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Post by vjcsmoke on Feb 9, 2009 14:12:23 GMT -5
I always thought that Mental Repair had an edit memory feature built in. Correct me if I'm wrong though.
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Post by takewithfood on Feb 9, 2009 14:20:18 GMT -5
The only description I've ever seen of Repair Minds didn't involve edit memories. Seems like they could conceivably be related, though.
~TWF
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Post by Neros on Feb 9, 2009 17:15:48 GMT -5
The Mental Block idea sounds good and Repair minds could work similar.. However I think there should be rules for "intruding" without being noticed.. When someone is altering you mind/personality, I can't imagen it will go unoticed..
Hmm.. Situations where Repair Minds sounds like it could be used: * If Mental Attacks dident damage a character normally.. * When someone have had some traumatic experience (tortur, accidenly killing loved one, addictions, seing grandma naked, ect..).. However, people should be vary when using this one on other players..
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Post by takewithfood on Feb 9, 2009 17:28:08 GMT -5
Neros, I was thinking the same thing about rules for sneaking into people's minds. For the most part, I think Telepathy should be undetected by default: people in comic books are always unsure whether that sneaky telepath is in their head or not.
However, you're right about mental blocks being formed without a subject knowing. I've had Emma Frost put a block on a character in my Last Class game, and I had her do so only while the character was asleep. I can slip in a blurb about how Mental Blocks are always noticed by a conscious character, and even a sleeping character might remember strange dreams and a haunting feeling of invasion (unless these memories are edited out).
And yes, Repair Minds shouldn't be used with tact. Walking up to another PC and telling them "Hey, I fixed your Haunted Past challenge" is just rude. lol
There should be some forms of telepathic attack that natural healing can't fix. I'm not sure I'm up to balancing that, though, ha ha.
~TWF
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Post by Neros on Feb 9, 2009 17:37:24 GMT -5
I've had a player in one of my games who had abit of a troubled past.. However, his powers (which was some kind of Mastery of Nightmares) and general concept was formed around these events... So when the other player wanted to "help", he felt rather.... "You keep you're dam hands of my haunted past!!"..
How about Mental attacks (mental bolt??) stuns instead of damages? Could work like fear, where the character loses energy stones, but maybe also add a small duration to it as well.. The attack could be Vs Intelligence, but that might be abit brokken..
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Post by takewithfood on Feb 9, 2009 18:22:12 GMT -5
Mental Bolt should probably stun OR do damage (player's choice). If we were to pick just one, I'd go with stun.
And I love the anecdote. ^__^
~TWF
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Post by psyche on Feb 10, 2009 16:24:34 GMT -5
A couple of suggestions
A temporary mental block can be instilled in someone using "Control Others", and then maintained using illusion - but this has to be actively maintained.
I also agree with vjcsmoke that Mental Repair involves making changes to someones mind (inherently editing the "programming").
However to do damage, such as forming a permanent mental block, I think you'd need to combine it with "Mental Blast" or "Control Others", as essentially what your doing is an attack that would be opposed if the target can do so.
Just a thought.
Psyche (x)
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Post by takewithfood on Jul 27, 2009 10:25:52 GMT -5
+1 CL = Illusions. Compare your stones of Telepathy vs your opponent's Mental Defense as usual; if you win, your opponent sees the intended illusion, and the number of stones in excess of your Opponent's Mental Defense become the Difficulty to overcome it. This Difficulty cannot exceed your Telepathy AN.
Victims can attempt to overcome the Difficulty with certain Actions or Modifiers, such as Concentration, Animal Senses, Enhanced Vision, Radar Senses, or others, depending on the situation. If they are able to overcome the Difficulty, they still experience the illusion, but they are aware that it is false.
Creating an illusion of a person or object is fairly simple, particularly comprehensive illusions (such as making the target believe they're somewhere else entirely) may require the telepath to overcome some additional resistance.
Maintaining an illusion costs 1 stone of energy on each subsequent Page.
Example: Cassandra Nova attacks Wolverine with 9 stones of Telepathy to create an illusion of Jean Grey in his mind. Wolverine has an Intelligence of 3 and Mental defense 1 - not nearly enough to block the mental intrusion. The Illusion's Difficulty is set at 5.
The phantom Jean appears to be upset, and pleads with Wolverine to follow her out of the X-Mansion. He follows her, but when he finally catches up, he notices something is dreadfully wrong. His Animal Senses 7 is enough to overcome the illusion's Difficulty, now that he's close enough to smell her. She looks, sounds and even feels perfectly real, but her scent.. it is unfamiliar. As much as he wants to believe that Jean is alive once more, Wolverine knows that the woman in his arms is a fake. Growling, he pops his adamantium claws.
Cassandra Nova will have to try harder if she wants to lure Wolverine away from the X-Mansion - but in the mean time, she may as well enjoy tormenting the poor animal with the image of his lost love.
EDIT: Added a bit about higher resistances for complex illusions (there's a difference between "you see an angry guard dog" and "you are suddenly in hell", or at least there should be), and the standard blurb about upkeep.
Sound good?
~TWF
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