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Post by beryl on Aug 3, 2007 21:35:50 GMT -5
I would prefer to code it in seperately rather than monkey around with enhanced vision. It'll work better that way. It's on the list for the next release. Ah, I had intended for that to be a temporary fix for those of us here on the boards. I have edited my post accordingly. Sorry about the confusion
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Post by Stain on Aug 4, 2007 14:31:49 GMT -5
No problem
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Post by Reemo on Aug 11, 2007 19:45:40 GMT -5
I haven't found any problems with this version at all.
Still looking though. Great program stain.
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Post by vayman on Aug 13, 2007 19:28:37 GMT -5
Stain, this application is perfect and just what I need as I begin to learn and run this game. I jumped on board just as you released the last version where printing and exporting was added. I look forward to seeing the app develop further. In regards to the export, I wrote a utility that formats the .txt output into an HTML sheet that is similar to the hero/villain entries found in the official books. It is a work in progress and only a first draft, but feel free to have a look at the application, Morph (Beta) v.1. murpg.proboards19.com/index.cgi?action=display&board=Useful&thread=1187041125The application also includes a Tracker for GMs to keep track of NPC stones and actions, and a converter for Marvel SAGA heroes. Feedback, both positive and negative are welcome. Thanks in advance. Please keep up the great work on the Character Builder. It's a very well-thought out tool that will aid me in creating and maintaining all the characters in my campaign. As I continue using it, I'll post back with more detailed findings. Best regards.
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Post by tomasina on Aug 20, 2007 11:12:06 GMT -5
Some feedback...
Our gaming group had a character creation session last night... and your tool was a HUGE timesaver. I was shocked how quickly we were able to put together characters and get them ready to use. Through the use of your utility along with the Morph formatter tool we were able to create 8 charaters in one evening... a impossibility in times past. This was made more impressive by the fact that many of the players had never created a character before, but were able to do so easilly through the use of your tool.
One bit of feedback for improvement... it would be nice if the action would automatically include the Notes for Action Box information for the action. I have had to enter these manually through the use of the speciality field or the notes.
Also, if anyone completes a Mod for the Spidey book... please let me know as I would love to get it.
Thanks again for your efforts... I am very impressed with the utility.
Tomasina
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Post by Kaimontfendo on Aug 20, 2007 20:52:04 GMT -5
I'm almost done with a mod for the Spidey Guide. (I think I just need to add Summon and Control Animals.) Once it's done, I'd like to allow anyone to download it, but I don't have anyplace to host the file, so... If anyone wants to host it, they can be the first one to get their mitts on it.
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Post by Neros on Aug 21, 2007 0:35:14 GMT -5
Just host it at Ripway.com (or another free site)
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Post by Stain on Aug 21, 2007 7:32:03 GMT -5
I'm glad to hear that everyone seems to be finding the latest version helpful (and no bugs so far!).
Tomasina, thanks for the suggestion. I've thought about including those a while ago. I guess the only thing that stopped me is that I'm concerned about copyright violation. It's not really something I've vigorously pursued, but more or less assumed it would be frowned upon. But perhaps I'm just being a bit paranoid. I'll look into it.
Kaimontfendo, I'm excited to try out your Spidey mod. When you get it done and uploaded, could you post the link in my mod thread. Thanks!
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Post by talismanhex on Aug 21, 2007 8:56:58 GMT -5
What is the new version? Does it work like the old one?
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Post by tomasina on Aug 21, 2007 10:50:17 GMT -5
I have a question / feedback regarding disadvantages...
According to the book (page 39 of the core book):
It appears that the current Character Builder ignores this rule. A player of mine that has flight took a number of disadvantages which lowered the cost to well below half of its original cost. He got a Flight of 6 for a cost of 2... which should not be possible (if I am correct) according the rule above.
Am I correct in the above? I am assuming that the action cost can not be made less than half of the original cost (or less than one red stone) through the use of disadvantages. Thus if I have a Flight of 4 (cost of 4 stones with no disadvantages) I can not use disadvantages to lower the cost to below 2 stones (since this would be more than half). But with the character builder I can get the cost down to .66 through the use of disadvantages.
Tomasina
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Post by terramax on Aug 21, 2007 11:02:11 GMT -5
Flight is AN+2. So for an AN of 6, you'd be paying for an AN of 8. 2 stones is the cost of AN 4. 4 is half of 8. Okay, I just threw that in to confuse and bewilder. I am curious as to how this works as well. Is it half cost or half AN? If it is half cost, something with a CL 10 (15 stones) could not be reduced past a CL of 8 (9 stones) because a CL of 7 only cost 6 stones where half of 15 is 7.5. A CL of 8 is only a 2 CL difference and that is the biggest difference in cost there is (unless you go above 10 where CL 11 is half the cost of CL 15). Surely you would be able to take half of the CL or AN rather than half of the cost, right? BTW, CL means cost level just in case there is anyone that hasn't read any of the books.
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Post by terramax on Aug 21, 2007 11:04:53 GMT -5
The generator no longer allows cost reductions for extra disadvantages once you have taken half of your AN. I just checked. So if you have an AN 5, it will only allow your cost adjustment to go down to -2.
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Post by tomasina on Aug 21, 2007 11:51:13 GMT -5
The generator no longer allows cost reductions for extra disadvantages once you have taken half of your AN. I just checked. So if you have an AN 5, it will only allow your cost adjustment to go down to -2. I was assuming that the half that was referred to was cost... not AN... that is where I got confused. I was assuming the half meant I could not lower the cost of this power to less than half of cost of stones... and that is where I was going wrong. Thanks for the clarification! Tomasina
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Post by tomasina on Aug 21, 2007 12:44:10 GMT -5
Tomasina, thanks for the suggestion. I've thought about including those a while ago. I guess the only thing that stopped me is that I'm concerned about copyright violation. It's not really something I've vigorously pursued, but more or less assumed it would be frowned upon. But perhaps I'm just being a bit paranoid. I'll look into it. I have been thinking about this... and maybe this would be a way around the issue. Currently when I create a Mod I can create new actions... but have no way to enter notes for the action (for default inclussion). If there was a Notes button as part of the Action creation within the Mod Builder which applied the notes to the action when selected, I could create a mod which would add whatever notes I want tied to that action (notes for action box). Then you do not need to worry about copywrite (although I do not think this would be a problem) as we can do them on our own... and we have the ability to add action box notes for custom actions that are added in future mods. Just a thought. Tomasina
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Post by Stain on Aug 21, 2007 15:45:52 GMT -5
What is the new version? Does it work like the old one? Yes, it looks very much like the last version with a few cosmetic changes. The biggest changes are internal such as the way it handles data and allows people to make modifications. I've also added a print function, an export function, and added the ability to customize certain settings. Thank you everyone for getting the half-cost rule question cleared up. The book's explanation of the half-cost (levels) rule is dumb and often misunderstood. I suppose someone could probably make a plausable argument the other way, but I have to agree with most here that the book is referring to cost levels and not stones. No offense to anyone, but I'll probably have some posts edited out to help keep things tidier around here. Tomasina, that's a good idea. The reasons I didn't include that option is to keep the database compact, and to prevent people from adding in the books' descriptions verbatim (thus violating copyright). I have to be careful with how easily people are able/encouraged to violate copyright. Again, I may just be paranoid.
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