Post by Mephistel on Aug 10, 2015 17:11:05 GMT -5
AQUA
Other aliases: Keyblade master, miss
Age: 17 years old
Height: 5'6
Weight: 130 lbs
Eye color: blue-purple
Hair color: blue
Gender: female
Species: enhance human, key blade wielder
ABILITIES
Int: 6
Str: 5
Agl: 8
Spd: 7
Dur: 6
HEALTH: 6/3
ENERGY: 30/9
REGEN: 15/3
ACTIONS
Keyblade Wielder: 10 (Agi & weap modifiers)
-as Close and Range combat.
-Super-efficient
-Can combine with Magical command and Command Style
-As a keyblade master, Aqua has trained for years to fight with both physical strength and magical powers. Combining both are her best abilities. She can use a large variety of spells and combos by using magical commands and Command styles.
-Shotlock
-Barrier
-Self defense
-Overwhelming
-Command style
-Precise shot
-Speed fighting
-Magical commands
-Keyblade
-Fight multiple opponents.
Acrobatics: 7 (spd bon)
-Wall-climbing
Barrier: 5
-as force field against energy/normal/ magical attack
-double stones of defense
Cat fall: 5
-Each stone played lessen falling damage by half.
Shotlocks: 10 (int bon)
The Shotlock ability of Aqua allow her to perform a powerful attack on multiple target at a time without having to divide her attack for each target. It's like an area effect 4, but that only affect selected targets. Each form of the Shotlock possess various effects.
-Gain a +1 weap mod for every 2 AN.
-Can combine with key blade wielder.
++Bubble Blaster : It allow Aqua to target up to 10 different targets at a time. She shoot magical bubbles at the enemy, it's a water type attack that can stun ennemies with 3 or less durability for 3 panels.
++Prism Rain : It allow Aqua to target up to 15 different targets at a time. She shoot rainbow coloured blast at the enemy. It's a light base attack that deal more damage then the bubble blaster.
It act as a X2 damage, AP. It can stun ennemies with 6 or less durability for 3 panels.
++Lightbloom : It's Aqua most powerful Shotlock. She can target up to 20 targets at the same time. By spinning on herself with her key blade, she attack her ennemies with ray of powerful light energy. Work as X3 damage, AP. It can stun ennemies with 8 or less durability for 3 panels.
Command Style: 5
-Efficient
-As Sword Magic
-Used to temporarily enchant one's weapon, making it stronger and allowing it to perform various effects
-Gain 1 Element per AN
-Gain 1 extra Wpn.modifier per 2 stones played
-3 stones to activate, 1 to maintain
Spellweaver
Light (Atk VS Intelligence, Target believes caster is an ally if Damage occurs. Duration = Damage in panels)
Ghost Drive
Air (Atk VS Durability to stun)
Firestorm
Fire (2x Damage)
DiamondDust
Ice (Atk VS Agility to paralyze, Damage = Panels of Paralysation)
Raging Thunder
Thunder (Normal, or 2x damage, Stun damage only)
Raging Storm
Water (Reduces automatic defenses by 1 stone per 2 stones of Damage for damage in panels)
Magical Commands: 10 (int bonus)
-Super-Efficient
-Can put stone for area effect
Sleep: Attack vs Durability to Paralyze,Duration equals stones that overcome Durability.
Silence: Attack vs Intelligence to make a target unable to use any school of Magic for a number of panels equal to the stones that got through.
Confuse: Attack vs Intelligence to make a target not realize who is friend or foe. Lasts one panel per stone that got through.
Gravity: Successful attack reduces a foe's white stones of health by half. (Cannot be used to kill.)
Drain: As Energy Drain,but drains Red stones of Health instead and transfers them to the user. Durability counts as a Defense
Scan: Use the Concentration Option: Observe
Fire, Fira, Firaga, Flare :Fire type attack; x2 damage, may put target on fire, may cause collateral damage
Thunder, Thundara, Thundaga, Burst : Electric type attack. x2 damage. May do stun and normal damage, area of effect 4
Blizzard, Blizarra, Blizaga, Snow Storm : Ice type attack. Attack vs durability; may stun or do normal damage, x2, area 4
Aero, Aerora, Aeroga, Tornado : Wind type attack, may lift an enemy into the air, stun or normal damage.
Cure, Cura, Curaga: Heal up to 2 stones of health per AN.
D-LINK: 10
-D-Link allow Aqua to use powers from people she met and with which she created à link. She can use their power up to this AN. What powers she gains depends on the Link she gets from the people she meet with. She can gain up to 3 powers from the Link she make with others. Powers gained is left to GM' s discretion.
Thieving: 5 (agi bon)
-Stealth
-Infiltration
-sleight of hand
-Tricks
-Escape artist
Driving: 6
-Keyblade Ark engine
-Small vehicule
-Small Planes
Social Skills: 7
-Keyblade master
-Friendly
-Kind and loving
-Persuade
-Intimidate
-Sisterly
-Wise
Crafting: 6 (int bon)
-Wayfinder
-Floral arts
-Drawing
-Clothes
perform: 4 (agi bon)
-Dance
-Sing
-Piano
-Drawing
MODIFIERS
Toughness: 5
Reflexive dodge: 8
Mental defense: 7
Magic defense: 8
Accelerated Healing factor
Energy battery 5
Deep reserve 8
Enhance vision: 5
-Fast sigh
-See ennemies remaining life force
-See the gateways between worlds
Power level 3
D-Link soul
-When Aqua travel, she meet with many people and will sometimes gain a certain link with these people, allowing her to gain powers from them that she can use to her will.
How many D-Link she gain per issue is left to GM discretion.
CHALLENGES
Duty: 3; As a keyblade master, she has the task of making sure the balance between light and darkness is maintain in any worlds.
Stand up for the underdog: 3; She feel responsible to help those in need and will always do her best to help them, even if it takes her out of her original goal.
OverConfident: 2 ; She is very confident in her abilities and will never refuse a challenge. She always takes the enemy head on.
EQUIPMENT
Master Defender Keyblade
+5, x2 damage, weapon. A blade shaped in the form of a key, that allow Aqua to fight, she can summon the weapon at will in her hand. It cannot be wield by anyone else, if someone take it in hands, it will disappear and reappear in Aqua's hands.
-Unbreakeable
-Allow Aqua to open any locks, magical locks, or undo any sceals without problems.
Keyblade Armor
- Add +8 to defense, + 5 toughness.
-Grant +8 defense against Darkness.
-Allow Aqua to safely travel trough dimensions
-Immunity to reality distorsions (when in-between dimensions)
-Allow Aqua to see trough illusions
-When wearing this armor, Aqua doesn't need to breath. It will also protect her from very heavy pressure, which allows her to dive into the deeps of the ocean or to go into space without any problem.
-Can be summon at will, Aqua can make it appear or disappear by pressing the shoulder pad she wears. It will then appear or disappear magically. But can also be removed manually.
Keyblade Engine
-This engine is made from the Keyblade itself, which turn into a dimensional mode of transportation. It can easily go in space without any problem.
-Speed 7, unbreakable, need driving skills 4, can only be use by Aqua.
-Howering, flying
-It also possess a powerful bow like weapon that shoot powerful energy shot. It act as a +6, x3 damage, AP.
Wayfinder: A small flower like necklace that Aqua made for each of her friend, Ventus and Terra, in different colours. It's a lucky charm. Wich grant Aqua the modifiers Luck +2. It's also a charm that make sure that no matter what, she will always be connected to her friends.
Clothes: +2 defense: She wears a black and navy blue, high-collared halter top, a black corset with two pairs of white laces and black shorts. She has two pink straps intersecting over her chest, with a silver badge similar to badges also worn by Ven and Terra over the intersection. On Aqua's arms are white bell-sleeves and tan, fingerless gloves. She also wears a small, segmented piece of armor on each of her upper arms. She wears black stockings reaching about halfway up her thighs, leaving a small area of bare skin. There are two strips of blue cloth draped over each of her hips, along with a smaller, white strip of cloth tied around her waist and draped in the same manner. Her silver boots are pointed and armored, with a sharp "hook" on the outer side of each.
STORY
One night, Ven, Terra, and Aqua watch a meteor shower together and she gives them each a good luck charm, and saves one for herself.
The next day, she takes the Mark of Mastery exam along with Terra, and becomes a Keyblade Master, although Terra fails due to his inability to control his darkness. After Terra and Ventus left, Aqua was the last apprentice to be sent by Eraqus to bring Ventus back to the Land of Departure. Before she left, Eraqus wanted to ask Aqua to keep an eye on Terra, to make sure he is alright, and stays safe from the darkness in his heart. If Terra's heart would become too close to the darkness, Eraqus needed Aqua to bring Terra back immediately.
Aqua receives flowers from Kairi as thanks for protecting her.
Aqua, Ven, and Terra make many new friends along the way and fight off hordes of Unversed. Aqua later ends up at Radiant Garden with Mickey Mouse and meets the young Princess of Heart, Kairi, who touched Aqua's Keyblade in fright, unintentionally performing a Keyblade Inheritance Ceremony. Aqua and Mickey protect her from a group of Unversed, and in return, Kairi gives Aqua flowers, which becomes the Keyblade Destiny's Embrace. Aqua also places a protective charm on Kairi's necklace to help her in the future, believing that their meeting may not have been a coincidence.
Aqua reunites with Terra and Ventus in Radiant Garden.
Aqua later meets up with Terra and Ventus, but the reunion is short-lived as they team up to battle a massive Unversed. They manage to defeat it, but things take a turn for the worse. Terra and Aqua begin to argue about Master Eraqus's orders, revealing to Terra that she was sent to watch him. Hurt by this, Terra leaves, and Ventus calls Aqua awful, claiming that she has let her new status as a Keyblade master go to her head. He then leaves to find Terra, as Aqua stays to contemplate.
After meeting Merlin at his house, Aqua goes to the town square and encounters the enigmatic Vanitas, who taunts her by inquiring about Ventus and if he has gotten stronger. When Aqua asks what he means, Vanitas attacks, and the pair fight a vicious battle. Aqua emerges victorious, but Vanitas simply leaves via Corridor of Darkness, making an ambiguous comment about her being his backup plan. Aqua then resolves to stop Vanitas to protect Ventus and Terra. Ventus then appears, asking to go with Aqua. At first she is harsh with him and he appears discouraged. She softens and tells him she doesn't want to put him 'in harm's way', and departs not long after.
While in Neverland, Aqua encounters Peter Pan and the Lost Boys, joining them on their treasure hunt. They later find their treasure chest, filled with wooden swords and Ventus's wooden Keyblade. Peter Pan tells Aqua that Ventus left the toy there as he no longer needed it. Aqua then senses someone nearby and goes off to investigate. She then encounters Vanitas again, this time with Ventus's cherished Wooden Keyblade. The dark enigma cruelly mocks Aqua's actions and snaps the toy weapon in two. Greatly enraged by this, Aqua battles and defeats him again, but is left exhausted by the fight and passes out. While unconscious, she reminisces about the first starry night she spent with Terra and Ventus. She soon recovers and leaves Neverland.
Aqua tells Sora to always look out for Riku.
At one point Aqua and Terra come to Destiny Islands and meet two young boys by the name of Sora and Riku. Aqua sees the strong bond between the two friends and advises Sora to help Riku if he ever falls into darkness; though she initially intends to grant Sora the power to use the Keyblade, she decides against it upon discovering that Terra had already done it for Riku, not wishing to put the two innocent children through the ordeals she and Terra have faced.
Aqua later encounters an unconscious Mickey drifting in space and takes him to the Mysterious Tower, where she hears of Eraqus's death from Yen Sid and heads to the Keyblade Graveyard to meet up with Terra and Ven.
Aqua holds a frozen Ventus.
A short conversation with Ventus takes place there, one where he states that if he does become the X-blade, he wants the two of them to 'put an end to me.' Aqua appears horrified, but Master Xehanort makes an appearance and tells about the history of the Keyblade War. Afterwards they attack, and a great battle takes place. Xehanort holds Ven over the edge of a cliff where Aqua can see, he freezes the boy and drops him; however, she manages to catch him. After fighting Braig and then Ventus under Vanitas's influence, the X-blade is destroyed and she is flung into the Lanes Between, unconscious. Mickey finds her and Ventus drifting there and brings them both to Yen Sid's Tower, where it is revealed to her that Ventus has lost his heart. She takes Ven back to the Land of Departure and places his sleeping body in a throne. She takes Eraqus's Keyblade and transforms the world into Castle Oblivion to keep Ventus safe. Afterwards she says her goodbyes to Ven, fondly stroking his hair, and leaves. She then tracks down the possessed Terra to Radiant Garden.
Aqua sacrifices herself to save the possessed Terra from falling into the Realm of Darkness.
Failing to bring Terra back to his senses, Aqua fights and defeats Xehanort; subsequently, Xehanort stabs himself in the chest with his own Keyblade in an attempt to lock Terra out as a horrified Aqua looks on. As Terra-Xehanort falls through a portal into the Realm of Darkness, Aqua dives in after him, but quickly realizes that she will be unable to save them both. Instead, Aqua sacrifices her armor and Keyblade to save the dark being that had once been her dear friend, sending him back into the Realm of Light while she remains behind. Now stuck in the Realm of Darkness, Aqua is attacked by several giant Heartless and decides to just allow them to destroy her, but is saved by Terra and Ventus's Keyblades. She is then reminded of the people she is connected to. With renewed trust in her friends, Aqua continues on.
Aqua is stunned to see the Castle of Dreams within the Realm of Darkness.
As she travels she sees a large circle of light form above her, only for a powerful column of darkness to shoot out of it in front of her. Seemingly unshaken by this she presses forwards and encounters several Shadows, Neoshadows, and Darkballs. After traveling deeper into the Realm of Darkness, Aqua senses something stalking her, and comes face to face with a large Heartless that attacks her. To prevent it from attacking her she uses a Fire spell, only for it to leap over her. Getting a closer look at it, Aqua determines it is not an Unversed and takes a battle stance to fight it. After felling the Heartless, Aqua continues walking, eventually coming to a clearing and looking up. Surprised, she recognizes the Castle of Dreams surrounded by clouds of darkness. But then....
Other aliases: Keyblade master, miss
Age: 17 years old
Height: 5'6
Weight: 130 lbs
Eye color: blue-purple
Hair color: blue
Gender: female
Species: enhance human, key blade wielder
ABILITIES
Int: 6
Str: 5
Agl: 8
Spd: 7
Dur: 6
HEALTH: 6/3
ENERGY: 30/9
REGEN: 15/3
ACTIONS
Keyblade Wielder: 10 (Agi & weap modifiers)
-as Close and Range combat.
-Super-efficient
-Can combine with Magical command and Command Style
-As a keyblade master, Aqua has trained for years to fight with both physical strength and magical powers. Combining both are her best abilities. She can use a large variety of spells and combos by using magical commands and Command styles.
-Shotlock
-Barrier
-Self defense
-Overwhelming
-Command style
-Precise shot
-Speed fighting
-Magical commands
-Keyblade
-Fight multiple opponents.
Acrobatics: 7 (spd bon)
-Wall-climbing
Barrier: 5
-as force field against energy/normal/ magical attack
-double stones of defense
Cat fall: 5
-Each stone played lessen falling damage by half.
Shotlocks: 10 (int bon)
The Shotlock ability of Aqua allow her to perform a powerful attack on multiple target at a time without having to divide her attack for each target. It's like an area effect 4, but that only affect selected targets. Each form of the Shotlock possess various effects.
-Gain a +1 weap mod for every 2 AN.
-Can combine with key blade wielder.
++Bubble Blaster : It allow Aqua to target up to 10 different targets at a time. She shoot magical bubbles at the enemy, it's a water type attack that can stun ennemies with 3 or less durability for 3 panels.
++Prism Rain : It allow Aqua to target up to 15 different targets at a time. She shoot rainbow coloured blast at the enemy. It's a light base attack that deal more damage then the bubble blaster.
It act as a X2 damage, AP. It can stun ennemies with 6 or less durability for 3 panels.
++Lightbloom : It's Aqua most powerful Shotlock. She can target up to 20 targets at the same time. By spinning on herself with her key blade, she attack her ennemies with ray of powerful light energy. Work as X3 damage, AP. It can stun ennemies with 8 or less durability for 3 panels.
Command Style: 5
-Efficient
-As Sword Magic
-Used to temporarily enchant one's weapon, making it stronger and allowing it to perform various effects
-Gain 1 Element per AN
-Gain 1 extra Wpn.modifier per 2 stones played
-3 stones to activate, 1 to maintain
Spellweaver
Light (Atk VS Intelligence, Target believes caster is an ally if Damage occurs. Duration = Damage in panels)
Ghost Drive
Air (Atk VS Durability to stun)
Firestorm
Fire (2x Damage)
DiamondDust
Ice (Atk VS Agility to paralyze, Damage = Panels of Paralysation)
Raging Thunder
Thunder (Normal, or 2x damage, Stun damage only)
Raging Storm
Water (Reduces automatic defenses by 1 stone per 2 stones of Damage for damage in panels)
Magical Commands: 10 (int bonus)
-Super-Efficient
-Can put stone for area effect
Sleep: Attack vs Durability to Paralyze,Duration equals stones that overcome Durability.
Silence: Attack vs Intelligence to make a target unable to use any school of Magic for a number of panels equal to the stones that got through.
Confuse: Attack vs Intelligence to make a target not realize who is friend or foe. Lasts one panel per stone that got through.
Gravity: Successful attack reduces a foe's white stones of health by half. (Cannot be used to kill.)
Drain: As Energy Drain,but drains Red stones of Health instead and transfers them to the user. Durability counts as a Defense
Scan: Use the Concentration Option: Observe
Fire, Fira, Firaga, Flare :Fire type attack; x2 damage, may put target on fire, may cause collateral damage
Thunder, Thundara, Thundaga, Burst : Electric type attack. x2 damage. May do stun and normal damage, area of effect 4
Blizzard, Blizarra, Blizaga, Snow Storm : Ice type attack. Attack vs durability; may stun or do normal damage, x2, area 4
Aero, Aerora, Aeroga, Tornado : Wind type attack, may lift an enemy into the air, stun or normal damage.
Cure, Cura, Curaga: Heal up to 2 stones of health per AN.
D-LINK: 10
-D-Link allow Aqua to use powers from people she met and with which she created à link. She can use their power up to this AN. What powers she gains depends on the Link she gets from the people she meet with. She can gain up to 3 powers from the Link she make with others. Powers gained is left to GM' s discretion.
Thieving: 5 (agi bon)
-Stealth
-Infiltration
-sleight of hand
-Tricks
-Escape artist
Driving: 6
-Keyblade Ark engine
-Small vehicule
-Small Planes
Social Skills: 7
-Keyblade master
-Friendly
-Kind and loving
-Persuade
-Intimidate
-Sisterly
-Wise
Crafting: 6 (int bon)
-Wayfinder
-Floral arts
-Drawing
-Clothes
perform: 4 (agi bon)
-Dance
-Sing
-Piano
-Drawing
MODIFIERS
Toughness: 5
Reflexive dodge: 8
Mental defense: 7
Magic defense: 8
Accelerated Healing factor
Energy battery 5
Deep reserve 8
Enhance vision: 5
-Fast sigh
-See ennemies remaining life force
-See the gateways between worlds
Power level 3
D-Link soul
-When Aqua travel, she meet with many people and will sometimes gain a certain link with these people, allowing her to gain powers from them that she can use to her will.
How many D-Link she gain per issue is left to GM discretion.
CHALLENGES
Duty: 3; As a keyblade master, she has the task of making sure the balance between light and darkness is maintain in any worlds.
Stand up for the underdog: 3; She feel responsible to help those in need and will always do her best to help them, even if it takes her out of her original goal.
OverConfident: 2 ; She is very confident in her abilities and will never refuse a challenge. She always takes the enemy head on.
EQUIPMENT
Master Defender Keyblade
+5, x2 damage, weapon. A blade shaped in the form of a key, that allow Aqua to fight, she can summon the weapon at will in her hand. It cannot be wield by anyone else, if someone take it in hands, it will disappear and reappear in Aqua's hands.
-Unbreakeable
-Allow Aqua to open any locks, magical locks, or undo any sceals without problems.
Keyblade Armor
- Add +8 to defense, + 5 toughness.
-Grant +8 defense against Darkness.
-Allow Aqua to safely travel trough dimensions
-Immunity to reality distorsions (when in-between dimensions)
-Allow Aqua to see trough illusions
-When wearing this armor, Aqua doesn't need to breath. It will also protect her from very heavy pressure, which allows her to dive into the deeps of the ocean or to go into space without any problem.
-Can be summon at will, Aqua can make it appear or disappear by pressing the shoulder pad she wears. It will then appear or disappear magically. But can also be removed manually.
Keyblade Engine
-This engine is made from the Keyblade itself, which turn into a dimensional mode of transportation. It can easily go in space without any problem.
-Speed 7, unbreakable, need driving skills 4, can only be use by Aqua.
-Howering, flying
-It also possess a powerful bow like weapon that shoot powerful energy shot. It act as a +6, x3 damage, AP.
Wayfinder: A small flower like necklace that Aqua made for each of her friend, Ventus and Terra, in different colours. It's a lucky charm. Wich grant Aqua the modifiers Luck +2. It's also a charm that make sure that no matter what, she will always be connected to her friends.
Clothes: +2 defense: She wears a black and navy blue, high-collared halter top, a black corset with two pairs of white laces and black shorts. She has two pink straps intersecting over her chest, with a silver badge similar to badges also worn by Ven and Terra over the intersection. On Aqua's arms are white bell-sleeves and tan, fingerless gloves. She also wears a small, segmented piece of armor on each of her upper arms. She wears black stockings reaching about halfway up her thighs, leaving a small area of bare skin. There are two strips of blue cloth draped over each of her hips, along with a smaller, white strip of cloth tied around her waist and draped in the same manner. Her silver boots are pointed and armored, with a sharp "hook" on the outer side of each.
STORY
One night, Ven, Terra, and Aqua watch a meteor shower together and she gives them each a good luck charm, and saves one for herself.
The next day, she takes the Mark of Mastery exam along with Terra, and becomes a Keyblade Master, although Terra fails due to his inability to control his darkness. After Terra and Ventus left, Aqua was the last apprentice to be sent by Eraqus to bring Ventus back to the Land of Departure. Before she left, Eraqus wanted to ask Aqua to keep an eye on Terra, to make sure he is alright, and stays safe from the darkness in his heart. If Terra's heart would become too close to the darkness, Eraqus needed Aqua to bring Terra back immediately.
Aqua receives flowers from Kairi as thanks for protecting her.
Aqua, Ven, and Terra make many new friends along the way and fight off hordes of Unversed. Aqua later ends up at Radiant Garden with Mickey Mouse and meets the young Princess of Heart, Kairi, who touched Aqua's Keyblade in fright, unintentionally performing a Keyblade Inheritance Ceremony. Aqua and Mickey protect her from a group of Unversed, and in return, Kairi gives Aqua flowers, which becomes the Keyblade Destiny's Embrace. Aqua also places a protective charm on Kairi's necklace to help her in the future, believing that their meeting may not have been a coincidence.
Aqua reunites with Terra and Ventus in Radiant Garden.
Aqua later meets up with Terra and Ventus, but the reunion is short-lived as they team up to battle a massive Unversed. They manage to defeat it, but things take a turn for the worse. Terra and Aqua begin to argue about Master Eraqus's orders, revealing to Terra that she was sent to watch him. Hurt by this, Terra leaves, and Ventus calls Aqua awful, claiming that she has let her new status as a Keyblade master go to her head. He then leaves to find Terra, as Aqua stays to contemplate.
After meeting Merlin at his house, Aqua goes to the town square and encounters the enigmatic Vanitas, who taunts her by inquiring about Ventus and if he has gotten stronger. When Aqua asks what he means, Vanitas attacks, and the pair fight a vicious battle. Aqua emerges victorious, but Vanitas simply leaves via Corridor of Darkness, making an ambiguous comment about her being his backup plan. Aqua then resolves to stop Vanitas to protect Ventus and Terra. Ventus then appears, asking to go with Aqua. At first she is harsh with him and he appears discouraged. She softens and tells him she doesn't want to put him 'in harm's way', and departs not long after.
While in Neverland, Aqua encounters Peter Pan and the Lost Boys, joining them on their treasure hunt. They later find their treasure chest, filled with wooden swords and Ventus's wooden Keyblade. Peter Pan tells Aqua that Ventus left the toy there as he no longer needed it. Aqua then senses someone nearby and goes off to investigate. She then encounters Vanitas again, this time with Ventus's cherished Wooden Keyblade. The dark enigma cruelly mocks Aqua's actions and snaps the toy weapon in two. Greatly enraged by this, Aqua battles and defeats him again, but is left exhausted by the fight and passes out. While unconscious, she reminisces about the first starry night she spent with Terra and Ventus. She soon recovers and leaves Neverland.
Aqua tells Sora to always look out for Riku.
At one point Aqua and Terra come to Destiny Islands and meet two young boys by the name of Sora and Riku. Aqua sees the strong bond between the two friends and advises Sora to help Riku if he ever falls into darkness; though she initially intends to grant Sora the power to use the Keyblade, she decides against it upon discovering that Terra had already done it for Riku, not wishing to put the two innocent children through the ordeals she and Terra have faced.
Aqua later encounters an unconscious Mickey drifting in space and takes him to the Mysterious Tower, where she hears of Eraqus's death from Yen Sid and heads to the Keyblade Graveyard to meet up with Terra and Ven.
Aqua holds a frozen Ventus.
A short conversation with Ventus takes place there, one where he states that if he does become the X-blade, he wants the two of them to 'put an end to me.' Aqua appears horrified, but Master Xehanort makes an appearance and tells about the history of the Keyblade War. Afterwards they attack, and a great battle takes place. Xehanort holds Ven over the edge of a cliff where Aqua can see, he freezes the boy and drops him; however, she manages to catch him. After fighting Braig and then Ventus under Vanitas's influence, the X-blade is destroyed and she is flung into the Lanes Between, unconscious. Mickey finds her and Ventus drifting there and brings them both to Yen Sid's Tower, where it is revealed to her that Ventus has lost his heart. She takes Ven back to the Land of Departure and places his sleeping body in a throne. She takes Eraqus's Keyblade and transforms the world into Castle Oblivion to keep Ventus safe. Afterwards she says her goodbyes to Ven, fondly stroking his hair, and leaves. She then tracks down the possessed Terra to Radiant Garden.
Aqua sacrifices herself to save the possessed Terra from falling into the Realm of Darkness.
Failing to bring Terra back to his senses, Aqua fights and defeats Xehanort; subsequently, Xehanort stabs himself in the chest with his own Keyblade in an attempt to lock Terra out as a horrified Aqua looks on. As Terra-Xehanort falls through a portal into the Realm of Darkness, Aqua dives in after him, but quickly realizes that she will be unable to save them both. Instead, Aqua sacrifices her armor and Keyblade to save the dark being that had once been her dear friend, sending him back into the Realm of Light while she remains behind. Now stuck in the Realm of Darkness, Aqua is attacked by several giant Heartless and decides to just allow them to destroy her, but is saved by Terra and Ventus's Keyblades. She is then reminded of the people she is connected to. With renewed trust in her friends, Aqua continues on.
Aqua is stunned to see the Castle of Dreams within the Realm of Darkness.
As she travels she sees a large circle of light form above her, only for a powerful column of darkness to shoot out of it in front of her. Seemingly unshaken by this she presses forwards and encounters several Shadows, Neoshadows, and Darkballs. After traveling deeper into the Realm of Darkness, Aqua senses something stalking her, and comes face to face with a large Heartless that attacks her. To prevent it from attacking her she uses a Fire spell, only for it to leap over her. Getting a closer look at it, Aqua determines it is not an Unversed and takes a battle stance to fight it. After felling the Heartless, Aqua continues walking, eventually coming to a clearing and looking up. Surprised, she recognizes the Castle of Dreams surrounded by clouds of darkness. But then....