Post by Manah on Nov 21, 2015 23:54:31 GMT -5
CHELSEA
Bunny Girl Dullahan Huntress and Paladin of
the Brotherhood of Steel
Bunny Girl Dullahan Huntress and Paladin of
the Brotherhood of Steel
QUOTE: "One way or another... your life ends here. Do not try to escape the inevitable."
Age: Looks in her twenties, but may actually be only a few months old, if that much.
Other aliases: CH-0001
Occupation: Adventuress, Former Assassin, Former member of Night Raid, Paladin of the Brotherhood of Steel, Huntress, Dullahan
Marital Status: Intimate relationship with Paladin Mine
Height: 5'2"
Weight: 102 lbs
Eye color: Pink
Hair color: Reddish-Pink
Species: Genetically-created, Mystically-enhanced Bunny Girl Dullahan Proto-Clone of Chelsea (Teigu User, Stand User)
Notes: Chelsea has long, reddish-pink bunny ears instead of human ones, and has a big, fluffy rabbit tail. She has a pet cat companion named Captain Whiskers who is Immortal (as per Baccano immortality).
ABILITIES
Int: 8
Str: 8
Agl: 9
Spd: 8
Dur: 8
HEALTH: 8 P.L: 2
ENERGY: 33 P.L: 6
REGEN: 20 P.L: 2
LIMIT GAUGE: 2/30
ACTIONS
Huntress: 12
(Str.bonus and 2 Wpn.modifiers)
-Super-Efficient
-As Mastery of Kung Fu
-Bite/Kicks
-Martial arts
-Needles
-Firearms
-Pandora
-Hunter Weapons
-Acrobatic fighting
-Horseback fighting
-Precise shots
-Assassination
-Fighting larger/multiple opponents
-P.A Fighting
Acrobatics: 8
(Agl.bonus)
-Efficient
Nerve Kill: 12
(Int.bonus, and 2 Wpn.modifiers - Needles only)
-Super-Efficient
-As Nerve Punch, but requires use of her needles
-2x damage OR Stun for 1 panel/stone of damage
-Ignores Called shot sitmods
-May not be used for defense
Dullahan Whip: 10
(Agl.bonus and Whip Wpn.modifier)
-Efficient
-As Tendril Whip
-Range 2
-+2, 2x Damage weapon modifier for the whip, may be improved by +2 (Normal and Stun damage, Ignores Hardness of Objects, Sets flammable objects on 'cold fire') by engulfing its lash in Faerie Fire. Indestructible.
-As supernatural whip with a lash made of a barbed, human spinal cord, yet as flexible and effective as the real thing. Summonable at will.
Faerie Fire: 12
(Int.bonus)
-Efficient
-As Mastery of 'Cold Fire', which looks and acts like Fire, only blue, and actually burns due to being supernaturally cold
-Create/Manipulate
-Force Blast (2x damage, Area Attack, Normal and Stun damage, Ignores Hardness of Objects, Sets flammable objects on 'cold fire')
-Combine with Close/Ranged Combat
-Accumulate Energy
-Cold/Ice Element as opposed to being actual Fire
-Flames may only be extinguished by holy water or contact with at least one Ounce of Gold
Black Magic: 10
(Int.bonus)
-Efficient
-Improved to Mastery of Elements
-Create/Manipulate
-Force Blast (Fire - 2x damage, Sets Flammable objects on fire; Ice - Normal and Stun Damage OR Atk VS Dur to Freeze solid; Lightning - 2x damage, Normal and/or Stun damage; Earth - 2x Damage to targets on ground, 3x damage to targets in/under ground; Wind - 2x damage OR Area effect; Water - 2x damage if target is on, in, or under water; Dark - 2x damage OR Atk VS Int to Blind for 1 panel per stone of damage)
-Elements: Fire (Fire/Fira/Firaga/Firaja/Flare), Ice (Blizzard/Blizzara/Blizzaga/Blizzaja/Absolute Zero), Lightning (Thunder/Thundara/Thundaga/Thundaja/Blitz), Earth (Quake/Quakra/Quaga/Quaja/Fissure), Wind (Aero/Aera/Aeroga/Aeroja/Tornado), Water (Water/Watera/Waterga/Waterja/Tsunami), Dark (Dark/Darkra/Darkga/Darkja/Doomsday)
-Bio (Attack vs Durability to Poison. If damage occurs, the target loses an amount of red stones of health per panel equal to the stones that were over the Durability.)
-Sleep (Attack vs Durability to Paralyze, Duration equals stones that overcome Durability.)
-Aura (Each Panel counts as if she had taken her Durability in Red Stones of Damage for Limit Breaks. Lasts panels equal to stones played to cast.)
-Area Effect
-Accumulate Energy
Death Call: 10
-Efficient
-Atk VS Dur; if a single stone gets through, the target dies instantly
-Only usable against Individuals 'whose time has come'
-Victim must be within earshot of the Dullahan's voice to be affected; surrounding noise may impede, but being deaf will not save the victim
-Requires vocal component; will scream the name of the Dying in order to bring forth their passing
Weapon Magic: 9
-Efficient
-3 stones to activate, 1/panel to maintain; gains a +1 Wpn.modifier/2 additional stones played over 3
-Fire (2x Damage)
-Ice (Attack vs Agility to Paralyze, Damage = Panels of Paralysation)
-Earth (Armor Penetration)
-Water (Reduces automatic defenses by 1 stone per 2 stones of damage for damage in panels)
-Air (Attack vs Durability to Stun, Damage = Stones of Stun)
-Darkness (Attack vs Intelligence, Target is Blinded if Damage occurs)
-Non-Elemental (Limited Armor Penetration [Double your Weapon Mod vs Toughness])
-Gravity (Successful attack reduces a foe's white stones of health by half. Cannot be used to kill.)
-Drain (Energy Drain, Refills caster's Health as healing
Gaze from Beyond: 3
-As Create Only option of Mastery of Light
-Must pay 1 stone/panel to maintain
-Head only; if Chelsea wishes, she can make her eyes glow with the blue flames of a Dullahan, generating an eerie yet bright light from her eyes akin to a lantern
Fear: 8
-Efficient
-Area Effect of Half AN, rounded up
-At will, may be activated as an half AN, rounded down, Modifier-like aura, but must pay full price for any higher effect
Call Steed: 5
-As Summoning; may only be used to Summon Chelsea's personal Dullahan Steed; see 'Equipment' below.
-Only pays for Durability, as she alone can name the beast
-Needs not be maintained
Horsemanship: 8
Black Ops: 9
(Int.bonus)
-Efficient
-Stealth
-Search room/area
-Infiltration/Exfiltration
-Lockpicking
-Impersonate
-Interrogation
-Escape artist
-Assassination
-Blend in
Medical Healing: 8
Acupuncture: 8
(Int.bonus)
-Relieves pain, Helps subject relax, etc.
General Knowledge: 6
(Int.bonus)
-Efficient
-History & Geography
-The Empire
-Night Raid
-The Human Body
-Tactical lore
-Teigu
Concentration: 5
(Int.bonus)
Iron Will: 5
Perform: 4
(Agl.bonus)
-Singing
-Dancing
-Calligraphy
-Piano
Psychiatry: 5
(Int.bonus)
-Mind games
-Analysis
-Manipulate others
-Fears and Insecurities
-Life and Death
Social Skills: 8
-Socialize
-Cold and calculating
-Kind and gentle
-Charm/Seduce
-Humor/Teasing
-Head Puns
-Intimidate
-Impersonate others
MODIFIERS
Immortal
Self-Contained Lifeform
-As a Dullahan, an harbringer of Death, and a being very close to undeath in nature, Chelsea does not require food, sleep, water or air to survive, although she can certainly enjoy all of those if given the chance.
-Herbivore Hybrid (In addition to her ability to consume regular food as humans do, her part rabbit nature allows her to consume grass, forbs, leafy weeds, and so on, without any consequence.)
Acute Senses +2
-Smell/Hearing +4
Power Level 2
Teigu User
-Originally able to wield the Teigu known as Gaea Foundation, Chelsea has somehow found herself able to wield another one, the immensely powerful 666 Forms: Pandora. It is unknown, so far, if this newfound compatibility is a natural power of Chelsea - as she has never been compatible with another Teigu before; if it is linked with her resurrection somehow, or if she would be able to synchronize with others. Either way, due to this new weapon in her arsenal, she is arguably one of the most dangerous Teigu users alive.
Stand User (Blackhole)
-Power from the 'Jojo's Bizarre Adventure' universe; manifests a large humanoid with a skull-like face whose ability is to essentially devours itself and/or its user to turn into a Void and destroy anything it touches, as well as enter another dimension for various purposes including information gathering and hiding. The Stand cannot talk, is fully loyal to Chelsea, and may only be seen by Stand Users and Stands, and hurt by Stands. He is always present by Chelsea's side.
-Enhanced Vision 6 (Chelsea can see through Blackhole's eyes)
-Any order she gives Blackhole receives a 2 stones bonus as per Leadership, regardless of whether or not she has the action, without need to spend stones for it
Healing Factor
Energy Battery 3
Deep Reserves +8
Rabbit Teeth +2
-As Claws, but for biting
-Retractable
Rabbit Kick +3
-As Claws, but based on super-strong hind legs
-Adds to Kicks-based attacks only
Reflexive Dodge +3
Toughness +6
Flexible Skeleton +2
Heat/Cold Defense +4
Mental Defense +5
Magical Defense +5
Headless
-As Immunity to Decapitation and Head Damage (As a Dullahan, losing her head is of absolutely no consequence to the redhead. Due to her new nature, her head, while very useful, is almost more of a tool than a body part, although she does feel through it if she so wishes. In fact, she can downright remove it at will, and reattach it to her neck with but a bit of pressure. Blunt force, decapitation, an arrow or bullet to the face, slashing the throat and similar injuries aimed at the head will essentially cause little damage to the body but cosmetic - which will heal quickly, and if they inflict 1w or more, will take her head off... with little more effect than dropping one's hat, with the exception that her eyesight will be temporarily limited, which doesn't really restrict the body with its ability to perceive its surroundings without its head.)
Targeting +2
Fast-draw +3
-Needles only
Leaping +5
Enhanced Vision +5
-Telescopic sight, See in Darkness, Sense imminent Death, Know the name of the Dying
-Head only, body does not benefit from this if the head isn't around to look around in its place
Blindsight: 10
-As Sonar Senses
-Body Only; While it can only 'see' through its head, a Dullahan's body can near perfectly sense its surroundings' shapes and outlines, allowing it to function fine without its head, although it works even better with it.
No Lock May Death Hinder
-A supernatural, passive ability of Dullahans; acts as a MN 10 stones effect automatically at any locked door, be it normally or supernaturally locked, standing in her way. If a single stone beats the resistance, the door unlocks the instant she even thinks about opening it.
-Resistance would be -1 to -3 for a normal lock depending on its complexity, or the AN of the Enchantment used to lock it if locked supernaturally.
Limit Break: 8
-Euthanize (Adds 'Disable if any Damage occurs' (Full neuroparalysis), and increases 2x to 3x damage, on Nerve Kill Action. Thanks to her extensive knowledge of the human body and all of its pressure points, in addition to her unique connection to death, she knows exactly where to stab a victim with but a single needle to cause instant, decisive neuroparalysis of the entire body, if not kill them outright. Brandishing such a needle, she glances coldly at her soon-to-be victim, before launching herself at them with incredible speed and the precision of a neurosurgeon, stabbing them with the needle... and ending her victim's life!)
Photographic Memory
-Chelsea has a formidable memory, being able to remember the tiniest of details. She often uses this in her disguises, to perfectly impersonate others.
Psychic Link
-Between Chelsea and her Steed, and between her Head and her Body
Rabbit Fertility
-Like rabbit females, Chelsea is able to conceive at any time of the year for the rest of her life. Her gestation period is 9 times faster than normal humans - about a month - and she would be able to become pregnant again as early as the next day after birth without any negative effect.
Reconstitute Self
-As a Dullahan, Chelsea is not only technically already dead, but she is also an Harbringer of Death. As such, her connection to the afterlife makes Death 'an annoying waste of time', but not much more, as she will eventually rise again to perform her duties.
Wealth: 5
-Gains $100,000 per issue/month
-Currently has $397,500
-Last Updated on 2019-08-14, Last issue completed "Horseless Headless Horsewoman"
CHALLENGES
-Looking non-human (-3; in addition to having hair-colored bunny ears instead of human ones, as well as a white fluffy rabbit tail, the redhead's headless form with blue flames coming out of its neck is very clearly, obviously and unmistakenly inhuman.)
-Psychological (-2; Life is short. Chelsea has seen too many of her friends die, and has even died herself; leading her to think that life is best lived right now than later, because later one might be dead. She is not a hopeful person, nor is she a very depressed one, however; she simply believes in living her life to the fullest while it still lasts.)
-Psychological (-3; highly protective of her friends and companions. Chelsea has simply lost too many friends and she absolutely despises the mere thought of losing another if she has anything to say about it. She would do anything in her power to save a friend, including giving her life for them.)
-Psychological (-1; Chelsea likes to joke around and tease her friends if they are down, trying to get them to have fun while it's still possible. She will often play pranks on her less humorous companions to cheer them up.)
-Obsession (-1; minor. Chelsea is determined to find the girl who gave her Chelsea's soul, and freed her. She wishes to know who she is, and why she did what she did.)
-C.T.S.U.F.U (-3; Chelsea has proven repeatedly that she is more than willing to risk everything for the sake of others. If she thinks she can help people in trouble and get away with it, she will.)
-Duty (-2; While she is playful and kind when she relaxes a bit, Chelsea is a driven and determined person who has dedicated her life to making the world a better place. It is a heavy responsibility, and while she tries to hide it, the truth is that she carries a heavy burden.)
-Duty (-4; now a Dullahan, Chelsea will instinctively sense when a given individual's time 'has come', meaning they have reached the end of their lifespan, and as such are meant to die, and it is her duty as a harbringer of death to deliver said death by any means necessary, usually through her Death Call power. While not evil in nature, this strong compulsion makes her nearly as ruthless and implacable as the inevitability of death itself, and she would need a very, VERY good reason not to pursue such an individual.)
-Hatred/prejudice (-2; against bullies, people who abuse their power, and cruel individuals.)
-Minority (-1; Chelsea is bisexual, having displayed strong feelings for both men and women in the past.)
-Haunted past (-3; the loss of several of her friends weigh heavily on her mind still, and sometimes, when she is alone, she will weep for them in silence. Add to that the trauma of having been killed herself, and she has a fairly heavy emotional turmoil going on.)
-Addiction (-1; to lollipops. Chelsea LOVES lollipops; her Teigu is always full of it, and she almost always has one in her mouth. If she goes for more than her Durability AN hours without one, she will take this Challenge's value as a penalty to all actions until she gets one in her mouth.)
-Gold Aversion (-2; as a Dullahan, Chelsea has a supernatural fear of the metal, gold. The sight of even a gold pin needle will cause her to recoil in fright, possibly seek cover or even flee in fear if the piece of metal is too close. She can steel herself after a minute/two panels if the amount of gold is not too large (one kilogram bar being pretty much the largest object she would willingly approach), but even doing so will cause her this challenge's value, -2, to all actions due to the unease and discomfort she feels knowing she's this close to the metal. On the other hand, not being aware of its presence - if it is hidden or in a pouch or something - will not affect her, and gold does not actually physically harm her any more than other metals, it is simply frightening to her due to her nature.)
-Sensitive Ears and Tail (-1; since turning into a bunny girl, Chelsea's new ears and tail have turned out to be very sensitive.)
-Special Vulnerability (-3; to Cold Iron. Will take 2x damage from a cold-worked iron, as opposed to a hot-worked one, due to her Fey nature as a Dullahan.)
-Special vulnerability (-3; a Stand is part of its user, and damage suffered by one will reflect on the other. If one loses a leg, so does the other. If one is defeated, so is the other. However, regardless of the difference of Health, one can only die if the other does, so if Cream takes more damage than Chelsea has health, she will simply lose consciousness, not die.)
EQUIPMENT
-Currently worn: Two pieces bikini, the top being half-red, half-black, and the bottom all black
-Magnetic Collar (Formed of two collars, one at the base of her head, and one at the top of her body's neck, that hold together with something akin to magnetic force. Requires a Strength use of 2 stones minimum to remove her head.)
-Lots and lots of Needles (+1 Weapons, usually carried in her Gaea Foundation Teigu)
-Phantasmagoria: Gaea Foundation (This powerful and versatile Teigu is one of the many reasons why Chelsea has such an impressive record as an assassin, allowing her to 'be' basically anything, or even anyone, by studying them, their speech patterns and their behavior, and then using Gaea Foundation to become them. She can use it to transform into any animal/human/creature/whatever in one panel; it essentially functions as an AN 9 Shape shifting and/or Metamorphosis 20 (Int.bonus, Super-Efficient, Accumulate Energy for greater effect, Not stunned afterwards). She could gain claws and a tail as a cat, or flight as a bird, venomous bite as a snake, higher strength as a big, muscular man, etc. She pays for the actions as though they were her own, but they are powers of her Teigu and can't be increased via LoEs. Also, she assumes the weight and size of the form she copies at no cost, and is able to take the form of bigger/smaller creatures than herself without difficulty.)
-LOTS of lollipops (usually carried in her Gaea Foundation Teigu)
-Lapras Egg
RESERVE EQUIPMENT (SUMMONABLE AT WILL)
-Dullahan Black Armor (+3, No AP, No 2x damage, Adds +2 to Chelsea's Fear action when worn, Indestructible, Summonable at will. Gauntlets usable as two +1, 2x damage weapons. This terrifying, black as night metallic full plate armor appears to be made of an almost alien, eldritch material, with spikes, hooks, clawed gauntlets and engravings glowing faintly with energy from beyond, giving it a sinister, otherworldly appearance. It may or may not be summoned along with its equally frightening helm, which in such a case reveals nothing of the identity of the head inside; all one can see inf the visor's holes are the bluish flames which seem to engulf whatever hides within the armor. Finally, a just as sinister, ancient looking and torn in various places black cape completes the outfit.)
-Rabbit Goddess: Kaguya (A mysterious Teigu Chelsea had never heard, which appears as a pink yukata with a pattern of dozens of white bunnies. Upon physical contact with its chosen wielder, this Teigu will transform them permanently into a rabbit hybrid version of themselves, with very sensitive bunny ears and tail, a change which cannot be undone in any known way, with the Teigu mysteriously finding its way back to its chosen wielder no matter how hard one tries to get rid of it. The exact powers granted by Kaguya vary from user to user, but are often very powerful, and always include increased agility, speed, acute hearing, formidable leaping capability, retractable rabbit teeth and powerful leg strength.)
-Dullahan Black Steed (An Int: 3, Str: 4, Agl: 3, Spd: 4, Dur: 5; Close Combat: 5 (Str.bonus, Efficient), Phase Shift: 4 (Also affects Rider), Bite/Hooves +3, Ref.Dodge +1, Toughness +4, Magical Defensde +4, Immunities (Cold, Charm effects and Paralysis), May run on Air, Psychic Link with owner, Loyal -4 (fully obeys Chelsea's every command), Special Vulnerabilities (-4; takes 2x damage from Cold Iron and Fire), Can be Summoned at will)
RESERVE EQUIPMENT (BLACKHOLE'S HAMMERSPACE)
-Field Uniform (+1 defense, +2 against Radiation)
-Laser Rifle (+3, Range 4)
-Grav-Gun +7 (As Normal attack; but if it hits, adds the target's Weight AN to the gun's modifier as an Attack VS Durability causing damage and immobilizing the victim to the ground as it collapses under its own weight, unless the user is somehow able to exceed this with Strength stones to undo the effect (but not the damage); Range 4)
-Evelyn (A beautiful, intricate pistol, the Evelyn fires quicksilver bullets and cause heavy bleeding damage to its victims. It is a +3, 2x damage, Limited AP, Range 4 pistol, which will cause an additional 1w of damage on the following panel if it causes damage upon use.)
-Saw Cleaver (A +3, 2x damage vicious weapon which has two different forms. The first, the Saw form, deals 3x damage against grotesque beasts and monsters (GM's call), and causes 1w of damage on the following panel if it managed to wound its victim on a hit die to the blood loss. The second, the cleaver form, loses these advantages in favor of being able to strike at Range 1, and being Limited AP. A violent, typical weapon of a monster hunter.)
-Burial Blade (Former trick weapon used by Gehrman, the First Hunter, forged from Siderite, said to have fallen from the heavens. A +5 curved greatsword, 2x damage, AP sword dealing +2 stones of Magical attack to its strikes. It can be turned into its Scythe form, which is even deadlier at +6, 2x damage, Normal and Stun, AP (Ignores 2 Toughness even when No AP, Range 1 weapon, still with the +2 Magical stones. It is a terrifying weapon with formidable power.)
-666 Forms: Pandora (A Teigu of untold power, appearing initially as an eerie and mysterious metallic suitcase with glowing lines on its surface, and a sculpted skull-like form on one side. The Pandora can be actually transformed into any of 666 different configurations, each dealier than the other, basically turning into nearly any weapon imaginable. The Pandora requires a significant level of personal power to use, at GM'S discretion. In game terms, it can turn into a weapon (each 'transformation' requires 1 action) from anything between +1 and +8, with any, some, several or none of the following advantages, depending on the form, use and effects of the weapon form it takes: Range up to 8, 2x damage, 3x damage, AP, Limited AP, Area attack, Area effect up to 10, Normal and/or Stun damage, Automatically causes collateral damage, Atv VS (Int/Agl/Dur) to (Various possible effects; examples include poison, stun, freeze solid, immobilize, blind, bind, etc.), Atk VS Durability (Almight Damage), etc. GM may allow more at their discretion.)
-All Weapons from Bloodborne (Except the Kos Parasite)
-Multiple very advanced weapons stolen from cyborgs
-Radaway Packets (Several)
-Bear Hide
______________________________________________________________
STORY: The pretty - and incredibly effective - assassin known as Chelsea used to be part of Night Raid's Away Team, before they were all killed by the Three Beasts save for her, who was away on a mission at the time. While she was definitely less physically powerful than many in Night Raid, Chelsea used her smarts, her social skills and her incredible ability to analyze people's mindsets, along with her Teigu Gaea Foundation and her needles, to approach and assassinate her targets. She was so skilled that she is known for having completed as many, dangerous missions as Akame did.
She joined the base Night Raid team as reinforcements alongside Susanoo, and became comrades with them. She developed a playful/teasing sisterly relationship with Mine and Akame, and found herself having feelings for Tatsumi, Night Raid's latest recruit, but she also felt that Tatsumi's heart belonged to someone else, so she kept her affections close to her heart. She proved once again very effective for Night Raid, but eventually made a mistake in biting off more than she could chew in the person of Kurome, Akame's sister. Her initial assassination attempt failed, and before she could escape, Kurome's puppets were on her. They cut her fingers before she could use Gaea Foundation or her needles, she was shot in the back, and finally ended up beheaded by Natala.
What should have been the end, however, wasn't. Chelsea opened her eyes after what felt like fainting, only to find herself whole, unharmed and very much alive, in an unknown cave. Before her was a strange suitcase... another Teigu. An incredibly powerful one at that.
Chelsea has no idea what happened, and knows that she should have died there. She ignores who or what saved her, or why, nor does she has any idea how she managed to use two Teigu. As far as she knows, everything that happened to her since she opened her eyes should be impossible... including the opening her eyes part. She intends to find out the truth.
Quite recently, Chelsea was thrown in Matt Hardy's Lake of Reincarnation, and came out of it as a Dullahan... a headless harbringer of Death, surely enough causing her great distress at first from the horror of having, AGAIN, her head separated from her body.