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Post by Manah on Feb 2, 2020 20:41:09 GMT -5
It should, yeah, but I need to go through pretty much everything to sort them out anyway. If some are just basic masteries, for example, I will not keep them in the thread, because Masteries are already covered in the core/house rules. If they have something special, however, like a unique option, I may add said option to the Mastery's description in the core rules. Other more unique powers will definitely stay in the thread, however, since they're not covered elsewhere.
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Post by simonatomus777 on Mar 24, 2020 15:26:24 GMT -5
I really like the TO platelets idea. I agree with Hoots that it's more like a modifier, but beyond the matter of where the energy comes from to use them I don't think it necessarily matters and there's enough there to work it however you like.
I think the AN/MN should dictate how many plates you can have, and should not be able to exceed the number of whites infected. Three active at a time I think is a good rule, more than fair.
Edit: I had an idea, that there should be a plate that stabilizes or reins in the TOV without you having to with telekinesis or whatever.
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Post by Manah on Mar 24, 2020 15:49:22 GMT -5
It is a modifier. I just haven't sorted out that stuff yet, lol.
As for an effect that stabilizes the TOV without having to use TK, I feel like it negates the whole point of a Techno-Organic virus infection. It should not be that easy to undo and is supposed to be a massive problem for the victim, so I don't think that's a good idea to have an option negating it so easily.
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Post by simonatomus777 on Mar 25, 2020 0:15:09 GMT -5
True true, good points. I might argue that because you only get three active at a time and it would only work while active, the fact that you are essentially giving up one of those slots (for lack of a better word) on a potentially semi-permanent basis is a fair trade-off. I do see your reasoning and agree that it should not be easy to do, but let me clarify that it would not cure or undo any of the virus, just keep it from spreading while activated.
I don't mean to argue at any rate, take or leave as you prefer. I just didn't want to be misunderstood.
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Post by Manah on Mar 25, 2020 0:46:55 GMT -5
You have the right to your opinions. ^_^ Still completely disagreed, however. A massive -10 challenge should not, ever, be fully negated by something as easy as assigning a 'slot' of a power with multiple effects to it, regardless of its permanency. That is nowhere close to something I'd refer to as 'a fair trade-off', as opposed to a very inexpensive method of negating something that is supposed to be a massive thorn in a character's side with no effort whatsoever, especially if it's a modifier. If it was that simple, the challenge would never be worth -10 in the first place. Whether it would cure it or not is irrelevant; if it never affects you again as long as you maintain the slot, it is not a challenge and is essentially indistinguishable from being cured. The very definiton of a challenge in MURPG is that it causes your character problems, so if you are able to negate it at will, you don't have said problem, and so you don't get a challenge from it. So that is definitely not something I would allow under any circumstances.
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Post by simonatomus777 on Mar 25, 2020 2:47:50 GMT -5
I can't find fault with your reasoning, and I will admit that the more I think of it the less tenable it becomes. I was considering that the plate might assist the process by giving one or two points toward the tk needed to keep the virus from spreading. I can assure you this will be my final pitch, I am well aware this is dragging on and I truly appreciate your patience.
Edit: Possible simple fix, it (the plate) just gives bonus energy, like energy battery/deep reserves. That way you can use it for tk or whatever else.
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Post by Manah on Mar 25, 2020 19:19:11 GMT -5
If I were to add TO Platelets - which I won't, honestly, lol. I only put those there because the existing character Post had them - then additional Max Energy and Energy Regen would be a much more acceptable alternative, because having more energy does not take away the main drawback from the Techno-Organic Virus: having to use an action to spend the aforementioned stones every panel. Since it does not remove the challenge itself, it would be a much more viable possibility. XD
At any rate, as I said, the whole reason for that modifier's existence is Post's itself, so it's not like I was planning on adding to it from the start anyway. In either case, I will have to recheck what I put in those threads, since a lot of it doesn't even need to be written down. For example, in many cases, the powers I put there already exist in the books. Like, Fairy Tail's Natsu's Fire Dragon Slayer Magic is, at the end of the day, a simple Mastery of Fire with several options, a different name and magic flavor sprinkled on. It doesn't need a separate entry in the rules. Lucy's Celestial Spirit Magic, however, works very differently from Summoning, so that one does, for example.
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Post by simonatomus777 on Apr 7, 2020 5:46:33 GMT -5
I feel bad for going on so long about it, but I hear you. I just really like the idea of the platelets and kinda went all in on it. You were right that my initial idea wasn't right, and I am glad you like the energy fix.
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Post by Manah on Apr 7, 2020 16:21:15 GMT -5
It's okay. It is a rather interesting power, heh. I never really knew anything about Post until Rowlet (I think it was Rowlet? It's been a while) asked me to stat up a few of his powers. Been a while, lol.
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Post by Hoots Rowlet on Apr 7, 2020 17:13:50 GMT -5
It's okay. It is a rather interesting power, heh. I never really knew anything about Post until Rowlet (I think it was Rowlet? It's been a while) asked me to stat up a few of his powers. Been a while, lol. To be fair I also believe the whole platelets thing is more flavor text, and that it would have been more simple and efficient to just give him the actions and modifiers separately as MURPG seems to do.
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Post by Manah on Apr 7, 2020 17:15:31 GMT -5
Well, there's more than one way to write things up in MURPG. As I mentioned above, I'm not even sure that I will add it to my Manah-Tan Project rules at all, precisely because it's probably just a flavorful way of putting in already existing actions, so... yeah.
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Kito
Puny Human
Posts: 24
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Post by Kito on Jan 24, 2024 0:24:49 GMT -5
one you might want to add for advantage.
+1 Quick Cast (AN=Agility) +2 Instant (AN + Agility)
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Post by Manah on Jan 25, 2024 1:49:49 GMT -5
I don't really get what you mean those do? Are they supposed to be an increased initiative when using magic or something?
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Kito
Puny Human
Posts: 24
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Post by Kito on Jan 25, 2024 7:06:52 GMT -5
add it to any power and use that power like Quick Draw. more or less first one is use your powers AN second one is add your powers AN
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Post by Manah on Jan 29, 2024 1:42:49 GMT -5
Hmm. In that case, I rather like Quick Cast, but I'll pass on the Instant one. Thanks for the suggestion, I like it.
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