Post by Hoots Rowlet on Aug 7, 2018 12:29:14 GMT -5
Kylie Howlet
A close approximation of Kylie's appearance Pre Demi-Fiend transformation.
Age: 18
Height: 5'2
Weight: 95 lbs.
Hair: Red
Eyes: Yellow (with a third retractable eye on her forehead that is purple with a pentagram-shaped pupil)
Species: Fae'Rhal/Human/Demon hybrid
ABILITIES
Int: 6
Str: 8
Agl: 6
Spd: 6
Dur: 7
Health: 7, PL: 4
Energy: 42 PL: 12
Mana: 100
Regen: 15 PL: 4
ACTIONS
Close Combat: 6
(Int and Str Bonus or Weapon Mod)
-Efficient
-Hand-To-Hand
-Martial Arts
-Use of Powers
-Fighting while flying
-Fighting in Heels
-Swordswoman
Ranged Combat: 6
(Weapon Mod)
-Firearms
-Explosives
-Shoe Kicking
-Thrown Objects
-Use of Powers
-Energy Weapons
Tactile Telekinesis: 10
(Int Bonus and Weapon Mod)
-As Telekinesis but limited to objects in contact with her skin or certain clothes.
-Super-Efficient
-Can substitute Mastery for Str.
-Force Field (self only. Can reflect projectile attacks back at attacker, or at another target)
-Can combine with ranged combat when throwing things
-Disrupt Matter (Atk vs Dur/Hardness)
-Aerokinesis (By manipulating the air around her. Includes Wind Blast (2x damage or Area Effect) and hard air weapons (as Psi Weapon) only usable when inside an atmosphere (Not in a vacum)
-Hydrokinesis (By manipulating bodies of water touching her. Includes Swimming. and water weapons (As Psi Weapon.))
-Can combine with flight to carry people.
-Terrakinesis (By Manipulating the ground under her feet. May hit single targets or area effect.)
Flight: 7
Wind Gust: 10
(As Force Blast)
-Area Effect
-Via Retractable Wings
Tail whip: 9
Sacred Pact: 10
-As Pheromones but may only be used to make sure someone keeps to their word in a deal.
Paralyzing Gaze: 7
-As Force Blast
-Does no Damage
-Disables if Damage Occurs (Target is frozen in time)
-Via a retractable 3rd Eye in her forehead
Summon Katana: 9
(As Psi-Weapon)
-Can not stun instead of Wound
-AP
Mastery of Fire: 10
-Immune to Fire
-Unlimited Create/Manipulate
-Force Blast (3x damage, or 2x damage with Area Effect)
-Can Combine with Close/Ranged Combat
-Free Force Field
-Accumulate Energy
-Overstrain
-May Only Use In Conjunction With Summon Katana
-Automatically Causes Collateral Damage
Kleptomancy: 8
(Int.bonus)
-As Thieving (via Magical means)
-Can steal worn clothes/armor, and Held weapons/items
-Unseen (As Invisibility at AN)
-Unfelt (As Phase Shift at Half AN)
-Steal Stamina (As Improved Drain Energy)
-Steal Appearance (Stones VS Durability, deals no damage; success allows user to alter their appearance, voice, shape and/or features to those of the target as per Shape Shifting at AN.)
-Steal Memories (Stones VS Int+Mental Defense; success allows user to steal memories from a victim as per Read Minds/Edit Memories; user may decide if the target retains their memories or not when they are 'stolen'.)
-Steal Emotions (Stones VS Int+Mental Defense; success allows user to steal emotions from a victim as per Empathy/Empathic Projection (Peace), namely granting the user a strong understanding of the target's emotions, while also potentially taking them away and calming them.)
-Steal Free Will (As Project thoughts/Control others option of Telepathy)
-Hermes' Hand (May use this action at a Range of Half AN, rounded down)
Shrinking: 6
-Insect Strength Option
-normal clothes don't shrink with her.
Growth: 15
-Normal Clothes Don't Grow With Her.
Summon/Control Pokémon: 8
(As summon/control animals)
-Any Pokémon as opposed to specific types
-May control 1 Pokémon per AN
Technology: 9
(Int Bonus)
-Transference
-Auto Transference if Knocked Out or Killed
-Can Occupy Multiple Machines Simultaneously
Time Arcanum: 14
(Int Bonus)
-Augury (Stones VS Resistance; success allows user to ask one simple question about the future about a relatively basic event, and receive the most likely result/answer to their question given the current circumstances. Covert spell.)
-Flip of the Coin (2 stones to use; allows user to tell with 100% accuracy what result will come up in a situation where only two results are possible, with equal 50% chances, such as a flip of the coin, or whether a die will come up 1, 2 or 3 as opposed to 4, 5 or 6. Covert spell.)
-Shifting Sands (Pay 5 stones to activate. Allows user to step a minute back in time, returning to their own position and situation a minute ago, allowing them to undo something they just did, or react in time to something they failed to do so the first time. This power has many, many uses; unsurprisingly, users of this rote are believed by others to never make any serious mistake. Covert spell. Requires AN 4+.)
-Temporal Pocket (pay 5 stones to activate, Duration and Area. User steps out of the normal time stream and steps into a temporal time pocket of their creation. For the duration of the spell, they can remain there, while no time passes outside of it, allowing them to do as they please for the duration with the exception of affecting anything outside of it. For example, a tired mage who has a meeting in five minutes could use a temporal pocket to take a long nap before waking up fresh and rested a moment later. Covert spell. Requires AN 6+.)
Future Legacy (stones VS Area, Weight, Technology or highest AN/MN, whichever is higher, and Duration. Allows user to send an object - or several - into the future to a point of their choice, ensuring that they won't be obtained by the wrong hands without some serious research and effort. For example, one could be sending the items to one of their descendants in the future for safekeeping/as a gift. Requires Space Arcanum at AN 6+ to also specify a given location within Range. Vulgar spell. Requires AN 8+.)
-Rewrite Own History (Stones VS Resistance. The user spends the stones, informs the GM of what they wish to accomplish, and the GM either agrees, requests more stones if they deem it appropriate, or inform the mage that the changes they are requesting are beyond their ability if that's the case. Allows one to rewrite their own history, alter their past, and retcons events that happened in their past so that a more desirable version of their history becomes canonically the truth. This effect is so powerful, it may very much alter the world around them to accomodate the changes, and possibly even allow one to make changes to their CAD; for example, a user could say, 'I never learned the piano. Instead, I spend much time learning how to program software and hack computers', and ask the GM the permission to change their CAD accordingly. Requires Life Arcanum AN 6+, maybe 8+, to make changes along the lines of being born a different gender, species, and so on. Vulgar spell. Requires AN 8+)
Life Arcanum: 12
(Int Bonus)
-Cleanse Body (as Magical Healing, Only to cure poison/venoms. Covert spell in general, Vulgar when used on Sleepers. Requires AN 4+.)
-Purify Body (as Magical Healing, Only to cure diseases. Covert spell in general, Vulgar when used on Sleepers. Requires AN 4+.)
-Heal Wounds (as Magical Healing, Only to heal Wounds. Vulgar spell. Requires AN 4+.)
-Create Life (5w/stone played to create a permanent lifeform. The created entity will normally be a mindless, soulless slave of the caster. The Mind Arcanum at MN 8+ is required to give the creature sentience and a will of its own, whereas the Spirit Arcanum at MN 8+ can provide it with a soul. Vulgar spell. Requires AN 8+.)
Space Arcanum: 11
(Int Bonus)
Prime Arcanum: 11
(Int Bonus)
-Create Dovahkiin (Stones VS Durability+Magical Defense; success transforms the target's soul into that of a Dovah, or dragon, granting them the ability to learn and speak the dragon Tongue with ease via stealing dragon souls, unlocking the powers of the Shout. Vulgar spell. Requires AN 8, and Spirit AN 8+.)
Matter Arcanum: 10
(Int Bonus)
Fate Arcanum: 9
(Int Bonus)
Mind Arcanum: 9
(Int Bonus)
Spirit Arcanum: 9
(Int Bonus)
-Summon Servants (As Summoning, only to summon Heroic Spirits from the Throne of Heroes; Costs 3 Mana to cast, and 1 Mana/Spirit/day to maintain. May either spends Stones VS Durability to summon a random Heroic Spirit from a random class which will be compatible with the user, Stones VS Durability+2 to summon a Herois Spirit from a specific class which should be compatible with the user, or Stones VS Durability+5 to summon a specific Spirit whether or not they are compatible with the user. Vulgar spell. Requires AN 8+, as well as Life and Prime Arcana at AN 8+.)
Death Arcanum: 7
(Int Bonus)
Forces Arcanum: 7
(Int Bonus)
Devil Contract: 10
(Int Bonus)
-Pactmaking
-Devil Calling
-Devil Summoner
-Evoker
-Invoker
-Master Contractor
-Kylie's Contracted Devils Include
--Spy Devil: Allows her to spend stones in action to use Enhanced Vision up to AN (See in Darkness, Infared, Telescopic, X-Ray) as well as hear, and smell the immediate area around what she is looking at in exchange for allowing the Spy Devil to see out of her Right eye any time he wants.
--Bondage Devil (Kylie can summon her to aid in exchange for removing all her inhibitions regarding sex and nudity save for the most taboo ones.)
General Knowledge: 5
(Int Bonus)
-Weapons
-Fae'Rhal History/Culture
-Cats
-Howlet Clan history
-Anime, and Manga
Healing Medical: 7
Social Skills: 6
-Howlet Clan Protocol
-Kind and Caring
-Youth Culture
-Otaku Culture
-Cute Little Sister
-Peacekeeping
MODIFIERS
Wealth: (4)
Tier: 10
Claws: +2
-Retractable
Resistance to Entanglement: +3
Radar Senses: 1
Enhanced Vision: 2
-See in Darkness
Power Level: 4
Reflexive Dodge: +3
Toughness: +2
Energy Battery: 7
Deep Reserves: +5
2x Natural Healing Rate
Magical Defense: +2
Mental Defense: +3
Extended Life (Fae'Rhal live on average to be over 125 years old)
Animal Empathy +3
-Towards cats; while she can't control them, she can easily befriend them, and they are often drawn to her.
Gnosis: 10
-Master the Paradox
-Subtle Aura
-Kylie has a strong affinity with the Time, and Life Arcanum. Ironically, she is weaker with the Forces Arcanum.
Mana Well: 10
Photographic Reflexes
-Acceleration
CHALLANGES
Non-Human Appearance: 3 Fox Tails, no body hair outside the head, tail, and eyebrows, excessive earwax, finger and toenails are permanently colored red. Retractable black feathered wings. Retractable 3rd eye with a pentagram shaped pupil in her forehead. Pale skin. Slightly wet appearance.
Haunted Past: Was formerly a guy before one day being stuck in an unknown cocoon which opened to reveal he was now a girl.
Minority: Lesbian. (Possibly bisexual)
Compulsion to stick up to the underdog.
Power Is Dangerous to Self (Overtaxing her Tactile Telekinesis can send her powers into overdrive, rendering her unable to see, hear, and breathe (due to the air and light being reflected away from her eyes, nose, ears, and mouth) and potentially sending her flying off the face of the Earth.
Tendency to unwilling fanservice: Ever since becoming genderbent has suffered bad luck and a tendency to end up scantily dressed or even naked in public.
Love: Ever since becoming a girl she has begun to see her oldest brother Travis in a new way.
Ticklish: Kylie is helplessly ticklish and if you can get close enough to do it successfully it's one of the easiest ways to take her down.
EQUIPMENT
Several outfits of female clothing.
Unstable Molecule Hair Ribbons that change size with her.
Howlet-Clan modified Smartphone
Sango PMC Uniform: +2 defense.
-Portal Gun (Range 10. Officially known as the 'Aperture Science Handheld Portal Device' or ASHPD, the Portal Gun is an hand-held experimental prototype teleportation device which fires oval, man-sized linked portals, one blue and one orange. Once both portals are activated, one can see through them as though standing right in front of the exit point, and anything passing through one will come immediately out of the other, retaining the same momentum as well. Additionally, the gun is equipped with a Zero-point energy field manipulator - or in game terms, a Range 0, AN 3 Tractor Beam allowing for manipulation of fairly heavy objects with no effort on the user's part, so stones are free from GP.)
-M1 Carbine (+3, 2x damage, Range 4; Holds 5 Materia slots)
-Enhanted Wrecking Ball on a 4 foot long chain. +4 (Indestructible)
Combat Bracer: +1 def, holds 3 Materia slots.
-Lamia (A Guardian ÄRM which summons the human/snake hybrid vampiress for 6 stones, with 1 to maintain her. It takes the form of a silver pendant when not in use.)
-Magic Bone (AN 8 'Release the Hounds' action; Summons a Hellhound/stone played for 1 panel/stone played. Summoned Hellhounds are not under direct control of summoner, but will eagerly pursue a designed target of the summoner's choice. The Bone may not be used again for an hour after activation, but may be used any number of times otherwise.)
-Slots Materia (AN 3. Special; May be used with or without stones - which will be combined with the Slots effect, whatever it is - but still requires an action. GM will make a roll on the Slots random effects table and describe the results. 2/15 LoEs to level up.)
-Transform Materia (AN 3, Int.bonus; 'Mini' spell - Atk VS Durability + Magical Defense, Success inflicts 'Mini' status and shrinks victim by red stones of 'damage' for 1 hour/white stone of 'damage', or until cured. 1/14 LoEs to level up.)
-Restore Materia (AN 3, Int.bonus; 'Cure' Spell - As White Magic Healing, May only heal damage. 1/10 LoEs to level up.)
-Ifrit Materia (AN 5. Summons Ifrit. NOTE: Ifrit gains XP alongside Kylie. 1/11 LoEs to level up.)
-Enemy Skill (As Blue Magic, Must be effected by spell/power to learn. Copied spells/powers are linked to the Materia and cannot be used without it. A yellow Command Materia which can be used to acquire various new techniques from certain enemies.)
-Morph (At the cost of taking a -1 sitmod per 2 stones used in an attack, will transform a killed enemy into an item depending on the enemy in question. This yellow Command materia allows user to launch attacks which, while weaker, have the added property of turning enemies they kill into useful items.)
-Added Cut (While using a Magical Action, the user may also make a Close Combat attack without using a second Action that round. A blue Support materia useful for mages who also happen to be solid fighters.)
-Tonberry (As Summon Magic AN 3, Int.bonus; May only summon Tonberry. Must pay 4 stones to use. A red Summon materia which brings forth the mysterious, lantern-carrying, knife-wielding, murderous Tonberry.)
-Doomtrain (As Summon Magic AN 5, Int.bonus; May only summon Doomtrain. Must pay 8 stones to use. A red Summon materia which summons the terrifying, demonic ghost train known simply as Doomtrain.)
-Alexander (As Summon Magic AN 5, Int.bonus; May only summon Alexander. Must pay 8 stones to use. A red Summon materia which summons the massive, holy animated city-like colossus known as Alexander.)
-Key Stone (A rainbow-colored, striped leaf design stone which allows use of Mega Evolution for Pokémon with the power to do so.)
-Kangaskhanite (A mysterious stone allowing a Kangaskhan holding it to transform into Mega Kangaskhan as long as their trainer has a Key Stone.)
-Gardeviorite (A mysterious stone allowing a Gardevior holding it to transform into Mega Gardevior as long as their trainer has a Key Stone.)
-Dynamax Band (As Growth 3/4/5 depending on the pokemon's Evolution step, Only usable on an already active Pokemon; +1 Toughness per AN. Also adds +3 to all Attacks, making them Area Attack. Silver, black and red in color; custom-made by Henrietta Howlet. Doesn't require Galar Particles to function and can be used outside of the Galar region.)
-Gemini Crystal (Requires an Action to activate. Upon doing so, the crystal manifests a near-identical duplicate of the user with A/A/Ms at -1 compared to the original. The only distinguishable trait of the duplicate is a slightly darker color which isn't normally noticeable unless the original stands next to it. The duplicate is loyal to an extent to the original, but is independent and isn't bound to their commands. Their personality is also fairly identical to the original, except for less restricting inhibitions and a bit more of a troublemaker/playful personality. The duplicate can manifest for up to 6 hours per day, resetting at midnight.)
Wrecker's Crowbar
-A 4 ft-long cast iron crowbar enchanted by the magic of the Asgardian queen of the Norns, Karnilla. It is of great destructive potential, and has various mystical abilities. Its stones come from GP except for Ability bonuses, though most of its effects do require an Action to be spend - except for using it as a weapon, in which case it's just used as part of the user's Close/Ranged Combat. Its powers include the following:
- Melee Weapon (+5, 2x damage, Limited AP)
- Thrown/Returning (May be used as a ranged weapon at Range 4, and will return to the thrower's hand whether it hits a target or not.)
- Wrecking (AN 6 effect of Stones VS Hardness/Technology/Area/Weight/Highest AN/MN, whichever is higher, to destroy objects/matter on contact. The Wrecker's Crowbar is capable of destroying most normal objects, devices and even buildings in mere minutes using the crowbar.)
- Possession (As Possession option of Telepathy at AN 7, Int.bonus; through the user's psychic link with the crowbar, they may possess anyone who touches the crowbar. Doing so leaves the user immobile for the Duration of the effect, as though in a trance, but they gain total control over the victim's body, making them little more than a puppet.)
- Force Field (As the Action; AN 3.)
- Empowerment (Holding the Wrecker's Crowbar grants some measure of power to a user, unless their own power is already beyond it. If they aren't this high already, the crowbar increases the user's Strength to 8, Durability 5, and Toughness +6, No 2x damage from Firearms. However, those do not stack if the user's own exceed them.)
- Detect Wreckers (The Crowbar has the power to sense and detect people who have been imbued with its powers - as per Sense Mutants AN 10, limited to such individuals - currently only the Wrecking Crew. If a user found a way to empower others with the Crowbar, this would apply to them as well.)
- Manifest Costume (Manipulate Matter AN 8, Only to alter the user's current clothes into the Wrecker's green and purple uniform complete with a mask, gloves and boots, with a +1 defense. This power may be used again to turn the clothes back to their original state at the user's discretion.)
-Indestructible (The crowbar has repeatedly clashed against Thor's hammer, Mjölnir, and survived the encounters undamaged.)
HISTORY
The Howlet Clan are a closely knit family of half-human-half-aliens living on Earth. Kyle Howlet was born the youngest among the five children. Childhood was relatively normal for the young boy until the day of his 12th Birthday. When he mysteriously passed out and fell into a coma.
11 days later he slowly came out of it only to find much to his shock he was now a girl. Apparently he was subjected to a rare phenomena called a cocooning. While the transformation changed his gender, she soon discovered she now had great powers. Chief among which was the ability to manipulate any matter in contact with her skin.
Six years later Kylie has graduated High School, and is looking forward to new opportunities and changes to her life. Even though her power has grown to a point she has trouble controlling it at times. The future looks bright for this genderbent starlet.