Post by Manah on Feb 1, 2015 23:14:28 GMT -5
RIN
Sakura's Sister, Badass Elemental Magus,
Veteran of the Holy Grail War
Sakura's Sister, Badass Elemental Magus,
Veteran of the Holy Grail War
QUOTE: "I'm going to become one of the world's Greatest Magi some day! Just watch me... and don't stand in my way!♥"
Real Name: Rin Tohsaka
Age: 19
Occupation: Badass Magus, Heiress of the Tohsaka Wealth and Estate, Veteran of the Holy Grail War
Height: 5'2"
Weight: 103 lbs
Eye color: Black
Hair color: Black
Species: Human (Magus/Master)
ABILITIES
Int: 9
Str: 5
Agl: 6
Spd: 5
Dur: 6
HEALTH: 6 P.L: 3
ENERGY: 30 P.L: 9
REGEN: 25 P.L: 4
ACTIONS
Mastery of Kung Fu: 8
(Agl.bonus and Wpn.modifier)
-Efficient
-Martial arts
-Karate
-Swords
-Firearms
-Precise shot
-Handling recoil
-Fighting multiple/larger opponents
-Using powers in combat
Acrobatics: 5
(Str.bonus)
Thaumaturgy: 10
(Int.bonus)
-Efficient
-'Red Pentacles' and 'Red Light' Thaumaturgy, forming pentacles or manifesting glowing red light for various effects; all of Rin's offensive spells use those symbols somehow.
-As Mastery of Magic (Wpn.modifier on Telekinesis)
-Magic Missiles (May exceed the maximum 6 stones of effect; May add up to half this action's AN as advantages on magical blasts for free)
-Transmutation (transmute matter and energy from one type to another)
-Magical Healing (May heal up to 2x AN White stones of Health per day)
-As Mesmerism (all options)
-As Metamorphosis (needs not spend stones to maintain, may revert at will. When transformed, in this fashion, cannot use any of her Servant powers.)
-As Shape shifting (needs not spend stones to maintain, may revert at will, may only use at up to AN)
-Creation of potions, poisons, antidotes, charms and talismans (as per Witchcraft, creating any of those takes time: 5 minutes per stone of effect)
-Magical Travel (with options such as Teleportation, Flight, Astral Travel, Phase shift, Dreamwalking, Super-speed, etc.)
-Creation of Familiars (through use of a departed soul and a dead body, usually of an animal, Bazett is capable of creating a familiar, a "servant" with great magical potential. Essentially, she decides what part of her own magical power she wants to give them. As for the physical might of the resulting body, it will be equal to the dead body's might at the time of its death, possibly modified [if Bazett so wishes] as per her Metamorphosis power, applied to the body itself. The resulting familiar is loyal and friendly to her, although it has its own mind and will. Bazett also gains whatever knowledge the familiar acquires in its life, if any.)
-Rule of Equivalent Exchange: In order to create something another object must be given as a price (in other words, for any item creation to be permanent, it must be made out of an existing object of relatively the same size and weight [or part of a bigger, heavier objet], which is then altered through Magecraft. An obect created out of mere thought and images that may not exist, called Phantasm, will eventually vanish after a number of panels equal to this Action's AN, although its duration can be extended with stones).
-Thaumaturgical Theory: Kabbalah (The most 'standard' form of Thaumaturgy, it requires the world around her to believe the effect sought to be possible in order for it to work properly and easily. If the effect is clearly unbelievable, it takes a -2 sitmod and will fade after AN panels if it was supposed to have a longer Duration.)
-Requires gestures and incantations to use, except for Bazett's magical blasts, illusions, telekinesis and Mesmerism.
-Accumulate Energy as per M.o.M
-Increase AN
Elemental Magecraft: 12
(Int.bonus)
-Efficient
-As Mastery of Elements (Fire, Water, Lightning, Earth, Wind)
-Immune to effects
-Unlimited Create/Manipulate
-Force Blast (Fire - 2x damage, Sets flammable objects on fire; Water - Normal and Stun damage, 2x damage if foe is in/on/underwater; Lightning - 2x damage, Normal and/or Stun Damage; Earth - Normal damage, 2x damage if foe is on/in the ground, 3x damage if foe is underground; Wind - 2x damage, or Area effect 5)
-Combine with Close/Ranged Combat up to AN
-Transform into elements (As Metamorphosis)
-Accumulate Energy for greater effect
Projection - Tracing: 8
(Int.bonus)
-Efficient
-The main power of Shirou Emiya/EMIYA, Tracing is a superior form of Gradation Air which allows a user to manifest into reality a copy of anything the user has at the very least seen once, through a complex visualization process. In addition to being very useful in most situations, and making sure the user never really runs out of anything she may need, it also allows the user to make extensive use of normally limited consumables, such as explosives, or copied Noble Phantasms.
-Structure Analysis (Before a user is even capable of tracing a given object, the user must analyze the object by spending as many stones as she would have creating it, first.)
-Each stone spent grants the user 10 stones to build a copied object with.
-Copies: Since objects created via Tracing are actually copies of whatever originals they are based upon, they always will have a lower Equipment modifier than the original, up to a minimum of +1 for a Weapon or Armor, and +0 for a tool or other object (allowing to do the task without penalty, but not granting bonuses like the original probably could. So a copy/fake created by this power will never hold as much power as the original. Unless...
-Broken Phantasms: It is theoretically possible to allow a Noble Phantasm to 'overload' and be destroyed in its use to provide it a +1 to its attack. While of course no sane Heroic Spirit would do that with their true Noble Phantasms, a Tracing user can create copy after copy of Noble Phantasms they have seen, rendering them capable of continuously using Broken Phantasms to overcome the usual -1 limitation to the effectiveness of objects created through Tracing. This is EMIYA/Archer's technique.
-Accumulate Energy for greater effect
-Tracing requires no time and projected items appear instantly either in the user's grasp if weapons or objects, on oneself if clothes or armors, or in a 10'/AN range as necessary.
-Command words: Speaking the words "Trace On!" allows user to use this action at its full potential; not using them (for example, if user is trying to be silent or if she is unable to speak at the moment), the action not only suffers -2 to its use, but also generates only 5 stones per stone played, which is still usually more than enough for normal objects or weaker Phantasms.
Reinforcement: 8
-Allows user to 'reinforce' via Prana the elements of a given person or object, enhancing already present elements for maximum effectiveness. Possible effects are many and numerous, despite it being a basic form of magecraft. One can enhance the sharpness of a knife, the resilience of an armor, the nourishment of food, etc.
-In most cases, can act as Metamorphosis with an effect applicable to objects around the user. For example, stones could increase the Hardness of a wooden branch and increase its weapon modifier, making it as deadly as a sword.
-Used on a person, it can usually reinforce Strength and Durability, although other effects are possible. Rin is especially skilled at using it to enhance her Speed.
-User suffers -2 when trying to reinforce others than self, as living beings instinctively resist insertion of Prana within their organism.
-Maintaining any use of Reinforcement costs 1 stone per panel.
Bounded Field: 6
(Int.bonus)
-Efficient
-User pays for Effect and Area; she will create an invisible 'field' which will keep individuals from entering or leaving it except for the individuals the caster allows to move so. Stones of effect function as Difficulty/Resistance to pass through, as well as Duration in minutes (so 2 panels for each stone of effect), while the area is simply the size of the field.
-Most often used to keep innocent humans from entering deadly battles between masters and servants, but has other uses.
Unlimited Blade Works: 7
(Int.bonus)
-Super-Efficient (Only within the Reality Marble itself, otherwise not.)
-May Combine with Close/Ranged Combat up to AN, only with Weapons/Noble Phantasms/Projections, by reciting a line from the incantation (see below) per 3 stones played so.
-Incantation: To fully activate, the user must recite a specific incantation. It can be interrupted at any time and finished later (though not further than AN minutes later; one cannot recite most of it and keep a few words at the end to cast it near instantly). Rin's incantation differs from Archer and Shirou, but it has roughly the same structure: "I am the bone of my sword. Steel is my body and fire is my blood. I have created over a thousand blades... Heiress to my Name, Herald to my Future... Have withstood pain to perfect my weapon... None shall stand in my way. So as I pray, unlimited blade works."
-Reality Marble: As an Area effect of an Atk VS Durability + Magical Defense against all within the Area; resisting means the targets are left outside the Reality Marble and can't either affect or be affected by those inside it. The Reality Marble will create a 'world within a world', of an Area of up to AN, within which the following effects all become active/usable (see below). The world within the Reality Marble itself is a rugged terrain of a savage land with an orange sky, as though a large fire was burning in the distance. Countless of weapons can be seen all across the landscape.
- Instant Analysis (The Structure Analysis step of Projection - Tracing is overcome within a Reality Marble, happening instantly with mere sight.)
- Complete Trace (As all weapons the user has copied exist within the Reality Marble, gathering them in large numbers in an instant is easy, allowing the user to make as many copies as her Projection - Tracing + Intelligence, at once, paying only for the most expensive in stones. Additionally, each stone played now grant 15 stones rather than the normal 10.
- Continuous Fire (Within the Reality Marble, the Projection - Tracing user can project a near constant onslaught of weapons, as a massive Telekinesis effect at stones played, but applying to up to AN+Intelligence objects at once at full force for each weapon. For example, if spending 10 stones in this action to attack with five +2 Swords, the user could make five 12 stones attacks VS different targets, or the same. It is essentially a Telekinesis at AN (Int.bonus, One Weapon Modifier per different attack), Range 6, which applies to up to AN+Intelligence objects at once, Only works on Traced weapons.
-NOTE: Regardless of how many weapons Rin gets out to fight, she cannot benefit from the defense of more than one of them, although nothing stops her from both attacking and defending. On the other hand, she can also protect others within the area with a single weapon if she so wish. - Superior Speed (The user's Initiative while within the Reality Marble is increased by +3.)
- Instant Tracing (Using Projection - Tracing within a Reality Marble does not necessitate an action to use, as all the weapons are considered 'within reach' within the Reality Marble.
Thieving: 4
(Agl.bonus)
-Stealth
-Search room/area
-Escape artist
-Surveillance
General Knowledge: 6
(Int.bonus)
-Efficient
-Matou/Tohsaka Family
-The Holy Grail War
-History and Geography
-Occult Lore
-The Mage's Association
-Myths and Legends
Iron Will: 3
Social Skills: 6
-Tsundere
-Serious
-Sly
-Cold Logic
-Bossy
-Tomboy
MODIFIERS
Power Level 3
-Power Level Regeneration
Magic Circuits +4
-Functions as both Energy Battery and Deep Reserves; via Magic Circuits
Rapid Regeneration
Reflexive Dodge +3
Toughness +3
Mental Defense +5
Magical Defense +10
Enhanced Vision 3
-See Auras and Magical forces, See into other dimensions, Sense Magic Circuits and Potential
Magus Replenishing Technique
-As a Magus, Rin can perform the Magus Replenishment Technique (also known as Sexual intercourse) to help a Servant recover Prana and Mana in rather formidable quantity. Doing so will grant said Servant 1w of Health, replenish Energy to the max and remove any negative sitmods for fatigue.
Wealth: 5
-Gains $100,000 per issue/month
-$1,700,000 so far
CHALLENGES
-Psychological (-2; very competitive. Rin loves to win, and wishes to prove her worth as a Magus whenever she can. If challenged, she will rise up to it.)
-Psychological (-1; minor greed. Rin loves to have her hands on good money for various reasons. First, more money means less effort to succeed. Second, her favorite type of Thaumaturgy makes use of mana-charged gemstones, which are destroyed in the usage. So more money is never bad.)
-Psychological (-1; minor laziness. Rin prefers to rest and take it easy when she can. If necessary, she will wor hard once she puts her mind to it, though.)
-Psychological (-2; honorable. Refuses to use underhanded tricks or unfair advantages to win, but will use tricks or such advantages if outmatched. She is a honest and gentle person who cares for her friends despite her seeming cold demeanor.)
-Haunted past (-2; felt guilty for Sakura's fate as a Matou, thinking as though she abandoned her when she was adopted, so much so she used her Pendant to resurrect Shirou, Sakura's love interest at the time. When she later learned what Sakura had truly went through, she felt even worse about it.)
-Minority (-1; bisexual. Rin was actually the one who suggested to Shirou that she and him perform the Magus Replenishment Technique with Saber to maintain her existence in the world... and while she won't admit it, she loved every second of it.)
EQUIPMENT
-Clothes: Pyro's costume (+1 defense +3 vs Heat/Fire)
-Pyro's Flamethrower rig (+3, 2x damage, Area attack, Range 2)
-Homurahara Academy School Uniform with high heels instead of loafers
-Rin's Pendant
-7x Mana Gemstones (+3 to a single use of any magical action, crumbles into fine dust after use)
-Makluan Rings (Albeit they aren't the original and were instead traced by Sakura... also known as the Ten Rings of the Mandarin, those Makluan technology rings grant their wielder various powers, making them able of formidable feats. Unless noted otherwise, all powers used via the Rings still require an action, and Energy.
- Matter-Rearranger Ring (Known as the Remaker and worn in the right thumb. As Manipulate Matter/Gases AN 8 (Int.bonus). Also allows use of Shape Shifting AN 7, to both rearrange outfits and alter appearance.)
- Impact Beam Ring (Known as Influence and worn in the right index finger. May produce and attack with multiple different types of concussive force blasts, as the action Force Blast 7 (Int.bonus), with any, all or none of the following qualities: 2x damage, Limited AP, Normal and/or Stun damage, Area attack, Automatically causes collateral damage. Element used may vary.)
- Vortex Beam Ring (Known as Spin and worn in the right middle finger. Can be used as a +3, Area attack Ranged Weapon of air vortex energy, as Telekinesis AN 6 (Int.bonus), or as Flight 5.)
- Disintegration Beam Ring (Known as Spectral and worn in the right ring finger. Creates a vicious AN 9 (Int.bonus), 3x damage, AP, Ignores Hardness of Objects, Disintegrates target on kill, Force Blast. This ring cannot be used for 20 minutes after being used once.)
- Black Light Ring (Known as Nightbringer and worn in the right little finger. As Create Darkness 6 in an area of up to 6 via use of Darkforce energy. The wielder of the Ring can see perfectly in said darkness.)
- White Light Ring (Known as Daimonic and worn in the left thumb. As Mastery of Electromagnetism 6, Int.bonus, Efficient. Options are Manipulate only, Force Blast (2x damage, Stun damage only, Blinding light Element), Magnetic Levitation (As Telekinesis with Wpn.modifier), Create Illusions, and Gravity Field (Area 3 attack VS Durability and Weight; Success means victim is pinned to the ground with AN Str.)
- Flame-Blast Ring (Known as Incandescence and worn in the left index finger. As Force Blast 7 (Int.bonus, Efficient, 2x damage, Sets flammable objects on fire.)
- Mento-Intensifier Ring (Known as the Liar and worn in the left ring finger. As Telepathy 5 (Int.bonus, Illusions, Mental Bolts - Stun only).)
- Electro-Blast Ring (Known as Lightning and worn in the left middle finger. Projects a Force Blast of Electricity, AN 6 (Int.bonus, Efficient, 2x damage, Normal and/or Stun damage).)
- Ice Blast Ring (Known as Zero and worn in the left little finger. As Mastery of Cold 5 (Int.bonus, Create only, Force blast (Normal and Stun damage, or Atk VS Durability to freeze solid.)
-Red and white flower shin-length kimono-gown, with black ribbons for her hair
______________________________________________________________
STORY: Sakura's sister from her original world. She was the Master of Archer, and fought valiantly alongside him and Shirou and Saber against their various enemies, eventually teaming up with Sakura. When Archer died, and Shirou lost his lin with Saber, Rin regained it by maing a pact with her instead, and became Saber's Master. At the end of the war, when Sakura became the unique Heroic Spirit Guardian, and destroyed the Grail, she suggested that she and Shirou would use the Magus Replenishment Technique to allow Saber to remain in the world alongside them, an unusual union which was blessed by her sister, since she had too many conflicting interests and things to deal with to focus about love at the time. Ever since Sakura had vanished from her world, however, Rin had been frantically searching for her...