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Post by Stain on Jan 25, 2007 20:38:00 GMT -5
Running Windows XP SP2 fairly up to date with with the updates, been a month or 3 Hmm, no problems there. Let me know if any of the things I suggested help.
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Post by thedragonmaster on Jan 26, 2007 17:32:44 GMT -5
I've been messing around with it some, and found (what I think is) a problem.
Maybe I'm just mixed up on how to handle the half cost rule, but shouldn't the program count the AN of the item in when figuring out how many CL's can be removed by disadvantages?
I was messing around with the Flight ability one of my characters has. He used just about all of the disabilities (limited mobility, max speed 5, etc.) so generally I have been pumping his AN up so that the disadvantages don't take him down to more than half his CL. But the program wouldn't take it. I Tried adding on advantages and that allows it to work, but shouldn't it work otherwise? Or have I just misread that rule?
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Post by Neros on Jan 26, 2007 20:18:28 GMT -5
Havent looked through it all, but i must say it looks good... If not excellent... However, i also ran into the Unhandled Exception error, but ill trie and fix it tomorrow.
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Post by Stain on Jan 27, 2007 11:48:08 GMT -5
Maybe I'm just mixed up on how to handle the half cost rule, but shouldn't the program count the AN of the item in when figuring out how many CL's can be removed by disadvantages? Yes, the program does take the AN into account. However, I will be changing how it works in the next release. Instead of just preventing you from adding Disadvantages, it will allow as many as you want - only limiting the cost reduction to half (no matter how many you have). If that makes any sense...
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Post by Pope Mega Force on Jan 27, 2007 12:11:38 GMT -5
If you're going to be doing the half cost thing, I suggest you look up the thread on the board here discussing the half cost rule just to clarify things. People get that rule confused.
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Post by t0mahawk on Jan 27, 2007 16:29:02 GMT -5
Darn. Still got problems. Uninstalled .net, reinstalled, tried character builder... same problems. Will try on a different PC (faster than the X2 4400 with better memory - if that don't run it I don't know what will :S)
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Post by t0mahawk on Jan 27, 2007 16:42:01 GMT -5
Nnngh. Tried on another machine (can't remember what processor, something aorund 2.5 or 2.6ghz AMD with very fast 2 gig ram, windows xp sp2) and same problems.
Looks like I'll just have to add up the old fashioned way with my fingers and toes. Oh well, thanks for the effort you put in, I hope others have more luck than I did!
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Post by Kaimontfendo on Jan 28, 2007 2:33:33 GMT -5
As far as I can tell, PA toughness doesn't exist in the database.
That reminds me, an ability to auto-detect actions and modifiers getting a PA discount would be helpful.
Also, when building an armorsuit, the button to add challenges isn't greyed out, so a person could add challenges both to their character and to their armor. Not exactly a problem, but still interesting.
I somewhat dislike the placement of the check box for Special Intelligence Energy. Having to press the tab key twice throws me off and slows me down a little.
Also, although "Use Speed to decide action order" is listed as a modifier, I never really thought of it as one, and I feel like it should be a simple check box on the main form, just below "Robot".
Oh, one last thing. This is really probably more my fault than yours, because I am getting better about it, but I often forget to assign the action number or modifier number I want. Perhaps it's because the lists of options take up so much on-screen space. I have no idea how difficult it would be to code, but I would suggest setting a default at zero, and program it to display an error message if the value is not changed. Just a thought.
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Post by Neros on Jan 28, 2007 13:32:04 GMT -5
Like tOmahawk, ive tried to uninstalle .net, but it still dosent work
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Post by Stain on Jan 29, 2007 11:09:49 GMT -5
If you're going to be doing the half cost thing, I suggest you look up the thread on the board here discussing the half cost rule just to clarify things. People get that rule confused. That's a good idea, popeman. I'll take a look at it. However, I will likely use a neutral intrepretation on it. I want to stray away from board-specific interpretation for the moment. However, my goal is for future releases to contain selectable custom house rules and interpretations. Nnngh. Tried on another machine (can't remember what processor, something aorund 2.5 or 2.6ghz AMD with very fast 2 gig ram, windows xp sp2) and same problems. Looks like I'll just have to add up the old fashioned way with my fingers and toes. Oh well, thanks for the effort you put in, I hope others have more luck than I did! Your processor shouldn't be the problem. I haven't tried it on the AMD XP processor, but it definitely works on the AMD 64 processors (in 32-bit mode of course) and the Intel Pentium 4 processors. Either way, these errors don't look like processor-errors. They look more like compiler errors. Let me grab at a few more straws: Have you tried downloading MURPG Character Builder again? Also, do you have any versions of Visual Studio installed? This is very peculiar... Could you provide me with a .NFO file through System Information. It would be good to email this as an attachment to me: nlreynolds80@yahoo.com Kaimontfendo, my friend, I can always cound on you to rip things apart... ;D These are all good observations and suggestions. Does PA Toughness cost different from regular toughness? I may not have added if otherwise. I don't have a book handy, so I'll check that later. I must admit that the Speed rule was a cheat on my part. It was easier to add it in as a modifier than code in the checkbox; but in all laziness not too difficult. Also, I was having trouble finding a logical spot to put the checkbox on the form. I can change the tab order for the Intelligence checkbox. It's location, as alluded above, is somewhat limited. Hmmm, I'm not sure I understand what you mean about the Action Numbers. The program automatically sets the AN to 1 whenever you select an Action/Modifier. If the Action/Modifier is fixed, it does not matter what the AN is and defaults to 1. One thing I would like to mention to everyone. Avoid modifying the database too heavily at this point. All your changes will be lost when you update. I will provide a version that does not contain the database (to preserve custom databases), but there are some needed tweaks in the existing database. Your choice.
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Post by thedragonmaster on Jan 29, 2007 15:51:37 GMT -5
I figured out what was going on with the Half cost thing in the program. The problem was that I was adding the disadvantage before I adjusted the AN. So far I'm loving the program, though it would be nice (like in the case of Psi-Weapons where you might genuinely have cause to take it twice) if you could take an Action more than once. I was working on a character who had two Psi-Blades and ended up having to add a secondary Psi-Weapon Action to the database.
Which reminds me, thanks for making the database so easy to edit.
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Post by Pope Mega Force on Feb 5, 2007 15:23:42 GMT -5
For the record. A lot of things are written poorly in the book. There are examples everywhere. If you have any problems understanding something, search the threads. It's probably been discussed. Or start a new thread and someone will respond in kind and it may turn into a discussion ending with an agreement.
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Post by lordofchange on Feb 9, 2007 17:10:21 GMT -5
I have to say that this is a great program. The look is very professional, you should be proud of yourself.
The only suggestion I have is to put a similar cost limit to the challenges, since alot of the GMs have them, but that's just a little thing.
I've done a decent amount of testing, and played around with the editing with the database and everything works fine with my copy, despite my initial confusion with alternate forms and power armor functions.
PM me if you're interested in having someone else debug/write code.
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Post by t0mahawk on Feb 9, 2007 17:45:25 GMT -5
I never did manage to get it going - keeps popping up about the JIT debugger. I think I have a windows 98 machine knocking about somewhere (and a w95 one too) will try it on that.
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Post by Stain on Feb 10, 2007 20:42:25 GMT -5
I never did manage to get it going - keeps popping up about the JIT debugger. I think I have a windows 98 machine knocking about somewhere (and a w95 one too) will try it on that. I am baffled as to what may be causing this. I've tested it on several machines, including Vista (which works just fine). Do you have Office installed? It uses Jet (through ADO) as the data engine, which is the same as what Access uses. It could be possible that some of the ADO references are out of date if you're using an older version of Office. I finally ran into the same error you described only after deleting one of *.dat files. It needs both of them to work properly. It may be possible that your *.dat files are corrupted. If you haven't already, try redownloading it and reinstall it with a fresh copy. PS - it is untested on Win98 or Win95. I seriously doubt you'll have much success with either. Good luck! ARE YOU SURE IT'S NOT A CORRUPT DOWNLOAD?
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