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Post by Manah on Oct 30, 2014 0:02:19 GMT -5
For clarity's sake and to not fill Jessie's CAD thread with dozens of entries for a single power, this here thread will contain the data about the contents of the Gate of Babylon, as related to Jessie's Action of the same name on her CAD. It will contain all the details about the Gate's contents in general, and as I write them up, the Noble Phantasm Prototypes contained within. Also added here will be newly acquired Noble Phantasms from other Universes acquired by Jessie: those will be marked with "*" on the sides of the Item's title to identify them as such.
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Post by Manah on Oct 30, 2014 0:03:05 GMT -5
The Gate of Babylon's Contents The King of Heroes' Treasure Vault "I collected all the treasures of the Earth..." -Gilgamesh, King of Heroes -Immeasurable Wealth (In the form of countless jewels, gemstones, art pieces, statues, ornaments, paintings, sculptures, rare documents, invaluable pieces of various types, precious and rare metals and other materials, coins, trading materials and money from countless countries, cultures and regions, etc. All in near-infinite amounts.) -Objects, items and tools (As the desires and wishes of humanity back in his time were basically the same as today, and since it was a time when technology, still bolstered by magical energy by then, the Gate holds basically an ancient, technomagic or simply masterfully crafted version of basically anything that could be found today, in pristine condition and of the finest quality, from the most minor of dinner plates to the most incredibly complex device, all of which capable of reproducing or even exceeding an equivalent object's capabilities in modern times, although they may look like fantasy/legendary/strange versions of the same, or even different items. Regardless of their appearance, though, any such tools and items will provide an additional +1 to +3 to appropriate actions due to their masterful crafstmanship and technomagic enhancements.) -Vehicles and transportation (Just like Objects, items and tools, Gilgamesh's Vault holds originals of many vehicle concepts from across the ages and from various cultures, which the same unusual forms of technology made possible. This includes, among other things, car-like vehicles, motorcycles, submarines, airplanes... Those vehicles are, again, often more effective and well-designed than even the most modern of machines, proving stronger, faster, more maneuverable, etc. Some are armed, others aren't, and the user of the Gate can easily customize them with weapons from the Vault. Note that although the vehicles from the Gate are usually better in most aspects, they are also more difficult to drive/pilot... but the wielder of the Gate of Babylon can manipulate/drive/pilot using her Gate of Babylon action for any vehicle coming from the Gate. Altering a vehicle's base statistics as mentioned above costs as follows: More seats for passengers: +2 stone per passenger (for each doubling of passengers, add 1 to Weight), As single Driver/Pilot as opposed to more: +10w, -1 to Difficulty to Operate: +3w (up to half the original value, rounded up), -1 to Resistance to Operate: +2w (up to half the original value, rounded up), +1 to Defense Modifier: +3w (up to double the original value), +1 to Vehicle Damage: +1w (up to ten times the original value), +1 to Maneuver Modifier: +4w (up to double the original value), +1 to Speed: +4w (up to one and a half times the original value, rounded up), -1 to Weight: +6w (up to one half weight, rounded up). Adding any weapon, system or Device will cost stones accordingly as to creating items and weapons normally, paid through the Gate of Babylon.) -Clothes/Armors/Accessories (High-quality clothes and armors of many different eras and cultures can be generated through use of the Gate, all of which can be adapted near instantly to any person in sight to the user. Almost any type can be used or pulled out from the Gate, although all of them are of noble-like and exceptional quality, from the most insignificant linen shirt or swimsuit to the most elaborate and royal outfit, or the toughest conqueror's armor. However, no matter how well-crafted and what materials are used, no 'normal' armor can exceed +4 Defense, No 2x damage in defense (sometimes with other mundane additions, such as enhanced goggles, or heat/cold resistant materials). Otherwise, it is Noble Phantasm material, see below.) -Infinite Arsenal (Aside from the Prototypes of the Noble Phantasms (read below), the user has access, again, to a multitude of 'normal' weapons and offensive tools designed to cause minor to massive destruction on various scales. While those weapons, again, are superior to most modern versions and are still fairly deadly on their own without anything else helping, they are still technically normal and follow the regular rules and restrictions. On the other hands, they are still of a mighty fine craftsmanship, and both look and work very well. Those weapons range from small throwing daggers to rocket launchers and incredibly large swords, including firearms, countless melee weapons, explosives, archaic weapons, semi-technological wonders, etc. An high-quality dagger, for example, could be a +2 weapon despite its small size. A technomagic minigun could be, for example, a +6, 2x damage, Automatically causes Collateral damage, Range 5 weapon. A high-quality staff might be a +3 weapon.) -The Origins of Human Wisdom (Aside from treasures, money, objects of all sorts, vehicles and technology, the Gate also holds all the origins of Human Wisdom and original bases for any intellectual properties that followed him or preceded his era, making board games and the famed Library of Alexandria mere copies. This also means that by searching and accessing the Vault for a given subject of lore, one can get their hands on information and texts regarding almost any subject, granting in-depth explanations, theories and discoveries on said subject, and granting the user a +3 bonus (with appropriate Specialty) on any actions such as General Knowledge or other lore-related actions, including magic, when using texts and data from the Gate in order to perform a given task or find out something about a specific matter.) -Command Spells (The Gate of Babylon holds an unknown number of Command Spells which are perfectly usable in an Holy Grail War, at least in the two digits numbers. Theoretically, if the user of the Gate somehow became a Master and acquired a Servant, he'd be able to power them up and order them around with almost no limitation. Command spells have the following characteristics, and cost 3 stones for each to be manifested via the Gate: - Command Servant (May be used as a 10 stones Atk VS Durability or Intelligence, Attacker's choice, which if successful, forces a Heroic Servant under one's control to obey a given order to the best of their capabilities. If they fail, they are forced to obey entirely, but even if they succeed, while they can disobey, they will take a -1 to -3 sit.mod to any action performed in opposition to the order, depending on the severity of the order, the power of the master, the directness of the order, and the power of the servant.)
- -Can act as Teleportation 10, as Magical Healing 9, and as Iron Will 5 (Combine with Servant's actions instead of own)
- GM can decide if other options are possible
- Unlimited Range to use
- Once 'equipped', Command Spells usually appear as a 'tattoo' on the person's right hand (though not always there)
- Requires user to speak the command aloud
- Cutting off/destroying the body part holding the Command Spells will interrupt it from being cast
- The Holy Grail War automatically grants 3 Command Spells to each Master
- Losing all Command Spells automatically disqualifies a Master from the War
-Vimana (The Gate of Babylon's best atmospheric means of transportation and fighter-like vehicle. Costs 10 stones in the Action to make it manifest itself. - Description: This Rank A, high-tech, advanced Indian Noble Phatasm is a golden and emerald ark, fueled by a solar crystal, rutilated quartz crystals, that burns mercury as fuel. It surpasses the laws of physics by traveling at the speed of thought, and it can easily outpace a modern jet if the pilot merely plays around. Its pilot's seat is actually a throne that can be withdrawn in emergency situations, and a control column, which isn't often used due to interference with the operation of the Gate of Babylon, is placed directly in front of it. Normally isn't made for carrying passengers, but if necessary, can carry up to five with relative safety and comfort. The Vimana has an amazing potential and is far more powerful than it looks, equipped with incredibly advanced technologies and innovations described in the Vaimanika Shastra. It can be piloted either normally, or via the Gate of Babylon.
- Difficulty to Operate: 6
- Resistance to Operate: 5 (2 if using the Gate of Babylon)
- Defense Modifier: 12 (While not indestructible as its creators originally desired, the Vimana is fairly close to that objective, being exceptionally resilient to damage.
- Vehicle Damage: 100
- Maneuver Modifier: 8
- Flight Speed: 8; Can hover in place at no cost and effort
- Stealth: The Vimana can become invisible under its own power, hiding also the pilot and passengers, as per Invisibility 7 and Stealth Technology 7.
- Spying Technology: Can Detect/Hear enemy conversations within enemy locations/vehicles at AN 8, within a range of 10. By spending an action for it, the pilot can also take a picture of an enemy vehicle's interior via the Vimana's sensors, at AN 7.
- Detect Enemy Aircrafts: As Enhanced Vision 8 (Sense and Locate hostile aircrafts)
- Disable Enemy Pilot: This 'weapon' can be fired at an enemy aircraft with the user's Ranged Combat as a +3 Weapon, Attack VS the target's pilot's Mental Defense, Range 6. If successful, said pilot loses consciousness for 1 panel/stone of damage... often causing the target to crash and be destroyed.
- Weight: 4 (Like the Ship of Light, the Vimana is light for its size, and thus unbelievably maneuverable.)
- Notes: While the user of the Gate of Babylon can always use the Gate as usual for offensive purposes, the Vimana can be equipped with weapons just like any other vehicle called from the Gate. It was originally armed with powerful beam weapons, bacteriological weapons, and even Nuclear weapons, which have since been removed and kept in the Gate of Babylon and can be re-installed whenever needed. Force Field of 8 active defense stones. Can connect to the Ship of Light and become part of it, serving as the pilot's seat when used that way.
-The Ship of Light (This incredible EX Rank Noble Phantasm allows its user to travel to much faster-than-light speeds, rendered possible, according to Gilgamesh, due to having access to the Origins of Human Wisdom. The ship costs 18 stones to manifest, has the following capabilities: - Description: A magnificent, graceful ship with massive wings made of energy-based light constructs, which can fly hundreds of light years in mere moments. While massively fast and resilient, it is not especially maneuverable or made for battle as much as for transportation. The flying throne, Vimana, can connect to it and detach from it if the user wishes it. May only be piloted through use of the Gate of Babylon action, but may carry up to 50 passengers.
- Difficulty to Operate: 5
- Resistance to Operate: 3
- Defense Modifier: 10
- Vehicle Damage: 250
- Maneuver Modifier: 3
- Flight Speed: Up to 8 in a planet's Atmosphere, 23 in Space (Over 8000 times the Speed of Light)
- Weight: 8 (Considering its resilience, the Ship of Light is incredibly light for its size, because of the materials composing it and because most of its components are solidified light.)
- Notes: Energy Emitters (+8, 2x damage, AP, Range 8 Energy Weapons; Can fire in any direction), Force Field of 10 active defense stones, Grants Self-Contained Lifeform to pilot and all passengers when aboard. Vimana, the Ship of Light, can connect to it and become part of it, serving as the pilot's seat when used that way.)
-Returning Noble Phantasm (This power allows the user of the Gate to instantly return any objects from the Gate back to it at will, after the user is done with them. It also repairs the objects thus returned if they were damaged. That restoration of damaged items takes at least 24 hours.) -Prototypes of the Noble Phantasms (As the original hero upon whom all other legends are based somewhat, Gilgamesh owned the original, unaltered version of all the Noble Phantasms of the heroes that came afterwards, and the ones who killed them. It is said that the quality of those original Phantasms even make the 'actually renowned' ones look like fakes, and that when faced in battle by one of those Prototypes, the 'deteriorated', newer model will always lose. There are a few noted exception which are not present in the Gate, including Avalon, and Kavacha and Kundala... but aside from those few, it is believed that the Vault holds the Prototype of them all. The list of the known ones follows below... NOTE: Technically speaking, the Gate of Babylon holds all other Noble Phantasms in existence, except a very few. The ones noted below are simply those we have seen Gilgamesh himself use so far.) -Any and all Mystic Codes wielded by all Masters and Servants from the 4th and 5th Holy Grail Wars, including Kiritsugu Emiya's Thompson Contender and plenty of Origin Bullets. -Any and all guns, weapons, equipment and gear from the Metal Gear games, including a Headband providing unlimited ammo, a cloaking device system, and multiple cardboard boxes. Known Noble Phantasms Prototypes Seen in use (Will stat them up them in time):-All of Cloud's Swords, except for Buster Sword (Only Fusion Swords Done) -Argon Coin -Alondite (Fire Emblem) -Arondight -Banryu (Inuyasha, Done) -Bellerophon -Black Armor of Berserker (Done) -Black Sword (Ultima, but does not hold a demon and thus has no powers) -Breaker Gorgon -Caladbolg -Dáinsleif -Durandal -D-50C Loto (Gundam) -Ea (Done) -Ebony Blade (Done) -Enkidu -Excalibur (Done) -Gáe Bolg (Done) -Gae Buidhe -Gae Dearg -GNMA-Y0002V Gadelaza (Gundam) -GN-006GNHW/R Cherudim Gundam GNHW/R (Gundam) -GN-008GNHW/B Seravee Gundam GNHW/B (Gundam) -GN-011 Gundam Harute (Gundam) -Gram -GT-9600-D Gundam Leopard Destroy (Gundam) -Harpe -Houtengeki -Hrunting -Kanshou & Bakuya -Masamune (FF7, Done) -Merodach -Potion of Youth -Prelati's Spellbook -Quasar Sabers (All five of them) -Ragnell (Fire Emblem) -Rho Aias -Rule Breaker -Sha Nagba Imuru -Samehada (Naruto) -Soul Calibur (Done) -Soul Edge (Done) -Sword of Omen (Thundercats, Done) -Sword of Seals (Fire Emblem) -Transmorphers (Power Rangers Lost Galaxy) -Vajra -Via Expugnatio -Windshear (Skyrim) -XMF-P192P Proto-Chaos (Gundam) -xvb-fnc Fawn Farsia (Gundam) -Curtain of Night -Gilgamesh's Golden Armor (Done) -Invisible Sword (Like Invisible Air; Done) -Meat that multiplies in proportion to how much is eaten -Mirror Shields -Poison -Seasoning and Herbs -Prana-stealing, Armor phasing Scythe -Space-freezing Sword of Ice (Done) -King's Wine, said to be a 'drink of the Gods'
Unlimited Blade Works' Reality Marble's Contents Archer EMIYA's World of Swords
"I have created over a Thousand blades..." -Jessie, using her Unlimited Blade Works This section keeps track of all the Weapons, Noble Phantasms, Armors, Equipment and other items copied and stored in Jessie's Reality Marble of Unlimited Blade Works. -Everything held in the Gate of Babylon can be traced by Jessie, due to both powers' direct link to her very soul, mind and body.... with the exception of Ea, the Sword of Rapture, which can simply not be replicated even by Unlimited Blade Works. -N7 Armor (+2 defense, +2 Energy Defense; Can heal wielder's wounds by up to 3 Health per day by generating Medi-Gel. Increases user's Health by 1 when worn, and comes with a helmet providing Self-Contained Lifeform if necessary.) -Particle Rifle (A deadly, unlimited ammo, automatic Prothean particle rifle. Due to generating its own ammo, however, it can overheat if used for too long. Acts as a +3 weapon, 2x damage, Automatically causes collateral damage, Range 5, Disintegrates killed victims. Firing it for up to 5 panels without letting it cool down for 1 panel at some point will make it overheat and render it unusable for 2 panels.) -Graal Spike Thrower (A deadly 'shotgun' firing deadly flechettes meant to pierce hide and cause deep wound channels leading to massive blood loss. Acts as a +4, 2x damage, AP, Range 4 weapon which can be charged for 1 panel using one action in order to gain +2 to the attack on the following panel. Will deal 1w of damage the following panel due to heavy blood loss. Can fire 3 shots before reloading.) -Kishock Harpoon Gun (This powerful sniper rifle fires a harpoon-like spike that causes massive internal bleeding, and its miniaturized disruptors will also destroy synthetics. The rifle’s biggest drawback is that it must be reloaded after every shot, using up an action to do so, but aside from that, it is deadly. A +4, 2x damage, Range 6 weapon which will add +2 to its attack against synthetics. Will deal 1w of damage the following panel due to heavy blood loss.) -N7 Hurricane (A fully automatic SMG gun raining down bullets on targets for deadly effect. It works as a +2 weapon, 2x damage, Area attack, Range 3, Automatically causes collateral damage. It has a clip size of 40, but fires 10 bullets per panel.) -Arc Pistol (The Arc Pistol uses a nonvisible laser to ionize the air and create a path for a high-ampere electric shock, functioning as a semi-automatic weapon. For a more damaging blast, it can be charged up, which uses 3 rounds instead of 1, but do not require an action nor a panel. Acts as a +2, 2x damage, Range 4 weapon. Charging it uses up 3 rounds, but make its Wpn.modifier +3.) -The Sword of Omens (Done) -Archenemy (Fairy Tail) -Heaven's Wheel Armor & Swords (Fairy Tail) -Raiden's Chokuto (+4, Limited AP or Stun damage only) -Several Teigu from Akame ga Kill (One Cut Killer: Murasame, March of the Dead: Yatsufusa, Infinite Uses: Cross Tail, Carnage Incarnate: Grand Chariot, Thousand-Mile Flight: Mastema, Cutter of Creation: Extase, Double Bladed Axe: Belvaac, Glorious Hands of God: Perfector, Military Music Dream: Scream, Omnipotent Five Sights: Spectator, Water Dragon Possession: Black Marlin, Animal King: Lionelle, Demon Armor: Incursio, Phantasmagoria: Gaea Foundation, Roman Artillery: Pumpkin, Purgatory's Invitation: Rubicante)
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Post by Manah on Oct 30, 2014 0:07:17 GMT -5
Golden Armor of Gilgamesh The Armor of the King of Heroes Rank: A Cost: 3 stones to manifest (GoB), 5 stones (Pro), 3 stones (UBW) The Golden Armor of the King of Heroes grants its wielder exceptional protection against regular attacks, against magic and renders the wielder essentially immune to petrification attacks. It grants the wielder part of its former owner's divine power, increasing their physical abilities, and will power up the might of the Gate of Babylon itself, being directly tied to its power. It acts as follows, and costs 3 stones to manifest. +5, No AP, No 2x damage Armor; Grants +6 Magical Defense, and renders wielder Immune to Petrification. Adds +2 to all Physical Abilities, and +3 to offensive uses of the "Will of the King" ability from Gate of Babylon.)
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Post by Manah on Oct 30, 2014 0:07:48 GMT -5
Excalibur The Sword of Promised Victory Rank: A++ Cost: 7 stones (GoB), 14 stones (Pro), 9 stones (UBW) The Sacred Sword of the King of Knights, crystallization of the wishes and desires of Mankind and granted upon its wielder as the holiest of all Sacred Blades. This sword is one of the ultimate god-forged weapons, created by extensions of the Planet known as fairies before being passed on to its original wielder, Arturia Pendragon. Its power allows its user to perform the devastating, Divine-spirit rank attack of the same name, Excalibur, which has the potential to destroy evil to the very last atom. Used as a standard weapon, Excalibur is a devastating weapon in and of itself, acting as a +8, 2x damage, AP (Ignores 3 Toughness even when No AP), Indestructible close-range weapon. It can be wrapped in light and energy to add an Electrification 6 effect (Light Element) and have it capable of striking at a range of 10' due to the aura functioning as the blade itself. Used to unleash its powerful, 'ultimate killing technique' Excalibur, it works as follows: A Ranged Combat attack, it will use one and a half times the Wpn.modifier of the blade (i.e: +12) with all of its advantages, 2x damage, AP (Ignores 3 Toughness even when No AP), along with Normal and Stun damage, Area Effect (up to AN), and Inflicts 3x damage VS Evil/corrupted/dark creatures. Even if the wielder chooses not to make it an Area effect attack, it still will Automatically cause collateral damage. Finally, the attack can be Accumulated via the combat action used. However, upon using it, the wielder must wait 3 panels before using it again, and until then the sword is lowered to +4, 2x damage, Regular AP due to using up most of its power in the attack.
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Post by Manah on Oct 30, 2014 0:08:10 GMT -5
Gáe Bolg Spear of Cú Chulainn Rank: B Cost: 5 stones (GoB), 10 stones (Pro), 7 stones (UBW) This legendary spear is Cú Chulainn's main weapon, given to him according to the stories by Scathach for him to kill her, but it was already too late. Used instead in a fight against the hero's best friend and son in tragic battles, Cú Chulainn discovered its power to flawlessly pierce the heart of a foe and kill them with a near perfect level of success, much to his chagrin. It costs 5 stones to manifest. A deadly +7, AP, Ignores 2 Toughness even when No AP weapon, Can be thrown at Range of 5, Requires Str 5 and Close/Ranged Combat of 6 (Gate of Babylon can substitute when using it instead) or higher to use due to its large size and supernatural power. It is near indestructible (only a higher level Noble Phantasm, powerful artefacts, or semi-divine powers of various types are capable of destroying it), and will return to the thrower's hand after use. Additionally, it can be used for two special Attacks: - Barbed Spear that Pierces with Death: This Phantasm is a devastating attack that basically alters Fate in order to destroy an enemy by piercing their heart in one throw of the Spear. It works by inverting the cause and effect of "spear is thrown" and "spear pierces the heart" into the other way around, making it almost unavoidable and excessively deadly, ignoring most normal defenses. Functions as a Ranged Attack, +5 Wpn.modifier; Attack VS Durability, 2x damage, Attack can't be split between multiple opponents, Wounds cannot be fully healed (1w of damage remains for each wound caused by the Spear, no matter the healing skills used) until the user is dead or Gáe Bolg is destroyed. Only works on Living beings with a heart. Luck, divine protection, fate powers, auto-resurrection abilities and certain mystical shields may protect against it, as per GM's call. Some very potent healing powers/artefacts can counter Gáe Bolg's cursed wounds, such as Avalon (legendary scabbard of Excalibur), but even with it, healing the last stones of Health will require a great deal of time (in Avalon's case, for exemple, it'd take 12 hours of rest for Saber to heal 1w.)
- Soaring Spear that Strikes with Death: Gáe Bolg's ultimate technique, this Phantasm, unlike the previous one, is meant for the destruction of a large number of foes and the area they stand in, rather than the destruction of a single enemy. It uses Ranged Combat as base action, gets the full standard bonus of the spear, +7, AP, Ignores 2 Toughness even when No AP weapon, but it can be Accumulated (the Ranged Combat is used for this purpose), and will multiply in mid-air to hit a large series of foes in an Area equal to the weapon Modifier, 7. It causes Massive collateral damage to the area around, and can hit a maximum of 50 foes at once. The range of the throw is 8, or over 40 kilometers.
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Post by Manah on Oct 30, 2014 0:08:26 GMT -5
Invisible Blade Based on Saber's Invisible Air Noble Phantasm Rank: D+ Cost: 1 stone (GoB), 2 stones (Pro), 1 stone (UBW) This weapon is simply an invisible sword akin to the one produced by Saber's Invisible Air noble phantasm, and as such it has the following qualities: a +7, Invisible (Usually add a +2 sitmod to her attacks with it, unless the enemy can somehow see through the power), Air-element sword.
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Post by Manah on Oct 30, 2014 0:08:50 GMT -5
Ea The Sword of Rupture Rank: EX Cost: 20 stones (GoB), Cannot be copied by Projection - Tracing, or by Unlimited Blade Works The most powerful Noble Phantasm contained within the Gate of Babylon, and most likely, the most powerful Noble Phantasm, period. Unlike all other Noble Phantasms contained within the Gate, Ea is a unique artefact, with no other like it in the Multiverse, and can only be used by a potent enough wielder of the Gate of Babylon. It was named by Shirou Emiya as 'the only sword that does not exist in this World', for it came into existence before it, being crystallized during the Age of Gods, at the beginning of the very Universe itself. It is that which divided the formless into a distinct heaven and earth in ancient Mesopotamia. It is a divine construct unable to be replicated by Unlimited Blade Works, and its status as a unique existence means it cannot be reproduced in any way. Its very nature is impossible to identify via mystical senses, and it makes even the greatest Noble Phantasms look like third-rate weapons in comparison. Regardless of the effects used, the Sword is Indestructible, Exclusive (Only a strong enough wielder of the Gate of Babylon can use it, and it simply cannot be replicated in any way), its wielder can understand all languages as per Normal Translation/Computer Translation, and the user can store any number of information within as Photographic Memory, as well as receive visions from it as per Precognitive Flashes. Used as a simple sword, despite its dull tip and circular sides, Ea is still unbelievably dangerous and lethal, as its sides seem to rip apart the very essence of matter and energy with contact, and its tip can pierce basically anything despite its shape. It acts as a +10 (2x damage, AP [Ignores 5 Toughness even when No AP], Normal and/or Stun damage, May strike phased/immaterial targets, May use to parry/deflect Physical, Energy and Magical attacks) close combat weapon. But the truth is, this is but the very tip of the immense iceberg of power that is Ea. Its real power lies in its abilities as follows: Enuma Elish: The Star of Creation that Split Heaven and Earth: Enuma Elish is the ultimate Noble Phantasm accessible via the Sword of Rupture's power, and its potential seems both immeasurable and unbelievable. When activated, the sword's triblade segments begin to rotate, with each of them doing so with the power and strength of tectonic movement creating a howl-like sound when the wielder commands it to "Awaken". Emitting gaseous energy from the seams between the segments, the generated air pressure faults compressed and smashed against each other simulate spatial rends to create an artificial space-time dislocation that acts as a crushing torrent capable of pulverizing any opposition. There are three levels of effect for this power, as follows: - Breath of the Void: Merely having the segments rotate without directing its power specifically results in a constant wave of energy crashing continuously with the wielder's surroundings. It acts as a constant 10 stones (2x damage, Ignores Hardness of objects, Area 5 around user, Automatically causes collateral damage) around the wielder, annihilating most creatures and normal beings without anything else than merely holding the blade. It can also fairly easily level an area, as it destroys most structures, plants, matter and obstacles in a matter of seconds.
- Awakening: Focusing the massive energies created by the rotation of the segments will cause the sword to unleash a monstrously powerful torrent of energy that will destroy all in its path. Using it as such makes it work as an Energy Ranged Combat Weapon, adding +12 (3x damage, AP [Ignores 5 Toughness even when No AP], Area attack, Normal and Stun damage, May strike phased/immaterial targets, Accumulate Energy for greater effect, Range 6)
- Regenesis: The most divine ability to destroy and create as embodied by the sword is represented in this powerful technique. It entirely annihilates everything in a possibly monstrous range, only to replace it with an equal reaction of creation, reconstructing the world as the 'Truth' perceived by Ea and its wielder. It acts as a ranged Combat attack of +10 (Atk VS Durability, 3x damage, Area effect (calculated of Range on the D&R chart) of up to 20 (entire Universe), Normal and Stun damage, May strike phased/immaterial targets), centered on the wielder but sparing her. Also, any being that survives the attack itself remains unchanged by the power (read below) aside from the damage, of course. In an unbelievable display of pure creation energy, the user then gathers the energy caused by the unprecedented destruction to recreate the world in a different way, as per an assured use of Destiny Force, with the user having a control on up to [total stones used in the original attack] factors. Factors can be anything from 'The new world has at least one shrimp in it' to 'Every intelligent being in the new world has the powers of a demigod' or 'Every being killed by my attack come back to life in the new world'. Everything else is determined by the GM, following the general idea of the wielder for the new world. NOTE: Needless to say, if used in its most powerful potential and widest effect, this power can drastically alter a Universe, and as such will normally only be used in accordance with the GM's discretion. Obviously, lesser uses (or less large areas) are far more acceptable.
Spark of Regenesis: User can activate the power of the sword by rotating its segments, but gathering and focusing its energies into altering part of the Universe as it is perceived, in order to change it to the wielder's desire. Far less destructive and 'definitive' than using the ultimate technique, Regenesis, this effect is nonetheless extremely powerful and versatile, allowing for fantastic effects. Unlike most powers of EA, however, the user needs to pay the stones for this effect. It works as Power Cosmic/Phoenix Force of AN 15 (Int.bonus, Efficient, Does not grant 2x AN free Energy stones to the user). The sword itself adds +5 to uses of this power on its own, allowing for a multitude of effects as the user basically recreates a tiny portion of the world as she sees fit.
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Post by Manah on Oct 30, 2014 0:09:14 GMT -5
EMIYA's Bow Special Noble Phantasm of a Sword Archer Rank: D Cost: 2 stone (GoB), 3 stones (Pro), 1 stone (UBW) An unusual bow normally used by Heroir Spirit Archer EMIYA, which is mainly used to fire melee Noble Phantasms as though they were arrows. It will use all the characteristics of the original Noble Phantasms (Wpn.modifier, Advantages, etc) except the Range will be the bow's 7, and it will automatically reshape any sword into an arrow-like shape to be usable with the bow. If used to fire regular arrows, it is a +3 bow, range 7.
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Post by Manah on Oct 30, 2014 0:09:40 GMT -5
Ice Edge Sword of crystallized ice which freezes the very air around each of its slashes Rank: C- Cost: 3 stone (GoB), 6 stones (Pro), 4 stone (UBW) This freezing blade is an elegant, yet powerful Noble Phantasm of no particular history among the many held in the Gate of Babylon. It cuts deely and freezes the victims, but also turns the very surroundings of its slashes' impacts into ice, freezing foes solid even when they dodge the actual attack. It works as a +4, 2x damage, Normal and Stun damage sword, which also delivers a 10 stones Atk VS Durability to freeze solid in an Area 2 in front of user when slashed.
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Post by Manah on Oct 30, 2014 0:29:52 GMT -5
Black Armor of Berserker The Armor of the Black Knight Rank: C+ Cost: 1 stones to manifest (GoB), 2 stones (Pro), 2 stones (UBW) The fearsome armor of the Black Knight of Camelot, Lancelot of the Lake, rendered mad from betraying his own loyalty to his beloved King, is empowered by some of the legend of that betrayal and the terror it caused in Camelot's ranks. As such, when worn, it empowers the wielder's use of Lancelot main Noble Phantasms, For Someone's Glory and Knight of Honor, as well as the effects of Mad Enhancement. +4, No 2x damage Armor. Adds +1 to all Physical Abilities when under the effects of Mad Enhancement; and +2 to Knight of Honor and For Someone's Glory in general.
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Post by Manah on Nov 20, 2014 20:05:25 GMT -5
Rho Aias The Seven Rings that Cover the Fiery Heavens Rank: A+ Cost: 1 stone to manifest (but must then pay to activate) Originally the shield used by Aias and said to be the only shield to be ble to block the spear of the legendary hero Hector, Rho Aias became a Conceptual Weapon and a Noble Phantasm of its own, said to be capable of blocking any projectile or thrown weapon. It appears as a seven layered Bounded Field in the shape of an iridescent flower, referring to the rocket larkspur (Consolida ajacis) flower which bloomed from Aias' blood when he died, with seven petals representing the seven layers of oxhide. While difficult to maintain, it does provides tremendous defense to the user against any projectile or thrown weapon. In effect, activating it allows the user to access a Force Field action of AN 7... but each stone used in Defense is tripled rather than doubled, Only works VS Projectile/Thrown weapons/effects, Tiresome (for each 2 stones used, costs an additional 1 stone). Additionally, can also block/defend against Attacks VS Durability (as long as they are still projectile/thrown weapons/effects), but only reduce them of 1 stone/stone played, and taking the hit so will reduce the AN of the Force Field by 1 per stone absorbed, possibly causing it to break, forcing the user to re-summon it. As it is a conceptual weapon, it cannot be truly or permanently destroyed even through this.
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Post by Manah on Dec 17, 2014 22:30:27 GMT -5
Gadelaza Transformable Heavy-Assault Mobile Armor Rank: Ex Cost: 59 stones to manifest (Can't summon yet)Cruiser modeBattle mode Full Name: GNMA-Y0002V Gadelaza Height: 282'2" Length: 990'8" Weight: 18.6 kilotons Armor Colors: Purple/Reddish-Pink/Black Crew: 1 (Pilot, in cockpit) Type: Limited Production Custom-use Transformable Heavy Assault Mobile Armor Cruiser Mode/Battle Mode ABILITIESS.I: 12 Str: 18 Agl: 6 Spd: N/A (Flight only) Dur: 20 HEALTH: 20 ENERGY: 84 (See Modifiers) REGEN: 38 (See Modifiers) ACTIONSClose Combat: 0/6 (Str.bonus and Wpn.modifiers) -Efficient -Claw Arms -Crush Mobile Suits -Smash -Destruction -Grappling -Fighting smaller opponentRanged Combat: 7/9 (Str.bonus and Wpn.modifiers) -Efficient -Beam Guns -GN Blaster -GN Large Fangs -GN Fangs -GN Missile Launchers -Precise shots -Destruction -Fighting smaller opponents -Fighting multiple opponentsGN Giant Beam Sabers: 9 -2x damage, AP, Ignore 2 Toughness even when No AP -As Mega-Weapon, but of Energy -Four of them; One on each Sub-Arm; can be either active as this or as a Beam Gun, not both at once -Stones are free from GP -Said to be capable of slicing a Battleship in half.GN Beam Guns: 7 -Efficient -While the Armor must spend stones into this Weapon to use as Normal, the power of each Beam Gun combined with the ease of multi-target engagements for the Gadelaza makes the user able to target up to 1 target/Beam Gun at the same power by only paying for the highest attack's cost in stones. The AN here represents the power of each individual Beam Gun, as opposed to the number of available Beam Guns (4, in this case.) -2x damage, AP, Ignore 2 Toughness even if No AP, Automatically causes collateral damage -Range 6 -Stones come from Armor's own Energy -Four of them; One on each Sub-Arm; can be either active as this or as a Beam Saber, not both at once -Usable only in Battle mode -Lighter weapons which are still fairly devastating to weaker opponents in closer range during Battle mode.GN Blaster: 15 -Efficient -3x damage, AP, Ignore 5 Toughness even if No AP, Area attack -Range 8 -Stones come from Armor's own Energy -May only be fired once every 2 panels to cool down between shots -Situated on the nose part of the Mobile Armor -Usable either in Cruiser or Battle mode -A devastating weapon feared for its ability to destroy a Battleship or Space Station in a single shot.GN Large Fangs: 12 -Efficient -While the Armor must spend stones into this Weapon to use as Normal, the formidable power of each GN Large Fang combined with the ease of multi-target engagements for the Gadelaza makes the user able to target up to 1 target/deployed GN Fang at the same power by only paying for the highest attack's cost in stones. The AN here represents the power of each individual GN Large Fang, as opposed to the number of available GN Large Fangs (14, in this case.) -2x damage, AP, Ignore 3 Toughness even when No AP -Area effect line (hits all target on the line of fire) -Range 6 (In addition to the Range 8 away from the Gadelaza to which they can fly on their own with ease) -Stones come from Armor's own Energy -GN Fields: 9 (As Force Field, Action as Modifier; Does not protect against solid weapons infused with GN particles; Alternately, can be used in combination with Close Combat instead of Ranged, by forming the GN Field as a blade which cuts through nearly anything (AP). Also, can be used to protect the Gadelaza itself, from up to one opponent per GN Large Fang, as the weapons intercept attacks from the Mobile Armor.) -Each Large Fang has 7 Health, a Defense of 29 (18 GN Field, 3 Ref.Dodge, 5 Toughness and 3 Maneuverability) and a Flight Speed of 8 with Superior Maneuverability, and as such are fairly difficult to damage, let alone destroy. As each has their own GN Drive Tau, they do not need the MA's energy to move or activate their shield, but they still necessitate it to add stones to attacks for balance. -If used during Trans-Am, they benefit from the usual boosts. However, if the user so wishes, a Large GN Fang can be made to overload in Trans-Am mode, causing it to become a missile which will be used as though it fired a beam from the Large Fang, but adding 3 stones of Damage per Health of the Fang remaining (up to 21 if it was undamaged), making for a very powerful attack at the cost of sacrificing a Large Fang. -Usable in both Cruiser and Battle Modes -The Fangs are remotely controlled by the Bit Control System and the OS for ease of use, allowing non-Newtypes to use them efficientlyGN Fangs: 8 -Efficient -While the Armor must spend stones into this Weapon to use as Normal, the impressive power of each GN Fang combined with the ease of multi-target engagements for the Gadelaza makes the user able to target up to 1 target/5 deployed GN Fang - max 28 when all 140 GN Fangs are deployed - at the same power by only paying for the highest attack's cost in stones. The AN here represents the power of each individual GN Fang, as opposed to the number of available GN Large Fangs (140, in this case.) -2x damage, AP -Range 5 (In addition to the Range 8 away from the Gadelaza to which they can fly on their own with ease) -Stones come from Armor's own Energy -GN Fields: 4 (As Force Field, Action as Modifier; Does not protect against solid weapons infused with GN particles; Alternately, can be used in combination with Close Combat instead of Ranged, by forming the GN Field as a blade which cuts through nearly anything (AP). Also, can be used to protect the Gadelaza itself, from up to one opponent per 5 GN Fang, as the weapons intercept attacks from the Mobile Armor.) -Each Small Fang has 4 Health, a Defense of 21 (8 GN Field, 4 Ref.Dodge, 4 Toughness and 5 Maneuverability) and a Flight Speed of 8 with Superior Maneuverability, and as such are fairly difficult to damage, let alone destroy. Unlike the GN Large Fangs, the regular GN Fangs have no integrated Drive Tau, and as such must return to recharge into a Large Fang after firing 5 shots. -If used during Trans-Am, they benefit from the usual boosts. However, if the user so wishes, a GN Fang can be made to overload in Trans-Am mode, causing it to become a missile which will be used as though it fired a beam from the Fang, but adding 3 stones of Damage per Health of the Fang remaining (up to 12 if it was undamaged), making for a powerful attack at the cost of sacrificing a Fang. -Usable in both Cruiser and Battle Modes -Stored away 10 in each Large Fang for a total of 140 -The Fangs are remotely controlled by the Bit Control System and the OS for ease of use, allowing non-Newtypes to use them efficientlyGN Missile Launchers: +10 -While the Armor must spend a PA action to use as Normal, the devastating power of each Missile combined with the ease of multi-target engagements for the Gadelaza makes the user able to target up to 1 target/missile fired - up to 32 targets at once - at the same power by only paying for the highest attack's cost in stones. The AN here represents the power of each individual Missile. -2x damage, AP, Ignore 2 Toughness even when No AP, Area Effect of 6 around point of impact -Range 8 -8 missile per Launcher (total of 256 missiles) -32 of them; 8 on each Sub-arm -Stones are free from GP -Usable only in Combat ModeSub-Arms +6 -2x damage -As Mega-Weapon -Four of those -Even when not using the actual weapons mounted on them, the four Sub-Arms of the Unit are devastating bludgeoning weapons in their own right.Flight: 8 / 7 -Limited to 5 in the AtmospherePA Sound Projector: 10 -As Ventriloquism; mostly used to speak to people outside of MS while within AtmospherePA Unstoppable: 15 -2x damage; ignores objects of up to AN Hardness -Action as Modifier; when moving around in the Regnant, the pilot may use this as she wishes to destroy minor obstacles in her path without giving it a second thought. It also represents the fact that a massive Mobile Armor flying through a standard structure would tend to leave a mark.MODIFIERS6 x GN Drive Tau +8 (+X) -Works as Energy Battery and Deep Reserves -'X' depends on the number of Large GN Fangs still left aboard the MA, since each holds its own GN Drive Tau and can controbute to the Mobile Armor's power. X will be equal to 1 per 2 Large GN Fang still connected to the ship up to +7 for the whole 14 of them. -Backup GN Drive Tau (Even if all the main GN Drive Tau are left offline for some reason, the Gadelaza still has a backup unit it can use then, allowing the ship to operate with a -2 to all actions.)Bit Control System +10 -Adds to Mobile Armor's attacks using any of the ranged-controlled weapons it is capable of using, including the Large GN Fangs and GN Fangs. Replaces the ship's regular Targeting modifier in those cases. -To benefit from this system at all, one needs either to be a Newtype, Innovade, Innovator, Coordinator, or have an Intelligence of at least 8, or the action Biocomputing at AN 5 or higher.Quantum Brainwave Control System -Customized to function even with non-Innovades or Innovators, as long as user has either Intelligence 8 and/or Biocomputing at AN 5 or higher. -Does not require an action to pilot the Mobile ArmorRapid Regeneration Toughness +12 -No 2x damage -No APReflexive Dodge +5 Energy Defense +6 Targeting +5 Mobile Armor Might +8 Cybernetic Senses 9 Trans-Am System -Activating the Trans-AM system will dramatically augment the Gadelaza's, or its GN Large Fangs and/or GN Fangs', combat potential, at the cost of heavily draining the resources and GN particles of its GN Drive Taus. When activated, the suit/Fang temporarily gains +3 to Agl, Spd, all GN powered actions/weapons, Flight, Deep Reserves, Reflexive Dodge and Toughness. Those bonuses last for 6 panels (three minutes). -Once that time is passed, one of the Suit's Six GN Drive Taus shuts down due to overuse, leading to a temporary -1 to the 6 x GN Drive Tau modifier. Thankfully, as it has so many GN Drive Taus, it has little other disadvantage at first. Each burned out Drive Tau lowers the Modifier so, until one full 3 Drive Tau Set is shut down, causing an additional -1. When all regular Drive Taus are shut down, the MA needs to operate on its backup unit, with the usual disadvantages. -A GN Fang which runs out of GN particles simply stops working and must be recovered directly by the Gadelaza. -Another use of the system grants the same bonuses, negating the Maluses for the duration of the effect, but after its time elapses, the disadvantages are cumulative again until repaired. -Alternately, if used to overload its own systems, the Gadelaza can self-destruct by spending stones in Durability, adding 3 stones to the Attack per Health remaining and 5 stones per active Drive Tau, for a 3x damage, AP, Ignore 4 Toughness even when No AP, Area Effect 8 centered on itself as it is destroyed in the massive explosion. As desired, the Gadelaza and all its remote weapons can use the Trans-Am system at once, or separately as necessary.Life Support, Permanent EQUIPMENTN/A NOTES: The Gadelaza is a terrifying flying fortress of destruction, a One Man Army Mobile Armor capable of engaging and destroying wave after wave of enemy mobile suits with ease. Larger than the Battleship Ptolemaios-2 Kai, it has enough firepower to tear apart enemy battleships with ease, and can even engage foes in close quarters using its four Sub-Arms available in its Battle Mode, a slightly slower mode allowing for far greater firepower. This specific unit was customized and altered for use by a non-Innovade or Innovator, allowing a pilot with exceptional Intellect or a computer-like brain to make use of it equally effectively.
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Post by Manah on Mar 1, 2015 23:30:06 GMT -5
Power Bride Dress Armor "Wedding Dress" Powered Armor created by Travis Howlet for Jessie Rank: EX Cost: 19 stones to manifest (GoB) A beautiful shin-length, long-sleeved, slightly metallic wedding dress which is actually an actual Powered Armor, complete with a glowing blue crystal on the bosom that powers/controls it. It has a built-in bra and is partly made with unstable molecules, adapting to the transforming nature of its user.) ABILITIESS.I: 10 Str: 25 (Base +10) Agl: 6 Spd: 6 Dur: 7 HEALTH: 7 P.L: 6 ENERGY: 51 P.L: 18 REGEN: 19 P.L: 6 ACTIONSClose Combat: 8 Ranged Combat: 8 Bridal Blaster: 8 -Range 6 -3x Damage -AP or Area EffectEnergy Heels: 7 -As Psi-Weapon -2x Damage -Can be kicked away to explode (As Charge Objects. Must use stones to create the shoes first) -Exploding 4-inches High Heels made of silver energyForce Field: 10 -Effective vs MagicTractor Beam: 10 Teleportation: 7 -Can Combine with Close/Ranged Combat to attack enemies up to Teleportation rangeFlight: 9 Manipulate Body Density: 9 -Phase Attack -Phase StunMODIFIERSPower Level 6 Self-Repair Energy Battery 10 Deep Reserves +9 Toughness +4 -No APCybernetic Senses 5 Immovability
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Post by Manah on Aug 24, 2015 15:58:47 GMT -5
Soul Calibur The Sacred Sword Rank: A+ Cost: 6 stones to manifest This sacred sword is said to have been crafted to defeat evil at all costs, and is the sister sword to Soul Edge. Its powers are nearly immeasurable, and it is a strong artefact with great potential. - Form shift: Will adapt and transform to suit the wielders' favorite weapon type. Thus, its characteristics can vary. It can be anything from a +2 to +5 weapon, with or without the following, depending on weapon type: 2x damage, AP, a range up to 5, Area of Effect, May deal Normal or Stun damage, etc. In all cases, though, it has the particularities below regardless of form.
- Sacred: Deals 2x damage against evil creatures. If already 2x damage from its current form, will deal 3x damage instead.
- Purify: The sword can be used to unleash a 10 stones effect to purify an evil or corrupted object/creature/area. Doing so requires an action and the sword can't be used for combat that panel, but the stones come from GP
- Connection:"Elysium" can communicate mentally with its wielders.
- Holy Power: Under proper circumstances (GM's call; usually during desperate times or when facing great evil), the Sword may be used as "Destiny Force", but only for good-aligned effects.
- Fast Healing: Wielder is granted Accelerated Healing Factor when wielded if it doesn't already have it
- Exclusive: Cannot be used by evil, impure-hearted beings. The sword will usually turn on them.
- Indestructible
- This legendary spirit sword was created to combat the evil of Soul Edge and mercilessly punish corruption. It has a life of its own, an intelligence calling itself Elysium.
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Post by Manah on Aug 24, 2015 15:59:32 GMT -5
Soul Edge The Cursed Sword Rank: A++ Cost: 6 stones to manifest The Cursed Sword that corrupts all, sister blade to the Sacred Blade Soul Edge. It ignites an unnatural desire in the hearts of many who fight to possess it, often becoming corrupted by its nature, their own selfish desires or more directly by getting a Soul Edge shard in the body. Altered by contact with the blood of innocents and a demonic influence called Inferno, it has a life of its own, encouraging its wielder to evil acts and destruction. - Form shift: Will adapt and transform to suit the wielders' favorite weapon type. Thus, its characteristics can vary. It can be anything from a +3 to +6 weapon, with or without the following, depending on weapon type: 2x damage, AP, a range up to 5, Area of Effect, May deal Normal or Stun damage, etc. In all cases, though, it has the particularities below regardless of form.
- Destructive: Usually causes Collateral damage, unless it would make absolutely no sense.
- Cursed: Deals 2x damage against good creatures. If already 2x damage from its current form, will deal 3x damage instead..
- Corruption: The sword, or a mere shard of it, can be used to unleash a 10 stones effect to corrupt an object/creature/area in contact with it or the shards. Doing so requires an action, but the stones come from GP
- Azure Knight: The sword can manifest an Azure Armor to protect its wielder. The armor functions as a +3 Armor (No AP).
- Connection:"Inferno" can communicate mentally with its wielders.
- Unholy Power: Under proper circumstances (GM's call; usually during desperate times), the Sword may be used as "Destiny Force", but only for evil-aligned effects.)
- Harmful: -Wielder loses 1w of Health per minute (2 panels) when wielding the sword, which is negated for one hour if the wielder wounds an intelligent creature (i.e, a sentient species) with the blade
- Exclusive: Only beings of great will and power can use the Soul Edge without getting corrupted by it. GM's call.
- Semi-Indestructible
- While it can't be fully destroyed, the Soul Edge can be damaged under certain circumstances. When that happens, it might lose a shard, which will temporarily lower its modifier by 1 (minimum +1). One shard regrows per day, up to the Sword's full power. A victim in contact with a shard (especially if it is stuck in the victim's body) risks corruption from it as noted above
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