Post by Stark on Oct 25, 2009 9:09:59 GMT -5
[glow=red,2,300]ASH
The Promised One[/glow]
Quote: "Hail to the King, baby."
Real Name: Ashley J. Williams
Other aliases: The Man, Ashman, S-Mart's Employee of the Month
Height: 6'0"
Weight: 188 lbs
Eye color: Brown
Hair color: Black
Species: Human (Promised One)
ABILITIES
Int: 3
Str: 3
Agl: 4
Spd: 2
Dur: 5
HEALTH: 5
ENERGY: 18
REGEN: 8
ACTIONS
Close Combat: 6
(Str.bonus or Wpn.modifier)
-Efficient
-Hand-to-hand
-Brawling
-Chainsaw
-Middle ages weaponry
-Fighting multiple opponents
-Skeletons and Deadites
Ranged combat: 5
(Wpn.modifier)
-Boomstick
-Thrown objects
-Middle ages weaponry
-Handguns
-Skeletons and Deadites
Acrobatics: 3
(Agl.bonus)
Technology: 4
(Int.bonus)
-Repairs
-Steam-powered tech
-Chemicals and black powder
-Turning vehicles into devices of destruction
General Knowledge: 3
(Int.bonus)
-Skeletons, Deadites and other horrors
-The Necronomicon
-The Middle ages life
Medical Healing: 4
Vehicle Operations: 3
-Light vehicles
-Motorcycle
-"Death Coaster"
Leadership: 3
-Does not require an action to use
Social Skills: 5
-S-Mart employee
-Promised One
-Macho Man
-Humor
-Showing off
MODIFIERS
The Promised One +3
-As PCPT, but adds to any action related to/used against/used about the Necronomicon or the Army of Darkness. As the "Promised One", Ash is as his best when facing his nemesis... ses, in some kind of way, and this modifier reflects just that. For example, it would apply to combat actions used VS skeletons raised by the Necronomicon or a Deadite, it would apply for making research on the Army of Darkness... it would apply on Technology used to prepare devices of war to destroy the Deadites... and it would apply to vehicle operation for driving the Death Coaster to destroy some skeletons! Ash would aslo get it as a modifier to his Social Skills when, for example, rallying people against the Army of Darkness. It applies to any and all action(s), but only in matters linked to the AoD in some way, so it pretty much evens itself out. Wether or not this is worth a -1 to Cost Level depends on wether or not the GM intends to use the Army of Darkness often or not in the game.
-Cannot link directly to computers (d'uh. -1 CL)
Healing Factor
Energy Battery 1
Deep Reserves 1
Reflexive Dodge +3
Toughness +1
Fast-Draw +3
Targeting +2
Resistance to Fear +3
Mental Defense +3
Wealth: 1
Reconstitute Self (More or less)
-Ash does die when killed (... nay, really). However, the world(s) needs its Promised One, so usually, if the threat of the Necronomicon isn't over or rises again (it always does!), another Ash appears from another dimension to kick its sorry butt. The new Ash is pretty much the same, although he does not have the same memories as the late one, and usually is a bit less experienced (a "Reconsituted Ash loses 5 LoEs and usually does not remember what happened in the dimension he now is in. If he did not have 5 LoEs, he loses what LoEs he had and that's it. He doesn't lose ANs already increased even if it was through LoEs). For exemple, he may not remember his former teammates and must go through that painful "hey man, nice to meet ya, what's yer name?" process all over again.
CHALLENGES
-Duty (-3; the Promised One. As the Promised One, Ash must act as a Promised One and carry out the job of the Promised One, which is to oppose and destroy the evil forces of the Necronomicon wherever and whenever it shows up and save the world and yadda yadda yadda... y'know, as a Promised One tends to do. You want me to say "Promised One" again? Fine. Promised One. Satisfied now?)
-Schmuck (-3; as heroic as he can sometimes be, Ash is still a total schmuck. This means that, sometimes, even the Man will screw things up, in a really bad kind of way. Like, say he must say three specific words aloud when picking up a certain book and end up saying "Klatuu Verata Nikphhlllbhhh" instead of "Klatuu Verata Niktou"... and the result is waking up the whole army of the dead. Oops. Additionally, this Challenge includes "Clumsiness" from the Spidey-Guide, which means every time Ash does something, if substracting one stone from his action made him fail, he fails by some kind of clumsy mistake. If not, no stone is substracted.)
-Clown (-1; sometimes Ash just don't know when to shut up, and that includes his sense of humor. One joke too many will sometimes lead him into a world of trouble, and he just can't help it.)
-Extreme Vanity (-2; Ash's the Man, and he knows it. To him, he's so darn cool, brave and honest-to-god pretty that he likes to remind others of it. To say he has a pretty high idea of himself is the understatement of the millenia.)
-Conflicting interests (-3; for all his badassness, arrogance and ability to spit in evil's face, Ash is still somewhat a coward at heart, and he often would rather leave the fighting to others if he could help it. He is a big fan of the "Running away to fight another day" motto. At the end of the day, though, he usually gets over it and becomes the hero he claims to be, but this side of him tends to get in the way at first.)
-Missing hand (-2; you know the jazz, evil got in his hand and he lopped it off at the wrist. Ash only gets a -2 challenge for this, however, because he carries several artificial steam-powered "gauntlet-hands" that can move like a normal hand, as well as other... tools... he can put at the end of his stump, like... say... chainsaws and stuff. Also, Ash created the device himself during the middle ages, so he knows how to make others with only minimal technology)
-Deadly Enemies (-5; the Necronomicon, the Army of Darkness as a whole and deadites worldwide. They all hate him. And the reverse is true.)
EQUIPMENT
-Groovy Gauntlet +1 (works as claws when used to punch the lights out of somebody. Otherwise, this is a little wonder of a device that works almost as well as a normal hand, and Ash usually uses this in his everyday life or whenever he doesn't feel like strapping on a chainsaw instead.)
-Boomstick (actually, it's a double-barreled shotgun of the "I'm gonna blow your brains up" category. A +4 (2x damage, AP) ranged weapon of pure pain, destruction and ruthless efficiency. It can hold two bullets plus two in each chamber, for a total of four bullets, but to get the full +4 you must fire two at once. One can fire only a single shot at once for a "mere" +2 (2x damage, AP) if he wants. Reloading two shells takes one action.)
Ash: Alright you Primitive Screwheads, listen up! You see this? This... is my boomstick! The twelve-gauge double-barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department. That's right, this sweet baby was made in Grand Rapids, Michigan. Retails for about a hundred and nine, ninety five. It's got a walnut stock, cobalt blue steel, and a hair trigger. That's right. Shop smart. Shop S-Mart. You got that?"
-Chainsaw (+4, 2x damage: Just when you thought this couldn't get any more gory... this tool of divine punishment will cut down trees, walls, bonebags and Deadites without mercy, distinction or regard to any self-respecting PG rating. The Chainsaw can work for 50 panels on a full tank without stopping if used as intended (slowly and carefully, to cut down wood and stuff). Two panels worth of time are burned if used to mow down skeletons and demons (or people), because the engine has to work overtime to cut through those pesky bones and/or tough hides. If only one "panel of use" was left and Ash tried to cut a skeleton down with it (or another nasty), he'd only get +2 and 2x damage as the gas runs out. Wether gas is readily available depends entirely on the setting and the GM.)
-Ammo for the Boomstick (say, 20 shells)
-Travelling bag with some medical supplies and shoulder-strapped holster for the Shotgun
-----------------------------------------------------
STORY: "Why would you say that I was insane? I wouldn't say that I've lost my mind simply because I've heard the voices and seen the godless things moving in the woods. If anything, I think more clearly now than ever before. I know now that there is such a thing as a living Evil. A dark and shapeless thing that lives not in the spaces we know, but between them. In the dark. In the night. And it wants the exact same thing as you and I: a chance at warm life on this Earth. It doesn't care that it already had that chance... once. Now listen closely because there isn't much time. Listen and believe, because it's all true.
I first saw the damn thing at that blasted cabin. The Necronomicon. An ancient Sumerian text, bound in human flesh and inked in human blood. It countained bizarre burial rites, prophecies... and instructions for demon resurrection. It was never meant for the world of the living.
The book awoke something dark in the woods. It took my fiancee, Linda. Then it came back for me. It got into my hand and it went bad. So I lopped it off at the wrist.
In order to rid myself of the foul thing, I read from a passage in the book that was supposed to open a hole. A hole in time that would send the Evil back. And it worked.
... I just didn't plan on coming along."
The Promised One[/glow]
Quote: "Hail to the King, baby."
Real Name: Ashley J. Williams
Other aliases: The Man, Ashman, S-Mart's Employee of the Month
Height: 6'0"
Weight: 188 lbs
Eye color: Brown
Hair color: Black
Species: Human (Promised One)
ABILITIES
Int: 3
Str: 3
Agl: 4
Spd: 2
Dur: 5
HEALTH: 5
ENERGY: 18
REGEN: 8
ACTIONS
Close Combat: 6
(Str.bonus or Wpn.modifier)
-Efficient
-Hand-to-hand
-Brawling
-Chainsaw
-Middle ages weaponry
-Fighting multiple opponents
-Skeletons and Deadites
Ranged combat: 5
(Wpn.modifier)
-Boomstick
-Thrown objects
-Middle ages weaponry
-Handguns
-Skeletons and Deadites
Acrobatics: 3
(Agl.bonus)
Technology: 4
(Int.bonus)
-Repairs
-Steam-powered tech
-Chemicals and black powder
-Turning vehicles into devices of destruction
General Knowledge: 3
(Int.bonus)
-Skeletons, Deadites and other horrors
-The Necronomicon
-The Middle ages life
Medical Healing: 4
Vehicle Operations: 3
-Light vehicles
-Motorcycle
-"Death Coaster"
Leadership: 3
-Does not require an action to use
Social Skills: 5
-S-Mart employee
-Promised One
-Macho Man
-Humor
-Showing off
MODIFIERS
The Promised One +3
-As PCPT, but adds to any action related to/used against/used about the Necronomicon or the Army of Darkness. As the "Promised One", Ash is as his best when facing his nemesis... ses, in some kind of way, and this modifier reflects just that. For example, it would apply to combat actions used VS skeletons raised by the Necronomicon or a Deadite, it would apply for making research on the Army of Darkness... it would apply on Technology used to prepare devices of war to destroy the Deadites... and it would apply to vehicle operation for driving the Death Coaster to destroy some skeletons! Ash would aslo get it as a modifier to his Social Skills when, for example, rallying people against the Army of Darkness. It applies to any and all action(s), but only in matters linked to the AoD in some way, so it pretty much evens itself out. Wether or not this is worth a -1 to Cost Level depends on wether or not the GM intends to use the Army of Darkness often or not in the game.
-Cannot link directly to computers (d'uh. -1 CL)
Healing Factor
Energy Battery 1
Deep Reserves 1
Reflexive Dodge +3
Toughness +1
Fast-Draw +3
Targeting +2
Resistance to Fear +3
Mental Defense +3
Wealth: 1
Reconstitute Self (More or less)
-Ash does die when killed (... nay, really). However, the world(s) needs its Promised One, so usually, if the threat of the Necronomicon isn't over or rises again (it always does!), another Ash appears from another dimension to kick its sorry butt. The new Ash is pretty much the same, although he does not have the same memories as the late one, and usually is a bit less experienced (a "Reconsituted Ash loses 5 LoEs and usually does not remember what happened in the dimension he now is in. If he did not have 5 LoEs, he loses what LoEs he had and that's it. He doesn't lose ANs already increased even if it was through LoEs). For exemple, he may not remember his former teammates and must go through that painful "hey man, nice to meet ya, what's yer name?" process all over again.
CHALLENGES
-Duty (-3; the Promised One. As the Promised One, Ash must act as a Promised One and carry out the job of the Promised One, which is to oppose and destroy the evil forces of the Necronomicon wherever and whenever it shows up and save the world and yadda yadda yadda... y'know, as a Promised One tends to do. You want me to say "Promised One" again? Fine. Promised One. Satisfied now?)
-Schmuck (-3; as heroic as he can sometimes be, Ash is still a total schmuck. This means that, sometimes, even the Man will screw things up, in a really bad kind of way. Like, say he must say three specific words aloud when picking up a certain book and end up saying "Klatuu Verata Nikphhlllbhhh" instead of "Klatuu Verata Niktou"... and the result is waking up the whole army of the dead. Oops. Additionally, this Challenge includes "Clumsiness" from the Spidey-Guide, which means every time Ash does something, if substracting one stone from his action made him fail, he fails by some kind of clumsy mistake. If not, no stone is substracted.)
-Clown (-1; sometimes Ash just don't know when to shut up, and that includes his sense of humor. One joke too many will sometimes lead him into a world of trouble, and he just can't help it.)
-Extreme Vanity (-2; Ash's the Man, and he knows it. To him, he's so darn cool, brave and honest-to-god pretty that he likes to remind others of it. To say he has a pretty high idea of himself is the understatement of the millenia.)
-Conflicting interests (-3; for all his badassness, arrogance and ability to spit in evil's face, Ash is still somewhat a coward at heart, and he often would rather leave the fighting to others if he could help it. He is a big fan of the "Running away to fight another day" motto. At the end of the day, though, he usually gets over it and becomes the hero he claims to be, but this side of him tends to get in the way at first.)
-Missing hand (-2; you know the jazz, evil got in his hand and he lopped it off at the wrist. Ash only gets a -2 challenge for this, however, because he carries several artificial steam-powered "gauntlet-hands" that can move like a normal hand, as well as other... tools... he can put at the end of his stump, like... say... chainsaws and stuff. Also, Ash created the device himself during the middle ages, so he knows how to make others with only minimal technology)
-Deadly Enemies (-5; the Necronomicon, the Army of Darkness as a whole and deadites worldwide. They all hate him. And the reverse is true.)
EQUIPMENT
-Groovy Gauntlet +1 (works as claws when used to punch the lights out of somebody. Otherwise, this is a little wonder of a device that works almost as well as a normal hand, and Ash usually uses this in his everyday life or whenever he doesn't feel like strapping on a chainsaw instead.)
-Boomstick (actually, it's a double-barreled shotgun of the "I'm gonna blow your brains up" category. A +4 (2x damage, AP) ranged weapon of pure pain, destruction and ruthless efficiency. It can hold two bullets plus two in each chamber, for a total of four bullets, but to get the full +4 you must fire two at once. One can fire only a single shot at once for a "mere" +2 (2x damage, AP) if he wants. Reloading two shells takes one action.)
Ash: Alright you Primitive Screwheads, listen up! You see this? This... is my boomstick! The twelve-gauge double-barreled Remington. S-Mart's top of the line. You can find this in the sporting goods department. That's right, this sweet baby was made in Grand Rapids, Michigan. Retails for about a hundred and nine, ninety five. It's got a walnut stock, cobalt blue steel, and a hair trigger. That's right. Shop smart. Shop S-Mart. You got that?"
-Chainsaw (+4, 2x damage: Just when you thought this couldn't get any more gory... this tool of divine punishment will cut down trees, walls, bonebags and Deadites without mercy, distinction or regard to any self-respecting PG rating. The Chainsaw can work for 50 panels on a full tank without stopping if used as intended (slowly and carefully, to cut down wood and stuff). Two panels worth of time are burned if used to mow down skeletons and demons (or people), because the engine has to work overtime to cut through those pesky bones and/or tough hides. If only one "panel of use" was left and Ash tried to cut a skeleton down with it (or another nasty), he'd only get +2 and 2x damage as the gas runs out. Wether gas is readily available depends entirely on the setting and the GM.)
-Ammo for the Boomstick (say, 20 shells)
-Travelling bag with some medical supplies and shoulder-strapped holster for the Shotgun
-----------------------------------------------------
STORY: "Why would you say that I was insane? I wouldn't say that I've lost my mind simply because I've heard the voices and seen the godless things moving in the woods. If anything, I think more clearly now than ever before. I know now that there is such a thing as a living Evil. A dark and shapeless thing that lives not in the spaces we know, but between them. In the dark. In the night. And it wants the exact same thing as you and I: a chance at warm life on this Earth. It doesn't care that it already had that chance... once. Now listen closely because there isn't much time. Listen and believe, because it's all true.
I first saw the damn thing at that blasted cabin. The Necronomicon. An ancient Sumerian text, bound in human flesh and inked in human blood. It countained bizarre burial rites, prophecies... and instructions for demon resurrection. It was never meant for the world of the living.
The book awoke something dark in the woods. It took my fiancee, Linda. Then it came back for me. It got into my hand and it went bad. So I lopped it off at the wrist.
In order to rid myself of the foul thing, I read from a passage in the book that was supposed to open a hole. A hole in time that would send the Evil back. And it worked.
... I just didn't plan on coming along."