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Post by soban on Nov 8, 2008 18:22:50 GMT -5
Ok, here is a thought. There are a lot of things llisted uner what mastery of magic can do. What if you were to require them to be taken as specialitys or use specialitys to make a player describe how he is using them as tools to create an effect. IE: I'm going to fireball 5+2+2 = 9 stones. however I'm using my ignition specialty to ignite it to get a a discount. Also, I have a wind specialty that I'm going to use to bring more oxygen to increase the range of the explosion.
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Post by chaosbringer on Nov 8, 2008 22:33:40 GMT -5
Not to nit pick, but I don't like the idea of useing science and logic to enhance magic which is the opposite of science and inherently illogical. I personally think back to the FF 500th issue where Reed Richards, arguably the sharpest mind in the universe,(which is an opinion I'm willing to defend, but is a whole other topic thread.) was almost totally incapable of working magic at all, even with the aid and teachings of the sorcerer supreme and a huge library of material. Instead, I like how Dr. Strange described it as not being a power of one's own, but rather the ability to tap into the powers of some greater entity. Also I like this theory because it sets a cap on the magic user in that he could never surpass the beings from which they draw their power.
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Post by Neros on Nov 10, 2008 9:48:12 GMT -5
I agree.. Science and Magic should more or less be arhenemis (or something like that).. However, as i see it, you don't have to get your magic from another entity.. Some might gain their magical abilities from a empowered pacifier while they where young or found a book filled with magical runes.. But as far as i can see, we are hopping away from the "Spell List" idea.. Which is fine with me, but i just want to find another way to add the "Arcane Study"... And ive still come up with nothing
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Post by Neros on Dec 9, 2008 12:12:17 GMT -5
cOUNTER SPELL Ive been thinking about adding a counter spell system to the magic rules, and so fare ive come up with two versions.. 1. To counter spell something, you must declare you are doing so and spend stones into the counter spell.. The Counter Spells effect is then substracted from the target spell, substracting 1 stone of effect for each stone of counter spell effect.
Example: Thrian is fighting against and enemy mage which is a pyromancer.. He decides that he wants to trie and counter his next Spell.. He has a Sorcery AN of 6, and spends 6 stones into the counter spell.. The pyromancer starts creating a Fireblast spell, which has and effect of 7.. This means he nulifies 6 of the stones, leaving 1 stone of effect in the blast..
2. You must spend a number of stones into your Magic action, which equals your opponents Mystic lore AN + "Magic Branch" AN to counter the selected spell.. If you succeed, the spell is completly countered and has no effect..
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Post by Brainstem on Dec 9, 2008 21:57:23 GMT -5
Counter Spell
Shift stones from Mastery of Magic, Sorcery, etc. to Defense.
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Post by Dullahan on Dec 9, 2008 22:09:16 GMT -5
That was my thought. So much simpler, really.
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Post by Rinjo on Dec 9, 2008 23:21:03 GMT -5
makes sense.
Some magiks bypass traditional defense... just make magical defense stones count for them.
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Post by Jet on Dec 10, 2008 7:10:23 GMT -5
And what if you want to counter a spell that isnt aimed at you? If villain tries to damage your not-magic resistant friends, then what do you do? Cast Force Field? Im all for Counter-Spell.
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Post by Rinjo on Dec 10, 2008 7:12:23 GMT -5
Sorcery - Cast Counter spell at Enemy.
Shouldn't be too hard to work it that way. Simply say I am socking stones into sorcery to create an anti magic field. If I was gming that would cancel out a certain number of stones of magic effects generating from the target...
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Post by Brainstem on Dec 10, 2008 9:13:38 GMT -5
And what if you want to counter a spell that isnt aimed at you? If villain tries to damage your not-magic resistant friends, then what do you do? Cast Force Field? Im all for Counter-Spell. Limited Prescience then cast some kind of 'barrier' around an ally.
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Post by Jet on Dec 10, 2008 9:20:07 GMT -5
And what if you want to counter a spell that isnt aimed at you? If villain tries to damage your not-magic resistant friends, then what do you do? Cast Force Field? Im all for Counter-Spell. Limited Prescience then cast some kind of 'barrier' around an ally. I said it once, I'll say it again- what if you dont have Limited Prescience? In books, none of the sorcerors have it and they use Counter-spells every 5 issues. Its like having to buy Entangle to use a web-shooters, so that when someone else uses it, no matter how he tries he'll never, EVER be able to entangle anyone unless he learns it in few seconds (and waste a precious action box on his CAD)
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Post by Rinjo on Dec 10, 2008 11:24:27 GMT -5
Agreed, I think countering a spell should be done one of two ways...
1) Magical stones to defense
Or
2) Just pay for an anti magic or counter spell effect on your target.
This game is wonderfull in its complexive simplicity. It is not dnd and doesn't need complex rules.
Calling it a counter spell is a flavor item. I could simply pay for magical defense 5 + benefits others and say that my character is a master of counterspells... It doesn't matter how I describe it... In the end it is either magical stones of defense... Or an ability paid for at creation like any other.
Effect + range + area + duration
Or you could always fire a force blast of the 'anti-magic' variety. This game is too easy to use, there is no need to create where something exists...
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Post by Jet on Dec 10, 2008 14:10:41 GMT -5
How about just putting stones into sorcery to use "Fear" (renamed to "Counter-spell") that affects ONLY magical actions. It'll weaken or even cancel the spell its used against. And if nobody uses magical actions to counter- then we treat it like NORMAL canceling actions, which in turn we get half of stones back.
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Post by Dullahan on Dec 10, 2008 17:49:35 GMT -5
That could work. Man, am I the only one who thinks magic is a pain in the neck?
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Post by Jet on Dec 10, 2008 18:46:38 GMT -5
No. But I think too many people want to make things too complicated and turn it into something that would never work in comic books.
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