Post by beryl on Jun 21, 2006 15:07:14 GMT -5
While you may have found your solution, a similar one has also been written by Cwylric. I'll post it here for posterity.
Leaping (New Modifier)
(Cost Level = Modifier Number)
Description
This power allows you to overcome Resistance, when leaping, by adding free stones equal to the Modifier Number from the
General Pool. One-third of the Modifier, rounded down, can be added to your Strength, Acrobatics, or Speed for purposes of
meeting the Difficulty requirements, as well, and as a Situational Modifier when attacking an opponent by jumping down on to
him or through him in a “leaping charge”. This effectively adds extra stones to your Close Combat with no extra Energy cost,
in much the same manner as Claws.
Comments
A good Modifier for those characters who seem to have a little more “bounce” than their Strength and Energy would imply.
Nasty when used to drive people into the ground by leaping on them from above.
Rules for Modifier Box
· Apply one-third of Modifier (rounded down) against Difficulty when leaping
· Apply full Modifier stones against Resistance when leaping
· Add one-third of Modifier (rounded down) as a Situational Modifier when making a leaping attack
Example
Toad has a Strength of 3, which would normally allow him to leap up to 25’ (D 3), with an Energy cost of 6 stones (R 6). Since
he also has Leaping +4, however, he need only pay 2 red stones to make such a jump and, thus, can do so repeatedly with
little effort (since he regenerates 4 stones per Panel). Better still, since his Modifier Number grants him a +1 bonus to his
effective Strength for purposes of overcoming the Difficulty of a leap, he is capable of extending his jumps to 50’ (D 4), with an
Energy cost of 8 stones (R 8). Again, the Modifier reduces this cost by 4, so he can even make such “super jumps”
repeatedly, as long as he does not spend Energy in any other manner (which would slowly tire him out). Finally, if Toad
performs a leaping attack (for example, leaping down on to a foe from above), he automatically gains a +1 stone Situational
Modifier for free.
(Cost Level = Modifier Number)
Description
This power allows you to overcome Resistance, when leaping, by adding free stones equal to the Modifier Number from the
General Pool. One-third of the Modifier, rounded down, can be added to your Strength, Acrobatics, or Speed for purposes of
meeting the Difficulty requirements, as well, and as a Situational Modifier when attacking an opponent by jumping down on to
him or through him in a “leaping charge”. This effectively adds extra stones to your Close Combat with no extra Energy cost,
in much the same manner as Claws.
Comments
A good Modifier for those characters who seem to have a little more “bounce” than their Strength and Energy would imply.
Nasty when used to drive people into the ground by leaping on them from above.
Rules for Modifier Box
· Apply one-third of Modifier (rounded down) against Difficulty when leaping
· Apply full Modifier stones against Resistance when leaping
· Add one-third of Modifier (rounded down) as a Situational Modifier when making a leaping attack
Example
Toad has a Strength of 3, which would normally allow him to leap up to 25’ (D 3), with an Energy cost of 6 stones (R 6). Since
he also has Leaping +4, however, he need only pay 2 red stones to make such a jump and, thus, can do so repeatedly with
little effort (since he regenerates 4 stones per Panel). Better still, since his Modifier Number grants him a +1 bonus to his
effective Strength for purposes of overcoming the Difficulty of a leap, he is capable of extending his jumps to 50’ (D 4), with an
Energy cost of 8 stones (R 8). Again, the Modifier reduces this cost by 4, so he can even make such “super jumps”
repeatedly, as long as he does not spend Energy in any other manner (which would slowly tire him out). Finally, if Toad
performs a leaping attack (for example, leaping down on to a foe from above), he automatically gains a +1 stone Situational
Modifier for free.