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Post by vjcsmoke on Feb 15, 2009 11:42:25 GMT -5
Do we need it? The only correlation it seems to have is with inventing. Buying a wealth 3 is a nominal cost, 1W stone, and pretty much provides enough to buy all the basics an adventurer would need. But in a super hero game, why not just give away basic, nonspecial items for free?
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Post by takewithfood on Feb 15, 2009 11:51:44 GMT -5
I'm glad we're discussing this. It was next on my list.
I feel like we need Wealth because some characters want to have that big mansion, the fancy car, the tailored suits and whatever. But other than that, I don't really know what it gets you. I've never really seen anyone use Wealth before - not in a meaningful way, anyhow. It's great for NPCs, but that's about it.
The -2 "dead broke" option is great, but it feels more like a challenge somehow. One of my favourite characters was homeless, and that presented some interesting challenges indeed.
~TWF
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Post by WildKnight on Feb 15, 2009 14:15:49 GMT -5
Wealth is fine. Leave it alone.
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Post by takewithfood on Feb 15, 2009 14:21:57 GMT -5
Even if Wealth itself is fine, there seems to be some confusion among players about how equipment is obtained. Is Wealth enough to buy basic gear? How much does a katana cost? If you don't buy Wealth, do you have to pay stones for your katana?
And so on.
~TWF
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Post by WildKnight on Feb 15, 2009 15:38:57 GMT -5
Well if you don't have wealth and you don't pay stones for it, how else do you propose to get a katana?
I agree that there are some questions that need answering (and the whole "double bonus" equipment nonsense needs to go), but Wealth in and of itself is solid.
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Post by Neros on Feb 15, 2009 16:06:39 GMT -5
I agree more or less here.. But there should be examples and some guidelines on how to use it..
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Post by WildKnight on Feb 15, 2009 23:14:40 GMT -5
I guess... I'm not a fan of the concept of locking down and pre-explaining every potential aspect of the game.
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Post by Dionon on Feb 15, 2009 23:43:39 GMT -5
I agree with WK for the most part (I don't feel the double modifier has to go, I think it's fine...) but perhaps charging it's Modifier in Wealth -1
Like to go to a store and get a +1 Knife, you need a Wealth Modifier of 0, or to get a +2 Katana, you would need a Wealth Modifier of 1... Simple, and it's a If you have it you have it, if you don't you don't thing that MURPG does all the time.
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Post by WildKnight on Feb 16, 2009 9:26:21 GMT -5
The two biggest reasons MURPG sucks are Force Field and overpowered "gear" bought with wealth (i.e. the double powered gear), so I'm totally against being able to buy your way into such things.
There are two important factors people seem to forget
1) In the Marvel universe, "normal" wealthy people DO NOT have flying cars, powered armor, and monofilament katanas. They have BMWs, business suits, and handguns. There is no precedent for wealth alone being enough to get one access to super-technology.
2) Bonuses for things are RELATIVE. I don't care how well made your katana is... the bonus it grants (if any), should be miniscule (IMO, non-existent), considering that your character will more than likely be thrown through a wall or hit with force equivalent to a rocket-propelled grenade several times in his career. And thats just street level guys.
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Post by takewithfood on Feb 16, 2009 10:07:24 GMT -5
So, what you're saying, WK, is wealth buys you normal stuff (if you can find a price for it online, that's what it costs) and creation stones are used to buy "special" stuff?
I'm okay with that. That's frankly how I run things, for the most part - we've just needed a singular clarification on the issue that people can get behind.
~TWF
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Post by WildKnight on Feb 16, 2009 10:20:36 GMT -5
Yes, my point is that I think equipment purchasable by wealth should be restricted to things that exist in the real world, and if you've got enough wealth, you can acquire them. Obviously there should be SOME nod to the technology level of Marvel... I mean, I see nothing wrong with a solar powered car that actually works well or an industrialist having access to "clean coal" technology... but just being a billionaire shouldn't buy you a Death Star.
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Post by takewithfood on Feb 16, 2009 10:31:30 GMT -5
WOAH! WOAH, hold the phone! Being a billionaire can't get you a Death Star? #$&*! How much money am I going to have to save before I can blow up a friggin' planet already?
ARGH, FINE! It seems that you've won this round, Andromeda Prime, but you haven't won the war! *shakes fist at night sky* Your destruction is inevitable! Assuming I can get another loan, and Radioshack lets me keep some of that stuff on layaway a little longer. INEVITABLE!
~TWF
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Post by vjcsmoke on Feb 16, 2009 10:55:58 GMT -5
What in the world is double powered gear?
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Post by WildKnight on Feb 16, 2009 11:15:57 GMT -5
"Double powered gear" is a reference to the fact that via the RAW, you can buy with Wealth equipment with up to double the list bonus.
So body armor is +1... if you're wealthy enough you can buy body armor at +2. A katana is +2, so if you've got enough wealth you can buy one thats +4... and so on.
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Post by vjcsmoke on Feb 16, 2009 11:31:30 GMT -5
Ok, so you want to make it a 1 to 1? IE wealth 1 up to +1 weapon, wealth 4 up to +4 weapon? I wouldn't allow player bought weapons over +4 anyways. So at this point, the character has a 4 wealth that cost them 2W instead of the standard 3 wealth that costs 1W that most people buy. Does that extra 1W make a difference? A teensy weensy bit, maybe. I don't think it's a bad rule, I just question how much a difference it will make considering the costs, we're talking about red creation stones here and at most a whole white stone difference. Anything over +4 should be bought via creation stones and not wealth imo. Because I just can't see +5 and higher gear bought on the street. Oh PS. Armor should probably cost at twice the price of weapons. So at wealth 4, you'd be able to a buy a max of body armor +2.
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