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Post by Roc on Aug 7, 2010 16:21:32 GMT -5
I was considering the suit as a separate entity, that anyone could pick up and put on, so I kept the actions the suit couldn't do for everyone as zero. So, in my mind, if I gave the suit Gen. Know, then when my characters moron brother slips it on, he now has levels in GK. Still should be no biggy to switch it around.
The suit would be similar to an Eva pilot's get-up from Neon Genesis Evangelion. It could be worn under clothes when needed (much like when he snuck it out of the University), but prolonged use will be detrimental to one's health, so it would be stored in the backpack with the gloves. There is no helmet (yet) as it was one of the things I would work with Dio to build later on, as well as other suit enhancements.
I'll see what I can do with your weird new rules ^_^!
- Add common stats to armor - remove hensin - take portable for 3w instead of 4w
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Post by takewithfood on Aug 7, 2010 16:21:47 GMT -5
Wow, that sounds pretty cool. ^__^ Don't worry about testing too many Actions (for the sake of testing them), though - focus on making a character that's fun to play.
It would be interesting having a darknessy character in the same group as a light mastery guy. ^__^
~TWF
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Post by Roc on Aug 7, 2010 17:51:30 GMT -5
Put the updated character in the CAD folder for review.
Even after making those changes, the only difference was 2w, so I added a +2w vulnerability challenge.
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Post by takewithfood on Aug 7, 2010 18:25:58 GMT -5
I was considering the suit as a separate entity, that anyone could pick up and put on, so I kept the actions the suit couldn't do for everyone as zero. So, in my mind, if I gave the suit Gen. Know, then when my characters moron brother slips it on, he now has levels in GK. Still should be no biggy to switch it around. Yeah that's an interesting point. Maybe I'll need to change the rule structure around some. But for now, I think it's pretty obvious which Actions belong to you or the suit. ^__^ ~TWF
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Post by Ziegander on Aug 7, 2010 18:58:27 GMT -5
Okay. I might do up a full CAD/concept for both (the second just seems like a fun thought experiment). But for now, let's work on the first. Onward!
BASIC INFORMATION Public Name: American Eagle Secret Identity: Chayton Aniwaya, alias Clayton Wolfe Gender: Male Age: 26 Height: 6'0" Weight: 200lbs Eye Color: Silver/Grey Hair Color: Black Skin Color: Tan Species: Human
Intelligence 3/3 (1w) Strength 3/5 (1w) Agility 3/3 (1w) Speed 3/3 (1w) Durability 3/5 (1w) Energy 3/6 (1w) Regeneration 3/6 (1w)
Health 3/5 Energy Pool 15/30
ACTIONS Acrobatics 4 (2w) --Agility bonus, free --Human Form Only
Close Combat 4/4 (6w) --Strength bonus AND Weapon modifier, +3 cost --Native American Warrior --Self Defense --Disarm/Takedown --Streetfighting
Flight 6 (12w) --Max Speed 2 while carrying, -1 cost --Unstoppable, +2 cost --Eagle Form Only
Social Skills 4/4 (2w) --Streetwise --Underworld --Gang Lifestyle --Native American Culture
Transform Self --33 stones spent on shared features --29 stones after multiplying (17 times 1.5 plus 4 for Non-Human Appearance) --Total Control over Transformation (5 stones spent) --Transformation requires 1 full panel (0 stones spent) --Eagle Form increases abilities and modifiers to Str 5, Dur 5, Enr 6, Reg 6, RD +2, and Tgh +2 (12 stones spent) --Eagle Form gains Flight (12 stones spent)
Vehicle Operations 6 (4w) --Motorcycles --Human Form Only
MODIFIERS Dark Harbinger +3 (13w) --Generic Modifier, +3 cost --Versatile (Ancestral Tomahawks and Unstoppable), +1 cost --Adds Darkness element, +1 cost --Penetrates Material Class 2 or lower, +1 cost and 1 white --Both Forms Benefit
Reflexive Dodge +1/+2 (2w)
Toughness +1/+2 (2w)
Wealth +3 (1w)
EQUIPMENT Modified Yamaha YZF-RI Motorcycle
Costume/Body Armor +1 --Nullifies 2x Damage (Custom Leather Jacket, Custom Biker's Helmet, Tactical Armored Vest, Crimson-Dyed Steel-Toed Leather Boots, and Crimson-Dyed, Leather Falconer's Gloves)
Ancestral Tomahawks --Pair of ivory weapons --Damage +1
CHALLENGES Conflicting Interests (Chayton teaches children from his reservation combat skills) Deadly Enemies (East Side Gangs) Elemental Vulnerability (2x Damage from Electricity) Secret Identity (Struggles to keep his identity a secret specifically from his students, but from everyone else as well) Vulnerable Wards (His students)
Background to come!
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Post by Black Sam on Aug 7, 2010 19:00:02 GMT -5
What do you think about folding Enhanced Vision into the Mastery as a specialty, and what limitations would you put on it? Like, "Enhanced Vision: full spectrum (infrared/ultraviolet), telescopic, microscopic, see in darkness." Do I need to break those up? You don't need to fold everything into your mastery. ^__^ When possible, you should try to buy actions and modifiers (especially modifiers) separately. I think a problem with the 1.0 Mastery of Elements is that it confused a power source with an Action. If you take a guy like Super Man, he has massive Physical abilities, Flight, a force blast (laser vision, and possibly +1 CL for freezing breath alternate element), toughness, reflexive dodge, animal senses like crazy, etc. Those are all bought separately - it doesn't make sense to turn them all into a "Kryptonian Powers" Action just because that's how he got them. Likewise, we should try to avoid piling everything into a Mastery. I know it's hard not to justify some things as part of a mastery - if you have a mastery of fire and you fly by shooting jets of fire out of your feet, is that a mastery or is it flight? It feels like flight as part of a mastery. But I think the general rule is, if it's already an Action, you should probably buy the action. I'm okay with a few exceptions that are especially fitting, but there should be limits. I know it's hard coming up with Feat ideas when you have a huge AN. But you don't need to put them all down at character creation; it's probably a good idea to leave some blank for now, and we can fill them in later. Say, if you're in a fight and you come up with a neat use of light that helps in that situation, and you think you might want to do it again later, we can call it a feat and add it to your list. If that helps. ^__^ That helps alot, actually. lol...I'm leaning towards making him a hardcore geek, so I don't think a girlfriend will be a problem! More on that later. And since I'm already typing, I just wana say I think Ziegander's transform character concept sounds awesome! Okay, done now.
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Post by Ziegander on Aug 7, 2010 19:19:43 GMT -5
And since I'm already typing, I just wana say I think Ziegander's transform character concept sounds awesome! Okay, done now. Ha! Thanks a lot, man!
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Post by takewithfood on Aug 7, 2010 19:26:47 GMT -5
I think you're close to the right idea, Zeigander. The main problem I see is that you're basically buying your normal form entirely, then just adding better stats for the eagle form. Which is okay, actually, but you can probably save a few points by buying some things like the Vehicle Operations only for your "normal" form. Possibly even Acrobatics. Also, is the Dark Harbinger modifier applicable to both forms, or only the bird form? Anyway, buying some of these things after multiplying saves you some stones. In exchange, you can only use these things in one form or the other, but it's unlikely that the eagle will climb behind the wheel of a car or do a backflip. Some other notes: 1) I don't see any of the costs for having control over your transformation, or the transformation speed. Did you factor those in? 2) The tomahawks are okay at +3 (they would be very powerful magical weapons, as weapons rarely go above +3 stones), but you have to pay for them with stones. See this post on custom weapons. 3) The body armor is fine as part of wealth, but keep in mind that it probably looks like this stuff. If you bought it with wealth, it's normal stuff that you can find in a store or online. If you want it to be a proper costume that looks less police-issue, then you have to buy it with stones. Also, you'll need an explanation as to where it came from. (I really want to enforce the idea of our characters being normal people who answered the call; normal people don't have super hero costumes lying around.) 4) Wealth 3 is fine, but I'm wondering where it comes from. How does he make his money? I think that's about it.. The concept is very cool indeed. ^__^ ~TWF
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Post by Ziegander on Aug 7, 2010 19:49:56 GMT -5
I think you're close to the right idea, Zeigander. The main problem I see is that you're basically buying your normal form entirely, then just adding better stats for the eagle form. Which is okay, actually, but you can probably save a few points by buying some things like the Vehicle Operations only for your "normal" form. Possibly even Acrobatics. Also, is the Dark Harbinger modifier applicable to both forms, or only the bird form? Anyway, buying some of these things after multiplying saves you some stones. In exchange, you can only use these things in one form or the other, but it's unlikely that the eagle will climb behind the wheel of a car or do a backflip. I understand what you mean, but I don't think I understand how that works ruleswise. Can you walk me through how I would go about buying things like Acrobatics and Vehicle Operations after applying Transform Self, and how this would save me stones? I did. Total Control is 5w, and I'm sticking with the standard 1 full panel transformation speed. Ah, okay I'll have to check that post out then. Ah, okay, I totally understand the normal people issue. I do have an explanation for where it came from floating in my head with the rest of his background, so we'll see about that when it comes to writing the background. I do have a bit of an issue with a costume costing creation stones simply because it looks cosmetically different, but not enough of one to argue much. Right now? I have no idea, lol. I was just covering the bases for his equipment. It'll have to go into his character background. My first instinct is to write him as a teacher in Liberation City as well as on the reservation, but I'm not sure I want to go there.
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Post by takewithfood on Aug 7, 2010 20:07:30 GMT -5
I understand what you mean, but I don't think I understand how that works ruleswise. Can you walk me through how I would go about buying things like Acrobatics and Vehicle Operations after applying Transform Self, and how this would save me stones? No problem. ^__^ A lot of the new rules will take some getting used to, and transform self/PA is certainly the most complicated (the new mastery and Invention are not far behind, though). Anyway, the idea is that, at the beginning, you only buy stuff that will appear on BOTH CADs. So, if you only want your normal form to have, say, Vehicle Operations, you don't buy it at first. You buy your Strength 3, your Close Combat, etc, and add all that up. Then, you multiply your remaining stones by 1.5. Now you can buy the Vehicle Operations and anything else that only belongs on the normal CAD. The advantage is that you want to spend as few stones as possible to begin with, so that you leave a ton of stones to be multiplied. So, let's say you have 4 white to spend on Vehicle Operations. If you buy AN 4 right away, it exists on both CADs (meaning your Eagle can drive cars like a pro), but it costs all 4 stones. But if you wait, you multiply those 4 stones by 1.5 = 6 white. THEN if you buy it for just one CAD, your normal CAD, it still costs 4 white, but now you have 2 white left over to buy other stuff. EDIT: If you're just buying the armor and a motorcycle, Wealth 1 is probably fine. That's a pretty standard teacher's salary. Maybe Wealth 2 if you're more like a university professor. ~TWF
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Post by Ziegander on Aug 7, 2010 20:11:22 GMT -5
Ah, okay, okay, I get it. Updating, and editing CAD!
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Post by takewithfood on Aug 7, 2010 20:27:10 GMT -5
Oh, and Roc: You need to pick +2 CL of free advantages for your force blast. ^__^
~TWF
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Post by Black Sam on Aug 7, 2010 20:44:04 GMT -5
Okay, a preliminary CAD for Light.
As yet, only a sketchy background exists in my mind, but I'm thinking he was once this alien being, a creature of light (I like the phrase "Photonic Being," but that give me Star Trek Voyager sickness...) who discovered Earth and became fascinated with mankind. In order to understand humanity, he chose to experience it. Insert virgin birth scenario here. So he's grown up a mortal being, intent only on learning everything about us he can. One day, as a child, he meets -- is rescued by, actually -- the Steel Sentinel, and is inspired by his example. He has some juvenile delusions about becoming his sidekick, and devotes all his free time (earth parents are a drag) preparing himself to become a hero. Then Steel Sentinel dies. That's when his well-laid plans get stepped up a bit...
(40w + 10w Challenge stones)
[ABILITIES] [9w] =========================
INTELLIGENCE: 4 (2w) STRENGTH: 1 (0w, 1r) AGILITY: 3 (1w) SPEED: 2 (0w, 2r) DURABILITY: 3 (1w) ENERGY: 4 (2w) RECOVERY: 4 (2w)
HEALTH: 3/3 ENERGY POOL: 20/20
[ACTIONS] [19w, 1r] =========================
Artistic Expression 4 (fluff) -Intelligence Bonus -Digital Art -Drawing -Holograms -Scuplture
General Knowledge 4 (3w) -Intelligence Bonus -Alien Lore -Pop Culture -Liberation City -Sociology
Leadership 1 (0w, 1r)
Mastery of Element 8 (12w) -Visual Illusions +0 CL -Create solid light constructs +0 CL -Create solid light barriers +0 CL -Create solid light vehicles +1 CL -Invisibility +2 CL -Laser blasts (range 4, x2 damage) +1 CL -Blinding Strobe: Stones vs Agility + Reflexive Dodge - Enhanced Vision; stones of damage = resistance to actions requiring sight; resistance can be negated by heightened senses on a stone-for-stone basis; resistance fades at a rate of 1 stone per page +0 CL -Must manipulate existing light: 1 stone penalty in very dim light (moonlight, candle light, etc); powerless in total darkness -2 CL -Can't be improved by adding Lines -2 CL
Social Skills 4 (2w) -
Vehicle Operation 4 (2w) -Automobiles -Dirigibles -Jetpacks -Motorcycles
[MODIFIERS] [21w, 2r] =========================
Defense, Energy 3 (1w)
Defense, Mental 3 (1w)
Healing Factor, Accelerated 3 (6w) -Only functions in direct sunlight; in otherlight it becomes "Healing Factor;" powerless in darkness -2 CL
Photographic Memory (0w, 2r)
Toughness 4 (7w) -Material Class 3 +3w -Only when donning "Radiant Armor" -1 CL
Translation, Normal (2w)
Vision, Enhanced 4 (4w) -Infrared -Telescopic -Ultraviolet
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Post by Ziegander on Aug 7, 2010 21:34:49 GMT -5
Okay, here's my latest CAD. I have a couple questions about it that I'll post after the CAD.
BASIC INFORMATION Public Name: American Eagle Secret Identity: Chayton Aniwaya, alias Clayton Wolfe Gender: Male Age: 26 Height: 6'0" Weight: 200lbs Eye Color: Silver/Grey Hair Color: Black Skin Color: Tan Species: Human
Intelligence 3/3 (1w) Strength 3/5 (1w) Agility 3/3 (1w) Speed 3/3 (1w) Durability 3/5 (1w) Energy 3/6 (1w) Recovery 3/6 (1w)
Health 3/5 Energy Pool 15/30
ACTIONS Acrobatics 4 (2w) --Agility bonus, free --Human Form Only
Close Combat 4/4 (2w) --Strength bonus or Weapon modifier, free --Native American Warrior --Self Defense --Disarm/Takedown --Streetfighting
Flight 6 (12w) --Max Speed 2 while carrying, -1 cost --Unstoppable, +2 cost --Eagle Form Only
Social Skills 4/4 (2w) --Streetwise --Underworld --Gang Lifestyle --Native American Culture
Transform Self --29 stones spent on shared features --35 stones after multiplying (21 times 1.5 plus 4 for Non-Human Appearance) --Total Control over Transformation (5 stones spent) --Transformation requires 1 full panel (0 stones spent) --Human Form has Acrobatics 4 and Vehicle Operations 6 (6 stones spent) --Eagle Form increases abilities and modifiers to Str 5, Dur 5, Enr 6, Reg 6, RD +2, and Tgh +2 (12 stones spent) --Eagle Form gains Flight (12 stones spent)
Vehicle Operations 6 (4w) --Motorcycles --Human Form Only
MODIFIERS Dark Harbinger +3 (13w) --Generic Modifier, +3 cost --Versatile (Close Combat and Unstoppable Flight), +1 cost --Adds Darkness element, +1 cost --Penetrates Material Class 2 or lower, +1 cost and 1 white --Only applies to Tomahawk attacks and to Unstoppable while NOT carrying --Both Forms Benefit
Reflexive Dodge +1/+2 (2w)
Toughness +1/+2 (2w)
Wealth +3 (1w)
EQUIPMENT Modified Yamaha YZF-RI Motorcycle
Costume/Body Armor +1 --Nullifies 2x Damage (Custom Leather Jacket, Custom Biker's Helmet, Tactical Armored Vest, Crimson-Dyed Steel-Toed Leather Boots, and Crimson-Dyed, Leather Falconer's Gloves)
Ancestral Tomahawks --Pair of ivory weapons --Damage +1
CHALLENGES Conflicting Interests (2 stones, Chayton teaches children from his reservation combat skills) Deadly Enemies (2 stones, East Side Gangs) Elemental Vulnerability (2 stones, 2x Damage from Electricity) Secret Identity (2 stones, Struggles to keep his identity a secret specifically from his students, but from everyone else as well) Vulnerable Wards (2 stones, His students)
BACKGROUND As a member of the Wolf Clan of the Cherokee people, Chayton Aniwaya learned much in the ways of war, of cunning, and of stoicism. The only child of a prominant Native American family, he spent his youth honing centuries old Cherokee fighting techniques and earned the rank of Warrior even before he had completed his trial of manhood. After he turned 16 years old, already a formidable fighter, he was drawn in by the hustle and bustle of the nearby metropolis Liberation City. It was here he decided that he would live.
As Chayton grew into an adult he saw the East Side of the city in which he lived become more and more corrupted by criminals and thugs. Powerful gangs took hold of the neighborhoods, and though the world's hero, the Steel Sentinel, often put down the worst of it, the lesser violence and filth was still more than enough to leave a bad taste in anyone's mouth. Chayton took it upon himself to police the area as much as he could using his skills as a warrior to protect the innocent and punish the guilty.
At a 30 minute commute, the Blackhawk Cherokee Reservation was Chayon's home and where he rode his motorcycle to everyday to spend a couple hours teaching the children the ways of the warrior. When the Steel Sentinel had apparently died, Chayton decided that his normal patrol routine wasn't cutting it. He paid a visit to his clan's medicine man, seeking council. Seeking power.
Chayton was told a tale of a mountain cave, of an angry god, and of dark spirits. It was a myth, so the medicine man claimed, but it was a tale Chayton was familiar with. His grandmother had once told him the story of the Dark Harbinger, a grim avenger whose wielded the souls of the damned as his weapons - and she had believed it. Chayton desperately wanted to do more for his city, and if his grandmother believed it, that was enough. Given instructions by the skeptical medicine man, Chayton made his way to the mountain cave, he painted images on himself of the eagle, the wolf, and the storm cloud, and he fasted, praying to the angry god of vengeance to give him the power to rid his city of evil. He remained in the cave for 6 days, and near death, in the middle of a terrible storm he emerged, having given up, but also feeling called by something beyond the pale. He was immediately struck by lightning, but rather than dying, he felt himself changing. What was once a man was now a giant, shadow eagle! He soared through the air, his feathers like smoky, dark clouds streaking through the skies. When he landed back at the foot of the mountain he changed back into himself on his own, a simple concentration of willpower. He took up his father's tomahawks and his mother's falconer's gloves and designed a makeshift costume for himself. Soon he became the American Eagle, a force fit to strike fear into the hearts of the East Side gangs, and criminals the city over.
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Questions:
1) For his Close Combat, now that he no longer has a weapon modifier for his weapons, I don't have to buy the +3 advantage "Ability bonus AND Weapon modifier" to benefit from the "off-the-shelf" tomahawks and their +1 Damage ability do I?
2) For the Dark Harbinger modifier I only intend for it to apply to attacks made with the Tomahawks and to Unstoppable. Since neither of these are even actions, should I still have to pay the +1 cost level for being "versatile" or can I get rid of that?
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Post by Dionon on Aug 7, 2010 22:21:51 GMT -5
Wow, so much awesome stuff here.
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