Post by Manah on Mar 21, 2017 20:39:23 GMT -5
ZELDA
Reincarnated Princess of a Lost Realm
Reincarnated Princess of a Lost Realm
QUOTE: "Hyrule was wonderful as it lived, but it ended in fear, horror and pain. Even then... I have no regrets. We lived, and we loved, and we hoped. In the end... it is all that mattered. I'm looking forward to live in this new world, too."
Full Name: Zelda "Zell" August
Age: 24
Other aliases: Princess Zelda, Zelda of Hyrule, The Chosen of Wisdom, The Princess of Destiny, The Spirit Maiden, Hylia
Occupation: Former Goddess of Hyrule, Former Princess of Hyrule, Former 7th Sage of Hyrule, Former Commander of the Hyrulean Army, Adventuress, Successful Writer and Editorialist
Marital Status: Intimate Relationship (Kyle/Kylie Howlet)
Height: 5'7"
Weight: 138 lbs
Eye color: Blue
Hair color: Blonde
Species: Hylian (Divine-blooded, Chosen of Wisdom)
Notes: Zelda has the Triforces of Wisdom and Courage on the back of her right hand.
ABILITIES
Int: 7*
Str: 4**
Agl: 5**
Spd: 4**
Dur: 5**
HEALTH: 5** P.L: 4
ENERGY: 29(i)** (+18 per panel from Light Force) P.L: 12
REGEN: 20** P.L: 7
(*Intelligence increased by 2 from the Triforce of Wisdom)
**All Physical Abilities increased by 1 from the Triforce of Courage)
ACTIONS
Close Combat: 5/7
(Agl.bonus and Wpn.modifier)
-Efficient
-Swords
-Acrobatic fighting
-Feints
-Fighting larger/multiple opponents
-Using powers in combat
-Number after Slash when using Weapons due to Triforce of Courage
Ranged Combat: 5/7
(Agl.bonus and Wpn.modifier)
-Efficient
-Bows
-Thrown objects
-Precise shots/throws
-Fighting larger/multiple opponents
-Using powers in combat
-Number after Slash when using Weapons due to Triforce of Courage
Acrobatics: 4
(Agl.bonus)
Hyrulean Magic: 8
(Int.bonus)
-Efficient
-Functions as Mastery of Magic (Wpn.mod on Telekinesis, Accumulate Energy, Increase AN, May exceed 6 stones of effect, Does not require a panel of prep time), Asgardian Sorcery/Witchcraft, Summoning, Magical Healing, Magical Travel, Metamorphosis and Clairvoyance (Can see through time regardless of physical proximity)
-As a Mastery of Fire/Ice/Wind, with the following options: Create/Manipulate, Force Blast (Fire - 2x damage, Sets flammable objects on fire; Ice - Normal and Stun damage, or Atk VS Durability to freeze; Wind - 2x damage or Area effect of 5)
-Din's Fireball (A stronger version of Din's Fire, it acts as a Force Blast, 2x damage, Area effect of half AN rounded up, Sets flammable objects on fire, Launches victims up to AN yards away on impact, centered on, but ignoring the caster.)
-Urbosa's Fury (A devastating blast of lightning, and the signature move of the Champion Urbosa of the Gerudo, activated with a mere snap of one's fingers. Acts as a 2x damage, 3x damage VS Machines or Creatures wearing metal, Normal and Stun damage, Area effect Force Blast centered on but excluding the user. Victims suffer an AN attack VS Durability causing them to both drop anything they are holding and be paralyzed for 2 panels if any red stone gets through. This power is usable three times in a row, after which Zelda must wait for 8 panels/4 minutes, whichever comes first, before using it again.)
-Nayru's Ward (A stronger version of Nayru's Love, which acts as a Force Field also effective VS Magic, and which heals its user 1w per panel of use)
-Revali's Gale (The ability to create powerful, temporary updrafts of wind, which could launch Zelda far in the sky had she access to some means to catch the wind and glide with. Acts as a Manipulate Wind at AN, Limited to Updrafts, which could potentially launch her upwards an easy 10' per stone played with the right equipment. This ability may be used up to 3 times before requiring 4 panels/2 minutes to recharge, whichever comes first.)
-Farore's Gale (A stronger version of Farore's Wind, acting as Invisiblity, Zanzoken and Teleportation at AN, ensuring both a very effective way of moving around as well as an excellent getaway spell.)
-Mesmerism (Illusions (Broadcast), Create links with others, Telepathic communications (Broadcast), Mental bolts, Repair minds, Empathy, Empathic projection, Sublte commands, Psychometry, Astral projection)
-Deep Storage (As Hammerspace at AN, but may only contain objects and materials the user can carry normally on his person)
-Hylia's Bargain (Allows user to quite literally create money, in the form of Rupees of multiple colors, which are worth from 10 Gold for a green Rupee to 3,000 gold for a Gold one, essentially granting Zelda basically unlimited riches.)
-Accumulate Energy for greater effect
Light Force: 9
(Int.bonus)
-Efficient
-This power represents Zelda's connection to her original ancestor... the Goddess Hylia herself, whose divine blood runs in her veins
-As Phoenix Force/God-like powers, but the Phoenix form is replaced by the wings of light of the Goddess Hylia, and the main element is Light
-2x AN free Energy per panel
-Manifest Hylia's wings of Light, granting her Flight at AN in a different action box
-Hylia's Blessing (As Magical Healing, Range 2, May heal up to 2x AN White stones per day, Heals both wounds and Energy at once.)
-Create/Destroy Barriers (May create AN stones of effect mystical barriers, or be used as an AN attack VS enemy barriers to destroy them.)
-Shape shifting
-Abilities can be increased up to AN
-Force Blast (2x damage, AP, 3x damage VS Evil, Dark or Chaos opponents)
-Manipulate Energy, Matter and Time
-Imbuement (At up to AN, May sacrfice 1w of Health for a full day to make the Imbuement permanent)
-Self-Contained Lifeform
-Limited Teleport and Time Travel
Horsemanship: 3
Thieving: 4
(Agl.bonus)
-Stealth
-Search room/area
-Solve puzzles
-Spot/avoid/disarm traps
Technology: 6
(Int.bonus)
Inventing: 4
(Int.bonus)
Vehicle operations: 2
-Light vehicles
-Motorcycles
General Knowledge: 9
(Int.bonus)
-Efficient
-Philosophy
-Superheroes and Villains
-Plants & Herbs
-Hyrule
-Occult Lore
-Tactical Lore
-Hyrule relics and lore
-The Goddesses/The Triforces
-Sheikah Runes/Technology
Perform: 7
(Agl.bonus)
-Usable as the action Dance at AN, or as normal Perform
-Singing, Dancing, Calligraphy, Ocarina/Harp/Pan flute, Grand speeches, Writing, Editiorials
-Magical Songs (When learned, Zelda could use the Ocarina of Time to play magical melodies with various effects. Only one song can be active at once; playing one when another is still in effect simply replaces the effects by the new one. NOTE: Zelda simply needs to spend 6 stones to use any of the following songs, but requires the Ocarina of Time to use them.)
- Minuet of Forest (Makes self or ally Immune to Poison/Disease for 4 panels/2 minutes. May also teleport to the Forest Temple if it exists in the Universe Zelda is in when she plays.)
- Bolero of Fire (Makes self or ally Immune to Fire for 4 panels/2 minutes. Teleports to Fire Temple.)
- Serenade of Water (Makes self or ally Immune to Frost, and Waterbreathing, for 4 panels/2 minutes. Teleports to Water Temple.)
- Requiem of Spirit (+5 to Max Energy and +3 to Energy Regen for an hour. Teleports to Spirit Temple.)
- Nocturne of Shadows (Invisibility 8 for 4 panels/2 minutes, even when attacking. Teleports to the Shadow Temple.)
- Song of Storms (Creates an Area 10, 8 stones storm for a normal storm duration - and thus subject to GM's; once activated, its effect is no longer inthe user's hands, and another song can be used - and renders the user Immune to Lightning/Electricity for 4 panels/2 minutes (this effect, however, is still subjects to normal limits.)
- Zelda's Lullaby (Receives +1 LoE at the end of an issue if played at least once, and adds +2 to physical Combat actions for 4 hours.)
- Song of Time (Healing Factor increases by one step, and user gains +3 Deep Reserves for 4 panels/2 minutes.)
- Song of Healing (As Magical Healing 9, Area effect (Allies only), Heals, restores energy and cures diseases and poison all at once; Usable only once per hour.
- Goron Lullaby (Area effect 4, Energy Drain 8 effect.)
- Oath to Order (Area effect 4, 10 stones Atk VS Int+Mental Defense. If successful, affected individuals calm down and refuse to engage in hostile behavior... unless they are directly threatened again, that is. Effect lasts at least an hour, regardless of if others songs are used afterwards, as long as the calmed individuals are left alone.)
- Sun's Song (Clears the sky as an AN 9 effect, also acting as Atk VS Durability VS undead in the Area 10 effect. Counters the Song of Storm.)
- Prelude of Light (Acts as an Area 5, 12 stones Atk VS Durability, 2x damage, Attack VS Undead; Merely causing a 6 stones blinding flash for living beings. Alternately teleports to the Temple of Time, again, if it does exist in whatever world Zelda is in at the moment.)
Iron Will: 6
-Heal white stones
Statecraft: 7
-Beautiful
-Kind and caring
-Compassionate
-Playful
-Wise beyond her age
-Leadership
-Princess of Hyrule
MODIFIERS
Power Level 4
-Power Level Regeneration
-Tireless 1
Acute Senses +2
Healing Factor
Energy Battery 4
Deep Reserves +2
Reflexive Dodge +3
Toughness +1
Mental Defense +8
Magical Defense +10
-Would be +8 Normally, increased to +10 by the Triforce of Courage
+5 Curse/Dark Magic Defense
-From the Triforce of Courage
Fear Immunity
-From the Triforce of Courage
Daruk's Protection
-The power of the Goron Champion Daruk, allowing Zelda to create an impenetrable force field which can shield her against nearly any attack for a few times before needing to recover. It manifests as a red energy force bubble around her when active.
-Act as Physical, Energy and Magical Invulnerabilities
-Must pay 3 stones of energy per panel to maintain until an attack hits, negating said attack and using up one use of this power.
-May use to protect oneself against a single attack up to 3 times, before requiring 6 minutes/12 panels to recharge, whichever comes first.
Targeting +2
Enhanced Vision 5
-Sense auras and magical forces, See into other dimensions
Precognitive Flashes/Dreams
Translation, Normal
Mipha's Grace
-The power of the Zora Champion, Princess Mipha. Her healing powers allow Zelda to fully and completely recover from being 'killed'/defeated once, before needing to recharge for it to work again next time.
-As Instant Reconstitute Self, Special
-Functions once upon being technically killed, or K-Oed, or otherwise incapacitated. Being merely wounded is not enough; she must be defeated fully in order for this power to kick in. Upon being used, it must recharge for 8 minutes/16 panels, whichever comes first, before being usable again, so if she is killed twice in quick successtion, she will be killed for real, leading to her reincarnation at a later time as normal.
Reconstitute Self, Special
-As the Princess of Destiny, if Zelda is ever killed, she will eventually return in a different although similar incarnation. The time and place of said reappearance will vary, and depend on the GM. Additionally, also by GM's call, things might be different between incarnations, with some changes including age, background, specialties, sometimes including new abilities and skills, and others. While the new Zelda usually loses all memory of her previous life, she usually regains those very quickly within a short time.
Wealth: 5
-Mostly from her bestsellers as an author, but could be much higher by her ability to manifest Rupees at will.
-$100,000 per issue/month
-$3,300,000 gained so far
-Last updated on 2019-08-13
Resources: 3
-As a highly successful writer and popular editiorialist, along her outspoken human rights activism, Zelda is a fairly influential person, especially for her young age.
- Respected Status (As a very popular author, editorialist and human rights activist, Zelda easily gets the support of people with free speech, freedom, and progressive interests.)
- Influential Connections (Zelda is the favorite author of wealthy industrialist Tony Stark, and were she to learn this fact, she would find he, and his businesses, would be happy to back her up in various endeavours as long as the request is reasonable, and not only because of her looks.)
- Charitable Foundation (Zelda has put her actions, and money, along with her words in supporting the LGBTQ as she created the All As One foundation, which offers financial, psychological and practical support to members of the LGBTQ community to help them find happiness.)
CHALLENGES
-Looking non-human (-1; Zelda's long, pointy ears and elf-like features have caused her to stand out in public for pretty much all of her life. It's believed to be the cause of a physical 'deformity' by normal people, although the truth is... she's not really human as much as she is an Hylian reborn from humans.)
-Psychological (-3; selfless. Zelda always puts the needs of others before her own, and is very unlikely to refuse help to anyone who asks for it.)
-Psychological (-3; optimistic and idealist. Zelda sees good in everyone the silver lining in everything. She refuses to lose hope and shows mercy and compassion even to bitter enemies.)
-Honorable (-2; cheating, lying and not keeping her word are big no-no's for Zelda, as is harming a defenseless foe, unless it is absolutely necessary for the greater good.)
-C.T.S.U.F.U (-4; obviously, Zelda is all about helping, protecting and saving others if she has anything to say about it. She would very likely sacrifice herself if necessary to do so, as well.)
-Duty (-3; the Princess of Destiny. Zelda is the latest incarnation of the Princess of legend. She is also the first in thousands of years as the last Princess died when Hyrule fell, a long time ago. As she is, to her knowledge, the only Hylian to be born in countless centuries, a heavy burden rests on her shoulders... but it is one she carries with pride and honor. While Hyrule is gone, thus lessening her 'official' responsibilities, she still sees the people of North America as under her protection.)
-Love (-2; for Kyle/Kylie Howlet, who helped her both awaken as the Chosen of Wisdom, and also helped her become a new heroine and Chosen of Courage. Zelda has fallen in love with him and they are currently in a relationship.)
-Minority (-1; Zelda does't really concern herself with gender, and only values the quality of a potential love interest based on their personality, actions and moral values.)
-Haunted past (-2; the fall of Hyrule and the death of many of her closest friends and servants during the last War of Hyrule still somewhat weights upon her soul.)
-Deadly enemies (-5; aside from Ganon himself if he still exists, the forces of darkness, evil and chaos despise her if only because she is a powerful force of good.)
EQUIPMENT
-Currently worn: Doom's Armor over simple white bra and panties
-True Master Sword (This +8, 2x damage, 3x damage VS Evil/Dark/Demonic beings, AP mystical sword is the legendary sword of the Hero, said to hold the power to repel and destroy evil, but enhanced through powerful rituals and purified by the Heroine of Fate. Indestructible, usable only by the Legendary Heroine, the sword can cut through/parry magic, fire +6, 2x damage, Limited AP energy beams at a Range of 3, Absorb/Reflect Energy at its MN, can destroy Magical Barriers and Force Fields if it beats the Effect stones with an attack regardless of their size, and is the one of the only known weapons capable of breaking through the wielder of the Triforce of Power's seeming invulnerability. A magnificent weapon, it bears the symbol of the Triforce, and that of the Hyrule Royal Family.)
-Sheikah Slate (To be statted)
-Longshot (The upgraded hookshot of the former Chosen of Courage, Link. Acts as a +3, 2x damage, Limited AP, Range 3 weapon. Alternately usable to swing around with a +2 to Acrobatics/Wall-climbing when in use as long as it can attach to a surface. Finally, if attached, Zelda can retract the chain at great speed, dragging herself and possibly someone else - up to Weight 3 in total - to its tip.)
-Triforce of Courage (Grants +1 to Str, Agl, Spd, Dur, Toughness and Ref.Dodge, Fear Immunity, +10 Magical Defense, +5 Curse/Dark Magic Defense, Healing Factor, Increases the user's Close and Ranged Combat to a minimum of AN 7 when using Weapons, Reconstitute Self, Special (If killed, the user will reincarnate as a new version of themselves, still with the Triforce of Courage under their power. If uesd together with the Triforces of Wisdom and Power, it can make wishes come true as per Destiny Force as long as the wishes are pure and made from the bottom of the heart.)
-Magic Rod (Hyrule Warriors; to be statted)
-Triforce of Wisdom (Grants +3 to all uses of Magical actions, +2 to Intelligence, +5 to Mental Defense, Healing Factor, Hyrulean Magic AN 6 (Int.bonus), Reconstitute Self, Special (If killed, the user will reincarnate as a new version of themselves, still with the Triforce of Wisdom under their power. If used together with the Triforces of Power and Courage, it can make wishes come true as per a controlled Destiny Force as long as the wishes are pure and made from the bottom of the heart.)
-Smartphone
-Book of Autographs (Already got a few heroes autographs, including Cap America's and Spider-Man's.)
-Pegasus Shoes (Adds +2 to Speed and Leaping when worn. This magical pair of white low-heel pumps with wings on the sides are both resilient and comfortable for extended use in addition to being enchanted, providing their wearer enhanced speed and jumping capabilities. Were originally brown leather boots, but will apparently alter as such when worn by a woman.)
-The Magic Rod
RESERVE EQUIPMENT (Kept at home)
-Pretty navy blue buttoned blouse, with black shin-length skirt, stockings, and low-heeled pumps
______________________________________________________________
STORY: Hyrule fell a long time ago to the forces of darkness led by Ganon after a long, bloody war which lasted the better part of a decade. While, before, the Hero and the Princess had fallen, Hyrule had always survived in one way or another, but this last time, fate would have it differently. As fate would have it, the Hero never made it to Hyrule to help turn the tide, as he was held in a time loop in Termina, with the evil mask working at keeping him there as long as possible, and succeeding.
Robbed of their greatest hope, the people of Hyrule turned to a new one. Princess Zelda valiantly took up the mantle of a new heroine, and rose to challenge Ganon and his armies. She rallied the defenders of Hyrule against the legions of Moblins, Bokoblins, Stalfos, Poes, Gibdos and multiple other monsters, and held back the darkness for much longer than anyone would have expected. She gathered the Lorulian Triforce of Emotion in addition to the one of Wisdom she already held, and tried to prevent Ganon to get his hands on that of Willpower on top of the Knowledge one he already had recovered, but failed in the end. After years of desperate battles against an army which never dwindled in numbers as it rose the dead from both sides to rejoin as living dead, Zelda fought Ganon one last time in an attempt to prevent him from acquiring the last Triforces (except for Link's, which was still in Termina with him), and after a battle which lasted over a day, she was finally defeated and broken by her enemy, allowing him to steal the Triforces of Wisdom, Willpower and Emotion, thus forming the Lorulian Triforce whole, which would allow him to make his wish to rule all of Hyrule forever.
Thankfully, with her last strength, Zelda reached it first while Ganon was basking in his victory, despite the multiple broken bones in her body. She prayed to the Goddesses with all her heart that Hyrule would be allowed to die, if only to escape the rule of the tyrant who had conquered it... and all became darkness.
........Switch to modern day, where a young woman named Zelda believes she's normal young adult, with a slight 'difformity', as in... pointed, elf-like ears. She lives a normal life, until a certain mark appears on her hand... and memories flow back to her mind.