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Post by roxolid on Feb 12, 2015 10:05:42 GMT -5
A bunch of people to retro clone MURPG?
Since my original incarnation on these boards (late 2003?) I've played loads of games online, and GM'd as many or more, but not in the last few years. Why? Well, the game has sort of drifted away from the original concept because there are so many house rules - and that's fine, everyone puts their own stamp on the game - but having to learn new stuff for each game can put people off.
There are loads of things that are unbalanced, broken, too cheap, too expensive, simply not included in the old game. I'm suggesting getting a bunch of (reasonably) dedicated people to come up with a set of rules that everyone can agree are fun and fix a lot of the stuff that was wrong with MURPG, as well as keeping the stuff that was right. Put it out as an easy to understand PDF.
I know way back there was an MURPG 2.0 but that doesn't look like it got beyond the theory phase.
As far as I'm concerned I have my own ideas for the game (energy MULTIPLIES the stat or power, meaning an energy point for Spidermans 5 strength is worth far more than a criminals energy point for 2 strength, and the same guy would have to spend 3 energy to overcome spidey who isn't really trying. If Spiderman uses 2 energy? Well with an action total of 10 (2x5) he wins and the criminal can't even get near that) but I'd like other peoples input. A team effort. I think I tried something like this a few years ago when I cam back on the boards but there was not much besides a collective *shrug*. That I can understand as well - people have seen it before.
But we're all experienced players, all have ideas, here's a chance to collate and fix stuff, add new stuff, and put it out there.
Thoughts?
Cheers, Paul (Roxolid, was T0mahawk, and before that, I think M33tgrinder or something like that)
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Post by Manah on Feb 12, 2015 10:22:45 GMT -5
My thoughts? Sorry, but that's impossible. "a set of rules that everyone can agree are fun and fix a lot of the stuff that was wrong with MURPG, as well as keeping the stuff that was right"? We can't even all agree with what was actually wrong with the system. Some agree entirely with it, some disagree entirely with it, some like parts of it and hates others, some hate the exact opposite and love the exact opposite. I'm convinced the community as a whole will never come to such an agreement regardless of how hard we try and how open-minded we try to be. Heated arguments have been made already and disagreements abounded. A modification that pleases everybody is downright impossible as far as I've come to see it. The best you can hope for is for a modification that will please a specific group, and that's about it. And then the others will simply ignore it because they won't agree with it, like everyone has done with every rule that others came up with which they themselves didn't like. It's a good idea in principle, but its actual result couldn't possibly reach a unanymous support. Not trying to shoot down your idea from the start, but you did ask for our thoughts. Here are mine. As far as I'm concerned, house rules per GM are fine. We look 'em up, we like, we join, we don't, we look for another GM. It's simple, and easy, and my brain is perfectly able to remember a crazy amount of data, so I'm fine with there being different rulesets.
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Post by takewithfood on Feb 12, 2015 10:51:33 GMT -5
That was sort of what we were going for with MURPG 2.0, but what I realized while contributing to it was that people are always going to run their own house rules anyway. And they should - it's always best to have a set of rules that the GM feels most comfortable with.
As a result, I think the best anyone can really do is offer a collection of possible house rules, whether they're new takes on an old action, or something completely new to add to what already exists. There's really no way to publish a set of rules that everyone can agree with.
I'm always up for discussing and working on new ideas, though. I really enjoy that sort of thing, for some reason.
~TWF
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Post by roxolid on Feb 12, 2015 12:08:13 GMT -5
Is there anything gathered (Doc, PDF etc even a txt file) that collated the ideas from MURPG 2.0? I understand about the house rule thing. I'm more inclined to fix the stuff that is broken - death spiral, loopholes that players can use (legally) to min/max and one shot Thor etc (I still remember Sphynxs' starting character that could do that, and that was years ago) as well as the blow your load in round 1 and rely on your recovery rate thereafter which makes fights predictable and, well, boring.
As time goes on, the game is harder to find and only we few will remember it (aside from the haters on Rpg.net etc who dismissed the game without really playing it) hence the desire to update it and keep it out there, free.
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Post by WildKnight on Feb 12, 2015 15:47:22 GMT -5
I have to say, I am honestly shocked to see that Manah and TWF basically hit on exactly what I would have contributed; I was passionate about these products until I realized that there will NEVER be one "true" system. Everyone values different things in a game, and no one game will ever be able to provide everything to everyone. Just for example, as a GM my #1 priority in looking at a system is to smash things that players might abuse, because I'm sorry, no matter how much I like you as a person, I do not trust you as a player. ("You" here being generic for everyone I play with). In my experience, most players don't abuse a system because they're crap people... they abuse a system because something seems neat and they don't see the potential long term affects. As a player, I've played in and enjoyed games GMed by people who more or less let players do whatever they wanted, and used the "good for the goose" rule of thumb. Pretty much the only "style" of GMing I really can't stand in a long term campaign (aside from a sadistic jerk who thinks that the GM - player relationship should be competitive) is GMs who insist on all RAW everything. If there's no room for flexibility based on the needs of the group... well, whatever.
My point is, yeah, what TWF and Manah said.
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Post by gspawn23 on Feb 12, 2015 16:06:53 GMT -5
Manah and TWF have awesome good points. I do see where WildKinght comes from ad he basically hit the nail on the head. Of course everyone has their opinion on how hey interpret rules and how to play a game. We are gonna have our honest players and some lone wolf guys and some who want to challenge GM's rules based on rules set. It dose get frustrating as both Player and GM. If there are rules and understanding of the game you play there really should be no discussion about them. People enjoy 1 shot games and some do not. Some ike long campaigns with story and every decision you make helps or hinders. Everyone has their own cup of tea when it comes to gaming. Not every GM can please every player no matter how you look at it. If it is not a game a player is interested in playing, why ask them to? Like an old saying you can bring a horse to the lake but you cannot make the horse drink the water. Point is f anyone wants o GM a game, let them know what kind of game and system your playing outright. So they have an idea of what their interest is. If they want to play awesome, if not its cool. As for rules itself it always comes down t GM says period.
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Post by Dhark on Feb 12, 2015 22:44:52 GMT -5
Agreed. I have yet to even get into a baseline D&D game without one houserule or another... Plenty of which are/were contradicting. Cheers, Paul (Roxolid, was T0mahawk, and before that, I think M33tgrinder or something like that) Completely off topic... Rox... I knew you were T0mahawk... I had no idea you were M33tgrinder! Totally played in games with you back in the hayday when I was Symeon.
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Post by Dhark on Feb 12, 2015 22:46:39 GMT -5
There is/was a PDF of collected house rules (mostly "new" Actions and Modifiers) around. I have a copy, not sure if it's hosted anywhere though.
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Post by WildKnight on Feb 12, 2015 22:49:43 GMT -5
There is/was a PDF of collected house rules (mostly "new" Actions and Modifiers) around. I have a copy, not sure if it's hosted anywhere though. The old "House Rules Assembled" document. It'd be a shame if that wasn't available around here somewhere. It was far from perfect but when I first got started it was really helpful in understanding how the game was put together. ... aside from "by monkeys with typewriters"
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Post by Brainstem on Feb 12, 2015 22:54:56 GMT -5
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Post by roxolid on Feb 13, 2015 9:28:30 GMT -5
Agreed. I have yet to even get into a baseline D&D game without one houserule or another... Plenty of which are/were contradicting. Cheers, Paul (Roxolid, was T0mahawk, and before that, I think M33tgrinder or something like that) Completely off topic... Rox... I knew you were T0mahawk... I had no idea you were M33tgrinder! Totally played in games with you back in the hayday when I was Symeon. I'd forgotten what my original nick was back in the day (I 'left' when we were burgled and they got the laptop amongst other things so had no computer till the insurance paid out. After that kids arrived, and ... well you know how that goes...) and couldn't find any posts from me Even now I can only find a couple of posts from 2007 as T0mahawk. The housecleaning of this place has been thorough! I definitely remember you as Symeon Hard to put names to 'faces' as so many have changed over the years.
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Post by roxolid on Feb 13, 2015 9:31:06 GMT -5
Oooh will have a good look through that cheers. Pick the bits I like and chuck it into a PDF then run a game for unwitting some nice guinea pigs people. Have been feeling creative for a while and have an itch to scratch.
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Post by Dhark on Feb 13, 2015 14:12:02 GMT -5
Oldest post I know of by you, and no I have no idea WHY i knew right where to find this: Never the easiest of times - all day it will feel like you're working your butt off to keep people happy, but with a honeymoon to look forward to it'll all be worth it. Heh, four years down the line and my son is nearly two now. If you think getting married is stressful, wait till you have a kid! Best o luck to you and yours. Enjoy! Paul
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Post by roxolid on Feb 13, 2015 20:26:29 GMT -5
Oldest post I know of by you, and no I have no idea WHY i knew right where to find this: Never the easiest of times - all day it will feel like you're working your butt off to keep people happy, but with a honeymoon to look forward to it'll all be worth it. Heh, four years down the line and my son is nearly two now. If you think getting married is stressful, wait till you have a kid! Best o luck to you and yours. Enjoy! Paul That took some digging! My search-fu is clearly weak... At the time I was working 60+ hour weeks and juggling kids/home improvements. Am pretty sure we got burgled around that time too (End May/Early June 2005, but it's been 10 years and memory is patchy). Thanks for that
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Post by Ricochet on Feb 16, 2015 16:44:01 GMT -5
I think it can be done. You just have to take all the rules (drop all the trademarked stuff from Marvel) and collect them all in one book. Add a few sidebars with houserules, a few extra D&R charts for those who want to play a fantasy game or a mecha pilot and the Marvelous Universal Roleplaying Game is born.
Okay, so you probably want to rewrite some rules, and maybe combine some others. (Fireworks being part of Force Blast. Psi-Weapon, Claws, Custom Weapons and Bone Weapons as one modifier with different options would be nice too.) This would be the part where you'd have to reach a consensus. I'd say you need to keep it as simple as possible though, and you should always go for the simple solution. (Occam's razor?) Death Spiral example: If you'd regenerate energy from your durability instead of your health you'd get a slight improvement that's somewhat simpler than the original rule as you don't need to check your current health for regeneration. From there on out, you could make health 3 times your durability. If you'd get hit for 1 stone, you'd lose one stone of health, if you get hit for 3 stones, you'd lose 3 stones of health. This is also slightly easier to grasp, and makes the game somewhat easier to survive.
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