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Legacy
Jun 18, 2010 20:35:16 GMT -5
Post by andyman on Jun 18, 2010 20:35:16 GMT -5
The Invisible Girl finds clothes and a bag in the room, but no Sharon. The Human Torch keeps most of the monsters at bay, but one doesn't seem bothered by the flame and breaches the firewall!
The whole area is infected with skrull DNA! Reed will need the Fantasticar to mist the whole town. But they flying bathtub is surrounded by shape-shifting monsters! (A crowd currently kept at bay by the ever-lovin' blue-eyed Thing.)
Invisible Girl's Health: 2/2 Invisible Girl's Energy: 3/6
Thing's Health: 6/6 Thing's Energy: 14/18
Mister Fantastic's Health: 5/5 Mister Fantastic's Energy: 7/15
Human Torch's Health: 3/3 Human Torch's Energy: 7/9
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Legacy
Jun 21, 2010 11:32:00 GMT -5
Post by Scriptus on Jun 21, 2010 11:32:00 GMT -5
Ben seemed to have the crowd well in hand now it was Reed's job to get to the car. Making use of his super stretchy body he attempted to stretch himself in an arc over top of the crowd to the pilot's seat of the fantasticar. If he makes it inside he will attempt to take off and use the car to affect a cure.
Action #1 4 stones in stretching to get back to the car
Action #2 if #1 is sucessful 2 stones in tech to fly the car to an acceptable height to begin dispersing the cure.
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Legacy
Jun 21, 2010 19:09:40 GMT -5
Post by Revan on Jun 21, 2010 19:09:40 GMT -5
Taken a bit by surprise at the fact that this particular creature actually crossed his firewall, Johnny takes a deep breath to regain his composure before sending a stream of fire at the creature. "So you think you can take the heat, well, lets see what happens if I make it a little hotter for you."
6 stones to fire mastery, 5 to blast the creature, the remaining 1 stones shifted to defense.
1 stone to SPD shifted to defense
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Legacy
Jun 25, 2010 23:32:25 GMT -5
Post by Princess Mara on Jun 25, 2010 23:32:25 GMT -5
Invisible Girl
Sue quickly picks up what she can, namely most clothes she can get her hands on, as well as the bag (ooc: not sure what kind of bag it is, but if I can put the clothes in it, I do). Hopefully, it will contain some kind of hint as to Sharon's current location. Meanwhile, she tells of her discovery to her brother:
-Johnny... she's not here, but I got a few things that may belong to her. As soon as we're out of here, I'll take a closer look, but right now...
Before she could say "let's get outta here" or something similar, she notices that the Human Torch is having a little trouble against one of the monsters... maybe a strategic retreat is starting to sound like their best option. More precisely, returning to Reed and Ben. ---------------------------------------------------------------------------------- H 2/2 E 3/6
Picking up the clothes and bag;
1 stone into Close Combat (Hand-to-hand, Coached by Thing) shifted into Defense while she does so.
2/6 Defense 1 (Actions) Mental Defense 3 (Intelligence 2, Mental Defense 1)
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Legacy
Jul 6, 2010 21:30:52 GMT -5
Post by andyman on Jul 6, 2010 21:30:52 GMT -5
Mister Fantastic gets the flying bathtub in the air, but he's also got a couple stowaway skrull-people on board! And it looks like they're planning a mutiny!
Down below, the Thing's got his own problems. A couple dozen shapechangers are playing King of the Mountain... an Ben Grimm is the mountain!
Inside the hotel, the Human Torch heats things up and sends his pursuers running down stairs. But he also set the hallway on fire!
The Invisible Girl prevents Sharon's belongings from catching fire, by removing them from the unlocked hotel room. But now where should she go? The beasties went downstairs, but the way to the third and fourth floors is clear.
Invisible Girl's Health: 2/2 Invisible Girl's Energy: 4/6
Thing's Health: 6/6 Thing's Energy: 14/18 [No post. No Energy regeneration.]
Mister Fantastic's Health: 2/2 Mister Fantastic's Energy: 3/6 [Durability reset to 2.]
Human Torch's Health: 3/3 Human Torch's Energy: 3/9
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Legacy
Jul 14, 2010 15:43:10 GMT -5
Post by Scriptus on Jul 14, 2010 15:43:10 GMT -5
Reed does his best to send the Skrulls flying with some erratic piloting maneuvers. He needed to get free of them so he could release the cure.
Action #1 3 stones in tech to get the do some crazy piloting and get the Skrulls off the car.
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Legacy
Jul 16, 2010 14:41:44 GMT -5
Post by Revan on Jul 16, 2010 14:41:44 GMT -5
Going back the way they came was not an option. Johnny knew they had to find another way. "Come on, let's see if we can find another way out. Maybe we can loose them if we find another staircase." Johnny says as he starts looking for other options out of the building.
1 to INT to look for an alternate route
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Legacy
Jul 23, 2010 22:03:28 GMT -5
Post by andyman on Jul 23, 2010 22:03:28 GMT -5
Mister Fantastic sends the Skrulls flying with his erratic piloting maneuvers. The flying bathtub is now free of them, so he could release the cure!
As the Human Torch looks up the stairwell, he realizes that there may be a way out via the roof. But should he leave before finding Sharon? She wasn't in the same room as her bag, but maybe she's in one of the others. Invisible Girl's Health: 2/2 Invisible Girl's Energy: 4/6 [No post. No Energy regeneration.]
Thing's Health: 6/6 Thing's Energy: 14/18 [No post. No Energy regeneration.]
Mister Fantastic's Health: 2/2 Mister Fantastic's Energy: 2/6
Human Torch's Health: 3/3 Human Torch's Energy: 5/9
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Legacy
Jul 31, 2010 13:31:51 GMT -5
Post by Scriptus on Jul 31, 2010 13:31:51 GMT -5
Mr. Fantastic does his best to release the cure. He was tired and he hoped he could do this right.
Action #1 2 stones in tech to release the cure.
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Legacy
Aug 1, 2010 12:46:02 GMT -5
Post by Revan on Aug 1, 2010 12:46:02 GMT -5
"Head to the roof. Wait for me there. I'm gonna keep looking for Sharon." he said as he continued his search. He moved to the next room and tried to kick the door open in his desperate attempt to find Sharon.
2 to Str to kick in the next door
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Legacy
Aug 7, 2010 9:00:01 GMT -5
Post by andyman on Aug 7, 2010 9:00:01 GMT -5
"Hey, Stretch! How 'bout some help over here?" the Thing calls, grappling with a mob of active shape-shifters. Mister Fantastic's Health: 2/2 Mister Fantastic's Energy: 2/6
Johnny opens the door easily, because like the room that held Sharon's belonging's it's unlocked. "The rest of the rooms on this floor are empty," Susan states. At the end of the hall a staircase leads either up to the fourth floor or back down to the second. Human Torch's Health: 3/3 Human Torch's Energy: 6/9
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Legacy
Aug 15, 2010 5:43:26 GMT -5
Post by Revan on Aug 15, 2010 5:43:26 GMT -5
"Come on sis, we have to check upstairs. We have to be sure that Sharon isn't here." he says running down the hall and heading up the stairs.
1 stone to speed to get the lead out
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Legacy
Aug 19, 2010 20:52:33 GMT -5
Post by andyman on Aug 19, 2010 20:52:33 GMT -5
The top floor of Lord's Hotel has four rooms; 4A, 4B, 4C, and 4D.
Human Torch's Health: 3/3 Human Torch's Energy: 8/9
Mister Fantastic's Health: 2/2 Mister Fantastic's Energy: 2/6 [This was just a quick update for the Human Torch. Please see last Panel.]
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Legacy
Aug 20, 2010 0:21:02 GMT -5
Post by Scriptus on Aug 20, 2010 0:21:02 GMT -5
"I'm on it Ben!" Reed calls.
He pilots the Fantasticar over to Ben and dumps some more of the cure.
Action #1 2 stones in tech to dump some cure on the monsters ben is fighting.
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Legacy
Aug 22, 2010 5:23:27 GMT -5
Post by Revan on Aug 22, 2010 5:23:27 GMT -5
Johnny found himself becoming more desperate to find Sharon he moved quickly using his powers as a blowtorch to burn right through the lock. "Please be here!" he thought to himself.
2 stones to mastery, concentrated on burning through the lock. 1 stone intelligence to stay aware of my surroundings
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