Post by Manah on Jul 7, 2018 15:37:43 GMT -5
NEW ACTIONS
-T-O Armor Platelets: The character gains a series of special powers and abilities from special detachable plates which alter its capabilities. The character can have up to three usable at any one time, but can carry them all at once. All have the disadvantage that they can be deactivated if the plate is removed, but they may only be used by a being at least partially infected by the Techno-Organic Virus.
- Invisibility: 6 (As the Action)
- Teleportation: 5 (As the Action)
-Cannot bring others - Cybernetic Senses 5 (As the Modifier)
-Additionally, allows user to use its Intelligence as A.I (Scanning, transmitting, read and project feeds and data, etc)
Weapon Morphing +5 (As the Modifier)
-Any or none of the following option, depending on the form used: 2x damage, AP, Normal and/or Stun Damage, Range 5, Area effect)- Adaption: 4
-Allows to learn and counteract a mutant power. For example, the user might get hit by an attack, and from then on can generate an approrpiate strong defense against it, such as generating heat to counter ice, etc.
-In game terms, this works as a Force Field which protects only against Mutant Powers, and only against powers which affected the user at least once. - Environmental Control: 7
(Int.bonus)
-This powerful ability allows the user to manipulate matter in his environment (snow and ice in the Northern plains, rock and earth on a mountain, etc) as per the Mnaipulate option of a Mastery of Matter, or Telekinesis, at AN.
-However, it comes with a weakness, making the wearer harmed by effects that 'damage' the environment in question. For example, if using this to manipulate a mountain's matter to fight, damaging the mountain would damage the user. - Superhuman Intelligence: Grants +3 to user's Intelligence
Mastery of Light: 10
(Int.bonus)
-Efficient
-Immune to Effects
-Create/Manipulate
-Force Blasts (Normal damage if Concussive force, 2x damage, AP if lasers; 2x damage, Stun damage only, Area Effect of up to Area 5 if flash of light)
-Transform into Element (As Metamorphosis, or Phase Shifting)
-Light absorption/Reflection
-Transilluminate objects (Can transform objects into light temporarily, for up to AN panels)
-Flight at AN
-Accumulate Energy for greater effect
Temporal Duplication: 8
-May create 1 clone/2 stones played
-Future Selves: Clones are as powerful as the original, perhaps even with stronger if the GM wishes, since the actually come from the future. Also at GM's call, the clones might exhibit some trait (like an additional Challenge or soemthing) which the original then becomes very likely to develop in time or with future events, since the summoned duplicates are actually future versions of the Character. This change can be avoided in some cases, but it is difficult to undo the likeliness of such changes (see Temporal Death below)
-Up to 3x AN Clones may exist at once (currently 24)
-Duplicates appear in a reverse color-version of the user's clothes
-If Original is rendered unconscious, all Duplicates vanish
-Temporal Death: If a Duplicate is killed, then the user might be in trouble. On top of suffering -2 to all actions for a day because of the shock, since the Duplicates are the user's future selves, at some point in the future, the user might be summoned back to its past self where they will die as it happened with their duplicate. This can be avoided, but only through the use of very powerful actions such as God-Like powers, Limited Phoenix Force or more, Power Cosmic, very strong magic, or the will of some higher being.
Heat/Cold Manipulation: 6
(Int.bonus)
-As Mastery of Heat/Fire/Cold/Ice
-Create/Manipulate (Fire can't really be created by itself through this power, only Manipulated. For example, if a fire already exists in the area, the user can manipulate it into a desired effect. If a target is set ablaze because of their Ignite or Optic Blast power, for example, the user can also manipulate the fire then. However, the user couldn't just make fire appear out of thin air with this power. It has to be started with Heat first.)
-Ignite (As a Range 3, Ignores Reflexive Dodge Attack VS regular Defense inflicting 2x damage and setting flamable materials on fire; makes the target burst into flames from the heat.)
Mastery of Bio-electricity: 7
(Int.bonus)
-Create/Manipulate
-Force Blast (Adds half this Action's AN as a Wpn.modifier to Ranged Combat; 2x damage, Normal and/or Stun damage)
-Free Force Field at Stones played when used
-Energy absorption/Reflection at AN
-Energy Auras (As Summoning; allows user to send humanoid-shaped bio-electric servants which will fight or perform other actions for the user)
Hard-Air Manipulation: 8
(Int.bonus)
-Efficient
-Create/Manipulate
-Concussive Blasts (Normal damage Force Blasts, may be released as an Area 4 "explosion" of air around user)
-Flight at AN by projecting a steam of molecules
-Usable as Force Field
-Can transform liquid and gases into solids (Difficult to do; Tiresome instead of Efficient)
Summon Genetic Relatives: 6
(Int.bonus)
-Allows user to summon three genetic relatives somewhat resembling the user, all of whom will look upon the user for guidance in actions in this world they know not of, from three different time periods. One from a time when humankind wasn't even quite formed, an amoebic blob-like life form with the ability to float and generate powerful acid; a pre-homo sapiens hominid 'caveman' with great strength and durability; and an advanced human-like 'cyborg' with enhanced senses, the ability to float and great intelligence.
-Summoning any of the trio only requires to pay for their Durability, since the user instinctively 'know them' as Genetic relatives.
-At GM's discretion, the Genetic Duplicates might share some of the user's own abilities up to a certain level (usually not more than 1 AN/MN below the user's)
-Pudding (Durabiity 4): The blob-like form has Flight 3, and Mastery of Acid of AN 8 (Create/Manipulate, Force Blast (2x Damage, AP, Deals 1w of additional damage for 2 panels afterward), Immune to effects). It has limited Intelligence (2 at most), but usaully understands its summoner like a pet would.)
-Ayla (Durability 6): Thus named by Jessica in reference to the videogame Chrono Trigger, the cavewoman is, unlike her namesake, black-haired, and more than a little brutish and dark skinned. Still, like the true Ayla, she has incredible Strength (AN 6), is very Tough (Toughness 4) and is fairly inventive and crafty despite her less developed cultural and technological baggage (Int 3). She mostly speaks in grunts and other sounds.)
-Smartass (Durability 4): This genius girl with short-trimmed hair, sunglasses and a weird jumpsuit with a silver skirt and matching pumps is gifted with Intelligence 8 and a fairly advanced Technological know-how (Technology 7, Vehicle operations 6, Computers 6). She has Cybernetic Senses at MN 5 and the ability to fly as Flight 5, and Teleport 8. This makes her a very useful messenger, pilot, lab assistant and tech specialist.)
Portal: 10
-As Teleportation, via the opening of portals
-Can travel interdimensional distances
-Can travel to other dimensions, planes, etc.
-Can see through portal before entering it
-Does not have to travel herself to send others
-Can open portals for others to return
-Opened portals are permanent have a Duration of up to AN; up to AN portals can be maintained at once
-User can mentally close any maintained portal regardless of distance just by willing it
Artic Animal Shifting: 10
(Int.bonus)
-As Metamophosis
-Into any white-skinned or white-furred animals native to Northern Canada
-If transforming into a smaller animal than a human, becomes a human-sized version of the animal. If transforming into a larger animal, her weight and size increase accordingly for free.
-All forms automatically have Cold Defense +5 and Animal Senses 3
-User's personality is overlaid with the animal's traits and behavior while transformed (act as temporary Challenge (-2; [insert animal] instincts and behavior [wih description]).
-Example of forms: Swarm of mosquitoes, sperm whale, polar bear, giant artic owl, Wendigo, wolverine, wolves, foxes, hare, lynxes, marmots, reindeer, sled dogs, squirrels, Tanaraq (Wendigo's original form), etc.
Manipulate Organic Matter: 9
(Int.bonus)
-As Genetic Engineering (Most effects take one panel of time; May only manipulate Physical qualities and powers), Metamorphosis (Can be used on others, can only be used on Organic beings, Transformation occur in same panel), and Mutant Healing at AN
-May be used as Telepathy (Repair minds), but effects are only temporary (must pay for Duration on D&R chart)
-May use as Attack VS Durability (2x damage, Only against organic beings); if the victim survives, it will be horribly deformed and in pain, although the user of this power could restore them with another use of it, this time without harm.
-'Undead' Horrors (Used on dead bodies, this power allows them to raise from the dead into mutated monsters (changed through the Metamorphosis option of this power, but no need to maintain). Those monsters are hardly more than automatons and remember nothing of their past lives, and are fully loyal to their creator. User can control up to AN of these "zombies"; doing so costs 1 Energy/zombie per panel. At their "death", or end of use, they will crumble into a misshapen, shapeless corpse.)
Super-Breath: 10
(Dur.bonus)
-Efficient
-As Force Blast, Area attack, Normal and Stun damage. Alternately, can create an actual hurricane by paying stones of effect, Area and Duration on the D&R chart.
Quasi-Sonic Scream: 15
(Dur.bonus)
-Super-Efficient
-As a Sonic Force Blast; Atk VS Durability, 3x damage, Area attack/effect (Up to AN in Area), Causes massive collateral damage
-Tied to emotions (May receive from +1 to +3 sitmod from strong emotions, especially anger in which case the bonus may go up to +5.)
-Illyana's whispers have the potential to level a city, cause distant dormant volcanoes to become active, shake entire continents apart and generate tremors on the other side of the planet. A shout was said to have enough power to destroy several planets at once.
-Unlike Black Bolt's, Illyana's voice is not out of control, and she can either speak normally or use this ability.
Sentient Digestive System: 7
(Int.bonus)
-Efficient
-User's digestive system is replaced by a duo of techno-organic slug-like creatures which can devour matter at a surprisingly fast rate
-Slugs can move at a Speed of 2 per panel, at a Range of up to 10, and can act independently to the user; user only pays the stones to 'give them the order', and then they do it and return by themselves; Slugs communicate with user through a Telepathic link
-Devour Matter by spending stones against Weight and Hardness of the hardest materials eaten, as well as for Range of the farthest materials so eaten
-Each stone of total Weight of eaten matter = 1 stone of Energy absorbed by user once the slugs are re-absorbed, up to 2x AN at once. For each 6 stones of Energy so absorbed, user also heals 1w of Health.
-Consumed Matter Psychometry (The Slugs can read the past history of consumed matter as per Psychometry at AN for free, and relate it to their user via psychic link, as needed)
-Instead of absorbing Energy, the user can instead use it as Metamorphosis up to AN to increase Strength or Durability, which last for 1 hour after the power up
-A user with this power cannot eat normally and will regurgitate food normally absorbed. Eating matter via the slugs is the only way to feed.
-While the Slugs can technically be destroyed, doing so is extremely difficult: They have Durability 7, Toughness 9 [No AP, No 2x damage], Ref.Dodge +3, and a 'skin-tight' Force Field of 4 which is always active.
Technarch Morphing: 0 / 10
(Int.bonus)
-Efficient
-As Metamorphosis; Stones played are doubled; May add/improve any Ability/Action/Modifier that could reasonably be explained via technology, including most Physical/Energy and some Mental actions. Increasing Durability costs 1 stone/+1, and the user can add/improve actions/modifiers/weapons/systems akin to Power Armor/Robots rules. Change occurs in the same panel and needs not be maintained. Note: Unless altered via this action's Shape-shifting or another action, the body/part altered to work differently using this power will appear robotic/technarch in nature.
-Shape-shifting (User can also use this action to Shape shift into most any form of a similar size/shape as the user's current size/shape, although it may have been altered previously through use of this action or another for that purpose. The new form doesn't need to be robotic/technarch in appearance, and can mimic both human and orther organic appearances to near perfect imitations. Needs not to be maintained.)
Techno-Organic Virus: 0 / 11
-Against a living, Non-Technarchy creature/Non-Technarch Constructs/Robots/Etc: Attack VS Intelligence or Durability, target's choice; any stone of damage infects the victim with the Challenge 'Techno-Organic Virus' (X-Men Guide), soon transforming them into a cybernetic-hybrid creature (which may, or may not be altered stones played in Technarch Morphing for that purpose on the 'victim') that is subservient to the one who infected them, allowing for either a slave or a snack, as the user desires. Alternately, the user may choose to 'release' control of the creature's body for its original intelligence to command, but such a release is always entirely dependent on the will of the original user who can re-assume control at any time.
-Against objects and inanimate matter: Atk VS Area/Weight/Hardness, whichever is higher, to transform target matter/object into Techno-organic matter for user to consume.
-Requires physical contact to use (If resisted, a 'touch attack' - ignoring Toughness, Armor and such defenses, as a mere touch will suffice - is required for the action to be usable.)
Consume Energy: 0 / 10
-As Improved Drain Energy; can be used as Defense, absorbing Energy attacks as though using Improved Energy Drain on them in the first place
-Can use on living beings, machines, energy outlets, etc.
-May also be used to consume Techno-Organic matter transformed by the Techno-Organic Virus action at a rate of 1w of Health for a creature, and 1 AN Weight/Area for matter/objects per stone played.
-Requires contact to use
Hair Manipulation: 10
(Int.Bonus and Wpn.modifier if applicable, depending on use)
-Efficient
-Ability to manipulate her own hair at will, and create super-strong 'feelers' out of them for multiple purposes
-As Tendril Whip, or Hair Whip. Her hair have a Strength of up to this action's AN, and can perform up to AN actions at once with this action as base, paying only for the highest effect. May both be used to attack, or simply manipulate objects from a distance.
-Hair Shield (As Force Field; due to her hair's incredible durability, its defensive stones are even doubled against cutting attacks)
-Objects Morphing (Can manifest weapons and objects with her hair at no additional cost, of a weapon modifier of up to half this action's AN; with any, some or none of the following advantages: 2x damage, AP, Area attack, Normal and/or stun damage, Telescopic)
-May be used as Energy Absorption/Reflection
-Hair Marionette (Must first hit with a normal Hair Whip attack first; if even 1 stone of damage is dealt, may use this action as an Atk VS Durability+Ki/Appetite Defense to take control of the victim as through Control others)
-Hair operation (As Medical Healing, Using hair instead of medical tools)
Near Invisible Feelers (Jessica's Hair feelers are basically invisible, granting her a +2 bonus to attacks with them unless a foe has some sort of ability to detect them or sense them at a higher level than this action's AN)
-May use underwater
-Can manipulate hair even when no longer attached to her
-Can extend her hair up to a Range of 5 without any problem
-Skill Point system
Technomancy: 8
(Int.bonus)
-Efficient
-As Mastery of Electromagnetism, Metal, Plastic, Glass, Rubber, Wood, Gems and Cloth fibers (Unlimited Create/Manipulate, Force Blast (Any, some or all of the following: 2x damage, Normal and/or Stun, Limited AP, AP (Ignore up to 3 Toughness if No AP), Limited Area Attack/Effect, Area Attack/Effect, Atk VS Agl or Dur to stun/disable), Combine with Close/Ranged Combat, Accumulate Energy for greater effect, Overstrain, Ignore Hardness, Automatically causes collateral damage)
-Technokinesis (w/Wpn.modifier), As Telekinesis, only usable on any of the above materials
-Animate Objects (As Per Summoning; Limited to aforementioned elements)
-Technological Manipulation (Can assemble or disassemble (Stones VS the highest AN among Technology of the device, AN/MN of the device, Size of the device or Weight of the device. Alternately, can instantly repair machines with but the slightest touch, and use of this action.)
-Large Influence (User can affect the molecules of the materials above in any location, area or target up to an Area of AN, but she does not need to pay for said area)
-Perpetual (Effects of this power are permanent unless the user wills it otherwise, or consciously undoes it, even if the user is knocked unconscious)
Technopathy: 7
(Int.bonus)
-Efficient
-As Telepathy, but only functions on Artificial intelligences, machines, robots, base appliances, etc.
-Options: Project thoughts/Control others (Broadcast), Cause Pain, Charm (Broadcast; VS Int+Mental Defense; victims will consider caster and allies friends), Confuse (Area attack VS Int+Dur+Mental Defense; only targets foes; victims are confused for 1 minute/stone of 'damage' and can only wander about), Create conditioned Response (Broadcast), Empathy, Empathic Projection, Illusions (Broadcast; Can ignore specific targets for 1 stone/5 people unaffected), Psychometry, Mental bolts (Broadcast), Edit memories (Broadcast), Fear (as the Action, Broadcast, May only affect foes if so desired), Create links with others, Telepathic communications (Broadcast), Repair Minds, Transference (May have her Physical body psionically enter the target's 'body' as well, and reforms when possession is over if she so pleases), Simultaneously occupy multiple machines
Succubus/Demonic Magic: 0
(Int.bonus)
-As Asgardian Sorcery with a special regard for lustful, perverted uses, or demonic powers and effects. Includes but is not necessarily limited to:
-Summon Devils (Lesser ones)
-Bind/Summon familiars (Up to 1 familiar/AN)
-Improved Drain Energy (Range 2)
-Fear (Area 4 around self)
-Shape shifting (As the action at AN, may also be used to create/alter clothes at will. May be used as an Attack VS Durability+Magical Defense to alter the appearance of someone else, too; Duration is 1 hour/red stone of damage, although the caster can dispel it.)
-Metamorphosis (As the action, often to assume disguises, or to transform into a 'true' demonic form!)
-Barrier (As Force Field; also functions VS Magic)
-Magic Circles (As Teleportation at AN; creates large magical circles through which she can appear and disappear at will, teleporting; up to AN circles may exist at once, and she has to be present to create one. Interstellar or Interdimensional travels are possible, but the user must still create the circle beforehand to travel so far.)
-Imbuement (May be permanent additions/creations by sacrificing 1w of Health which cannot regenerate normally, and will return in one day)
-Soul Stealing (Stones VS Resistance in a ritual lasting usually half an hour. According to Devil King Rias Gremory however, Devils don't do that kind of serious stuff anymore...)
-Rituals, potions, poisons, etc.
Intuitive Aptitude: 8
(Int.bonus)
-Efficient
-As Technology, Inventing, Enchantment/Imbuement, Vehicle operations, Genetic engineering, Alchemy, Medical Healing, Computers, Perform, Concentration and even General Knowledge with appropriate specialties regarding anything science, magical or technology-based which she happens to lay her eyes upon. Lucy instinctively knows how things work, can be build, safely disassembled and modified merely by glancing at them. This includes the human body due to medicine being a science-based form of knowledge.)
-Technokinetic Inventing (If an invention requires mostly Metal, Plastic, Glass, Rubber, Wood, Gems and/or Cloth fibers, it can be completed in a single panel. Otherwise, it still takes only half the time.)
-Cybernetics/Robotics/Powered Armors/Mecha Creation (Lucy is especially adept at building cybernetic enhancements, robots of all sorts, powered armors and giant robots. She can put stones in this ability to create such advanced devices with 10 white stones per stone spent in this action, having to focus for 1 minute per stone spent on the device regardless of Technokinetic Inventing due to those devices' complexity level.)
-Usable as Nerve Punch due to her instinctive knowledge of pressure points in the human body
Ghost Rider: 9
(Int.bonus)
-Efficient
-As Mastery of Fire/Hellfire
-Create/Manipulate
-Force Blast (Fire - 2x damage, Sets flammable objects on fire; Hellfire - 2x damage, 3x damage VS evil/demonic/corrupted targets, Normal and Stun damage OR Atk VS Intelligence to paralyze, Sets flammable objects on fire)
-Accumulate energy for greater effect
-Hellfire still burns underwater, and may only be extinguished by a Hellfire user, or by blood, milk or holy water
-Ghost Ride (User may imbue a vehicle or mount with Hellfire, transforming it into a demonic vehicle/mount worthy of a Spirit of Vengeance. Stones of effect up to AN may be added to Defense Modifier, Vehicle Damage, Menuver modifier, Speed, and/or Weight, with additional stones used for Duration on the D&R chart. Such a vehicle/mount can ride on water or up walls as though it was normal ground.)
-Inferno (Adds Inferno modifier, see below, at a MN of this action's AN)
-As Ghost Rider only
Penance Stare: 10
(Int.bonus)
-Efficient
-Atk VS Int+Mental Defense, 2x damage, Normal and Stun damage, Cannot kill its victim (although it might cause lasting emotional/mental scarring)
-Requires to lock eyes with victim
-Useless against soulless, blind, drugged individuals, people bonded with symbiotes, or 'pure' people who caused no undeserved suffering to anyone.
-As Ghost Rider only