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Post by takewithfood on Feb 7, 2009 17:43:03 GMT -5
Hey gang,
So, this is a thread for us to talk very generally about MURPG 2.0. Post away, if you like!
*sticky*
~TWF
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Post by Neros on Feb 8, 2009 11:12:36 GMT -5
Are we amining to "republish" the whole book?
In any circumstance, it would be a good idea to create To-do-List.. Its helped me allot working on the House Rule Guide.. If we are gona rewrite the whole book, using the Index as a base for such a list, we could keep track of what we are missing and whats been looked at/but on pause..
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Post by Dionon on Feb 8, 2009 11:15:19 GMT -5
That's a good idea.... When I get back to my own computer, I'll rip the Index from my PDF of the main book and paste it up here.
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Post by takewithfood on Feb 8, 2009 11:53:16 GMT -5
At the very least I think we should post the "book" as an entire folder, with each Thread representing a different chapter/section. We could number them and sticky them in that order. With lots of hyperlinks (sort of like Wikipedia style) it would be even better than a .pdf.
Imagine when every "See [insert rule here]" actually linked you to that rule. lol
I can't imagine going through and rewriting every CAD, though. Oh man. Maybe some major/contentious/crappy CADs (Cyclops, Captain America, Spiderman, etc) but all of em? I'd have to be paid. lol
~TWF
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Post by Neros on Feb 8, 2009 12:24:54 GMT -5
Not if i can do it first... However, i might not... Working to much on the House Rule Guides graphics.. And the cool part is, we can use it for 2.0 But a simple list of what should be in the book.. Are we just gona copy the intro and all that? Should we add a new adventure? The Example pages should definitly be rewritten, ect...
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Post by Dionon on Feb 8, 2009 13:13:05 GMT -5
Here we go guys..
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Post by takewithfood on Feb 8, 2009 13:38:18 GMT -5
Dio you are awesome.
Also, I just want to say that I'm amazed at how much progress has already been done in such a short time (even if we haven't decided anything for sure yet). There are some awesome ideas out there. Keep it up, gang.
~TWF
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Post by Neros on Feb 8, 2009 15:07:12 GMT -5
Great Dionon.. So current Projects are: THE BIG TO-DO-LIST================================ WORK IN PROGRESS[/b] CORE MECHANICPricing System Main Abilities Health and Healing Factors Energy Regeneration ADVANTAGES/DISADVANTAGES[/u] Making a list advantages/Disadvantages ACTIONSTelepathy Steal SuperPower MODIFIERS================================ COMPLETEDCORE MECHANICADVANTAGES/DISADVANTAGES[/u] ACTIONSMODIFIERS================================ And at some point will we have worked out way through the whole book But as said, some of the stuff in the book can already be used.. Once we have a grasp of the core mechanic, we could start making CADs.. Not just for the sake to put them into the book, but also to see how the system we have created so far deals with each character.. Suggestion: How about creating subboards to keep a better track on our progress.. Like: CORE MECHANICADVANTAGES/DISADVANTAGESACTIONSMODIFIERS
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Post by takewithfood on Feb 8, 2009 15:24:11 GMT -5
Suggestion: How about creating subboards to keep a better track on our progress.. Like: CORE MECHANICADVANTAGES/DISADVANTAGESACTIONSMODIFIERSThat's a solid idea. I don't have my full Acolyte status, so it'll have to be someone else who makes the folders - but I support the suggestion 100%. ~TWF
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Post by takewithfood on Feb 9, 2009 17:29:54 GMT -5
<intercom> Would WK's brain please report to the Health & Healing Factors thread. We need opinions on how to price Healing Factors. Thank you. </intercom> ~TWF
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Post by WildKnight on Feb 9, 2009 17:37:22 GMT -5
TBH, if I haven't posted somewhere its because I'm either
A) Lost
or
B) I think whats being said is covering things pretty well.
But I'll go over there and take a look.
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Post by Neros on Feb 9, 2009 17:38:26 GMT -5
Or just leave your brains there so people can fight over it
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Post by soban on Feb 9, 2009 18:23:25 GMT -5
Ok, here is an idea that I think we need to add to 2.0 just to be completely clear.
In class today I was learning about Code Law vs Common Law. Basically, code law trys to account for everything and have answers for every question. Common Law is based on what the court has ruled in similar decisions in the past.
All RPGs exist somewhere on the code law-common law continuum. GMs also tend to favor one side or the other. (everyone I've ever played with has been on the code law side.) MURPG (and by extension MURPG 2.0) Exists on the common law side.
Did that make sense?
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Post by Dionon on Feb 9, 2009 18:25:41 GMT -5
By technicality, MURPG 2.0 is about codifying Common Law into Code Law (if I got those definitions right)
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Post by soban on Feb 9, 2009 18:30:06 GMT -5
no, MURPG 2.0 is about laying down some basic balanced decisions that give GMs and Players something to build on. Remember, this is 2.0 not some sort of 1.5.
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