|
Post by WildKnight on Jun 14, 2009 17:00:13 GMT -5
Actually its starting to look pretty good, to me...
|
|
|
Post by jeffhazelwood on Jun 14, 2009 21:19:41 GMT -5
Okay, been working on it. Now it looks like this: [/b][/size] Energy Absorption is an Action that allows you to defensively absorb energy-based attacks. Not only does this protect you from suffering damage, it actually lends you power. Depending on which options you select, you may also be able to redirect this energy into another Action such as a Force Blast, or use it to heal yourself or improve your physical Abilities.
When you are targeted by an energy attack (such as a Force Blast), stones of attack go directly into your Energy Absorption Action Box. Your Action Box can store up to twice your AN in stones of energy; if or when your Action Box is full, any remaining stones of attack are compared to your stones of defense as usual.
Energy that you've absorbed in this fashion slowly fades away. At the end of each panel, remove 1 stone of energy from your Action Box.
Options +1 CL = Redirect Into Action. Choose one Action; at the start of a Page you can opt to transfer any number of stones from your Action Box into the chosen Action. Stones transfered to the chosen Action Box must be used immediately. If the chosen action can only be powered this way, you may purchase it at a -2 Cost Level discount "Only by Energy Absorption".
+2 CL = Redirect Into Pool. At the start of a Page you can opt to transfer any number of stones from your Action Box into your Energy Pool, up to your Energy Pool's normal limit.
+1 CL = Enhance Ability. Choose one of the following Abilities: Intelligence, Strength, Speed, Agility, Durability; you can improve your chosen ability by allocating stones in your Action Box on a one-for-one basis. Allocated stones remain in your Action Box until they bleed away. The most that you can increase your Ability in this fashion is equal to your AN.
+1 CL = Energy Buffer. Even when your Action Box is filled up, stones of attack from energy sources in excess of your defense come out of your Energy Pool rather than dealing damage.
+2 CL = Regeneration. You can heal your own wounds (but not someone else's) by spending energy from your Energy Absorption Action Box. For every 3 stones spent you heal 1 white stone of health. You can heal a maximum number of white stones of health equal to your AN per day.
-2 CL or -3 CL = Limited Scope. You can only absorb one type of energy. Narrow categories such as sonic or electricity are worth a discount of three Cost Levels; broad categories such as "heat" (which might include plasma, fire, and similar sources) may only worth a discount of two Cost Levels.[/quote] I still really don't like it. It's almost impossible to adjust prices for something like this. ~TWF[/quote] Looks good to me
|
|
|
Post by takewithfood on Jun 14, 2009 22:42:18 GMT -5
Heh, well, I'm glad that it's starting to look better to you guys. ^__^
I'm really not sure how I feel about the "Energy Buffer" option. I think it's actually kinda overpowered; it's the part of the old Energy A/R that essentially made you invulnerable to realistic amounts of Energy damage. I don't think we'd be losing much if I just got rid of it.
I'm thinking Absorb Kinetic Energy (instead of regular Energy) could be a simple +3 CL option. Maybe +2 if we don't allow it to absorb slashing/piercing attacks (though I'm pretty sure Shaw and possibly even Strong Guy can absorb that stuff these days). Energy Buffer would most definitely NOT work in conjunction with Kinetic Energy.
~TWF
|
|
|
Post by takewithfood on Jun 15, 2009 16:38:58 GMT -5
Posting the final version in the 1:1M rulebook. It will take some serious testing to work out the prices.
~TWF
|
|
|
Post by malice on Jun 15, 2009 21:54:36 GMT -5
I always thought the real problems with MURPG 1 Energy A/R were the poorly explained "perks" of the power like reflecting attacks. As for how it worked in practice - except for being an action rather than a modifier - I actually really liked it. So I definitely like the idea of making it into a modifier. After that you start to lose me. For example: I'm really not sure how I feel about the "Energy Buffer" option. I think it's actually kinda overpowered; it's the part of the old Energy A/R that essentially made you invulnerable to realistic amounts of Energy damage. I don't think we'd be losing much if I just got rid of it. Bishop was kinda... invulnerable to realistic amounts of energy. I mean not REALLY. but kinda... yes really. Generally speaking you were better off using a different means of attack than energy if you wanted to attack the Energy Absorber. That makes sense to me. Paper rock scissors Perhaps the problem with that particular invulnerability is MURPG's simple attack-type classifications (Magic, Physical, Energy, Mental) and not Energy Absorption/Reflection. EDIT: Nevermind. Enough people liked it, may as well swing with it.
|
|
|
Post by takewithfood on Jun 15, 2009 22:30:35 GMT -5
I'm pretty much with you, though, Malice. I used to be confused as to why Energy A/R was an Action instead of a Modifier, but in theory anything that holds stones gets an Action Box. The actual Character Action Displays in the book only have a little lined space where you can list Modifiers, and there isn't really enough room to cram physical stones in there. Hence why it's an Action.
As for Bishop being basically immune to energy, I totally get that - however, it's hard to price it. Plus, I try to design Actions for the lowest common denominator; in other words, just because Bishop can do it, doesn't mean everyone can do it. That's been a big problem with a lot of Actions: they're written only to describe the iconic character who has that ability. (Another example: Phase Shift disrupts electrical equipment like Kitty Pryde does, even though most other characters who Phase don't.) Anyway, in the end I just aimed high and hoped.
If it doesn't work out for some reason, then I'll come back to the idea of a Modifier that absorbs energy and lets you exceed your Pool.
~TWF
|
|
|
Post by Neros on Jun 16, 2009 5:58:43 GMT -5
Hmm.. How many are able to reflect energy? Bishop is the Father of Energy Absorbtion/Reflection, but dont allot of Power Armors have it aswell? But yea, Bishop is more or less invulnrable to energy.. In the civil war series, he took a full continous blast from cyclops (or i think it was at full power) for a couple panels.. However, it sounded like it would eventually have killed it..
|
|
|
Post by Neros on Jul 1, 2009 1:17:39 GMT -5
Ive been working on a Character which has Energy absorbtion, and I've found a Balance problem with it (Yay, I found my first problem).. The Regeneration option is rather neat, but its FAR from worth it.. It would be Much, much better to just take a healing factor and link it to you're Absorbtion Action..
Vs
Why use healing factor: * You don't have to spend energy to heal * It dosn't take one of you're Actions * Theres no limit to how many stones you can heal * Its cheaper (Since it costs +2, those +2 could easily mean 10w.. Or 5w, where Accelerated Healing factor then would be cheapest)
Note: Oh, and the healing factor Modifier in the rule book is under E, F, G instead of H, I, J, K..
|
|
|
Post by takewithfood on Jul 1, 2009 1:35:44 GMT -5
Yeah, regeneration will likely come down in cost to +1 CL. However, the way Absorption is set up right now, it's handy to have lots of ways to burn through that energy. Also, I suppose in situations where you have enough energy on hand, you can heal more than 1 white in a single panel - in some fights that may be the difference between staying on your feet and being KO'ed.
But yeah, you're right that it isn't a huge help. It's the sort of thing that is maybe best purchased with LOEs down the road - if at all. I'm still quite unhappy with the current rule set.
~TWF
|
|
|
Post by Neros on Jul 1, 2009 4:37:33 GMT -5
Lowering it to +1 is much better.. And being able to heal 1 health in a panel is a good thing but when you compare it to other ways you can get 1 health in a panel, its expensive..
Just to point out the disadvantages with it: * It takes one of you're Actions * It requires that you actually have energy in the Action.. So unless you have you're own force blast or able to get hold of energy some other way, it won't do you any good.. Also, you're enemies might actually stop shooting energy at you when they can see it has the opposite effect on you.. * Theres a limit to how much you can heal and you can easily lose health in a fight, and there can come more than 1 fight per day.. So in the long run, a Healing factor might be a better choice..
But generally, I really like the Energy Absorbtion Ruleset and I am really looking forward to trying it out.. Seems like it has allot of potential to be customized, twisted and warped into allot of scenarios.. Like Absorbing energy and using it to fuel you're flight, close combat, vehicle operation, ect, Action... So fare, the regeneration is the only thing thats come to my attention as problematic/inbalanced..
Idea: Just remembred something.. I had and idea for the Action when i was working on the character:
* Storing (+1 to Costlevel): Instead of losing 1r per panel, the extra energy bleeds of at a slower pace of 1r per 2. (3.?) panel.. Note: This does not affect energy stones invested to boost abilities.. Only energy stones in the Absorbtion Action bleeds off at a slower rate..
Thought which hit me later: A way that might help pricing the Absorbtion Action, could be to ask: 1. What would it cost to have a Healing Factor which requires you to spend energy to use it? -1? -2 maybe? 2. And how much would it cost to have a healing factor that requires energy AND one of you're Actions? -3? -4??
|
|
|
Post by regrs on Jul 1, 2009 9:51:01 GMT -5
You've done an awesome job Twf, although I believe that Energy Buffer should cost quite more for it's capabilities.
If I may propose a modifier that would work similarly with Overstrain.
-That is you may absorb a total amount of double of your AN instead of bleeding 1r per panel. If you reach the max or surpass it then the stored stones bleed all together (usually with destructive results, including collateral) and deny you of your power for a certain duration of time depending the nature of your powers the stones bled and GM approval ofc.
|
|
|
Post by Neros on Jul 15, 2009 2:38:17 GMT -5
I've been thinking about the Kinetic Absorbtion option and Toughness.. Isent Kinetic Absorbtion just a very expensive Toughness? I mean, without another option, it will do the same thing as Toughness.. Or does Kinetic Absorbtion also work against armor penetration?
|
|
|
Post by takewithfood on Jul 17, 2009 17:00:55 GMT -5
That's an interesting point about armor penetration (or Material Class, as the case may be). I hadn't considered how those two might work.
I'm actually thinking of revisiting my "as option for Toughness/Energy Defense" idea. I still really hate the Action I wrote. I like the simplicity of using the existing defense mechanisms and just adding in some energy absorption.
~TWF
|
|
|
Post by Neros on Jul 18, 2009 4:22:15 GMT -5
Hmm? "as option for Toughness/Energy Defense"?.. You mean material class??
|
|
|
Post by takewithfood on Jul 18, 2009 9:37:52 GMT -5
No, I mean that "Absorb Energy" would be an option for Energy Defense. Let's say it costs +3 CL. You could have:
Energy Defense 5 (9 white) - absorb energy +3 CL
This way, when your Energy Defense blocks Energy damage, you also absorb the stones. They would go directly into your Pool, possibly even in excess of your normal limit, with a bleed-off.
Likewise, Absorb Kinetic Energy would be a similar option to Toughness. You could have:
Toughness 4 (15 white) - absorb kinetic energy +3 CL
The only trick with Absorb Kinetic Energy is that it only absorbs physical blows, not energy attacks. You would gain energy from regular physical attacks, but against energy attacks this would just work like ordinary Toughness.
One modification that I might make is that the "absorb" options turn the Modifier into an Action Box. Instead of absorbing the energy directly into your Energy Pool, you would put them in the Action Box. This way it's easier to keep track of how much energy you've absorbed, which is handy when you have other Actions that depend entirely on this absorbed energy (like Bishop's Force Blast.)
So, Bishop might have:
Energy Defense 7 - absorb energy +3 CL
And a Force Blast with a -1 or -2 CL disadvantage that it can ONLY be powered by absorbed energy. Does that make sense?
~TWF
|
|