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Post by WildKnight on Aug 6, 2009 12:42:32 GMT -5
313 Captain America CHARACTER NAME: Captain America SECRET IDENTITY: Steve Rogers SPECIES: Human GENDER: Male HAIR: Blond EYES: Blue HEIGHT: 6'2" WEIGHT: 240 [ABILITIES] ========================= INTELLIGENCE: 3 STRENGTH: 4 AGILITY: 4 SPEED: 4 DURABILITY: 4 HEALTH: 4 ENERGY: 21 REGENERATION: 9 WEALTH: 2 [ACTIONS] ========================= Acrobatics 6 - Agility Bonus - Efficient - Stealth General Knowledge 3 - U.S. Military Protocols & Procedures - World History - Strategy & Tactics Healing 3 - (Healing) Medical (Combat Medic) Leadership 2 -Area Effect Commando 7 - 2x Damage or Area Effect (Captain America does X2 damage in melee, and can throw for Area Affect) - Strength Bonus And Weapon Modifier (but no 2 Weapon Modifiers) - Efficient - Boxing - Judo - Wrestling - Shield Combat - Military Small Arms - Self-Defense - Jiu-Jutsu Social Skills 5 - U.S. Military Protocol - Western European Cultures & Languages - Inspirational - Compassion - The Ad Business Artistic Skills 4 - Sketching - Painting - Print Ads [MODIFIERS] ========================= Animal Senses 3 Defense, Mental 5 Healing Factor 4 Reflexive Dodge 3 Targeting 2 Toughness 1 - Nullifies 2x Damage from Firearms or Projectiles Energy Battery 3 Deep Reserves 3 [CHALLENGES] ========================= Compulsion to stick up for the underdog (+4) (Steve has always hated bullies...) Major psychological restriction (+4) (Steve is a man of two worlds. Though he lives in the modern world, and has come to accept it as his home, he is truly a man of pre-World War II America, and continues to live by those ideals.) [EQUIPMENT] ========================= Captain America's Shield +6 Uniform +1 [Background] ================================================ Born and raised in Brooklyn, New York, Steve Rogers was a happy, if often unhealthy, child. Raised to believe that all human beings had value and deserved to blossom under the light of freedom, Steve was anxious to join the military as World War II loomed, but was relegated to serving as a file clerk due to his poor health. Disheartened but determined to do his best for the war effort, Steve was given the prestigious position of working on one of the nation's top secret projects. Even though the United States had not yet entered the war, they were planning for the eventuality of winning it. Doctor Josef Reinstein (re-named Doctor Erskine after defecting to the United States) a long-time believe in eugenics, was tasked with the creation of America's ultimate weapon. Using notes he stole from the Germans that had led to the creation of their own "Master Man", Erskine believed he could give America a living symbol. While the government launched a search for the most able soldier it could find, Doctor Erskine wasn't interested in waiting. On the base were two subjects with the proper genetic markers... Steve Rogers, and the teenaged James "Bucky" Barnes. So were born Captain America and his sidekick, Bucky. Later, the government settled on their own candidate, and a third "super soldier" was created. His name was Sam Wilson (the grandfather of the modern day Sam Wilson III, the hero known as Falcon), and he acted as a "plain clothes" agent of the government for the rest of the war years. As the end of the war neared, Captain America and Bucky were sent to deal once and for all with the Nazi superman "Master Man." Their last battle occurred aboard the last Nazi super weapon, a blimp meant for delivering deadly nerve agent attacks against the U.S. and Great Britain. In the end, all three plunged to their apparent deaths somewhere over the Atlatnic. In 2008, the Avengers were summoned to the Arctic Circle by their sometime-friend, sometime-foe, Prince Namor of Atlantis. He gave to them a treasure Atlantis had been keeping for decades; the frozen and perfectly preserved body of Captain America. Through the science of Doctors Henry Pym and Bruce Banner (and the financial backing of Tony Stark), they were able to revive Rogers, with the hope that he take up the shield once more. But Rogers awakened to a world he didn't recognize or understand. He saw a government that was engaged in activities that, in his day, things only dictators and tyrants did. He wasn't sure he wanted to live in that world at all, much less wear the symbols of that nation. But Steve Rogers is, above all else, a soldier. He is dedicated to the dream and promise of what the United States can be, and has, on occasion, been drawn into action by Nick Fury (usually when the lives of soldiers are on the line). For the most part, however, he sticks to his new career as an artist for the small Brooklyn-based advertising firm of Lee & Kirby.
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Post by WildKnight on Aug 6, 2009 13:23:51 GMT -5
313 Wolverine CHARACTER NAME: Wolverine SECRET IDENTITY: James Logan, "Patch" SPECIES: Mutant GENDER: Male HAIR: Black (some gray) EYES: Brown HEIGHT: 5'4" WEIGHT: 190 [ABILITIES] ========================= INTELLIGENCE: 2 STRENGTH: 4 AGILITY: 4 SPEED: 4 DURABILITY: 5 HEALTH: 5 ENERGY: 24 REGENERATION: 10 WEALTH: -1 [ACTIONS] ========================= Black Ops/Spying 6 - Efficient - Infiltraiton/Exfiltration - Ambush - Traps - Demolitions - Shadowing - Spotting a tail Combat - Close 6 - Efficient - 3x Damage - Agility Bonus or Weapon Modifier - Martial Arts - Claw Fighting - Kendo/Kenjutsu - Weapon-X Training - Lifetimes of Experience (has seen it all) - Savagery (+ 2 to Unarmed Attacks) - Berzerker (If Wolverine spends more than 4 stones toward Close Combat, he enters a berzerker rage, and cannot shift stones to defense for the rest of the battle) Combat - Ranged 6 - Efficient - Pistols - Rifles - Shotguns - Automatic Weapons - Bows & Crossbows Hunting/Tracking 6 - Efficient - Wilderness & Urban Social Skills 3 - Threats & Intimidation - Keeping Secrets - Special Ops & Assassination Groups (Note: Wolverine speaks a wide variety of languages, including all of the Romance Languages, several Native American Dialects, both major forms of Chinese, Japanese, and most of the languages of Southeast Asia) [MODIFIERS] ========================= Adamantium Skeleton 0 Animal Senses 6 Claws 4 -(Claws) Retractable or extendable -Armor Penetration Healing Factor - Enhanced 5 Reflexive Dodge 1 Toughness 1 [CHALLENGES] ========================= Being a mutant (+3) Deadly enemies (+4) (Too numerous to mention) Haunted past (+3) Guilty conscience (+2) Major psychological restriction (+4) (Even after the intervention of Jean Grey/Phoenix, Logan's memories are scattered at best) [EQUIPMENT] [0w] ========================= [Background] ================================================== If not for his brother Victor Creed, James Logan might have lived a normal life and died an old man in a log cabin. He was born in what is now Canada, where he lived with his Mother and the man he believed to be his Father until the day Samuel Creed and his son arrived. Samuel was a brutal man who had raped James' mother years before, and he'd returned to "claim his prize." He killed both of James' parents, and was attempting to take the boy James with him when the trauma caused James' latent X-Gene to activate. In an uncontrollable rage, he murdered Samuel Creed. Later, Victor found James and took him under his wing, leading the pair into conflict after conflict. They weren't just good at fighting... they had an absolute flare for it. Though both were feral, James often found himself alarmed at his brother's lack of humanity. During World War I, James finally had enough of Victor's vicious demeanor, and cast aside his former partner. World War II found him working alongside a much more admirable companion; the super-soldier known as Captain America. Alongside Namor of Atlantis, the android Human Torch, and couple of sidekicks, the pair were members of The Invaders, and fought stridently for the cause of freedom. After the war, Captain America was lost, and James Logan returned home to Canada where he spent years living alone in the wilderness before he met the love of his life; Silver Fox. A native girl with a thirst for adventure, Silver Fox convinced Logan to go to work with her for S.H.I.E.L.D., where they became part of a black ops squad known as Weapon X. To Logan's chagrin, his half-brother Creed was also a member. Because of constant mind-wiping, Logan, now called Wolverine, doesn't remember much of his time there, but there is one thing he will never forget. Creed, his own brother, murdered Silver Fox right before his very eyes. Later, when Weapon X broke away from the government and "went rogue", it would be Wolverine who was considered the ringleader. Hired by unknown persons to hunt down and kill the X-Men, Wolverine was eventually forced to confront the team of young mutants himself, and was defeated. Jean Grey, using her vast telepathic powers, unlocked his mind, flooding him with memories of who he once was... and shame for who he had become. Now, Wolverine spends most of his time as the combat instructor at the Xavier Institute, or teaching his own "special class." But there is another side of him... the beast, the monster, the killer. Nick Fury knows that side, and frequently calls upon Wolverine to complete missions that others might not have the skills... or the stomach... for. When calling on Wolverine's sense of right and wrong won't work, Nick Fury isn't above blackmail.
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Post by WildKnight on Jun 9, 2010 21:51:40 GMT -5
CHARACTER NAME: Superman SECRET IDENTITY: Clark Joseph Kent, Kal-El SPECIES: Kryptonian GENDER: Male HAIR: Black EYES: Blue HEIGHT: 6'6" WEIGHT: 235 [ABILITIES] ========================= INTELLIGENCE: 6 STRENGTH: 23*!+ AGILITY: 6* SPEED: 8* -Speed is used to determine the order of play DURABILITY: 8* HEALTH: 8 ENERGY: 24 REGENERATION: 12 WEALTH: 4 *- After two panels of exposure, each of these abilities is reduced two one-half. After four panels, each is reduced to two. On the sixth panel of consecutive exposure, each of these abilities is reduced to 1. !- see "Kryptonian Musculature" Modifier + - Superman can actually lift up to 1,000,000 tons, but that lies halfway between Str 23 and Str 24 [ACTIONS] ========================= Combat - Close 6 - Strength Bonus or Weapon Modifier - Trained by Batman - Boxing - Wrestling - Justice League Training - Kryptonian Martial Arts - Trained by Mongul Combat - Ranged 5 - Strength Bonus and Weapon Modifier Iron Will 4 - Leadership Option - Armor Penetration Option Force Blast 9 - Efficient - 2x Damage (Heat Vision) or Area Effect (Frost Breath) - Heat Vision: 2X Damage. - Frost Breath: Area Affect. Targets unable to act ("frozen") for panels = to effect stones - Superman can also use his powerful breath to suck the air out of an area, temporarily oxygenate an area, put out fires, etc. General Knowledge 4 - Intelligence Bonus - Metropolis - World Politics - Krypton - Doctorate in Journalism Inventing 2 Journalism 6 - Metropolis Crime Beat - Myriad Contacts - Pulitzer Prize Winner - Investigation - Correlating Facts - Interviewing Social Skills 6 - Efficient - Super Hero Culture - Kryptonian Culture & Languages - Numerous Alien Cultures & Languages - American Culture - Iconic Status - Giving Speeches Technology 4 - Intelligence Bonus - Superman is versed primarily in Kryptonian Technology. When not dealing with Kryptonian Technology, Superman suffers a -4 SitMod to this Action [MODIFIERS] ========================= Kryptonian Musculature (When spending stones into Strength, the first 6 stones, and half of all stones after, come from the General Pool.) Kryptonian Physiology, AKA "The Man of Steel" (Superman's body is a solar battery. He is surrounded and nourished by a skin-tight "shell" of solar power. So long as this internal solar battery is at least partially charged, Superman remains incredibly difficult to kill. The Bio-Kinetic field protects him from harm, acting as a Force Field providing 8 stones of Defense. This Force Field can be "broken down" over time. It possesses 8 Health Levels of its own, which are reduced before Superman's own Health. Lost Health Levels recharge at a rate of one per half-minute of unfiltered sunlight, one per minute of direct sunlight filtered by an atmosphere, or one per hour in darkness. If not within range of a yellow star, these health levels do not regenerate at all. Should these health levels be reduced to zero, it takes a full 24 hours in a yellow-sun environment before they begin regenerating again.) Flight 10 (For Superman, flight is almost effortless. He pays no stones for speed when flying, and it does not require an action. He may spend additional stones for carrying others, maneuvering, etc. Only the speed stones are free) Cybernetic Senses 6 Extended Life/Immortality (Nobody is really certain how long the Man of Steel will live, but he is aging markedly slower than a human being) Healing Factor - Enhanced (After two panels of exposure to Green Kryptonite, this is reduced to Accelerated. After two more panels, to a regular Healing Factor. On the sixth consecutive panel of exposure, Superman loses his healing factor altogether until he spends at least one panel away from Green Kryptonite) Self-Contained Life Form (Superman can go for many days without eating, drinking, sleeping, or breathing, so long as he still has yellow solar energy in his body) Photographic Memory Reconstitute Self (Assuming sufficient solar energy can be absorbed) Targeting 3 Toughness 8 - (Toughness) Nullifies 2x Damage from Firearms or Projectiles - Nullifies Armor Penetration Translation, Normal 0 (Superman understands and can speak most Earthly languages, and many alien dialects as well) Against All Odds (Superman's infamous "heroic last stand." If he has lost at least 4 health levels from his Kryptonian Physiology and innocents or his loved ones are in danger, Superman can sacrifice the remaining health levels from his Kryptonian Physiology to ignore all affects he is currently under, from Kryptonite, magic, etc for a number of panels equal to the health levels he sacrifices. During this time, Superman cannot be knocked out, even if his Health is reduced to zero, and his Energy Pool regenerates to full at the beginning of every panel. If his health is at zero at the end of this time, Superman drops into a death-like state, from which he can recover with exposure to yellow sun radiation. If either his body is destroyed, or his "spirit" is dissipated before he fully recovers, Superman dies) [CHALLENGES] [+37w] ========================= Compulsion to stick up for the underdog (+5) (He's, y'know, Superman...) Conflicting interests (+5) (Heroic life vs. married life. He's a family man, now...) Deadly enemies (+5) (Lex Luthor) Deadly enemies (+5) (Doomsday) Deadly enemies (+5) (Brainiac) Deadly enemies (+5) (Myriad others) Prying relatives, friends, associates (+2) (Lois) Elemental sensitivity - extreme (+5) Green Kryptonite - removes his powers (see above). After six panels of exposure, Green Kryptonite does 1 damage/panel to Superman Other Kryptonites - various effects, from transforming Superman's personality (red), to removing his powers (black) Magic - Superman's Toughness and Kryptonian Physiology do not function against magic. [EQUIPMENT] [0w] ========================= ================================================
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Post by WildKnight on Nov 21, 2013 18:34:19 GMT -5
Superman w/Solar Battery Mechanic ========================= TOTAL COST: CHARACTER NAME: Superman SECRET IDENTITY: Kal-El, aka Clark Kent SPECIES: Kryptonian GENDER: Male HAIR: Black EYES: Blue HEIGHT: 6'6" WEIGHT: 265 [ABILITIES] ========================= INTELLIGENCE: 6 STRENGTH: 20* AGILITY: 6 SPEED: 10* DURABILITY: 8 HEALTH: 8 ENERGY: 24 REGENERATION: 12 WEALTH: 3 [ACTIONS] ========================= Combat - Close 3 - Strength Bonus or Weapon Modifier - Kryptonian Martial Arts - Farmboy Brawler - Flying Haymaker/"Superman Punch." - Armor Penetration (due to hardness of his bones) Combat - Ranged 3 - Weapon Modifier - Can increase AN up to double when using Heat Vision or Super Breath Flight 10* - Breaks through barriers as per "Unstoppable" when flying (no x2 Damage) - Usually restricts speed to beneath Speed of Sound when in/near cities - Can actually fly much, much faster... many times the Speed of Light in space, but not within an atmosphere General Knowledge 4 - Intelligence Bonus - Well Read - Kryptonian History & Science - Folksy Wisdom - Research Reporter 6 - Intelligence Bonus - Can Combine with Social Skills When Interviewing or Interrogating - Journalistic Ethics - Psychology - Trailing subjects without being seen - Finding Evidence - Compelling Writer - Relentless Pursuit of the Truth Social Skills 6 - Farmboy Charm - Convincing people he's not Superman - Convincing people he's not Clark Kent - Easy Charm - Born Leader - Detecting Lies Embedded Kryptonian Knowledge 4 - Intelligence Bonus - As Technology & Invention - AN -2 when dealing with non-Kryptonian technologies [MODIFIERS] ========================= Defense, Mental 4 - Ineffective against magical intrusion Extended Life/Immortality (Superman is theoretically immortal as long as he continues to absorb yellow sunlight) Healing Factor, Accelerated 8 (Wounds from Green Kryptonite do not regenerate) Photographic Memory Self-Contained Life Form - (Self-Contained Life Form) Breathing - (Self-Contained Life Form) Eating - (Self-Contained Life Form) Sleeping - Not in effect when Solar Battery is fully depleted. Translation, Normal (Clark speaks and understands all common human languages, and can learn any "living" language within a matter of moments, and any "dead" language within a matter of hours, given proper research material) Senses, Enhanced 6 - (Vision) Blinding light - (Vision) Fog or smoke - (Vision) Infrared - (Vision) Invisible gasses - (Vision) Life energy - (Vision) Magnetic fields - (Vision) Microscopic - (Vision) Microwave energy - (Vision) See energy patterns - (Vision) See in darkness - (Vision) Telescopic - (Vision) Ultraviolet - (Vision) Underwater - (Vision) X-Rays - (Hearing) Selective, Extended range, can hear radio & cellular signals, etct - (Smell, Taste) Can detect even trace amounts of chemical impurities in the air or anything he tastes Toughness 8 - No AP - No X2 - Ineffective Against Certain Types of Kryptonite (functions against magic, but see Solar Battery) Solar Battery 100 Due to his Kryptonian physiology's interaction with yellow solar radiation, Kal-El's body has absorbed a lifetime of solar energy, which he can tap for a number of purposes. Superman can currently store up to 100 stones of Solar Energy, which can be spent for the following purposes, and regenerate at a rate of 1/hour if he has access to yellow solar radiation (being indoors, nighttime, cloudcover, etc do not stop this regeneration, but being deep underground or out of the solar system of a yellow star will). - As Strong/Fast as he needs to be: Superman can spend stones from Solar Battery to increase his Strength or Speed for 1 panel. The first point of Strength increase costs 1 stone, the next point costs 2 stones, the third point of strength costs 3 stones. Theoretically, Superman's upper limit of strength is limited only by his Solar Battery, but he can run no faster than the Speed of Light. - Heat Vision: Solar Battery stones may be spent 1-for-1 to provide a "Weapon Modifier" to Ranged Combat. Heat Vision includes X3 damage. - Super Breath: On a 1-for-1 basis, can be used as a Weapon Modifier for Ranged Combat. Area Affect, but does no damage. Can be used to put out fires, create high winds, etc. When used against moving targets, stones of effect reduce target's Speed (or other movement power) on a 3-for-1 basis. If the target is reduced to Zero, they cannot move that panel. - Ice Breath: As above, but Superman's breath is super-cooled. Area Attack vs. target Speed & Defense. Target is frozen in place for a number of panels equal to stones of effect - Absorb Damage: Should he take damage, Superman can lose stones from his Solar Battery rather than taking damage. Superman cannot use Solar Battery to absorb damage from Kryptonite. - Resist/Throw Off Mental Assault: Superman may temporarily boost his resistance to Telepathic Assault, including such assaults from magic. Mental Resistance is increased at a rate of 1-for-1. Superman can use this even after a Telepathic power has been successfully used against him, but only if others are in danger. - Self-Sacrifice For the Greater Good: In dire situations, Superman can commit feats that even he would not normally be capable of, but doing so requires his willingness to be hurt or even die to succeed. Superman can spend 10 stones from his Solar Battery to stop a nearby target from taking damage. He instead takes the damage himself, and may not block/absorb the damage in any way. He can can effect multiple targets this way, spending 10 stones from Solar Battery for each. [CHALLENGES] ======================== Compulsion to stick up for the underdog (+5) (Clark is young yet, and hasn't learned that he cannot save everyone. He burdens himself with the belief that all suffering is somehow his fault) Conflicting interests (+4) (Maintaining his secret identity and having a "normal" life vs. doing as much good as possible) Deadly enemies (+5) (Clark doesn't know it yet, but he's a magnet for trouble...) Elemental sensitivity (+3) (Red Solar Radiation: Clark loses 1 point from his Solar Battery each hour that he is subject to Red Solar Radiation. When the Solar Battery is empty, all of his Superhuman Abilities, Actions, and Modifiers begin dropping by 1 per hour until they are at human norm.) Haunted past (+3) (The last son of Krypton, feels like he is always alone) Prying relatives, friends, associates (+1) (Ma & Pa Kent, Lana Lang) Special vulnerabilities (+5) (Various forms of Kryptonite and Magic) [EQUIPMENT] [0w] ========================= Small apartment in Metropolis Suits Smart Phone Laptop Computer Bicycle Fortress of Solitude w/robot helpers Kryptonian Birthing Matrix
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Post by WildKnight on Mar 11, 2015 16:36:31 GMT -5
[DESCRIPTION] ========================= TOTAL COST: CHARACTER NAME: The Batman SECRET IDENTITY: Bruce Wayne SPECIES: Human GENDER: Male HAIR: Black EYES: Blue HEIGHT: 6'2" WEIGHT: 225 [ABILITIES] ========================= INTELLIGENCE: 8* STRENGTH: 4 AGILITY: 3 SPEED: 3 DURABILITY: 4 HEALTH: 4 ENERGY: 16 REGENERATION: 8 WEALTH: 8 (multi-billionaire) * - Batman's Intelligence, and all Actions attached to it, are Efficient [ACTIONS] ========================= Acrobatics 6 - Agility Bonus Iron Will 2 - Intelligence Bonus - Batman can use Iron Will to heal himself as the Healing (Medical) Action, by resting for 2 panels (one minute) per stone of health to be healed. He can only heal a number of Health Stones per day equal to AN+Int - Batman can add his Iron Will AN to his Durability when determining how long he can hold his breath and go without food, water, or sleep. Iron Will also acts as a Modifier (again, AN only) when resisting toxins - Can be used as Leadership, but only for those whom Batman is primarily responsible for having trained. Master of Intimidation 6 - As the action "Fear" - Absorb Fear - Can be combined with Statecraft for purposes of intimidation - Not a "supernatural" effect, but a result of constant observation of the human psyche General Knowledge 6 - Intelligence Bonus - History - Criminal Organizations - Archaic Langauges - Cryptography - Advanced Mathematics & Science - The Humanities Detective 6 - As Private Investigation - Intelligence Bonus - Criminal Psychology - Forensics - Tailing - Avoiding/Losing Tails - Riddles & Logic Problems - Small Details Batman (as Ninja-ish) 6 - Strength Bonus & Weapon Modifier - Efficient - Batarangs - Fighting Multiple Opponents - Virtually Every Fighting Style Known To Man - Improvisation - Not Killing - Striking from ambush/hiding Statecraft 4 - Wayne Enterprises & Subsidiaries - Dozens of cultures & languages - League of Assassins Protocols - The Underworld [MODIFIERS] ========================= Heightened Senses 4 (Bruce has trained his senses to levels most humans cannot match. This Modifier is also applied to his Initiative) Mental Defense 4 Magical Defense 4 Healing Factor (Bruce heals extraordinarily fast for a human being) Photographic Memory Reflexive Dodge 4 Targeting 4 [CHALLENGES] ========================= Haunted Past (Y'know, the whole dead parents thing) Major Psychological (Bruce actually suffers from a variety of psychological issues, not the least of which is a deep-seated narcissism which one might deem a "god complex") Deadly Enemies (Batman has amassed quite the rogue's gallery, of which The Joker is arguably the most lethal. There is no shortage of people who wouldn't mind seeing Bruce Wayne dead, either...) Conflicting Interests (Would probably be Batman full time if he could, but recognizes the need for him to be Bruce Wayne for aspects of his mission) Prying Associates (From Alfred Pennyworth to Dr. Leslie Tompkins, many people are concerned about Bruce's well-being... to the constant annoyance of The Batman) Non-Lethal Vow [EQUIPMENT] ========================= Batman Costume MK III - Toughness 3 (No X2, doubled against conventional weapons and attacks) - Cybernetic Senses 1 - Reinforced Gloves (provides both Claws 2 and +2 Weapon Modifier for CC) - Glider Cape (Grants Batman Flight 1, to a maximum distance of twice the height he leapt from) - Utility Belt (as the Action Metamorphisis, AN 8. Batman must pay for the Action from his Energy Pool, and Intelligence is the Ability required to activate it, representing Batman's foresight in packing just the right gadgets) - Cape (when shifting stones from Ninja to Defense, Batman may add a Modifier of +2 stones) Various Bat-weapons +2 Weapon Modifier - Batarangs, Taser gloves & the like Batcave (w/Batcomputer) Various Bat-vehicles as necessary
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Post by WildKnight on Mar 12, 2015 20:44:32 GMT -5
[DESCRIPTION] ========================= TOTAL COST: CHARACTER NAME: Princess Diana of Themyscira / Wonder Woman SECRET IDENTITY: None (sometimes uses "Diana Prince" as an alias) SPECIES: Amazonian GENDER: Female HAIR: Black EYES: Blue HEIGHT: 6'2" WEIGHT: 180 [ABILITIES] ========================= INTELLIGENCE: 6 STRENGTH: 18 AGILITY: 6 SPEED: 6 HEALTH: 6 ENERGY: 24 REGENERATION: 12 WEALTH: 4 [ACTIONS] ========================= Astral Travel 9 - Can travel to "other worlds" in spirit, but can ONLY use this power when traveling to other worlds - Spirit form is vulnerable to physical attack, which damages the body - Spirit form interacts with the physical world normally Close Combat 6 - Strength Bonus or Weapon Modifier - Efficient - Weapons of classical Greece - Shields - Lariat - Understands and can defend herself from virtually all forms of combat ever invented on planet Earth - Overwhelming Force - Multiple Opponents Ranged Combat 6 - Agility Bonus or Weapon Modifier - Efficient Flight 10 - Outside of Earth's atmosphere, can achieve speeds near light General Knowledge 6 - Intelligence Bonus - Classical Greek Culture - Military History - Strategy & Tactics - Metalcraft (weapon & armor smithing) - Natural Science - Anthropology Leadership 6 - Wonder Woman is a master of tactics, and can apply leadership stones to an entire unit of trained soldiers (but not disorganized groups that happen to be operating as a team), and is not limited to 2 stones Social Skills 6 - Efficient - Beautiful - Empathetic - Diplomacy & Intrigue - Military/Soldier culture & protocols - Greek Culture & Language Vehicle Operations 4 - Horsemanship - Chariots - Modern Military Vehicles - Aircraft [MODIFIERS] [4w] ========================= Eyes of the Hunter 6 - As "Animal Senses" - Also provides Telescopic Sight Magical Defense 8 Mental Defense 2 Accelerated Healing Factor - Only while in contact with the Earth Reflexive Dodge 4 Aegis 4 - As toughness - Doubled against non-area attack projectiles (including lasers, etc) Fires of Truth - Diana is immune to damage from natural fire, and doubles her Toughness against fire from other sources [CHALLENGES] ========================= Conflicting Interests (Diana is a woman living in two worlds. She is the official ambasador of Themyscira to the "world of man" but also sympathizes with that world and paticularly with its soldiers) Prying Relatives (Diana's Mother is deeply prejudiced against the world of man, and encourages Diana to share her beliefs) Deadly Enemies (Atlantis is the long-time enemy of Themyscira, and as the most visible Themysciran, Diana is a frequent target of Atlantean intrigues) Agent of Peace (Despite her impressive war skill, Diana's true purpose is to bring about peace, and she usually tries anything else before resorting to violence, unless innocent lives are at stake) [EQUIPMENT] ========================= Invisible Jet Lariat +4 CC Weapon Modifier - Can be used at Range of 2 - Instead of damage, attack stones can be compared to target's Agility, instantly binding the target for panels = result stones - While bound, any human target (and many human-like species, including Kryptonians) are instantly subject to a 10 stone telepathic assault which forces them to answer Diana's questions truthfully for the duration of their binding. In special instances, Diana may call upon special resources from Themyscira, including Themysciran warriors and weapons of war.
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Post by WildKnight on Mar 13, 2015 8:23:01 GMT -5
[DESCRIPTION] ========================= TOTAL COST: CHARACTER NAME: Arthur Curry, Crown Prince of Atlantis SECRET IDENTITY: Aquaman, though Arthur is displeased with the moniker SPECIES: Human/Atlantean Hybrid GENDER: Male HAIR: Blonde EYES: Blue HEIGHT: 6' WEIGHT: 195 [ABILITIES] ========================= INTELLIGENCE: 2 STRENGTH: 10 AGILITY: 4 SPEED: 4 HEALTH: 6 ENERGY: 18 REGENERATION: 12 WEALTH: 6 [ACTIONS] ========================= Aquatic Telepathy 10 - Aquaman can control aquatic life by implanting impulses in their primitive brains. He can attempt to do the same to non-sea life as long as it is terrestrial in origin, but his AN is halved - Aquaman can summon sea life over great distances, but it cannot arrive any faster than it can swim, and it cannot bypass natural barriers Close Combat 4 - Strength Bonus or Weapon Modifier - Fighting Under Water - Brawling - Trident - Fighting Monsters Ranged Combat 4 - Strength Bonus or Weapon Modifier - Fighting Under Water - Trident - Atlantean Weapons - Nets Swimming 10 General Knowledge 2 - Intelligence Bonus - Atlantis - Marine Life Aquatic Mimesis 6 - As Metamorphisis, but may only be used to mimic the abilities of sea life (as applied in the very liberal comic booky sense) Statecraft 6 - Leading Atlanteans - Intrigue - Maritime Culture & Regulations - Amazonian Culture & Language - Brooding Charm - Cold Fish [MODIFIERS] ========================= Mental defense 6 Enhanced Healing Factor - when immersed in seawater only Sonar Sense 4 - range doubled under water Toughness 6 Enhanced Vision 8 - see in total darkness Aquatic Adaptation - when immersed in seawater, Aquaman's Strength and Agility are doubled, and every other stone is free - when immersed in seawater, Aquaman has a Reflexive Dodge MN of 6 - Aquaman is immune to the pressures of the deepest oceanic trenches - Aquaman is totally immune to cold-based attacks (but could still have his movement limited by being encased in ice, etc) - Aquaman can breathe under water for an indefinite period of time - Aquaman is immune to all toxins that originate from sealife [CHALLENGES] ========================= Unwanted Position (Crown Prince of Atlantis) Arthur was raised by his Mother on the surface, and only became aware of his Atlantean heritage in his late teens. Although he has adapted to his responsibilities well enough, he never really wanted them in the first place Cultural Misunderstandings Arthur grew up on the surface world, then spent 5 years as a "royal hostage" of the Themyscirans before finally going to live in Atlantis. Unlike most Atlanteans, he has strong sympathies for the surface world, and sees the Amazons as noble in their own right. This stands him in sharp contrast to his own culture, which is largely driven by prejudice, and even his own Father, the King. Psychological Restriction Arthur has felt like an outsider his entire life, which has given him low self-esteem [EQUIPMENT] ========================= Trident of Atlantis +4 Weapon Modifier - Can be used in conjunction with Aquaman's strength - Can change its form into other weapons, or even mundane objects - Has as yet unspecified mystical powers As the Crown Prince and chief Ambassador of Atlantis, Arthur can call upon a wide array of resources, though he does not have direct control over Atlantis' military.
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Post by WildKnight on Mar 13, 2015 11:51:59 GMT -5
[DESCRIPTION] ========================= TOTAL COST: CHARACTER NAME: J'onn J'onnz, called the "Martian Manhunter" by the media SECRET IDENTITY: John Jones SPECIES: Martian GENDER: Male/any HAIR: Bald/any EYES: Red/any HEIGHT: 7'/varies WEIGHT: 230 lbs/varies [ABILITIES] ========================= INTELLIGENCE: 6 STRENGTH: 6 AGILITY: 4 SPEED: 4 HEALTH: 6 ENERGY: 24 REGENERATION: 12 WEALTH: 0 [ACTIONS] ========================= Iron Will 4 Martian Vision 8 - X3 damage General Knowledge 8 - Intelligence Bonus - Expert on too many subjects to list Martian Shape Shifter 10 - Can act as any of the following actions; Manipulate Body Density (with phase stun/phase attack options), Growth, Shrinking, Shape Shifting, or Metamorphosis. Metamorphosis options are limited to natural abilities (not learned skills or meta-abilities) of the form he is mimicking with Shape Shifting Private Investigator 4 - Intelligence Bonus - Police Consultant - Evidence Collection - Information Correlation - Criminal Motivations Psychiatry 2 - Intelligence Bonus Telepathy 6 - Intelligence Bonus - Create Links - Empathy - Create Illusions - Possess Others (J'onn's body is absorbed into the target for the duration) - Project Thoughts/Control Others - Repair Minds - Swap Minds - Telepathic Communication - The Manhunter can shield others with whom he shares a close psychological bond, even over vast distances, granting Mental Defense equal to his Telepathy AN to a number of targets equal to his AN, but when he does so he cannot use the other functions of Telepathy [MODIFIERS] ========================= Healing Factor Precognitive Flashes Targeting +4 (Maritan Vision Only) Toughness 4 - No X2, No AP Translation, Normal - Via Telepathy, the Martian Manhunter can instantly learn the native language of any mind he reads Enhanced Vision 6 - Life Energy - Psionic Waves - Auras No need for sleep (The Manhunter only needs to sleep if his body has suffered significant damage.) [CHALLENGES] ========================= Stranger in a Strange Land No matter how long he remains on Earth, J'onn will never truly understand Earth cultures, and since his own culture has been completely wiped out, he will never truly be "at home" anywhere he goes. Consulting Detective In his secret identity as John Jones, the Manhunter maintains gainful employment as a consultant for the federal agency known as A.R.G.U.S., giving him incredible access to their inner workings, but also potentially exposing him to enormous danger should A.R.G.U.S. discover the truth about him Constant Peacemaker In the super hero community, the Manhunter is an ally to most (he rejects any alliance with those who use extreme violence as a method), and a friend to many. He is constantly caught in the middle of inter-personal conflicts, which he tries to mediate as fairly as he can, in spite of his strong preference for simply staying out of such situations entirely. Dispassionate The Manhunter isn't emotionless, but his emotional range is muted, and he struggles to comprehend emotionally-driven behavior in others. Extreme Environmental Reaction All fire damage is increased by one step against the Manhunter (normal -> x2 -> x3 -> disables if damage occurs). In addition, simply being in the presence of large open flames is traumatizing for the Manhunter, causing him to instantly lose control of his Martian Shapeshifting (reverts instantly to his natural form and cannot shift until he has rested away from the flames). [EQUIPMENT] =========================
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Post by WildKnight on Mar 14, 2015 10:03:54 GMT -5
[DESCRIPTION] ========================= TOTAL COST: CHARACTER NAME: Hal Jordan, Green Lantern Prime of Sector 2814 SECRET IDENTITY: None SPECIES: Human GENDER: Male HAIR: Brown EYES: Brown (often glowing green) HEIGHT: 5'10" WEIGHT: 170 lbs [ABILITIES] ========================= INTELLIGENCE: 4 STRENGTH: 2 AGILITY: 3 SPEED: 2 HEALTH: 4 ENERGY: 18 REGENERATION: 6 WEALTH: 2 [ACTIONS] ========================= Close Combat 4 - Agility Bonus or Weapon Modifier - Brawls - Improvised & Makeshift Weapons - Fighting Dirty - Tactical Thinking Ranged Combat 6 - Intelligence Bonus or Weapon Modifier - Vehicular Weapons - Shooting while moving at high speeds - Energy Beams - Improvised & Makeshift Weapons - Supressive Fire - Tacttical Thinking Iron Will 6 - Efficient Leadership 4 - +1 stone from the General Pool if the target(s) of Leadership are flying, as Hal's tactical understanding is largely based on three dimensional movement. The usual per-recipient limits still apply Social Skills 6 - Air Force Protocols & Culture - Pilot Culture - Media - Pop Culture Expert - Ladies Man - Corporate Research & Development Technology 4 - Intelligence Bonus - +2 stones from the General Pool if dealing with air or spacecraft, even if the technology is completely alien to Hal Vehicle Operation 9 - Intelligence Bonus - Efficient - Aircraft - Spacecraft - Sports Cars - Military Vehicles - Vehicular Combat - "If it has wheels, wings, or a rudder, I can drive it." [MODIFIERS] ========================= Fearless 4 - Acts as a Modifier to Hal's Iron Will - Hal is effectively immune to fear except from the most powerful sources [CHALLENGES] ========================= Victim of Sterotyping (By nature, Hal resembles the typical "cocky flyboy" very little. He is intelligent, disciplined, and a natural leader of men. In spite of this, he is frequently assumed to be ego driven and overconfident, traits he sometimes plays up even though he doesn't really like himself when he does) 15 Minutes of Fame (Hal was once on the reality TV series "The Bachelor", something which he can't seem to live down) No Private Life (Even before becoming the Green Lantern of Earth's sector, Hal was the public face of Ferris Aircraft. He doesn't bother attempting to maintain a secret identity, which simplifies his life, but also means that the media spotlight is on every aspect of his lfie) Adrenaline Junky (Despite his strong sense of duty, Hal has a bit of the thrill seeker in him) [EQUIPMENT] ========================= Green Power Ring 10 - Generates its own pool of 10 energy. This pool refills to 10 at the end of each panel, less the stones Hal used for the ring's automatic effects (listed immediately below) - The following Actions are always available at AN 10. * Force Blast, X2 Damage * Flight * Force Field - Hal can create Force Constructs to mimic a number of additional powers. As with Sorcery, he must pay for effect, advantages and duration. Effect stones are limited to his Iron Will AN when he does so - The ring can teleport Hal to OA instantly, and from OA to virtually any known world. It also allows Hal to travel at speeds far greater than light when not within the "gravity well" of a planetary body. The Power Ring also provides the following Modifiers. Unless otherwise noted, these must be activated, and interfere with Hal's ability to focus on other things while using them Cybernetic Senses 4 Radar Sense 6 Self-Contained Life Form (Always on if Hal is flying, using Force Field, or traveling faster than light) Universal Translation (though not TRULY universal, can only translate languages in its massive database) Vision, Enhanced (at normal sight range, one "type" at a time) - Infrared - Life Energy - Magnetic Fields - Microscopic - Microwave Energy - Phased Objects - See Energy Patterns - See in Darkness - Sonic Waves - Telescopic - Underwater - Ultraviolet In addition, Hal can switch at will between the following options; This represents the iconic "green glow" Defense, Energy 8 Defense, Magical 6 Toughness 4 LIMITATIONS - For unknown reasons, the ring is completely ineffective against the color yellow - Once the ring has generated 100 stones of energy, it requires recharging - Should Hal's will falter, the ring's power is diminished or even lost - The ring has an internal defense mechanism to preven it from being easily removed, but if Hal is unconscious or removes the ring voluntarily, it can be used by anyone with sufficient will - The ring cannot be used to kill. Should Hal kill while wearing the ring, even inadvertantly, he will be immediately transported to OA and held for judgment. - Being the bearer of the ring of power gives Hal responsibility for the entire Sector, not just Earth, as well as to the regulations of the Guardians.
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Post by WildKnight on Mar 14, 2015 21:34:33 GMT -5
[DESCRIPTION] ========================= TOTAL COST: CHARACTER NAME: The Flash SECRET IDENTITY: Barry Allen SPECIES: Meta-Human GENDER: Male HAIR: Blonde EYES: Blue HEIGHT: 5'7" WEIGHT: 155 [ABILITIES] ========================= INTELLIGENCE: 5 STRENGTH: 2 AGILITY: 6* SPEED: 4** HEALTH: 3 ENERGY: 24 REGENERATION: 12 WEALTH: 0 *- reduced to 2 if, for some reason, Speed Force is not active ** - see Speed Force [ACTIONS] ========================= Close Combat 3 - Speed Bonus or Weapon Modifier - Basic Police Self-Defense - Stiick-and-Move - Rapid Strike Speed Force 10 - Substitute for Speed - Use Flight Row on D&R chart to determine how fast Flash moves - X2 damage when combined with Close Combat - Can travel on virtually any surface, including vertical ones, water, etc - If for any reason this Action is compromised, the Flash's other superhuman abilities are likewise compromised - Consumes enormous amounts of calories, causing the Flash to eat near constantly - In theory the Flash could travel past the Speed of Light, but he theorizes that doing so could be catastrophic for him - The Flash can accelerate past the Speed of Sound without causing a sonic boom, but must dedicate two extra stones to Speed Force to do so Force Blast 6 - Create Whirlwinds for various effects - Lift and move targets (without much precision), but never himself, using the lifting row of the D&R chart - Area Attack vs. target Durability to lift target off the ground and keep them from moving (assuming they lack Flight or some other movement that doesn't require contact with the ground) - Other creative type stuff General Knowledge 2 - Intelligence Bonus - Police Procedures - Physics Phase Shift 6 Social Skills 4 - Police Protocols - Keeps up with the latest science - Charmingly awkward - Super Hero Fanboy... who is himself a super hero... Technology/Scientist 6 - Intelligence Bonus - Experimental Physicist - Forensics [MODIFIERS] ========================= Accelerated Healing Factor (Only with sufficient calories to burn) Limited Prescience - Speed Force (Not actual prescience... the Speed Force has simply affected Barry's mind as well as his body, allowing him to think and react many times faster than most others) Reflexive Dodge 8 (Doesn't function if the Speed Force is compromised) Enhanced Vision 6 (Barry's vision is not impaired, no matter how fast he is moving) [CHALLENGES] ========================= Haunted past (Barry's mother was killed when he was a child. Barry is convinced he could somehow have prevented it, and is obsessed with finding out who killed her) Prying Friends & Relatives (Barry's Father Henry, a retired Central City Police Detective, is overly protective of Barry, and completely unaware of Barry's secret. His fiance, Iris West, is an aspiring reporter for the Picture News, and hopes to use The Flash stories she writes to elevate her career. Iris' nephew, Wally West, is an obsessive Flash fan, and has figured out Barry's secret, but promised to keep it) Chronically Late (Before acquiring his powers, Barry was late for everything, a constant source of frustration to people in his life. He sometimes uses this as a cover for his lateness now due to his activites as The Flash) Power Dangerous to Self (Barry is starting to suspect that the Speed Force may not be entirely benign) [EQUIPMENT] ========================= Flash ring & costume (Designed by Iris West's adoptive Father Ira, Barry has a ring that miniaturizes his costume and stores it. By merely touchign the ring, he can be instantly costumed, or return to his normal clothes. Barry's costume is never damaged by friction, including from the speeds at which he runs)
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Post by WildKnight on Mar 16, 2015 19:32:54 GMT -5
[DESCRIPTION] ========================= TOTAL COST: CHARACTER NAME: Green Arrow SECRET IDENTITY: Olivia Queen SPECIES: Human GENDER: Female HAIR: Blonde EYES: Green HEIGHT: 6'2" WEIGHT: 190 [ABILITIES] ========================= INTELLIGENCE: 4 STRENGTH: 2 AGILITY: 4 SPEED: 3 HEALTH: 4 ENERGY: 15 REGENERATION: 5 WEALTH: 6 [ACTIONS] ========================= Acrobatics 6 - Agility Modifier Close Combat 3 - Agility Bonus or Weapon Modifier - Trained By Black Canary - Tougher Than She Looks - 2nd Generation Costumed Hero Ranged Combat 9 - Agility Bonus AND Weapon Modifier - Effficient General Knowledge 2 - Intelligence Bonus - Queen Industries - Political Philosophy Hunting/Tracking 9 - Efficient - The Wilds - Urban - Stealth - Setting Traps - Detecting Traps - Stalking - Survival Social Skills 6 - Efficient - Daddy's Litlte Girl - League of Shadows - Corporate World - Professional Model - Costumed Hero Culture - Western European Culture & Languages [MODIFIERS] ========================= Fast Draw 4 Reflexive Dodge 3 Targeting 4 Toughness 1 [CHALLENGES] ========================= Disfigured (Even though it is fully functional, Ollie's left eye is pure white, and her face is scarred over it. She covers this up with prosthetics when not operating as Green Arrow, to help protect her secret) Famous Parents (Ollie's parents are Olliver Queen and Dinah Laurel Lance, the original Green Arrow and Black Canary, respective, members of the 1970's era Justice Society of America) Her Father's Daughter (Like her Father, Olivia struggles with fidelity in relationships) Jet Set (Olivia is a model with a growing career) [EQUIPMENT] ========================= Recurve Compound Bow +6 Backup Crossbow (built into gauntlet, fires the same arrows as the compound bow) +4 Quiver of Specialzed Arrows (Metamorphosis 4 stones) The trappings of wealth.
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Post by WildKnight on Mar 16, 2015 19:33:56 GMT -5
[DESCRIPTION] ========================= TOTAL COST: CHARACTER NAME: Black Lightnign (II) SECRET IDENTITY: Anissa Pierce SPECIES: Meta-Human GENDER: Female HAIR: Black EYES: Brown HEIGHT: 5'9" WEIGHT: 145 [ABILITIES] ========================= INTELLIGENCE: 2 STRENGTH: 3 AGILITY: 3 SPEED: 3 HEALTH: 3 ENERGY: 18 REGENERATION: 6 WEALTH: 0 [ACTIONS] ========================= Close Combat 6 - Agility Bonus or Weapon Modifier - Trained by the original Black Lightning - Kung Fu - Fighting With Powers - Multiple Opponents - Armed Attackers - Street Fighting Flight 6 - Leaves a trail of electricity behind General Knowledge 3 - Intelligence Bonus - Degree in Social Work - History of the Civil Rights Struggle in America - History of costumed heroes Mastery of Electricity 9 - Efficient - Absorb electricity (and can heal herself 1 stone of health for every 3 stones absorbed, or put absorbed stones into her energy pool) - Accumulate - Combine with Close Combat - Create/Manipulate - Force Blast (x2 Damage, or stun damage at will, also, see below) - Charge Objects (as the Action) - Overstrain Social Skills 3 - Social Worker - Street Culture - Costumed Heroes [MODIFIERS] ========================= Reflexive Dodge 4 Targeting 4 - Force Blast only Enhanced Vision 10 - Electricity [CHALLENGES] ========================= Big Shoes to Fill (Anissa is the daughter of a legendary street hero of the 1970's) Prying Relatives (Her father is a famed former costumed hero and icon of civil rights from the 1970s, and holds her to a very high standard. Her younger sister, Jennifer, also inherited the family powers, and is something of a pain in Anissa's butt) Playing With The Big Boys Now (Anissa never really expected to be thrust onto the national stage; her Father spent his entire career working the streets. Being mentioned on the national nightly news is a sometimes unwelcome surprise) Don't Quit Your Day Job (Anissa is employed as a social worker in Metropolis' Sucide Slum)
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