Post by comicfan on Oct 26, 2009 0:51:31 GMT -5
(This Archive will have all the characters I've ever made in MURPG, most are GM characters, (As I'm the only one that GMed it in my group. Like all my games, this character was in an original universe, and was to be the equivalent of Batman.)
Name: The Hunter
Alias: Alex Paterson
Height: 6'0"
Weight: 230lbs
Eyes: Blue
Hair: Brown
Species: Human
Int: 8
Str: 3
Agl: 3
Spd: 3
Dur: 3
Actions:
Close Combat: 5
(Intelligence or Weapon)
- Judo/Jujutsu
- Aikido
- Boxing
- Takedown/Disarm
- Improvised Weapons
Ranged Combat: 5
(Weapon Modifier)
- Chakram
- Disarm Opponent
- Improvised Weapons
Social Skills: 5
- Socialite
- Intimidation/Interrogation
- Master Manipulator
- Eastern Languages/Cultures
- Bushman Languages/Cultures
- Middle Eastern Languages/Cultures
Vehicle Operations: 5
- Ground Vehicles
- Air Vehicles
- Water Vehicles
Thieving: 6
(Agility Bonus)
- Lockpicking
- Moving Silently
- Shadowing
- Hiding
- Blend in
- Evasion
Hunting/Tracking: 7
- Stalk (Follow)
- Follow Trail
-Outdoor/Urban Survival
- Set up/spot Ambush
- Set up/spot traps
- Locating Individuals
Inventing: 3
(Intelligence Bonus)
Business Skills: 4
(Intelligence Bonus)
Technology: 5
(Intelligence Bonus)
- Computers
- Hand-Held devices
- UAVs
Modifiers:
Wealth: (7)
Reflexive Dodge (3)
Fast Draw (+3; when using chakrams)
Mental Defense (+3)
Prescience
Equipment:
Various Companies and subsidiaries
Body suit (+3 to defense, No Armor Penetration, no 2x Damage; various defense systems to prevent removal without his permission)
Cowl (Enhanced Vision 4 [Infrared, see in darkness, ultraviolet])
Cape (Flight: 2 Glide Only)
Utility Belt (Contains unlimited quantities of equipment so long as it's hand-held. Exclusivity, only Alex can access equipment stored within.)
Smoke Grenades (+2 to most escapes)
Stun Grenades (+1 vs Durability to stun; Area)
Chakram (+1) (5" disc with a range of 3)
Line Gun (+2 to ranged combat, or agility; Range of 3)
Line Launcher (+3 agility; Range 3)
C-4 (timed plastic explosive; +4, Armor Penetrating, 2x damage, can cause collateral damage.)
Challenges:
Blames 'society' for his problems (1)
- Because Midburg's corrupt police department, criminals can get away with just about anything.
Prying Relatives (2)
His uncle Dave is constantly trying to find ways to prevent Alex from running Paterson Enterprises.
Shunned and disliked by peers (2)
Due to Hunter's paranoia, he is unable to trust anyone, often holding back information, and learning secrets about his allies. This often causes others to dislike him.
Haunted Past (3)
Alex has witnessed the loss of his mother to the mafia, his father in a drive-by shooting, and the police departments unwillingness to find the killers. These events haunt him to this day.
Deadly Enemies (5)
Cult of Cas (Group of vigilantes)
Major Psychological Restriction (5)
- Obsessed with justice.
BIO:
Alex Paterson was born in Midburg Pennsylvania, to Jake and Mary Paterson. Jake was a co-owner, with his brother David, in Paterson Aerospace. Under both of their supervision, the company worked on provide commercial, and military planes, and Helicopters. At age 5, Alex's mother, who was in Witness Protection, was arrested by the police, and never seen again. No one in the police department knew the men that took her, and didn't care to find out what happened.
At age 10, Alex, and his father were in an argument, when they were involved in a drive-by shooting. Alex survived, but his father didn't. Jake allowed himself to be killed to protect his son. Alex being an only child inherited everything, Partial ownership of Paterson Corporation (Which by now had acquired Waters shipbuilding and Emerson Industries), and over a million dollars. At age 15, Alex chose to travel the world, Learning tracking skills from a group of Bushmen, Martial Arts skills from the Japanese, skill at the Chakram in the Middle-East, and various other skills that he'd use later in life.
By age 23, he returned to Midburg, taking up his place at Paterson Enterprises, (Which had expanded greatly since he left). He's used his company as a means of providing equipment for his heroic activities (fully, or partially), with the equipment from his company, Alex became the Hunter, using his various skills, and equipment to try and end the corruption.
Name: The Hunter
Alias: Alex Paterson
Height: 6'0"
Weight: 230lbs
Eyes: Blue
Hair: Brown
Species: Human
Int: 8
Str: 3
Agl: 3
Spd: 3
Dur: 3
Actions:
Close Combat: 5
(Intelligence or Weapon)
- Judo/Jujutsu
- Aikido
- Boxing
- Takedown/Disarm
- Improvised Weapons
Ranged Combat: 5
(Weapon Modifier)
- Chakram
- Disarm Opponent
- Improvised Weapons
Social Skills: 5
- Socialite
- Intimidation/Interrogation
- Master Manipulator
- Eastern Languages/Cultures
- Bushman Languages/Cultures
- Middle Eastern Languages/Cultures
Vehicle Operations: 5
- Ground Vehicles
- Air Vehicles
- Water Vehicles
Thieving: 6
(Agility Bonus)
- Lockpicking
- Moving Silently
- Shadowing
- Hiding
- Blend in
- Evasion
Hunting/Tracking: 7
- Stalk (Follow)
- Follow Trail
-Outdoor/Urban Survival
- Set up/spot Ambush
- Set up/spot traps
- Locating Individuals
Inventing: 3
(Intelligence Bonus)
Business Skills: 4
(Intelligence Bonus)
Technology: 5
(Intelligence Bonus)
- Computers
- Hand-Held devices
- UAVs
Modifiers:
Wealth: (7)
Reflexive Dodge (3)
Fast Draw (+3; when using chakrams)
Mental Defense (+3)
Prescience
Equipment:
Various Companies and subsidiaries
Body suit (+3 to defense, No Armor Penetration, no 2x Damage; various defense systems to prevent removal without his permission)
Cowl (Enhanced Vision 4 [Infrared, see in darkness, ultraviolet])
Cape (Flight: 2 Glide Only)
Utility Belt (Contains unlimited quantities of equipment so long as it's hand-held. Exclusivity, only Alex can access equipment stored within.)
Smoke Grenades (+2 to most escapes)
Stun Grenades (+1 vs Durability to stun; Area)
Chakram (+1) (5" disc with a range of 3)
Line Gun (+2 to ranged combat, or agility; Range of 3)
Line Launcher (+3 agility; Range 3)
C-4 (timed plastic explosive; +4, Armor Penetrating, 2x damage, can cause collateral damage.)
Challenges:
Blames 'society' for his problems (1)
- Because Midburg's corrupt police department, criminals can get away with just about anything.
Prying Relatives (2)
His uncle Dave is constantly trying to find ways to prevent Alex from running Paterson Enterprises.
Shunned and disliked by peers (2)
Due to Hunter's paranoia, he is unable to trust anyone, often holding back information, and learning secrets about his allies. This often causes others to dislike him.
Haunted Past (3)
Alex has witnessed the loss of his mother to the mafia, his father in a drive-by shooting, and the police departments unwillingness to find the killers. These events haunt him to this day.
Deadly Enemies (5)
Cult of Cas (Group of vigilantes)
Major Psychological Restriction (5)
- Obsessed with justice.
BIO:
Alex Paterson was born in Midburg Pennsylvania, to Jake and Mary Paterson. Jake was a co-owner, with his brother David, in Paterson Aerospace. Under both of their supervision, the company worked on provide commercial, and military planes, and Helicopters. At age 5, Alex's mother, who was in Witness Protection, was arrested by the police, and never seen again. No one in the police department knew the men that took her, and didn't care to find out what happened.
At age 10, Alex, and his father were in an argument, when they were involved in a drive-by shooting. Alex survived, but his father didn't. Jake allowed himself to be killed to protect his son. Alex being an only child inherited everything, Partial ownership of Paterson Corporation (Which by now had acquired Waters shipbuilding and Emerson Industries), and over a million dollars. At age 15, Alex chose to travel the world, Learning tracking skills from a group of Bushmen, Martial Arts skills from the Japanese, skill at the Chakram in the Middle-East, and various other skills that he'd use later in life.
By age 23, he returned to Midburg, taking up his place at Paterson Enterprises, (Which had expanded greatly since he left). He's used his company as a means of providing equipment for his heroic activities (fully, or partially), with the equipment from his company, Alex became the Hunter, using his various skills, and equipment to try and end the corruption.