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Post by Neros on Aug 13, 2016 15:30:28 GMT -5
A thought hit me today when looking at some character concepts, and I ran into an idea with a character with some Toughness, but whom was more resistant toward a certain physical element. So I became unsure of what would be the best way to simulate this power with the MURPG system and figured I would turn to the fine people of this forum.
Mind you, we are talking about physical elements here (water, metal, wood, ect). Not energy elements
1) Make a option for Toughness that makes it only effective against said element. However, the character also does have Toughness that works normally. But buying two Toughness modifiers and stacking them seems abit weird to me. The counter to this in my head, is that Energy Defense is technically Toughness, just against energy only.
2) Make a modifier that halves the damage inflicted from the element (doesn't increase defense). Not sure if this is powerful or useless, since 1-3 damage takes 1 health, 4-6 takes 2 healt, ect... So it is only useful if you are dealt 4 and above damage.
However, it is late here, so I might be over thinking one of the solutions or overseen a third one.
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Post by kito on Aug 14, 2016 14:58:00 GMT -5
I Always used Energy D with An+1? (no idea if that it cost don't have books) to a single element then flavor text it as Electricity D or w/e you need.
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Post by Brainstem on Aug 14, 2016 18:19:30 GMT -5
I Always used Energy D with An+1? (no idea if that it cost don't have books) to a single element then flavor text it as Electricity D or w/e you need. Yep; Energy Defense with -1 CL to reflect it only hitting a specific type of energy seems to be like a good way to approach this.
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Post by Neros on Aug 15, 2016 3:44:32 GMT -5
But I am asking about a purely physical resistance, not a energy. Wouldn't it be better based on Toughness then? I am guessing physical attacks are more common than energy based ones.
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Post by kito on Aug 16, 2016 1:04:40 GMT -5
Well the energy D is flavor text it is elemental D for the element you want to defend. Toughness affect all D does it not? so if you hit with fire magic w/e toughness will work its how tough you are but "flavored D" hits with toughness as well, I thought so toughness of 3 and fire D of 2 is 5 total D but only vs fire, if you get hit with wind you only get 3? (your Toughness)
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Post by Brainstem on Aug 17, 2016 17:12:32 GMT -5
Maybe I misunderstood, then. What's the difference between, say, "physical" fire and "energy" fire, metal, water, wood, etc.?
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Post by Neros on Aug 18, 2016 9:57:30 GMT -5
Well the difference is mainly Toughness and Energy Defense. One defends against more or less everything, the other doesn't. So something that would only work against a physical material seems more fitting to be based of Toughness instead of Energy Defense.
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Post by RidiculousNinja on Aug 18, 2016 18:12:04 GMT -5
This is what happened to the 2.0 project no one could decide in the end it's up to your gm. I'd just make it like elemental defense (wood) cl -1 Ofcourse gm discretion depending on material ..woods pretty handy everywhere it might be a little higher depending on campaign.
Just my 2 cents
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Post by kito on Aug 18, 2016 21:46:08 GMT -5
Well the difference is mainly Toughness and Energy Defense. One defends against more or less everything, the other doesn't. So something that would only work against a physical material seems more fitting to be based of Toughness instead of Energy Defense. I don't understand what you mean? do u have an example of what you mean or what you want? I mean the material is the same is it not your skin? this is just how effective you skin is at stooping things like bullets fire ect? so you skin total resistant is you Toughness (or its natural density if you want to imagine it that way) along with extra elements or mutation that then makes it even farther more useful vs like energy or fire begin the case of energy d or elemental d? so are u looking for like a energy D that is better vs physical Dmg only? is that what you mean? IK we use elemental D for the pricing but that does not mean that fire has to be an energy (i would argu it is but meh) if you fire d stops fire then it does be it energy or physical dmg the D is just for fire. if you want a energy d for physical only u could call it anything you want concussive field, kinetic skin. ect and prob price it as energy D +1 (tho if you going to go this way might want to make Toughness cost more 2) Is this not what you mean?
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Post by Neros on Aug 19, 2016 8:24:50 GMT -5
Ridiculousninja Well, when attempting something like 2.0 an open mind is needed. But yea, the raririty of the material should affect the cost of it.
Kito Example: Paul has a tough body made to explore the dephts of the ocean. This grants him a Toughness of 3. But his specialzied skin is even more efficient against attacks made with water. So he has a Water Resistance of 4 as well.
So I am looking for a Toughness that is only useful against a certain element.
But after some sleeping and some input, MN +1 (depending on how occuring it is) seems like it would work.
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Post by kito on Aug 19, 2016 8:44:49 GMT -5
if your not happy with the MN+1 ill be happy to have you bounce idea off me if you want to keep searching. MN+1 is just what I have always used. and only u know what your looking for.
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Post by Neros on Aug 21, 2016 5:03:58 GMT -5
Oh no, I think it could be very fitting. I looked at energy defense, and it has a "only works against xxxxxx" option, so it is basically just taking that option.
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