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Post by Dionon on Feb 26, 2009 3:57:11 GMT -5
See... there really shouldn't be an Action limit... Chuck is right... As long as you have energy to spend, you can potentially do more... BUT... if you look back on this thread, NO ONE except the four of us (Me, you, Chuck and... apparantly Kaimontfendo) want to even consider it...
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Post by asawisemansaid on Feb 26, 2009 4:05:40 GMT -5
I read the whole thread b4 I came up with my suggestion. I can see where they are coming from, if it aint broke, don't fix it, and there are way bigger pains to deal with in the system than this one, however, I just wanted to know what people thought, because I think it is a decent middle ground in that it takes into account TWF's issues, and gives the extra actions even if there are some restrictions. My issue with it now is that it might be a bit more complex than I'd like, but hey, 2 out of 3 ain't bad.
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Post by Dionon on Feb 26, 2009 4:17:59 GMT -5
lol, Personally I like Chuck's idea of just losing Actions per Panel, and let people do whatever they can logically energize. All you have to do is stick to certain rules.
One Action + One Bonus + One Modifier per action Must put out all your stones for actions at the beginning of the panel, and not in a reactionary fashion.
I think that makes the no action limit viable... but.... I know it'll be voted down.
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Post by asawisemansaid on Feb 26, 2009 4:20:31 GMT -5
I think that an overall no action limit wouldn't really fix anything. you don't get the flavor of fast, agile or smart characters being able to get more done by out thinking, out running or out moving their opponents, and you would have the issue of people wasting their energy too quickly (sometimes you already have that issue...)
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Post by Kaimontfendo on Feb 26, 2009 4:21:54 GMT -5
Thought! Energy pools and regeneration are being increased for 2.0. Right? That makes the the "unlimited actions per panel" idea a lot less appealing to me.
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Post by asawisemansaid on Feb 26, 2009 4:29:15 GMT -5
but, if you can still only put up to your action number(and ability bonus where applicable) into each action as opposed to performing any one action multiple time I don't think it would be an issue. Generally speaking most chars, pcs especially within normal rules, who would get much more then 3 or 4 actions in a panel are entirely building their character around that attribute (such as speedsters, or the completely ridiculous 10 agility person.)
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Post by Cernunnos on Feb 26, 2009 9:14:18 GMT -5
That could actually work to some extent, too. It makes Agility a bit more powerful, which I'm not sure it really needs, but people won't buy Agility 8 just so they can use 8 actions in a panel. If nothing else, that would be very tiring for any reasonable character. Yeah but then again... a typical human (non-superpowered) can only have up to 2 or 3 Actions (I forget which) because they cannot have an Agility above 2 (or 3). Also a lot of people won't put too much build into it because they would rather have good powers. Something to think about we can limit the Actions to 2 a panel... but you can pay double for Agility (kinda like Intelligence option) if you wish to increase your Actions per panel to your Agility number.
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Post by WildKnight on Feb 26, 2009 9:19:39 GMT -5
Weren't we done with this discussion?
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Post by Dionon on Feb 26, 2009 9:45:39 GMT -5
Apparantly I gained supporters?
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Post by WildKnight on Feb 26, 2009 9:47:12 GMT -5
I find it utterly mind-blowing that so few people can grasp the value of the action limit...
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Post by Dionon on Feb 26, 2009 9:50:59 GMT -5
*shrugs* Apparantly more people than me have a problem with the action limit... I dunno... You're not the only one that thought this was dead.
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Post by WildKnight on Feb 26, 2009 9:54:12 GMT -5
I have a strong suspicion that a lot of people who have a problem with it are only thinking of some build they came up with in the past that didn't work out exactly because of the Action Limit.
I've played the game without the action limit, and I know exactly what happens.
<Panel 1> Everybody blows their wad trying to destroy each other
<Panel 2> Everybody rests
<Panel 3> Whoever has the highest energy regeneration wins
It takes all of the fun and resource allocation out of the game. It makes it a simple question of who can throw the most varied attacks (i.e. Iron Man) destroying everything in his way.
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Post by Dionon on Feb 26, 2009 10:00:14 GMT -5
You know... I've never tried a game without the action limit... (Which I mentioned before) When it comes time for me to test some of the rules I've come up with (which I'm going to do soon..) I think I'm going to include the no action limit... You are of course invited automatically WK... I think I have more respect for your opinion than just about anyone else on these boards.
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Post by Cernunnos on Feb 26, 2009 10:07:40 GMT -5
I have a strong suspicion that a lot of people who have a problem with it are only thinking of some build they came up with in the past that didn't work out exactly because of the Action Limit. I've played the game without the action limit, and I know exactly what happens. <Panel 1> Everybody blows their wad trying to destroy each other <Panel 2> Everybody rests <Panel 3> Whoever has the highest energy regeneration wins It takes all of the fun and resource allocation out of the game. It makes it a simple question of who can throw the most varied attacks (i.e. Iron Man) destroying everything in his way. Yeah I saw you post that earlier in the thread!
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Post by WildKnight on Feb 26, 2009 10:45:16 GMT -5
I don't think I'll ever try it again. It removes resource allocation from the game and inherently favors certain builds that shouldn't automatically be more powerful. Its boring, to me.
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