|
Post by 77odinson77 on May 23, 2018 23:35:18 GMT -5
Oh no worries about sticking to Disney canon, I couldn't imagine anybody would want to play that. I'm something of an actual occultist irl so it must remain a theoretical point of contention for me when mysticism becomes demystified, but that is just me. Please don't let me get in your way though, it's really coming along nicely. Are you familiar at all with the Tales of the Jedi material? I wish I could say I was more so than I am, but I seem to recall there being some pretty cool stuff in there, could be some good material.
|
|
|
Post by Manah on May 23, 2018 23:38:53 GMT -5
I have never seen the comics themselves, but I know a good deal about Ulic Qel-Droma, Cay, Exar Kun and the others, having read about them in my RPG books. Exar Kun actually is one of my favorite Sith Lords of all time.
|
|
|
Post by 77odinson77 on May 24, 2018 0:42:06 GMT -5
Where I normally don't care for the double bladed lightsaber, Exar Kun makes it cool. Pretty sure he invented it, did he not?
|
|
|
Post by Manah on May 24, 2018 0:47:46 GMT -5
I believe he has, yes.
This reminds me, I have NO idea where I saw this first, but there was this hilarious video... Darth Maul VS Kenobi and Jinn.
*Kenobi and Jinn ignite their lightsabers.*
*Maul ignites his double-bladed one.*
Kenobi: "What?! That's cheating!"
Maul: "No. THAT's cheating", he replies as he lights yet a third blade.*
|
|
|
Post by Hoots Rowlet on May 25, 2018 15:14:22 GMT -5
Packing Heat doesn't sound like a very practical modifier... If I wanted extra weapons and armor why not just soend the two stones I already have on them instead of blowing them on a seemingly worthless mod?
|
|
|
Post by Manah on May 25, 2018 15:17:23 GMT -5
Re-read it, it's essentially saying 'you get a free white stone for every two stones spent to buy equipment'. It's not a 'true' modifier, I guess, but your stones are not 'blown off on a seemingly worthless mod'. It's simply bonus white stones when at least 2 are spent on equipment.
|
|
|
Post by Hoots Rowlet on May 25, 2018 15:21:04 GMT -5
Oh. I see now.
|
|
|
Post by Manah on May 25, 2018 15:21:46 GMT -5
But you're right, I did say 'for every two stones spent in this modifier', so it's really not that clear. I will write it more properly, thanks.
|
|
|
Post by Hoots Rowlet on May 27, 2018 0:36:00 GMT -5
Okay... I just want to give my opinions on your Star Wars stuff... Think of it as criticism and commentary, you can take it or leave it, no hard feelings, just my opinion.
D&R Chart: On one hand I kinda get this... However I have reservations about making strength and telekinesis separate modifier numbers. Your telling me getting punched with 2 tons of lifting strength hurts the same as having 25 tons dropped on top of you? Does not compute.
Spliting close combat into unarmed and melee: That's stupid. Completely stupid. We already had that rule, it was called ability bonus or weapon mod, and it worked just fine.
Military Rank/Starship access: I have reservations about this... Because you are basically paying stones for something you can easily lose compared to actions or other modifiers.
|
|
|
Post by Manah on May 27, 2018 0:50:56 GMT -5
About the D&R chart, I agree, but at the same time, there has to be a way to differentiate the two, because the Force is far more powerful when it comes to lifting weights than any living being is. Several beings would deserve a much higher Strength AN than average humanoids do, and yet I don't want them to lift a Star Destroyer.
About Unarmed Combat and Melee Combat: Completely disagreed, and also please refrain from calling my ideas 'stupid' if you want me to interpret it as 'criticism'. If you want to talk about something stupid (and I don't mean on your part, but on the books'), then what is stupid is not applying an Ability modifier when one uses a Weapon, because a person's strength, dexterity and speed most definitely play a role when you swing a weapon. What is stupid is to think that a person is always equally skilled in unarmed combat and armed combat. You could practice martial arts for 20 years, but the moment you pick up a sword, if you never have done so in your life, any person with basic training will have an advantage over you. I've practiced martial arts for about 10 years. I have no darn idea how to wield a sword properly, or nunchuks, or any weapon. It is not, at all, the same thing, and as such as far as I'm concerned, the 'stupid' way to do it is in the book as written.
As for Military/Starship, yep, you are paying for something you could lose. Just like special equipment, Winged flight, Iron Man's armors, an Adamantium Skeleton, a Symbiote, Magneto's Helmet, etcetera. Need I go on? ...The fact that something can be lost is not a reason for an Action or Modifier not to exist. It's a reason for an Action or Modifier to have a lower Cost. Both Military Rank and Starship access are cheap modifiers considering what they give, and as such, I see no problem with that.
But thank you for your opinion/comments, even though I respectfully disagree.
|
|
|
Post by Hoots Rowlet on May 27, 2018 21:21:02 GMT -5
Fair enough... I do like several of the ideas enough to possibly use in future games. Though I would prefer to leave the force actions, and modifiers not dependent on Midi-chorians… I find a modifier like that too limiting for my tastes.
also minor nitpick... But didn't Palaptine have the ability to conjure powerful subspace storms that could take out entire fleets? I don't see that represented in Use The Force.
|
|
|
Post by Manah on May 27, 2018 21:27:24 GMT -5
Well, in OA/EAS, I would certainly remove that limitation too. I mostly put it because it's a more human level game, hence the differences in the D&R chart. So, yeah. In your games, I don't see it work like that either, lol. No, no, it's a perfectly good nitpick. I am far from finished adding all the possible Force powers, I'm still looking them up as I go. Right now, on my list, there's still Darth Plagueis' ability to manipulate Midi-Chlorians to achieve a certain level of immortality, which apparently Darth Sidious has knowledge of... the Force Storm power you mentioned... Darth Sion's power to never die as long as his hate burns strong... there's the Jedi's Battle Meditation, used by Bastila Shan among others... the power of Oneness... the ability to become a Force Spirit or a Dark Side Spirit... ...yeah, I still got a lot of stuff to add, but since it's pretty OP stuff, the players couldn't buy them right now anyway, so I moved on with character creation nonetheless.
|
|
|
Post by Manah on May 27, 2018 21:36:09 GMT -5
Speaking of which, Hoots Rowlet, while I do have my sources - namely Wookiepedia, Google, and all of my Star Wars Saga books - if you do think of a Force Power I have not yet statted up or mentioned above, please let me know. I might have forgotten it or I never saw it in the first place.
|
|
|
Post by Hoots Rowlet on May 28, 2018 20:01:00 GMT -5
Question... Hypothetically how high an MN would you need Starship Access to own your own Super Star Destroyer?
How about your own Death Star?
|
|
|
Post by Manah on May 28, 2018 20:07:28 GMT -5
Um, that would normally require something else entirely, lol. Normally, it requires a military rank high enough to command one. Otherwise... steal it in-game*, I guess?
I remember in a very old Star Wars game with my friends... our team decided we wanted our own Star Destroyer. The GM said there was no way we would get the money to buy it (money is a lot harder to make in a normal Star Wars D20 rpg than in MURPG where you just pay for the modifier, lol), but he still let us acquire it in-game... we had this whole mini-campaign where we infiltrated a Star Destroyer, systematically sabotaged their communications and hyperspace systems, and then proceeded to wipe out everyone who did not surrender inside. It was pretty badass. And not exactly very 'light side', but hey, we had a team of two bounty hunters, a wookie soldier, a gunslinging smuggler and a gray Jedi, so it's not like we were always good guys. XD
EDIT: *Or make it, if you have the resources, of course.
|
|