Post by Hoots Rowlet on Feb 21, 2015 21:57:13 GMT -5
Tracy Wade Wilkins (I'm not using my real name here)
Height: 5'8
Weight: 139 lbs
Hair: Black
Eyes: Hazel
Species: I.D.A.M.A./Magus/Servant/Succubus/High Class Devil/Cosmic Being/Sorceress/Cyborg/Vampire/Time Lord/Ghost
Tracy/Sailor Solaris/Super Sailor Solaris
ABILITIES
Int: 34
Str: 43 / 45 / 48
Agl: 20 / 22 / 23
Spd: 25 / 26 / 27
Dur: 28 / 31 / 33
Health: 28 / 31 / 33, 21
Energy: 114 / 123 / 129, 63
Regen: 63 / 67 / 70, 31
Skill Points: 10
Regen: 5
ACTIONS
Ninja: 16
(Str or Agl.bonus and Wpn.modifier, or two weapon mods)
-Super-Efficient
-Skill Points System (Also usable with weapons)
-Taijutsu
-Bows
-Swords
-Excalibur
-Prana Burst
-Acrobatic Fighting
-Fighting larger/smaller opponents
-Fighting multiple opponents
-Using powers in combat
-PA/MS Combat
-Eternal Arms Mastership (A power of Berserker (Lancelot); even if Tracy is under any sort of mental influence, hindrances or whatever, her prowess with a weapon will never diminish, meaning she will not suffer any negative sitmods to her Close Combat while wielding a weapon in battle.
-If Tracy so wishes, her physical attacks can 'Cause massive collateral damage'
-Options: Catch projectiles, Balance, Multiple opponents, Blind Fighting
--Three Thousand Worlds (A powerful skill of Nobunaga Oda, manifesting three thousand arquebuses and matching Tracy's own skill with guns. It gains a bonus of +3 (2x damage, Limited AP, Area attack; 3x damage VS beings with the Riding skill, actually riding something, or having an AN of Horsemanship or similar skill) from the weapons, and is, of course, affected by her Tenka Fubu - Innovation power, meaning it will be fairly weaker (but still devastating) against non-divine, non-mysterious beings, but utterly devastating VS such entities. An Anti-Army, skill, it can hit up to 3,000 targets at once.)
God Power: 14/17/19
(Int.bonus)
-Super-Efficient
-Number after slashes are for Sailor Solaris and Super Sailor Solaris
-Mastery of Sun, Fire, Light, Space, Time, Divine Light, Holy Fire, Dark Matter, Electromagnetism, Gravity, Nuclear Forces, Radiation, Force, Kinetic Energy, Mater, Energy, Power Cosmic, Phoenix Force, Godlike Powers
-2x AN in Free Energy per panel
-Unlimited Creation/Manipulation
-Immune to all Elements (Within reason)
-Transform into Elements (Within reason)
-Force Blasts
-Accumulate Energy
-Combine with Close/Ranged Combat
-Usable as Hex Spheres, Phase Shift (Duration at will), Wall-crawling (Can walk on walls), Shapeshifting (Even into inanimate objects), Invisibility, Telekinesis (w/Wpn.modifier), Create illusions, Animate objects, Summon Ghosts, Metamorphosis, and Force Field (Also works VS Magical & Mental)
-Transform into Giant Phase Shifted Gnosis huge Gnosis. (Includes Growth 3 as a Modifier (always active) and Gnosis Salt Touch AN 8 (As Corrosive Touch, Atk VS Durability or Intelligence+Energy Defense, any stone of damage turns the victim to salt, killing them; Pure hearted/innocent humans may be immune, as may be God-like or cosmic beings) for free.)
-Hacking the Matrix (Bullet Time, Break the code, Encryted Code, Sense the Matrix, Ignore Damage; rules here.)
-Sanctuary (Can create a half-AN rounded up area of up to AN stones of effect, within which no undead can set foot in. Very powerful undead/Zombie Masters can break through and help their minions through with an appropriate power by beating the effect stones.)
-Immunity to Zombie Masters' Zombie disease
-The Haunting (Tracy can select a place, a person, or an object to haunt as a ghost. She pays for Area, up to AN or the locations' own area, whichever is lower, if it's a place, or an Area around the target person or object, up to 2/3 AN rounded up, keeping her from going out of said areas of her target haunting. While this restrict her in movement, it grants +3 to all of this action's uses, making her a more powerful ghosts in those areas. The Haunting's target is negated the moment Tracy returns to human form, and it must be re-established, or established elsewhere, afterwards.)
-Shinseima Miko Powers: Purification Blasts (2x damage VS evil creatures, demons and evil spirits, Deals no damage VS good or pure beings.) Purify (Atk VS Durability+Magical Defense; 2x damage, Only functions against demons, evil spirits and corrupted beings. Requires Physical contact, or a charged weapon to strike as per Spiritual Weapon (see below). Some very powerful demons and spirits may be able to resist this effect entirely. Upon defeat, an entity is either destroyed, or restored to its pure, non-corrupted form. NOTE: Alternately, this can be used against cursed locations, items and effects, possibly diminishing their powers or even negating them entirely. Again, some especially powerful or heavily corrupted entities may be immune to this.) Spiritual Weapon (By paying for stones of effect and CL of added advantages, Tracy can enhance a Wpn.modifier by up to half AN rounded up (5 in this case) and add Advantages. This effect does not work on weapons that are evil or demonic in nature. Weapons using this effect will also activate a Purify (see above) effect of 12 stones against any appropriate victim it will hit. Note that the added bonuses will not apply against a pure/truly good being.) Spiritual Paralysis (Atk VS Dur+Magical Defense; if successful, the victim is stunned for 1 panel/stone of damage. Additionally, the victim is invisible at AN to anyone but the user. Requires physical contact to initiate; the victim is instantly freed if the user or their allies plan to attack them while paralyzed, so it can't be used offensively.) Shikigami Creation (Can create human-like Shikigami who can perform multiple tasks, with 10 creation stones per stone played for their creation; the Shikigami in question can have this very action at up to 1 lower AN than the original priestess, with the exception of not having this very option, nor Mayose. The user can have up to AN such Shikigami in existence at once.) Mayose (Cast on a twig, this spell will manifest a mystical tree that may grow to formidable heights, and which has the ability to attract demons and evil spirits. The user pays for effect, for Area, and for its height (100 meters per stone played), all of which can be as up as AN. The effect stones are used for its power of attraction on demons.) Can detect Shikon Jewel Shards and combine them into one shard.
-Minecraft Creation: Unlimited Creation of buildings and such from Minecraft. May summon Minecraft Mobs by spending 1 stone per creature in the Minecraft verse, or 1 stone per durability outside it.
-Unstoppable
-Transform others (As Atk VS Durability; Success allows user to transform a victim nearly however they please. If used to empower a being, added actions/modifiers are limited to up to this Action's AN, but Abilities, Ref.Dodge, Toughness, Energy Battery, Deep Reserves and Energy/Magical actions can be enhanced in the same way the user can enhance herself via Transform Self.)
-Lifebringer (Allows use as both Mutant Healing (May heal up to 2x AN Health stone per day), and the ability to create living beings at will; examples includes one's own clone, to versions of other beings loyal to the creator. It functions as Summoning, but user pays only for Durability of the toughest creature so created, and the numbers, each additionaly stone increasing the number of beings created by a factor of ten, which can appear anywhere within the area of influence, and are utterly loyal to their creator.)
-Potency (This power can even affect Indestructible, Mystical or Divine constructs - including Thor's Hammer and the Silver Surfer's board - and beings Immune to Reality Alteration. It is extremely difficult to defend against, and ignores Energy/Magical defenses, but not regular ones.)
-Perpetual (Effects of this power are permanent unless the user wills it otherwise, or consciously undoes it, even if the user is knocked unconscious)
-AN increases by 2 for uses related directly to Greed, Lust and Acquisition
-Eternal Riches (Adds AN directly to current Wealth. Will increase if AN increases. Can exceed 10.)
-Carnal Desire (May use as an Attack VS Intelligence+Magical Defense VS any mortal, rational being - and even lesser immortals. Success allows the Prince to drastically increase lust in the victim for any specific being she chooses for a duration of up to AN on the D&R chart. If the attack beats the victim's defenses by 5, the Prince might choose to make the lust permanent.)
-Reaching Through Fate (Stones VS Range, Difficulty or any other principal obstacle between the prince and a specific person, object or power. Use of this spell will make it more and more likely for the Prince to encounter the object of her desire, and increase the likelihood of getting her hands on it.)
-Summon Daedra and bind them to will
-Soul Conversion Magic (As Transform Others by Touch, Needs to beat target's Durability+Magical Defense; By altering a person's very soul, Tracy can transform them into something else. For example, she could transform a normal human's soul into that of a Demon Weapon, thus making them transform so. There are very few limitations as to what type of Soul she can alter another into as a Shinigami in Soul Eater verse is basically a greater God. She could basically transform anyone from a bug to a lesser God, into anything else in the same range. Cosmic entities, medium-power Gods and similarly powerful beings are immune to this effect.)
-Power up Demon Weapon (Can be used as Iron Will up to AN for attacks or powers used by one's currently wielded Demon Weapon/Death Scythe)
-Death God Weapon (Can be used as Metamorphosis up to AN to transform a Demon Weapon/Death Scythe into an even stronger form; must be maintained with 1 stone per panel)
Orange Power Ring: 13
(Int.bonus)
-Efficient
-May rearrange Wielder's Ability/Action numbers at will (to up to AN), and Grants the user 2x AN Free red stones of Energy per panel
-May use to perform any Physical, Energy or Magical action
-Force Blast (Base Range 5, with free options up to half this action's AN, rounded up. More options may be gained by paying for the additional CL modifier. Element is either Orange Energy, or whatever energy the wielder is manipulating at the time; the variable advantages reflect this versatility.)
-Free Force Field at AN (not doubled, though its strength can be increased by actively shifting stones from this action in defense) when worn
-Energy Constructs (may create matter made of orange avarice energy, including weapons, vehicles, just about anything the user can imagine. Objects thus created must be maintained by spending 1 stone/panel, although this does not require an action. The only exception is living beings; even the Power Rings cannot create life out of nothing.)
-Manipulate Time, Matter, Energy
-Wormhole/Spacial Warps (As Teleportation; May teleport interstellar distances; May also teleport to other dimensions, but doing so empties the energy reserve of the Ring, and leaves the user fatigued; -1 to all actions for an hour. Must pay stones for each "guest".)
-Phase shift
-Holographic Projector (As Create Illusions)
-Time Travel at AN
-Self-Contained Lifeform
-Grants Flight at AN 10, May reach AN 11 if used solely for this (though shifting stones in defense is still allowed), as its separate action box. Perfect maneuverability.
-Energy Twin (As Astral Projection; the user's "twin" can only be detected by other Power Ring bearers, or the Guardians of the Universe.)
-Mind Alteration (As Telepathy with "Telepathic communication", "Edit memories", "Project thoughts", "Repair minds", "Create links with others", "Psychometry", and "Mental Bolts". The latter 'option' is more of a voluntary misuse of the Mind altering powers of the ring, and is rather frowned upon by Lanterns in general, for while altering memories is sometimes necessary, harming a person's mind is considered an unnecessary evil.)
-Empowered by Avarice (Represented by one's Wealth, as the more an Orange Lantern has, the more they want. An Orange Lantern can put an additional number of stones in this action equal to their Wealth rating, up to this action's AN, whichever is lower, as their avarice powers their ring to even higher levels.)
-Energy Absorption (As Improved Drain Energy, '2x damage'. May drain energy from almost any source, be it other Power Rings', other Lanterns' constructs or effects, normal energy sources, magic, etc. If used against an Energy construct, will disrupt and dispel it if user beats the effect stones with their own. The only things the Orange Ring cannot draw energy from is Blue Lantern and Star Sapphire Lantern's energy constructs, because Avarice can neither extinguish Hope nor defeat true Love.)
-Identity Usurpation (This power allows the user to consume the body or Power Rings of those they kill, stealing away their 'identity' for the user to made do with as they see fit, usually for the creation of an Energy Avatar (see below).)
-Energy Avatars (Using consumed identities absorbed via the Ring, the user can create Orange Lantern avatars of those so consumed, making a perfect clone of themselves, but with an Orange Power Ring and the powers of an Orange Lantern, except that they are entirely under the power of the original Lantern and obey their every orders.)
-Xenolinguistics (As Universal Translation)
-Wielder has an Enhanced Healing Factor; may also grant an Accelerated Healing Factor to others by using the ring's influence upon them.
-Universal Scanner (As Cybernetic Senses at a MN equal to this action's AN)
-Material Alteration (the wielder's clothes can be altered/covered/replaced with a suit made of the Ring's energy. While it has a standard appearance of a skintight jumpsuit of a bright orange color with the Orange Lantern's symbol on the chest, it can look/be changed like anything the wearing desires, to fit a situation, a whim or for the sake of it. Regardless of its form, the suit grants a +1 [ex: light clothes, swimsuit] to +3 bonus [fully armored form] to defense, is No AP and can't be destroyed.)
-Emergency/Homing Beacon (allows the wielder to send a distress/homing signal to other Ring bearers, along with a short message explaining the situation)
-Self-Contained Lifeform
-Pocket dimension (access to a Pocket dimension within the ring, of an Area of AN. The wielder can either use it as a storage unit, and/or to enter it physically [even bring along allies] for whatever reason. Within the pocket dimension, the wielder can create anything and do anything, but it cannot be used for offensive/harmful purposes [although it could be used to train])
-Near-limitless data storage unit (as Photographic Memory)
-Near-limitless databases (As PCPT +3, lore on most any subject or so)
-Ring Duplication (the Orange Power Ring can create brand new Orange Power Rings by creating a perfect duplicate of itself, but no self-respecting Orange Lantern would do that for someone else.)
-Security Protocol (only obeys its true wielder, cannot be used by anyone else, unless the true wielder allows it. As Exclusive.)
-Orange Superiority +3 (Adds to effects/defense of user against Magic or Green Lantern powers)/Orange Weakness -3 (Reduces effects against Blue or Violet Lantern powers, and lowers their defense against such effects)
-Ring is Indestructible
Empower Others: 15
(Int.bonus)
-Efficient
-Devil Fruit Maker: Create Devil Fruits by paying stones per AN, and 1 additional stone for each Factor. Can create any type of Devil Fruit, Can remove the Can't enter water restriction, can allow a person to consume two Devil Fruits without harm.
-Manipulate Mutagenic Fields: Cooldown time lowered to 1 hour/stone used. Diminished drawbacks (the new Mutagenic will only gain 1 stone worth of Challenges per 5 stones of powers gained), -Enhance Focus (Can remove the 'Out of control' disadvantage from mutant powers for a mere 2 stones of use)
-Pactio: (As Per Action) Can Create Moderator Circle Herself
-Corrent Pactios 3/45 (Standard) 1/2 (Permanent)
-Devil Peerage: As per Action, can have up to two sets of Evil Chess Pieces
-Brave Saint System: As the Action (Card Suit: Spade)
-Create Kampfers: Stones VS Target's Durability to transform them into a Kämpfer of any type and color chosen by the Moderator. If the Moderator so wishes, she can create a 'Messenger', a living, talking Entrails Animal stuffed plushie, which can help out a Kämpfer with whatever knowledge the Moderator will have made available to the little creature. This is not mandatory to create a Kämpfer, however. While most of the physical and psychological changes of a Kämpfer are both uncontrollable and can't be predicted, a Moderator may pick one change of each nature and impose it upon the resulting Kämpfer, during creation, at her discretion. Up to AN+Intelligence Kämpfers may exist per Moderator at any one moment; if one dies or somehow loses their powers, another may be created immediately after.
Elemental: 10
(Int.bonus)
-Super-Efficient
-Elements: Paper, Dark, Fire, Ice, Wind, Lightning, Lava, Poison, Earth, Water, Wood
-Unlimited Create/Manipulation
-Force Blast (Various effects)
-Elemntal Familiars 1 stone per familiar per panel to maintain
-Accumulate Emergy
-Waterproof Paper
-Combine with Close/Ranged Combat
-Evocatio (As Summoning; may only Summon Elemental demons/spirits)
-Flans Exarmatio (The original, controlled form of Negi's Magical Sneeze. It is a targeted wind attack that will repulse any objects touched or held by the target, stripping them down and disarming them if it succeeds. It is an attack VS Clothes/Armor' Hardness, Weapon's Modifier or Defense, whichever is higher; if any 'damage' is dealt, the clothes/armor, weapons and other objects are blown away from the victim's body, stripping them down naked and disarming them.)
-Elemental Decoy (Allows user to create up to AN clones by paying for their own Durability per clone. Said clones can only use Negi's Physical actions, and Lightning Magic.)
-Accumulate Energy for greater effects
-Wind Magic adds Negi half this action's AN, rounded down, to her Speed
-Lightning Magic adds Negi half this action's AN, rounded down, to her Reflexive Dodge
-Absorb (Eat) 3 stones of Lava (Except for that which she creates herself) per panel.
-Lava Dragon's Roar (Adds +3 to a Lava Dragon Slayer Magic blast, making it Area attack, and allowing Tracy to Accumulate Energy for a panel before attacking. This technique requires her to take a deep breath before unleashing it, so she needs to have her mouth free.
-Transform into element (As Metamorphosis.)
-Fire/Heat Resistance (Adds half this action's AN, rounded up as Fire/Heat Defense)
Imperium Rex: 12
(Int.bonus)
-Super-Efficient
-This action represents the God-like powers and overpowered Psyker abilities of the God Emperor of Mankind.
-Warp/Energy/Matter/Space Mastery (Unlimited Create/Manipulate, Force Blasts (Multiple advantages depending on element/effect), Shapeshifting/Metamorphosis/Enhancement (As Shapeshifting and/or Metamorphosis, Need not maintain, Transformation occurs on same panel, Doesn't necessarily alter appearance, although it might), Combine with Close/Ranged Combat, Accumulate energy for greater effect, Teleportation at AN (Portals, Does not need to travel to send others, May send portal for others to return, Interstellar distances, May travel to other dimensions)
-Reality Warping/Causality/Higher Dimensions Manipulation (As Power Cosmic/Phoenix Force/God-like powers/Hex Spheres)
-Telepathy/Technopathy (Illusions (Broadcast), Project thoughts/Control others (Broadcast), Create links with others, Mind probe (As Read minds, but can read further than surface thoughts every panel of maintained focus), Astrotelepathy (Broadcast, May send messages across interstellar distances/through the Warp), Mental bolts, Repair minds, Empathy, Empathic projection (Broadcast), Generate pain by touch, Psychometry, Read recent memories by touching people, Hear the voices of spirits and the dead, Swap minds, Edit memories, Possess others, Mental Block, Astral projection, Subtle commands and Clairvoyance (May see through time regardless of physical proximity). All options that could theoretically be used with machines can be.)
-Telekinesis (Area Effect, Does not require line of sight, Fine control (Can perform fine control over even large areas of effects, ignoring anything she doesn't want to affect.)
-Soul Manipulation (Allows Summoning spirits/ghosts of the dead, and Soul Absorption (As Force Blast, Atk VS Durability+Magical Defense; If damage occurs, the soul of the victim is absorbed and the victim is killed, adding their memories and knowledge to the user))
-Time Mastery (Time Travel (May exceed what her AN would normally indicate on the D&R chart), Age (Attack vs Durability. If damage occurs reduce all physical abilities by 1 per 4 stones played as the being becomes older), Time Field (As Force Field, Works VS Magical as well), Time shift (can reform objects that were destroyed to their original state, or age objects in such a way that they are useless), Stop Time (Creates a "time bubble" within which everything stops. It works as an Area Effect with an Attack VS Durability, anything that is trapped can't move or react for 1 panel/stone of Duration))
-Technological Manipulation (Can assemble or disassemble (Stones VS the highest AN among Technology of the device, AN/MN of the device, Size of the device or Weight of the device. Alternately, can instantly repair machines with but the slightest touch, and use of this action.)
-Machine Curse (Can either target a single large vehicle such as a battle tank or smaller, or multiple smaller mechanical devices within Area 4. Stones are used against Technology level of the device to cause it a -3 malus to all actions, or disable entirely if the user can exceed twice the Technology level with the curse.)
-Warp Space Pocket (As Hammerspace; Stores equipment away in a 'pocket dimension' held within the Warp yet unaccessible through normal means by normal Warp entities.)
-Read Aura (Tracy can read the aura of a living being to learn about them, such as their relative power, whether or not they are corrupted by the Warp, and certain traits about the person, such as kindness, honor, valor, etc.)
-Extrasensory Perception (This action may be used instead of others or Intelligence to sense/perceive one's surroundings. Additionally, the user may 'activate' Enhanced Senses or Acute Senses by paying 1 stone per type (hearing, sight, Infrared, X-Ray, etc), and MN.)
Acies Hominum: 12
(Int.bonus)
-Efficient
-Tracy has the power to summon, and command, entire armies of Man and Xenos to serve her as needed. She is basically able to call formidable and heavily-armed entire legions of the Imperium, Eldar, Dark Eldar, Orks, Necrons, Tau, Tyranids, the forces of Chaos, Eldar Harlequinns, Inquisition, Sisters of Battle, Adaptus Mechanicus, Sisters of Silence, Officio Assassinorium, Imperial Knights, Adaptus Custodes, and Genestealers, all bound to her will and obedient to her commands.
-Summon Army (The most basic effect of this power; Michael can summon up to 1,000 individual warriors per stone played of any given army up to and including Space Marines of the Imperium, and their equivalent in other races. For each said thousand soldiers, she may also summon up to 20 vehicles of various types, including Walkers, Tanks, Hovercrafts, Motorcycles, Armored vehicles, except in the case of Tyranids, who don't need such transportation.)
-Call of Heroes (For each 1,000 troops summoned, Tracy can also call a single 'hero' to battle, which may vary with each species. She can either call said heroes separately, or as part of the Summon Army effect, simply paying for the highest cost, either the heroes' or the summoned troops. The Call of Heroes function as Summoning, paying for Durability as a basis, and additional stones for any specific factors, or only Durability if Tracy knows the name of the hero she summons. Examples of 'heroes' include Space Marine Dreadnoughts, the infamous Tyranid Red Terror, the Necrons' Nightbringer, and other such powerful beings. She does have her limits, however, being unable to summon the God-Emperor himself, Primarchs, or any Gods, for obvious reasons.)
-Mental Command (Regardless of Range and numbers, Tracy has a psychic link with any summoned troops, and is able to issue commands from a distance. She can simply think them, or speak them and will her forces to hear them, but either way, her troops will hear her if she so wishes. She can also communicate with only specific troops for maximum effectiveness.)
-Heroic Leadership (For all intents and purposes, Tracy is considered as the ultimate leader and commander of any forces she summons. For that reason, she can use this action as a special Leadership action; paying a single stone for each 1,000 of her forces for them to gain a +2 Leadership to any specific action she orders them to perform.)
-Authority (Tracy's orders will be obeyed to the letter by any troop she summons via this power, regardless of how dangerous it may be. They will never attack or harm anyone Michael does not want them to.)
-Unity (Even if Tracy summons entirely opposed forces together, such as Tyranids and Imperium forces, they will cooperate and fight together without any trouble, and will not attack each other either.)
-Is technically a Magical and Mental action for gameplay purposes
Gatling Laser Eyes: 6
-Range 4
-2x damage
Transformable Arm Bazooka: +5
-AP or Area Effect
-Range 5
-2x damage
Firey Kiss mouth flamethrower: 4
-Range 2
-2x damage
-Area effect
Palm-Mounted Automatic Plasma Gun: 7
-Range 2
-2x damage
Spiral Power: 11
(Int.bonus)
-As Power Cosmic/Phoenix Force/Godlike Powers/Hammerspace
-If appropriate, uses of this power gain a free Area (in Range on the D&R chart) of up to Stones played or AN, whichever is higher. User may affect specific targets within said Area or affect everyone and/or everything within.
-Spiral Energy Beams (As Force blasts; may add Advantages of up to half this action's AN in CL value.)
-Drill Creation (As Psi-Weapons; May add Advantages by paying stones for their CL value)
-Free Force Field (May protect its user with stones played up to AN, if user so wishes.)
-Lagann Impact (By piloting the Lagann, Tracy can combine with other machines/mechas/airships/spaceships to form a new Mecha using this action (such as combining the Laggan with the Gurren to form the Gurren Lagann, for example). The resulting mecha uses the best of both machines' stats, weapons and systems, powered up via this action as per Metamorphosis (Can also grant robotic powers/weapons/systems; Needs not be maintained) with as many stones as the following formula: Tracy's Spiral Power stones played + the largest machine's Size AN + the largest machine's Weight AN, resulting in incredibly powerful mechas, often of immeasurable size and unbelievable power.)
-All effects, unless it would be illogical (such as turning invisible to avoid detection by enemies) will have a visual effect related to/of/with some sort of spiral related to it. A blast will be spiral-shaped (or drill-shaped), an aura or shield will be in the shape of a spiral, etc. At the very least, the user's eyes will turn green with a spiral-like pattern in them when using at least 10 stones int this power.
Magic: 12
(Int.bonus)
-Efficient
-Magic Blasts (Can be Raw Magic or Hellfire. Add advantages up to Half this AN rounded up)
-Ensis Exsequens: As Psi-Weapon, but Magical, 2x damage, AP
-Sword Magic (Also usable on fists. Eleements: Wind, Lightning, Fire, Water, Ice, Earth, Darkness, Drain, Gravity, Non-Elemental, Holy)
-Magia Erebea: allows user to absorb spells into the caster and use them to harness their energies and gain their properties, therefore increasing drastically the user's powers. It would normally feed on the caster's soul and their dark feelings, but Negi mastered it and is no longer subject to its negative effects, as she is essentially a vampire. (Acts as an Energy Absorption/Reflection which must be used as an Action, Only works against Magical Spells Once Energy has been absorbed, the caster can use this action, in addition to the absorbed stones, to use as Metamorphosis to power up and gain powers according to the Magic absorbed. The Duration will be equal to up to 5 minutes/AN. If the caster uses this power more than 1/2 AN per day rounded up, the user risks (GM's call) turning permanently into a deformed monster with incredible power depending on the spell absorbed. This demonic form is completely out of control and wishes only to destroy and kill.)
-Wealth of Power (As Metamorposis. Need Not Maintain. Can revert at will)
-Mastery of Magic (With Wpn Mod on TK)
-Shapeshifting (Need not Maintain revert at will)
-Transmute Matter/Energy
-Mesmerism (All Options)
-Creation of potions, poisons, antidotes, charms and talismans (as per Witchcraft, creating any of those takes time: 5 minutes per stone of effect)
-Magical Travel (with options such as Teleportation, Flight, Astral Travel, Phase shift, Dreamwalking, Super-speed, etc.)
-Spatial Transportation (Another of Caster's spells, this power allows not only for teleportation of the user and touched individuals, but may also target a far away person to her.)
-Creation of Familiars (through use of a departed soul and a dead body, usually of an animal, Sakura is capable of creating a familiar, a "servant" with great magical potential. Essentially, she decides what part of her own magical power she wants to give them. As for the physical might of the resulting body, it will be equal to the dead body's might at the time of its death, possibly modified [if Sakura so wishes] as per her Metamorphosis power, applied to the body itself. The resulting familiar is loyal and friendly to her, although it has its own mind and will. Sakura also gains whatever knowledge the familiar acquires in its life, if any.)
-Accumulate Energy
-Increase Action
-Reinforcement
-Light Weapons (As Psi-Weapon at up to AN; may have any, all or none of the following advantages: 2x damage, AP (Ignores 3 Toughness even when No AP), Normal and Stun damage, Range 6)
-Holy Light (As Mastery of Holy Light; Create/Manipulate, Force Blast (2x damage, AP (Ignores 3 Toughness even when No AP), Area attack, Draining, Normal and Stun damage, Range 6; 3x damage against evil/dark beings), Combine with Close/Ranged Combat, Accumulate Energy for greater effect)
-Bounded Field: User pays for Effect and Area; she will create an invisible 'field' which will keep individuals from entering or leaving it except for the individuals the caster allows to move so. Stones of effect function as Difficulty/Resistance to pass through, as well as Duration in minutes (so 2 panels for each stone of effect), while the area is simply the size of the field.
-Blood Fort Andromeda: This deadly Bounded Field acts akin to a regular Field, but the user stones of Effect also count as an Energy Drain VS Durability for all victims trapped inside. If a victim loses more Energy via this than three times their Max Energy, they will die if they are mortals.
-Healing (Up to 2x AN per day)
-Rune Magic (As Agardian Sorcery but with the addition of the following, -Ansuz: As Mastery of Fire, Create/Manipulate, Force Blast (2x damage, Sets flammable objects on fire.) Ath nGabla: As an attack VS one target's Intelligence+Magical Defense; if successful, the caster is unable to flee the fight, but the challenged foe is forced to accept a duel. Berkana: Allows user to track a target. Ehwaz: Hardens one's fist, basically granting them a Wpn.modifier of up to AN; other stones may be used to pay for duration of 1 panel/stone. Kenaz: Enhances user's sight to overcome negative sitmods such as darkness, see farther, or see better. Nokras: Rune that temporarily increase Speed by up to AN. Must also pay for duration.
-Succubus/Demon Magic
-Manipulate Darkness
--Planewalking (Stones VS Resistance; can travel to other Planes/Universes with ease. Must pay stones for weight/area/or ANs of clothes, equipment, artefacts and allies to bring them along.)
-Card Magic (As Mastery of Magic - May exceed 6 stones of effect, Increase AN, Does not require a panel of prep time; Asgardian Sorcery/Witchcraft/Voodoo; Summoning - Summoned creatures are always loyal; Magical Healing; Mesmerism (All options). All uses of this power requires user to activate Cards holding the spells and require at least one free hand to use.)
-Plane Lord (At AN 10 or higher, a Planeswalker gains the ability to potentially create their own plane of existence, their own universe. A Planeswalker will spend stone for the Area, and 1 stone per added 'factor', such as 'The plane is mostly a frozen world', 'The plane is home to a new species of dragon-human hybrids', 'The plane's inhabitants consider me as their God'. A Planeswalker will usually accumulate energy to create the new plane as they see fit, see below. A Planeswalker may create one new Plane per 8 ANs.)
-Fairy Law: Acts as a Force Blast, centered on Self (but not harmful to user), 3x damage, Area Effect of up to AN, Only targets one's enemies leaving innocents and friends unharmed, Automatically causes collateral damage. One cannot lie to this magic; if the user considers, deep within her heart, certain individuals as good people or friends despite all claims to the contrary, this magic won't work on them. Reluctant to use
-Black Magic (Fire, Ice, Lightning, Air, Earth, Water, Dark, Aura, Ultima, Scan, Bio)
-Mightnight Bliss (Demitri Maximoff's signature technique. If Tracy can beat the Target's Durability + Magical Defense after touching a target, she can turn a male victim into a young adult female version of the original, or a female into a young, more attractive one. Duration is permanent, unless Tracy wishes it to be less so, in which case she can state the duration herself. The new girl is at the very least very attractive, regardless of her nature and original degree of physical comeliness.)
-Ars Almadel Salomonis: (A Noble Phantasm of King Solomon, said to be the 'I' in the Original Sin, and one of the extremely rare 'Anti-Humanity' Noble Phantasm. As Solomon was said to have true wisdom, he was also trusted by God with the power to end Mankind should it become too corrupted and evil. The power in question manifests in an aura of light around the planet the user is on, the light emitting fantastic levels of heat, essentially burning the surface to destroy all lifeforms on it. Acts as an Atk VS Durability, 3x damage, Area 10, Causes massive collateral damage, Covering all of a medium sized planet like Earth. The user must be on the planet to activate it, but will be unharmed by its effect. Every other lifeform will, however, be annihilated by the power. Using this power for selfish or evil reasons will instead target the user only.)
Psychiatry: 6
(Int.bonus)
-Seduction
-Dom/Sub Relationship
-Inspire interest in BDSM
-Psychological domination
-Learn people's kinks
-Advocate Change
Kryptonian Physiology: 12
(Dur.bonus)
-Efficient
-Superhuman Abilities (As long as she isn't left unexposed to the light of a Yellow Sun for too long, Tracy gets the following bonuses to her base Abilities: +24 Str, +2 Agl, +8 Spd, +13 Dur. Those boosts are reflected after the slashes in her Ability section. Unlike the other effects of this action, those bonuses are static and do not change if the action's AN is increased.)
-Solar Absorption (Regenerates 3 more Energy while within a Solar System with a Yellow Sun. Will regenerate full AN when directly exposed to the rays while in Outer space.)
-Ability Boost (Can use as Metamorphosis up to AN to increase Strength, Agility or Speed as necessary)
-Heat Vision (A powerful and very versatile Force Blast which may use any, most or none of the following advantages, depending on the level of heat used and the way the blast is fired: 2x damage, 3x damage, Normal and/or Stun Damage, AP [May ignore up to 5 Toughness even if No AP], Sets flammable objects on fire, Causes collateral damage, Area attack, Invisible Blast [Make the Blast invisible to the naked eye, at AN])
-Supervision (As Enhanced Vision up to AN, but as an action. Options include Electro-Magnetic Spectrum, See and identify radio/television frequencies, See and identify broadcast/transmitted frequencies, Far Sight, Microscopic vision, X-Ray Vision [Cannot see through lead])
-Super-Breath (As Force Blast, Area attack, Normal and Stun damage. Alternately, can create an actual hurricane by paying stones of effect, Area and Duration on the D&R chart.)
-Freezing Breath (As Force Blast, Area attack, Normal and Stun Damage, Extinguish/cool down fires of intensity of up to AN. Alternately, can be used as an Area attack VS Durability to freeze targets solid, or to create a blizzard by spending stones of effect, Duration and Area on the D&R chart.)
-Bio-Electric Aura (As Skin-tight Force Field at up to AN, can be extended around other people when in contact with Tracy for 2 stones per 'passenger'.)
-Kryptonian Invulnerability (Gains permanent Toughness [No AP, No 2x damage] at AN, Reflexive Dodge at half AN, rounded up, and Energy Defense at 1/3 AN, rounded up. Will increase if AN increases. If she already had it at an higher MN, it doesn't increase.)
Summoning: 11
(Int.bonus)
-Efficient
-Kirby Mobs: May create any normal Kirby mobs at will, anywhere within AN of range, by paying 1 stone per mob.May also create low/mid bosses by paying for Durability, with the exception of the truly unique/monstrous ones (02, Nightmare, King Dedede, Meta Knight, etc.)
-May summon any, some or all members of the 'Band of Seven' - with the exception of Bankotsu - the mercenaries who used to be Bankotsu's companions, Must pay only for Durability of most powerful summoned being, and for Duration in Panels. Durability of each Member: 4 for Mukotsu, 5 for Kyokotsu, Jakotsu, and Renkotsu; and finally 6 for Suikotsu and Ginkotsu.
-Saimyosho: Each stone summon 3 Saimyosho wasps. ABILITIES: Int 2, Str 1, Agl 3, Spd 1, Dur 1; ACTIONS: C.c: 2 (Agl.bonus), Flight 2, Transmit Message 2 (As Telepathy, Telepathic communications), Thieving 2 (Agl.bonus, Stealth). MODIFIERS: Energy Battery 1, Deep Reserves +3, Ref.Dodge +2, Talons +1, Stinger +2 (Injects an AN 8 Atk VS Durability poison that inflictS 1w of damage/stone of damage for a number of panels equal to stones of damage. The Saimyosho will die upon stinging.
-Jagdgeschwader allows Tracy to summon German Fighter planes of various types and multiple colors from the legendary unit, Jagdgeschwader 1, from World War I. The planes are piloted by lesser Heroic Spirits of the original pilots, who can't exit their planes, so if they are shot down, they vanish. 1 stone per summoned plane; Can't summon more than 48 at any one time. If a fighter plane is destroyed, it can't be manifested again for 24 hours.
-Doll Authority (May summon one Shadaloo Doll to her side per stone played; any among Xingcai, Ina, Nene, Okuni, Daqiao, Vega, Enero, Février, März, Aprile, Satsuki, Juni, Juli, Santamu, Xiayu, Jianyu, Noembelu, and Decapre.) Command (By beating present Dolls' highest Intelligence AN and paying for Duration on D&R chart, Tracy can assume control of the girls' brainwashing and reprogram it as she pleases, either to free them or to alter their 'programming'.) (By paying 10 stones, she can also summon Cammy herself
-may summon any of the 24 existing Guardian Forces in the FF8 Universe, including the normally Ultimecia-exclusive Griever and Tiamat. Available Summons (And costs in Durability to summon): Quezacotl (Dur 5), Shiva (4), Ifrit (5), Siren (4), Brothers (Sacred 4, Minotaur 4), Diablos (6), Carbunckle (3), Leviathan (6), Pandemona (5), Cerberus (6), Alexander (7), Doom Train (7), Bahamut (9), Cactuar (5), Tonberry (7), Eden (10), Odin (6), Gilgamesh (8), Boko (3), Moomba (4), Phoenix (6), Mini-Mog (3), Griever (12) and Tiamat (10). Allows user to summon some of the 72 Demons familiars of King Solomon, all with multiple abilities and power on the level of a Heroic Spirit Includes at least three Demon Gods, Flauros, Forneus and Barbatos. Angel of Four Pillars: A special Summoning technique allowing the user to bring forth four demons at once, paying only for the cost of the most powerful
-Tracy can summon a large number of Huitzil by spending 1 stone/10 summoned, with a minimum cost of 6 (a single Huitzil's Durability). Considering their personal power, they are essentially a wicked army, able to lay waste to normal forces with relative ease. The Legions need not be maintained and can actually remain manifested for as long as necessary; they can thus act as guards or some other lengthy duties.
-As Lord Masamune Date of the Koei Samurai games universe, Tracy is able to call to her side large legions of troops and allies who will fight by her side and lay down their lives for her as ordered. They are warriors of ancient Japan, soldiers of the Date Clan, with conventionall weapons, cavalry, cannons and guns. Their basic soldiers are hardly any stronger than a normal human with military training, but officers from that universe tend to be either close to or downright superhuman. Each stone played allow the summoning of 100 troops, and a single officer that will be stronger than normal humans. It allows Tracy to bring forth a large army seemingly out of thin air, as Masamune was known for his surprise attacks that turned the tide of battle... usually in his favor.
-Allows Tracy to summon any single Kaiju - a.k.a Giant Monster - from the Godzilla Verse The Kaiju in question can be any to have ever appeared in a Godzilla movie, has an automatic psychic link with her, meaning she can give orders to it without even opening her mouth, and it will instinctively recognize allies from enemies due to said link. -Must pay equal or higher than the target monster's Durability to summon him. Godzilla himself, for example, has a whopping Durability of 12.
-All summons are completely under Tracy's control
Inner Powers: 9
(Int.bonus)
-Efficient
-Chakra, Hamon, Prana...
-As Iron Will with Iron Fist option
-Manipulate Others with Subtle Commands
-Hamon Blast: As Force Blast; either 2x damage, Normal and Stun damage; or Atk VS Intelligence + Durability to cause the victim to faint.
-Empower Self: As Metamorphosis 1 to 1 basis for all abilities including Durability. Can also increase power of weapons/armor, Duration at will
-Cleanse Self: As the cure poison/disease effects of Mutant Healing, on self only.
-Transfer Hamon: Powerful users can permanently transfer part of their power to other Hamon users, at a rate of 1 AN per 2 ANs sacrificed. Often used at the time of death.
-Water Conduction: When using water or other liquids as a medium for uses of the power, Hamon effects are increased by +3, since liquids conduct Hamon very well.
-Purity of Sunlight: Any successful offensive uses of this power against vampires, zombies, skeletons or other undead will cause 2x damage, or 3x damage if it was already 2x damage. Also, the wounds inflicted will be difficult to heal, lowering the effectiveness of any Healing factor of such creatures by 2 steps (Superior Healing Factor becomes Accelerated, Enhanced turns to Normal, etc)
-Prana Armor: Generates a Strong armor of (Stones played) defense, with the No AP option; which can be summoned/repaired at will by her mind, and may be worn/dispelled at will as necessary depending on situation. Also generates a blue dress and silver pumps (Or armored boots for combat) at will. The Armor, dress and pumps are weak against abilities that target Prana, as they are made of energy, and can be rather easily destroyed by such attacks. Tracy manipulates these pieces of armor with psychokinesis, and may attach them to someone else, or to a vehicle, although she can't have more than AN armor value active at once. Range of 3. Does not disappear when Tracy is unconscious, although it can be removed just like any normal armor or clothes by another person. Requires no Energy to maintain, although the whole cost must be paid to repair/recreate anything, or move the armor to someone else.
-Can be used to walk on walls, and water
-Soul Wavelength: A Demon Weapon partenered with Tracy can use this action at the same time as she does; if they both do so at the same AN, they synchronize, and gain the effects of a Metamorphosis effect of as many stones played by each person (not from them both), which can add to physical attributes as normal, or add to Energy/Mental/Magical actions/Modifiers, or even the Weapon modifier of the Demon Weapon.
Technopathy: 15
(Int.bonus)
-Efficient
-As Telepathy; only functions on Artificial intelligences, machines, robots, base appliances, etc.
-Options: Project thoughts/Control others (Broadcast), Confuse (Area attack VS Int+Dur+Mental Defense; only targets foes; victims are confused for 1 minute/stone of 'damage' and can only wander about), Create conditioned Response (Broadcast), Illusions (Broadcast; Can ignore specific targets for 1 stone/5 people unaffected), Psychometry, Mental bolts (Broadcast), Edit memories (Broadcast), Telepathic communications (Broadcast), Possess others (Physical body psionically enters the target's body as well, and reforms when possession is over)
Cellular Bond Manipulation: 15
-Efficient
-Increase or decrease a targets resistance to damage equal to stones played
-Range 3
Purge Beam: 15
-Efficient
-Atk VS Durability or Intelligence, user's choice
-Each red stone of damage 'erases' an article of clothing, see below
-Target receives boosts with each body part rendered bare: Legs: +1 Spd and Agl each; Arms: +1 to Str and Energy/Magical powers for each one; Upper body and Lower body (minus underwear): +1 to Dur and Toughness for each ; and finally, upon removing bra (if any) and underpants: +1 power level for each.
-'Erased' Articles of clothing can be restored for 1 stone per article
-Note: If the target's body parts were already bare upon use, they still get bonuses from this power as appropriate
-Range 4
Summon Feather Familiars: 15
(Int.bonus)
-Efficient
-Each stone played summon a single animated feather familiar (Int: N/A, Str N/A, Agl 5, Spd N/A, Dur 1, ACTIONS: Flight 3, Tickle (Agl.bonus, Sup-Ef, Atk VS Agl+Ref.Dodge to cause stun damage, Target takes -2 to all Actions and is fully stunned if the attack exceeds 3 stones over the defense; May be resisted with Intelligence stones after initial panel), MODIFIERS: Physical Invulnerability, Ref.Dodge +5, Energy Battery 3, Deep Reserves +5)
-Each doubling of feathers add +1 to the combined feathers' Tickle action
-Must maintain with 1 stone per panel
-May target an Area effect of 1 per 5 stones initially played (Area 1 per 5 feather familiars active)
Suka Beam: 15
-Atk VS Dur+Mag.Defense; any stone getting through transforms the victim into a Suka form: a super-deformed, animal costume wearing, weakened version of themselves. Their Abilities are divided by 3, rounded up, their Actions and Modifiers take a -3 reduction to ANs and MNs, and they become small in size with the mind of a child.
-User decides the animal form upon casting and may change it each time
-Range 4
Dragon Queen: 15
(Int.bonus)
-Super-Efficient
-As Summoning, May only summon dragons
-Summoned dragons are always loyal to summoner
Nen: 15
(Int.bonus)
-Super-Efficient
-Meditation (As Concentration)
-Aura/Gyo (As Metamorphosis usable on beings or items/weapons; May pay for Duration in panels to maintain, akin to Reinforcement. Alternately, if affected by a strong emotion, the user may spend up to 1 stone/3 ANs to create a Hex Phere-like effect under the control of the GM reflecting the emotion. For example, Pure rage and anger could cause a lot of collateral damage around the aura user. Such uses, however, will have a lesser effect against fellow Nen users who have an Aura/Ten active. NOTE: Most aura effects are invisible to non-Nen users, but stll have just as much effect.)
-Conjuration (As Create/Manipulate Matter, or even Summoning. Requires twice as much energy to create an object/creature or matter the first time, as Normal afterwards. Created objects and creatures may be permanent at GM's discretion, as they sometimes far exceed the maintained energy of their conjurers. Such beings and objects, unlike most other uses of Nen, may be seen by non-Nen users.)
-Emission (As Force Blast; may pay stones for Advantages.)
-Manipulate enemies (As per Project thoughts/Control others; -3 to effect if no condition used, lowered penalty for dangerous requirement; for example, -2 if must be able to see, -1 for having to touch them... and +0 for a more personal, risky contact such as kissing them or something similar.)
-Nen Curse (A Nen Curse may be used against one who has caused pain or suffering to the user in some way. Multiple effects are possible (stones are still stones, though), Duration can be up to AN if not more at GM's discretion, if dramatic enough. Usually needs to beat the victim's Durability or Nen AN, plus Magical Defense, whichever is higher.)
-Exorcism (A user with at least AN 9 is capable of using Exorcism via Nen, which allows a user to remove a Nen Curse and free a person of said curse's effects. They need to beat the original curse's AN with their own, and a Resistance equal to 10 times as many stones used in the original curse.)
-Sense Aura (As Sense Power)
-Ten (As a very experienced user of Nen, Tracy can keep her Ten (aura shroud) active at all times if she wishes, making her more resistant to enemy aura, see Aura, above. It also makes the user age much slower, letting them live up to five time longer than normal members of their species.)
-Zetsu/In (Allows user to use their AN as Invisiblity VS Sense Aura by stopping the flow of aura from their body altogether, making them much harder to detect, or analyze properly by other Aura users, at the cost of making their body totally exposed to Aura attacks, granting a +5 bonus to Aura-powered attacks against them for the Duration. Costs 1 stone per Panel to use, and makes all other uses of this power unusable for the duration. Alternately, using In is more difficult, costs 3 stones per panel, but allows the user to hide the aura without stopping its flow, making it as usable as usual and removing its base weaknesses.)
-Ren (A power up making the user's Aura impossible to not notice, granting +3 to Str, Dur, and Toughness, along with being usable as Force Field at as many stone as used, also making Nen Super-Efficient for the duration. Requires 3 stones per panel, or more through use of a stronger Force Field.)
-Vows (At the user's discretion, she may take a Vow restricting a single use of her power tp specific conditions - such as 'I'll only use this against murderers'. Doing so will empower the effect depending on how strict the vow is (usually from +1 to +3), at the cost of losing one's Nen action for 1 day per stone used in it. Moreso, the user can pick a Limitation on certain uses, taking a major restriction such as 'I will die if I break this rule', granting a +4 (if crippling but not lethal) or +5 (if the Limitation means death) bonus to said use, but making them quite restricted.)
-Overstrain/Draining (It's possible for a user to activate Nen beyond their maximum limits, either via using up their own lifeforce - +3 to the action per w of Health sacrificed - or burning out one's own Aura, acting as Overstrain (1 hour of lost use per additional stone). If necessary, both techniques can be used together.)
Chocolate Beam: 15
(Int.bonus)
-Super-Efficient
-Area attack; Atk VS Durability or Intelligence (Whichever is lower), or Size or Weight (whichever is lower; for inanimate, unliving objects); Success inflicts no damage, but turns the victim or target into anything Tracy wants. Duration is equal to stones of Damage on the D&R chart or less if she wants, but damaging the objects before the end result in real damage - people do not suddenly turn out alright if they were turned into candy and then eaten before they changed back.
-Fired from Eyes
Yin/Yang Release: 15
(Int.bonus)
-Super-Efficient
-Yin Release [Can create objects and materials as per Create/Manipulate Matter; and/or create automatons/lifeless creatures as per the Summoning action]
-Yang Release [Animate Objects and materials, or to actually make automatons/lifeless creatures alive], As Mutant Healing (Heals up to 2x AN white stones per day); May use to 'Regrow organs/Limbs' onto self or others
-Yin-Yang Release [Can create beings of 20 creation stones per stone spent, up to AN. The created beings are permanent, although there is a limit as to how many she can create per day, equal to AN.])
Hair Manipulation: 15
(Int.Bonus and Wpn.modifier if applicable, depending on use)
-Super-Efficient
-Ability to manipulate her own hair at will, and create super-strong 'feelers' out of them for multiple purposes
-As Tendril Whip, or Hair Whip. Her hair have a Strength of up to this action's AN, and can perform up to AN actions at once with this action as base, paying only for the highest effect. May both be used to attack, or simply manipulate objects from a distance.
-Hair Shield (As Force Field; due to her hair's incredible durability, its defensive stones are even doubled against cutting attacks)
-Objects Morphing (Can manifest weapons and objects with her hair at no additional cost, of a weapon modifier of up to half this action's AN; with any, some or none of the following advantages: 2x damage, AP, Area attack, Normal and/or stun damage, Telescopic)
-May be used as Energy Absorption/Reflection
-Hair Marionette (Must first hit with a normal Hair Whip attack first; if even 1 stone of damage is dealt, may use this action as an Atk VS Durability+Ki/Appetite Defense to take control of the victim as through Control others)
-Hair operation (As Medical Healing, Using hair instead of medical tools)
Near Invisible Feelers (Jessica's Hair feelers are basically invisible, granting her a +2 bonus to attacks with them unless a foe has some sort of ability to detect them or sense them at a higher level than this action's AN)
-May use underwater
-Can manipulate hair even when no longer attached to her
-Can extend her hair up to a Range of 5 without any problem
-Skill Point system
Pokemon DNA Mastery: 15
(Variable Ability bonus)
-Super-Efficient
-Tracy can learn and use any Pokemon techniques in existence.
-Up to a certain point, functions as a Mastery with Create/Manipulate, although not all elements are as 'usable outside combat' as others
-Attacks (Can be used as Close/Ranged Combat actions with various bonuses, or Force Blasts of many types, with any, some or none of the following advantages/disadvantages: 2x damage, 3x damage, Limited AP/AP (Ignores up to 3 Toughness even when No AP), Range 6, Area attack/effect, Draining, Kamikaze, Atk VS Strength/Agility/Speed/Durability, Normal and/or Stun damage, Disables if damage occurs, One target only, Automatically causes collateral damage, Takes 1 panel of prep time, Can't attack for 1 panel after use, Possibly some others as well)
-Magical Healing at AN
-Accumulate Energy
-Metronome: As Hex Sphere; GM call as to what happens
-Techniques manifested through this action can be of any type: Normal, Fire, Fighting, Water, Flying, Grass, Poison, Electric, Ground, Psychic, Rock, Ice, Bug, Dragon, Ghost, Dark, Steel and Fairy
Stand (Drowning Pool): 12
(Int.Bonus and Wpn.modifier; see below)
-Efficient
-Power from the 'Jojo's Bizarre Adventure' universe; manifests as a being nearly immune to many forms of attack, as she is seemingly entirely made of water, although she may will it to be semi-tangible. Drowning Pool usually appears as a blue-skinned humanoid naked woman with long, flowing hair, or a pretty mermaid with a long fish-like lower body. She technically 'flies' as though she was swimming in the air in the latter form, and is very graceful. The Stand cannot talk, is fully loyal to Tracy, and may only be seen or harmed by Stand users. He is always present by Tracy's side.
-As Mastery of Water (Unlimited Create/Manipulate, Force Blast [Either pressurized blasts of water or tidal waves-like blasts; with any/all/none of the following at the Stand User's choice: 2x damage, Normal or Stun damage; 3x damage is victim is on/in/underwater, Area effect], Accumulate Energy for greater effects, May provide underwater breathing to up to AN people at once, Atk VS Durability to lower an enemy JoJo's Bizarre Adventure vampire's Vaporization Freezing Technique AN by as many ANs as red stones of damage by removing/moving any water around for them to freeze; can be used on living beings without permanent harm by simply temporarily moving the water in their body.)
-Drowning Pool has Durability 6 and Toughness 5, but her water state makes it nearly impossible to harm with standard physical attacks. If hurt, its wounds are suffered as well by Tracy, and can't heal until the Stand itself does. If it is killed, Tracy will survive it thanks to her other powers, but might suffer from disadvantages due to its death.
Invisible Air: 8
-Usable as Invisibility; usable on both herself and others
-May make objects invisible as well (Making her sword invisible will usually add a +2 sitmod to her attacks with it, unless the enemy can somehow see through the power)
-Air Blast: Half this action's AN can be added to Ranged Combat as a Wpn.modifier, with 2x damage advantage
-May use as Psi-Weapon to create an invisible blade of wind
-May use as Force Field, with a free Area effect of 4, may pay stones for larger
-If used in conjunction with Speed, increases Speed AN by 2
Imperial Privilege: 10
(Int.bonus)
-Efficient
-Due to Nero's insistence and unbreakable will, Tracy is able to temporarily learn skills that normally couldn't be acquired either in so little time, without training or at all, at highly competent levels, as long as she can find a reason for it to do so at first (after which the reason can simply be 'I've done it before'). She can acquire basically any skill, and even some powers, including all types of magic, if they could theorically be learnt somehow, as long as she can find a 'relatively' logical reason for her to have said skill.
-Declaration of Privilege (For this to work, she first needs to spend one action on one panel to declare/think why she can do something, and spend stones in this action in a similar way as Metamorphosis to acquire the desired skill/s. If the GM accepts, she will gain the skill/power at up to AN with all appropriate options/advantages she paid for, for a duration of up to 5 minutes per AN. Any such acquired skills can be re-'equipped' up to AN times a day through the same process.)
-Already usable Skills/Powers: Riding, Swordsmanship, Fine arts, Charisma, Military Tactics and Divinity; possibly others.
Aestus Domus Aurea: 10
-This power is an Anti-Team Noble Phantasm which, while similar to a Reality Marble, is nonetheless different in the sense that it does not temporarily replace the world it appears into as much as it simply manifest there. It is a form of High-Thaumaturgy that only Nero/Tracy can perform, as she believes in her flawless artistic talent allowing for the existence of this zone. An 'Absolute Imperial Zone', it allows for the user to achieve her aspirations.
-It functions as an Area 7 attack VS Durability which will cause no damage, affecting all within the area. Anyone affected is trapped within her Golden theatre, within which Tracy's power is greatly enhanced. All of her A/A/M's ANs and MNs are enhanced by +2, and she gains this action's AN as a modifier to be split between any of her actions as her greatness is visibly displayed for all to see. Additionally, her sword Aestus Estus is wreathed in flames hot as Mount Vesuvius, bringing its modifier to +7, 3x damage, AP (Ignores 3 Toughness even if No AP), Sets flammable objects on fire.
-Duration is up to AN in panels in battle, or until the end of a performance, whichever is longer
-Empress' Will (Once trapped, the victims cannot escape with powers short of Godlike, or Phoenix Force, or the like.)
Projection - Tracing: 12
(Int.bonus)
-Efficient
-The main power of Shika Emiya/EMIYA, Tracing is a superior form of Gradation Air which allows a user to manifest into reality a copy of anything the user has at the very least seen once, through a complex visualization process. In addition to being very useful in most situations, and making sure the user never really runs out of anything she may need, it also allows the user to make extensive use of normally limited consumables, such as explosives, or copied Noble Phantasms.
-Structure Analysis (Before a user is even capable of tracing a given object, the user must analyze the object by spending as many stones as she would have creating it, first.)
-Each stone spent grants the user 10 stones to build a copied object with.
-Copies: Since objects created via Tracing are actually copies of whatever originals they are based upon, they always will have a lower Equipment modifier than the original, up to a minimum of +1 for a Weapon or Armor, and +0 for a tool or other object (allowing to do the task without penalty, but not granting bonuses like the original probably could. So a copy/fake created by this power will never hold as much power as the original. Unless...
-Broken Phantasms: It is theoretically possible to allow a Noble Phantasm to 'overload' and be destroyed in its use to provide it a +1 to its attack. While of course no sane Heroic Spirit would do that with their true Noble Phantasms, a Tracing user can create copy after copy of Noble Phantasms they have seen, rendering them capable of continuously using Broken Phantasms to overcome the usual -1 limitation to the effectiveness of objects created through Tracing. This is EMIYA/Archer's technique.
-Accumulate Energy for greater effect
-Tracing requires no time and projected items appear instantly either in the user's grasp if weapons or objects, on oneself if clothes or armors, or in a 10'/AN range as necessary.
-Command words: Speaking the words "Trace On!" allows user to use this action at its full potential; not using them (for example, if user is trying to be silent or if she is unable to speak at the moment), the action not only suffers -2 to its use, but also generates only 5 stones per stone played, which is still usually more than enough for normal objects or weaker Phantasms.
Reality Marble: 15
(Int.bonus)
-Super-Efficient (Only within the Reality Marble itself, otherwise not.)
-May Manifest one, several, or all of the Reality Marbles at one time merging the worlds together.
-Current Reality Marbles: Unlimited Blade Works, Ionian Hetairoi, Modus Operandi, Crimson Masquerade (Can only be used in Dead Apostle Ancestor Form.), and Papiyas, the Demon King of the Sixth Heaven
Mystic Eyes of Petrification: 10
(Int.bonus)
-Efficient
-As an Attack VS Durability or Intelligence (victim's choice) + Magical Defense; effect will vary depending on stones of 'damage'.
-1w will only petrify a single limb, 2w will petrify two limbs, usually both arms or both legs. 3w will leave a person nearly paralyzed entirely, but still capable of talking, thinking and casting... while 4w means the victim is fully turned to stone.
-Various actions can undo the effects of this power, but regular Thaumaturgy is incapable of doing the trick. Other means must be attempted. GM's call as to what works.
-Attack occurs against anyone who looks upon the user while her eyes are active
Blood Drain: 8
-As Improved Energy Drain
-Must bite or drink blood from open wound to drain
-May use Drained stones to add up to AN stones for up to AN spells after using
Light Orb: 8
-Sesshomaru's ability to transform into an orb of light for various purposes
-As Astral Travel; body travels along with the orb; Is visible as a glowing ball of light
-Teleportation (Can teleport for short distances at up to Half AN)
-Meteor (If the user so wishes, the orb of light form can be used to crash into the ground, impacting it and causing an explosion while the user manifests in their normal form, unharmed. It acts as a Force blast, Dur.bonus, 2x damage, Area effect up to 5, Automatically causes collateral damage.)
Mokomoko-sama: 8
(Agl.bonus)
-Efficient
-As Hair Whip; extending retractable fur that manifests on the right shoulder like a fur coat, which the user can extend, control and use to move objects or attack.
-Range 4
Demonic: 10
(Int.bonus)
-Efficient
-Transform Weapons into Demonic Versions. 5 stones per stone played. GM Creates weapon. Up to AN Weapons can exist at once.
-Control Demonic Fire, Black Substance, and Dark Matter, includes Energy Blasts
-Black Mark (Must spend 10 stones in this action to activate, stones remain spent until the effect ends; manifests a small black symbol on the right side of her forehead whih appears as a spiral inside a star, and her eyes go pitch black. When active, the black mark unleashes the demonic power of Meliodas, granting a wicked +6 to all Physical Abilities, Ref.Dodge, Toughness, Deep Reserves, and +2 to Power Level while active. It also grants a +6 bonus to all Attacks, regardless of their nature, as long as they cause damage.)
-Used for various powers of the Tessaiga
-Create Demonic Spider Webs
Claymore Yoki: Functions somewhat like Metamorphosis, but with its own rules. It represents a Claymore's ability to draw upon the formidable power of the Yoki energy within their bodies. Teresa's version, however, is a stronger version of the normal one. This action requires 1 stone per panel to maintain, except when Awakened. Each stone played will increase 2 of either Strength, Agility or Speed by +1. It also increases Durability by 1 for the first stone played, and every 2 after that (3, 5, etc.) Reflexive Dodge or Toughness will increase by 1 for every AN used, Toughness becoming No AP the moment it is at least equal to 4. User will add +1 to Power Level at first stone played, with +1 for every 3 after that (4, 7, 10). Tracy's Accelerated Healing Factor will go up to Enhanced when AN 4 is used, then Superior (2w per panel) when AN 8 is active.
--Awakening: If using 9 stones for Claymore Yoki, Tracy can 'Awaken', turning into a demon form with incredible powers. This is reflected by having 3x this action's AN in temporary White Stones to further customize her powers and buy special abilities and attacks, such as tentacles, wings, energy blasts, etc. This transformation and temporary white stones last only as long as the Claymore Yoki is maintained. NOTE: If using 10 stones in it, then Tracy automatically awakens.
-Improved Drain Energy: Via kiss or intimate contact.
Spirit Exorcist: 12
(Int.bonus)
-Efficient
-As Mastery of Holy Light (Create/Manipulate, Force Blast (2x damage, 3x damage VS Demons, Evil spirits and Dark creatures; AP, Area attack, Range 5, Leaves pure-hearted and Good beings unharmed), Accumulate energy, Combine with Close/Ranged Combat)
-Spiritual Weapon (As Psi-Weapon; 2x damage, 3x damage VS Demons, Evil spirits and Dark creatures, Leaves pure-hearted and Good beings unharmed. In Tracy/Claudia's case, manifests as a comically oversized spiked mace, which she both uses to defeat evil monsters and spirits, and to discipline Terry when she lets her antics get the best of her, since she can't die anyway.)
-Holy Aura (As Fear, Area 3 around self; Only VS evil spirits, demons and dark creatures.)
-Holy Shield (As Force Field, also effective VS Magic)
-Blessing of the Lord (As Metamorphosis, Needs not maintain; changes make her more angelic; glowing eyes, a halo, white feathery wings, aura of goodness, etc, depending on the changes.)
-Exorcise (Stones VS evil spirit's Dur+Magical Defense; if successful, expels the spirit from the possessed victim... and comically tosses them violently away from the impact due to CLaudia's overwhelming power.)
Full Counter: 12
-By putting stones into this action, the user assumes a defensive stance and is able to counter any Physical or Energy attack back at its opponent but with greater power.
-Stones played must exceed the attacker's offensive action's AN; if Successful, the attacker's stones are added to the user's stones of Full COunter in the counterattack's effect stones, benefitting from al advantages of the attack itself, reflected in the attacker's face.
-Cannot attack on the same panel with any other action; Full Counter must be used in a fully defensive manner
-Counter Vanish (Alternately, Tracy can choose to entirely negate the attack rather than reflect it, dispersing it entirely.)
-Revenge Counter (A special ability, allowing Tracy to willingly take damage - in which case she can turn off her automatic defenses to as low as she wishes - from an enemy'S attacks, up to this action's AN in white stones, and then either attack or use Full Counter with the accumulated energy from her pain, adding +3/white stone of damage taken using this ability.)
A+ Rank Presence Concealment: 11
-As Invisiblity
-Attacking or using any offensive powers stops this effect as soon as the attack is launched
Psionics: 11
(Int.bonus)
-Efficient
-As Telepathy (All Options from Game Guides), Telekinesis with Wpn. Mod, Fear, and Clairvoyance (Can see through time regardless of proximity), Subjects controlled via Telepathy can be made into Dolls if Int is 1/2 the users
-Can effect Machines and AI too
-Psycho Cannon (As Force Blast, 2x damage, Normal and Stun Damage)
-Psycho Crusher: Acts as Blasting, with a max Speed of AN
-Psycho Aura (Can improve Unnarmed attacks or Weapons; adding stones of "Wpn.modifier" on a 1/1 basis up to AN, the rest can be used to add Advantages, also up to AN. Psycho Aura can be maintained by paying 1 stone per panel.)
-Create Duplicates of Self; up to 1 Duplicate/3 ANs rounded down; each Duplicate costs 3 stones to create, 1 stone to maintain, and none can be maintained for more than AN panels, after which the user must wait an hour before using again.
-Accumulate Energy
-Veda Network Control
-Create Psionic Mobile Suits (10 generation stones per stone spent, may have one Mobile Suit per AN)
-Telepathic Powers can affect an Area by paying extra stones.
Spiritual Power: 12
(Int.bonus and Efficient when using Kido spells)
-As Iron Will (w/ Accumulate Energy as M.o.M), Metamorphosis (Transformation occurs on same panel, Needs no stones to maintain, Appearance does not change aside from the flare in Spiritual Power which can be easily felt by beings with supernatural senses) or as follows.
-May be used as Sense Power (Only works on Spirits, ghosts, Hollows, Shinigamis and other beings with Spiritual Power; also, is an action, so must spend stones to use.)
-As Invisibility at this action's AN - At Tracy's disctretion, can be used only for the purpose of hiding her Spiritual power.)
-Spiritual Pressure (Act as both Fear at AN, and if she so wishes, as a Ranged Combat attack of Area equal to 1/3 this action's AN (or 3 here), rounded up, centered on herself.
-Kido Spells (As Mastery of Magic, Asgardian Sorcery, Magical Healing, Magical Travel and Summoning. Requires incantations most of the time. Not using Incantations cause a -3 penalty to all uses of Kido spells. When used to attack, adds half this action's AN as a Wpn.modifier with appropriate Advantages depending on the type of attack, up to this action's AN in advantages.)
-Tracy has an formidable amount of Spiritual Energy, which exceeds that of most of the greatest Shinigami of Soul Society.
Saints Powers: 9
(Int.bonus, or others; see below)
-Efficient
-Blast (As Force Blast; All as Range 5 and Area effect 3 around point of impact, with the following elements: Fire (2x damage, Sets flammable objects on fire), Lightning (2x damage, Normal and Stun damage), Freeze (Normal and Stun damage, May be used as Atk VS Dur to freeze solid for 2 panels during which attacks on frozen targets is doubled), Mind control (As Telepathy/Control others, only to make people fight for her or leave her in peace, Also works on robots or other mindless beings), Destruction (2x damage, Also makes electromagnetic devices explode as a 10 stones, 2x damage, Area 3 with the exact same effect around them) and Bling (2x damage, Disintegrates if kills, +3 stones to effect per -1 on Wealth modifier; Costs 1 Wealth to use at any one time))
-Telekinesis (w/ Wpn.modifier, Also usable as Electricity attack, Drain Energy (deals 1w per 3 energy stolen and heals user of as many stones), Telekinetic Time Bomb (Charge an object or victim making them expode upon impact or 3 panels later as a 2x damage, AP, Area 2 explosion centered on them), Shakedown TK (Holds a victim in the air; drains money at a rate of 1 Wealth per 2 panels. If victim has more money than the user, they gain 1 Wealth per 2 drained, and if the user had more, they only gain 1 Wealth per 4 drained.)
-Super Sprint (Spd.bonus; As Unstoppable (2x damage, Can burst through walls/objects), May run at this action's AN speed or the user's, whichever is higher, May run on walls or water; At speed 7, generates a whirlwind in her wake at AN sending stuff flying, which is maintained for 1 panel after the running ends.)
-Stomp (Done with any part of the body, the user stomps the ground, hard, with a supernatural effect affecting all in contact with the ground in the given area. Effects include: Rock (An Earthquake of Area 3, 2x damage, 3x damage to victims in or under the ground), Gravity (Area 3, Atk VS Dur+Energy Defense to levitate as AN effect for 2 panels (-3 to all Physical abtions, lose Ref.Dodge and similar defensive actions), Shrink (Area 3, AN Atk VS Dur+Energy Defense; 'damage' shrinks as the action at AN 4 granting no advantage and reducing Str, Agl, Spd, Dur, Toughness and Ref.Dodge by 3 for 2 panels), Airstrike (Atk VS Defense, 2x damage, AP; any stone of damage sends them flying and cause a 3 stones/affected victim Atk (2x damage, AP Area effect 3+1 per 3 victims up to Area 6, VS everything in the area but the user) and 'Make it Rain' (Makes money fall from the sky; As a Mental attack, Costs 1 Wealth to use, Victims stop doing what they were doing and begin picking up the money)
-Force Field (As Base action, plus; Dash Shield (May be activated for free AN stones of defense when running or gliding. Does not stack with actually using the action for Force Field) and Resistance to Power Negation (Receives a permanent, passive bonus of AN VS having her powers negated somehow))
-Buff (Adds Elemental bonus to all attacks of up to AN, with additional stones spent on Duration on D&R chart, and for additional allies affected (1 stone/person). Unless otherwise mentioned, effects are the same as the Blast versions of them. Available effects are: Fire, Lightning (2x damage, Normal and Stun damage), Freeze, Destruction (2x damage, Area 1 on target) and Bling (Atk of AN VS Current health; success means victim turns into Gold. If shattered, break down into piles of money ( 1 Wealth per 2 Durability). Additionally, the Buff power carries an Aura effect, Area 1 around user, active while the Buff lasts if the Boss so wants. Effects are as follows: Fire (AN to set flammable objects on fire), Lightning (Electrification at AN), Freeze (Electrification of Cold element, Deals Normal and Stun damage), Destruction (AN Atk VS Dur, ignites and explodes people as 2x AN, 2x damage, Area 2 explosions centered on themselves) and Bling (Atk of AN VS Current Health to turn to gold; shattering them will turn them to piles of money, 1 Wealth per 2 Dur.)
-Gliding (Can glide as Flight over long distances, but can't ascend and slowly goes down with distance; as Flight otherwise. Additional effects: Ninja Reflexes (Always get back on her feet when pushed/thrown away unless they are unconscious or actually want to fall down; this is passive and requires no stones), Death from above (If in the air through whatever means, may use as an Area 3, 2x damage, AP atk VS anyone and anything around the point of impact by hitting the ground), and Nuke (Similar to Death from Above, Area 4, Atk VS Durability, 2x damage nuclear explosion, minus the radiation.)
Concentration: 7
(Int.bonus)
Subversive Activities: 10
(Int.bonus)
-Create/set traps with multiple effects
-May attack spells or even power effects to said traps for additional versatility
-May pay for area up to AN to prepare traps for large enemy forces
Alchemy: 10
(Int.bonus)
-Can create many sorts of various potions, poisons, antidotes, with multiple possible effects often bordering on the supernatural, if not downright so.
-Without mystical/power help of some sort, making a potion usually requires basic materials and 2 minutes per stone of effect of the mixture. At GM's discretion, a given potion may be one-use or hold several doses.
-Dangerous Game: The Secret Game of Sin (Tracy knows how to create Dr.Jekyll's Elixir, which will allow a user to manifest one's bestial alter ego without their usual inhibitions. Upon drinking, the 'victim' becomes covered in black fur, their spine cracking, muscles expanding and growing long canines and sharp claws and their eyes becoming blood red, making them somewhat similar in appearance to a werewolf. It grants +2 to Str, Agl, Spd, Dur, Energy Battery and Deep Reserves, +2 to Fangs/Claws, Toughness and Reflexive Dodge, and a Psychological (-3; lack of inhibitions). Tracy must spend 10 stones into Alchemy to create it and each dose requires half an hour of work without supernatural assistance.)
Leadership: 7
Golden Wild Hunt: 12
(Int.bonus, and the Golden Hind's medium cannons Weapon Modifier when using Cannon Volley, or main cannons Weapon modifier when using Golden Wild Hunt)
-Efficient
-This power has various uses, representing Francis Drake's legendary fire ship fleet sent against the Spanish Invincible Armada.
-Golden Hind: The first use of this power is the ability to summon the Golden Hind, the personal ship captained by Drake herself; with the slight difference that the Noble Phantasm version sails the skies in addition to water. Costs 10 stones to manifest. It acts as a vehicle with the following stats: Up to 95 crew/passengers, Difficulty to operate 4, Resistance to operate 3, Defense Modifier 8, Vehicle damage 100, Maneuver modifier 2, Speed Flight 5, Weight 9. The ship is armed with a total of 22 guns, 11 on each side, including 3 main cannons +8 (2x damage, Automatically causes collateral damage, Range 6) and 8 medium cannons +6 (2x damage, Automatically causes collateral damage, Range 5). It can transport up to 150 tons of cargo.
-Cannon Volley: The user is able to make ship cannons appear out of thin air and fire at given targets. Acts as a force blast, dealing 2x damage, Area attack, Range 5, Automatically causes collateral damage.
-Golden Wild Hunt: The A+ Rank Anti-Army skill of Francis Drake requires the Golden Hind to be active and the user to stand on its figurehead to use. It manifests multiple ships from the English fire ships fleet, and they, along with the Golden Hind, open fire to utterly destroy a wide area with cannon fire and explosions. It is a 3x damage, AP, Area effect of up to AN, Automatically causes collateral damage, force blast like attack.)
Haunts of Wisdom: 7
-Allows user to choose one of the Skills of the Nasuverse's Heroic Servants, and, as long as it isn't a unique, personal Skill, she can temporary acquire it at stones played AN with an appropriate Ability bonus if the GM says so. In game terms, she spends the stones, name the Skill (as per typemoon.wikia.com/wiki/Skill ) and the GM will stat up the action/modifier for her to use.)
-Can also be used as Clairvoyance, with Int.bonus
Nine Lives: 12
(Int.bonus)
-The favored Noble Phantasm of Herakles, but unusable by the Hero during the Fifth Holy Grail War due to being under the effects of Mad Enhancement. It consists of a very adaptable attack which makes 9 lightning fast attacks of a varying nature, depending on the effect use, which will overlap with one another and cause near-divine level of damage and almost kill anything instantly.
-Only usable in conjunction to a physical, energy or magical attack, with or without a weapon
-The way it works is a bit different as most effects: Tracy uses an attack of her choice, and if she hits and deals at least one Health of damage, this effect then gets activated (as long as she spent stones in it, of course; it's not a Modifier). It functions as an Attack VS Durability, so it ignores most normal defenses, but is entirely dependent upon first hitting the target with another attack first.
-Cannot be used while under the effects of Mad Enhancement
Kazikli Bei: 12
(Int.bonus)
-Efficient
-This power reflects Vlad III's fearsome ability to summon monstrous stakes from the ground while within his personal dominion created via Demonic Defender of the State. It is an Anti-Army Noble Phantasm which allows the user to sprout tens of thousands of terrifying, 7-meters tall stakes from the ground and impale enemies mercilessly and suspending their lifeless bodies in the air for all to see.
-Acts as an Area effect Force Blast which can target anything within an Area of Range 5 around user, up to 1km away, and affecting only targets up to seven meters over the ground at most, usable only within the confines of Demonic Defender of the State. The user may target only specific areas within he Area, and choose to ignore up to AN targets who are still straight inside a given target area. The force blast is 2x damage, Limited AP, Automatically causes collateral damage, Normal and Stun damage. If it hits even once, it then receives a +4 Good Luck effect specifically to subsequently hit, due to the stakes then receiving the effect of being summoned as 'having already hit the target'. Furthermore, the moment this power is deployed, it causes an AN Fear effect upon any mortals/normal intelligent beings who witness it, because of the psychological terror of witnessing fissures within the Earth, monstrous stakes erupt from it, and people being butchered by the power.
-Alternately, the power can be used as 'Psi-Weapon' of up to +3 for each stake created onto one's body, up to AN; this effect is usable even outside the area of Demonic Defender of the State.
Gate of Babylon - King's Treasure: 13
(Int.bonus)
-Super-Efficient; using this power is near effortless to its master
-Allows user to easily access the "Golden Capital", treasury of the 'King of Heroes', Gilgamesh. Summoned items can appear in the user's hands, or anywhere in the vicinity (Area 6 around user). For each stone played, the user can access up to AN+Intelligence different objects at once of a value of up to 20 stones times stones played. The 'summoned' objects will float in red, glowing vortex of energy around the user until she makes use of it either by grabbing it herself or by manipulating it via Will of the King.
-Will of the King: This extremely powerful effect is essentially a massive Telekinesis effect at stones played, but applying to up to AN+Intelligence objects at once at full force for each weapon. For example, if spending 10 stones in this action to attack with five +2 Swords, the user could make five 12 stones attacks VS different targets, or the same. It is essentially a Telekinesis at AN (Int.bonus, One Weapon Modifier per different attack), Range 6, which applies to up to AN+Intelligence objects at once, Only works on objects summoned from the Gate of Babylon. Summoned objects can re be returned instantly and at will to the Treasury at the whim of the user.
-NOTE: Regardless of how many weapons Tracy gets out to fight, she cannot benefit from the defense of more than one of them, although nothing stops her from both attacking and defending. On the other hand, she can also protect others within the area with a single weapon if she so wish.
-Golden Capital: Works as Hammerspace at twice the AN of this action. The Golden Capital can hold countles treasures, weapons, rare and/or unique items and artefacts of all sorts, armors, vehicles, etc.
-Otherworldly Artefacts: Due to the Nasuverse being merged along with the other worlds, Tracy technically has access to objects, weapons and artefacts not of the Nasuverse at all. When finding an artefact she wants to add to her vault, she merely pays 1 stone per item (or 1 stone/area if mundane items) to store them away.
-Manifested via use of a dark red, key-shaped short sword named "Key of the King's Law, Bab-ilu". The sword is indestructible, and isn't normally used for anything else than manifesting this Noble Phantasm (if used as a weapon anyway, it is merely a +1 melee weapon, and doesn't really cut, being more of a bludgeoning weapon. Tracy can manifest the key itself at will.)
-Any clothes, vestments, accessories, armors and others contained within the Gate will be resized as necessary for the user.
Detachments: 10
(Int.bonus)
-Allows user to call forth different incarnations of her own body, with possibly different personalities, and powers akin to hers, at whatever level she wishes up to her own. Such Detachments will have a Spider mark on them due to being created from her own demonic power, and she has the ability to remove their hearts and keep them to ensure their loyalty with the price of death for disobedience, by crushing their heart.
-May create up to AN such Detachments at once at most, and must pay for the Durability of the created incarnation. May 'accumulate' to create stronger ones, up to the user's own Durability.
Phantasmagoria: 10
-Efficient
-As Create Illusions; affect the five senses
-Artificially intelligent (Illusions can act on their own in a logical way even when left unattended)
-1 stone/illusion/per panel to maintain
-User must perform hand gestures, and possibly speak words, to induce the illusions to their targets, but once they are created, they need not remain there for them to work
Alluring Nightingale: 6
-Efficient
-As Singing (itself the same as the Dance action, but with one's voice)
-Sorrowful Melody (Int.bonus; As Energy Drain against listeners)
-Invigorating Song (Allows any allies who hear it to recover stones played in Energy)
-Alluring Melody (Int.bonus; Atk VS Intelligence + Mental Defense; to charm a victim. Multiple effects are possible but depend more on the victim than the user. A strong love, lust, or even an obsession for the user are all possible, and more.)
-Mesmerizing Song (Int.bonus, Can't read minds, Repair minds, Empathic projection, Subtle commands)
-Blessing/Curse Song (Pay for Duration and Effect; As Good Luck or Bad Luck)
-Targets of this power must be able to hear the user, and the User must be able to sing
Christine Christine: 6
(Int.bonus)
-A powerful Noble Phantasm of the Phantom of the Opera; allows Tracy to manifest a massive instrument, an organ made of the corpses of those the Phantom has murdered in life. Playing it and matching her own voice with its cursed melody will cause it to explode in a suddenly silent and deadly magical energy, hurting or killing its listeners except for Tracy herself, and of course, the Phantom.
-As an Attack VS Dur+Magical Defense; 3x damage, Normal and Stun damage.
-Targets of this power must be able to hear the user, and the User must be able to sing
Knight of Honor: 13
(Int.bonus, only to acquire foe's own Noble Phantasms for himself, read below)
-Efficient
-This fearsome power is the signature ability of Berserker (Lancelot), allowing Tracy to grab a hold of any object she can reasonably use as a weapon (which means not only swords, spears, guns and the such, but also a tree branch, a pole, a chair or whatever), and 'infect' it with dark prana corrupted by her madness, making the object turn black and be covered in red, glowing lines like the veins of a leaf. Doing so turns the new weapon into a makeshift 'Noble Phantasm' which she has full mastery over, as though she had been fighting with it for years.
-Basically, grabbing any non-Noble Phantasm/Magical Weapon/Artefact object which can be used as a weapon allows Tracy to spend stones up to AN, each of which will generate 5 stones with which to build the temporary Noble Phantasm's powers.
-Noble Phantasm Acquirement: Used to grab other Noble Phantasms/Magical Weapon/Artefact than her own, however, will allow Tracy to make them her own in much the same way, if she can beat the Phantasm's value with 10 stones per stone played in this action this time with her unmodified Intelligence bonus, even though normally reduced via Mad Enhancement to be able to use this technique. This allows her to grab more powerful weapons than she could make with this power and still acquire them as her own temporarily.
-Due to its nature, this power will become temporarily unusable if Tracy draws Lancelot's Noble Phantasm sword, Arondight.
For Someone's Glory: 10
-This powerful Phantasm's purpose is mostly cloaking and deception, but it can also be downright terrifying. It normally allows a user to alter their own appearance to look like someone else, as an incredibly well-made disguise, more akin to a transformation. However, under the effects of Mad Enhancement, it merely makes the user shrouded in black fog and a frightening aura of menace, hiding the user's features and essentially making her look like a demon.
-Normally functions as Shape Shifting, with no need to maintain.
-If used in conjunction with Mad Enhancement, the cost is the same to activate, but the effect is stones of Resistance against all effects used to identify the user, and covers the wearer in black fog that hide her features and makes her terrifying, acting as Fear at AN for free against all rational beings within a range of 3. Also, the user's eyes will glow red while under its effects.
-Due to its original nature of hiding Lancelot's identity, For Someone's Glory cannot be used if Lancelot's Noble Phantasm, the sword Arondight, is drawn.
A-Rank Item Construction: 12
(Int.bonus)
-Allows user to create magical items with effects based upon Asgardian Sorcery. Duration can be permanent, subject to spending stones on Sakura's part, or be instant, depending on the effect.
-May even make potions that grant the drinker immortality.
Mystic Eyes of Sovereignty: 19
(Int.bonus)
-Super Efficient
-The Mystic Eyes of Sovereignty are an extremely rare power having been seen in only two human beings in history, Tracy included. It grants the user a high level of authority over Spiritual Beings and the ability to command them by will alone. Its effects also act as a 'pact breaker' of sorts, even allowing the user to steal Servants Spirits from other Masters for one's own use. Finally, unbeknownst to anyone with knowledge of the eyes, it also grants the ability to acquire the powers of Heroic Spirits by performing the Magus Replenishment Technique with them (see modifiers).
-Authority (As Mesmerism; only works against Spiritual beings such as fairies, Heroic Spirits, ghosts, etc. Options: Telepathic communications, Project thoughts/Control others, Illusions, Mental bolts, Repair minds, Empathy, Empathic projection, Create links with others, Swap bodies (Self to other, or Other to other), Psychometry, Hear the voices of spirits and the Dead, and Exorcism.)Up to AN individual Spirits may be controlled at once.)
-Ruler's Toll (As a Permanent Copy Abilities/Actions/Modifiers, May only Copy powers, May only Copy Heroic Spirits, Requires use of the Magus Replenishment Technique. Tracy has the ability to permanently acquire the powers of Heroic Spirits she uses the Magus Replenishment Technique with, potentially making her the most powerful Magus in existence.)
-Command (Up to AN times a day, the Eyes can be used as a Command Spell, regardless of whether or not an Holy Grail War is happening. Using any Command Spell effect costs 5 stones from this action. The possible effects are as follows:
Transformation Magic: 9
-As Shape shifting; Cannot change clothes
A+-Rank Charisma: 9
-As Pheromones; Action as modifier
-Deal no actual damage nor distraction
-Area Atk of Area 4; will affect people interacting with/being interacted with by Tracy(at GM's discretion, may also affect people looking directly at her despite them being out of range) VS Durability or Intelligence (target's choice) to inspire: positive reactions at the very least, a desire for approval, a will to serve, lust or love towards Tracy
-At GM's discretion, effects may be permanent if Tracy's action beats the target's defense by at least 3 red stones.
-Strong emotions/ psychological characteristics, such as pride, selfishness, madness, etc, may actually serve as Defense against this power, making the target less likely to fall victim to Tracy's charisma. In those cases, the malus of the Challenge in question serves as additional defense stones (i.e: a -3 Insanity challenge will provide +3 defense against her Charisma, as the target is so insane it might not even realize the Charisma is supposed to affect them). On the other hand, challenges making one more subject to her charisma (i.e: Lecherous, Submissive, Weak-willed, etc) will actually work against their owner in the same way.)
Saizunegan: 17
(Int.bonus; only for 'attacks' against unwilling targets)
-Efficient
-As Growth to AN/Shrink to 1/2 AN (5), also usable as an attack VS objects or creatures
-Automatically affect Mass, volume and size at once
-Up to 1/3 AN targets can be affected at once, rounded up (5)
-Against unwilling 'victims', this effect is used as an Attack VS Intelligence+Reflexive Dodge, to avoid looking directly into her eyes.
-Requires Eye contact for living beings
-Range 6
-Duration is as long as within eyesight, and another 5 minutes per AN.
-This powerful, and extremely rare Doujutsu allows the user to manipulate the size, mass and volume of any targeted objects or creatures, making it very useful and powerful. When active, the user's eyes turn silvery white with a clear, sky blue iris and a jet-black, thin pupil, not unlike a cat's.
Fūinjutsu: 9
(Int.bonus)
-Efficient
-As Hammerspace
-Can be used to seal creatures, objects, chakra, etc. within other objects, creatures, etc.
-Atk VS Durability to separate a Tailed Beast from a Jinchuriki
-Atk VS Durability to seal a Tailed Beast to create a Jinchuriki
-Tracy/Tomoko learned several powerful Sealing techniques allowing to even seal beings like the Ten Tails and Kaguya.
Femimorph: 14
-As Shape Shifting; Needs not maintain
-Only allows for transformation into any female form of any kind, up to and including moderate changes to height and weight; unless another power is used in combination with it to make up for the difference
-While it turns the user into a perfect target form, it does not grant special abilities in doing so. A form with more arms won't be used to them, and will be only able to perform minor tasks with more than two at once (such as holding objects), a form with positive pheromones will simply 'smell good' without any special effect, etc.
Ki Control: 12
(Dur.bonus)
-Efficient
-Ki Blast
-Ki Barrier
-Toughness and Reflexive Dodge
-Ability Boost
-Sense Power
-Place Force Fields on others
Galick Gun: 10
(Dur.bonus)
-Efficient
-2x damage, AP
-Accumulate energy
-Range 5
-Requires the name of the attack to be spoken out loud
Big Bang Attack: 10
(Dur.bonus)
-2x damage, Limited AP, Area Effect of up to AN upon impact
-Range 7
-Causes massive collateral damage
Final Flash: 11
(Dur.bonus)
-2x damage, AP (Ignores 2 Toughness even when No AP), Area attack, Draining
-Accumulate Energy
-Range 6
Explosion: 12
(Dur.bonus)
-3x damage, Kamikaze, Area effect of AN around self
-Accumulate Energy
-No Range (Self)
Zanzoken: 10
-Spend stones on Effect and Number of Images seperately. Number of Images don't count towards effect
-If you defeat Intelligence + Ki Defense opponent attacks image on next attack.
-If you have multiple images, defeated opponent attacks images until you attack them, or there are no more images.
-May also use as an Attack vs Intelligence to remove stones from action boxes
Kaioken: 11
-Place stones into this aciton to gain double invested stones as free stones to use for actions, and abilities.
-Pay stones each round to maintain effect.
-If unwilling to pay stones, effect ends, take damage equal to invested stones
-Kaioken Burst: May use a slightly weaker version of Kaioken to gain a quick boost of power without the expense of health. Tracy only receives 3 stones back for each 2 stones placed into this ability, and the Kaioken dies at the end of the panel.
-Super Kaioken: May use Kaioken during a transformation (Super Saiyajin, Stage X, etc.) Gains 3 stones per stone she places into Kaioken, but she takes double the damage when it's over. Super Kaioken cannot be used to add stones to Transformational Abilities
Flight: 11
-Efficient
-Via Ki Control
-Also has Retractable Wings, but has no need for them.
Superior Maneuverability
-Increase if Ki Control is increased via SSJ
-AN is for within a planet's Atmosphere; in outer space, her AN goes up to 15 (32 times the Speed of Light)
-Whirlwind (At Tracy's discretion, she can create up to an AN actual tornado around herself when flying. Needless to say, doing so causes quite a bit of damage to the surrounding environment.)
Instant Transmission: 11
-As Teleport
-Via Ki Control
-Increase if Ki Control is inccreased via SSJ
Super Saiyajin: 10
-Increase Strength, Agility, Speed, Durability, Ki Control, Zanzoken, Toughness, Reflexive Dodge and Energy-based/related attacks (including Magical Actions and Final Fantasy actions except Break, Beast Taming and Alchemy) by +1 per stone played, with +1 to Power Level every 3 stones played; stones in between add +1 to Energy Battery. 3 stones = Super Saiyajin Level
-Stones spent remain in action box till removed.
-Heal all white stone and all energy when transforming.
-Super Saiyajin at Birth: Tracy can have any level of Super Saiyajin regardless of Power Level.
-Calm Super Saiyajin: She learned to trigger Super Saiyajin without rage.
-Legendary Super Saiayjin: Each stone she spends into Super Sayajin has double the normal effect
-Healed Super Saiyajin: She is fully healed when she goes Super Saiyajin regardless of her health, as opposed to normally healing 1w.
-NOTE: This action cannot be increased beyond the 12 AN mark. Super Saiyajin IV is the maximal level of power available to anyone.
Fusion: 10
-Photographic Fusion: Once Tracy has completed a Fusion successfully once, she never fails again with that same partner
Parkour: 7
(Agl.bonus)
-As Acrobatics, Wall Climbing, and Swimming
-Efficient
General Knowledge: 13
(Int Bonus)
-History
-Firearms
-Swords
-Comic Books
-Anime and Manga
-Devil Fruit/Vegapunk Lore.
-All Sciences
-Devilukean Empire
-Orb Union/TSA
-Pokémon Types and Weaknesses
-Starfleet/The Federation
-The Imperium of Man
-Middle Earth/Herbal Lore/Survival
Pokemon Trainer: 10
-Custom action: Act as Medical Healing (for Pokemon only), Leadership (for Pokemon only; may grant up to 1/3 AN stones to an action per Pokemon, rounded up); Computers (with Pokédex only) and Social Skills (for Pokemon only).
Riding: 11 / 9
-Instinctive ability to ride/drive/pilot any vehicle or mount, including Phantasmal Beasts or Divine Beast-ranks. May only use the number after the slash if she can't really 'mount' the vehicle, like a horse or a motorcycle, as opposed to a car or a boat.
-Horse
-Gordius Wheel
-Motorcycle
-Light vehicles
-Vimana
-The Ship of Light
-Ride-by Attack
-Dangerous stunts
-Driving into battle
-Sailing Ships
-Starships/Computers
Teleportation: 10
Medical Healing: 7
-Perform sophisticated medical diagnoses by touching someone's ear
Self-Modification: 3
(Int.bonus)
-As Genetic Engineering/Manipulate Mutagenic Fields, usable only on self
-Requires another being's actual body parts to make alterations by implanting them within one's own body to permanently alter oneself.
Genetic Engineering: 9
(Int.bonus)
-Like Inventing, Tracy/Lily's G.E takes up only 1/5th of the normal time to use due to advanced Devilukean techniques
-While she does need access to various components, Tracy's G.E only requires basic articles available in nearly any grocery store, which she can then refine or alter to the necessary elements she needs. She doesn't need a laboratory to use it, albeit she needs some time and materials.
Technology/Inventing: 60
(Int.bonus)
--Boffin (using other pieces of already existing equipment, the Doctor can make temporary technological devices with various purposes. For example, with a toaster, a fork and some help of her Sonic Screwdriver, she could make a temporary holographic projector in working condition but with limited capabilities.)
-Due to her genius and advanced Devilukean techniques, Inventions take 1/5th of the usual time
-Just like her rival Lala, for some reason, Lily's inventions often seem to misfire/have an unexpected, usually temporary side effect. Those effects are usually either funny or somewhat perverted, albeit rarely dangerous (for example, teleporters might not teleport clothes with the user). Such effects are mostly played for laugh and can be initiated either from the player or the GM, and are very easy to repair once they become known... if Tracy wishes to repair them in the first place.
-By using her TARDIS, Tracy effectively needs no time to work on an invention, so she can make very complicated creations in effectively no time. Of course, without the Tardis, she needs more time, but even then, due to her knowledge of technology, her superior mind and her tools (such as the Sonic Screwdriver!), she can invent new gadgets in 1/10th of the normal required time. Also, all technologies she works on are considered to be "Existing technology that you know" for her.
Vehicle Operation: 10
-Light vehicles
-Shark Cycle
-Pterodactyl Zord
Housekeeping: 6
(Agl.bonus)
-Cleaning
-Cooking
-Sewing
-Repairs/maintenance
-Budgeting
-Gardening
Treasure Huntress/Hunting-Tracking: 7
(Agl.bonus)
-Efficient
-Stealth
-Search room/area
-Spot/avoid/disable traps
-Escape artist
-Disguise
-Lockpicking
-Sense of direction
Artist: 8
(Int.bonus)
-Singing
-Painting
-Sculpting
-Fashion
-Architecture
-Acting
-Calligraphy
-Poetry
Author: 6
(Int.bonus)
-Writing
-Calligraphy
-Storyteller
-Self-Biography
-Adventure/Action
-Daring-Do Books series
FOXHOUND Training: 7
(Int Bonus)
-Infiltration/Extraction
-Skydiving
-Underwater infiltration
-Survival
-Demolitions
-Communications
-Language
Statecraft: 8
-Blue Collar Humor
-Flattery
-Charm
-Socialize
-Beautiful
-Princess of Mankind
-Starfleet Protocol
-Noble
-Authority
-Interdimensional Relations
MODIFIERS
Wealth: (36+)
-Golden Rule, Rank A (This modifier represents its user's natural capability to attract wealth, find treasures and gather wealth. Aside from making it easy for the user to acquire Wealth in little time, a fact the GM might want to keep in mind, it provides a modifier of 1/3 this modifier's AN, rounded up (+7 in this case) to uses of Gate of Babylon, as its power depends upon the Wealth of the user. At Rank A, Tracy is at a level where 'money troubles will be unknown', making her easily become ginormously rich.)
Resources: 20
Fire/Heat Defense: +6
Living Cosmic Phone
-Tracy can receive, and send, calls to anyone with the most basic of phone technology to/from anywhere in the Multiverse, and can essentially give an actual phone number for anyone to call her with. She can hear her 'phone' ringing in her head, and hears the answers in her mind as well, but needs to actually physically speak to be heard on the other side. Otherwise, it is exactly the same as calling someone via a normal phone call.
Cosmic Awareness
-Only while using Spiral Power and even then, only within the range it is used
-If the GM so desires, she can use this to make Tracy have visions as per Precognitive Flashes even when not active, as a Plot device
Copytouch Magic
-As Transform Self by Touch
Limit Break: 12
-Omega Summoning (Adds Dur, and Str Bonuses to Summoning)
-Limit Gauge 9/30
Power Level 21
-Power Level Regeneration
-Tireless: 2
Witch Killer
-A special power from the 'Yamada-kun to Nananin no Majo' universe, making Tracy entirely immune to kiss-based magic of any kind - not just said universe, due to her I.D.A.M.A nature - and able to not only steal the 'Kiss Magic' of said witch, but also use it against her at the same time.
-Upon having stolen a witch's power, Tracy can give back said power through another kiss to the same witch (or she can choose not to and simply affect her with her own power again), or she can kiss another witch, gaining said witch's power instead and losing the first. If this happens, the first witch doesn't regain her powers, and a new Witch is born randomly instead, though never far away from where the power-killing kiss occurred.
Technique Mimicry
-Similar to Photographic Reflexes but for any type of action, with a few more limitations and a bit more potential. An Ability of Kouki Akune from Medaka Box, this allows Tracy to copy and use a single 'Skill' (as in one specific use of a given action, such as a Phoenix Force user's Force Blast) of other people around her at up to a Range of 6, with the original user's AN-1. She can mimic two such skills at once and use them together if applicable without any penalty, but she needs to witness the technique at least once to be able to use it. Once witnessed at least once, however, she only needs the user to be in the area to be able to mimic it.
Electrification: 7
Stability
EMP: 7
-Partial Shielding
Genius +6
-As P.C.P.T; can't interact directly with computers
Magister +5
-May be used to increase, Range, Duration, Area, Control, etc of spells; anything but Effect stones
Delayed Magic: 7
-Negi is a master at delaying spells, a skill considered exceptionally rare in his Universe. As such, Tracy is able to delay spells for up to 1 minute per MN in this modifier, at which point they happen exactly the way as she casted the spell, as long as the prerequisites are still fulfilled (Ex: The target must still be within the range of the spell as originally cast, etc.)
Magical Sneeze: 7
-As an Attack targeting anyone within Area attack of Range 2/Area effect 3 around user, VS Clothes/Armor' Hardness or Defense, whichever is higher; if any 'damage' is dealt, the clothes/armor are blown away from the victim's body, stripping them down naked. If the white stones of 'damage' exceed the clothes/armor's 'Health', they are utterly destroyed by the effect. Even if no damage occurs, girls with skirts in the area have their skirts blown upwards for several seconds.
-Out of control: Only triggered by a sneeze, and cannot 'not happen' when sneezing. Also, females tend to be very unlucky around this effect and often get caught in it for ridiculous reasons.
-Alternately, sometimes, the effect will accidentally boost certain spells, combining its stones of effects to the spell's... in addition to its regular effect. Again, GM's call.
Half-Demon Blood
-Tracy has the powers of a Half-Yokai (or Half-Demon)'s blood, in order to be able to hold and activate the true powers of the Tessaiga, Inuyasha's sword, which she now owns. It grants her the ability to use Yoki (demonic energy) to her advantage.
Immunities
-To all Normal Vampire weaknesses
Lesser Grail Conduit
-Tracy is connected to the wish granting Greater Grail, and as such has the ability to 'actualize the concept of Holy Grail War' into nearly any Universe. If she does, seven individuals from said Universe will transform into Heroic Spirits, but with their body still alive until they die for the first time, after which they will be fully fledged Heroic Spirits unless they can Reconstitute Self or some similar power. The individuals in question will be linked to seven Masters, and then a Holy Grail War can begin in earnest, allowing Tracy to let it happen, interact with it if she pleases, or do whatever else during it as she wishes.
-The new Servants are decided by the GM, as is their class and Noble Phantasms.
-In the rare case a Universe does not qualify for a Holy Grail War (like, a Universe where only less than enough Masters and Servants can actually be created, or where no one qualifies as a potential hero), the GM will simply let Tracy know that it failed and why.
Demon Abosrption
-May grab defeated, willing or unconscious demons and absorb them within her body, essentially 'devouring them', drawing upon their powers and becoming stronger. Essentially functions as Blue Magic from Final Fantasy rules.
Body Control
-Tracy can survive vital body amputation with ease, and can even manipulate detached body parts just the same as though she was whole.
Phantom Castles: 9
-Allows user to create a Castle via their own demonic power. The castle's size will depend on the user's own power (as reflected by the MN as an Area) and will have almost everything one could expect in a castle, except for anything living aside from people who enter it. It can be used as a temporary base, for example, and will last one day per MN. There can be only one such castle in existence per user at any one time.
Newtype Pilot
-Tracy does not require an action to pilot a Mobile Suit, and may use both of her actions for anything else she wants.
Manakete (Having eaten one of Ashtrayxnax's Dragon Scales, Tracy has become a Manakete, a human capable of transforming herself into a Dragon, as per Transform Self. In that form, she gains the following:
Transform Self - Okami no Oni
-A power copied from Berserker/Koga which allows Tracy to transform either in a large Wolf (+2 St, +1 Agl, +1 Spd, +1 Dur, +1 Ref.Dodge, +2 Toughness, +2 Fangs/Claws, Animal Senses +2) or a hybrid werewolf-like form (+3 Str, +2 Agl, +2 Spd, +3 Dur, +3 Ref.Dodge, +3 Toughness, +1 Power Level, +3 Fangs/Claws, +3 Animal Senses, Howl 10 (Efficient, As Fear, Against all who hear it))
Transform Self - Daring-Do, Treasure Hunting/Successful Author Pegasus Pony
-Turns into a yellowish, dark khaki coat, grayscale rainbow maned, raspberry red eyed pegasus pony with a Compass Rose for a Cutie Mark, usually wearing an explorer's shirt and a tan pith helmet.
-Close Combat Specialities (Kicks, Horse Fu, Headbutt, Hooves boxing, Flyby attacks) added to base; Flight 5 (Superior maneuverability, Through wings); Weather Control AN 6 (Int.bonus, Efficient, Create/Manipulate, Force blast (Lightning bolt 2x damage, Normal and Stun damage; Tornado 2x damage or Area effect 3, Can increase with stones), Direct manipulation (Must use in conjunction with other actions to use; kick clouds, fly in circle to create tornadoes, etc.)
-Adds the following Modifiers: Hooves 2 (As Claws), Animal Senses (Horse) 2, Cloudwalking, Add 'Sense Weather' to Enhanced Vision
-Add Challenge “Looking non-human (-4; an unusually colored winged pony more or less 3 feet and a half tall with the ability to talk and a cutie mark…)
Goat Simulation
-As Transform Self: Into Goat from Goat Simulator universe
-Str: 3, Agl: 1, Spd: 2, Dur: 1
-Unstoppable at AN 4 (Str.bonus), Efficient; Sends people flying upon impact at a range of Stones played, up to AN
-Tongue Whip at AN 3 (Agl.bonus)
-Physical Invulnerability
-Defy most normal physics and logic (For example, can climb ladders and perform flips)
-May unlock Mutators for various effects, GM's call. Those she aready unlocked include:•Tall Goat (Transforms the goat into a Giraffe. Is about 16' in height, weighs over 1,800 lbs. Aside from size and weight, other abilities remain unchanged.)
•Feather Goat (Transforms the goat into an ostrich. Adds +1 to Leaping, and a natural Gliding of AN 1. Also increases Speed by 1.)
•Classy Goat (Transforms the goat into a penguin. Lowers Speed to 1, but can Swim at AN 3. Ground Slide +2; Adds to Speed when sliding)
•Giant Goat (Transforms the goat into a Sperm whale. Lowers Speed 1, may only move sideways; but increase Base Strength and Durability to 8 and 7 respectively; adds Swimming AN 5, and Unstoppable increases to 6. Can blow water at AN 9 (Severe recoil, allows the whale to move at Speed 1 even on dry land when using at least at AN 6)
•Shopping Goat (Transforms the goat into a Shopping cart... can't do most actions other than moving around.)
Super Jump +6
-As Leaping
Power Negation Defense +9
-From Saints Powers
Infinite Ammo
-While Tracy still has to reload her guns when they are empty, she always has more magazines/shells/whatever available. She never runs out of additional ammo.
Transform Self - Shinigami
-Tracy can assume an inhuman, Death God like appearance, enhancing her natural potential and power, but also making her more frightening to onlookers. She gains +2 to all Physical Abilities, Energy Battery, Deep Reserves, Toughness and Reflexive Dodge, and +1 to Power Level, along with a natural Fear Aura 6 (As Fear, Action as Modifier, Area effect 3 around self)
Planar Home 10
-As a gift from the Almighty One, a mysterious, masked cosmic being, for being victorious at his legendary heroes tournament, Tracy now owns her very own home dimension, an entire Plane of Existence over which she rules. Each and every planet in said universe is essentially a paradise; a mix of forests, grasslands, sandy beaches, rivers, and lakes. The grass, and sand there is soft and soothing to walk on. A safe, and clean place for Tracy, her family and any of her allies to live and rest in. It is also filled with natural animals, insects and other creatures, all of which are perfectly non-hostile to Tracy and her guests in that universe. Any such beings will obey her, understand her, and be able to communicate with her sue to her nature.
-This Modifier acts as Free Effect/Range/Area/Duration stones for any power she uses within the boundaries of that universe, and add to her Physical Abilities, Ref.Dodge, Toughness, Energy Battery and Deep Reserves while she is inside said universe, as she is essentially even more of a Goddess there, essentially ruling all in that plane of existence.
-Finally, she can teleport anyone (willing) there by spending Stones in Intelligence, plus this Modifier, to beat their Durability, with but a touch, in addition to being able to travel there as she would be any other universe via her ship and powers. If she is trying to teleport a foe there, however, it cannot be done via this Modifier and necessitates some other powers.
Meister: 10
-Gains a bonus of 1/3 this modifier's MN, rounded up, when using a Demon Weapon she is compatible with; may lose some of this bonus, or even suffer maluses, should she use weapons whose wavelength she can't synchronize with.
-Psychic Link with her Weapon Partner(s) at MN Range
-May give/receive up to AN Energy per panel to/from her Demon Weapon partner(s)
-Soul Perception (As Sense Power; allows user to search for wavelengths and identify them)
-Sword-Type Meister (As she is herself very familiar with swords due to her long partnership with Claimh Solais, Tracy can easily master new techniques using such weapons and gains +2 to all actions making use of them.)
-Soul Resonance (If she attains a good enough synchronisation with the wavelength of a wielded Demon Weapon, Tracy will be able to use the Soul Resonance of said weapon, adding this modifier's MN to the attack in question, instead of the regular 1/3 rounded up.)
Fragment
-A Shinigami is capable of willingly letting go of a fragment of herself, creating a son or daughter who is also a God of Death. Doing so literally takes away part of the Soul and Essence of the original one, however, and permanently takes away 1 AN of Durability (nothing stops the Shinigami from regaining it with White Stones or LoEs if the GM allows the latter, of course). Once the process is complete, the removed fragment will permanently create a Shinigami child with DNA and Soul Wavelength highly close to that of their parent. Such children may have very similar, or slightly different abilities and powers.
Good Luck +8
Numeral of the Saints
-From 9 AM to noon and 3 PM to sunset, Tracy gains +2 to all Physical Abilities, Toughness and Reflexive Dodge.
B-Rank Nature of a Rebellious Spirit: 7
-Protects against a Charisma effect of the same power or lower, or similar effects
Photographic Memory
Toughness +24
-7 from Ki Control
-7 from HtM
-No AP
-No 2x damage
Reflexive Dodge +24
-7 from Ki Control
-7 from HtM
-5 from Light Magic
Nails +5
-As Claws
-AP
-Retractable
-Dokkaso (Acidic poison obtained from Sesshomaru's powers, which can melt flesh and bone with relative ease. Adds as AN 7 Atk VS Durability+Energy Defense to cause additional damage to its victim upon impact.)
Fox Tail +3
-Prehensile
-Retractable
Papermaster +2
-Adds to all actions based on/using paper somehow.
Speed Reading
-Tracy reads much faster than any normal human has any right to. She could finish reading a two hundred pages book in less than 10 minutes, and remember it perfectly, word for word.
Nekomata no ishi
-Allows user to summon Kirara, the cute red-eyed and yellow furred Nekomata who is Rider/Sango's mount. Aside from its physical power and its ability to grow to a giant form, it also has various other powers from the Nekomata legend in history, namely powers of Necromancy.
Self-Contained Lifeform
Moderator Sight
-As Cosmic Awareness; requires an Action to activate or deactivate; can't see or perceive normally while active
Stealth
-Immune to the Moderator Sight of other Moderators
Devil Trigger (Functions somewhat like a Limit Break, with a the difference that the Limit gauge fills by 1 for every 5 stones Tracy puts in an attack, or 1 for every 2 stones she puts specifically to 'Show off'. She requires a full 30 Limit gauge to activate the Devil Trigger, after which it will last for 5 panels, increasing her Physical Abilities and Ref.Dodge/Toughness by +3, Increasing Healing Factor by one step (Accelerated becomes Enhanced, Enhanced becomes Superior, Superior becomes Instant), and adding a whopping +5 to all attacks during the Devil Trigger state. She also gains the effects of a literal 'Limit Break' of her choice, as per the modifier, of MN 10 which applies to all of her attacks within reason during that duration.)
Reconstitute Self
-A Moderator can't be permanently killed through normal means except by the actions of a major God-like being, cosmic entity or more powerful Moderator
Fox Oozaru Form (As long as Tracy's tail is active, she has an uncontrollable Transform Self modifier called Fox Oozaru, transforming her into a gigantic anthropomorphic Fox woman with greater power: +3 to Str, Spd and Dur; Melee Combat Action: +3; Power Level +1, Force Blast (Dur.bonus, 3x Damage or Limited Area Effect) at AN (New Durability +1).)
Immortal
-Tracy has reached the maximum physical age she will ever reach; she can't grow older than she is right now and looks about in her early/mid twenties.
Dimensional Adaptation
-When she enters a new world, Tracy's body and spiritual essence will adapt to it and will acquire a certain superpowers or set of superpowers from it at a high level of power. She then retains it from then on.
-At GM's discretion, an Anomaly is also very talented at learning things only by watching, reading about it, or being told about it by a person able to train her in it. In those cases, and if the GM so desires, he might rule that she learns whatever action/modifier it might be at the AN/MN the GM deems it acceptable.
Awaken Geass
-Tracy can grant anyone the power of Geass with but a touch and the will to do so. She has no control over what sort of Geass or the power it will provide, as it depends on the heart and nature of the person touched. She also has the ability to give herself a Geass as well, of whichever nature she wills. Once decided, however, she won't be able to alter it, and it will remain hers permanently.
Transform Self - Pink Ranger
-Using her Power Morpher and stating the words 'It's Morphin' Time! Pterodactyl!', Tracy/Kimberly transforms into the Pink Ranger, a pink-clad heroine, member of the Power Rangers!
-When Transformed, Gains +1 to all Physical Abilities, +2 to Mastery of Kung Fu (Power Bow, Power Ranger Training/Weapons), +1 to Acrobatics, +1 to both Energy Battery and Deep Reserves, +1 to Reflexive Dodge, +2 to Toughness, +1 to Targeting, and gains access to her Pink Ranger Weapons and Armor.
-Has the ability to use her Power Morpher to summon her Pterodactyl Zord to her location, regardless of distance; it always takes one panel to show. May also use to create her Shark Cycle.
Superior Healing Factor
-Limb Regrowth
-Can also slow her heart rate and respiration so much she appears dead to just about anyone, including gifted doctors (one would need to put at least 6 stones in Medical Healing to discover she is still alive).
Highest Order +5
-Adds to all uses of Magic/God Power
Sun Princess +5
-Adds to all uses of God Power
Transform Self
-From normal self to Sailor Solaris by using her Power Stick and stating "Solaris Star Power, Make-Up!", or to Super Sailor Solaris by using her Solaris Crystal and saying "Solaris Crystal Power, Make-up!". Finally, she can also transform into Eternal Sailor Solaris, through use of the Golden Crystal and shouting "Solaris Eternal Power, Make-Up!". NOTE: Tracy can transform into Sailor Solaris without the Power Stick, but doing so takes a fair amount of Energy. She therefore starts with only half her max energy on the next panel when she does that. Also, she does not have access to her "Solaris Retribution" or "Solaris Holy Blade" attacks in that case.)
Magic Circuits +10 (3 from Magic Crest)
-Functions as both Energy Battery and Deep Reserves; via Magic Circuits
Mental Defense +7
Magical Defense +11
-Lowered to +8 VS Dragon-slaying sorceries, or divine-level power magics
-Such a powerful resistance, in fact, that she could even resist Command Spells from a Master, although doing so is harmful and difficult (granting her a cumulative -1 to all actions per panel resisting, up to -3, until she can rest her mind for at least an hour per -1)
Energy Defense: +6
Super-Hearing/Smell +12
-Can actually pick up sounds or smells anywhere on the planet
Fangs +4
-As a Vampire's
-Retractable
Golden Rule +13
-Adds to Gate of Babylon
A-Rank Mad Enhancement
-This power, the typical effect of Berserker-class Servants, grants the user a large boost in physical might, but heavily reduces mental capabilities and reason while in use. This Specific enhancement is of the same power as Berserker (Mister Hyde, the alter-ego of Doctor Jekyll). It would normally be activated by drinking Jekyll's Elixir, 'Dangerous Game', but as Tracy is an I.D.A.M.A, she is able to simply activate it and turn it on and off at will.
-Under its influence, she gains +3 to all Physical Abilities, but lowers her Intelligence to 1. She gains +3 to all Physical/Energy Attacks through a 'Madness' modifier, yet loses an equal -3 to all Mental and Magical actions from the same 'Madness'. Finally, under this effect, she is considered as though having the two following challenges: "Insanity (-4; acts bestially and as though incapable of cognitive, rational thought, growling, grunting and roaring instead of regular speech)" and "Antisocial disorder (-3; deranged violence. Under Mad Enhancement, Tracy becomes impatient, violent and enjoys destruction and battle.)"
B-Rank Monstrous Strength +1
-Acts as a Modifier to Tracy's Strength based actions
-Increases to +2 under the influence of Dangerous Game
B-Rank God Slayer
-Tracy is able to permanently kill normally unkillable beings up to the level of Mid-rank Godlike entities, and any other lesser immortals.
Demonic Defender of the State: 11
-By securing the boundaries and area she intends to affect with this power beforehand, Tracy can mark a region as her personal dominion, granting her bonuses to Abilities equal to Mad Enhancement Rank A but without the Insanity, boosting all her Physical Abilities by +3 while within said dominion. NOTE: This does not stack with Mad Enhancement.
-Also allows user to deploy the Noble Phantasm Kaziki Bey within its boundaries.
Animal Shifting
-As Unlimited Transform Self, ∞ stones
-Only into animal forms Tracy knows
-May transform into extinct, mythical and alien animals as well
-Transformation occurs on same panel; Needs not be maintained
-Gains Animal's instinct and empathy, will be treated as a natura beast by any other animals
-Swarms (May turn into swarms of smaller creatures, like insects or small lizards, all sharing a 'hive-mind')
-Regardless of form, will always appear green in color
Dead Apostle Ancestor
-As Transform Self
-One of the Nasuverses Tracy visited had her become Mallory DeMonnae, 19th Dead Apostle Ancestor, one of the most powerful vampires in existence. Known for her insatiable thirst for blood and her fearsome Reality Marble. Her hair will turn to onyx black, her eyes to a bright red along with her nail polish, her skin will grow paler, canines longer, and lips redder.
-Transforming grants her +4 to all Physical Abilities, Claws +2, a Metamorphosis/Phase Shift of 10 (to transform into mist or creatures of the night, such as wolves, bats, etc), a Blood Drain of 9 (As Improved Drain Energy, must bite to use, Can transform vicims, even Heroic Servants, into vampire comrades if she drinks more than 2x their Durability in Energy stones), her Healing Factor becomes Superior (Heals 2w per panel, Includes Limb Regrowth, and goes Instant during nights of the Full Moon), she gains Mystic Eyes of Enchantment: 10 (As Telepathy, Int.bonus, Efficient, Illusions, Project thoughts/Control others, Telepathic communications, Edit memories, Requires Eye contact to use), and finally, she gains the two main challenges of Dead Apostles vampires: Weakness to Daylight (-2; under the light of day, all Physical Abilities and powers gained through Dead Apostle Ancestor are reduced by -1; Healing is lowered to Accelerated Healing Factor); and Weakness to Holy (-4; any divine/holy attacks will deal 3x damage to Tracy in that form.)
Demon King
-A powerful ability from Nobunaga Oda/Demon Archer, which is entirely at Tracy's command just as it was its original wielder: it represents the power in the title Oda gave herself in life, building the legend of a Monster, a Demon on the battlefield. In effect, it grants a whopping +4 to all Physical Abilities, Toughness and Reflexive Dodge, as well as increasing her Power Level by 2. Additionally, it grants her a Demon King modifier of +5 to all offensive actions. As a side effect, it also alters her physical appearance as well, making her body change into that of a slightly more mature woman with noticeably larger breasts (though not that much, as Tracy is already well-endowed).
Tenka Fubu - Innovation +7
-A special power of Nobunaga Oda, representing the 'conceptual revolution of subjecting the old with the new'. It adds a variable bonus of up to MN to the user's offensive actions performed against beings with 'Divinity' or 'Mystery' aspects, a higher bonus being granted the more divine or powerful an enemy is.
-However, it comes at the cost of causing a -2 to all offensive actions taken against a foe with absolutely no Divinity and no Mystery aspects.
God Hand
-The near immortality granted by the powers of Berserker (Herakles), this power functions as Reconstitute Self, Instantly, and allows Sakura to return to life 11 times, for a total of 12 lives, should she die.
-Lost lives will naturally recover on their own by one 'Life' per week.
-If she is killed, and additional attacks manage to rob her of her base Durability in Health before she rises, she may actually lose more than one life at once (one additional life for each 8w lost before rising back.)
Leaping +4
Immunity
-Space-induced Ill effects and GN Particles poisoning
Graceful Feet Fighter
-Tracy is able to fight holding simple weapons with her feet, such as kunai, which can reasonably be held with her toes and used with her legs.
Divided Existence
-The unique Phantasm of Assassin (Hassan-i Sabbah), this power allows the user to divide herself into up to 80 different selves at once, essentially working as Duplicate Self, with various differences, as noted below.
-Divided Selves' Abilities are all lowered by 2, up to a minimum of 1, although they can be lower than the -2 reduction if it suits the desired result better for the original user. The original user's natural, social and non-power mental actions and modifiers are all retained by the duplicates, but they will only have powers if the original user allows them to 'borrow it', which means the original user cannot use said power during the time the Divided self is away/alive. If it is killed or returns, she immediately regains the power.
-The Divided selves' personality can be similar or drastically different as needed. Divided Selves always gain a Challenge of any type of the original's choosing that can make them similar or very different.
-Finally, the original may diminish any normal skill of the Divided self, in order to grant them another normal skill of the same cost as that which was lowered/removed, even if the original user does not has it, as long as it is not supernatural or power-like in nature, making for divided selves very versatile allies.
-If a Divided Self is killed, all others like it suffer -1 to all actions for 24 hours, while the original suffers -2 due to the mental shock.
Targeting +5
Encryption Defense +5
Potential: N/A (Due to IDAMA Nature and Combining HtM with many other Godlike Powers. This modifier is effectively rendered Moot)
Code Vision
-Perceive the world as Matrix code
-Works as Cybernetic Senses, at line of sight range
-1 stone of energy per panel to use
Enhanced Vision 9
-See Auras and Magical forces, See into other dimensions, Sense Magic Circuits and Potential, -See in Darkness, Senses Demons & Angels, Sense Networks, Sense Veda connections, Sense Yoki, Witch-sight (Gain data from eating animals), See at High Speed, Telescopic Vision
Ironheart (As Adamantium Skeleton.)
Magus Replenishing Technique
-As she is essentially both a Magus and a Heroic Servant due to her Mystic Eyes, Tracy can both be the subject of and benefit a Servant or Master from using the Magus Replenishment Technique... also known as Sexual intercourse. Doing so will grant all those sharing this modifier 1w of Health, replenish Energy to the max and remove any negative sitmods for fatigue.
Immune to direct harm from Magecraft (Thaumaturgy)
Revelation
-As Prescience; also functions as Clairvoyance 7 to know whether or not an action would help towards reaching one's goal, or follow the best path towards said goal.
Defy Physics
-May run on vertical surfaces, kick on walls to gain momentum to jump higher, balance onto a thin tree branch, etc.
Binary Vascular System
-Time Lords have two hearts. Aside from the obvious "If I lose one, I have the other" advantage, their body will also eventually regenerate a lost heart in time, usually a week. Additionally, once in a while, a Time Lord can use their hearts to pump blood faster into their system, making them go in "overdrive". Such a state grants +1 to all Physical Abilities, to Reflexive Dodge, to Energy Battery, and adds 3 to the Doctor's energy Regeneration per panel, for up to basic Durability in panels (4 in this case). After going into overdrive, they are exhausted for 3 panels (-1 to all actions).
Feel the Turn of the Universe
-Time Lords have an uncanny ability to perceive the fabric of time, discerning "fixed points" and "points in flux", periods of time which must stay the same and other periods which can be altered. Additionally, Time Lords can sense when something is amiss or unnatural, and what needs to be done to set things right. They are able to know if someone is tampering with time. Finally, they can also see all past, present... and possible future events in time if they concentrate enough. In game terms, this works as Precognitive Flashes with these specific focuses, but the Time Lord can also actively concentrate and focus to try to feel any such "disturbance in time" if they want.
Gallifreyan Fast Reading
-Tracy can read a book from cover to cover in a second by thumb-flipping the pages before her eyes.
Regeneration
-Time Lords who die in some way or another may regenerate and come back to life. This does NOT take precedence over Tracy's other Reconstitute Self powers; she can choose to regenerate or use another of her powers to come back.
-Essentially works like Reconstitute Self, although with each regeneration, any (or all) of the following things may change: The user's gender, appearance, height, weight, hair and/or eye color, apparent age, personality quirks, beliefs, habits, etc. The "core" of the Doctor would remain: she will still have mostly the same base personality... but everything else could change. Additionally, she could shift Ability points here and there [for example, she could lower his Speed by 1 to increase her Agility or something]. Basically, one is never sure exactly what the result of a regeneration is going to be.
-Also, for 1-20 hours after Regeneration has occured, a Time Lord is in a state of excessive energy and hyperactivity, is confused and can go from extremely tired to impossible to hold in place for more than five seconds in the blink of an eye. During that period, their Healing Trance becomes a full Enhanced Healing Factor, and they may even regrow limbs in seconds.
Slime Form
-Allows Tracy to turn into a Blue Slime... of formidable power for a mere blue slime due to her nature. Strangely enough, multiple of said slime's abilities are perverted in nature...
-+2 Agl, +3 Dur
-Dissolve 10 (Efficient, Either usable as Atk VS Durability to cause damage to organic matter/living beings; or as Atk VS Hardness to dissolve non-magical matter on contact), Tendril Whips 10 (Agl.bonus, Efficient, Can extend up to 10 tendrils at once, Reach of Range 3, Can perform independent actions with each of them at once, Need only pay for a the action using the most stones), Toxin 10 (Atk VS Dur, Multiple effects are possible, including damage, stun, aphrodisiac... etc.), Shape shifting 8 (Still looks like slime, but can alter her form)
-Liquid Body (As Phase shift due to being a body of slime; Can't 'phase' through completely solid objects), Energy Drain 10 (On contact, Only VS Living beings, Can be turned on/off, but otherwise as Modifier), Surface Adhesion 5, Self-Contained Lifeform, Physical Invulnerability, Energy Defense +5
-Looking non-human (-4; literally looks like a lowly, weak blue slime)
Red Baron
-At will, Tracy can summon a Noble Phantasm version of the legendary pilot's Fokker Dr. I, the infamous red triplane most associated with the legend of Marlene Albrecht Freiherr von Richthofen. The enhanced plane has nothing to envy to modern Jet Fighters, being dangerously fast, maneuverable, and devastating in battle. At Tracy's discretion, she can mentally alter her plane to create a second seat for a passenger.
-Difficulty: 5, Resistance: 3, Defense Modifier: 5, Vehicle Damage: 25, Maneuver Modifier: 7, Speed: 8, Weight: 3, Weapons: Twin Machine Guns +6, 2x damage, Area attack, Automatically causes collateral damage, Range 5. Also holds 10 German Grenades +4, 2x damage, Area 3.
-If destroyed, the Red Baron will be unusable for 6 hours, after which Tracy will be able to re-create it with her Mana.
Hidden Kindess +3
-Gains this modifier to all combat actions when protecting someone specifically
-The user must hide their true intention and claim to deny any intent to help the target to benefit from this
Inu Daiyokai's Wrath
-As Transform Self
-Tracy is able to transform into Sesshomaru's true form, that of a giant, 35' tall, white furred demonic dog with red eyes and a crescent moon on the forehead weighing in at about 16 tons. It is a powerful form which comes at the cost of diminished agility and the inability to manipulate objects properly with her paws.
-+5 Str, -3 Agl, +2 Spd, +3 Dur, +3 Toughness, +1 Ref.Dodge, +2 Power Level; All Close Combat attacks deal 2x damage, Telekinesis AN 10 (Int.bonus, Wpn.modifier); Fangs +4 (2x damage, AP, Acidic Saliva AN 9 (Atk VS Durability+Energy Defense to cause additional damage), Claws +3, Tail +2 (Area attack), Unstoppable 8 (Str.bonus, Efficient, 2x damage, Ignores Hardness of objects at AN; may move up to stones played in Speed up to regular Speed AN or Unstoppable AN, whichever is lowest, for free when in use)
Acute Senses/Smell +6/+8
-Can discern events or specific characteristics merely through scent with superhuman accuracy
Pure-Blooded +6
-Adds to all uses of Succubus/Demonic Magic and Power of Destruction
Immunities
-To sunburn and Alcohol intoxication; she can turn the latter immunity off if she so desires, -To most known Poisons, Diseases, Radiations, Electricity [in fact, the damage she takes from Electricity is always Stun damage only], The voice-changing effect of Helium, Dizziness, Geass effects, Detection, Spiritual Power
Precognitive Flashes
Language
-Devil Passive ability; people listening to her will hear it in the language they are most familiar with; and vice versa
Translation
-Normal and Computer Translation
CHALLANGES
Temper
Emotionally Unstable
Avoids social contact a lot
Frequent bouts with depression
Conflicting interests (Eat lots of favorite foods, and be lazy vs maintaining her miraculous new feminine thin figure)
Lesbian
Foot fetish
-Psychological (-2; evolving psyche and mentality. Due to her gained memories and lore every time she visits a new world, Tracy's mindset frequently evolves and changes, making her preferences and habits change and evolve as well.)
-Devilukean Tail sensitivty (-2; like all Devilukean women, Tracy's tail is as extremely sensitive erogenous zone, one of the most intense of her body, in fact. Most Devilukean women find it extremely difficult to even move when their tail is being touched or caressed by someone. Tracy is stronger than that, and her tail is retractable, but it can still be a hindrance at times.)
-Special vulnerability (-3; takes 2x damage from Light-based attacks.)
-Special Vulnerability (-3; to Magic and Ki/Chi/Chakra/etc-based energies, against which none of Tracy's Kryptonian defenses apply. Her other defenses from any other powers, however, still work.)
-Special vulnerability (-2; to Kryptonite. Green Kryptonite will take away most of her Kryptonian physiology powers. Other colors may have other effects.)
EQUIPMENT
Outdated Cell Phone
-Evil Chess Pieces (To activate Devil Peerage)
Various women's clothes that replaced her original wardrobe when she woke up a man. Blouses, shirts, sweaters, skirts, dresses, high heels, and kimono-gowns
-Ranger's Garb (+1 Defense, +2 to Stealth actions for the purpose of avoiding notice.)
-Longsword (+2)
-Dagger (+1)
-Narsil (The reforged and mystically empowered sword of Elendil. It acts as a +4, 2x damage, 3x damage VS Evil/Dark beings and Servants of the Enemy, Limited AP sword. Provides +3 to Inspire/Intimidate uses of Social Skills actions when drawn, and has an AN 10 effect to destroy powers and magic of the Enemy and its Servants upon contact with the blade. Finally, it is now Indestructible.)
-Sonic Screwdriver (this little Gallifreyan technological wonder serves many, many purposes. Using the Sonic Screwdriver requires a Technology AN of 7 at least. It grants +3 to any attempt to open a lock, mechanical or electronic, and +2 to Repair attempts. It may be used to fire small to very powerful waves of sonic energy (and receives a +1 on any such use; basically, it acts as a Force Blast that deals only Stun damage VS living beings or Normal damage against non-living matter, up to a 12 stones attack, tops). The Sonic Screwdriver is an excellent scanning device, allowing the user to scan for nearly any type of radiation, energy signature or specific matter. It can be used as a flashlight, a welding tool, to detect/intercept/send signals and communications, remotely operating the TARDIS, burning, cutting or igniting substances, amplifying or augmenting sounds, disabling alien disguises, healing cuts and wounds (it adds +2 to Medical Healing uses), etc. Its various modes could be used as a regular weapon of +1 to +3.)
-Tracy's very own TARDIS (Which manifested in her fortress upon gaining her powers, due to her I.D.A.M.A NATURE.)
-Sailor Solaris Uniform (+2 defense, Indestructible; uniform cannot be removed easily by anyone other than Tracy herself [Str 5 required to even try (or something similar, depends on the GM), and stones used for that purpose must at the very least beat regular defense].)
-The Solar Sceptre (A +4, 2x damage, Limited AP melee weapon, the Solar Sceptre is Sailor Solaris' royal emblem which represents her power and legacy. By itself, it provides +2 to an attacks made using Solaris Force. Alternately, Tracy can set the Golden Crystal onto it and not only add +2 to its Weapon modifier and +1 to the bonus granted to Solaris Force, but also unlocks - if Tracy is in Eternal Sailor Solaris form, that is - Sailor Solaris' ultimate attack: the Solaris Eternal Flare, a force said to be capable of wiping out an entire Solar System. It is a Force Blast based on her Solaris Force action, with all usual bonuses, 3x damage, Attack VS Durability, Area effect 13, Automatically causes massive collateral damage. Of course, at Tracy'S discretion, she can always make the Area smaller if she does NOT wish to blow up a Solar System, but rather... some enemies inside it.)
-The Golden Crystal (One of Tracy's most treasured possessions and the twin legendary treasure of the Silver Millenium, the Golden Crystal's power is immeasurable, if not infinite. Its most basic source would be to power any device(s) up with the energy emanating from it. It could power pretty much any device(s) for all eternity, and even beyond that. Using the crystal directly, however [for example, to transform] will make Solaris much more powerful, and transform her into "Eternal Sailor Solaris" [as Super Sailor Solaris, but with the following changes: +2 to all Physical Abilities, Energy Battery and Deep Reserves; gets a +5 Modifier to all Physical actions and the Solaris Force, all her defenses increase by 3 and she gets large, beautiful wings of sunlight, granting her Flight 6 (Perfect Maneuvrability; does not need an action to use)]. Also, it can be used as the Destiny Force, with the same restrictions as the Silver Crystal, except that once per Month/Issue, Tracy can use it at the time she wants to do what she wants, but doing so takes away 3w of Health which then must heal normally, regardless of Healing factors. Only Tracy herself and any eventual children of hers can use the Golden Crystal. Also, the Crystal must be given by her willingly, or taken away from her dead body. It can't be stolen or lost.)
-Magister Staff (Casting spells without a magic staff or wand will result in a -2 malus to all Magical actions; and magical Flight can only be achieved with said staff.)
-Akira Okouchi's Permanent Pactio Card
-The Ebony Blade (+5; Mystical AP [Ignores "No Armor Penetration" modifiers, unless the target is made of Adamantium, Vibranium, Uru, and similar mystical and/or Indestructible materials], +5 to Magical Defense, may be used for one panel specifically to absorb Energy, in which case it acts like Energy/Absorption/Reflection of AN 5 [except that the energy must be redirected next panel or lost], but cannot be used in any other way; also gets a +5 bonus to cut through Magical Force Fields [in addition, the Field is broken for good if the Defense bonus it grants is under 5], Collapsible, Indestructible. The true wielder of the blade can be injured, but cannot be killed as long as the blade is in his possession [in other words, Tracy simply cannot be killed as long as the Blade will be hers, as she cannot lose her last red stone of Health], which in turn makes her immune to "all or nothing" attacks that kill instantly, like a poison gas or something similar. No matter its location, Tracy can teleport next to it by using a ritual through Mastery of Magic. Its curse is gone, removed once and for all by Tracy herself.)
-The Bone Lord (A +5, 2x damage, Limited AP, Indestructible demonic weapon in the form of apolearm with a skeletal clawed hand, dark in color with red vens, providing its wielder a Mastery of Bones 10 (Int.bonus, Create/Manipulate (Created bones are permanent), Force Blast (2x damage, Limited AP, Area attack; manifest dozens of sharpened bones which are then hurlet at the victims), Combine with Close Combat, Accumulate energy for greater effect); Bone weapons +3 (2x damage); and the ability to raise any victim it kills as a Skeleton of varying power depending on its size, under the control of the staff wielder (as per Summoning 10, Skeletons only, No limit on number of skeletons at once, Must kill a victim to 'summon' its skeleton, Skeletons are always loyal to the wielder, Summoning stones are free from GP and happen automatically when the staff kills.).
-Mjolnir (Enchanted Asgardian Hammer made of Uru Metal. Usually appear like walking sticks when not in use. It is nearly Indestructible and has the following powers (all the stones from the hammers are free):•Combat: May be used for either Close or Ranged combat (Range of 7 when thrown); adds +8 to either, 2x damage, May do Stun damage. May use to parry/deflect Physical, Energy and Magical attacks. Always return to wielder when thrown.
•Weather/Air Control: As Mastery of Weather/Air: 10 (Create/Manipulate, Lighting Blast (2x damage, Normal or Stun damage), Wind Blast (2x damage OR Normal and Stun damage), Immunity to element, Accumulate Energy, Area effect)
•Anti-Force: A Force Blast of 10 (2x damage, AP, Ignores 3 Toughness even if No AP, Normal and Stun damage), to which the user may actually spend stones in Durability to power it up. This blast is so powerful, it is actually capable of slaying Asgardian Gods and similar beings.
•Teleportation: 10, in the form of swirly portals. May also open portals to other dimensions.
•Hyper Speed: Using the hammer specifically for this allows the user to attain a Speed of 10.
•Flight: 7 in the atmosphere, and up to Flight 10 in space by holding the hammer and throwing onself' along with it.
•Energy Absorption/Reflection: As the Action, AN 10.
•God Blast: An immensely powerful attack which is so powerful it once slayed the Midgard Serpent and caused Galactus to flee for its life. When used, the wielder sacrifices up to half their Health, multiplies that amount by 3, which is added to the base AN 10 of this attack, for an Attack VS Durability (3x damage) that can theoretically kill anything. On the down side, it runs the risk of destroying the hammer in the attack due to the sheer power used (roll of 1 on a D6 will cause this to happen).
•Light Emission: Allows wielder to make the hammer glow with pure white light, illuminating up to an Area of 6 with it.
•Magic Detection: May function as Enhanced Vision 10 (Sense Magic, Identify occult forces)
•Dimensional Rift: The wielder can use the Hammer to create a powerful Dimensional Rift to open, drawing anyone in an Area of 5 around it in with a 15 stones pull. The wielder can determine in which dimension they are sent. Using this power lowers all of Mjolnir's powers by -3 for an hour.
•Mortal disguise: Enables the wielder to transform into a normal human form to pass as normal.
•Altered appearance: If their wielder desires it, the hammers can be transformed into old, normal-looking walking sticks.
•Divine Power: If the person holding either hammer does not have Thor's level of Asgardian God's powers already, the hammers grant it to them while they wield it (Str: 10, Agl: 5, Spd: 5, Dur: 7, Immortal, Self-contained Lifeform, Toughness 6, and Energy Defense 5.)
•Exclusive: No living being, unless worthy, may lift it.
-Makluan Rings (Also known as the Ten Rings of the Mandarin, those Makluan technology rings grant their wielder various powers, making them able of formidable feats. They were altered by Tracy to remove their potentially troublesome side effects and can now be used safely. Unless noted otherwise, all powers used via the Rings still require an action, and Energy.
•Matter-Rearranger Ring (Known as the Remaker and worn in the right thumb. As Manipulate Matter/Gases AN 9 (Int.bonus). Also allows use of Shape Shifting AN 7, to both rearrange outfits and alter appearance.)
•Impact Beam Ring (Known as Influence and worn in the right index finger. May produce and attack with multiple different types of concussive force blasts, as the action Force Blast AN 7 (Int.bonus), with any, all or none of the following qualities: 2x damage, Limited AP, Normal and/or Stun damage, Area attack, Automatically causes collateral damage. Element used may vary.)
•Vortex Beam Ring (Known as Spin and worn in the right middle finger. Can be used as a +4, Area attack Ranged Weapon of air vortex energy, as Telekinesis AN 6 (Int.bonus), or as Flight 5.)
•Disintegration Beam Ring (Known as Spectral and worn in the right ring finger. Creates a vicious AN 10 (Int.bonus), 3x damage, AP, Ignores Hardness of Objects, Disintegrates target on kill, Force Blast. This ring cannot be used for 20 minutes after being used once.)
•Black Light Ring (Known as Nightbringer and worn in the right little finger. As Create Darkness 7 in an area of up to 6 via use of Darkforce energy. The wielder of the Ring can see perfectly in said darkness.)
•White Light Ring (Known as Daimonic and worn in the left thumb. As Mastery of Electromagnetism 7, Int.bonus, Efficient. Options are Manipulate only, Force Blast (2x damage, Stun damage only, Blinding light Element), Magnetic Levitation (As Telekinesis with Wpn.modifier), Create Illusions, and Gravity Field (Area 3 attack VS Durability and Weight; Success means victim is pinned to the ground with AN Str.)
•Flame-Blast Ring (Known as Incandescence and worn in the left index finger. As Force Blast 8 (Int.bonus, Efficient, 2x damage, Sets flammable objects on fire.)
•Mento-Intensifier Ring (Known as the Liar and worn in the left ring finger. As Telepathy 6 (Int.bonus, Illusions, Mental Bolts - Stun only).)
•Electro-Blast Ring (Known as Lightning and worn in the left middle finger. Projects a Force Blast of Electricity, AN 7 (Int.bonus, Efficient, 2x damage, Normal and/or Stun damage).)
•Ice Blast Ring (Known as Zero and worn in the left little finger. As Mastery of Cold 6 (Int.bonus, Create only, Force blast (Normal and Stun damage, or Atk VS Durability to freeze solid.)
-Nohrian Noble Knight armor (+2 defense)
-Waterwheel (A +6, 2x damage, Limited AP sacred Naginata that provides +2 to Defense and Magical Defense when brandished, with a Create/Manipulate Water power of AN 7. It is indestructible.)
-Aurgelmir (+7, 2x damage, AP axe that ignores the Hardness of objects, and can cause an Area 2, AN 8 shockwave against Agi+Ref.Dodge to cause victims to fall prone. It is indestructible.)
Orchid
-A large, intimidating black and dark blue spiked wyvern who is extremely loyal to Tracy/Leweiss, and deadly to her foes... yet harmless as a fly - with very sharp spikes - to allies. She actually has a gentle, somewhat lazy and playful personality for a Nohrian war mount. Int 3, Str 4, Agl 5, Spd 2, Dur 4, ACTIONS - Close Combat 4 (Str.bonus), Aerial Acrobatics 3 (Agl.bonus, Only usable in Flight), Flight 5 (Through wings, Can't exceed speed 5), Hunting/Tracking 5; MODIFIERS - Animal Senses +3, Fangs/Claws +3, Ref.Dodge +3, Toughness +3 (No 2x damage), Mental Defense +4, 2x Natural Healing Rate, Enhanced Vision 5 (See in darkness, Telescopic vision)
-Solomon's Ring (Despite its misleading name, this Noble Phantasm is actually 10 Rings, which when worn grants +5 to any General Knowledge (or similar, as long as it represents knowledge and lore) actions, and allow their wielder to use the Action 'Thaumaturgy' at AN 10 (Int.bonus, Efficient, Primordial Thaumaturgical Theory (Can use any spell of Thaumaturgy regardless of people's beliefs or disbelief, as it was handed to Solomon by God Himself.)), and to manipulate, and dispell any Thaumaturgy spell cast by anyone else simply by spending half as many stones as the other user's Effect stones, with the exception of Thaumaturgy from the time of the Gods as used by Caster/Medea, as it predates the era of Solomon. A user can spend Experience to actually learn this action for a mere 5 LoEs per AN, with an additional 5 for the Efficient advantage, and yet another 10 for the ability to manipulate/dispel other Thaumaturgy, and thus not need the Rings afterwards to use it. However, should a person lacking the wisdom - GM's call - to use them ever puts them on, they might lose their mind and be rendered insane by the fantastic knowledge and lore entering their minds.)
-Kunoichi Jonin Outfit (A +2 defense standard Konoha jonin uniform, but with a blue wide-hemmed skirt replacing the pants)
-10x Kunai (+2)
-20x Shuriken (+1)
-Samurai Lord Armor (+3 defense)
-Hell's Dragons (A pair of +4, 2x damage, Limited AP swords of very high quality, the personal sabers of Masamune Date.)
-Twin Dragons (A pair of +3, 2x damage, Range 4 seemingly normal, but high quality flintlock pistols, which are actually semi-automatic)
-The Huntress' Outfit:
-Rocket Heels (A pair of transformable high heels shoes, which can alter their texture, color and the height and type of their heels as the user wishes, and equipped with miniaturized rocket engines, invented by Lily Morina, a.k.a Tracy. They can be used as Flight 6, or as Flamethrower +4, 2x damage, Area attack, Range 3; stones being free from GP in both cases. Alternately can also be used as +1 to +2, either bludgeoning or piercing weapons, depending on how pointy/thin the heels are.)
-Cocooner Gun (A beam weapon that transmutes clothes into a cocoon of spider silk from bust to shins. It acts as a +3 Range 4 weapon, Ignoring Toughness and Armor, as it merely needs to hit to affect the target's clothes. If it succeeds, it then acts as an AN 8 attack VS the hardness/technology level of the outfit/armor to transform it as mentioned above, and an AN 8 attack VS the target's Strength to paralyze them with the attack. Some advanced technology/magical outfits may have higher resistance, GM's call.)
-Lickity Doggy (This small, robotic dog is not especially powerful, but it is very advanced, mimicking near perfectly the actions and behavior of an actual, living dog. It has Int 2, Str 1, Agl 2, Spd 2, Dur 2, a Toughness of 3 (No 2x damage), Ref.Dodge +1, Fangs +1, Animal Senses +3 (Dog), Close Combat 2 (Str.bonus) and Perform 4 (Agl.bonus, Various dog tricks). It is easily carried, being able to fold itself into a wallet-size piece, but it otherwise the size of a small dog. It is equipped with a synthetic tongue which feels just like the real thing, and is programmed to obey loyally any order of its mistress, Lily/Tracy.)
Prelati's Spellbook (A demonic guidebook and summoning grimoire with a cover of wet human skin. This dreadful tome is essentially a 'monster' itself, with its own formidable supply of Prana, that can use its magics for its master as she sees fit. The book has 21 Max Energy, and recovers 15 per panel, as it is itself a reserve of power... although its energy cannot be used for anything else than its own powers, nor can it be drained. If damaged, the book will 'heal' like a human body would, only much faster. It has essentially three powers:
-Castle Shazzar'Rad (A mystical castle of formidable proportions, with a multitude of rooms, facilities, furnitures, strong defensive capabilities, and a small army of homunculi Maids and guards, including a few with actual personalities and minds of their own capable of self-improvement. The castle is mystically linked to its owner, and will travel dimensions along with her, manifesting somewhere by altering the landscape as Castlevania would. The castle can be altered by its owner by using one action to do so, changing rooms, adding new ones, etc.)
Kamui Jiraisho
(A powerful, living Yukata-like outfit with 5-inches high heels entirely made of Life Fibers from the Kill la Kill universe. While Tracy/Satako Hiraishin isn't fully able to connect with the Kamui and achieve its full power by sheer will, thus causing it to drain massive amounts of blood from her body to activate, her unique physiology makes it possible, and grants her the use of the red/gold/black Kamui's power without much trouble.•Yukata Armor (Jiraisho's most basic ability is to serve as an empowering body armor. It acts as +3 (No AP, No 2x damage) armor, also providing its user with a whopping +3 to all Physical Abilities, and a +2 to Toughness and Reflexive Dodge, and +1 to Power Level. It will grant Accelerated Healing Factor to the wielder, unless she has better already.
•Adaptability (Like its fellow Kamui, Jiraisho has the ability to transform itself in various ways for various effects and results, effectively functioning as Metamorphosis AN 12, with the addition of being able to form weapons as per the PA Weapons 'Actions'. It could grow wings, blades, cannons, tendrils, shields, etc, depending on the situation. If desired, the user can also use this as Shape Shifting to alter Jiraisho's appearance, but not color.)
•Power Boost (As per the Action of the same name, AN 10; Jiraisho has the ability to power up one of his user's own powers with this, as long as said user gets along with it well enough. It is not under the user's control as opposed to the GM's, although the user may ask the suit directly for it.
•Psychic Link (Between Tracy/Satako, and Jiraisho. Jiraisho isn't able to talk, but he can understand any thoughts/emotions/pictures she sends to him mentally.)
•Kamui Overdrive (Jiraisho's ultimate form; activated by common will between the user and the Kamui itself, this ability increases the Yukata Armor ability as follows: +5 to all Physical Abilities, +4 to Ref.Dodge and Toughness, +3 to Power Level, and Adapatability raises to AN 15. In this form, the suit resembles more a Yukata-like power armor, and has beautiful wing-like parts with the suit's eyes on in the back (which may or may not be used to fly depending on the powers gained through Adaptability). Additionally, the armor drains so much blood from its user in this form that it is actually creating a mist of blood with every move, frightening anyone sane and smart enough to realize what is happening before them (as per Fear AN 8). The Healing Factor goes up to Enhanced, too.
•Blood Drain (This disadvantage actually means nothing to Tracy, due to her unique physiology. But anyone else trying to wear Jiraisho will suffer from a constant Energy Drain 10 from massive blood drain, which could easily weaken/kill weaker people. Jiraisho might, however, be able to function better - and less dangerously - with cetain individuals... GM's call.)
•Living Outfit (Jiraisho is alive and capable of reasoning, having a personality of its own. It is fairly perverted, loves fighting strong opponents, and wishes to be worn as often as possible. He loves the blood if its current user, and is actually glad that they are not actually truly compatible, forcing her to give him plenty of blood to use him. He hates being left unused for too long and will whine about it in his own way if ignored, even though it can't speak.)
-Meteorite Arrowhead (This small blade was originally the head of an arrow crafted out of an ancient meteorite. It has the ability to awaken the potential of any living being it hits to manifest a Stand from JoJo's Bizarre Adventure... although it might kill beings with insufficient Spiritual power. If used as a close combat weapon, it acts as a mere +1 weapon, with any scratch causing the aforementioned Stand manifestation effect, or death, GM's call. If mounted on an arrow and fired by a bow as it was originally used, it will use the bow's Wpn.modifier instead, and gain a +5 Good Luck bonus to hit beings with sufficient Spiritual power, even avoiding intended targets to hit such beings if the original target wasn't sufficiently gifted.)
-Poké Watch (also works as a Calculator, Flashlight, Timer, Smartphone, etc. Completely waterproof.)
-16 Pokéballs of various types, holding Pokémon (Charizard, Gyarados, Garchomp, Aerodactyl, Palkia, Dialga, Rayquaza, Giratina, Reshiram, Kyurem, Zekrom and Zygarde; Aegislash, Slowking, Electivire, and a giant 30ft tall Groudon)
-30x Ultra Balls (+3 weapon; deals no real damage, but captures target if stones used exceed Intelligence plus remaining Health. Only works on Pokemon or certain animals/creatures, as told by the GM.)
-20x Super Potions (+6 to Pokémon Trainer (Healing), or heals 2w, whichever is more.)
-10x Full Heal (+6 to Pokémon Trainer (Healing) to remove harmful effects)
-Master Ball (Automatically captures any Pokémon/similar creature as per GM's call, No defense.)
-Bracelet holding a Mega Keystone; Can be used to activate a Mega Stone held by a Pokémon for them to Mega Evolve!
Please note that any Pokémon who can Mega Evolve is equipped with their Mega Stone.
-Dragon Handle (+2 Weapon; the broken handle of a once legendary sword, it is now little more than a bludgeoning weapon. It can, however, create an AN 9 Stones Illusory dragon which only manifests in the eyes of a single victim at once.)
-Lostvayne, The Sacred Sword (A legendary +4, 2x damage, AP sword capable of creating up to four clones of the user with 1/8th of their usual power. It is indestructible.)
Ring of Duplication (The Legendary Ring of Fabula Volar, Daedric Prince of Greed, Lust, and Acquisition. It has the ability to duplicate any mundane object or weapon as the wearer wills it to, one such object per panel, as an AN 10 effect, stones free from General pool. More powerful objects can be reproduced, including powerful artefacts, by sacrificing 1w of Health per object, whether regular of Power Level, which can only heal at up to 1w per hour, or at the user's Healing rate, whichever is slower. The only objects the Ring cannot duplicate are other Daedric Princes' artefacts, due to their conflicting nature with the Ring.)
Tracy's Magic Crest (Adds +3 to her Magic Circuits modifier, and +3 to any Magical actions, to the person implanted with it. It does not grant additional spells to Tracy herself, since it holds her own magic, but if a compatible host received it, he/she would become able to wield any spell or magical power usable by Tracy herself.) It's more a modifier than a piece of equipment but it can be transferred to someone else via a complex and potentially dangerous procedure.
-Orange Power Ring (The source of Tracy's Orange Lantern powers, and one of the 'Greatest Weapons in the Universe'. Possibly the most powerful of all Power Rings aside the White ones, powered by the wielder's avarice, and limited only by its user's imagination. Unlike most other Rings, the Orange Power Ring draws its power directly from the Orange Lantern Central Power Battery, on top of the wielder's avarice and the energy absorbed by the Ring itself, allowing for nearly immeasurable amounts of energy. The Ring never runs out of power, and yet the user never feels like it has enough, as the Ring can gorge itself on energy up to 100,000% its normal capacity.)
-Teresa's Claymore (This powerful +4, Limited AP, Indestructible large sword belongs to Teresa of the Faint Smile, Tracy's alter-ego in the Claymore universe. It is incredibly powerful and deadly, and can cut through nearly anything. Due to Teresa's legendary nature, the sword has gained somewhat of a magical nature diminishing the Healing Factors of Yoma and other Claymores by one step as far as wounds inflicted with this sword are concerned.)
-Claymore Armor (+2 armor, also acting as an easily recognizable uniform of Claymores.)
-Aestus Estus: The Original Flame (A +5, 2x damage, AP hand-crafted crimson sword which has become an Indestructible Noble Phantasm of Nero's. Interestingly enough, it makes a beautiful sound when swung, and can be used as sort of a musical instrument, providing +2 to her Artist action to do so. The words 'regnum caelorum et gehenna' are inscribed on it.)
Lawgiver Mk.II (A multi-purpose, semi-automatic to fully automatic sidearm used by Judges of Mega City One. Capables of multiple firing modes, it is very effective in many situations, making it a very effective personal firearm. It has a Range of 4, and can fire 'Standard Execution' (+3, 2x damage), 'Armor Piercing' (+4, 2x damage, Limited AP), 'Ricochet' (+2, 2x damage, Can rebound for various effects), 'Incendiary' (+3, Sets flammable objects on fire), 'High-Explosive' (+4, 2x damage, Limited Area Effect 1), 'Heatseeker' (+3, 2x damage, Enhanced Vision 6 (Infrared), +2 Good Luck for hitting locked-on targets through body heat), 'Grenade' (+4, 2x damage, Area effect 3), 'Exorcism' (+3, 2x damage VS Supernatural creatures, Lowers Supernatural creatures' Healing Factors by one step) and 'Neuro-Electric Energy Pulse' (+5, 2x damage, Stun damage only) shots. The Lawgiver uses an automatic Targeting +1, or its user's if higher, and works as having Enhanced Vision 3 (See in darkness) when used to fight, although it does not actually makes its user see in darkness as much as it detects its targets even in darkness. It can be equipped with a silencer, but doing so reduces all its weapon modifiers by 1 from being unable to use the full auto feature. The Gun is DNA locked to Tracy and will not function in anyone else hands. However Tracy can unlock it for others by having them hold the weapon, and giving a verbal command.)
Symphony of Murder: Marcelini (This large doublebass is actually a Teigu, and not only functions as a well-made instrument (+1 to musical actions to play it), but also carries a series of hidden weapons within it, despite its very light size and strong resilience. First, it can be used as a +3 weapon when the instrument itself is swung as a blunt weapon. Its strings are actually very sharp, cutting implements, acting as +3, 2x damage, Limited AP with a Range of 1, but won't cut the Teigu's user. The bow acts the same, but as a +4 melee weapon, 2x damage and Limited AP. The bottom part of the instrument holds a mini-missile launcher acting as a +7, 2x damage, AP or Area effect, Range 6, holding 6 missiles per day, the instrument regenerating them on its own in time. The handle can fire a long range, piercing laser blast, acting as a +4, AP, Range 5 shot, and finally, the back of the double bass holds a small force field generator, as the action at AN 6, during which the instrument cannot be used for anything else. If used that way, it requires an action to use effectively.)
Huntsman's Oath: No Mercy (A wicked repeating, large crossbow Teigu. At its basic setting, the Teigu has two powers. First, it shoots about 3 crossbow bolts per second, making it a deadly +4, 2x damage, Area attack, Range 4, weapon by the sheer amount of bolts fired. Second, it creates its own bolts through the user's own willpower, and thus only runs out of ammo if the wielder loses hope and falls to despair. Also, No Mercy has a Trump Card: No Restraint. This attack not only makes the amount of bolts fired increase from 'frightening' to 'downright ridiculous', firing about 50 bolts per second... it also makes the bolts explosive. It turns the weapon into a +6, 2x damage, Area attack, Limited AP, Automatically causes collateral damage, Range 5 weapon... and drains its user of 1w per panel of use, as it then feeds on lifeforce rather than willpower.)
Sacred Soul: Morloch (The flying divine bison known as Morloch is a surprisingly smart, collected and calm mystical animal, a winged creature of great intellect and... obviously, massive strength and mobility, considering its nature. It essentially functions as a Summon of Durability 7, appearing from the sky, gifted with superhuman (superbison?) strength, flight speed and the ability to basically crash through most anything, although Morloch himself finds such an action 'distateful yet sometimes necessary'.)
Pandora (A Devil Arm of untold power appearing initially as an eerie and mysterious metallic suitcase with glowing lines on its surface, and a sculpted skull-like form on one side. The Pandora can be actually transformed into any of 666 different configurations, each dealier than the other, basically turning into nearly any weapon imaginable. The Pandora requires a significant level of personal power to use, at GM'S discretion. In game terms, it can turn into a weapon (each 'transformation' requires 1 action) from anything between +1 and +8, with any, some, several or none of the following advantages, depending on the form, use and effects of the weapon form it takes: Range up to 8, 2x damage, 3x damage, AP, Limited AP, Area attack, Area effect up to 10, Normal and/or Stun damage, Automatically causes collateral damage, Atv VS (Int/Agl/Dur) to (Various possible effects; examples include poison, stun, freeze solid, immobilize, blind, bind, etc.), Atk VS Durability (Almight Damage), etc. GM may allow more at their discretion.)
-Evolution Grimoire (A significantly powerful BlazBlue Grimoire, which, when paired-up with powerful items, has immeasurable potential. The user simply sacrifies 1w of Health - Power Level or otherwise - for one full day, during which it will simply not heal regardless of the user's powers... in exchange for increasing a given object, device or artefact's powers, permanently. The increase in power depends on the target item's potential, and on GM's call. It can be done only one per object/device/artefact.)
-Princess of Mankind's Power Armour (+6 Defense, No 2x damage, +4 Str when worn; Permanent Life support, Can provide Medical Healing 6 first aid once per day, +3 Targeting - or use wielder's if superior; Auto-Senses - As Acute Senses +4, Enhanced Vision (See in Darkness, Infrared, Ultraviolet) 4. and Sense Power 6; Surface Adhesion 5. Equipped with communicator. This exceptional quality, golden and masterfully crafted Power Armour is the personal Armour of the Princess of Mankind a.k.a Tracy, and is superor in nearly any way to regular Powered Armour of most Space Marines despite being smaller in size.)
-Ezechiel (The Princess of Mankind's unique Power Sword, a +5, 2x damage, AP melee weapon that is basically indestructible, except to beings of a Primarch or Daemon Prince's level of power. It provides +2 to any Psychic/Mental Actions when held.)
-Barachiel (The Heavy Bolter of The Princess of Mankind. A powerful +4, 2x damage, Limited AP or Area Effect 1, Range 4 heavy weapon firing .998 calibre bolts at great speed and formidable force.)
Gae Bolg Alternative (OOC: Two spears essentially identical to Gae Bolg, but with a +1 to their Weapon Modifier)
-Beads of Subjugation (Enchanted prayer beads originally stuck around Inuyasha's neck, which Tracy is now able to effortlessly remove. When worn, it forces the wearer to basically plummet to the ground at the feet of the one person who controls the Beads, via a command word, as long as the wearer is either a demon, or half-demon. The word is currently 'Sit', although it could be changed by its new owner. Technically speaking, Kagome is its owner and can order Tracy/Inuyasha to sit, but the moment she takes it off and puts it around a new victim's neck, Tracy will become its new owner and can name a new command word.)
-Tessaiga (The 'Sword of Destruction', this legendary weapon was said to be capable of killing 100 yokai/demons in a single strike, a fact proven true upon the revelation of its True Form in the hand of the Half-Demon Inuyasha, via the deadly technique Wind Scar. It is also important to note that the Tessaiga has a mind of its own, and will sometimes manifest its desire to be drawn, or will guide Tracy towards a certain purpose or another. It has two different forms:•Docile Form: A rather ordinary, even battered katana. Despite its modest looks, though, its power is still impressive, and makes it a +3, Indestructible weapon which burns Youkai/demons to the touch with an Electrification (Heat) modifier of MN 8. Humans and half-demons are immune to this, and Tracy's recent demonic nature allows her to transform it to its true form.
•True Form: When its true power is unleashed, the Tessaiga becomes a very large, falchion-shaped sword. In this shape, it is a +5, AP, 2x damage weapon that is still Indestructible. It can strike at 10' of distance when the user activates their Yoki to cut without even touching the foe (can also increase the range via stones in Yoki, for 10' per stone for that purpose). The yokai burning effect is still active, at AN 10. It also has the following powers:
◾Wind Scar: This powerful demonic energy wave attack is created by the user extending her Yoki around the blade to create a 'fissure', which slashing it with the sword, causing the effect to manifest. It is said to be so powerful that it can kill up to 100 yokai at once. In game terms, in order to use it, the user spends stones into Yoki (which are doubled for this specific attack), which she then combine with a Ranged Combat action for this very purpose. The resulting attack is an AP, 2x damage, Area Effect line 100' wide, 1 mile long (Range 6) which destroys all in its path (however, regardless of area, it still kills only up to 100 victims at once).
◾Backlash Wave: If fighting a Yokai/demon with a Yoki of at least 2 AN lower than hers, and the enemy uses an energy attack of some sort, Tracy can counter with a 'Backlash Wave', the 'ultimate basic technique' of the Tessaiga. In that case, the ultimate technique will activate if the (doubled) stones she put in Yoki exceed the enemy's energy attack's AN. When that happens, the enemy's attack is negated, its stones are added to Tracy's attack, and the attack becomes 3x damage!
◾Slain Yoki Absorption: The Tessaiga also has the power to absorb the special powers or abilities of slain Yoki/demons into itself, increasing its power in various ways. The change is permanent, but must be activated to work, and only one such power can be activated at any one time. Each power usually alter the Tessaiga's appearance somehow, and what is gained depends on the GM. Unless specified, the Tessaiga's powers' stones come from the General Pool. A list of already absorbed powers follows:
◾Barrier Shattering: The Tessaiga's hits cause an automatic AN 9 effect to break barriers of most any kind, except holy ones. This effect also adds to the Tessaiga's Wind Scar power. When in use, the Tessaiga glows in a bright red aura, making its base striking range 20' instead of 10'.
◾Adamant Barrage: Cause the Tessaiga to gain the power to throw unlimited amounts of keen, deadly diamond shards. Allows it to be used as a +3 AP, range 5 attack. It can also be combined with Wind Scar, in which case all enemies hit by the Wind Scar who are within range 5 also take the additional +3 from the Shards. When using this power, the Tessaiga becomes diamond-like, its blade more crystalline. It ignores 2 Toughness even if the target is No AP, in this form.
◾Yoki Absorption & Yoketsu Cutting: This form of the Tessaiga is especially powerful and deadly. It allows Tracy to absorb the Yoki of demons directly with each strike (acts as Improved Drain Energy 8, Works only against Demons/Yokai, Activates automatically with each strike). Also, by using her new hald-demon power to see Yoketsu (whirlpools of demonic energy found in Yokai/demons' bodies), Tracy can use her sword to cut them directly, which usually kills the Youkai instantly. This works as a normal attack VS defense, but instead of dealing damage, if even a single red stone gets through, the sword's Wpn.modifier (in this case, 5) is used as an Attack VS Durability, which kills instantly if any stone gets through. Finally, Yokai/demons hit with this form do not heal any faster wven with an Healing Factor. They will heal 1w per day just like anybody else, due to the nature of this deadly power.
◾Meido Zangetsuha: This immensely powerful technique is currently the Tessaiga's most devastating and powerful attack. It essentially creates some sort of a black hole which draws its victims screaming into Hell itself, where they are ripped to shreds by the terrible power of the attack and the demonic essence of the other world. It actually creates black blades, which she can unleash at a range of 5. This devastating attack allows for up to 5 blades to be created, with each being by itself a 6 stones attack VS Durability dealing 2x damage. Each blade used against the same enemy adds 1 stone to the resulting attack (max of 10 with all 5 blades striking the same foe), and if Tracy so wishes, she can boost in further by spending stones in Yoki, each 2 stones adding 1 to the attack, unlike normal. When using this power, the Tessaiga becomes black as night and irradiates power. Its Weapon modifier becomes +6 in this form.
-Boosted Gear (Known as the Red Dragon Emperor's Gauntlet, this red and gold, clawed gauntlet is a Sacred Gear and one of the thirteen Longinus, said to be capable of destroying even dragons and Gods. The spirit of the Welsh Dragon, Ddraig, resides inside it. It has multiple uses and powers, listed below. Unless mentioned, its powers require an action, but its stones are free from GP:
Height: 5'8
Weight: 139 lbs
Hair: Black
Eyes: Hazel
Species: I.D.A.M.A./Magus/Servant/Succubus/High Class Devil/Cosmic Being/Sorceress/Cyborg/Vampire/Time Lord/Ghost
Tracy/Sailor Solaris/Super Sailor Solaris
ABILITIES
Int: 34
Str: 43 / 45 / 48
Agl: 20 / 22 / 23
Spd: 25 / 26 / 27
Dur: 28 / 31 / 33
Health: 28 / 31 / 33, 21
Energy: 114 / 123 / 129, 63
Regen: 63 / 67 / 70, 31
Skill Points: 10
Regen: 5
ACTIONS
Ninja: 16
(Str or Agl.bonus and Wpn.modifier, or two weapon mods)
-Super-Efficient
-Skill Points System (Also usable with weapons)
-Taijutsu
-Bows
-Swords
-Excalibur
-Prana Burst
-Acrobatic Fighting
-Fighting larger/smaller opponents
-Fighting multiple opponents
-Using powers in combat
-PA/MS Combat
-Eternal Arms Mastership (A power of Berserker (Lancelot); even if Tracy is under any sort of mental influence, hindrances or whatever, her prowess with a weapon will never diminish, meaning she will not suffer any negative sitmods to her Close Combat while wielding a weapon in battle.
-If Tracy so wishes, her physical attacks can 'Cause massive collateral damage'
-Options: Catch projectiles, Balance, Multiple opponents, Blind Fighting
--Three Thousand Worlds (A powerful skill of Nobunaga Oda, manifesting three thousand arquebuses and matching Tracy's own skill with guns. It gains a bonus of +3 (2x damage, Limited AP, Area attack; 3x damage VS beings with the Riding skill, actually riding something, or having an AN of Horsemanship or similar skill) from the weapons, and is, of course, affected by her Tenka Fubu - Innovation power, meaning it will be fairly weaker (but still devastating) against non-divine, non-mysterious beings, but utterly devastating VS such entities. An Anti-Army, skill, it can hit up to 3,000 targets at once.)
God Power: 14/17/19
(Int.bonus)
-Super-Efficient
-Number after slashes are for Sailor Solaris and Super Sailor Solaris
-Mastery of Sun, Fire, Light, Space, Time, Divine Light, Holy Fire, Dark Matter, Electromagnetism, Gravity, Nuclear Forces, Radiation, Force, Kinetic Energy, Mater, Energy, Power Cosmic, Phoenix Force, Godlike Powers
-2x AN in Free Energy per panel
-Unlimited Creation/Manipulation
-Immune to all Elements (Within reason)
-Transform into Elements (Within reason)
-Force Blasts
-Accumulate Energy
-Combine with Close/Ranged Combat
-Usable as Hex Spheres, Phase Shift (Duration at will), Wall-crawling (Can walk on walls), Shapeshifting (Even into inanimate objects), Invisibility, Telekinesis (w/Wpn.modifier), Create illusions, Animate objects, Summon Ghosts, Metamorphosis, and Force Field (Also works VS Magical & Mental)
-Transform into Giant Phase Shifted Gnosis huge Gnosis. (Includes Growth 3 as a Modifier (always active) and Gnosis Salt Touch AN 8 (As Corrosive Touch, Atk VS Durability or Intelligence+Energy Defense, any stone of damage turns the victim to salt, killing them; Pure hearted/innocent humans may be immune, as may be God-like or cosmic beings) for free.)
-Hacking the Matrix (Bullet Time, Break the code, Encryted Code, Sense the Matrix, Ignore Damage; rules here.)
-Sanctuary (Can create a half-AN rounded up area of up to AN stones of effect, within which no undead can set foot in. Very powerful undead/Zombie Masters can break through and help their minions through with an appropriate power by beating the effect stones.)
-Immunity to Zombie Masters' Zombie disease
-The Haunting (Tracy can select a place, a person, or an object to haunt as a ghost. She pays for Area, up to AN or the locations' own area, whichever is lower, if it's a place, or an Area around the target person or object, up to 2/3 AN rounded up, keeping her from going out of said areas of her target haunting. While this restrict her in movement, it grants +3 to all of this action's uses, making her a more powerful ghosts in those areas. The Haunting's target is negated the moment Tracy returns to human form, and it must be re-established, or established elsewhere, afterwards.)
-Shinseima Miko Powers: Purification Blasts (2x damage VS evil creatures, demons and evil spirits, Deals no damage VS good or pure beings.) Purify (Atk VS Durability+Magical Defense; 2x damage, Only functions against demons, evil spirits and corrupted beings. Requires Physical contact, or a charged weapon to strike as per Spiritual Weapon (see below). Some very powerful demons and spirits may be able to resist this effect entirely. Upon defeat, an entity is either destroyed, or restored to its pure, non-corrupted form. NOTE: Alternately, this can be used against cursed locations, items and effects, possibly diminishing their powers or even negating them entirely. Again, some especially powerful or heavily corrupted entities may be immune to this.) Spiritual Weapon (By paying for stones of effect and CL of added advantages, Tracy can enhance a Wpn.modifier by up to half AN rounded up (5 in this case) and add Advantages. This effect does not work on weapons that are evil or demonic in nature. Weapons using this effect will also activate a Purify (see above) effect of 12 stones against any appropriate victim it will hit. Note that the added bonuses will not apply against a pure/truly good being.) Spiritual Paralysis (Atk VS Dur+Magical Defense; if successful, the victim is stunned for 1 panel/stone of damage. Additionally, the victim is invisible at AN to anyone but the user. Requires physical contact to initiate; the victim is instantly freed if the user or their allies plan to attack them while paralyzed, so it can't be used offensively.) Shikigami Creation (Can create human-like Shikigami who can perform multiple tasks, with 10 creation stones per stone played for their creation; the Shikigami in question can have this very action at up to 1 lower AN than the original priestess, with the exception of not having this very option, nor Mayose. The user can have up to AN such Shikigami in existence at once.) Mayose (Cast on a twig, this spell will manifest a mystical tree that may grow to formidable heights, and which has the ability to attract demons and evil spirits. The user pays for effect, for Area, and for its height (100 meters per stone played), all of which can be as up as AN. The effect stones are used for its power of attraction on demons.) Can detect Shikon Jewel Shards and combine them into one shard.
-Minecraft Creation: Unlimited Creation of buildings and such from Minecraft. May summon Minecraft Mobs by spending 1 stone per creature in the Minecraft verse, or 1 stone per durability outside it.
-Unstoppable
-Transform others (As Atk VS Durability; Success allows user to transform a victim nearly however they please. If used to empower a being, added actions/modifiers are limited to up to this Action's AN, but Abilities, Ref.Dodge, Toughness, Energy Battery, Deep Reserves and Energy/Magical actions can be enhanced in the same way the user can enhance herself via Transform Self.)
-Lifebringer (Allows use as both Mutant Healing (May heal up to 2x AN Health stone per day), and the ability to create living beings at will; examples includes one's own clone, to versions of other beings loyal to the creator. It functions as Summoning, but user pays only for Durability of the toughest creature so created, and the numbers, each additionaly stone increasing the number of beings created by a factor of ten, which can appear anywhere within the area of influence, and are utterly loyal to their creator.)
-Potency (This power can even affect Indestructible, Mystical or Divine constructs - including Thor's Hammer and the Silver Surfer's board - and beings Immune to Reality Alteration. It is extremely difficult to defend against, and ignores Energy/Magical defenses, but not regular ones.)
-Perpetual (Effects of this power are permanent unless the user wills it otherwise, or consciously undoes it, even if the user is knocked unconscious)
-AN increases by 2 for uses related directly to Greed, Lust and Acquisition
-Eternal Riches (Adds AN directly to current Wealth. Will increase if AN increases. Can exceed 10.)
-Carnal Desire (May use as an Attack VS Intelligence+Magical Defense VS any mortal, rational being - and even lesser immortals. Success allows the Prince to drastically increase lust in the victim for any specific being she chooses for a duration of up to AN on the D&R chart. If the attack beats the victim's defenses by 5, the Prince might choose to make the lust permanent.)
-Reaching Through Fate (Stones VS Range, Difficulty or any other principal obstacle between the prince and a specific person, object or power. Use of this spell will make it more and more likely for the Prince to encounter the object of her desire, and increase the likelihood of getting her hands on it.)
-Summon Daedra and bind them to will
-Soul Conversion Magic (As Transform Others by Touch, Needs to beat target's Durability+Magical Defense; By altering a person's very soul, Tracy can transform them into something else. For example, she could transform a normal human's soul into that of a Demon Weapon, thus making them transform so. There are very few limitations as to what type of Soul she can alter another into as a Shinigami in Soul Eater verse is basically a greater God. She could basically transform anyone from a bug to a lesser God, into anything else in the same range. Cosmic entities, medium-power Gods and similarly powerful beings are immune to this effect.)
-Power up Demon Weapon (Can be used as Iron Will up to AN for attacks or powers used by one's currently wielded Demon Weapon/Death Scythe)
-Death God Weapon (Can be used as Metamorphosis up to AN to transform a Demon Weapon/Death Scythe into an even stronger form; must be maintained with 1 stone per panel)
Orange Power Ring: 13
(Int.bonus)
-Efficient
-May rearrange Wielder's Ability/Action numbers at will (to up to AN), and Grants the user 2x AN Free red stones of Energy per panel
-May use to perform any Physical, Energy or Magical action
-Force Blast (Base Range 5, with free options up to half this action's AN, rounded up. More options may be gained by paying for the additional CL modifier. Element is either Orange Energy, or whatever energy the wielder is manipulating at the time; the variable advantages reflect this versatility.)
-Free Force Field at AN (not doubled, though its strength can be increased by actively shifting stones from this action in defense) when worn
-Energy Constructs (may create matter made of orange avarice energy, including weapons, vehicles, just about anything the user can imagine. Objects thus created must be maintained by spending 1 stone/panel, although this does not require an action. The only exception is living beings; even the Power Rings cannot create life out of nothing.)
-Manipulate Time, Matter, Energy
-Wormhole/Spacial Warps (As Teleportation; May teleport interstellar distances; May also teleport to other dimensions, but doing so empties the energy reserve of the Ring, and leaves the user fatigued; -1 to all actions for an hour. Must pay stones for each "guest".)
-Phase shift
-Holographic Projector (As Create Illusions)
-Time Travel at AN
-Self-Contained Lifeform
-Grants Flight at AN 10, May reach AN 11 if used solely for this (though shifting stones in defense is still allowed), as its separate action box. Perfect maneuverability.
-Energy Twin (As Astral Projection; the user's "twin" can only be detected by other Power Ring bearers, or the Guardians of the Universe.)
-Mind Alteration (As Telepathy with "Telepathic communication", "Edit memories", "Project thoughts", "Repair minds", "Create links with others", "Psychometry", and "Mental Bolts". The latter 'option' is more of a voluntary misuse of the Mind altering powers of the ring, and is rather frowned upon by Lanterns in general, for while altering memories is sometimes necessary, harming a person's mind is considered an unnecessary evil.)
-Empowered by Avarice (Represented by one's Wealth, as the more an Orange Lantern has, the more they want. An Orange Lantern can put an additional number of stones in this action equal to their Wealth rating, up to this action's AN, whichever is lower, as their avarice powers their ring to even higher levels.)
-Energy Absorption (As Improved Drain Energy, '2x damage'. May drain energy from almost any source, be it other Power Rings', other Lanterns' constructs or effects, normal energy sources, magic, etc. If used against an Energy construct, will disrupt and dispel it if user beats the effect stones with their own. The only things the Orange Ring cannot draw energy from is Blue Lantern and Star Sapphire Lantern's energy constructs, because Avarice can neither extinguish Hope nor defeat true Love.)
-Identity Usurpation (This power allows the user to consume the body or Power Rings of those they kill, stealing away their 'identity' for the user to made do with as they see fit, usually for the creation of an Energy Avatar (see below).)
-Energy Avatars (Using consumed identities absorbed via the Ring, the user can create Orange Lantern avatars of those so consumed, making a perfect clone of themselves, but with an Orange Power Ring and the powers of an Orange Lantern, except that they are entirely under the power of the original Lantern and obey their every orders.)
-Xenolinguistics (As Universal Translation)
-Wielder has an Enhanced Healing Factor; may also grant an Accelerated Healing Factor to others by using the ring's influence upon them.
-Universal Scanner (As Cybernetic Senses at a MN equal to this action's AN)
-Material Alteration (the wielder's clothes can be altered/covered/replaced with a suit made of the Ring's energy. While it has a standard appearance of a skintight jumpsuit of a bright orange color with the Orange Lantern's symbol on the chest, it can look/be changed like anything the wearing desires, to fit a situation, a whim or for the sake of it. Regardless of its form, the suit grants a +1 [ex: light clothes, swimsuit] to +3 bonus [fully armored form] to defense, is No AP and can't be destroyed.)
-Emergency/Homing Beacon (allows the wielder to send a distress/homing signal to other Ring bearers, along with a short message explaining the situation)
-Self-Contained Lifeform
-Pocket dimension (access to a Pocket dimension within the ring, of an Area of AN. The wielder can either use it as a storage unit, and/or to enter it physically [even bring along allies] for whatever reason. Within the pocket dimension, the wielder can create anything and do anything, but it cannot be used for offensive/harmful purposes [although it could be used to train])
-Near-limitless data storage unit (as Photographic Memory)
-Near-limitless databases (As PCPT +3, lore on most any subject or so)
-Ring Duplication (the Orange Power Ring can create brand new Orange Power Rings by creating a perfect duplicate of itself, but no self-respecting Orange Lantern would do that for someone else.)
-Security Protocol (only obeys its true wielder, cannot be used by anyone else, unless the true wielder allows it. As Exclusive.)
-Orange Superiority +3 (Adds to effects/defense of user against Magic or Green Lantern powers)/Orange Weakness -3 (Reduces effects against Blue or Violet Lantern powers, and lowers their defense against such effects)
-Ring is Indestructible
Empower Others: 15
(Int.bonus)
-Efficient
-Devil Fruit Maker: Create Devil Fruits by paying stones per AN, and 1 additional stone for each Factor. Can create any type of Devil Fruit, Can remove the Can't enter water restriction, can allow a person to consume two Devil Fruits without harm.
-Manipulate Mutagenic Fields: Cooldown time lowered to 1 hour/stone used. Diminished drawbacks (the new Mutagenic will only gain 1 stone worth of Challenges per 5 stones of powers gained), -Enhance Focus (Can remove the 'Out of control' disadvantage from mutant powers for a mere 2 stones of use)
-Pactio: (As Per Action) Can Create Moderator Circle Herself
-Corrent Pactios 3/45 (Standard) 1/2 (Permanent)
-Devil Peerage: As per Action, can have up to two sets of Evil Chess Pieces
-Brave Saint System: As the Action (Card Suit: Spade)
-Create Kampfers: Stones VS Target's Durability to transform them into a Kämpfer of any type and color chosen by the Moderator. If the Moderator so wishes, she can create a 'Messenger', a living, talking Entrails Animal stuffed plushie, which can help out a Kämpfer with whatever knowledge the Moderator will have made available to the little creature. This is not mandatory to create a Kämpfer, however. While most of the physical and psychological changes of a Kämpfer are both uncontrollable and can't be predicted, a Moderator may pick one change of each nature and impose it upon the resulting Kämpfer, during creation, at her discretion. Up to AN+Intelligence Kämpfers may exist per Moderator at any one moment; if one dies or somehow loses their powers, another may be created immediately after.
Elemental: 10
(Int.bonus)
-Super-Efficient
-Elements: Paper, Dark, Fire, Ice, Wind, Lightning, Lava, Poison, Earth, Water, Wood
-Unlimited Create/Manipulation
-Force Blast (Various effects)
-Elemntal Familiars 1 stone per familiar per panel to maintain
-Accumulate Emergy
-Waterproof Paper
-Combine with Close/Ranged Combat
-Evocatio (As Summoning; may only Summon Elemental demons/spirits)
-Flans Exarmatio (The original, controlled form of Negi's Magical Sneeze. It is a targeted wind attack that will repulse any objects touched or held by the target, stripping them down and disarming them if it succeeds. It is an attack VS Clothes/Armor' Hardness, Weapon's Modifier or Defense, whichever is higher; if any 'damage' is dealt, the clothes/armor, weapons and other objects are blown away from the victim's body, stripping them down naked and disarming them.)
-Elemental Decoy (Allows user to create up to AN clones by paying for their own Durability per clone. Said clones can only use Negi's Physical actions, and Lightning Magic.)
-Accumulate Energy for greater effects
-Wind Magic adds Negi half this action's AN, rounded down, to her Speed
-Lightning Magic adds Negi half this action's AN, rounded down, to her Reflexive Dodge
-Absorb (Eat) 3 stones of Lava (Except for that which she creates herself) per panel.
-Lava Dragon's Roar (Adds +3 to a Lava Dragon Slayer Magic blast, making it Area attack, and allowing Tracy to Accumulate Energy for a panel before attacking. This technique requires her to take a deep breath before unleashing it, so she needs to have her mouth free.
-Transform into element (As Metamorphosis.)
-Fire/Heat Resistance (Adds half this action's AN, rounded up as Fire/Heat Defense)
Imperium Rex: 12
(Int.bonus)
-Super-Efficient
-This action represents the God-like powers and overpowered Psyker abilities of the God Emperor of Mankind.
-Warp/Energy/Matter/Space Mastery (Unlimited Create/Manipulate, Force Blasts (Multiple advantages depending on element/effect), Shapeshifting/Metamorphosis/Enhancement (As Shapeshifting and/or Metamorphosis, Need not maintain, Transformation occurs on same panel, Doesn't necessarily alter appearance, although it might), Combine with Close/Ranged Combat, Accumulate energy for greater effect, Teleportation at AN (Portals, Does not need to travel to send others, May send portal for others to return, Interstellar distances, May travel to other dimensions)
-Reality Warping/Causality/Higher Dimensions Manipulation (As Power Cosmic/Phoenix Force/God-like powers/Hex Spheres)
-Telepathy/Technopathy (Illusions (Broadcast), Project thoughts/Control others (Broadcast), Create links with others, Mind probe (As Read minds, but can read further than surface thoughts every panel of maintained focus), Astrotelepathy (Broadcast, May send messages across interstellar distances/through the Warp), Mental bolts, Repair minds, Empathy, Empathic projection (Broadcast), Generate pain by touch, Psychometry, Read recent memories by touching people, Hear the voices of spirits and the dead, Swap minds, Edit memories, Possess others, Mental Block, Astral projection, Subtle commands and Clairvoyance (May see through time regardless of physical proximity). All options that could theoretically be used with machines can be.)
-Telekinesis (Area Effect, Does not require line of sight, Fine control (Can perform fine control over even large areas of effects, ignoring anything she doesn't want to affect.)
-Soul Manipulation (Allows Summoning spirits/ghosts of the dead, and Soul Absorption (As Force Blast, Atk VS Durability+Magical Defense; If damage occurs, the soul of the victim is absorbed and the victim is killed, adding their memories and knowledge to the user))
-Time Mastery (Time Travel (May exceed what her AN would normally indicate on the D&R chart), Age (Attack vs Durability. If damage occurs reduce all physical abilities by 1 per 4 stones played as the being becomes older), Time Field (As Force Field, Works VS Magical as well), Time shift (can reform objects that were destroyed to their original state, or age objects in such a way that they are useless), Stop Time (Creates a "time bubble" within which everything stops. It works as an Area Effect with an Attack VS Durability, anything that is trapped can't move or react for 1 panel/stone of Duration))
-Technological Manipulation (Can assemble or disassemble (Stones VS the highest AN among Technology of the device, AN/MN of the device, Size of the device or Weight of the device. Alternately, can instantly repair machines with but the slightest touch, and use of this action.)
-Machine Curse (Can either target a single large vehicle such as a battle tank or smaller, or multiple smaller mechanical devices within Area 4. Stones are used against Technology level of the device to cause it a -3 malus to all actions, or disable entirely if the user can exceed twice the Technology level with the curse.)
-Warp Space Pocket (As Hammerspace; Stores equipment away in a 'pocket dimension' held within the Warp yet unaccessible through normal means by normal Warp entities.)
-Read Aura (Tracy can read the aura of a living being to learn about them, such as their relative power, whether or not they are corrupted by the Warp, and certain traits about the person, such as kindness, honor, valor, etc.)
-Extrasensory Perception (This action may be used instead of others or Intelligence to sense/perceive one's surroundings. Additionally, the user may 'activate' Enhanced Senses or Acute Senses by paying 1 stone per type (hearing, sight, Infrared, X-Ray, etc), and MN.)
Acies Hominum: 12
(Int.bonus)
-Efficient
-Tracy has the power to summon, and command, entire armies of Man and Xenos to serve her as needed. She is basically able to call formidable and heavily-armed entire legions of the Imperium, Eldar, Dark Eldar, Orks, Necrons, Tau, Tyranids, the forces of Chaos, Eldar Harlequinns, Inquisition, Sisters of Battle, Adaptus Mechanicus, Sisters of Silence, Officio Assassinorium, Imperial Knights, Adaptus Custodes, and Genestealers, all bound to her will and obedient to her commands.
-Summon Army (The most basic effect of this power; Michael can summon up to 1,000 individual warriors per stone played of any given army up to and including Space Marines of the Imperium, and their equivalent in other races. For each said thousand soldiers, she may also summon up to 20 vehicles of various types, including Walkers, Tanks, Hovercrafts, Motorcycles, Armored vehicles, except in the case of Tyranids, who don't need such transportation.)
-Call of Heroes (For each 1,000 troops summoned, Tracy can also call a single 'hero' to battle, which may vary with each species. She can either call said heroes separately, or as part of the Summon Army effect, simply paying for the highest cost, either the heroes' or the summoned troops. The Call of Heroes function as Summoning, paying for Durability as a basis, and additional stones for any specific factors, or only Durability if Tracy knows the name of the hero she summons. Examples of 'heroes' include Space Marine Dreadnoughts, the infamous Tyranid Red Terror, the Necrons' Nightbringer, and other such powerful beings. She does have her limits, however, being unable to summon the God-Emperor himself, Primarchs, or any Gods, for obvious reasons.)
-Mental Command (Regardless of Range and numbers, Tracy has a psychic link with any summoned troops, and is able to issue commands from a distance. She can simply think them, or speak them and will her forces to hear them, but either way, her troops will hear her if she so wishes. She can also communicate with only specific troops for maximum effectiveness.)
-Heroic Leadership (For all intents and purposes, Tracy is considered as the ultimate leader and commander of any forces she summons. For that reason, she can use this action as a special Leadership action; paying a single stone for each 1,000 of her forces for them to gain a +2 Leadership to any specific action she orders them to perform.)
-Authority (Tracy's orders will be obeyed to the letter by any troop she summons via this power, regardless of how dangerous it may be. They will never attack or harm anyone Michael does not want them to.)
-Unity (Even if Tracy summons entirely opposed forces together, such as Tyranids and Imperium forces, they will cooperate and fight together without any trouble, and will not attack each other either.)
-Is technically a Magical and Mental action for gameplay purposes
Gatling Laser Eyes: 6
-Range 4
-2x damage
Transformable Arm Bazooka: +5
-AP or Area Effect
-Range 5
-2x damage
Firey Kiss mouth flamethrower: 4
-Range 2
-2x damage
-Area effect
Palm-Mounted Automatic Plasma Gun: 7
-Range 2
-2x damage
Spiral Power: 11
(Int.bonus)
-As Power Cosmic/Phoenix Force/Godlike Powers/Hammerspace
-If appropriate, uses of this power gain a free Area (in Range on the D&R chart) of up to Stones played or AN, whichever is higher. User may affect specific targets within said Area or affect everyone and/or everything within.
-Spiral Energy Beams (As Force blasts; may add Advantages of up to half this action's AN in CL value.)
-Drill Creation (As Psi-Weapons; May add Advantages by paying stones for their CL value)
-Free Force Field (May protect its user with stones played up to AN, if user so wishes.)
-Lagann Impact (By piloting the Lagann, Tracy can combine with other machines/mechas/airships/spaceships to form a new Mecha using this action (such as combining the Laggan with the Gurren to form the Gurren Lagann, for example). The resulting mecha uses the best of both machines' stats, weapons and systems, powered up via this action as per Metamorphosis (Can also grant robotic powers/weapons/systems; Needs not be maintained) with as many stones as the following formula: Tracy's Spiral Power stones played + the largest machine's Size AN + the largest machine's Weight AN, resulting in incredibly powerful mechas, often of immeasurable size and unbelievable power.)
-All effects, unless it would be illogical (such as turning invisible to avoid detection by enemies) will have a visual effect related to/of/with some sort of spiral related to it. A blast will be spiral-shaped (or drill-shaped), an aura or shield will be in the shape of a spiral, etc. At the very least, the user's eyes will turn green with a spiral-like pattern in them when using at least 10 stones int this power.
Magic: 12
(Int.bonus)
-Efficient
-Magic Blasts (Can be Raw Magic or Hellfire. Add advantages up to Half this AN rounded up)
-Ensis Exsequens: As Psi-Weapon, but Magical, 2x damage, AP
-Sword Magic (Also usable on fists. Eleements: Wind, Lightning, Fire, Water, Ice, Earth, Darkness, Drain, Gravity, Non-Elemental, Holy)
-Magia Erebea: allows user to absorb spells into the caster and use them to harness their energies and gain their properties, therefore increasing drastically the user's powers. It would normally feed on the caster's soul and their dark feelings, but Negi mastered it and is no longer subject to its negative effects, as she is essentially a vampire. (Acts as an Energy Absorption/Reflection which must be used as an Action, Only works against Magical Spells Once Energy has been absorbed, the caster can use this action, in addition to the absorbed stones, to use as Metamorphosis to power up and gain powers according to the Magic absorbed. The Duration will be equal to up to 5 minutes/AN. If the caster uses this power more than 1/2 AN per day rounded up, the user risks (GM's call) turning permanently into a deformed monster with incredible power depending on the spell absorbed. This demonic form is completely out of control and wishes only to destroy and kill.)
-Wealth of Power (As Metamorposis. Need Not Maintain. Can revert at will)
-Mastery of Magic (With Wpn Mod on TK)
-Shapeshifting (Need not Maintain revert at will)
-Transmute Matter/Energy
-Mesmerism (All Options)
-Creation of potions, poisons, antidotes, charms and talismans (as per Witchcraft, creating any of those takes time: 5 minutes per stone of effect)
-Magical Travel (with options such as Teleportation, Flight, Astral Travel, Phase shift, Dreamwalking, Super-speed, etc.)
-Spatial Transportation (Another of Caster's spells, this power allows not only for teleportation of the user and touched individuals, but may also target a far away person to her.)
-Creation of Familiars (through use of a departed soul and a dead body, usually of an animal, Sakura is capable of creating a familiar, a "servant" with great magical potential. Essentially, she decides what part of her own magical power she wants to give them. As for the physical might of the resulting body, it will be equal to the dead body's might at the time of its death, possibly modified [if Sakura so wishes] as per her Metamorphosis power, applied to the body itself. The resulting familiar is loyal and friendly to her, although it has its own mind and will. Sakura also gains whatever knowledge the familiar acquires in its life, if any.)
-Accumulate Energy
-Increase Action
-Reinforcement
-Light Weapons (As Psi-Weapon at up to AN; may have any, all or none of the following advantages: 2x damage, AP (Ignores 3 Toughness even when No AP), Normal and Stun damage, Range 6)
-Holy Light (As Mastery of Holy Light; Create/Manipulate, Force Blast (2x damage, AP (Ignores 3 Toughness even when No AP), Area attack, Draining, Normal and Stun damage, Range 6; 3x damage against evil/dark beings), Combine with Close/Ranged Combat, Accumulate Energy for greater effect)
-Bounded Field: User pays for Effect and Area; she will create an invisible 'field' which will keep individuals from entering or leaving it except for the individuals the caster allows to move so. Stones of effect function as Difficulty/Resistance to pass through, as well as Duration in minutes (so 2 panels for each stone of effect), while the area is simply the size of the field.
-Blood Fort Andromeda: This deadly Bounded Field acts akin to a regular Field, but the user stones of Effect also count as an Energy Drain VS Durability for all victims trapped inside. If a victim loses more Energy via this than three times their Max Energy, they will die if they are mortals.
-Healing (Up to 2x AN per day)
-Rune Magic (As Agardian Sorcery but with the addition of the following, -Ansuz: As Mastery of Fire, Create/Manipulate, Force Blast (2x damage, Sets flammable objects on fire.) Ath nGabla: As an attack VS one target's Intelligence+Magical Defense; if successful, the caster is unable to flee the fight, but the challenged foe is forced to accept a duel. Berkana: Allows user to track a target. Ehwaz: Hardens one's fist, basically granting them a Wpn.modifier of up to AN; other stones may be used to pay for duration of 1 panel/stone. Kenaz: Enhances user's sight to overcome negative sitmods such as darkness, see farther, or see better. Nokras: Rune that temporarily increase Speed by up to AN. Must also pay for duration.
-Succubus/Demon Magic
-Manipulate Darkness
--Planewalking (Stones VS Resistance; can travel to other Planes/Universes with ease. Must pay stones for weight/area/or ANs of clothes, equipment, artefacts and allies to bring them along.)
-Card Magic (As Mastery of Magic - May exceed 6 stones of effect, Increase AN, Does not require a panel of prep time; Asgardian Sorcery/Witchcraft/Voodoo; Summoning - Summoned creatures are always loyal; Magical Healing; Mesmerism (All options). All uses of this power requires user to activate Cards holding the spells and require at least one free hand to use.)
-Plane Lord (At AN 10 or higher, a Planeswalker gains the ability to potentially create their own plane of existence, their own universe. A Planeswalker will spend stone for the Area, and 1 stone per added 'factor', such as 'The plane is mostly a frozen world', 'The plane is home to a new species of dragon-human hybrids', 'The plane's inhabitants consider me as their God'. A Planeswalker will usually accumulate energy to create the new plane as they see fit, see below. A Planeswalker may create one new Plane per 8 ANs.)
-Fairy Law: Acts as a Force Blast, centered on Self (but not harmful to user), 3x damage, Area Effect of up to AN, Only targets one's enemies leaving innocents and friends unharmed, Automatically causes collateral damage. One cannot lie to this magic; if the user considers, deep within her heart, certain individuals as good people or friends despite all claims to the contrary, this magic won't work on them. Reluctant to use
-Black Magic (Fire, Ice, Lightning, Air, Earth, Water, Dark, Aura, Ultima, Scan, Bio)
-Mightnight Bliss (Demitri Maximoff's signature technique. If Tracy can beat the Target's Durability + Magical Defense after touching a target, she can turn a male victim into a young adult female version of the original, or a female into a young, more attractive one. Duration is permanent, unless Tracy wishes it to be less so, in which case she can state the duration herself. The new girl is at the very least very attractive, regardless of her nature and original degree of physical comeliness.)
-Ars Almadel Salomonis: (A Noble Phantasm of King Solomon, said to be the 'I' in the Original Sin, and one of the extremely rare 'Anti-Humanity' Noble Phantasm. As Solomon was said to have true wisdom, he was also trusted by God with the power to end Mankind should it become too corrupted and evil. The power in question manifests in an aura of light around the planet the user is on, the light emitting fantastic levels of heat, essentially burning the surface to destroy all lifeforms on it. Acts as an Atk VS Durability, 3x damage, Area 10, Causes massive collateral damage, Covering all of a medium sized planet like Earth. The user must be on the planet to activate it, but will be unharmed by its effect. Every other lifeform will, however, be annihilated by the power. Using this power for selfish or evil reasons will instead target the user only.)
Psychiatry: 6
(Int.bonus)
-Seduction
-Dom/Sub Relationship
-Inspire interest in BDSM
-Psychological domination
-Learn people's kinks
-Advocate Change
Kryptonian Physiology: 12
(Dur.bonus)
-Efficient
-Superhuman Abilities (As long as she isn't left unexposed to the light of a Yellow Sun for too long, Tracy gets the following bonuses to her base Abilities: +24 Str, +2 Agl, +8 Spd, +13 Dur. Those boosts are reflected after the slashes in her Ability section. Unlike the other effects of this action, those bonuses are static and do not change if the action's AN is increased.)
-Solar Absorption (Regenerates 3 more Energy while within a Solar System with a Yellow Sun. Will regenerate full AN when directly exposed to the rays while in Outer space.)
-Ability Boost (Can use as Metamorphosis up to AN to increase Strength, Agility or Speed as necessary)
-Heat Vision (A powerful and very versatile Force Blast which may use any, most or none of the following advantages, depending on the level of heat used and the way the blast is fired: 2x damage, 3x damage, Normal and/or Stun Damage, AP [May ignore up to 5 Toughness even if No AP], Sets flammable objects on fire, Causes collateral damage, Area attack, Invisible Blast [Make the Blast invisible to the naked eye, at AN])
-Supervision (As Enhanced Vision up to AN, but as an action. Options include Electro-Magnetic Spectrum, See and identify radio/television frequencies, See and identify broadcast/transmitted frequencies, Far Sight, Microscopic vision, X-Ray Vision [Cannot see through lead])
-Super-Breath (As Force Blast, Area attack, Normal and Stun damage. Alternately, can create an actual hurricane by paying stones of effect, Area and Duration on the D&R chart.)
-Freezing Breath (As Force Blast, Area attack, Normal and Stun Damage, Extinguish/cool down fires of intensity of up to AN. Alternately, can be used as an Area attack VS Durability to freeze targets solid, or to create a blizzard by spending stones of effect, Duration and Area on the D&R chart.)
-Bio-Electric Aura (As Skin-tight Force Field at up to AN, can be extended around other people when in contact with Tracy for 2 stones per 'passenger'.)
-Kryptonian Invulnerability (Gains permanent Toughness [No AP, No 2x damage] at AN, Reflexive Dodge at half AN, rounded up, and Energy Defense at 1/3 AN, rounded up. Will increase if AN increases. If she already had it at an higher MN, it doesn't increase.)
Summoning: 11
(Int.bonus)
-Efficient
-Kirby Mobs: May create any normal Kirby mobs at will, anywhere within AN of range, by paying 1 stone per mob.May also create low/mid bosses by paying for Durability, with the exception of the truly unique/monstrous ones (02, Nightmare, King Dedede, Meta Knight, etc.)
-May summon any, some or all members of the 'Band of Seven' - with the exception of Bankotsu - the mercenaries who used to be Bankotsu's companions, Must pay only for Durability of most powerful summoned being, and for Duration in Panels. Durability of each Member: 4 for Mukotsu, 5 for Kyokotsu, Jakotsu, and Renkotsu; and finally 6 for Suikotsu and Ginkotsu.
-Saimyosho: Each stone summon 3 Saimyosho wasps. ABILITIES: Int 2, Str 1, Agl 3, Spd 1, Dur 1; ACTIONS: C.c: 2 (Agl.bonus), Flight 2, Transmit Message 2 (As Telepathy, Telepathic communications), Thieving 2 (Agl.bonus, Stealth). MODIFIERS: Energy Battery 1, Deep Reserves +3, Ref.Dodge +2, Talons +1, Stinger +2 (Injects an AN 8 Atk VS Durability poison that inflictS 1w of damage/stone of damage for a number of panels equal to stones of damage. The Saimyosho will die upon stinging.
-Jagdgeschwader allows Tracy to summon German Fighter planes of various types and multiple colors from the legendary unit, Jagdgeschwader 1, from World War I. The planes are piloted by lesser Heroic Spirits of the original pilots, who can't exit their planes, so if they are shot down, they vanish. 1 stone per summoned plane; Can't summon more than 48 at any one time. If a fighter plane is destroyed, it can't be manifested again for 24 hours.
-Doll Authority (May summon one Shadaloo Doll to her side per stone played; any among Xingcai, Ina, Nene, Okuni, Daqiao, Vega, Enero, Février, März, Aprile, Satsuki, Juni, Juli, Santamu, Xiayu, Jianyu, Noembelu, and Decapre.) Command (By beating present Dolls' highest Intelligence AN and paying for Duration on D&R chart, Tracy can assume control of the girls' brainwashing and reprogram it as she pleases, either to free them or to alter their 'programming'.) (By paying 10 stones, she can also summon Cammy herself
-may summon any of the 24 existing Guardian Forces in the FF8 Universe, including the normally Ultimecia-exclusive Griever and Tiamat. Available Summons (And costs in Durability to summon): Quezacotl (Dur 5), Shiva (4), Ifrit (5), Siren (4), Brothers (Sacred 4, Minotaur 4), Diablos (6), Carbunckle (3), Leviathan (6), Pandemona (5), Cerberus (6), Alexander (7), Doom Train (7), Bahamut (9), Cactuar (5), Tonberry (7), Eden (10), Odin (6), Gilgamesh (8), Boko (3), Moomba (4), Phoenix (6), Mini-Mog (3), Griever (12) and Tiamat (10). Allows user to summon some of the 72 Demons familiars of King Solomon, all with multiple abilities and power on the level of a Heroic Spirit Includes at least three Demon Gods, Flauros, Forneus and Barbatos. Angel of Four Pillars: A special Summoning technique allowing the user to bring forth four demons at once, paying only for the cost of the most powerful
-Tracy can summon a large number of Huitzil by spending 1 stone/10 summoned, with a minimum cost of 6 (a single Huitzil's Durability). Considering their personal power, they are essentially a wicked army, able to lay waste to normal forces with relative ease. The Legions need not be maintained and can actually remain manifested for as long as necessary; they can thus act as guards or some other lengthy duties.
-As Lord Masamune Date of the Koei Samurai games universe, Tracy is able to call to her side large legions of troops and allies who will fight by her side and lay down their lives for her as ordered. They are warriors of ancient Japan, soldiers of the Date Clan, with conventionall weapons, cavalry, cannons and guns. Their basic soldiers are hardly any stronger than a normal human with military training, but officers from that universe tend to be either close to or downright superhuman. Each stone played allow the summoning of 100 troops, and a single officer that will be stronger than normal humans. It allows Tracy to bring forth a large army seemingly out of thin air, as Masamune was known for his surprise attacks that turned the tide of battle... usually in his favor.
-Allows Tracy to summon any single Kaiju - a.k.a Giant Monster - from the Godzilla Verse The Kaiju in question can be any to have ever appeared in a Godzilla movie, has an automatic psychic link with her, meaning she can give orders to it without even opening her mouth, and it will instinctively recognize allies from enemies due to said link. -Must pay equal or higher than the target monster's Durability to summon him. Godzilla himself, for example, has a whopping Durability of 12.
-All summons are completely under Tracy's control
Inner Powers: 9
(Int.bonus)
-Efficient
-Chakra, Hamon, Prana...
-As Iron Will with Iron Fist option
-Manipulate Others with Subtle Commands
-Hamon Blast: As Force Blast; either 2x damage, Normal and Stun damage; or Atk VS Intelligence + Durability to cause the victim to faint.
-Empower Self: As Metamorphosis 1 to 1 basis for all abilities including Durability. Can also increase power of weapons/armor, Duration at will
-Cleanse Self: As the cure poison/disease effects of Mutant Healing, on self only.
-Transfer Hamon: Powerful users can permanently transfer part of their power to other Hamon users, at a rate of 1 AN per 2 ANs sacrificed. Often used at the time of death.
-Water Conduction: When using water or other liquids as a medium for uses of the power, Hamon effects are increased by +3, since liquids conduct Hamon very well.
-Purity of Sunlight: Any successful offensive uses of this power against vampires, zombies, skeletons or other undead will cause 2x damage, or 3x damage if it was already 2x damage. Also, the wounds inflicted will be difficult to heal, lowering the effectiveness of any Healing factor of such creatures by 2 steps (Superior Healing Factor becomes Accelerated, Enhanced turns to Normal, etc)
-Prana Armor: Generates a Strong armor of (Stones played) defense, with the No AP option; which can be summoned/repaired at will by her mind, and may be worn/dispelled at will as necessary depending on situation. Also generates a blue dress and silver pumps (Or armored boots for combat) at will. The Armor, dress and pumps are weak against abilities that target Prana, as they are made of energy, and can be rather easily destroyed by such attacks. Tracy manipulates these pieces of armor with psychokinesis, and may attach them to someone else, or to a vehicle, although she can't have more than AN armor value active at once. Range of 3. Does not disappear when Tracy is unconscious, although it can be removed just like any normal armor or clothes by another person. Requires no Energy to maintain, although the whole cost must be paid to repair/recreate anything, or move the armor to someone else.
-Can be used to walk on walls, and water
-Soul Wavelength: A Demon Weapon partenered with Tracy can use this action at the same time as she does; if they both do so at the same AN, they synchronize, and gain the effects of a Metamorphosis effect of as many stones played by each person (not from them both), which can add to physical attributes as normal, or add to Energy/Mental/Magical actions/Modifiers, or even the Weapon modifier of the Demon Weapon.
Technopathy: 15
(Int.bonus)
-Efficient
-As Telepathy; only functions on Artificial intelligences, machines, robots, base appliances, etc.
-Options: Project thoughts/Control others (Broadcast), Confuse (Area attack VS Int+Dur+Mental Defense; only targets foes; victims are confused for 1 minute/stone of 'damage' and can only wander about), Create conditioned Response (Broadcast), Illusions (Broadcast; Can ignore specific targets for 1 stone/5 people unaffected), Psychometry, Mental bolts (Broadcast), Edit memories (Broadcast), Telepathic communications (Broadcast), Possess others (Physical body psionically enters the target's body as well, and reforms when possession is over)
Cellular Bond Manipulation: 15
-Efficient
-Increase or decrease a targets resistance to damage equal to stones played
-Range 3
Purge Beam: 15
-Efficient
-Atk VS Durability or Intelligence, user's choice
-Each red stone of damage 'erases' an article of clothing, see below
-Target receives boosts with each body part rendered bare: Legs: +1 Spd and Agl each; Arms: +1 to Str and Energy/Magical powers for each one; Upper body and Lower body (minus underwear): +1 to Dur and Toughness for each ; and finally, upon removing bra (if any) and underpants: +1 power level for each.
-'Erased' Articles of clothing can be restored for 1 stone per article
-Note: If the target's body parts were already bare upon use, they still get bonuses from this power as appropriate
-Range 4
Summon Feather Familiars: 15
(Int.bonus)
-Efficient
-Each stone played summon a single animated feather familiar (Int: N/A, Str N/A, Agl 5, Spd N/A, Dur 1, ACTIONS: Flight 3, Tickle (Agl.bonus, Sup-Ef, Atk VS Agl+Ref.Dodge to cause stun damage, Target takes -2 to all Actions and is fully stunned if the attack exceeds 3 stones over the defense; May be resisted with Intelligence stones after initial panel), MODIFIERS: Physical Invulnerability, Ref.Dodge +5, Energy Battery 3, Deep Reserves +5)
-Each doubling of feathers add +1 to the combined feathers' Tickle action
-Must maintain with 1 stone per panel
-May target an Area effect of 1 per 5 stones initially played (Area 1 per 5 feather familiars active)
Suka Beam: 15
-Atk VS Dur+Mag.Defense; any stone getting through transforms the victim into a Suka form: a super-deformed, animal costume wearing, weakened version of themselves. Their Abilities are divided by 3, rounded up, their Actions and Modifiers take a -3 reduction to ANs and MNs, and they become small in size with the mind of a child.
-User decides the animal form upon casting and may change it each time
-Range 4
Dragon Queen: 15
(Int.bonus)
-Super-Efficient
-As Summoning, May only summon dragons
-Summoned dragons are always loyal to summoner
Nen: 15
(Int.bonus)
-Super-Efficient
-Meditation (As Concentration)
-Aura/Gyo (As Metamorphosis usable on beings or items/weapons; May pay for Duration in panels to maintain, akin to Reinforcement. Alternately, if affected by a strong emotion, the user may spend up to 1 stone/3 ANs to create a Hex Phere-like effect under the control of the GM reflecting the emotion. For example, Pure rage and anger could cause a lot of collateral damage around the aura user. Such uses, however, will have a lesser effect against fellow Nen users who have an Aura/Ten active. NOTE: Most aura effects are invisible to non-Nen users, but stll have just as much effect.)
-Conjuration (As Create/Manipulate Matter, or even Summoning. Requires twice as much energy to create an object/creature or matter the first time, as Normal afterwards. Created objects and creatures may be permanent at GM's discretion, as they sometimes far exceed the maintained energy of their conjurers. Such beings and objects, unlike most other uses of Nen, may be seen by non-Nen users.)
-Emission (As Force Blast; may pay stones for Advantages.)
-Manipulate enemies (As per Project thoughts/Control others; -3 to effect if no condition used, lowered penalty for dangerous requirement; for example, -2 if must be able to see, -1 for having to touch them... and +0 for a more personal, risky contact such as kissing them or something similar.)
-Nen Curse (A Nen Curse may be used against one who has caused pain or suffering to the user in some way. Multiple effects are possible (stones are still stones, though), Duration can be up to AN if not more at GM's discretion, if dramatic enough. Usually needs to beat the victim's Durability or Nen AN, plus Magical Defense, whichever is higher.)
-Exorcism (A user with at least AN 9 is capable of using Exorcism via Nen, which allows a user to remove a Nen Curse and free a person of said curse's effects. They need to beat the original curse's AN with their own, and a Resistance equal to 10 times as many stones used in the original curse.)
-Sense Aura (As Sense Power)
-Ten (As a very experienced user of Nen, Tracy can keep her Ten (aura shroud) active at all times if she wishes, making her more resistant to enemy aura, see Aura, above. It also makes the user age much slower, letting them live up to five time longer than normal members of their species.)
-Zetsu/In (Allows user to use their AN as Invisiblity VS Sense Aura by stopping the flow of aura from their body altogether, making them much harder to detect, or analyze properly by other Aura users, at the cost of making their body totally exposed to Aura attacks, granting a +5 bonus to Aura-powered attacks against them for the Duration. Costs 1 stone per Panel to use, and makes all other uses of this power unusable for the duration. Alternately, using In is more difficult, costs 3 stones per panel, but allows the user to hide the aura without stopping its flow, making it as usable as usual and removing its base weaknesses.)
-Ren (A power up making the user's Aura impossible to not notice, granting +3 to Str, Dur, and Toughness, along with being usable as Force Field at as many stone as used, also making Nen Super-Efficient for the duration. Requires 3 stones per panel, or more through use of a stronger Force Field.)
-Vows (At the user's discretion, she may take a Vow restricting a single use of her power tp specific conditions - such as 'I'll only use this against murderers'. Doing so will empower the effect depending on how strict the vow is (usually from +1 to +3), at the cost of losing one's Nen action for 1 day per stone used in it. Moreso, the user can pick a Limitation on certain uses, taking a major restriction such as 'I will die if I break this rule', granting a +4 (if crippling but not lethal) or +5 (if the Limitation means death) bonus to said use, but making them quite restricted.)
-Overstrain/Draining (It's possible for a user to activate Nen beyond their maximum limits, either via using up their own lifeforce - +3 to the action per w of Health sacrificed - or burning out one's own Aura, acting as Overstrain (1 hour of lost use per additional stone). If necessary, both techniques can be used together.)
Chocolate Beam: 15
(Int.bonus)
-Super-Efficient
-Area attack; Atk VS Durability or Intelligence (Whichever is lower), or Size or Weight (whichever is lower; for inanimate, unliving objects); Success inflicts no damage, but turns the victim or target into anything Tracy wants. Duration is equal to stones of Damage on the D&R chart or less if she wants, but damaging the objects before the end result in real damage - people do not suddenly turn out alright if they were turned into candy and then eaten before they changed back.
-Fired from Eyes
Yin/Yang Release: 15
(Int.bonus)
-Super-Efficient
-Yin Release [Can create objects and materials as per Create/Manipulate Matter; and/or create automatons/lifeless creatures as per the Summoning action]
-Yang Release [Animate Objects and materials, or to actually make automatons/lifeless creatures alive], As Mutant Healing (Heals up to 2x AN white stones per day); May use to 'Regrow organs/Limbs' onto self or others
-Yin-Yang Release [Can create beings of 20 creation stones per stone spent, up to AN. The created beings are permanent, although there is a limit as to how many she can create per day, equal to AN.])
Hair Manipulation: 15
(Int.Bonus and Wpn.modifier if applicable, depending on use)
-Super-Efficient
-Ability to manipulate her own hair at will, and create super-strong 'feelers' out of them for multiple purposes
-As Tendril Whip, or Hair Whip. Her hair have a Strength of up to this action's AN, and can perform up to AN actions at once with this action as base, paying only for the highest effect. May both be used to attack, or simply manipulate objects from a distance.
-Hair Shield (As Force Field; due to her hair's incredible durability, its defensive stones are even doubled against cutting attacks)
-Objects Morphing (Can manifest weapons and objects with her hair at no additional cost, of a weapon modifier of up to half this action's AN; with any, some or none of the following advantages: 2x damage, AP, Area attack, Normal and/or stun damage, Telescopic)
-May be used as Energy Absorption/Reflection
-Hair Marionette (Must first hit with a normal Hair Whip attack first; if even 1 stone of damage is dealt, may use this action as an Atk VS Durability+Ki/Appetite Defense to take control of the victim as through Control others)
-Hair operation (As Medical Healing, Using hair instead of medical tools)
Near Invisible Feelers (Jessica's Hair feelers are basically invisible, granting her a +2 bonus to attacks with them unless a foe has some sort of ability to detect them or sense them at a higher level than this action's AN)
-May use underwater
-Can manipulate hair even when no longer attached to her
-Can extend her hair up to a Range of 5 without any problem
-Skill Point system
Pokemon DNA Mastery: 15
(Variable Ability bonus)
-Super-Efficient
-Tracy can learn and use any Pokemon techniques in existence.
-Up to a certain point, functions as a Mastery with Create/Manipulate, although not all elements are as 'usable outside combat' as others
-Attacks (Can be used as Close/Ranged Combat actions with various bonuses, or Force Blasts of many types, with any, some or none of the following advantages/disadvantages: 2x damage, 3x damage, Limited AP/AP (Ignores up to 3 Toughness even when No AP), Range 6, Area attack/effect, Draining, Kamikaze, Atk VS Strength/Agility/Speed/Durability, Normal and/or Stun damage, Disables if damage occurs, One target only, Automatically causes collateral damage, Takes 1 panel of prep time, Can't attack for 1 panel after use, Possibly some others as well)
-Magical Healing at AN
-Accumulate Energy
-Metronome: As Hex Sphere; GM call as to what happens
-Techniques manifested through this action can be of any type: Normal, Fire, Fighting, Water, Flying, Grass, Poison, Electric, Ground, Psychic, Rock, Ice, Bug, Dragon, Ghost, Dark, Steel and Fairy
Stand (Drowning Pool): 12
(Int.Bonus and Wpn.modifier; see below)
-Efficient
-Power from the 'Jojo's Bizarre Adventure' universe; manifests as a being nearly immune to many forms of attack, as she is seemingly entirely made of water, although she may will it to be semi-tangible. Drowning Pool usually appears as a blue-skinned humanoid naked woman with long, flowing hair, or a pretty mermaid with a long fish-like lower body. She technically 'flies' as though she was swimming in the air in the latter form, and is very graceful. The Stand cannot talk, is fully loyal to Tracy, and may only be seen or harmed by Stand users. He is always present by Tracy's side.
-As Mastery of Water (Unlimited Create/Manipulate, Force Blast [Either pressurized blasts of water or tidal waves-like blasts; with any/all/none of the following at the Stand User's choice: 2x damage, Normal or Stun damage; 3x damage is victim is on/in/underwater, Area effect], Accumulate Energy for greater effects, May provide underwater breathing to up to AN people at once, Atk VS Durability to lower an enemy JoJo's Bizarre Adventure vampire's Vaporization Freezing Technique AN by as many ANs as red stones of damage by removing/moving any water around for them to freeze; can be used on living beings without permanent harm by simply temporarily moving the water in their body.)
-Drowning Pool has Durability 6 and Toughness 5, but her water state makes it nearly impossible to harm with standard physical attacks. If hurt, its wounds are suffered as well by Tracy, and can't heal until the Stand itself does. If it is killed, Tracy will survive it thanks to her other powers, but might suffer from disadvantages due to its death.
Invisible Air: 8
-Usable as Invisibility; usable on both herself and others
-May make objects invisible as well (Making her sword invisible will usually add a +2 sitmod to her attacks with it, unless the enemy can somehow see through the power)
-Air Blast: Half this action's AN can be added to Ranged Combat as a Wpn.modifier, with 2x damage advantage
-May use as Psi-Weapon to create an invisible blade of wind
-May use as Force Field, with a free Area effect of 4, may pay stones for larger
-If used in conjunction with Speed, increases Speed AN by 2
Imperial Privilege: 10
(Int.bonus)
-Efficient
-Due to Nero's insistence and unbreakable will, Tracy is able to temporarily learn skills that normally couldn't be acquired either in so little time, without training or at all, at highly competent levels, as long as she can find a reason for it to do so at first (after which the reason can simply be 'I've done it before'). She can acquire basically any skill, and even some powers, including all types of magic, if they could theorically be learnt somehow, as long as she can find a 'relatively' logical reason for her to have said skill.
-Declaration of Privilege (For this to work, she first needs to spend one action on one panel to declare/think why she can do something, and spend stones in this action in a similar way as Metamorphosis to acquire the desired skill/s. If the GM accepts, she will gain the skill/power at up to AN with all appropriate options/advantages she paid for, for a duration of up to 5 minutes per AN. Any such acquired skills can be re-'equipped' up to AN times a day through the same process.)
-Already usable Skills/Powers: Riding, Swordsmanship, Fine arts, Charisma, Military Tactics and Divinity; possibly others.
Aestus Domus Aurea: 10
-This power is an Anti-Team Noble Phantasm which, while similar to a Reality Marble, is nonetheless different in the sense that it does not temporarily replace the world it appears into as much as it simply manifest there. It is a form of High-Thaumaturgy that only Nero/Tracy can perform, as she believes in her flawless artistic talent allowing for the existence of this zone. An 'Absolute Imperial Zone', it allows for the user to achieve her aspirations.
-It functions as an Area 7 attack VS Durability which will cause no damage, affecting all within the area. Anyone affected is trapped within her Golden theatre, within which Tracy's power is greatly enhanced. All of her A/A/M's ANs and MNs are enhanced by +2, and she gains this action's AN as a modifier to be split between any of her actions as her greatness is visibly displayed for all to see. Additionally, her sword Aestus Estus is wreathed in flames hot as Mount Vesuvius, bringing its modifier to +7, 3x damage, AP (Ignores 3 Toughness even if No AP), Sets flammable objects on fire.
-Duration is up to AN in panels in battle, or until the end of a performance, whichever is longer
-Empress' Will (Once trapped, the victims cannot escape with powers short of Godlike, or Phoenix Force, or the like.)
Projection - Tracing: 12
(Int.bonus)
-Efficient
-The main power of Shika Emiya/EMIYA, Tracing is a superior form of Gradation Air which allows a user to manifest into reality a copy of anything the user has at the very least seen once, through a complex visualization process. In addition to being very useful in most situations, and making sure the user never really runs out of anything she may need, it also allows the user to make extensive use of normally limited consumables, such as explosives, or copied Noble Phantasms.
-Structure Analysis (Before a user is even capable of tracing a given object, the user must analyze the object by spending as many stones as she would have creating it, first.)
-Each stone spent grants the user 10 stones to build a copied object with.
-Copies: Since objects created via Tracing are actually copies of whatever originals they are based upon, they always will have a lower Equipment modifier than the original, up to a minimum of +1 for a Weapon or Armor, and +0 for a tool or other object (allowing to do the task without penalty, but not granting bonuses like the original probably could. So a copy/fake created by this power will never hold as much power as the original. Unless...
-Broken Phantasms: It is theoretically possible to allow a Noble Phantasm to 'overload' and be destroyed in its use to provide it a +1 to its attack. While of course no sane Heroic Spirit would do that with their true Noble Phantasms, a Tracing user can create copy after copy of Noble Phantasms they have seen, rendering them capable of continuously using Broken Phantasms to overcome the usual -1 limitation to the effectiveness of objects created through Tracing. This is EMIYA/Archer's technique.
-Accumulate Energy for greater effect
-Tracing requires no time and projected items appear instantly either in the user's grasp if weapons or objects, on oneself if clothes or armors, or in a 10'/AN range as necessary.
-Command words: Speaking the words "Trace On!" allows user to use this action at its full potential; not using them (for example, if user is trying to be silent or if she is unable to speak at the moment), the action not only suffers -2 to its use, but also generates only 5 stones per stone played, which is still usually more than enough for normal objects or weaker Phantasms.
Reality Marble: 15
(Int.bonus)
-Super-Efficient (Only within the Reality Marble itself, otherwise not.)
-May Manifest one, several, or all of the Reality Marbles at one time merging the worlds together.
-Current Reality Marbles: Unlimited Blade Works, Ionian Hetairoi, Modus Operandi, Crimson Masquerade (Can only be used in Dead Apostle Ancestor Form.), and Papiyas, the Demon King of the Sixth Heaven
Mystic Eyes of Petrification: 10
(Int.bonus)
-Efficient
-As an Attack VS Durability or Intelligence (victim's choice) + Magical Defense; effect will vary depending on stones of 'damage'.
-1w will only petrify a single limb, 2w will petrify two limbs, usually both arms or both legs. 3w will leave a person nearly paralyzed entirely, but still capable of talking, thinking and casting... while 4w means the victim is fully turned to stone.
-Various actions can undo the effects of this power, but regular Thaumaturgy is incapable of doing the trick. Other means must be attempted. GM's call as to what works.
-Attack occurs against anyone who looks upon the user while her eyes are active
Blood Drain: 8
-As Improved Energy Drain
-Must bite or drink blood from open wound to drain
-May use Drained stones to add up to AN stones for up to AN spells after using
Light Orb: 8
-Sesshomaru's ability to transform into an orb of light for various purposes
-As Astral Travel; body travels along with the orb; Is visible as a glowing ball of light
-Teleportation (Can teleport for short distances at up to Half AN)
-Meteor (If the user so wishes, the orb of light form can be used to crash into the ground, impacting it and causing an explosion while the user manifests in their normal form, unharmed. It acts as a Force blast, Dur.bonus, 2x damage, Area effect up to 5, Automatically causes collateral damage.)
Mokomoko-sama: 8
(Agl.bonus)
-Efficient
-As Hair Whip; extending retractable fur that manifests on the right shoulder like a fur coat, which the user can extend, control and use to move objects or attack.
-Range 4
Demonic: 10
(Int.bonus)
-Efficient
-Transform Weapons into Demonic Versions. 5 stones per stone played. GM Creates weapon. Up to AN Weapons can exist at once.
-Control Demonic Fire, Black Substance, and Dark Matter, includes Energy Blasts
-Black Mark (Must spend 10 stones in this action to activate, stones remain spent until the effect ends; manifests a small black symbol on the right side of her forehead whih appears as a spiral inside a star, and her eyes go pitch black. When active, the black mark unleashes the demonic power of Meliodas, granting a wicked +6 to all Physical Abilities, Ref.Dodge, Toughness, Deep Reserves, and +2 to Power Level while active. It also grants a +6 bonus to all Attacks, regardless of their nature, as long as they cause damage.)
-Used for various powers of the Tessaiga
-Create Demonic Spider Webs
Claymore Yoki: Functions somewhat like Metamorphosis, but with its own rules. It represents a Claymore's ability to draw upon the formidable power of the Yoki energy within their bodies. Teresa's version, however, is a stronger version of the normal one. This action requires 1 stone per panel to maintain, except when Awakened. Each stone played will increase 2 of either Strength, Agility or Speed by +1. It also increases Durability by 1 for the first stone played, and every 2 after that (3, 5, etc.) Reflexive Dodge or Toughness will increase by 1 for every AN used, Toughness becoming No AP the moment it is at least equal to 4. User will add +1 to Power Level at first stone played, with +1 for every 3 after that (4, 7, 10). Tracy's Accelerated Healing Factor will go up to Enhanced when AN 4 is used, then Superior (2w per panel) when AN 8 is active.
--Awakening: If using 9 stones for Claymore Yoki, Tracy can 'Awaken', turning into a demon form with incredible powers. This is reflected by having 3x this action's AN in temporary White Stones to further customize her powers and buy special abilities and attacks, such as tentacles, wings, energy blasts, etc. This transformation and temporary white stones last only as long as the Claymore Yoki is maintained. NOTE: If using 10 stones in it, then Tracy automatically awakens.
-Improved Drain Energy: Via kiss or intimate contact.
Spirit Exorcist: 12
(Int.bonus)
-Efficient
-As Mastery of Holy Light (Create/Manipulate, Force Blast (2x damage, 3x damage VS Demons, Evil spirits and Dark creatures; AP, Area attack, Range 5, Leaves pure-hearted and Good beings unharmed), Accumulate energy, Combine with Close/Ranged Combat)
-Spiritual Weapon (As Psi-Weapon; 2x damage, 3x damage VS Demons, Evil spirits and Dark creatures, Leaves pure-hearted and Good beings unharmed. In Tracy/Claudia's case, manifests as a comically oversized spiked mace, which she both uses to defeat evil monsters and spirits, and to discipline Terry when she lets her antics get the best of her, since she can't die anyway.)
-Holy Aura (As Fear, Area 3 around self; Only VS evil spirits, demons and dark creatures.)
-Holy Shield (As Force Field, also effective VS Magic)
-Blessing of the Lord (As Metamorphosis, Needs not maintain; changes make her more angelic; glowing eyes, a halo, white feathery wings, aura of goodness, etc, depending on the changes.)
-Exorcise (Stones VS evil spirit's Dur+Magical Defense; if successful, expels the spirit from the possessed victim... and comically tosses them violently away from the impact due to CLaudia's overwhelming power.)
Full Counter: 12
-By putting stones into this action, the user assumes a defensive stance and is able to counter any Physical or Energy attack back at its opponent but with greater power.
-Stones played must exceed the attacker's offensive action's AN; if Successful, the attacker's stones are added to the user's stones of Full COunter in the counterattack's effect stones, benefitting from al advantages of the attack itself, reflected in the attacker's face.
-Cannot attack on the same panel with any other action; Full Counter must be used in a fully defensive manner
-Counter Vanish (Alternately, Tracy can choose to entirely negate the attack rather than reflect it, dispersing it entirely.)
-Revenge Counter (A special ability, allowing Tracy to willingly take damage - in which case she can turn off her automatic defenses to as low as she wishes - from an enemy'S attacks, up to this action's AN in white stones, and then either attack or use Full Counter with the accumulated energy from her pain, adding +3/white stone of damage taken using this ability.)
A+ Rank Presence Concealment: 11
-As Invisiblity
-Attacking or using any offensive powers stops this effect as soon as the attack is launched
Psionics: 11
(Int.bonus)
-Efficient
-As Telepathy (All Options from Game Guides), Telekinesis with Wpn. Mod, Fear, and Clairvoyance (Can see through time regardless of proximity), Subjects controlled via Telepathy can be made into Dolls if Int is 1/2 the users
-Can effect Machines and AI too
-Psycho Cannon (As Force Blast, 2x damage, Normal and Stun Damage)
-Psycho Crusher: Acts as Blasting, with a max Speed of AN
-Psycho Aura (Can improve Unnarmed attacks or Weapons; adding stones of "Wpn.modifier" on a 1/1 basis up to AN, the rest can be used to add Advantages, also up to AN. Psycho Aura can be maintained by paying 1 stone per panel.)
-Create Duplicates of Self; up to 1 Duplicate/3 ANs rounded down; each Duplicate costs 3 stones to create, 1 stone to maintain, and none can be maintained for more than AN panels, after which the user must wait an hour before using again.
-Accumulate Energy
-Veda Network Control
-Create Psionic Mobile Suits (10 generation stones per stone spent, may have one Mobile Suit per AN)
-Telepathic Powers can affect an Area by paying extra stones.
Spiritual Power: 12
(Int.bonus and Efficient when using Kido spells)
-As Iron Will (w/ Accumulate Energy as M.o.M), Metamorphosis (Transformation occurs on same panel, Needs no stones to maintain, Appearance does not change aside from the flare in Spiritual Power which can be easily felt by beings with supernatural senses) or as follows.
-May be used as Sense Power (Only works on Spirits, ghosts, Hollows, Shinigamis and other beings with Spiritual Power; also, is an action, so must spend stones to use.)
-As Invisibility at this action's AN - At Tracy's disctretion, can be used only for the purpose of hiding her Spiritual power.)
-Spiritual Pressure (Act as both Fear at AN, and if she so wishes, as a Ranged Combat attack of Area equal to 1/3 this action's AN (or 3 here), rounded up, centered on herself.
-Kido Spells (As Mastery of Magic, Asgardian Sorcery, Magical Healing, Magical Travel and Summoning. Requires incantations most of the time. Not using Incantations cause a -3 penalty to all uses of Kido spells. When used to attack, adds half this action's AN as a Wpn.modifier with appropriate Advantages depending on the type of attack, up to this action's AN in advantages.)
-Tracy has an formidable amount of Spiritual Energy, which exceeds that of most of the greatest Shinigami of Soul Society.
Saints Powers: 9
(Int.bonus, or others; see below)
-Efficient
-Blast (As Force Blast; All as Range 5 and Area effect 3 around point of impact, with the following elements: Fire (2x damage, Sets flammable objects on fire), Lightning (2x damage, Normal and Stun damage), Freeze (Normal and Stun damage, May be used as Atk VS Dur to freeze solid for 2 panels during which attacks on frozen targets is doubled), Mind control (As Telepathy/Control others, only to make people fight for her or leave her in peace, Also works on robots or other mindless beings), Destruction (2x damage, Also makes electromagnetic devices explode as a 10 stones, 2x damage, Area 3 with the exact same effect around them) and Bling (2x damage, Disintegrates if kills, +3 stones to effect per -1 on Wealth modifier; Costs 1 Wealth to use at any one time))
-Telekinesis (w/ Wpn.modifier, Also usable as Electricity attack, Drain Energy (deals 1w per 3 energy stolen and heals user of as many stones), Telekinetic Time Bomb (Charge an object or victim making them expode upon impact or 3 panels later as a 2x damage, AP, Area 2 explosion centered on them), Shakedown TK (Holds a victim in the air; drains money at a rate of 1 Wealth per 2 panels. If victim has more money than the user, they gain 1 Wealth per 2 drained, and if the user had more, they only gain 1 Wealth per 4 drained.)
-Super Sprint (Spd.bonus; As Unstoppable (2x damage, Can burst through walls/objects), May run at this action's AN speed or the user's, whichever is higher, May run on walls or water; At speed 7, generates a whirlwind in her wake at AN sending stuff flying, which is maintained for 1 panel after the running ends.)
-Stomp (Done with any part of the body, the user stomps the ground, hard, with a supernatural effect affecting all in contact with the ground in the given area. Effects include: Rock (An Earthquake of Area 3, 2x damage, 3x damage to victims in or under the ground), Gravity (Area 3, Atk VS Dur+Energy Defense to levitate as AN effect for 2 panels (-3 to all Physical abtions, lose Ref.Dodge and similar defensive actions), Shrink (Area 3, AN Atk VS Dur+Energy Defense; 'damage' shrinks as the action at AN 4 granting no advantage and reducing Str, Agl, Spd, Dur, Toughness and Ref.Dodge by 3 for 2 panels), Airstrike (Atk VS Defense, 2x damage, AP; any stone of damage sends them flying and cause a 3 stones/affected victim Atk (2x damage, AP Area effect 3+1 per 3 victims up to Area 6, VS everything in the area but the user) and 'Make it Rain' (Makes money fall from the sky; As a Mental attack, Costs 1 Wealth to use, Victims stop doing what they were doing and begin picking up the money)
-Force Field (As Base action, plus; Dash Shield (May be activated for free AN stones of defense when running or gliding. Does not stack with actually using the action for Force Field) and Resistance to Power Negation (Receives a permanent, passive bonus of AN VS having her powers negated somehow))
-Buff (Adds Elemental bonus to all attacks of up to AN, with additional stones spent on Duration on D&R chart, and for additional allies affected (1 stone/person). Unless otherwise mentioned, effects are the same as the Blast versions of them. Available effects are: Fire, Lightning (2x damage, Normal and Stun damage), Freeze, Destruction (2x damage, Area 1 on target) and Bling (Atk of AN VS Current health; success means victim turns into Gold. If shattered, break down into piles of money ( 1 Wealth per 2 Durability). Additionally, the Buff power carries an Aura effect, Area 1 around user, active while the Buff lasts if the Boss so wants. Effects are as follows: Fire (AN to set flammable objects on fire), Lightning (Electrification at AN), Freeze (Electrification of Cold element, Deals Normal and Stun damage), Destruction (AN Atk VS Dur, ignites and explodes people as 2x AN, 2x damage, Area 2 explosions centered on themselves) and Bling (Atk of AN VS Current Health to turn to gold; shattering them will turn them to piles of money, 1 Wealth per 2 Dur.)
-Gliding (Can glide as Flight over long distances, but can't ascend and slowly goes down with distance; as Flight otherwise. Additional effects: Ninja Reflexes (Always get back on her feet when pushed/thrown away unless they are unconscious or actually want to fall down; this is passive and requires no stones), Death from above (If in the air through whatever means, may use as an Area 3, 2x damage, AP atk VS anyone and anything around the point of impact by hitting the ground), and Nuke (Similar to Death from Above, Area 4, Atk VS Durability, 2x damage nuclear explosion, minus the radiation.)
Concentration: 7
(Int.bonus)
Subversive Activities: 10
(Int.bonus)
-Create/set traps with multiple effects
-May attack spells or even power effects to said traps for additional versatility
-May pay for area up to AN to prepare traps for large enemy forces
Alchemy: 10
(Int.bonus)
-Can create many sorts of various potions, poisons, antidotes, with multiple possible effects often bordering on the supernatural, if not downright so.
-Without mystical/power help of some sort, making a potion usually requires basic materials and 2 minutes per stone of effect of the mixture. At GM's discretion, a given potion may be one-use or hold several doses.
-Dangerous Game: The Secret Game of Sin (Tracy knows how to create Dr.Jekyll's Elixir, which will allow a user to manifest one's bestial alter ego without their usual inhibitions. Upon drinking, the 'victim' becomes covered in black fur, their spine cracking, muscles expanding and growing long canines and sharp claws and their eyes becoming blood red, making them somewhat similar in appearance to a werewolf. It grants +2 to Str, Agl, Spd, Dur, Energy Battery and Deep Reserves, +2 to Fangs/Claws, Toughness and Reflexive Dodge, and a Psychological (-3; lack of inhibitions). Tracy must spend 10 stones into Alchemy to create it and each dose requires half an hour of work without supernatural assistance.)
Leadership: 7
Golden Wild Hunt: 12
(Int.bonus, and the Golden Hind's medium cannons Weapon Modifier when using Cannon Volley, or main cannons Weapon modifier when using Golden Wild Hunt)
-Efficient
-This power has various uses, representing Francis Drake's legendary fire ship fleet sent against the Spanish Invincible Armada.
-Golden Hind: The first use of this power is the ability to summon the Golden Hind, the personal ship captained by Drake herself; with the slight difference that the Noble Phantasm version sails the skies in addition to water. Costs 10 stones to manifest. It acts as a vehicle with the following stats: Up to 95 crew/passengers, Difficulty to operate 4, Resistance to operate 3, Defense Modifier 8, Vehicle damage 100, Maneuver modifier 2, Speed Flight 5, Weight 9. The ship is armed with a total of 22 guns, 11 on each side, including 3 main cannons +8 (2x damage, Automatically causes collateral damage, Range 6) and 8 medium cannons +6 (2x damage, Automatically causes collateral damage, Range 5). It can transport up to 150 tons of cargo.
-Cannon Volley: The user is able to make ship cannons appear out of thin air and fire at given targets. Acts as a force blast, dealing 2x damage, Area attack, Range 5, Automatically causes collateral damage.
-Golden Wild Hunt: The A+ Rank Anti-Army skill of Francis Drake requires the Golden Hind to be active and the user to stand on its figurehead to use. It manifests multiple ships from the English fire ships fleet, and they, along with the Golden Hind, open fire to utterly destroy a wide area with cannon fire and explosions. It is a 3x damage, AP, Area effect of up to AN, Automatically causes collateral damage, force blast like attack.)
Haunts of Wisdom: 7
-Allows user to choose one of the Skills of the Nasuverse's Heroic Servants, and, as long as it isn't a unique, personal Skill, she can temporary acquire it at stones played AN with an appropriate Ability bonus if the GM says so. In game terms, she spends the stones, name the Skill (as per typemoon.wikia.com/wiki/Skill ) and the GM will stat up the action/modifier for her to use.)
-Can also be used as Clairvoyance, with Int.bonus
Nine Lives: 12
(Int.bonus)
-The favored Noble Phantasm of Herakles, but unusable by the Hero during the Fifth Holy Grail War due to being under the effects of Mad Enhancement. It consists of a very adaptable attack which makes 9 lightning fast attacks of a varying nature, depending on the effect use, which will overlap with one another and cause near-divine level of damage and almost kill anything instantly.
-Only usable in conjunction to a physical, energy or magical attack, with or without a weapon
-The way it works is a bit different as most effects: Tracy uses an attack of her choice, and if she hits and deals at least one Health of damage, this effect then gets activated (as long as she spent stones in it, of course; it's not a Modifier). It functions as an Attack VS Durability, so it ignores most normal defenses, but is entirely dependent upon first hitting the target with another attack first.
-Cannot be used while under the effects of Mad Enhancement
Kazikli Bei: 12
(Int.bonus)
-Efficient
-This power reflects Vlad III's fearsome ability to summon monstrous stakes from the ground while within his personal dominion created via Demonic Defender of the State. It is an Anti-Army Noble Phantasm which allows the user to sprout tens of thousands of terrifying, 7-meters tall stakes from the ground and impale enemies mercilessly and suspending their lifeless bodies in the air for all to see.
-Acts as an Area effect Force Blast which can target anything within an Area of Range 5 around user, up to 1km away, and affecting only targets up to seven meters over the ground at most, usable only within the confines of Demonic Defender of the State. The user may target only specific areas within he Area, and choose to ignore up to AN targets who are still straight inside a given target area. The force blast is 2x damage, Limited AP, Automatically causes collateral damage, Normal and Stun damage. If it hits even once, it then receives a +4 Good Luck effect specifically to subsequently hit, due to the stakes then receiving the effect of being summoned as 'having already hit the target'. Furthermore, the moment this power is deployed, it causes an AN Fear effect upon any mortals/normal intelligent beings who witness it, because of the psychological terror of witnessing fissures within the Earth, monstrous stakes erupt from it, and people being butchered by the power.
-Alternately, the power can be used as 'Psi-Weapon' of up to +3 for each stake created onto one's body, up to AN; this effect is usable even outside the area of Demonic Defender of the State.
Gate of Babylon - King's Treasure: 13
(Int.bonus)
-Super-Efficient; using this power is near effortless to its master
-Allows user to easily access the "Golden Capital", treasury of the 'King of Heroes', Gilgamesh. Summoned items can appear in the user's hands, or anywhere in the vicinity (Area 6 around user). For each stone played, the user can access up to AN+Intelligence different objects at once of a value of up to 20 stones times stones played. The 'summoned' objects will float in red, glowing vortex of energy around the user until she makes use of it either by grabbing it herself or by manipulating it via Will of the King.
-Will of the King: This extremely powerful effect is essentially a massive Telekinesis effect at stones played, but applying to up to AN+Intelligence objects at once at full force for each weapon. For example, if spending 10 stones in this action to attack with five +2 Swords, the user could make five 12 stones attacks VS different targets, or the same. It is essentially a Telekinesis at AN (Int.bonus, One Weapon Modifier per different attack), Range 6, which applies to up to AN+Intelligence objects at once, Only works on objects summoned from the Gate of Babylon. Summoned objects can re be returned instantly and at will to the Treasury at the whim of the user.
-NOTE: Regardless of how many weapons Tracy gets out to fight, she cannot benefit from the defense of more than one of them, although nothing stops her from both attacking and defending. On the other hand, she can also protect others within the area with a single weapon if she so wish.
-Golden Capital: Works as Hammerspace at twice the AN of this action. The Golden Capital can hold countles treasures, weapons, rare and/or unique items and artefacts of all sorts, armors, vehicles, etc.
-Otherworldly Artefacts: Due to the Nasuverse being merged along with the other worlds, Tracy technically has access to objects, weapons and artefacts not of the Nasuverse at all. When finding an artefact she wants to add to her vault, she merely pays 1 stone per item (or 1 stone/area if mundane items) to store them away.
-Manifested via use of a dark red, key-shaped short sword named "Key of the King's Law, Bab-ilu". The sword is indestructible, and isn't normally used for anything else than manifesting this Noble Phantasm (if used as a weapon anyway, it is merely a +1 melee weapon, and doesn't really cut, being more of a bludgeoning weapon. Tracy can manifest the key itself at will.)
-Any clothes, vestments, accessories, armors and others contained within the Gate will be resized as necessary for the user.
Detachments: 10
(Int.bonus)
-Allows user to call forth different incarnations of her own body, with possibly different personalities, and powers akin to hers, at whatever level she wishes up to her own. Such Detachments will have a Spider mark on them due to being created from her own demonic power, and she has the ability to remove their hearts and keep them to ensure their loyalty with the price of death for disobedience, by crushing their heart.
-May create up to AN such Detachments at once at most, and must pay for the Durability of the created incarnation. May 'accumulate' to create stronger ones, up to the user's own Durability.
Phantasmagoria: 10
-Efficient
-As Create Illusions; affect the five senses
-Artificially intelligent (Illusions can act on their own in a logical way even when left unattended)
-1 stone/illusion/per panel to maintain
-User must perform hand gestures, and possibly speak words, to induce the illusions to their targets, but once they are created, they need not remain there for them to work
Alluring Nightingale: 6
-Efficient
-As Singing (itself the same as the Dance action, but with one's voice)
-Sorrowful Melody (Int.bonus; As Energy Drain against listeners)
-Invigorating Song (Allows any allies who hear it to recover stones played in Energy)
-Alluring Melody (Int.bonus; Atk VS Intelligence + Mental Defense; to charm a victim. Multiple effects are possible but depend more on the victim than the user. A strong love, lust, or even an obsession for the user are all possible, and more.)
-Mesmerizing Song (Int.bonus, Can't read minds, Repair minds, Empathic projection, Subtle commands)
-Blessing/Curse Song (Pay for Duration and Effect; As Good Luck or Bad Luck)
-Targets of this power must be able to hear the user, and the User must be able to sing
Christine Christine: 6
(Int.bonus)
-A powerful Noble Phantasm of the Phantom of the Opera; allows Tracy to manifest a massive instrument, an organ made of the corpses of those the Phantom has murdered in life. Playing it and matching her own voice with its cursed melody will cause it to explode in a suddenly silent and deadly magical energy, hurting or killing its listeners except for Tracy herself, and of course, the Phantom.
-As an Attack VS Dur+Magical Defense; 3x damage, Normal and Stun damage.
-Targets of this power must be able to hear the user, and the User must be able to sing
Knight of Honor: 13
(Int.bonus, only to acquire foe's own Noble Phantasms for himself, read below)
-Efficient
-This fearsome power is the signature ability of Berserker (Lancelot), allowing Tracy to grab a hold of any object she can reasonably use as a weapon (which means not only swords, spears, guns and the such, but also a tree branch, a pole, a chair or whatever), and 'infect' it with dark prana corrupted by her madness, making the object turn black and be covered in red, glowing lines like the veins of a leaf. Doing so turns the new weapon into a makeshift 'Noble Phantasm' which she has full mastery over, as though she had been fighting with it for years.
-Basically, grabbing any non-Noble Phantasm/Magical Weapon/Artefact object which can be used as a weapon allows Tracy to spend stones up to AN, each of which will generate 5 stones with which to build the temporary Noble Phantasm's powers.
-Noble Phantasm Acquirement: Used to grab other Noble Phantasms/Magical Weapon/Artefact than her own, however, will allow Tracy to make them her own in much the same way, if she can beat the Phantasm's value with 10 stones per stone played in this action this time with her unmodified Intelligence bonus, even though normally reduced via Mad Enhancement to be able to use this technique. This allows her to grab more powerful weapons than she could make with this power and still acquire them as her own temporarily.
-Due to its nature, this power will become temporarily unusable if Tracy draws Lancelot's Noble Phantasm sword, Arondight.
For Someone's Glory: 10
-This powerful Phantasm's purpose is mostly cloaking and deception, but it can also be downright terrifying. It normally allows a user to alter their own appearance to look like someone else, as an incredibly well-made disguise, more akin to a transformation. However, under the effects of Mad Enhancement, it merely makes the user shrouded in black fog and a frightening aura of menace, hiding the user's features and essentially making her look like a demon.
-Normally functions as Shape Shifting, with no need to maintain.
-If used in conjunction with Mad Enhancement, the cost is the same to activate, but the effect is stones of Resistance against all effects used to identify the user, and covers the wearer in black fog that hide her features and makes her terrifying, acting as Fear at AN for free against all rational beings within a range of 3. Also, the user's eyes will glow red while under its effects.
-Due to its original nature of hiding Lancelot's identity, For Someone's Glory cannot be used if Lancelot's Noble Phantasm, the sword Arondight, is drawn.
A-Rank Item Construction: 12
(Int.bonus)
-Allows user to create magical items with effects based upon Asgardian Sorcery. Duration can be permanent, subject to spending stones on Sakura's part, or be instant, depending on the effect.
-May even make potions that grant the drinker immortality.
Mystic Eyes of Sovereignty: 19
(Int.bonus)
-Super Efficient
-The Mystic Eyes of Sovereignty are an extremely rare power having been seen in only two human beings in history, Tracy included. It grants the user a high level of authority over Spiritual Beings and the ability to command them by will alone. Its effects also act as a 'pact breaker' of sorts, even allowing the user to steal Servants Spirits from other Masters for one's own use. Finally, unbeknownst to anyone with knowledge of the eyes, it also grants the ability to acquire the powers of Heroic Spirits by performing the Magus Replenishment Technique with them (see modifiers).
-Authority (As Mesmerism; only works against Spiritual beings such as fairies, Heroic Spirits, ghosts, etc. Options: Telepathic communications, Project thoughts/Control others, Illusions, Mental bolts, Repair minds, Empathy, Empathic projection, Create links with others, Swap bodies (Self to other, or Other to other), Psychometry, Hear the voices of spirits and the Dead, and Exorcism.)Up to AN individual Spirits may be controlled at once.)
-Ruler's Toll (As a Permanent Copy Abilities/Actions/Modifiers, May only Copy powers, May only Copy Heroic Spirits, Requires use of the Magus Replenishment Technique. Tracy has the ability to permanently acquire the powers of Heroic Spirits she uses the Magus Replenishment Technique with, potentially making her the most powerful Magus in existence.)
-Command (Up to AN times a day, the Eyes can be used as a Command Spell, regardless of whether or not an Holy Grail War is happening. Using any Command Spell effect costs 5 stones from this action. The possible effects are as follows:
- Command Servant (May be used as a 10 stones Atk VS Durability or Intelligence, Attacker's choice, which if successful, forces a Heroic Servant under one's control to obey a given order to the best of their capabilities. If they fail, they are forced to obey entirely, but even if they succeed, while they can disobey, they will take a -1 to -3 sit.mod to any action performed in opposition to the order, depending on the severity of the order, the power of the master, the directness of the order, and the power of the servant.)
- -Can act as Teleportation 10, as Magical Healing 9, and as Iron Will 5 (Combine with Servant's actions instead of own)
- GM can decide if other options are possible
- Unlimited Range to use
- Requires user to speak the command aloud
Transformation Magic: 9
-As Shape shifting; Cannot change clothes
A+-Rank Charisma: 9
-As Pheromones; Action as modifier
-Deal no actual damage nor distraction
-Area Atk of Area 4; will affect people interacting with/being interacted with by Tracy(at GM's discretion, may also affect people looking directly at her despite them being out of range) VS Durability or Intelligence (target's choice) to inspire: positive reactions at the very least, a desire for approval, a will to serve, lust or love towards Tracy
-At GM's discretion, effects may be permanent if Tracy's action beats the target's defense by at least 3 red stones.
-Strong emotions/ psychological characteristics, such as pride, selfishness, madness, etc, may actually serve as Defense against this power, making the target less likely to fall victim to Tracy's charisma. In those cases, the malus of the Challenge in question serves as additional defense stones (i.e: a -3 Insanity challenge will provide +3 defense against her Charisma, as the target is so insane it might not even realize the Charisma is supposed to affect them). On the other hand, challenges making one more subject to her charisma (i.e: Lecherous, Submissive, Weak-willed, etc) will actually work against their owner in the same way.)
Saizunegan: 17
(Int.bonus; only for 'attacks' against unwilling targets)
-Efficient
-As Growth to AN/Shrink to 1/2 AN (5), also usable as an attack VS objects or creatures
-Automatically affect Mass, volume and size at once
-Up to 1/3 AN targets can be affected at once, rounded up (5)
-Against unwilling 'victims', this effect is used as an Attack VS Intelligence+Reflexive Dodge, to avoid looking directly into her eyes.
-Requires Eye contact for living beings
-Range 6
-Duration is as long as within eyesight, and another 5 minutes per AN.
-This powerful, and extremely rare Doujutsu allows the user to manipulate the size, mass and volume of any targeted objects or creatures, making it very useful and powerful. When active, the user's eyes turn silvery white with a clear, sky blue iris and a jet-black, thin pupil, not unlike a cat's.
Fūinjutsu: 9
(Int.bonus)
-Efficient
-As Hammerspace
-Can be used to seal creatures, objects, chakra, etc. within other objects, creatures, etc.
-Atk VS Durability to separate a Tailed Beast from a Jinchuriki
-Atk VS Durability to seal a Tailed Beast to create a Jinchuriki
-Tracy/Tomoko learned several powerful Sealing techniques allowing to even seal beings like the Ten Tails and Kaguya.
Femimorph: 14
-As Shape Shifting; Needs not maintain
-Only allows for transformation into any female form of any kind, up to and including moderate changes to height and weight; unless another power is used in combination with it to make up for the difference
-While it turns the user into a perfect target form, it does not grant special abilities in doing so. A form with more arms won't be used to them, and will be only able to perform minor tasks with more than two at once (such as holding objects), a form with positive pheromones will simply 'smell good' without any special effect, etc.
Ki Control: 12
(Dur.bonus)
-Efficient
-Ki Blast
-Ki Barrier
-Toughness and Reflexive Dodge
-Ability Boost
-Sense Power
-Place Force Fields on others
Galick Gun: 10
(Dur.bonus)
-Efficient
-2x damage, AP
-Accumulate energy
-Range 5
-Requires the name of the attack to be spoken out loud
Big Bang Attack: 10
(Dur.bonus)
-2x damage, Limited AP, Area Effect of up to AN upon impact
-Range 7
-Causes massive collateral damage
Final Flash: 11
(Dur.bonus)
-2x damage, AP (Ignores 2 Toughness even when No AP), Area attack, Draining
-Accumulate Energy
-Range 6
Explosion: 12
(Dur.bonus)
-3x damage, Kamikaze, Area effect of AN around self
-Accumulate Energy
-No Range (Self)
Zanzoken: 10
-Spend stones on Effect and Number of Images seperately. Number of Images don't count towards effect
-If you defeat Intelligence + Ki Defense opponent attacks image on next attack.
-If you have multiple images, defeated opponent attacks images until you attack them, or there are no more images.
-May also use as an Attack vs Intelligence to remove stones from action boxes
Kaioken: 11
-Place stones into this aciton to gain double invested stones as free stones to use for actions, and abilities.
-Pay stones each round to maintain effect.
-If unwilling to pay stones, effect ends, take damage equal to invested stones
-Kaioken Burst: May use a slightly weaker version of Kaioken to gain a quick boost of power without the expense of health. Tracy only receives 3 stones back for each 2 stones placed into this ability, and the Kaioken dies at the end of the panel.
-Super Kaioken: May use Kaioken during a transformation (Super Saiyajin, Stage X, etc.) Gains 3 stones per stone she places into Kaioken, but she takes double the damage when it's over. Super Kaioken cannot be used to add stones to Transformational Abilities
Flight: 11
-Efficient
-Via Ki Control
-Also has Retractable Wings, but has no need for them.
Superior Maneuverability
-Increase if Ki Control is increased via SSJ
-AN is for within a planet's Atmosphere; in outer space, her AN goes up to 15 (32 times the Speed of Light)
-Whirlwind (At Tracy's discretion, she can create up to an AN actual tornado around herself when flying. Needless to say, doing so causes quite a bit of damage to the surrounding environment.)
Instant Transmission: 11
-As Teleport
-Via Ki Control
-Increase if Ki Control is inccreased via SSJ
Super Saiyajin: 10
-Increase Strength, Agility, Speed, Durability, Ki Control, Zanzoken, Toughness, Reflexive Dodge and Energy-based/related attacks (including Magical Actions and Final Fantasy actions except Break, Beast Taming and Alchemy) by +1 per stone played, with +1 to Power Level every 3 stones played; stones in between add +1 to Energy Battery. 3 stones = Super Saiyajin Level
-Stones spent remain in action box till removed.
-Heal all white stone and all energy when transforming.
-Super Saiyajin at Birth: Tracy can have any level of Super Saiyajin regardless of Power Level.
-Calm Super Saiyajin: She learned to trigger Super Saiyajin without rage.
-Legendary Super Saiayjin: Each stone she spends into Super Sayajin has double the normal effect
-Healed Super Saiyajin: She is fully healed when she goes Super Saiyajin regardless of her health, as opposed to normally healing 1w.
-NOTE: This action cannot be increased beyond the 12 AN mark. Super Saiyajin IV is the maximal level of power available to anyone.
Fusion: 10
-Photographic Fusion: Once Tracy has completed a Fusion successfully once, she never fails again with that same partner
Parkour: 7
(Agl.bonus)
-As Acrobatics, Wall Climbing, and Swimming
-Efficient
General Knowledge: 13
(Int Bonus)
-History
-Firearms
-Swords
-Comic Books
-Anime and Manga
-Devil Fruit/Vegapunk Lore.
-All Sciences
-Devilukean Empire
-Orb Union/TSA
-Pokémon Types and Weaknesses
-Starfleet/The Federation
-The Imperium of Man
-Middle Earth/Herbal Lore/Survival
Pokemon Trainer: 10
-Custom action: Act as Medical Healing (for Pokemon only), Leadership (for Pokemon only; may grant up to 1/3 AN stones to an action per Pokemon, rounded up); Computers (with Pokédex only) and Social Skills (for Pokemon only).
Riding: 11 / 9
-Instinctive ability to ride/drive/pilot any vehicle or mount, including Phantasmal Beasts or Divine Beast-ranks. May only use the number after the slash if she can't really 'mount' the vehicle, like a horse or a motorcycle, as opposed to a car or a boat.
-Horse
-Gordius Wheel
-Motorcycle
-Light vehicles
-Vimana
-The Ship of Light
-Ride-by Attack
-Dangerous stunts
-Driving into battle
-Sailing Ships
-Starships/Computers
Teleportation: 10
Medical Healing: 7
-Perform sophisticated medical diagnoses by touching someone's ear
Self-Modification: 3
(Int.bonus)
-As Genetic Engineering/Manipulate Mutagenic Fields, usable only on self
-Requires another being's actual body parts to make alterations by implanting them within one's own body to permanently alter oneself.
Genetic Engineering: 9
(Int.bonus)
-Like Inventing, Tracy/Lily's G.E takes up only 1/5th of the normal time to use due to advanced Devilukean techniques
-While she does need access to various components, Tracy's G.E only requires basic articles available in nearly any grocery store, which she can then refine or alter to the necessary elements she needs. She doesn't need a laboratory to use it, albeit she needs some time and materials.
Technology/Inventing: 60
(Int.bonus)
--Boffin (using other pieces of already existing equipment, the Doctor can make temporary technological devices with various purposes. For example, with a toaster, a fork and some help of her Sonic Screwdriver, she could make a temporary holographic projector in working condition but with limited capabilities.)
-Due to her genius and advanced Devilukean techniques, Inventions take 1/5th of the usual time
-Just like her rival Lala, for some reason, Lily's inventions often seem to misfire/have an unexpected, usually temporary side effect. Those effects are usually either funny or somewhat perverted, albeit rarely dangerous (for example, teleporters might not teleport clothes with the user). Such effects are mostly played for laugh and can be initiated either from the player or the GM, and are very easy to repair once they become known... if Tracy wishes to repair them in the first place.
-By using her TARDIS, Tracy effectively needs no time to work on an invention, so she can make very complicated creations in effectively no time. Of course, without the Tardis, she needs more time, but even then, due to her knowledge of technology, her superior mind and her tools (such as the Sonic Screwdriver!), she can invent new gadgets in 1/10th of the normal required time. Also, all technologies she works on are considered to be "Existing technology that you know" for her.
Vehicle Operation: 10
-Light vehicles
-Shark Cycle
-Pterodactyl Zord
Housekeeping: 6
(Agl.bonus)
-Cleaning
-Cooking
-Sewing
-Repairs/maintenance
-Budgeting
-Gardening
Treasure Huntress/Hunting-Tracking: 7
(Agl.bonus)
-Efficient
-Stealth
-Search room/area
-Spot/avoid/disable traps
-Escape artist
-Disguise
-Lockpicking
-Sense of direction
Artist: 8
(Int.bonus)
-Singing
-Painting
-Sculpting
-Fashion
-Architecture
-Acting
-Calligraphy
-Poetry
Author: 6
(Int.bonus)
-Writing
-Calligraphy
-Storyteller
-Self-Biography
-Adventure/Action
-Daring-Do Books series
FOXHOUND Training: 7
(Int Bonus)
-Infiltration/Extraction
-Skydiving
-Underwater infiltration
-Survival
-Demolitions
-Communications
-Language
Statecraft: 8
-Blue Collar Humor
-Flattery
-Charm
-Socialize
-Beautiful
-Princess of Mankind
-Starfleet Protocol
-Noble
-Authority
-Interdimensional Relations
MODIFIERS
Wealth: (36+)
-Golden Rule, Rank A (This modifier represents its user's natural capability to attract wealth, find treasures and gather wealth. Aside from making it easy for the user to acquire Wealth in little time, a fact the GM might want to keep in mind, it provides a modifier of 1/3 this modifier's AN, rounded up (+7 in this case) to uses of Gate of Babylon, as its power depends upon the Wealth of the user. At Rank A, Tracy is at a level where 'money troubles will be unknown', making her easily become ginormously rich.)
Resources: 20
Fire/Heat Defense: +6
Living Cosmic Phone
-Tracy can receive, and send, calls to anyone with the most basic of phone technology to/from anywhere in the Multiverse, and can essentially give an actual phone number for anyone to call her with. She can hear her 'phone' ringing in her head, and hears the answers in her mind as well, but needs to actually physically speak to be heard on the other side. Otherwise, it is exactly the same as calling someone via a normal phone call.
Cosmic Awareness
-Only while using Spiral Power and even then, only within the range it is used
-If the GM so desires, she can use this to make Tracy have visions as per Precognitive Flashes even when not active, as a Plot device
Copytouch Magic
-As Transform Self by Touch
Limit Break: 12
-Omega Summoning (Adds Dur, and Str Bonuses to Summoning)
-Limit Gauge 9/30
Power Level 21
-Power Level Regeneration
-Tireless: 2
Witch Killer
-A special power from the 'Yamada-kun to Nananin no Majo' universe, making Tracy entirely immune to kiss-based magic of any kind - not just said universe, due to her I.D.A.M.A nature - and able to not only steal the 'Kiss Magic' of said witch, but also use it against her at the same time.
-Upon having stolen a witch's power, Tracy can give back said power through another kiss to the same witch (or she can choose not to and simply affect her with her own power again), or she can kiss another witch, gaining said witch's power instead and losing the first. If this happens, the first witch doesn't regain her powers, and a new Witch is born randomly instead, though never far away from where the power-killing kiss occurred.
Technique Mimicry
-Similar to Photographic Reflexes but for any type of action, with a few more limitations and a bit more potential. An Ability of Kouki Akune from Medaka Box, this allows Tracy to copy and use a single 'Skill' (as in one specific use of a given action, such as a Phoenix Force user's Force Blast) of other people around her at up to a Range of 6, with the original user's AN-1. She can mimic two such skills at once and use them together if applicable without any penalty, but she needs to witness the technique at least once to be able to use it. Once witnessed at least once, however, she only needs the user to be in the area to be able to mimic it.
Electrification: 7
Stability
EMP: 7
-Partial Shielding
Genius +6
-As P.C.P.T; can't interact directly with computers
Magister +5
-May be used to increase, Range, Duration, Area, Control, etc of spells; anything but Effect stones
Delayed Magic: 7
-Negi is a master at delaying spells, a skill considered exceptionally rare in his Universe. As such, Tracy is able to delay spells for up to 1 minute per MN in this modifier, at which point they happen exactly the way as she casted the spell, as long as the prerequisites are still fulfilled (Ex: The target must still be within the range of the spell as originally cast, etc.)
Magical Sneeze: 7
-As an Attack targeting anyone within Area attack of Range 2/Area effect 3 around user, VS Clothes/Armor' Hardness or Defense, whichever is higher; if any 'damage' is dealt, the clothes/armor are blown away from the victim's body, stripping them down naked. If the white stones of 'damage' exceed the clothes/armor's 'Health', they are utterly destroyed by the effect. Even if no damage occurs, girls with skirts in the area have their skirts blown upwards for several seconds.
-Out of control: Only triggered by a sneeze, and cannot 'not happen' when sneezing. Also, females tend to be very unlucky around this effect and often get caught in it for ridiculous reasons.
-Alternately, sometimes, the effect will accidentally boost certain spells, combining its stones of effects to the spell's... in addition to its regular effect. Again, GM's call.
Half-Demon Blood
-Tracy has the powers of a Half-Yokai (or Half-Demon)'s blood, in order to be able to hold and activate the true powers of the Tessaiga, Inuyasha's sword, which she now owns. It grants her the ability to use Yoki (demonic energy) to her advantage.
Immunities
-To all Normal Vampire weaknesses
Lesser Grail Conduit
-Tracy is connected to the wish granting Greater Grail, and as such has the ability to 'actualize the concept of Holy Grail War' into nearly any Universe. If she does, seven individuals from said Universe will transform into Heroic Spirits, but with their body still alive until they die for the first time, after which they will be fully fledged Heroic Spirits unless they can Reconstitute Self or some similar power. The individuals in question will be linked to seven Masters, and then a Holy Grail War can begin in earnest, allowing Tracy to let it happen, interact with it if she pleases, or do whatever else during it as she wishes.
-The new Servants are decided by the GM, as is their class and Noble Phantasms.
-In the rare case a Universe does not qualify for a Holy Grail War (like, a Universe where only less than enough Masters and Servants can actually be created, or where no one qualifies as a potential hero), the GM will simply let Tracy know that it failed and why.
Demon Abosrption
-May grab defeated, willing or unconscious demons and absorb them within her body, essentially 'devouring them', drawing upon their powers and becoming stronger. Essentially functions as Blue Magic from Final Fantasy rules.
Body Control
-Tracy can survive vital body amputation with ease, and can even manipulate detached body parts just the same as though she was whole.
Phantom Castles: 9
-Allows user to create a Castle via their own demonic power. The castle's size will depend on the user's own power (as reflected by the MN as an Area) and will have almost everything one could expect in a castle, except for anything living aside from people who enter it. It can be used as a temporary base, for example, and will last one day per MN. There can be only one such castle in existence per user at any one time.
Newtype Pilot
-Tracy does not require an action to pilot a Mobile Suit, and may use both of her actions for anything else she wants.
Manakete (Having eaten one of Ashtrayxnax's Dragon Scales, Tracy has become a Manakete, a human capable of transforming herself into a Dragon, as per Transform Self. In that form, she gains the following:
- +4 Str, +2 Agl, +2 Speed, +3 Durability
- Close Combat +2 ('Dragon Fighting, Fighting smaller opponents' speciality), but loses Weapon Modifier unless appropriate (Can't perform fine manipulation of objects, so couldn't slash properly with a sword, but could smash a huge rock onto a victim no problem). Can still use Natural weapons such as Claws, fangs, wings and tail, however.
- Flight 5 (Via wings); Can also 'fly' through water at Swimming speed of AN
- Dragon Breath 10 (Dur.bonus, Efficient; either Ice - 2x damage, Normal and Stun damage, or Attack VS Durability to freeze Solid; Area attack in either case; Water - Area attack, Normal and Stun damage, 2x damage if target is in/on/underwater; or Mist - Area effect of up to AN; Attack of up to AN VS Intelligence or sensory powers/enhanced vision, or blinded. Tracy can see perfectly fine in the mist she creates)
- Create/Manipulate Ice and Water AN 8 (Int.bonus)
- Hunting/Tracking 6 (Int.bonus; Follow trail, Track scent, Spot ambushes, Spot traps, Track while flying, Search room/area)
- Roar 7 (Dur.bonus; As Fear, Must be able to speak to use. Area effect of up to AN)
- Unstoppable 8 (As Unstoppable, Action as Modifier. At Tracy's discretion, she can use this to effortlessly smash through most buildings and constructs when she runs or flies.)
- Animal Senses 5 (Dragon) and Enhanced Vision 5 (See in darkness, Far sight, Microscopic vision)
- Fangs/Claws/Wings/Tail +4 (2x damage, AP/2x Damage/Limited Area attack/Limited AP, Limited Area attack); as Claws modifier. A dragon's body is essentially extremely lethal and dangerous. While Tracy can technically attack with several body parts to hit multiple targets if she so pleases, for balance purposes, she only gets one of those modifiers' benefits at once, whichever she wants.
- +3 to Toughness, +1 to Reflexive Dodge; no other changes there due to her already formidable resilience and reflexes.
- Frostbite 7 (As Electrification but of the Ice Element; Can be turned on and off. Tracy's body can, if she so wishes, emits such a cold aura that anything coming into contact with her cools up very quickly and is covered in frost and ice, causing pain with extended contact unless the victims are shielded from cold somehow or tough enough.
- Tracy's size as a dragon goes up to a roughly 24' tall, 38' long creature, with massive wings when fully extended. She weighs over 18 tons, and as such has to be careful with the way she moves around to not crush everything in sight.
- Her appearance is described as follows: A magnificent, massive blue dragon with glittering scales, a powerful body and elegant, magnificent wings. Her dual long horns, her claws, fangs and spikes seem to be made of the purest of crystaline ice, but are much harder than diamond. She is capable of human speech in the form, but when she does speak, her voice comes out distorted and strange, as though she speaks with her human voice at the same time as the loud, low noise of her dragon form's growl 'speaking' identically at once. It is strange, but understandable.
Transform Self - Okami no Oni
-A power copied from Berserker/Koga which allows Tracy to transform either in a large Wolf (+2 St, +1 Agl, +1 Spd, +1 Dur, +1 Ref.Dodge, +2 Toughness, +2 Fangs/Claws, Animal Senses +2) or a hybrid werewolf-like form (+3 Str, +2 Agl, +2 Spd, +3 Dur, +3 Ref.Dodge, +3 Toughness, +1 Power Level, +3 Fangs/Claws, +3 Animal Senses, Howl 10 (Efficient, As Fear, Against all who hear it))
Transform Self - Daring-Do, Treasure Hunting/Successful Author Pegasus Pony
-Turns into a yellowish, dark khaki coat, grayscale rainbow maned, raspberry red eyed pegasus pony with a Compass Rose for a Cutie Mark, usually wearing an explorer's shirt and a tan pith helmet.
-Close Combat Specialities (Kicks, Horse Fu, Headbutt, Hooves boxing, Flyby attacks) added to base; Flight 5 (Superior maneuverability, Through wings); Weather Control AN 6 (Int.bonus, Efficient, Create/Manipulate, Force blast (Lightning bolt 2x damage, Normal and Stun damage; Tornado 2x damage or Area effect 3, Can increase with stones), Direct manipulation (Must use in conjunction with other actions to use; kick clouds, fly in circle to create tornadoes, etc.)
-Adds the following Modifiers: Hooves 2 (As Claws), Animal Senses (Horse) 2, Cloudwalking, Add 'Sense Weather' to Enhanced Vision
-Add Challenge “Looking non-human (-4; an unusually colored winged pony more or less 3 feet and a half tall with the ability to talk and a cutie mark…)
Goat Simulation
-As Transform Self: Into Goat from Goat Simulator universe
-Str: 3, Agl: 1, Spd: 2, Dur: 1
-Unstoppable at AN 4 (Str.bonus), Efficient; Sends people flying upon impact at a range of Stones played, up to AN
-Tongue Whip at AN 3 (Agl.bonus)
-Physical Invulnerability
-Defy most normal physics and logic (For example, can climb ladders and perform flips)
-May unlock Mutators for various effects, GM's call. Those she aready unlocked include:•Tall Goat (Transforms the goat into a Giraffe. Is about 16' in height, weighs over 1,800 lbs. Aside from size and weight, other abilities remain unchanged.)
•Feather Goat (Transforms the goat into an ostrich. Adds +1 to Leaping, and a natural Gliding of AN 1. Also increases Speed by 1.)
•Classy Goat (Transforms the goat into a penguin. Lowers Speed to 1, but can Swim at AN 3. Ground Slide +2; Adds to Speed when sliding)
•Giant Goat (Transforms the goat into a Sperm whale. Lowers Speed 1, may only move sideways; but increase Base Strength and Durability to 8 and 7 respectively; adds Swimming AN 5, and Unstoppable increases to 6. Can blow water at AN 9 (Severe recoil, allows the whale to move at Speed 1 even on dry land when using at least at AN 6)
•Shopping Goat (Transforms the goat into a Shopping cart... can't do most actions other than moving around.)
Super Jump +6
-As Leaping
Power Negation Defense +9
-From Saints Powers
Infinite Ammo
-While Tracy still has to reload her guns when they are empty, she always has more magazines/shells/whatever available. She never runs out of additional ammo.
Transform Self - Shinigami
-Tracy can assume an inhuman, Death God like appearance, enhancing her natural potential and power, but also making her more frightening to onlookers. She gains +2 to all Physical Abilities, Energy Battery, Deep Reserves, Toughness and Reflexive Dodge, and +1 to Power Level, along with a natural Fear Aura 6 (As Fear, Action as Modifier, Area effect 3 around self)
Planar Home 10
-As a gift from the Almighty One, a mysterious, masked cosmic being, for being victorious at his legendary heroes tournament, Tracy now owns her very own home dimension, an entire Plane of Existence over which she rules. Each and every planet in said universe is essentially a paradise; a mix of forests, grasslands, sandy beaches, rivers, and lakes. The grass, and sand there is soft and soothing to walk on. A safe, and clean place for Tracy, her family and any of her allies to live and rest in. It is also filled with natural animals, insects and other creatures, all of which are perfectly non-hostile to Tracy and her guests in that universe. Any such beings will obey her, understand her, and be able to communicate with her sue to her nature.
-This Modifier acts as Free Effect/Range/Area/Duration stones for any power she uses within the boundaries of that universe, and add to her Physical Abilities, Ref.Dodge, Toughness, Energy Battery and Deep Reserves while she is inside said universe, as she is essentially even more of a Goddess there, essentially ruling all in that plane of existence.
-Finally, she can teleport anyone (willing) there by spending Stones in Intelligence, plus this Modifier, to beat their Durability, with but a touch, in addition to being able to travel there as she would be any other universe via her ship and powers. If she is trying to teleport a foe there, however, it cannot be done via this Modifier and necessitates some other powers.
Meister: 10
-Gains a bonus of 1/3 this modifier's MN, rounded up, when using a Demon Weapon she is compatible with; may lose some of this bonus, or even suffer maluses, should she use weapons whose wavelength she can't synchronize with.
-Psychic Link with her Weapon Partner(s) at MN Range
-May give/receive up to AN Energy per panel to/from her Demon Weapon partner(s)
-Soul Perception (As Sense Power; allows user to search for wavelengths and identify them)
-Sword-Type Meister (As she is herself very familiar with swords due to her long partnership with Claimh Solais, Tracy can easily master new techniques using such weapons and gains +2 to all actions making use of them.)
-Soul Resonance (If she attains a good enough synchronisation with the wavelength of a wielded Demon Weapon, Tracy will be able to use the Soul Resonance of said weapon, adding this modifier's MN to the attack in question, instead of the regular 1/3 rounded up.)
Fragment
-A Shinigami is capable of willingly letting go of a fragment of herself, creating a son or daughter who is also a God of Death. Doing so literally takes away part of the Soul and Essence of the original one, however, and permanently takes away 1 AN of Durability (nothing stops the Shinigami from regaining it with White Stones or LoEs if the GM allows the latter, of course). Once the process is complete, the removed fragment will permanently create a Shinigami child with DNA and Soul Wavelength highly close to that of their parent. Such children may have very similar, or slightly different abilities and powers.
Good Luck +8
Numeral of the Saints
-From 9 AM to noon and 3 PM to sunset, Tracy gains +2 to all Physical Abilities, Toughness and Reflexive Dodge.
B-Rank Nature of a Rebellious Spirit: 7
-Protects against a Charisma effect of the same power or lower, or similar effects
Photographic Memory
Toughness +24
-7 from Ki Control
-7 from HtM
-No AP
-No 2x damage
Reflexive Dodge +24
-7 from Ki Control
-7 from HtM
-5 from Light Magic
Nails +5
-As Claws
-AP
-Retractable
-Dokkaso (Acidic poison obtained from Sesshomaru's powers, which can melt flesh and bone with relative ease. Adds as AN 7 Atk VS Durability+Energy Defense to cause additional damage to its victim upon impact.)
Fox Tail +3
-Prehensile
-Retractable
Papermaster +2
-Adds to all actions based on/using paper somehow.
Speed Reading
-Tracy reads much faster than any normal human has any right to. She could finish reading a two hundred pages book in less than 10 minutes, and remember it perfectly, word for word.
Nekomata no ishi
-Allows user to summon Kirara, the cute red-eyed and yellow furred Nekomata who is Rider/Sango's mount. Aside from its physical power and its ability to grow to a giant form, it also has various other powers from the Nekomata legend in history, namely powers of Necromancy.
Self-Contained Lifeform
Moderator Sight
-As Cosmic Awareness; requires an Action to activate or deactivate; can't see or perceive normally while active
Stealth
-Immune to the Moderator Sight of other Moderators
Devil Trigger (Functions somewhat like a Limit Break, with a the difference that the Limit gauge fills by 1 for every 5 stones Tracy puts in an attack, or 1 for every 2 stones she puts specifically to 'Show off'. She requires a full 30 Limit gauge to activate the Devil Trigger, after which it will last for 5 panels, increasing her Physical Abilities and Ref.Dodge/Toughness by +3, Increasing Healing Factor by one step (Accelerated becomes Enhanced, Enhanced becomes Superior, Superior becomes Instant), and adding a whopping +5 to all attacks during the Devil Trigger state. She also gains the effects of a literal 'Limit Break' of her choice, as per the modifier, of MN 10 which applies to all of her attacks within reason during that duration.)
Reconstitute Self
-A Moderator can't be permanently killed through normal means except by the actions of a major God-like being, cosmic entity or more powerful Moderator
Fox Oozaru Form (As long as Tracy's tail is active, she has an uncontrollable Transform Self modifier called Fox Oozaru, transforming her into a gigantic anthropomorphic Fox woman with greater power: +3 to Str, Spd and Dur; Melee Combat Action: +3; Power Level +1, Force Blast (Dur.bonus, 3x Damage or Limited Area Effect) at AN (New Durability +1).)
Immortal
-Tracy has reached the maximum physical age she will ever reach; she can't grow older than she is right now and looks about in her early/mid twenties.
Dimensional Adaptation
-When she enters a new world, Tracy's body and spiritual essence will adapt to it and will acquire a certain superpowers or set of superpowers from it at a high level of power. She then retains it from then on.
-At GM's discretion, an Anomaly is also very talented at learning things only by watching, reading about it, or being told about it by a person able to train her in it. In those cases, and if the GM so desires, he might rule that she learns whatever action/modifier it might be at the AN/MN the GM deems it acceptable.
Awaken Geass
-Tracy can grant anyone the power of Geass with but a touch and the will to do so. She has no control over what sort of Geass or the power it will provide, as it depends on the heart and nature of the person touched. She also has the ability to give herself a Geass as well, of whichever nature she wills. Once decided, however, she won't be able to alter it, and it will remain hers permanently.
Transform Self - Pink Ranger
-Using her Power Morpher and stating the words 'It's Morphin' Time! Pterodactyl!', Tracy/Kimberly transforms into the Pink Ranger, a pink-clad heroine, member of the Power Rangers!
-When Transformed, Gains +1 to all Physical Abilities, +2 to Mastery of Kung Fu (Power Bow, Power Ranger Training/Weapons), +1 to Acrobatics, +1 to both Energy Battery and Deep Reserves, +1 to Reflexive Dodge, +2 to Toughness, +1 to Targeting, and gains access to her Pink Ranger Weapons and Armor.
-Has the ability to use her Power Morpher to summon her Pterodactyl Zord to her location, regardless of distance; it always takes one panel to show. May also use to create her Shark Cycle.
Superior Healing Factor
-Limb Regrowth
-Can also slow her heart rate and respiration so much she appears dead to just about anyone, including gifted doctors (one would need to put at least 6 stones in Medical Healing to discover she is still alive).
Highest Order +5
-Adds to all uses of Magic/God Power
Sun Princess +5
-Adds to all uses of God Power
Transform Self
-From normal self to Sailor Solaris by using her Power Stick and stating "Solaris Star Power, Make-Up!", or to Super Sailor Solaris by using her Solaris Crystal and saying "Solaris Crystal Power, Make-up!". Finally, she can also transform into Eternal Sailor Solaris, through use of the Golden Crystal and shouting "Solaris Eternal Power, Make-Up!". NOTE: Tracy can transform into Sailor Solaris without the Power Stick, but doing so takes a fair amount of Energy. She therefore starts with only half her max energy on the next panel when she does that. Also, she does not have access to her "Solaris Retribution" or "Solaris Holy Blade" attacks in that case.)
Magic Circuits +10 (3 from Magic Crest)
-Functions as both Energy Battery and Deep Reserves; via Magic Circuits
Mental Defense +7
Magical Defense +11
-Lowered to +8 VS Dragon-slaying sorceries, or divine-level power magics
-Such a powerful resistance, in fact, that she could even resist Command Spells from a Master, although doing so is harmful and difficult (granting her a cumulative -1 to all actions per panel resisting, up to -3, until she can rest her mind for at least an hour per -1)
Energy Defense: +6
Super-Hearing/Smell +12
-Can actually pick up sounds or smells anywhere on the planet
Fangs +4
-As a Vampire's
-Retractable
Golden Rule +13
-Adds to Gate of Babylon
A-Rank Mad Enhancement
-This power, the typical effect of Berserker-class Servants, grants the user a large boost in physical might, but heavily reduces mental capabilities and reason while in use. This Specific enhancement is of the same power as Berserker (Mister Hyde, the alter-ego of Doctor Jekyll). It would normally be activated by drinking Jekyll's Elixir, 'Dangerous Game', but as Tracy is an I.D.A.M.A, she is able to simply activate it and turn it on and off at will.
-Under its influence, she gains +3 to all Physical Abilities, but lowers her Intelligence to 1. She gains +3 to all Physical/Energy Attacks through a 'Madness' modifier, yet loses an equal -3 to all Mental and Magical actions from the same 'Madness'. Finally, under this effect, she is considered as though having the two following challenges: "Insanity (-4; acts bestially and as though incapable of cognitive, rational thought, growling, grunting and roaring instead of regular speech)" and "Antisocial disorder (-3; deranged violence. Under Mad Enhancement, Tracy becomes impatient, violent and enjoys destruction and battle.)"
B-Rank Monstrous Strength +1
-Acts as a Modifier to Tracy's Strength based actions
-Increases to +2 under the influence of Dangerous Game
B-Rank God Slayer
-Tracy is able to permanently kill normally unkillable beings up to the level of Mid-rank Godlike entities, and any other lesser immortals.
Demonic Defender of the State: 11
-By securing the boundaries and area she intends to affect with this power beforehand, Tracy can mark a region as her personal dominion, granting her bonuses to Abilities equal to Mad Enhancement Rank A but without the Insanity, boosting all her Physical Abilities by +3 while within said dominion. NOTE: This does not stack with Mad Enhancement.
-Also allows user to deploy the Noble Phantasm Kaziki Bey within its boundaries.
Animal Shifting
-As Unlimited Transform Self, ∞ stones
-Only into animal forms Tracy knows
-May transform into extinct, mythical and alien animals as well
-Transformation occurs on same panel; Needs not be maintained
-Gains Animal's instinct and empathy, will be treated as a natura beast by any other animals
-Swarms (May turn into swarms of smaller creatures, like insects or small lizards, all sharing a 'hive-mind')
-Regardless of form, will always appear green in color
Dead Apostle Ancestor
-As Transform Self
-One of the Nasuverses Tracy visited had her become Mallory DeMonnae, 19th Dead Apostle Ancestor, one of the most powerful vampires in existence. Known for her insatiable thirst for blood and her fearsome Reality Marble. Her hair will turn to onyx black, her eyes to a bright red along with her nail polish, her skin will grow paler, canines longer, and lips redder.
-Transforming grants her +4 to all Physical Abilities, Claws +2, a Metamorphosis/Phase Shift of 10 (to transform into mist or creatures of the night, such as wolves, bats, etc), a Blood Drain of 9 (As Improved Drain Energy, must bite to use, Can transform vicims, even Heroic Servants, into vampire comrades if she drinks more than 2x their Durability in Energy stones), her Healing Factor becomes Superior (Heals 2w per panel, Includes Limb Regrowth, and goes Instant during nights of the Full Moon), she gains Mystic Eyes of Enchantment: 10 (As Telepathy, Int.bonus, Efficient, Illusions, Project thoughts/Control others, Telepathic communications, Edit memories, Requires Eye contact to use), and finally, she gains the two main challenges of Dead Apostles vampires: Weakness to Daylight (-2; under the light of day, all Physical Abilities and powers gained through Dead Apostle Ancestor are reduced by -1; Healing is lowered to Accelerated Healing Factor); and Weakness to Holy (-4; any divine/holy attacks will deal 3x damage to Tracy in that form.)
Demon King
-A powerful ability from Nobunaga Oda/Demon Archer, which is entirely at Tracy's command just as it was its original wielder: it represents the power in the title Oda gave herself in life, building the legend of a Monster, a Demon on the battlefield. In effect, it grants a whopping +4 to all Physical Abilities, Toughness and Reflexive Dodge, as well as increasing her Power Level by 2. Additionally, it grants her a Demon King modifier of +5 to all offensive actions. As a side effect, it also alters her physical appearance as well, making her body change into that of a slightly more mature woman with noticeably larger breasts (though not that much, as Tracy is already well-endowed).
Tenka Fubu - Innovation +7
-A special power of Nobunaga Oda, representing the 'conceptual revolution of subjecting the old with the new'. It adds a variable bonus of up to MN to the user's offensive actions performed against beings with 'Divinity' or 'Mystery' aspects, a higher bonus being granted the more divine or powerful an enemy is.
-However, it comes at the cost of causing a -2 to all offensive actions taken against a foe with absolutely no Divinity and no Mystery aspects.
God Hand
-The near immortality granted by the powers of Berserker (Herakles), this power functions as Reconstitute Self, Instantly, and allows Sakura to return to life 11 times, for a total of 12 lives, should she die.
-Lost lives will naturally recover on their own by one 'Life' per week.
-If she is killed, and additional attacks manage to rob her of her base Durability in Health before she rises, she may actually lose more than one life at once (one additional life for each 8w lost before rising back.)
Leaping +4
Immunity
-Space-induced Ill effects and GN Particles poisoning
Graceful Feet Fighter
-Tracy is able to fight holding simple weapons with her feet, such as kunai, which can reasonably be held with her toes and used with her legs.
Divided Existence
-The unique Phantasm of Assassin (Hassan-i Sabbah), this power allows the user to divide herself into up to 80 different selves at once, essentially working as Duplicate Self, with various differences, as noted below.
-Divided Selves' Abilities are all lowered by 2, up to a minimum of 1, although they can be lower than the -2 reduction if it suits the desired result better for the original user. The original user's natural, social and non-power mental actions and modifiers are all retained by the duplicates, but they will only have powers if the original user allows them to 'borrow it', which means the original user cannot use said power during the time the Divided self is away/alive. If it is killed or returns, she immediately regains the power.
-The Divided selves' personality can be similar or drastically different as needed. Divided Selves always gain a Challenge of any type of the original's choosing that can make them similar or very different.
-Finally, the original may diminish any normal skill of the Divided self, in order to grant them another normal skill of the same cost as that which was lowered/removed, even if the original user does not has it, as long as it is not supernatural or power-like in nature, making for divided selves very versatile allies.
-If a Divided Self is killed, all others like it suffer -1 to all actions for 24 hours, while the original suffers -2 due to the mental shock.
Targeting +5
Encryption Defense +5
Potential: N/A (Due to IDAMA Nature and Combining HtM with many other Godlike Powers. This modifier is effectively rendered Moot)
Code Vision
-Perceive the world as Matrix code
-Works as Cybernetic Senses, at line of sight range
-1 stone of energy per panel to use
Enhanced Vision 9
-See Auras and Magical forces, See into other dimensions, Sense Magic Circuits and Potential, -See in Darkness, Senses Demons & Angels, Sense Networks, Sense Veda connections, Sense Yoki, Witch-sight (Gain data from eating animals), See at High Speed, Telescopic Vision
Ironheart (As Adamantium Skeleton.)
Magus Replenishing Technique
-As she is essentially both a Magus and a Heroic Servant due to her Mystic Eyes, Tracy can both be the subject of and benefit a Servant or Master from using the Magus Replenishment Technique... also known as Sexual intercourse. Doing so will grant all those sharing this modifier 1w of Health, replenish Energy to the max and remove any negative sitmods for fatigue.
Immune to direct harm from Magecraft (Thaumaturgy)
Revelation
-As Prescience; also functions as Clairvoyance 7 to know whether or not an action would help towards reaching one's goal, or follow the best path towards said goal.
Defy Physics
-May run on vertical surfaces, kick on walls to gain momentum to jump higher, balance onto a thin tree branch, etc.
Binary Vascular System
-Time Lords have two hearts. Aside from the obvious "If I lose one, I have the other" advantage, their body will also eventually regenerate a lost heart in time, usually a week. Additionally, once in a while, a Time Lord can use their hearts to pump blood faster into their system, making them go in "overdrive". Such a state grants +1 to all Physical Abilities, to Reflexive Dodge, to Energy Battery, and adds 3 to the Doctor's energy Regeneration per panel, for up to basic Durability in panels (4 in this case). After going into overdrive, they are exhausted for 3 panels (-1 to all actions).
Feel the Turn of the Universe
-Time Lords have an uncanny ability to perceive the fabric of time, discerning "fixed points" and "points in flux", periods of time which must stay the same and other periods which can be altered. Additionally, Time Lords can sense when something is amiss or unnatural, and what needs to be done to set things right. They are able to know if someone is tampering with time. Finally, they can also see all past, present... and possible future events in time if they concentrate enough. In game terms, this works as Precognitive Flashes with these specific focuses, but the Time Lord can also actively concentrate and focus to try to feel any such "disturbance in time" if they want.
Gallifreyan Fast Reading
-Tracy can read a book from cover to cover in a second by thumb-flipping the pages before her eyes.
Regeneration
-Time Lords who die in some way or another may regenerate and come back to life. This does NOT take precedence over Tracy's other Reconstitute Self powers; she can choose to regenerate or use another of her powers to come back.
-Essentially works like Reconstitute Self, although with each regeneration, any (or all) of the following things may change: The user's gender, appearance, height, weight, hair and/or eye color, apparent age, personality quirks, beliefs, habits, etc. The "core" of the Doctor would remain: she will still have mostly the same base personality... but everything else could change. Additionally, she could shift Ability points here and there [for example, she could lower his Speed by 1 to increase her Agility or something]. Basically, one is never sure exactly what the result of a regeneration is going to be.
-Also, for 1-20 hours after Regeneration has occured, a Time Lord is in a state of excessive energy and hyperactivity, is confused and can go from extremely tired to impossible to hold in place for more than five seconds in the blink of an eye. During that period, their Healing Trance becomes a full Enhanced Healing Factor, and they may even regrow limbs in seconds.
Slime Form
-Allows Tracy to turn into a Blue Slime... of formidable power for a mere blue slime due to her nature. Strangely enough, multiple of said slime's abilities are perverted in nature...
-+2 Agl, +3 Dur
-Dissolve 10 (Efficient, Either usable as Atk VS Durability to cause damage to organic matter/living beings; or as Atk VS Hardness to dissolve non-magical matter on contact), Tendril Whips 10 (Agl.bonus, Efficient, Can extend up to 10 tendrils at once, Reach of Range 3, Can perform independent actions with each of them at once, Need only pay for a the action using the most stones), Toxin 10 (Atk VS Dur, Multiple effects are possible, including damage, stun, aphrodisiac... etc.), Shape shifting 8 (Still looks like slime, but can alter her form)
-Liquid Body (As Phase shift due to being a body of slime; Can't 'phase' through completely solid objects), Energy Drain 10 (On contact, Only VS Living beings, Can be turned on/off, but otherwise as Modifier), Surface Adhesion 5, Self-Contained Lifeform, Physical Invulnerability, Energy Defense +5
-Looking non-human (-4; literally looks like a lowly, weak blue slime)
Red Baron
-At will, Tracy can summon a Noble Phantasm version of the legendary pilot's Fokker Dr. I, the infamous red triplane most associated with the legend of Marlene Albrecht Freiherr von Richthofen. The enhanced plane has nothing to envy to modern Jet Fighters, being dangerously fast, maneuverable, and devastating in battle. At Tracy's discretion, she can mentally alter her plane to create a second seat for a passenger.
-Difficulty: 5, Resistance: 3, Defense Modifier: 5, Vehicle Damage: 25, Maneuver Modifier: 7, Speed: 8, Weight: 3, Weapons: Twin Machine Guns +6, 2x damage, Area attack, Automatically causes collateral damage, Range 5. Also holds 10 German Grenades +4, 2x damage, Area 3.
-If destroyed, the Red Baron will be unusable for 6 hours, after which Tracy will be able to re-create it with her Mana.
Hidden Kindess +3
-Gains this modifier to all combat actions when protecting someone specifically
-The user must hide their true intention and claim to deny any intent to help the target to benefit from this
Inu Daiyokai's Wrath
-As Transform Self
-Tracy is able to transform into Sesshomaru's true form, that of a giant, 35' tall, white furred demonic dog with red eyes and a crescent moon on the forehead weighing in at about 16 tons. It is a powerful form which comes at the cost of diminished agility and the inability to manipulate objects properly with her paws.
-+5 Str, -3 Agl, +2 Spd, +3 Dur, +3 Toughness, +1 Ref.Dodge, +2 Power Level; All Close Combat attacks deal 2x damage, Telekinesis AN 10 (Int.bonus, Wpn.modifier); Fangs +4 (2x damage, AP, Acidic Saliva AN 9 (Atk VS Durability+Energy Defense to cause additional damage), Claws +3, Tail +2 (Area attack), Unstoppable 8 (Str.bonus, Efficient, 2x damage, Ignores Hardness of objects at AN; may move up to stones played in Speed up to regular Speed AN or Unstoppable AN, whichever is lowest, for free when in use)
Acute Senses/Smell +6/+8
-Can discern events or specific characteristics merely through scent with superhuman accuracy
Pure-Blooded +6
-Adds to all uses of Succubus/Demonic Magic and Power of Destruction
Immunities
-To sunburn and Alcohol intoxication; she can turn the latter immunity off if she so desires, -To most known Poisons, Diseases, Radiations, Electricity [in fact, the damage she takes from Electricity is always Stun damage only], The voice-changing effect of Helium, Dizziness, Geass effects, Detection, Spiritual Power
Precognitive Flashes
Language
-Devil Passive ability; people listening to her will hear it in the language they are most familiar with; and vice versa
Translation
-Normal and Computer Translation
CHALLANGES
Temper
Emotionally Unstable
Avoids social contact a lot
Frequent bouts with depression
Conflicting interests (Eat lots of favorite foods, and be lazy vs maintaining her miraculous new feminine thin figure)
Lesbian
Foot fetish
-Psychological (-2; evolving psyche and mentality. Due to her gained memories and lore every time she visits a new world, Tracy's mindset frequently evolves and changes, making her preferences and habits change and evolve as well.)
-Devilukean Tail sensitivty (-2; like all Devilukean women, Tracy's tail is as extremely sensitive erogenous zone, one of the most intense of her body, in fact. Most Devilukean women find it extremely difficult to even move when their tail is being touched or caressed by someone. Tracy is stronger than that, and her tail is retractable, but it can still be a hindrance at times.)
-Special vulnerability (-3; takes 2x damage from Light-based attacks.)
-Special Vulnerability (-3; to Magic and Ki/Chi/Chakra/etc-based energies, against which none of Tracy's Kryptonian defenses apply. Her other defenses from any other powers, however, still work.)
-Special vulnerability (-2; to Kryptonite. Green Kryptonite will take away most of her Kryptonian physiology powers. Other colors may have other effects.)
EQUIPMENT
Outdated Cell Phone
-Evil Chess Pieces (To activate Devil Peerage)
Various women's clothes that replaced her original wardrobe when she woke up a man. Blouses, shirts, sweaters, skirts, dresses, high heels, and kimono-gowns
-Ranger's Garb (+1 Defense, +2 to Stealth actions for the purpose of avoiding notice.)
-Longsword (+2)
-Dagger (+1)
-Narsil (The reforged and mystically empowered sword of Elendil. It acts as a +4, 2x damage, 3x damage VS Evil/Dark beings and Servants of the Enemy, Limited AP sword. Provides +3 to Inspire/Intimidate uses of Social Skills actions when drawn, and has an AN 10 effect to destroy powers and magic of the Enemy and its Servants upon contact with the blade. Finally, it is now Indestructible.)
-Sonic Screwdriver (this little Gallifreyan technological wonder serves many, many purposes. Using the Sonic Screwdriver requires a Technology AN of 7 at least. It grants +3 to any attempt to open a lock, mechanical or electronic, and +2 to Repair attempts. It may be used to fire small to very powerful waves of sonic energy (and receives a +1 on any such use; basically, it acts as a Force Blast that deals only Stun damage VS living beings or Normal damage against non-living matter, up to a 12 stones attack, tops). The Sonic Screwdriver is an excellent scanning device, allowing the user to scan for nearly any type of radiation, energy signature or specific matter. It can be used as a flashlight, a welding tool, to detect/intercept/send signals and communications, remotely operating the TARDIS, burning, cutting or igniting substances, amplifying or augmenting sounds, disabling alien disguises, healing cuts and wounds (it adds +2 to Medical Healing uses), etc. Its various modes could be used as a regular weapon of +1 to +3.)
-Tracy's very own TARDIS (Which manifested in her fortress upon gaining her powers, due to her I.D.A.M.A NATURE.)
-Sailor Solaris Uniform (+2 defense, Indestructible; uniform cannot be removed easily by anyone other than Tracy herself [Str 5 required to even try (or something similar, depends on the GM), and stones used for that purpose must at the very least beat regular defense].)
-The Solar Sceptre (A +4, 2x damage, Limited AP melee weapon, the Solar Sceptre is Sailor Solaris' royal emblem which represents her power and legacy. By itself, it provides +2 to an attacks made using Solaris Force. Alternately, Tracy can set the Golden Crystal onto it and not only add +2 to its Weapon modifier and +1 to the bonus granted to Solaris Force, but also unlocks - if Tracy is in Eternal Sailor Solaris form, that is - Sailor Solaris' ultimate attack: the Solaris Eternal Flare, a force said to be capable of wiping out an entire Solar System. It is a Force Blast based on her Solaris Force action, with all usual bonuses, 3x damage, Attack VS Durability, Area effect 13, Automatically causes massive collateral damage. Of course, at Tracy'S discretion, she can always make the Area smaller if she does NOT wish to blow up a Solar System, but rather... some enemies inside it.)
-The Golden Crystal (One of Tracy's most treasured possessions and the twin legendary treasure of the Silver Millenium, the Golden Crystal's power is immeasurable, if not infinite. Its most basic source would be to power any device(s) up with the energy emanating from it. It could power pretty much any device(s) for all eternity, and even beyond that. Using the crystal directly, however [for example, to transform] will make Solaris much more powerful, and transform her into "Eternal Sailor Solaris" [as Super Sailor Solaris, but with the following changes: +2 to all Physical Abilities, Energy Battery and Deep Reserves; gets a +5 Modifier to all Physical actions and the Solaris Force, all her defenses increase by 3 and she gets large, beautiful wings of sunlight, granting her Flight 6 (Perfect Maneuvrability; does not need an action to use)]. Also, it can be used as the Destiny Force, with the same restrictions as the Silver Crystal, except that once per Month/Issue, Tracy can use it at the time she wants to do what she wants, but doing so takes away 3w of Health which then must heal normally, regardless of Healing factors. Only Tracy herself and any eventual children of hers can use the Golden Crystal. Also, the Crystal must be given by her willingly, or taken away from her dead body. It can't be stolen or lost.)
-Magister Staff (Casting spells without a magic staff or wand will result in a -2 malus to all Magical actions; and magical Flight can only be achieved with said staff.)
-Akira Okouchi's Permanent Pactio Card
-The Ebony Blade (+5; Mystical AP [Ignores "No Armor Penetration" modifiers, unless the target is made of Adamantium, Vibranium, Uru, and similar mystical and/or Indestructible materials], +5 to Magical Defense, may be used for one panel specifically to absorb Energy, in which case it acts like Energy/Absorption/Reflection of AN 5 [except that the energy must be redirected next panel or lost], but cannot be used in any other way; also gets a +5 bonus to cut through Magical Force Fields [in addition, the Field is broken for good if the Defense bonus it grants is under 5], Collapsible, Indestructible. The true wielder of the blade can be injured, but cannot be killed as long as the blade is in his possession [in other words, Tracy simply cannot be killed as long as the Blade will be hers, as she cannot lose her last red stone of Health], which in turn makes her immune to "all or nothing" attacks that kill instantly, like a poison gas or something similar. No matter its location, Tracy can teleport next to it by using a ritual through Mastery of Magic. Its curse is gone, removed once and for all by Tracy herself.)
-The Bone Lord (A +5, 2x damage, Limited AP, Indestructible demonic weapon in the form of apolearm with a skeletal clawed hand, dark in color with red vens, providing its wielder a Mastery of Bones 10 (Int.bonus, Create/Manipulate (Created bones are permanent), Force Blast (2x damage, Limited AP, Area attack; manifest dozens of sharpened bones which are then hurlet at the victims), Combine with Close Combat, Accumulate energy for greater effect); Bone weapons +3 (2x damage); and the ability to raise any victim it kills as a Skeleton of varying power depending on its size, under the control of the staff wielder (as per Summoning 10, Skeletons only, No limit on number of skeletons at once, Must kill a victim to 'summon' its skeleton, Skeletons are always loyal to the wielder, Summoning stones are free from GP and happen automatically when the staff kills.).
-Mjolnir (Enchanted Asgardian Hammer made of Uru Metal. Usually appear like walking sticks when not in use. It is nearly Indestructible and has the following powers (all the stones from the hammers are free):•Combat: May be used for either Close or Ranged combat (Range of 7 when thrown); adds +8 to either, 2x damage, May do Stun damage. May use to parry/deflect Physical, Energy and Magical attacks. Always return to wielder when thrown.
•Weather/Air Control: As Mastery of Weather/Air: 10 (Create/Manipulate, Lighting Blast (2x damage, Normal or Stun damage), Wind Blast (2x damage OR Normal and Stun damage), Immunity to element, Accumulate Energy, Area effect)
•Anti-Force: A Force Blast of 10 (2x damage, AP, Ignores 3 Toughness even if No AP, Normal and Stun damage), to which the user may actually spend stones in Durability to power it up. This blast is so powerful, it is actually capable of slaying Asgardian Gods and similar beings.
•Teleportation: 10, in the form of swirly portals. May also open portals to other dimensions.
•Hyper Speed: Using the hammer specifically for this allows the user to attain a Speed of 10.
•Flight: 7 in the atmosphere, and up to Flight 10 in space by holding the hammer and throwing onself' along with it.
•Energy Absorption/Reflection: As the Action, AN 10.
•God Blast: An immensely powerful attack which is so powerful it once slayed the Midgard Serpent and caused Galactus to flee for its life. When used, the wielder sacrifices up to half their Health, multiplies that amount by 3, which is added to the base AN 10 of this attack, for an Attack VS Durability (3x damage) that can theoretically kill anything. On the down side, it runs the risk of destroying the hammer in the attack due to the sheer power used (roll of 1 on a D6 will cause this to happen).
•Light Emission: Allows wielder to make the hammer glow with pure white light, illuminating up to an Area of 6 with it.
•Magic Detection: May function as Enhanced Vision 10 (Sense Magic, Identify occult forces)
•Dimensional Rift: The wielder can use the Hammer to create a powerful Dimensional Rift to open, drawing anyone in an Area of 5 around it in with a 15 stones pull. The wielder can determine in which dimension they are sent. Using this power lowers all of Mjolnir's powers by -3 for an hour.
•Mortal disguise: Enables the wielder to transform into a normal human form to pass as normal.
•Altered appearance: If their wielder desires it, the hammers can be transformed into old, normal-looking walking sticks.
•Divine Power: If the person holding either hammer does not have Thor's level of Asgardian God's powers already, the hammers grant it to them while they wield it (Str: 10, Agl: 5, Spd: 5, Dur: 7, Immortal, Self-contained Lifeform, Toughness 6, and Energy Defense 5.)
•Exclusive: No living being, unless worthy, may lift it.
-Makluan Rings (Also known as the Ten Rings of the Mandarin, those Makluan technology rings grant their wielder various powers, making them able of formidable feats. They were altered by Tracy to remove their potentially troublesome side effects and can now be used safely. Unless noted otherwise, all powers used via the Rings still require an action, and Energy.
•Matter-Rearranger Ring (Known as the Remaker and worn in the right thumb. As Manipulate Matter/Gases AN 9 (Int.bonus). Also allows use of Shape Shifting AN 7, to both rearrange outfits and alter appearance.)
•Impact Beam Ring (Known as Influence and worn in the right index finger. May produce and attack with multiple different types of concussive force blasts, as the action Force Blast AN 7 (Int.bonus), with any, all or none of the following qualities: 2x damage, Limited AP, Normal and/or Stun damage, Area attack, Automatically causes collateral damage. Element used may vary.)
•Vortex Beam Ring (Known as Spin and worn in the right middle finger. Can be used as a +4, Area attack Ranged Weapon of air vortex energy, as Telekinesis AN 6 (Int.bonus), or as Flight 5.)
•Disintegration Beam Ring (Known as Spectral and worn in the right ring finger. Creates a vicious AN 10 (Int.bonus), 3x damage, AP, Ignores Hardness of Objects, Disintegrates target on kill, Force Blast. This ring cannot be used for 20 minutes after being used once.)
•Black Light Ring (Known as Nightbringer and worn in the right little finger. As Create Darkness 7 in an area of up to 6 via use of Darkforce energy. The wielder of the Ring can see perfectly in said darkness.)
•White Light Ring (Known as Daimonic and worn in the left thumb. As Mastery of Electromagnetism 7, Int.bonus, Efficient. Options are Manipulate only, Force Blast (2x damage, Stun damage only, Blinding light Element), Magnetic Levitation (As Telekinesis with Wpn.modifier), Create Illusions, and Gravity Field (Area 3 attack VS Durability and Weight; Success means victim is pinned to the ground with AN Str.)
•Flame-Blast Ring (Known as Incandescence and worn in the left index finger. As Force Blast 8 (Int.bonus, Efficient, 2x damage, Sets flammable objects on fire.)
•Mento-Intensifier Ring (Known as the Liar and worn in the left ring finger. As Telepathy 6 (Int.bonus, Illusions, Mental Bolts - Stun only).)
•Electro-Blast Ring (Known as Lightning and worn in the left middle finger. Projects a Force Blast of Electricity, AN 7 (Int.bonus, Efficient, 2x damage, Normal and/or Stun damage).)
•Ice Blast Ring (Known as Zero and worn in the left little finger. As Mastery of Cold 6 (Int.bonus, Create only, Force blast (Normal and Stun damage, or Atk VS Durability to freeze solid.)
-Nohrian Noble Knight armor (+2 defense)
-Waterwheel (A +6, 2x damage, Limited AP sacred Naginata that provides +2 to Defense and Magical Defense when brandished, with a Create/Manipulate Water power of AN 7. It is indestructible.)
-Aurgelmir (+7, 2x damage, AP axe that ignores the Hardness of objects, and can cause an Area 2, AN 8 shockwave against Agi+Ref.Dodge to cause victims to fall prone. It is indestructible.)
Orchid
-A large, intimidating black and dark blue spiked wyvern who is extremely loyal to Tracy/Leweiss, and deadly to her foes... yet harmless as a fly - with very sharp spikes - to allies. She actually has a gentle, somewhat lazy and playful personality for a Nohrian war mount. Int 3, Str 4, Agl 5, Spd 2, Dur 4, ACTIONS - Close Combat 4 (Str.bonus), Aerial Acrobatics 3 (Agl.bonus, Only usable in Flight), Flight 5 (Through wings, Can't exceed speed 5), Hunting/Tracking 5; MODIFIERS - Animal Senses +3, Fangs/Claws +3, Ref.Dodge +3, Toughness +3 (No 2x damage), Mental Defense +4, 2x Natural Healing Rate, Enhanced Vision 5 (See in darkness, Telescopic vision)
-Solomon's Ring (Despite its misleading name, this Noble Phantasm is actually 10 Rings, which when worn grants +5 to any General Knowledge (or similar, as long as it represents knowledge and lore) actions, and allow their wielder to use the Action 'Thaumaturgy' at AN 10 (Int.bonus, Efficient, Primordial Thaumaturgical Theory (Can use any spell of Thaumaturgy regardless of people's beliefs or disbelief, as it was handed to Solomon by God Himself.)), and to manipulate, and dispell any Thaumaturgy spell cast by anyone else simply by spending half as many stones as the other user's Effect stones, with the exception of Thaumaturgy from the time of the Gods as used by Caster/Medea, as it predates the era of Solomon. A user can spend Experience to actually learn this action for a mere 5 LoEs per AN, with an additional 5 for the Efficient advantage, and yet another 10 for the ability to manipulate/dispel other Thaumaturgy, and thus not need the Rings afterwards to use it. However, should a person lacking the wisdom - GM's call - to use them ever puts them on, they might lose their mind and be rendered insane by the fantastic knowledge and lore entering their minds.)
-Kunoichi Jonin Outfit (A +2 defense standard Konoha jonin uniform, but with a blue wide-hemmed skirt replacing the pants)
-10x Kunai (+2)
-20x Shuriken (+1)
-Samurai Lord Armor (+3 defense)
-Hell's Dragons (A pair of +4, 2x damage, Limited AP swords of very high quality, the personal sabers of Masamune Date.)
-Twin Dragons (A pair of +3, 2x damage, Range 4 seemingly normal, but high quality flintlock pistols, which are actually semi-automatic)
-The Huntress' Outfit:
-Rocket Heels (A pair of transformable high heels shoes, which can alter their texture, color and the height and type of their heels as the user wishes, and equipped with miniaturized rocket engines, invented by Lily Morina, a.k.a Tracy. They can be used as Flight 6, or as Flamethrower +4, 2x damage, Area attack, Range 3; stones being free from GP in both cases. Alternately can also be used as +1 to +2, either bludgeoning or piercing weapons, depending on how pointy/thin the heels are.)
-Cocooner Gun (A beam weapon that transmutes clothes into a cocoon of spider silk from bust to shins. It acts as a +3 Range 4 weapon, Ignoring Toughness and Armor, as it merely needs to hit to affect the target's clothes. If it succeeds, it then acts as an AN 8 attack VS the hardness/technology level of the outfit/armor to transform it as mentioned above, and an AN 8 attack VS the target's Strength to paralyze them with the attack. Some advanced technology/magical outfits may have higher resistance, GM's call.)
-Lickity Doggy (This small, robotic dog is not especially powerful, but it is very advanced, mimicking near perfectly the actions and behavior of an actual, living dog. It has Int 2, Str 1, Agl 2, Spd 2, Dur 2, a Toughness of 3 (No 2x damage), Ref.Dodge +1, Fangs +1, Animal Senses +3 (Dog), Close Combat 2 (Str.bonus) and Perform 4 (Agl.bonus, Various dog tricks). It is easily carried, being able to fold itself into a wallet-size piece, but it otherwise the size of a small dog. It is equipped with a synthetic tongue which feels just like the real thing, and is programmed to obey loyally any order of its mistress, Lily/Tracy.)
Prelati's Spellbook (A demonic guidebook and summoning grimoire with a cover of wet human skin. This dreadful tome is essentially a 'monster' itself, with its own formidable supply of Prana, that can use its magics for its master as she sees fit. The book has 21 Max Energy, and recovers 15 per panel, as it is itself a reserve of power... although its energy cannot be used for anything else than its own powers, nor can it be drained. If damaged, the book will 'heal' like a human body would, only much faster. It has essentially three powers:
- Thaumaturgy AN 10 (User's Intelligence Bonus), as the action, using an Ancient, forgotten and forbidden Thaumaturgical Theory which negates any possible penalty due to disbelief, due to the primordial magics of the book.
- Summon Horrors AN 10 (User's Intelligence bonus), Requires blood sacrifice from either a living or dead creature to use; allows summoning of terrifying tentacle water demons from the bottom of the oceans of another dimension. Their multiple tentacles are great at grabbing opponents, they have wicked sharp fangs and their innards spew out a mist-like gas that can cause lung corrosion in normal humans. Their durability vary with the size of the demons. Each stone spent will summon 100 of the creatures, and as long as the stones remain spent, the creatures' death will only spawn other fiends, making them a nearly unstoppable army. NOTE: The Horrors are not under the caster's control, although she can roughly direct their aggression, 'aiming' them roughly towards the intended targets.
- Gigantic Horror (This terrifying power is arguably the most horrifying of the spells contained within the tome. By summoning hundreds of demons within a large body of water beforehand, the caster can merge themselves into the mass of fiends and have them merge together and create a gigantic abomination, an horrible extradimensional Elder God horror, which will be the size of a building when only considering the part of the being seen outside the water. The creature can regenerate incredibly fast, and is a formidable monster capable of untold destruction and devouring any lifeforms it can manage to gulp down. Again... it is not under the user's control in any way, being more 'invited' to devour and destroy everything in sight, feeding on lifeforce to sustain itself.
-Castle Shazzar'Rad (A mystical castle of formidable proportions, with a multitude of rooms, facilities, furnitures, strong defensive capabilities, and a small army of homunculi Maids and guards, including a few with actual personalities and minds of their own capable of self-improvement. The castle is mystically linked to its owner, and will travel dimensions along with her, manifesting somewhere by altering the landscape as Castlevania would. The castle can be altered by its owner by using one action to do so, changing rooms, adding new ones, etc.)
Kamui Jiraisho
(A powerful, living Yukata-like outfit with 5-inches high heels entirely made of Life Fibers from the Kill la Kill universe. While Tracy/Satako Hiraishin isn't fully able to connect with the Kamui and achieve its full power by sheer will, thus causing it to drain massive amounts of blood from her body to activate, her unique physiology makes it possible, and grants her the use of the red/gold/black Kamui's power without much trouble.•Yukata Armor (Jiraisho's most basic ability is to serve as an empowering body armor. It acts as +3 (No AP, No 2x damage) armor, also providing its user with a whopping +3 to all Physical Abilities, and a +2 to Toughness and Reflexive Dodge, and +1 to Power Level. It will grant Accelerated Healing Factor to the wielder, unless she has better already.
•Adaptability (Like its fellow Kamui, Jiraisho has the ability to transform itself in various ways for various effects and results, effectively functioning as Metamorphosis AN 12, with the addition of being able to form weapons as per the PA Weapons 'Actions'. It could grow wings, blades, cannons, tendrils, shields, etc, depending on the situation. If desired, the user can also use this as Shape Shifting to alter Jiraisho's appearance, but not color.)
•Power Boost (As per the Action of the same name, AN 10; Jiraisho has the ability to power up one of his user's own powers with this, as long as said user gets along with it well enough. It is not under the user's control as opposed to the GM's, although the user may ask the suit directly for it.
•Psychic Link (Between Tracy/Satako, and Jiraisho. Jiraisho isn't able to talk, but he can understand any thoughts/emotions/pictures she sends to him mentally.)
•Kamui Overdrive (Jiraisho's ultimate form; activated by common will between the user and the Kamui itself, this ability increases the Yukata Armor ability as follows: +5 to all Physical Abilities, +4 to Ref.Dodge and Toughness, +3 to Power Level, and Adapatability raises to AN 15. In this form, the suit resembles more a Yukata-like power armor, and has beautiful wing-like parts with the suit's eyes on in the back (which may or may not be used to fly depending on the powers gained through Adaptability). Additionally, the armor drains so much blood from its user in this form that it is actually creating a mist of blood with every move, frightening anyone sane and smart enough to realize what is happening before them (as per Fear AN 8). The Healing Factor goes up to Enhanced, too.
•Blood Drain (This disadvantage actually means nothing to Tracy, due to her unique physiology. But anyone else trying to wear Jiraisho will suffer from a constant Energy Drain 10 from massive blood drain, which could easily weaken/kill weaker people. Jiraisho might, however, be able to function better - and less dangerously - with cetain individuals... GM's call.)
•Living Outfit (Jiraisho is alive and capable of reasoning, having a personality of its own. It is fairly perverted, loves fighting strong opponents, and wishes to be worn as often as possible. He loves the blood if its current user, and is actually glad that they are not actually truly compatible, forcing her to give him plenty of blood to use him. He hates being left unused for too long and will whine about it in his own way if ignored, even though it can't speak.)
-Meteorite Arrowhead (This small blade was originally the head of an arrow crafted out of an ancient meteorite. It has the ability to awaken the potential of any living being it hits to manifest a Stand from JoJo's Bizarre Adventure... although it might kill beings with insufficient Spiritual power. If used as a close combat weapon, it acts as a mere +1 weapon, with any scratch causing the aforementioned Stand manifestation effect, or death, GM's call. If mounted on an arrow and fired by a bow as it was originally used, it will use the bow's Wpn.modifier instead, and gain a +5 Good Luck bonus to hit beings with sufficient Spiritual power, even avoiding intended targets to hit such beings if the original target wasn't sufficiently gifted.)
-Poké Watch (also works as a Calculator, Flashlight, Timer, Smartphone, etc. Completely waterproof.)
-16 Pokéballs of various types, holding Pokémon (Charizard, Gyarados, Garchomp, Aerodactyl, Palkia, Dialga, Rayquaza, Giratina, Reshiram, Kyurem, Zekrom and Zygarde; Aegislash, Slowking, Electivire, and a giant 30ft tall Groudon)
-30x Ultra Balls (+3 weapon; deals no real damage, but captures target if stones used exceed Intelligence plus remaining Health. Only works on Pokemon or certain animals/creatures, as told by the GM.)
-20x Super Potions (+6 to Pokémon Trainer (Healing), or heals 2w, whichever is more.)
-10x Full Heal (+6 to Pokémon Trainer (Healing) to remove harmful effects)
-Master Ball (Automatically captures any Pokémon/similar creature as per GM's call, No defense.)
-Bracelet holding a Mega Keystone; Can be used to activate a Mega Stone held by a Pokémon for them to Mega Evolve!
Please note that any Pokémon who can Mega Evolve is equipped with their Mega Stone.
-Dragon Handle (+2 Weapon; the broken handle of a once legendary sword, it is now little more than a bludgeoning weapon. It can, however, create an AN 9 Stones Illusory dragon which only manifests in the eyes of a single victim at once.)
-Lostvayne, The Sacred Sword (A legendary +4, 2x damage, AP sword capable of creating up to four clones of the user with 1/8th of their usual power. It is indestructible.)
Ring of Duplication (The Legendary Ring of Fabula Volar, Daedric Prince of Greed, Lust, and Acquisition. It has the ability to duplicate any mundane object or weapon as the wearer wills it to, one such object per panel, as an AN 10 effect, stones free from General pool. More powerful objects can be reproduced, including powerful artefacts, by sacrificing 1w of Health per object, whether regular of Power Level, which can only heal at up to 1w per hour, or at the user's Healing rate, whichever is slower. The only objects the Ring cannot duplicate are other Daedric Princes' artefacts, due to their conflicting nature with the Ring.)
Tracy's Magic Crest (Adds +3 to her Magic Circuits modifier, and +3 to any Magical actions, to the person implanted with it. It does not grant additional spells to Tracy herself, since it holds her own magic, but if a compatible host received it, he/she would become able to wield any spell or magical power usable by Tracy herself.) It's more a modifier than a piece of equipment but it can be transferred to someone else via a complex and potentially dangerous procedure.
-Orange Power Ring (The source of Tracy's Orange Lantern powers, and one of the 'Greatest Weapons in the Universe'. Possibly the most powerful of all Power Rings aside the White ones, powered by the wielder's avarice, and limited only by its user's imagination. Unlike most other Rings, the Orange Power Ring draws its power directly from the Orange Lantern Central Power Battery, on top of the wielder's avarice and the energy absorbed by the Ring itself, allowing for nearly immeasurable amounts of energy. The Ring never runs out of power, and yet the user never feels like it has enough, as the Ring can gorge itself on energy up to 100,000% its normal capacity.)
-Teresa's Claymore (This powerful +4, Limited AP, Indestructible large sword belongs to Teresa of the Faint Smile, Tracy's alter-ego in the Claymore universe. It is incredibly powerful and deadly, and can cut through nearly anything. Due to Teresa's legendary nature, the sword has gained somewhat of a magical nature diminishing the Healing Factors of Yoma and other Claymores by one step as far as wounds inflicted with this sword are concerned.)
-Claymore Armor (+2 armor, also acting as an easily recognizable uniform of Claymores.)
-Aestus Estus: The Original Flame (A +5, 2x damage, AP hand-crafted crimson sword which has become an Indestructible Noble Phantasm of Nero's. Interestingly enough, it makes a beautiful sound when swung, and can be used as sort of a musical instrument, providing +2 to her Artist action to do so. The words 'regnum caelorum et gehenna' are inscribed on it.)
Lawgiver Mk.II (A multi-purpose, semi-automatic to fully automatic sidearm used by Judges of Mega City One. Capables of multiple firing modes, it is very effective in many situations, making it a very effective personal firearm. It has a Range of 4, and can fire 'Standard Execution' (+3, 2x damage), 'Armor Piercing' (+4, 2x damage, Limited AP), 'Ricochet' (+2, 2x damage, Can rebound for various effects), 'Incendiary' (+3, Sets flammable objects on fire), 'High-Explosive' (+4, 2x damage, Limited Area Effect 1), 'Heatseeker' (+3, 2x damage, Enhanced Vision 6 (Infrared), +2 Good Luck for hitting locked-on targets through body heat), 'Grenade' (+4, 2x damage, Area effect 3), 'Exorcism' (+3, 2x damage VS Supernatural creatures, Lowers Supernatural creatures' Healing Factors by one step) and 'Neuro-Electric Energy Pulse' (+5, 2x damage, Stun damage only) shots. The Lawgiver uses an automatic Targeting +1, or its user's if higher, and works as having Enhanced Vision 3 (See in darkness) when used to fight, although it does not actually makes its user see in darkness as much as it detects its targets even in darkness. It can be equipped with a silencer, but doing so reduces all its weapon modifiers by 1 from being unable to use the full auto feature. The Gun is DNA locked to Tracy and will not function in anyone else hands. However Tracy can unlock it for others by having them hold the weapon, and giving a verbal command.)
Symphony of Murder: Marcelini (This large doublebass is actually a Teigu, and not only functions as a well-made instrument (+1 to musical actions to play it), but also carries a series of hidden weapons within it, despite its very light size and strong resilience. First, it can be used as a +3 weapon when the instrument itself is swung as a blunt weapon. Its strings are actually very sharp, cutting implements, acting as +3, 2x damage, Limited AP with a Range of 1, but won't cut the Teigu's user. The bow acts the same, but as a +4 melee weapon, 2x damage and Limited AP. The bottom part of the instrument holds a mini-missile launcher acting as a +7, 2x damage, AP or Area effect, Range 6, holding 6 missiles per day, the instrument regenerating them on its own in time. The handle can fire a long range, piercing laser blast, acting as a +4, AP, Range 5 shot, and finally, the back of the double bass holds a small force field generator, as the action at AN 6, during which the instrument cannot be used for anything else. If used that way, it requires an action to use effectively.)
Huntsman's Oath: No Mercy (A wicked repeating, large crossbow Teigu. At its basic setting, the Teigu has two powers. First, it shoots about 3 crossbow bolts per second, making it a deadly +4, 2x damage, Area attack, Range 4, weapon by the sheer amount of bolts fired. Second, it creates its own bolts through the user's own willpower, and thus only runs out of ammo if the wielder loses hope and falls to despair. Also, No Mercy has a Trump Card: No Restraint. This attack not only makes the amount of bolts fired increase from 'frightening' to 'downright ridiculous', firing about 50 bolts per second... it also makes the bolts explosive. It turns the weapon into a +6, 2x damage, Area attack, Limited AP, Automatically causes collateral damage, Range 5 weapon... and drains its user of 1w per panel of use, as it then feeds on lifeforce rather than willpower.)
Sacred Soul: Morloch (The flying divine bison known as Morloch is a surprisingly smart, collected and calm mystical animal, a winged creature of great intellect and... obviously, massive strength and mobility, considering its nature. It essentially functions as a Summon of Durability 7, appearing from the sky, gifted with superhuman (superbison?) strength, flight speed and the ability to basically crash through most anything, although Morloch himself finds such an action 'distateful yet sometimes necessary'.)
Pandora (A Devil Arm of untold power appearing initially as an eerie and mysterious metallic suitcase with glowing lines on its surface, and a sculpted skull-like form on one side. The Pandora can be actually transformed into any of 666 different configurations, each dealier than the other, basically turning into nearly any weapon imaginable. The Pandora requires a significant level of personal power to use, at GM'S discretion. In game terms, it can turn into a weapon (each 'transformation' requires 1 action) from anything between +1 and +8, with any, some, several or none of the following advantages, depending on the form, use and effects of the weapon form it takes: Range up to 8, 2x damage, 3x damage, AP, Limited AP, Area attack, Area effect up to 10, Normal and/or Stun damage, Automatically causes collateral damage, Atv VS (Int/Agl/Dur) to (Various possible effects; examples include poison, stun, freeze solid, immobilize, blind, bind, etc.), Atk VS Durability (Almight Damage), etc. GM may allow more at their discretion.)
-Evolution Grimoire (A significantly powerful BlazBlue Grimoire, which, when paired-up with powerful items, has immeasurable potential. The user simply sacrifies 1w of Health - Power Level or otherwise - for one full day, during which it will simply not heal regardless of the user's powers... in exchange for increasing a given object, device or artefact's powers, permanently. The increase in power depends on the target item's potential, and on GM's call. It can be done only one per object/device/artefact.)
-Princess of Mankind's Power Armour (+6 Defense, No 2x damage, +4 Str when worn; Permanent Life support, Can provide Medical Healing 6 first aid once per day, +3 Targeting - or use wielder's if superior; Auto-Senses - As Acute Senses +4, Enhanced Vision (See in Darkness, Infrared, Ultraviolet) 4. and Sense Power 6; Surface Adhesion 5. Equipped with communicator. This exceptional quality, golden and masterfully crafted Power Armour is the personal Armour of the Princess of Mankind a.k.a Tracy, and is superor in nearly any way to regular Powered Armour of most Space Marines despite being smaller in size.)
-Ezechiel (The Princess of Mankind's unique Power Sword, a +5, 2x damage, AP melee weapon that is basically indestructible, except to beings of a Primarch or Daemon Prince's level of power. It provides +2 to any Psychic/Mental Actions when held.)
-Barachiel (The Heavy Bolter of The Princess of Mankind. A powerful +4, 2x damage, Limited AP or Area Effect 1, Range 4 heavy weapon firing .998 calibre bolts at great speed and formidable force.)
Gae Bolg Alternative (OOC: Two spears essentially identical to Gae Bolg, but with a +1 to their Weapon Modifier)
-Beads of Subjugation (Enchanted prayer beads originally stuck around Inuyasha's neck, which Tracy is now able to effortlessly remove. When worn, it forces the wearer to basically plummet to the ground at the feet of the one person who controls the Beads, via a command word, as long as the wearer is either a demon, or half-demon. The word is currently 'Sit', although it could be changed by its new owner. Technically speaking, Kagome is its owner and can order Tracy/Inuyasha to sit, but the moment she takes it off and puts it around a new victim's neck, Tracy will become its new owner and can name a new command word.)
-Tessaiga (The 'Sword of Destruction', this legendary weapon was said to be capable of killing 100 yokai/demons in a single strike, a fact proven true upon the revelation of its True Form in the hand of the Half-Demon Inuyasha, via the deadly technique Wind Scar. It is also important to note that the Tessaiga has a mind of its own, and will sometimes manifest its desire to be drawn, or will guide Tracy towards a certain purpose or another. It has two different forms:•Docile Form: A rather ordinary, even battered katana. Despite its modest looks, though, its power is still impressive, and makes it a +3, Indestructible weapon which burns Youkai/demons to the touch with an Electrification (Heat) modifier of MN 8. Humans and half-demons are immune to this, and Tracy's recent demonic nature allows her to transform it to its true form.
•True Form: When its true power is unleashed, the Tessaiga becomes a very large, falchion-shaped sword. In this shape, it is a +5, AP, 2x damage weapon that is still Indestructible. It can strike at 10' of distance when the user activates their Yoki to cut without even touching the foe (can also increase the range via stones in Yoki, for 10' per stone for that purpose). The yokai burning effect is still active, at AN 10. It also has the following powers:
◾Wind Scar: This powerful demonic energy wave attack is created by the user extending her Yoki around the blade to create a 'fissure', which slashing it with the sword, causing the effect to manifest. It is said to be so powerful that it can kill up to 100 yokai at once. In game terms, in order to use it, the user spends stones into Yoki (which are doubled for this specific attack), which she then combine with a Ranged Combat action for this very purpose. The resulting attack is an AP, 2x damage, Area Effect line 100' wide, 1 mile long (Range 6) which destroys all in its path (however, regardless of area, it still kills only up to 100 victims at once).
◾Backlash Wave: If fighting a Yokai/demon with a Yoki of at least 2 AN lower than hers, and the enemy uses an energy attack of some sort, Tracy can counter with a 'Backlash Wave', the 'ultimate basic technique' of the Tessaiga. In that case, the ultimate technique will activate if the (doubled) stones she put in Yoki exceed the enemy's energy attack's AN. When that happens, the enemy's attack is negated, its stones are added to Tracy's attack, and the attack becomes 3x damage!
◾Slain Yoki Absorption: The Tessaiga also has the power to absorb the special powers or abilities of slain Yoki/demons into itself, increasing its power in various ways. The change is permanent, but must be activated to work, and only one such power can be activated at any one time. Each power usually alter the Tessaiga's appearance somehow, and what is gained depends on the GM. Unless specified, the Tessaiga's powers' stones come from the General Pool. A list of already absorbed powers follows:
◾Barrier Shattering: The Tessaiga's hits cause an automatic AN 9 effect to break barriers of most any kind, except holy ones. This effect also adds to the Tessaiga's Wind Scar power. When in use, the Tessaiga glows in a bright red aura, making its base striking range 20' instead of 10'.
◾Adamant Barrage: Cause the Tessaiga to gain the power to throw unlimited amounts of keen, deadly diamond shards. Allows it to be used as a +3 AP, range 5 attack. It can also be combined with Wind Scar, in which case all enemies hit by the Wind Scar who are within range 5 also take the additional +3 from the Shards. When using this power, the Tessaiga becomes diamond-like, its blade more crystalline. It ignores 2 Toughness even if the target is No AP, in this form.
◾Yoki Absorption & Yoketsu Cutting: This form of the Tessaiga is especially powerful and deadly. It allows Tracy to absorb the Yoki of demons directly with each strike (acts as Improved Drain Energy 8, Works only against Demons/Yokai, Activates automatically with each strike). Also, by using her new hald-demon power to see Yoketsu (whirlpools of demonic energy found in Yokai/demons' bodies), Tracy can use her sword to cut them directly, which usually kills the Youkai instantly. This works as a normal attack VS defense, but instead of dealing damage, if even a single red stone gets through, the sword's Wpn.modifier (in this case, 5) is used as an Attack VS Durability, which kills instantly if any stone gets through. Finally, Yokai/demons hit with this form do not heal any faster wven with an Healing Factor. They will heal 1w per day just like anybody else, due to the nature of this deadly power.
◾Meido Zangetsuha: This immensely powerful technique is currently the Tessaiga's most devastating and powerful attack. It essentially creates some sort of a black hole which draws its victims screaming into Hell itself, where they are ripped to shreds by the terrible power of the attack and the demonic essence of the other world. It actually creates black blades, which she can unleash at a range of 5. This devastating attack allows for up to 5 blades to be created, with each being by itself a 6 stones attack VS Durability dealing 2x damage. Each blade used against the same enemy adds 1 stone to the resulting attack (max of 10 with all 5 blades striking the same foe), and if Tracy so wishes, she can boost in further by spending stones in Yoki, each 2 stones adding 1 to the attack, unlike normal. When using this power, the Tessaiga becomes black as night and irradiates power. Its Weapon modifier becomes +6 in this form.
-Boosted Gear (Known as the Red Dragon Emperor's Gauntlet, this red and gold, clawed gauntlet is a Sacred Gear and one of the thirteen Longinus, said to be capable of destroying even dragons and Gods. The spirit of the Welsh Dragon, Ddraig, resides inside it. It has multiple uses and powers, listed below. Unless mentioned, its powers require an action, but its stones are free from GP:
- Gauntlet (In its Gauntlet form, Boosted Gear is usable as a +4, 2x damage, AP melee weapon, being usable both to punch very hard or to slash with the claw-like fingers.)
- Boost (Doesn't require an action to use. When called out, boosts the user's power every 10 seconds. In game terms, adds +3 to any reasonable action per panel (1 per 10 seconds) spent boosting, to a maximum of 3x (Durability+Power Level) at once. Alternately, the user can activate it as Reinforcement on themselves. The power can be used entirely or only part of it at once, allowing for very strong effects depending on its use.)
- Transfer (The accumulated power from Boost can also be given to someone else via this ability, allowing the user to Boost someone else's power, or use it to increase/empower/improve something of the user's choice, acting as Reinforcement (but without the usual Drawback when affecting people).)
- Double Dimension (Instead of boosting to increase the power of effects and attacks, the user can increase the size of objects for a Duration of 1 panel, +1 panel/stone spent to that effect.)
- Dragon Shot (Stones are not free for this one; Acts as a Force Blast 6 (Int.bonus, Efficient, 2x damage, AP, Area attack, Range 6, Automatically causes collateral damage, of pure demonic energy. Each panel of Boost added to the attack can also increase the Range by 1. Alternately, the blast can be Stun damage only, No collateral damage, If the user wills it against victims they don't want to kill.)
- Power Storage/Mimic (As Hammerspace 6, May only store away empowered/magical/mystical items and weapons, and become able to use their abilities in addition to Boosted Gear's through it. Currently holds the Holy Sword Ascalon and a jewel from the Divine Dividing's Scale Mail; effects are listed in further below.)
- Penetrate (Doesn't require an action; An AN 10 effect allowing the user's attacks to pass through powerful energy/magical barriers/force fields while Boosted Gear is active. Also allows the user, if they will it, to see through solid objects as per Enhanced Vision 6 (X-Ray Vision).)
- Balance Breaker: Scale Mail (When activated, this effect extends the gauntlet around its user's body, forming a mostly red, and gold, armor suit which greatly power-up the user: +3 to all Physical Abilities, Ref.Dodge and Toughness (No AP), as well as +1 to Power Level. It has a prehensile Tail +2, and grants Self-Contained Lifeform while worn. Finally, it manifests Demonic bat-like wings granting Flight AN 5 (Perfect Maneuverability) if its user wishes.)
- Illegal Move Triaina (Three alternate forms for Balance Breaker: Scale Mail. Welsh Sonic Boost Knight - Activated with the command 'Change Star Sonic', this version has +2 to all Physical abilities save for +5 in Speed, +4 to Ref.Dodge, only +2 to Toughness, and a Flight AN 7, otherwise as Scale Mail; Welsh Draconic Rook - Activated with 'Change Solid Impact', +5 Str, +1 Agl, +1 Spd, +4 Dur, Ref.Dodge +1, Toughness +5 (No AP). It grants a +3 'Impact' modifier to punches, Otherwise as Scale Mail; Welsh Blaster Bishop - Activated with 'Change Blast Booster, +2 to all Physical Abilities, +4 bonus to Magical attacks by firing them from the armor's cannons, Can Accumulate Energy on Dragon Shot attacks, otherwise as Scale Mail.)
- Cardinal Crimson Promotion (One of the strongest form of the Scale Mail Issei has access to, this version combines the advantages of all Illegal Move Trainia in one, only stronger. +6 Str, +3 Agl, +6 Spd, +5 Dur, Flight AN 8, Ref.Dodge +3, Toughness +6 (No AP), Impact +4, +5 bonus to Magical attacks.)
- Dragon Infinity Drive (As his body is made from Great Red's flesh, Issei has access to the true ultimate power of Booster Gear, granting the Armor 'Diabolos Dragon' form of near unbelievable power even in comparison to Cardinal Crimson Promotion. Drawing power from Ophis, the Infinite Dragon God, it grants Issei with +10 Str, +6 Agility, +8 Spd, +9 Dur, Flight AN 10 (Efficient, Agility bonus), Ref.Dodge +6, Toughness +9 (No AP, No 2x damage), Impact +6, and +8 Bonus to Magical Attacks. He gains the 'Power of Infinity', which allows him to exceed the natural limits of his Boost power, and to boost faster (twice as fast in fact), and the Infinity Blaster, essentially an AN 15 version of Blazing Inferno of Scorching Flames. However, for all its power, Issei can currently barely wield this mode for more his base Durability in minutes before collapsing from exhaustion and falling into a coma that will last at least 1 day per panel of use, if not more, GM's call.)
- Longinus Smasher (Stones are not free; A viciously powerful Force Blast 9, Int.bonus, 3x damage, AP, Area attack, Draining, Range 8, Causes massive collateral damage; Usable only in Balance Breaker: Scale Mail form.)
- Divine Dividing (Doesn't require an action to form the Gauntlet or use Divide, but does to use its Reflect power. Gained from one of Albion's jewels; Manifests a White and Blue gauntlet otherwise identical to Boosted Gear on the user's right arm, providing the following powers: Divide - As Boost, but acts as a Penalty to an opponent's actions instead or a 'Negative Reinforcement', Must beat target's Durability with a 3 +Boosted stones attack to affect them; Reflect - AN 10 effect to reflect attacks back to attackers if the AN is lower than its own; Dividing Wybern Fairy - As Summoning 10 (May only summon Wyverns, Each with Dur 5, with either the Divide and Reflect powers of the Divine Dividing, or the Boost and Transfer powers of the Boostd Gear. A good tactic is to use them to strategically reflect energy or magical attacks in unexpected angles on them to attack opponents, providing +2 to the attacks.)
- Blade (Doesn't require an action. Summons the Holy Sword Ascalon which is stored inside Boosted Gear. It is a +6, 2x damage, 3x damage against Devils and Dragons, AP (Ignores 3 Toughness even when No AP), Indestructible weapon. Alternately, the user can apply its 3x damage VS Dragons to the gauntlet when contained within Dragon Booster.)
- Blazing Inferno of Scorching Flames (Stones are free. Ddraig's ultimate finishing move, which can be fired from the Gauntlet, is a breath of all consuming flames which will incinerate anything and will never go out once ignited, rumored to be able to burn the soul, and confirmed to burn Gods to ashes. It is an AN 12, Int.bonus, Very Tiresome (Stones cost double), 3x damage, Draining, Area attack, Attack VS Durability, Sets flammable objects on fire, Can't be extinguished by normal means (Godlike powers or Cosmic Energy might do it, though), Range 10 blast causing massive collateral damage. Even before adding any stones from Draining, it drains 1w of Health from its user merely for using it, and adds a -2 sitmod to all Actions for 1 hour after using it from sheer fatigue at wielding such incredible power. Albion, Great Red and Ophis are immune to this attack.)
- Power Sensor (Doesn't require an action. As Sense Power AN 9)
- Weakness (Boosted Gear's user gains a Special Vulnerability (-3; takes 2x damage from Dragon-slaying magic, swords and curses) as if they were a draogon themselves.)
- Psychic Link (Ddraig has a permanent psychic link with its user, allowing him to speak to them with ease at any time and regardless of form used.)
- Collapsible (Booster Gear vanishes when it isn't in use. Stating 'Dragon Booster!' will manifest it into its Gauntlet form.)
- Exclusive (Boosted Gear is bound to its user - a.k.a Issei - and will accept no one else to wield it.)
- Indestructible (Boosted Gear can simply not be destroyed, not even by divine power, as its own power exceeds that of Gods. It is unknown whether a Major Cosmic Entity could destroy it, however.
-Pink Ranger Armor (+2 Defense, No 2x damage, +2 Energy Defense, Self-Contained Lifeform with helmet on. Only available in Pink Ranger form.)
-Power Blaster (Sidearm of the Pink Ranger; serves as a +2, 2x damage, Range 4, Infinite Ammo energy ranged weapon, or a +3, Limited AP energy sword. Only available in Pink Ranger form.)
-Power Bow (The Pink Ranger's main weapon. This energy bow fires explosive arrows which is perfect against many foes, but can also be used as a melee weapon. Acts as a +4, 2x damage, Area effect 1 around point of impact, Range 4 weapon with unlimited arrows. Can be used as a +2 melee Weapon if necessary. Only available in Pink Ranger form.)
-Shark Cycle (1 Pilot, 1 Passenger; Difficulty 2, Resistance 2, Defense modifier: 2, Vehicle Damage 8, Maneuver Modifier: 4, Speed: 5, Weight: 2. Special: Can use in rough terrain. Manifested via Power Morpher use. Repair itself whenever stored away via Morpher.)
-Power Morpher (Used to Transform into the Pink Ranger, to summon her Zord or to manifest her Shark Cycle.)
-Communicator Wristwatch (High-tech watch, usable as smartphone and communicator for the Rangers.)
HISTORY
A 28-year old Autistic Loner living in an Apartment in Bemidji Minnesota. Trevor Wilkin's life changed forever when he woke up one day to realize he was a woman. Not only that, but all of his clothes changed to more feminine versions reflecting what he always thought would look best on women. Not only that, it seemed no one seemed to remember him ever being a man. He was Tracy Wilkins, and had always been. At first she was horrified, but after awhile she began to view her change as a blessing, a clean slate, a chance to do things better, and make a better happier life for herself.
Oh how little did she know that wasn't the only change coming for her.