Post by Dionon on Oct 25, 2009 10:43:07 GMT -5
CODE: "Demon Cutter"
NAME: Roronoa Zoro
HEIGHT: 5'10"
WEIGHT: 175lbs
HAIR: Green
EYES: Black
SPECIES: Human (That exceeds Human Limits)
INT: 5
STR: 9
AGI: 6
SPD: 7
DUR: 7
Health: 7 Regen: 1w/2 Panels
Energy: 21/21 Regen: 10/11r/panel
Power: 24/24 Regen: 12/panel
Skill: 6/6 Regen: 3
ACTIONS
Santōryū (Three Sword Style): 10
(Strength Bonus and up to 3 Weapon Modifiers)
- Skill Point System(Described Below)[+7]
- Use Swords with Skill Point System [+2]
- Overstrain (Asura Technique, Days) [+1]
- 2x Defense (Added 11/5/10)
-----Specialties----
- Unarmed Sword Style - Sudetōryū
- One Sword Style (Ichitōryū)
- Two Sword Style (Nitōryū)
- Three Sword Style (Santōryū)
- Sword Defense
- Straw-Hat Crew Multistyle
Social Skills: 8
- Intimidation
- Straw-Hat Culture
- Pirate Culture
- Pirate Hunter Culture
- Marine Culture
- Honor
- Earth 616 Culture
Acrobatics: 10
(Strength Bonus)
Vehicle Operations: 7
- Sea Going Vessels
Mastery of the Force: 8 (Added 11/5/10)
(Intelligence Bonus)
- Telepathy (Project Thoughts/Control Others, Illusions, Telepathic Communications, Create Links with Others, Mental Bolts, Edit Memories, Empathy, Hear the Dead, Astral Projection, Psychometry)
- Telekinesis (Weapon Modifier)
Green Power Ring: 10
(Int.bonus)
-Efficient
-May rearrange Wielder's Ability/Action numbers at will (to up to AN), and Grants the user 2x AN Free red stones of Energy per panel
-May use to perform any Physical, Energy or Magical action
-Force Blast (Base Range 5, Acts as a Modifier to Ranged Combat of a MN up to this action's AN, with free options up to half this action's AN, rounded up. More options may be gained by lowering the MN of the Blast. Element is either Green Energy, or whatever energy the wielder is manipulating at the time; the variable advantages reflect this versatility.)
-Free Force Field at AN (not doubled, though its strength can be increased by actively shifting stones from this action in defense) when worn
-Energy Constructs (may create matter made of green willpower energy, including weapons, vehicles, just about anything the user can imagine. Objects thus created must be maintained by spending 1 stone/panel, although this does not require an action. The only exception is living beings; even the Power Rings cannot create life out of nothing.)
-Manipulate Time, Matter, Energy
-Wormhole/Spacial Warps (As Teleportation; May teleport interstellar distances; May also teleport to other dimensions, but doing so empties the energy reserve of the Ring, and leaves the user fatigued; -1 to all actions for an hour. Must pay stones for each "guest".)
-Phase shift
-Holographic Projector (As Create Illusions)
-Time Travel at AN
-Self-Contained Lifeform
-Grants Flight at AN 10, May reach AN 11 if used solely for this (though shifting stones in defense is still allowed), as its separate action box. Perfect maneuverability.
-Energy Twin (As Astral Projection; the user's "twin" can only be detected by other Power Ring bearers, or the Guardians of the Universe.)
-Mind Alteration (As Telepathy with "Telepathic communication", "Edit memories", "Project thoughts", "Repair minds", "Create links with others", "Psychometry", and "Mental Bolts". The latter 'option' is more of a voluntary misuse of the Mind altering powers of the ring, and is rather frowned upon by Lanterns in general, for while altering memories is sometimes necessary, harming a person's mind is considered an unnecessary evil.)
-Xenolinguistics (As Universal Translation)
-Wielder has an Enhanced Healing Factor; may also grant an Accelerated Healing Factor to others by using the ring's influence upon them.
-Universal Scanner (As Cybernetic Senses at a MN equal to this action's AN)
-Material Alteration (the wielder's clothes can be altered/covered/replaced with a suit made of the Ring's energy. While it has a standard appearance of a skintight jumpsuit of a emerald green color with the Green Lantern's symbol on the chest, it can look/be changed like anything the wearing desires, to fit a situation, a whim or for the sake of it. Regardless of its form, the suit grants a +1 [ex: light clothes, swimsuit] to +3 bonus [fully armored form] to defense, is No AP and can't be destroyed.)
-Emergency/Homing Beacon (allows the wielder to send a distress/homing signal to other Ring bearers, along with a short message explaining the situation)
-Self-Contained Lifeform
-Pocket dimension (access to a Pocket dimension within the ring, of an Area of AN. The wielder can either use it as a storage unit, and/or to enter it physically [even bring along allies] for whatever reason. Within the pocket dimension, the wielder can create anything and do anything, but it cannot be used for offensive/harmful purposes [although it could be used to train])
-Near-limitless data storage unit (as Photographic Memory)
-Near-limitless databases (As PCPT +3, lore on most any subject or so)
-Ring Duplication (the Green Power Ring can create brand new Green Power Rings by creating a perfect duplicate of itself, but only with the approval of the Guardians of the Universe. [OOC: Or the GM, lol.])
-Security Protocol (only obeys its true wielder, cannot be used by anyone else, unless the true wielder allows it. As Exclusive.)
-Ring is Indestructible
Flight: 10
-May reach AN 11 if used solely for this (though shifting stones in defense is still allowed)
-Perfect maneuverability
-Through the Green Lantern Ring
Super Human: 10 (30 stones)
- As Super Saiyajin, but for Humans
- Cannot be bought before PL +4
- Increase Strength, Agility, Speed, Durability, Ki Control, Zanzoken, Ki Defense, Toughness, Reflexive Dodge by +1 per stone played, 3 stones = Super Human Level, and +1 to Power Level per 3 stones played, +1 Energy Battery per each other stone played.
- Stones spent remain in action box till removed.
- Heal 1 white stone and all energy when transforming.
Draw Out: 10 (20 stones)
- Break Items in Inventory
- Weapons Deal their Damage (and other effects) to enemies within their modifier in area.
- Armor gives one half their modifier (minimum 1) to all allies within it's defense bonus in area as a force field for stones played in rounds.
- Items do their effect to all appropriate targets in an area equal to 2 per 3 stones played.
Sword Magic: 10 (35 stones)
- Gain 1 element per action number
- Follow special rules above for elements
- Gain 1 extra Weapon Mod per 2 stones played above starting cost
- 3 stones to begin.
- Fire (2x Damage)
- Ice (Attack vs Agility to Paralyse, Damge = Panels of Paralysation)
- Air (Attack vs Durability to Stun, Damage = Stones of Stun)
- Water (Reduces automatic defenses by 1 stone per 2 stones of damage for damage in panels)
- Earth (Armor Penetration)
- Darkness (Attack vs Intelligence, Target is Blinded if Damage occurs)
- Non-Elemental (Limited Armor Penetration [Double your Weapon Mod vs Toughness])
- Gravity (Successful attack reduces a foe's white stoenes of health by half. Cannot be used to kill.)
- Drain (Energy Drain, Refills Health as healing)
- Esper (Energy Drain, turns into Red Stones)
Haki: 10 (25 stones)
-As Iron Will
-Accumulate Energy as M.o.M
-Kenbunshoku Haki (Allows to use as Sense Power/Sonar Sense at AN and as an action rather than a modifier; often combined with another action to dodge attacks more efficiently. At GM's call, this may also work as Precognitive Flashes warning the owner of danger, sometimes; especially if there is a strong killing intent directed at the user)
-Busoshoku Haki (This Haki has many uses. First, it can be used to project one's own energy and will in the form of a semi-visible, pure Haki blast, acting as a Range attack at a range of Half this action's AN rounded up (or 4 in this case). It grants no Wpn.modifier to the attack, but as normal, the user can combine stones fro mthis action with Ranged Combat as per the normal Iron Will rules. May also be used as Skintight Force Field (Defensive stones are doubled) all by itself, and/or to add to physical/Devil fruit/weapon attacks, causing said attacks to deal considerably more damage than they should (2x damage. If attack already was 2x damage, add +3 to the attack instead). Finally, may overcome a body altering Devil Fruit user's normal defenses/invulnerabilities, such as the intangible body of Logia fruit users. Attacking with a Busoshoku Haki attack against such a foe with a lower Haki AN (or no Haki whatsoever) means the victim takes the damage normally (if it would have done any in the first place, of course), and cannot recover from it instantly, rather having to heal as though their Instant Healing Factor was just a regular Healing Factor instead.)
MODIFIERS
Leaper +3
Hyper-Trained Muscle: +3
- As Claws
Enhanced Senses: +4
Reflexive Dodge: +3
Toughness: +3
Accelerated Healing Factor
Good Luck: +2
37 Gallons of Blood
- As Reconstitute Self
- Next Round
Wealth: +1
Power Level: +8 (25 stones)
- Power Level Regeneration
Mantra Infusion: +1
EQUIPMENT
Wadō Ichimonji (+4 Weapon Modifier; A sword of great personal importance to Roronoa Zoro, the Wadō Ichimonji was once Kuina's and her family's named sword. It is one of the 21 Ō Wazamono Grade Swords. Upon Kuina's death, Zoro asked for it from her father. The sword is a pure-white blade, with a circular hand-guard. Currently, Tashigi of the Marines is hunting Zoro for this very blade.)
Sandai Kitetsu (+3 Weapon Modifier; The Sandai Kitetsu is a Wazamono Grade Swords, a "Sharp Sword". Like all of its predecessor Kitetsu swords, this one is said to be cursed.Roronoa Zoro found the sword in a barrel of cheap katanas in a shop at Loguetown. When the owner first saw it he wasn't going to allow Zoro to buy it, telling him of the curse. Zoro liked the concept and decided to test his luck against the curse. He threw it into the air and held out his arm willing to let it cut him. Zoro's luck won and the blade circled neatly around his arm. The shop owner gave Zoro both Sandai Kitetsu and Yubashiri for his skill and luck.)
Shuusui (+5 Weapon Modifier; The Shuusui is one of the 21 Ō Wazamono Grade Swords. It was the named blade of the Samurai Ryuuma, who appeared as a zombie on Thriller Bark that had been given Brook's shadow. Roronoa Zoro was given the sword by Ryuuma after the latter's defeat, saying the sword would be satisfied with Zoro as its master. Its blade is black and its hand-guard has flower-like edges.)
Flaming Chainsword (+4 Weapon Modifier, 2x Damage; A sword Zoro recieved after defeating several Gekka Model robotic soldiers under the control of The Collector. While not elegant, Zoro hopes it'll function well.)
Seastone Sword (+1 Weapon Modifier, Cancels Devil Fruit Powers on contact, Indestructible; A sword given to Zoro by Travis Howlet upon his rescue of the man from the Collector's world)
Lightsaber (+3 Armor Penetration, Sword created by Roronoa Zoro during his training with Luke Skywalker) (Added 11/5/10)
3 Butterfly Swords (+1 each, Given as a gift after Zoro stopped a robbery in progress.)
Vibranium Sword (+6, AP, Given to Zoro to defeat Klaw)
War's Sword: Panterra (+4, Taken from the Horseman War [Grimmjaw] Say Grind Panterra and get (Str, Spd, Agl: +4, Dur, Toughness: +3. Roar Shockwaves: 6 (Area Effect.), Garra de la Panterra: 7 (2x damage, collateral.), Desgarrion: 8 (As Psi Weapon. AP))
Rapier (The rapier is a +2 weapon with a built in +1 2x damage submachine gun built into the blade. Taken from contestant in the Sword Tournament)
Makluan Sword: (Won by Zoro in the underground sword tournament)(+4), can fire a Concussive Force Beam: (+6), Disintegrating Ray: (+3), x3 Damage, Jet of Flame: (+4), Area Attack, Range = 2, Lightning Blast: (+5), 2x Damage, Nerve Gas: (+4), single target, Attack vs. Dur., damage = Panels knocked out. Created by the Mandarin using Ancient Makluan technology.
Flat Tipped Whip Sword (Won by Zoro in the underground Sword Tournament)(+3, Range 2)
Blade of the East (Won by Zoro in the Underground Sword Tournament)(+4)
Ohm's sword (Won by Zoro in the underground Sword Tournament) (+5 either in close combat or as Mastery of Iron Cloud (create/manipulate, range 3)
Funkfreed (Won by Zoro in the underground Sword Tournament) (+4 as a normal sword
+4, can be combined with Elephant's close combat in hybrid form.
In Elephant or Hybrid form it has the following.
Int: 1
Str: 7
Agl: 1
Spd: 2
Dur: 6
Close Combat: 3
(Str bonus)
2x damage
Toughness: +5
Tusks/bladed trunk: +3/+5)
Sharktooth Paddle (Won by Zoro in the Underground Sword Tournament) (+4)
Zabuza's Sword (Won by Zoro in the underground sword tournament) (Kubrikiribocho is +5 2x damage, and can self repair so long as it absorbs Iron from spilled blood.)
(3 Glass Swords, Ultima Series... The swords are each single use +7, AP, Ignores 4 stones of toughness even with no AP, 3x damage weapons.)
1 x Master Ball (Catches any Pokemon automatically.)
Green Lantern Ring
CHALLENGES
Code of Honor: +5
No Sense of Direction: +5
Most Wanted: +3
Pirate: +3
Darkside Lure: +2 (Added 11/5/10)
HISTORY
It's all Here... I'm not copying it down so it's a MAGNA text block lol...
SKILL POINT SYSTEM DETAILS
- Unarmed Combatants gain a third Energy Pool called Skill Points.
- Skill Point Pool is 2/3 of your Close Combat Action Number
- Skill Point Regeneration is 1/3 of your Close Combat Action Number
- Use Skill Points to add Advantages to your attacks for a Panel on a Point per Cost Level Basis.
- If Purchasing Area Effect, Area = 2, Spend extra SP for more area.
For Record Keeping:
MANTRA INFUSION [MN+8]
Description: Normally unlocked by fusing the power of the Gods, Mantra Infusion is a massive powerup akin to the Mystic Powerup. This Modifier has several levels, like Super Saiyajin/Super Human. This also replaces Mystic Powerup if you had it, and like Mystic Powerup, must be activated to profit from. When purchasing this, you may convert the Mystic Powerup Modifier into this Modifier at a rate of 2MN per MN of this Modifier you wish to purchase (Rounded down). Once gained, it functions like Mystic Powerup, but adds 1 additional stone for every 2 Modifer Numbers possessed. Certain Modifier Numbers unlock different tiers of Mantra Infusion. At a +1 Modifier, you've unlocked the basic Mantra Infusion. At +4 Modifier, you unlock Mantra Control. At +7 Modifier Number, you've unlocked Asura's Wrath and at +10 Modifier Number, you unlock Asura the Destroyer.
NAME: Roronoa Zoro
HEIGHT: 5'10"
WEIGHT: 175lbs
HAIR: Green
EYES: Black
SPECIES: Human (That exceeds Human Limits)
INT: 5
STR: 9
AGI: 6
SPD: 7
DUR: 7
Health: 7 Regen: 1w/2 Panels
Energy: 21/21 Regen: 10/11r/panel
Power: 24/24 Regen: 12/panel
Skill: 6/6 Regen: 3
ACTIONS
Santōryū (Three Sword Style): 10
(Strength Bonus and up to 3 Weapon Modifiers)
- Skill Point System(Described Below)[+7]
- Use Swords with Skill Point System [+2]
- Overstrain (Asura Technique, Days) [+1]
- 2x Defense (Added 11/5/10)
-----Specialties----
- Unarmed Sword Style - Sudetōryū
- One Sword Style (Ichitōryū)
- Two Sword Style (Nitōryū)
- Three Sword Style (Santōryū)
- Sword Defense
- Straw-Hat Crew Multistyle
Social Skills: 8
- Intimidation
- Straw-Hat Culture
- Pirate Culture
- Pirate Hunter Culture
- Marine Culture
- Honor
- Earth 616 Culture
Acrobatics: 10
(Strength Bonus)
Vehicle Operations: 7
- Sea Going Vessels
Mastery of the Force: 8 (Added 11/5/10)
(Intelligence Bonus)
- Telepathy (Project Thoughts/Control Others, Illusions, Telepathic Communications, Create Links with Others, Mental Bolts, Edit Memories, Empathy, Hear the Dead, Astral Projection, Psychometry)
- Telekinesis (Weapon Modifier)
Green Power Ring: 10
(Int.bonus)
-Efficient
-May rearrange Wielder's Ability/Action numbers at will (to up to AN), and Grants the user 2x AN Free red stones of Energy per panel
-May use to perform any Physical, Energy or Magical action
-Force Blast (Base Range 5, Acts as a Modifier to Ranged Combat of a MN up to this action's AN, with free options up to half this action's AN, rounded up. More options may be gained by lowering the MN of the Blast. Element is either Green Energy, or whatever energy the wielder is manipulating at the time; the variable advantages reflect this versatility.)
-Free Force Field at AN (not doubled, though its strength can be increased by actively shifting stones from this action in defense) when worn
-Energy Constructs (may create matter made of green willpower energy, including weapons, vehicles, just about anything the user can imagine. Objects thus created must be maintained by spending 1 stone/panel, although this does not require an action. The only exception is living beings; even the Power Rings cannot create life out of nothing.)
-Manipulate Time, Matter, Energy
-Wormhole/Spacial Warps (As Teleportation; May teleport interstellar distances; May also teleport to other dimensions, but doing so empties the energy reserve of the Ring, and leaves the user fatigued; -1 to all actions for an hour. Must pay stones for each "guest".)
-Phase shift
-Holographic Projector (As Create Illusions)
-Time Travel at AN
-Self-Contained Lifeform
-Grants Flight at AN 10, May reach AN 11 if used solely for this (though shifting stones in defense is still allowed), as its separate action box. Perfect maneuverability.
-Energy Twin (As Astral Projection; the user's "twin" can only be detected by other Power Ring bearers, or the Guardians of the Universe.)
-Mind Alteration (As Telepathy with "Telepathic communication", "Edit memories", "Project thoughts", "Repair minds", "Create links with others", "Psychometry", and "Mental Bolts". The latter 'option' is more of a voluntary misuse of the Mind altering powers of the ring, and is rather frowned upon by Lanterns in general, for while altering memories is sometimes necessary, harming a person's mind is considered an unnecessary evil.)
-Xenolinguistics (As Universal Translation)
-Wielder has an Enhanced Healing Factor; may also grant an Accelerated Healing Factor to others by using the ring's influence upon them.
-Universal Scanner (As Cybernetic Senses at a MN equal to this action's AN)
-Material Alteration (the wielder's clothes can be altered/covered/replaced with a suit made of the Ring's energy. While it has a standard appearance of a skintight jumpsuit of a emerald green color with the Green Lantern's symbol on the chest, it can look/be changed like anything the wearing desires, to fit a situation, a whim or for the sake of it. Regardless of its form, the suit grants a +1 [ex: light clothes, swimsuit] to +3 bonus [fully armored form] to defense, is No AP and can't be destroyed.)
-Emergency/Homing Beacon (allows the wielder to send a distress/homing signal to other Ring bearers, along with a short message explaining the situation)
-Self-Contained Lifeform
-Pocket dimension (access to a Pocket dimension within the ring, of an Area of AN. The wielder can either use it as a storage unit, and/or to enter it physically [even bring along allies] for whatever reason. Within the pocket dimension, the wielder can create anything and do anything, but it cannot be used for offensive/harmful purposes [although it could be used to train])
-Near-limitless data storage unit (as Photographic Memory)
-Near-limitless databases (As PCPT +3, lore on most any subject or so)
-Ring Duplication (the Green Power Ring can create brand new Green Power Rings by creating a perfect duplicate of itself, but only with the approval of the Guardians of the Universe. [OOC: Or the GM, lol.])
-Security Protocol (only obeys its true wielder, cannot be used by anyone else, unless the true wielder allows it. As Exclusive.)
-Ring is Indestructible
Flight: 10
-May reach AN 11 if used solely for this (though shifting stones in defense is still allowed)
-Perfect maneuverability
-Through the Green Lantern Ring
Super Human: 10 (30 stones)
- As Super Saiyajin, but for Humans
- Cannot be bought before PL +4
- Increase Strength, Agility, Speed, Durability, Ki Control, Zanzoken, Ki Defense, Toughness, Reflexive Dodge by +1 per stone played, 3 stones = Super Human Level, and +1 to Power Level per 3 stones played, +1 Energy Battery per each other stone played.
- Stones spent remain in action box till removed.
- Heal 1 white stone and all energy when transforming.
Draw Out: 10 (20 stones)
- Break Items in Inventory
- Weapons Deal their Damage (and other effects) to enemies within their modifier in area.
- Armor gives one half their modifier (minimum 1) to all allies within it's defense bonus in area as a force field for stones played in rounds.
- Items do their effect to all appropriate targets in an area equal to 2 per 3 stones played.
Sword Magic: 10 (35 stones)
- Gain 1 element per action number
- Follow special rules above for elements
- Gain 1 extra Weapon Mod per 2 stones played above starting cost
- 3 stones to begin.
- Fire (2x Damage)
- Ice (Attack vs Agility to Paralyse, Damge = Panels of Paralysation)
- Air (Attack vs Durability to Stun, Damage = Stones of Stun)
- Water (Reduces automatic defenses by 1 stone per 2 stones of damage for damage in panels)
- Earth (Armor Penetration)
- Darkness (Attack vs Intelligence, Target is Blinded if Damage occurs)
- Non-Elemental (Limited Armor Penetration [Double your Weapon Mod vs Toughness])
- Gravity (Successful attack reduces a foe's white stoenes of health by half. Cannot be used to kill.)
- Drain (Energy Drain, Refills Health as healing)
- Esper (Energy Drain, turns into Red Stones)
Haki: 10 (25 stones)
-As Iron Will
-Accumulate Energy as M.o.M
-Kenbunshoku Haki (Allows to use as Sense Power/Sonar Sense at AN and as an action rather than a modifier; often combined with another action to dodge attacks more efficiently. At GM's call, this may also work as Precognitive Flashes warning the owner of danger, sometimes; especially if there is a strong killing intent directed at the user)
-Busoshoku Haki (This Haki has many uses. First, it can be used to project one's own energy and will in the form of a semi-visible, pure Haki blast, acting as a Range attack at a range of Half this action's AN rounded up (or 4 in this case). It grants no Wpn.modifier to the attack, but as normal, the user can combine stones fro mthis action with Ranged Combat as per the normal Iron Will rules. May also be used as Skintight Force Field (Defensive stones are doubled) all by itself, and/or to add to physical/Devil fruit/weapon attacks, causing said attacks to deal considerably more damage than they should (2x damage. If attack already was 2x damage, add +3 to the attack instead). Finally, may overcome a body altering Devil Fruit user's normal defenses/invulnerabilities, such as the intangible body of Logia fruit users. Attacking with a Busoshoku Haki attack against such a foe with a lower Haki AN (or no Haki whatsoever) means the victim takes the damage normally (if it would have done any in the first place, of course), and cannot recover from it instantly, rather having to heal as though their Instant Healing Factor was just a regular Healing Factor instead.)
MODIFIERS
Leaper +3
Hyper-Trained Muscle: +3
- As Claws
Enhanced Senses: +4
Reflexive Dodge: +3
Toughness: +3
Accelerated Healing Factor
Good Luck: +2
37 Gallons of Blood
- As Reconstitute Self
- Next Round
Wealth: +1
Power Level: +8 (25 stones)
- Power Level Regeneration
Mantra Infusion: +1
EQUIPMENT
Wadō Ichimonji (+4 Weapon Modifier; A sword of great personal importance to Roronoa Zoro, the Wadō Ichimonji was once Kuina's and her family's named sword. It is one of the 21 Ō Wazamono Grade Swords. Upon Kuina's death, Zoro asked for it from her father. The sword is a pure-white blade, with a circular hand-guard. Currently, Tashigi of the Marines is hunting Zoro for this very blade.)
Sandai Kitetsu (+3 Weapon Modifier; The Sandai Kitetsu is a Wazamono Grade Swords, a "Sharp Sword". Like all of its predecessor Kitetsu swords, this one is said to be cursed.Roronoa Zoro found the sword in a barrel of cheap katanas in a shop at Loguetown. When the owner first saw it he wasn't going to allow Zoro to buy it, telling him of the curse. Zoro liked the concept and decided to test his luck against the curse. He threw it into the air and held out his arm willing to let it cut him. Zoro's luck won and the blade circled neatly around his arm. The shop owner gave Zoro both Sandai Kitetsu and Yubashiri for his skill and luck.)
Shuusui (+5 Weapon Modifier; The Shuusui is one of the 21 Ō Wazamono Grade Swords. It was the named blade of the Samurai Ryuuma, who appeared as a zombie on Thriller Bark that had been given Brook's shadow. Roronoa Zoro was given the sword by Ryuuma after the latter's defeat, saying the sword would be satisfied with Zoro as its master. Its blade is black and its hand-guard has flower-like edges.)
Flaming Chainsword (+4 Weapon Modifier, 2x Damage; A sword Zoro recieved after defeating several Gekka Model robotic soldiers under the control of The Collector. While not elegant, Zoro hopes it'll function well.)
Seastone Sword (+1 Weapon Modifier, Cancels Devil Fruit Powers on contact, Indestructible; A sword given to Zoro by Travis Howlet upon his rescue of the man from the Collector's world)
Lightsaber (+3 Armor Penetration, Sword created by Roronoa Zoro during his training with Luke Skywalker) (Added 11/5/10)
3 Butterfly Swords (+1 each, Given as a gift after Zoro stopped a robbery in progress.)
Vibranium Sword (+6, AP, Given to Zoro to defeat Klaw)
War's Sword: Panterra (+4, Taken from the Horseman War [Grimmjaw] Say Grind Panterra and get (Str, Spd, Agl: +4, Dur, Toughness: +3. Roar Shockwaves: 6 (Area Effect.), Garra de la Panterra: 7 (2x damage, collateral.), Desgarrion: 8 (As Psi Weapon. AP))
Rapier (The rapier is a +2 weapon with a built in +1 2x damage submachine gun built into the blade. Taken from contestant in the Sword Tournament)
Makluan Sword: (Won by Zoro in the underground sword tournament)(+4), can fire a Concussive Force Beam: (+6), Disintegrating Ray: (+3), x3 Damage, Jet of Flame: (+4), Area Attack, Range = 2, Lightning Blast: (+5), 2x Damage, Nerve Gas: (+4), single target, Attack vs. Dur., damage = Panels knocked out. Created by the Mandarin using Ancient Makluan technology.
Flat Tipped Whip Sword (Won by Zoro in the underground Sword Tournament)(+3, Range 2)
Blade of the East (Won by Zoro in the Underground Sword Tournament)(+4)
Ohm's sword (Won by Zoro in the underground Sword Tournament) (+5 either in close combat or as Mastery of Iron Cloud (create/manipulate, range 3)
Funkfreed (Won by Zoro in the underground Sword Tournament) (+4 as a normal sword
+4, can be combined with Elephant's close combat in hybrid form.
In Elephant or Hybrid form it has the following.
Int: 1
Str: 7
Agl: 1
Spd: 2
Dur: 6
Close Combat: 3
(Str bonus)
2x damage
Toughness: +5
Tusks/bladed trunk: +3/+5)
Sharktooth Paddle (Won by Zoro in the Underground Sword Tournament) (+4)
Zabuza's Sword (Won by Zoro in the underground sword tournament) (Kubrikiribocho is +5 2x damage, and can self repair so long as it absorbs Iron from spilled blood.)
(3 Glass Swords, Ultima Series... The swords are each single use +7, AP, Ignores 4 stones of toughness even with no AP, 3x damage weapons.)
1 x Master Ball (Catches any Pokemon automatically.)
Green Lantern Ring
CHALLENGES
Code of Honor: +5
No Sense of Direction: +5
Most Wanted: +3
Pirate: +3
Darkside Lure: +2 (Added 11/5/10)
HISTORY
It's all Here... I'm not copying it down so it's a MAGNA text block lol...
SKILL POINT SYSTEM DETAILS
- Unarmed Combatants gain a third Energy Pool called Skill Points.
- Skill Point Pool is 2/3 of your Close Combat Action Number
- Skill Point Regeneration is 1/3 of your Close Combat Action Number
- Use Skill Points to add Advantages to your attacks for a Panel on a Point per Cost Level Basis.
- If Purchasing Area Effect, Area = 2, Spend extra SP for more area.
For Record Keeping:
MANTRA INFUSION [MN+8]
Description: Normally unlocked by fusing the power of the Gods, Mantra Infusion is a massive powerup akin to the Mystic Powerup. This Modifier has several levels, like Super Saiyajin/Super Human. This also replaces Mystic Powerup if you had it, and like Mystic Powerup, must be activated to profit from. When purchasing this, you may convert the Mystic Powerup Modifier into this Modifier at a rate of 2MN per MN of this Modifier you wish to purchase (Rounded down). Once gained, it functions like Mystic Powerup, but adds 1 additional stone for every 2 Modifer Numbers possessed. Certain Modifier Numbers unlock different tiers of Mantra Infusion. At a +1 Modifier, you've unlocked the basic Mantra Infusion. At +4 Modifier, you unlock Mantra Control. At +7 Modifier Number, you've unlocked Asura's Wrath and at +10 Modifier Number, you unlock Asura the Destroyer.