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Post by Dionon on Feb 11, 2009 22:16:25 GMT -5
How bout this....
Force Field +2 CL - Gives you Played Stones of Defense - Area Personal - Pay to increase Area 1 stone per Area on the DnR - Damage to Force Field does Stun Damage to wielder
Attacks using Force Fields - If it's part of your power, you pay +1 for that option. - If it's something you do on the fly, you take a -2 Situational Penalty
Attacks through Force Fields - There are 2 types of force fields, and the type you have must be chosen at Character Creation -- Fluid: Can attack through, Only Provides a Level 2 Material vs Armor Penetration -- Solid: Cannot attack through, Provides Level 4 Material vs Armor Penetration
Options - 1.5x Defense +2 CL - 2x Defense: +3 CL - Damaging Force Field +3 CL - Attack with Force Field +1 CL (already mentioned, but I'm putting it here) - Does not cause Stun Damage to user +4 to CL
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Post by vjcsmoke on Feb 11, 2009 22:22:05 GMT -5
Why the stun damage to user penalty? Isn't taking regular damage already bad enough?
BTW are we handling stun damage the same as 1.0 which cites - stunned characters may take purely 'mental' actions. Would throwing up another forcefield or using a super power be a purely mental action? The definition is kind of vague.
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Post by takewithfood on Feb 11, 2009 22:22:43 GMT -5
U____U'
I like my mechanic best. lol I'm happy to talk about balancing the costs (I find WK has great insight into what's worth what), but I think it addresses the issues in the most functional and simple way.
~TWF
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Post by Dionon on Feb 11, 2009 22:24:10 GMT -5
Dude... Stun damage is the one that drained your energy pool.....
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Post by takewithfood on Feb 11, 2009 22:26:04 GMT -5
Dude... Stun damage is the one that drained your energy pool..... For like the 4th time, can you PLEASE post this sort of thing as a thread so that people who aren't you also know what you're talking about? lol At the very least, could you not act as though it's common knowledge? ~TWF
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Post by Dionon on Feb 11, 2009 22:27:52 GMT -5
What are you talking about... that IS common knowledge... Stun Damage subtracts it's damage from your Energy Pool..... THAT'S HOW IT WORKS.
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Post by vjcsmoke on Feb 11, 2009 22:28:11 GMT -5
I thought drain energy damaged the energy pool... but ok. So we are changing stuns to no longer actually 'stun' people but to subtract energy from their pool? IMO it should be called something else then because that's counterintuitive. 2.0 should be intuitive and readily understandable by new people picking it up. Lemme read up on stun again real quick.
Ok my bad. I confused the 'stun' status with stun attacks. I see what you're getting at.
I still think it's described weirdly. Perhaps the definition of stun and stun attacks should be clarified.
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Post by takewithfood on Feb 11, 2009 22:32:28 GMT -5
Dio, I'm pretty sure that in 1.0, "stun" means "can't do much" for a number of panels equal to damage. I'm getting that from Psi weapon.
Where are you finding a rule to the contrary?
~TWF
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Post by vjcsmoke on Feb 11, 2009 22:35:18 GMT -5
Dio, I'm pretty sure that in 1.0, "stun" means "can't do much" for a number of panels equal to damage. I'm getting that from Psi weapon. Where are you finding a rule to the contrary? ~TWF Page 13 of the core rulebook. Look on the right hand side of the page. It's pretty confusing how they've done it. "Stunned" happens when you take damage with under 1 health which limits the action you can take. "Stun attack" subtracts energy from your pool OR your current actions, instead of your health. But when does a 'stun attack' cause someone to become 'stunned'? Monkeys with typewriters...
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Post by Dionon on Feb 11, 2009 22:37:06 GMT -5
Apparantly you were talking about the first, I was talking about the second...
When I say it does stun damage... I mean that if the force field takes damage, that damage instead comes out of your energy reserve.....
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Post by takewithfood on Feb 11, 2009 22:47:05 GMT -5
Oh my god, these writers were the biggest idiots ever. Have I complained lately that you have to use an Action to use an Action? I'd like to pass around a hat and buy them a thesaurus.
Apologies, Dio, you seem to be in the right!
Anyway, the idea of the damage coming out of your reserve is neat. It accounts for characters like Sue Richards and how tired she gets. However, I'm confused about how it works. (Why am I the only person who writes complete examples?) Do you pay for stones of defense, and then pay even more stones of defense when the FF actually blocks an attack?
Because it seems to make more sense this way: You don't pay for stones, you just announce you're using your Force Field. When you're attacked, subtract up to x2 your AN from the damage (anything above that actually hurts you as normal). For every 2 points of damage blocked by the FF, subtract 1 energy from your reserve.
I still don't like it, but at least that's not draining people too badly.
I really want to go back to the mechanic I posted. What do you guys think about the mechanic for protecting others?
~TWF
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Post by Dionon on Feb 11, 2009 22:50:33 GMT -5
Example: Sue Richards has the following
Force Field 6 - 2x Defense - Solid Type - May use to Attack
She puts up a 3 stone force field for the FF during a battle vs Doctor Doom... Doom gets trigger happy with his electrocution gauntlet, and blasts her force field for 5 damage. The damage does not get through, but she loses 5 stones from her Energy Reserve... That hurt... alot, she's very tired now, and is nearly out of energy. If he ups his attack next turn, she might not be able to compensate for it.
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Post by takewithfood on Feb 11, 2009 23:01:11 GMT -5
Example: Sue Richards has the following Force Field 6 - 2x Defense - Solid Type - May use to Attack She puts up a 3 stone force field for the FF during a battle vs Doctor Doom... Doom gets trigger happy with his electrocution gauntlet, and blasts her force field for 5 damage. The damage does not get through, but she loses 5 stones from her Energy Reserve... That hurt... alot, she's very tired now, and is nearly out of energy. If he ups his attack next turn, she might not be able to compensate for it. You realize that she just paid 8 stones to block a 5 stone attack, right? What if she were attacked by 10 mooks for 2 stones each? She'd be out 23 stones of energy. Sue would be better off shifting stones out of close combat or something. No penalty for attacking while defending yourself with close combat. It's superior to the "fluid" style too, since shifted stones can't be bypassed even by Adamantium. It's a neat idea, but it doesn't work out in practice. ~TWF
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Post by Dionon on Feb 11, 2009 23:05:42 GMT -5
Though it does explain the strain on the body when using a Force Field....
And honestly I can't think of another way to do it, besides making a Force Field straight up % reduction...
Although...... Nah...
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Post by takewithfood on Feb 11, 2009 23:08:53 GMT -5
If Sue is portrayed as having a Force Field of AN 10 but an Energy Recovery of around 4, she'll be capable of putting up the strongest FFs in the game, but she'll rapidly run out of energy if she overexerts herself.
Again, I'm no expert on the F4, but she doesn't do much else that's high in energy, does she? Invisibility is very cheap to power.
EDIT: I'm going to get some sleep tomorrow. Then I'm probably going to re-write my FF idea in a more formal text block so that everyone can understand it. If it sucks, it sucks, but I want to know why so that it can be improved. It really isn't complicated when you get down to it.
~TWF
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