Post by Manah on Jun 8, 2018 0:17:40 GMT -5
Lauren
Elven Harper and Spellfire Wielder
Elven Harper and Spellfire Wielder
QUOTE: "Civilization and nature, love and lust, war and peace, sword and magic. The truth is... it's all part of the Balance. As long as we oppose tyranny, cruelty and abuse, then we are making the world better."
Full Name: Ailaureen "Lauren" Tarathiel
Age: 126
Occupation: Swordswoman, Bard, Sorceress, Member of the Harpers
Height: 5'1"
Weight: 108 lbs
Eye color: Green
Hair color: Platinum Blond
Species: Elf (Spellfire Wielder)
NOTES: Chaotic Good
ABILITIES
Int: 9
Str: 6
Agl: 7
Spd: 6
Dur: 7
HEALTH: 7
ENERGY: 33
REGEN: 18
SPELLFIRE ENERGY: 0/30
ACTIONS
Close Combat: 6
(Agl.bonus and Wpn.modifier)
-Efficient
-Martial Arts
-Swords
-Babbo
-Acrobatic fighting
-Fighting multiple/larger opponents
-Using powers in combat
Ranged Combat: 5
(Agl.bonus and Wpn.modifier)
-Efficient
-Bows
-Thrown objects
-Babbo
-Precise shots
-Fighting multiple opponents
Acrobatics: 5
(Agl.bonus)
Mastery of Magic: 5
(Int.bonus)
-Efficient
-Can exceed 6 stones of effect
-Does not require a panel of prep time
-Accumulate Energy
-Increase AN
-Requires hand gestures
-Requires vocal components
Sorcery: 6
(Int.bonus)
-Efficient
-Requires hand gestures
-Requires vocal components
Summoning: 4
(Int.bonus)
-Requires hand gestures
-Requires vocal components
Magical Healing: 6
-Requires hand gestures
-Requires vocal components
Spellfire: 8
(Int.bonus)
-Efficient
-The raw energy of the Weave and a very rare magical power, coveted by many. Users can absorb spells cast at them, convert them to raw magical energy, and perform various feats with it. Its powers include:
- Spells Absorption (As Energy Absorption, but only works VS Magic; May absorb up to 5x AN of Magical energy stones at once, with any excess stones burning out in a flaring aura of light and magic. Accumulated stones may be re-used as one of the following effects below.)
- Drain Magic (Alternately, may use as Drain Energy at AN to drain Magical energy from mystical, enchanted or otherwise magical items, or even from Artifacts. Items drained in such a way might eventually lose their enchantments, at GM's discretion, although GMs should keep in mind that enchanted items should have a lot more magic than mere absorbed spells. Additionally, powerful magical items may be immune to losing their enchantments due to containing infinite magical energy.)
- Spellfire (As Mastery of Spellfire; Create/Manipulate, Force Blast - 2x damage, 3x damage VS Magic users, Area Attack, Draining, Sets flammable objects on fire, Range 4. Alternately, may make the blast Area Effect at Half AN, rounded up, centered on, but excluding, the user.)
- Magical Healing (May heal up to 2x AN White stones of Health per day)
- Flight As the Action at Half AN, rounded up)
- Empower Magic (Usable as Iron Will up to AN, but only to power up another magical action.)
- Spellfire Aura (1 stone/panel to activate/maintain. As Electrification at AN with the same Advantages as Spellfire blasts, see above; Must have accumulated 4x AN or more stones of magic to manifest it. NOTE: With over 5x AN stones absorbed, the aura manifests for 'free' as excess stones bleed out, but it cannot be turned off by the user until the excess stones are lost. Once they fall back to 5x AN or lower, one must resume paying stones to maintain it.)
Horsemanship: 4
Thieving: 6
(Agl.bonus)
-Stealth
-Search room/area
-Spot/disarm traps
-Lockpicking
-Pickpocket
-Escape artist
Alchemy: 5
(Int.bonus)
-May craft potions, poisons, poultices, herbal remedies and others from plants and natural ingredients
-Many effects are possible
Perform: 4
(Agl.bonus)
-As Dance up to AN
-Dancing
-Singing
-Mandolin
-Flute
-Storytelling
General Knowledge: 5
(Int.bonus)
-Efficient
-Faerun lore and culture
-History & Geography
-Myths and legends
-Tales and songs
-Occult lore
Leadership: 3
Social Skills: 6
-Beautiful
-Kind and gentle
-Persuade
-Charm/Seduce
-Intimidate
-Harper
MODIFIERS
Extended Lifespan
-Elves easily live for centuries, usually over 500 years, up to about 750.
Acute Senses +2
2x Natural Healing Rate
Energy Battery 4
Deep Reserves +3
Reflexive Dodge +3
Toughness +2
Flexible Skeleton +2
Mental Defense +5
Magical Defense +5
Targeting +3
Immunity to Sleep magic/effects
Enhanced Vision 3
-See in darkness, Far sight
Familiar (Shade)
-Shade is a personal Raven familiar which Alaureen can summon apart from her other summoning spells, manifesting an intelligent raven who's able to speak in Elven, Share her master's beneficial spells' effects, Can touch a target to affect it with a spell in her stead, and shares an Empathic/Telepathic link with her master allowing for easy communication, and for the raven to warn her master of danger, and vice versa.
-Will work on CAD later.
Wealth: 3
-Currently has $419,800
-Gains $100,000 per issue/month
-Last updated 2019/10/19
-Last issue completed "Hello New Adventure"
CHALLENGES
-Looking non-human (-2; Ailaureen, as an elf, is of lighter and slimmer frame than most humans in addition to her long, pointy ears. However, she is also of exquisite beauty and has a quite curvaceous body for an elf, making her stand out quite a bit in a crowd.)
-Psychological (-2; staightforward. Lauren is honest to a fault. While she will never say anything hurtful on purpose, she tends to tell it as it is, just like a child.)
-Psychological (-3; moderate hedonist. Lauren lives for pleasure, fun and enjoyment, and she isn't afraid to seek any of it. A passionate worshipper of the Goddess Sune, she enjoys beauty and love, whether romantic or erotic, but also seeks all the pleasant aspects of life, such as the warmth of the sun, the refreshing feeling of bathing in a river, the softness of a blanket, the taste of good food, etcetera.)
-C.T.S.U.F.U (-3; Ailaureen's hand has always been a helping one even before she joined the Harpers. She's now even more likely to help others now.)
-Loyalty (-3; to the Harpers. While she enjoys the pleasures of life, Lauren is also a member of the Harpers, protecting the weak and the helpless from evil, and pursuing an ideal of balance between civilization and nature. She believes in that path as her personal calling and will fight for it at the risk of her life.)
-Minority (-1; pansexual. While she may have preferences in terms of looks, Alaureen does not allow something insignificant as gender keep her from spreading Lady Sune's teachings of love and passion.)
-Deadly enemies (-5; the Zentharim and Manshoon, the Red Wizards of Thay, the Cult of the Dragon as well as the Clergy of Bane, the God of Murder, hatred and tyranny. They are mostly after the girl for her mysterious Spellfire abilities, but luckily, this also means she is more than capable of fighting back. She also has more than her share of allies to support her in her times of need.)
EQUIPMENT
-Currently worn: White, green, and orange dress with Brown flats
-Nenya (Known under various names such as the White Ring, the Ring of Water, and the Chief of the Three, Nanya is a powerful artifact of the Free People. Made of mithril and set with a stone of Adamant, forged by Celebrimbor himself during the Second Age, it was never touched by Sauron, and thus remains uncorrupted to this day, just like the other two Elven greater rings. Unless mentioned otherwise, its stones are free from GP, except Ability bonuses if applicable. Its powers include the following:
- Preservation (Extends the bearer's lifespan by 10 times, preserves the user's beauty, and prevents the ravages of time on the user's body for the duration. Additionally renders the bearer immune to natural Diseases.)
- Postpone Sorrow (Lowers any situation penalties due to sadness/sorrow by -2 and allows one to temporarily stave off such effects entirely for up to Dur AN days in order to be effective in a time of need.)
- Postpone Weariness (Adds +2 to effective Durability for the purpose of how long one can be active before needing to rest/becoming fatigued.)
- Inspiration (+3 to Social Skills for positive uses, and allows user to add 2 more Leadership stone per person affected, along with allowing one to delay the Leadership bonuses for up to AN days if they so wish.)
- Wisdom (+2 to all Actions meant to understand concepts, learn new things and perceive the world.)
- Making (+3 to Crafting/Technology/Inventing/Enchantment and other appropriate actions when used for the purpose of creating/making something.)
- Ring of Water (+4 to any uses of Water-based magic/powers if the user has them.)
- Healing (+2 to any uses of Medical Healing, and +3 to Magical/Mutant Healing uses. This also increases the number of White stones of Health per day a user may heal.)
- Protection (+2 to Defense in general, +4 VS All powers of Darkness/Evil/Undeath.)
- Foresight (As Clairvoyance AN 8, Int.bonus, Can perceive through time regardless of physical proximity. May show visions to others as well, using a water surface as a focus.)
- Discretion (At its bearer's discretion, Nenya can make itself completely invisible to most people, and to enemies in particular. Individuals who are pure of heart can perceive it to a spiritual extent; such as seeing what seems to be a star on the bearer's finger for a moment. But the bearer of the One Ring can see Nenya fully regardless of its own bearer's wishes.)
- Protected Land (May perform a 12 Hours ritual, sacrificing 2w of either PL or standard Health which must then heal naturally without benefitting from an Healing Factor, magic or anything else. If successful, the surrounding Area of 12 is blessed with the bearer's protection; see below.)
- Blessed Land (Once a Protected Land is established - see above; at the bearer's discretion, any ally, guest, constructions, objects, flora and fauna within the user's Protected Land also benefits from the following advantages: Preservation, Postpone Sorrow, Postpone Weariness and Protection, described above. Those effects end upon exitting the Protected Land. Meanwhile, any enemies of the bearer entering the Protected Land will suffer -2 to all Actions.)
-Longsword (+3)
-Kusarigama (+2 Close or Ranged Combat, Range 1. Slashing/Piercing damage if attacking with the sickle, or Blunt with the weight. Can damage or entangle (Difficulty 1, Resistance 5 to get free) in Ranged Combat. +1r when using as Ranged Combat due to lack of aerodynamism in the blade.)
-Dagger (+2)
-Longbow (+3)
-Babbo (The most powerful Unique ÄRM known to MÄR-Heaven. It is special since it is sentient, as a soul can be downloaded into it, altering its personality and allowing it to speak; and also because of its power: Babbo can actually transform into up to eight different 'Versions' with whatever powers a given user can think of. Babbo is Indestructible, and Exclusive; only four people are known to be able to wield it: Phantom, Ginta, Danna... and Travis, apparently. Its current 'Versions' are:
- Base Form: Oversized Kendama (Babbo's base form is a large hammer/kendama with a chain ending with the ball'head of the ÄRM. It is its weakest form, yet is still a decent weapon. The hammer is a +3 Weapon, while the ball is a +2, Range 2 thrown Weapon. By focusing, the user can actually extend the chain by up to Range 4, or increase the size and mass of the head to massive size, increasing its Wpn.modifier by +2 due to its weight.
- False Reality (As Create Illusions AN 10, Area effect of up to AN)
- Transmute Reality (AN 10, Int.bonus, Stones VS Resistance or Appropriate defenses if applicable to alter the world around oneself at an Area effect of up to AN, with a Permanent duration until reversed, or cancelled via similarly cosmic or god-like powers of an higher powered effect. Some of the following effects can be considered possible side-uses of this general ability.)
- Reality Warp (As Power Cosmic, God-like powers and Phoenix Force at AN 10 (Int.bonus); but does not provide user with a separate Flight action (though one can still fly using it), does not give 2x AN Energy stones nor makes one immune to Energy.)
- Distort Reality (As Hex Spheres AN 10, Power out of control; essentially, this power represents the wielder willfully messing up reality in an area without care as to what exactly will happen. Of course, such a use of so much power is not to be used if the wielder cares about the affected area; anything could happen, and it most likely won't be pretty.)
- Mess with Physics (AN 10 (Int.bonus), Stones VS Resistance for an Area effect of up to AN to change the laws of the Universe in said area. For example, one could decide that from now on, 2+2 = Fish, and now it would. One could decide that gravity works in reverse. One could state that any use of force does not create an equal and opposite reaction anymore, or that there is no such thing as a limit to acceleration. One should use this with care, however; those laws exist for a reason, and messing with them could seriously mess up the world.)
- Warp Self/Warp Others (As a permanent AN 10 (Int.bonus) Metamorphosis, Shape shifting, Imbuement, Growth, Shrink, Manipulate Body Density, Stretching, Genetic Engineering (Instant and Risk-free), and/or so on. Alternately usable as Atk VS Durability or Stones VS Area effect, whichever is higher, to transform others. Can change essentially anything, including but not limited to species, gender, hair/skin/eye/whatever color, etcetera. NOTE: While all of those effects could possibly be applied together at once on a single target, one given specific use does not stack with an identical use. For example, while a user with Int 5 could use a Metamorphosis-like effect to increase a person's Strength by 15, he could not use it again on the same person for the same effect to make it +30. That is, however, the only limitation, the rest being limited to one's imagination.)
- Adds Accelerated Healing Factor or increases existing Healing Factor by 2 ranks, whichever is better; along with Instant Regrow Limbs and Reconstitute Self (5 minutes)
- Observe Other Realities (As Cosmic Awareness, but may extend to other realities)
- Communicate with Other Realities' Reality Gem Wielders
- Alternate/Pocket Reality Creation (AN 10, May create an Alternate version of the Gem's original reality, or a Pocket dimension of the wielder's choosing of an Area effect of up to AN, paying for Area or the number of altered factors, whichever is higher - altered factors being, for example, 'same as the original world but with no humans having ever existed', or 'same as original, but every single person alive is a woman', or any other specific changes one wants in it.)
- Resurrection (AN 10 (Int.bonus), Stones VS the strongest resurrected being's Durability, the Area or Duration since the oldest death, whichever is higher, to bring one or more being(s) back to life.)
- Infinity Synergy (For each additional gem the wielder has with them, all ANs/MNs of this gem gain +1, up to +5 for all gems at once. Additionally, if all set on the Infinity Gauntlet, all gems gain an additional +5 to all ANs/MNs, to a total of 20.)
- Can't be improved by LoEs, White stones or any normal means)
-Two lengths of rope
-Camping supplies
-Some silver coins
-8x Magical Stones for Babbo's Special forms
-Ram's hide and Horns
______________________________________________________________
STORY: Ailaureen "Lauren" Tarathiel is a sweet, loving and beautiful elven girl with long, flowing platinum blond hair, and emerald green keen, curious eyes. A sweet and caring young woman - as far as elves are concerned anyway - she is a loyal follower of Sune, Goddess of beauty, love and passion, as well as highly skilled bard and minstrel.
However, what is less known about her is that she is also a sorceress with decent power at her beck and call, as well as a quite capable warrior. More importantly, she is a member of the Harpers, and a strong willed, proud defender of peace and justice. And even less known... is her ability to wield Spellfire.
That last ability is what put her in conflict with various factions of evil mages, namely the Zhentarim, the Red Wizards of Thay, the Cult of the Dragon, and the Clergy of Bane, God of murder, hatred and tyranny, who all would very much like to get their hands on the woman and her mystical powers. Still... all the hostile mages who messed with her paid the price dearly, and she has gained more confidence and experience in her use of the powerful ability, making her an amazing mage killer. Lauren has learned a lot. Lauren has a lot to learn still. Luckily, the world has plenty of opportunities to throw at her to make sure that she does.