-Number before slash is meant to represent the still incredible power available through other means such as Illyasviel's unlimited Mana and Prana from her full body Magic Circuits, which Sakura now shares; while number after slash represents the use of her Crest Worms' energies.
-The Matou's family unique form of Magic Crest used to power Sakura's body's Magecraft is an untold number of Crest Worms, supernatural parasites feeding off Prana and its user lifespan. Normally, this would be a problem for Sakura, but since she absorbed the souls, Prana, lifeforce and lifespan of many Heroic Servants and a few Masters, she has more than enough to keep her Crest Worms well-fed and satisfied, leading them to form more of a symbiotic form of existence with her. Which is just as fine, seeing how nearly every single part of her body is host to at least a fairly large number of them, turning her entire body into a huge Magical Circuit of untold potential.
Energy Battery 2
Deep Reserves +3
B-Rank Mad Enhancement
-This power, the typical effect of Berserker-class Servants, grants the user a large boost in physical might, but heavily reduces mental capabilities and reason while in use. This Specific enhancement is of the same power as Berserker (Herakles), but as Sakura is a superior Heroic Spirit/Human (Magus) hybrid, she is able to turn it on and off at will.
-Under its influence, she gains +2 to all Physical Abilities, but lowers her Intelligence to 1. She gains +2 to all Physical/Energy Attacks through a 'Madness' modifier, yet loses an equal -2 to all Mental and Magical actions from the same 'Madness'. Finally, under this effect, she is considered as though having the two following challenges: "Insanity (-3; acts bestially and as though incapable of cognitive, rational thought, growling, grunting and roaring instead of regular speech)" and "Antisocial disorder (-2; severe violence. Under Mad Enhancement, Sakura becomes impatient, violent and enjoys destruction and battle.)"
Spellcaster +3
-Adds to Magecraft; only to fight and kill lone Magi, either through direct conflict, stealth or assassination
-Obtained via Kiritsugu's soul
Golden Rule +4
-Adds to Gate of Babylon (See Wealth)
Living Weapon +3
-Adds to all uses of Combat
Enhanced Healing Factor
-Regrow organs/limbs
Reflexive Dodge +6
Toughness +15
-No AP
-No 2x damage
Wind/Air Defense +7
Mental Invulnerability
Magical Defense +9
-Lowered to +6 VS Dragon-slaying sorceries, or divine-level power magics
-Such a powerful resistance, in fact, that she could even resist Command Spells from a Master, although doing so is harmful and difficult (granting her a cumulative -1 to all actions per panel resisting, up to -3, until she can rest her mind for at least an hour per -1)
Fangs +2
-As a Vampire's
-Retractable
Immunities
-Direct harm from Magecraft/Thaumaturgy, Diseases, Poisons, Corrosives, Fire, Electricity, Heat, Cold
Blessing of the Lady
-Artoria was blessed by the Lady of the Lake, allowing her to walk or run on water as though on solid ground effortlessly.
Enhanced Vision 5
-Fast sight, Telescopic Vision, See Auras and Magical forces, See into other dimensions, Sense Killing Intent, Sense Magic Circuits and Potential
Prescience
Defy Physics
-May run on vertical surfaces, kick on walls to gain momentum to jump higher, balance onto a thin tree branch, etc.
Dimensional Travel
-Oken (Sakura has the Oken imparted in her bones, allowing her to travel into and out of the Soul King Palace, and to grant permission to others by willing it.
Name Curse
-If one who is unworthy speaks Sakura's name, they will lose their voice. Luckily, Sakura is also able to lift that curse. What qualifies as 'Unworthy' depends on the GM, but likely has to do with the evil, corrupted and the cowardly.
Magus Replenishing Technique
-As she is both a Magus and a Heroic Servant due to her unique nature, Sakura can both be the subject of and benefit a Servant or Master from using the Magus Replenishment Technique... also known as Sexual intercourse. Doing so will grant all those sharing this modifier 1w of Health, replenish Energy to the max and remove any negative sitmods for fatigue.
Translation, Normal
-Any Human language into another
Independent Action: Rank A+
-Unlike basically all other Heroic Servants, Sakura is permanently manifested due to her being still part human, years ago, allowing her to exist in the physical world and use her Noble Phantasms and other powers by herself and without the need for a Master, indefinitely.
Divided Existence
-The unique Phantasm of Assassin (Hassan-i Sabbah), this power allows the user to divide herself into up to 80 different selves at once, essentially working as Duplicate Self, with various differences, as noted below.
-Divided Selves' Abilities are all lowered by 2, up to a minimum of 1, although they can be lower than the -2 reduction if it suits the desired result better for the original user. The original user's natural, social and non-power mental actions and modifiers are all retained by the duplicates, but they will only have powers if the original user allows them to 'borrow it', which means the original user cannot use said power during the time the Divided self is away/alive. If it is killed or returns, she immediately regains the power.
-The Divided selves' personality can be similar or drastically different as needed. Divided Selves always gain a Challenge of any type of the original's choosing that can make them similar or very different.
-Finally, the original may diminish any normal skill of the Divided self, in order to grant them another normal skill of the same cost as that which was lowered/removed, even if the original user does not has it, as long as it is not supernatural or power-like in nature, making for divided selves very versatile allies.
-If a Divided Self is killed, all others like it suffer -1 to all actions for 24 hours, while the original suffers -2 due to the mental shock.
Zabaniya: Delusional Heartbeat
-When activated, the arm of the user transforms into a creepy, eerie crimson misshapen arm.
-The arm acts as a +2, 2x damage claw modifier for Close Combat or Ranged Combat, being usable as a whip of 20' of range.
-Delusional Heartbeat (AN 7 Attack VS Durability, Magical Defense or Good Luck (whichever is higher) to manifest a fake copy of the victim's heart in the crimson, clawed hand of the arm, allowing its user to crush it, causing an Attack VS Durability of as many stones that will kill if any red stone gets through.)
-Range 5
-No Normal Defense (This devastating power ignores all Armor, cover, toughness and other such defenses as do other Attacks VS Abilities, with the only defenses being a strong magical defense, formidable luck or being either an evil spirit or already under the effects of another curse; or being outside the range of the attack.)
-Manifested from Rider's right arm, transforming it into a misshapen, elongated, unnaturally jointed crimson arm with a clawed hand when in use.
Black Grail Potential
-Sakura's grandfather, Zouken Matou, has implanted fragments of the inorganic substance of the Holy Grail within each of Sakura's Crest Worms, rendering her potentially capable of serving as a lesser Grail, and absorb the souls of Heroic Spirits, either to serve as a container for them or to drain their powers into herself, and to become the incomplete Holy Grail recipient should her dark nature, pain and sadness ever explode and reach out into the surface of her body, mind and soul. If that was to happen, she would become Dark Sakura, her powers would increase dramatically and she would become the biggest threat the world ever had and ever will have to face.
-In and of itself, this modifier does nothing, merely serving as a reminder that Sakura's body holds that potential for darkness and destruction.
God Hand
-The near immortality granted by the powers of Berserker (Herakles), this power functions as Reconstitute Self, Instantly, and allows Sakura to return to life 11 times, for a total of 12 lives, should she die.
-Due to holding the powers of Illyasviel as well, Sakura is actually able to restore one of her lost lives every twelve hours, so she must be killed twelve times in short succession to be truly killed... and even then, she can still use her Third Magic to go into Astral form and attempt to resurrect herself back to full power.
-If she is killed, and additional attacks manage to rob her of her base Durability in Health before she rises, she may actually lose more than one life at once (one additional life for each 8w lost before rising back.)
Reconstitute Self, Special
-Can reconstitute herself entirely in an instant if a person says her full name, thus allowing her to take energy from that person to re-form herself. She can even communicate mentally with such possible speakers despite being dead, in order to request their help on the matter.
Wealth: 10+
-Golden Rule, Rank A (This modifier represents its user's natural capability to attract wealth, find treasures and gather wealth. Aside from making it easy for the user to acquire Wealth in little time, a fact the GM might want to keep in mind, it provides a modifier of 1/3 this modifier's AN, rounded up (+4 in this case) to uses of Gate of Babylon, as its power depends upon the Wealth of the user. At Rank A, Sakura is at a level where 'money troubles will be unknown', making her easily become ginormously rich.)
-Gains $10,000,000,000 per issue/month
-Currently has $280,000,000,000
-Updated on 2017-12-11
CHALLENGES
-Aura (-2; while it can only be noticed by supernatural senses, magic/magecraft users or Heroic Spirits, Sakura has a noticeable aura of supernatural energy depicting her as an extremely powerful Magus, AND a Heroic Servant Spirit of the unique 'Guardian' class, a class superior to all others - since it basically holds the powers of all - and destined to safeguard the world against evil and darkness. Mixed in are the aura of a powerful Enforcer and Executor of the Church thanks to Kirei Kotomine's powers, and the divine essence of various of the God-like servants such as Gilgamesh and Herakles. Her resulting aura is troubling at best, and is seen as somewhat of an abomination in the eyes of the Church, although they can't really do much about it at this point.)
-Psychological (-3; emotionally scarred and fragile. Sakura has suffered greatly at the hands of her foster family, and ever since had trouble standing up for herself, fighting back from personal attacks, and building a decent self-esteem. She is still very shy, despite the additional confidence she gained when she received the powers and abilities of several Heroes and masters.)
-Psychological (-2; selfless and hard-working. Partly due to her difficult past, but also thanks to her gentle nature, Sakura rarely thinks of what she herself wants, and rather tries to make everyone else happy, which in turn makes her happy. She often takes much more than her share of work, even helping out when they're absolutely no reason she should, just because she's that kind.)
-Psychological (-2; while Sakura is still fully in charge of her decisions, actions and thoughts, she has absorbed the souls and essence of various heroic spirits, granting her not only their powers, but parts of their personality. Sometimes, due to excitement, adrenaline or just a given situation, she might take on parts of her absorbed souls' personalities or traits for a while. While it is not a multiple personality disorder, it still makes her fairly unusual in the psychological sense.)
-Psychological (-3; uncontrollable lust. Mostly due to the Crest Worms in her body, whose activation is based on the girl's natural lust, Sakura's use of her Magecraft and other magics only serves to makes her fall more and more victim to unnatural levels of desire and craving. Worse still, when active, her Crest Worm actually produce a natural aphrodisiac which only makes her lust stronger.)
-Chronic condition (-1; the Crest Worms in Sakura's body cause her frequent pains and physical suffering, but she is mostly used to them. In general, it merely makes her a bit weaker and frail appearance, with a pale skin tone. However, once in a while, she will gets headaches, muscular pains, or unusual fatigue for no apparent reason - although the girl is painfully aware of why.)
-C.T.S.U.F.U (-3; for all her own problems, Sakura is only too willing to help others who are unable to defend themselves or are simply in need of help. In a way, she sees it as her purpose in life.)
-Haunted past (-4; Sakura was essentially tortured by her foster family for much of her younger life. Her body was implanted by Crest Worms as a special experiment to make her but a tool for casting Magecraft, she was treated mostly like a slave and essentially was loved only by her foster uncle, Kariya Matou out of the whole family. When her older, foster brother Shinji was ruled out as a proper master to participate in the next Holy Grail War, his family favoring Sakura instead, he grew jealous of her and started mistreating her as well, eventually moving on to rape her repeatedly for months to come, ending when she was forced to kill him to escape, an action which deeply troubled her despite how much she had come to hate Shinji. Sakura DIDN'T have an easy life.)
-Scared of opposite sex (-1; due to Shinji and various other male authority figures in her life, Sakura is uncomfortable around men and often fears any sort of too-close-for-comfort contact with them, a notable exception being her former love interest Shirou Emiya.)
-Hatred/prejudice (-2; against bullies, abusive authority figures and anyone who would overuse their power to crush others for no other reason than because they can.)
-Watched (-2; while neither organization truly has the means to seriously face her in battle with any chance of victory now, the Mage's Association and the Church are both watching her from afar, fearing her power and the possibility of her corruption should the fragile balance between her mind, power and the very difficult life she found herself victim of break down.)
-Minority (-1; mostly a lesbian, although she would make an exception for Shirou Emiya if he was so inclined. Sakura may be fairly young still and rather shy, but due to the influence of the Crest Worms in her body, she is remarkably open-minded about sex in general.)
-Love (-2; towards Lucy Heartfilia, her interdimensional companion, whose kindness, bravery, honor and values inspired Sakura to overcome her own limitations. Sakura is unsure if Lucy returns those feelings, yet.)
-Secret (-1; the aforementioned open-mindedness about sex and her unnatural lust caused by the Crest Worms make her feel ashamed of herself most of the time, so she tries to not let either of them show.)
-Ticklish (-1; minor. Sakura is somewhat more ticklish than most people, one of the few ways to easily draw a laugh from her.)
EQUIPMENT
-Clothes: Dark purple sweater and white shin-length skirt with 4 inches pumps matching her sweater.
-Avalon, the Everdistant Utopia (Not quite a Noble Phantasm as much as the actual, real deal Saber had when she was an actual human, Avalon is Excalibur's fabled scabbard, and grants its owner exceptional healing powers. When carried, it works as Enhanced Healing Factor, Regrow Limbs, and Reconstitute Self (As long as the Brain isn't destroyed). Alternately, it can be actively used by the sheath's true recognized owner - normally Artoria herself - by spending one action per panel, to bring its wielder in the realm of Fairies, shielding the wielder from any harm, physical, magical or otherwise, while still being able to travel, observe, and communicate with others. It functions as a Phase Shift, maintained as long as the action is spent, during which the wielder, while still visible and present, cannot be harmed by any known force in the world... barring any GM's call's exception.)
-Black Keys (These +2, Limited AP weapons can hurt spirits, demons and vampires and prevent their unholy ability to recover quickly from damage, denying them their Healing Factors for Black Keys-based wounds. Up to four can be wielded in Sakura's hands at once, increasing the weapon modifier by 1 for each doubling, yet still counting for a single Wpn.modifier per hand. Moreover, she can use Command Spells to power them up, increasing their size and power, adding another +2 to the Weapon Modifier, and 2x damage to their attacks. Sakura would normally carries only the handles and create the blades with spiritual energy, but she can pull them out of the Gate of Babylon or project them infinitely.)
-Lesser Potara Earrings (Those two earrings, when worn on two different people's ears, one on the left, the other on the right, will cause them to fuse together as though they used a Fusion (see Dionon's Dragon Ball rules) at AN 5, but with semi-permanent results. The transformation lasts until one of the earrings is removed either willingly or by force. The Potara are indestructible. Sakura has one, Lucy has the other.)
-Command Spells (Implanted onto Sakura's body, though usually invisible to the naked eye, are a near infinite number of Command Spells, making her not only a potential perfect Heroic Servant, but also the perfect Master. These Command Spells were acquired along Illyasviel's other abilities. Command spells have the following characteristics:
- Command Servant (May be used as a 10 stones Atk VS Durability or Intelligence, Attacker's choice, which if successful, forces a Heroic Servant under one's control to obey a given order to the best of their capabilities. If they fail, they are forced to obey entirely, but even if they succeed, while they can disobey, they will take a -1 to -3 sit.mod to any action performed in opposition to the order, depending on the severity of the order, the power of the master, the directness of the order, and the power of the servant.)
- -Can act as Teleportation 10, as Magical Healing 9, and as Iron Will 5 (Combine with Servant's actions instead of own)
- GM can decide if other options are possible
- Unlimited Range to use
- Once 'equipped', Command Spells usually appear as a 'tattoo' on the person's right hand (though not always there); in Sakura's case, they are invisible unless thayu want her to appear, in which case they appear as lines of light patterned all over her body.
- Requires user to speak the command aloud
- Self-Enhancement (Sakura can use Command Spells to power herself up greatly (+2 to all Physical Abilities, +1 to Reflexive Dodge and Toughness)
- Imbued Black Keys (Sakura can use Command Spells to enhance the destructive power of her Black Keys; see the Black Keys description.)
- Spell Enhancement (Sakura can also use Command Spells to power up her own spells, granting any Magical Action she uses a +2 whenever doing so.)
- Cutting off/destroying the body part holding the Command Spells will interrupt it from being cast
- The Holy Grail War automatically grants 3 Command Spells to each Master
- Losing all Command Spells automatically disqualifies a Master from the War
______________________________________________________________
STORY: Sakura Matou is the sister of Rin Tohsaka, and was technically born with a strong potential for magic. However, as fate turned out, she was adopted in the Matou family when she was but a young child, and this event would change her life forever. The Matou family basically treated her like hardly anything more than a slave, and a tool for experiments. They tortured her for years as a twisted form of training and implanted her body with the family's unique Magic Crest: Crest Worms, parasitic creatures feeding off the user's prana and lifeforce in exchange for granting them the use of Thaumaturgy... but implanted so much that she wasn't even able to use magic and simply ended up in pain and weaker.
All this was made in part to make her a source of Prana and life energy for her mad grandfather, and to become a suitable Master for the next coming Holy Grail War, despite her weakness, for the Crest Worms, while they weakened her severely, still made her a Magus, unlike her older brother Shinji who had absolutely no skill as a Magus. This remained a secret in the family for years, and Sakura suffered in silence, resigned to her fate. The only member of her foster family who loved her, her uncle, died following events of the last Holy Grail War, leaving her alone to face her difficult life.
Eventually, Sakura grew up and went to school like any normal teenage girl, and met and fell in love with classmate Shirou Emiya. Of course, by that time, the girl had grown extremely shy and had low self-esteem, making her unable to reveal her feelings to him other than hanging around with him and helping him with housekeeping, something she excelled at and rather enjoyed. Unfortunately for her, it was also around that time that her older brother Shinji found out that she was supposed to be the Master who would participate in the Holy Grail War, and not him. This infuriated him, and he started hating her, and mistreating her... eventually leading to him raping her for months. The horror only stopped when she finally accidentally killed him, almost succumbing to an unknown darkness within her, but managing to retain her sanity somehow.
In the end, she did participate to the Holy Grail War alongside her Heroic Servant, Rider... and surprisingly, she won. Using her keen intellect and the help of her friends, as well as good tactical logic to maximize the efficiency of her servant, Sakura came out on top, and her friends Shirou and Rin both survived the war as well. Happy, Sakura reached for the Holy Grail...
...but the Holy Grail had been corrupted during the previous War. Its contact would have corrupted her to the core due to the Lesser Grail's fragments implanted in her body unbeknownst to her, by her grandfather, and would have made her the most dangerous, terrible threat to the world. Sensing this, what little good remained within the Graal decided to act before it was too late. Instead of granting her wish (which would have been corrupted anyway), it infused her with the spirits and powers of all the Seven Masters and Seven Servants of both the 4th and 5th Holy Grail War, instantly making her become an unheard of, superior class of Heroic Servant, the Guardian Class, a Class superior to all as it held the powers of each, while still being human, making her a divine hybrid. The Graal begged for her to destroy it to save the world, and to protect the world for it afterwards. Grabbing the Noble Phantasm Excalibur out of thin air, Sakura complied... and destroyed the Holy Grail, ending the War.
With the physical might of Berserker and Saber classes, the Agility of Archer and Lancer classes, the speed of the Rider Class and the durability of the powerful Servant Herakles, two different Reality Marbles, three types of Mystic Eyes, more Noble Phantasms than she cares to count, the occult power of the Caster princess Medea, and the infinite riches of Babylon at her disposal, not mentioning the access to Illyasviel's perfected Third Magic thanks to Caster's occult lore, Sakura has become the most powerful Magus AND Heroic Servant who ever lived in her world. She is still plagued by her terrible past, but her power is nothing short of God-like and makes her a major player in the coming fate and her destiny. As the Grail made it so, her duty is to guard and protect the world against evil, and she fully intends to do it.
And hopefully, keep the sleeping corruption within her body from ever awakening... in the world's sake.