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Post by turnagealfonsojermaine on Jan 30, 2014 19:21:21 GMT -5
I think Cyclopes will remain as he in the Core Book for these personal "issues," but here is "Marvel Girl," Year One. Marvel Girl (the first "X-Student") Sub-Total: 23 w, 2 red Challenges' Bonus: 5 w Total Cost: 18 w, 2 red Intelligence 5i Strength 2 Agility 3 Speed 2 Durability 2 Telekinesis 6 --- MAINTAINING Levitation Costs an Xtra Stone, per Panel Flight 3 Leadership 3 Close Combat 3 --- X-Man Multi-Style Ranged Combat 2 Social Skills 4 WRM = 2 Challenges: --- Mutancy (3 w) --- Repressed Memories associated with "Tp-Blocking" Telekinesis = 6 w Flight (of now) "2" = 1 w Close Combat (of now) "1" = 1 red Ranged Combat = 2 red Social Skills = 2 (X on "Leadership") WRM = 2 red P.S. They fight "Secre-X" a few months before the "New" X-Men (Storm, Wolverine, Banshee, etc.) arrive
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Post by turnagealfonsojermaine on Jan 30, 2014 19:52:21 GMT -5
I miss-labled her I realize. This is Year Two in My Game, not Year One. (I am trying to start X-History in 1989 & end by 2003 . . . Good Luck, I know.)
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Post by turnagealfonsojermaine on Apr 25, 2014 17:33:31 GMT -5
Indecisive, much? I think for this game I will keep the original Year One/Two Marvel Girl w/ the Leadership. I really want to keep her such, very early in herself, but still beefed-up for the sake of story fun/bad-ass Action? Do you think early/bad-ass can strike a balance with such a sheet? Comments are welcome.
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Post by kito on May 2, 2014 18:04:52 GMT -5
Idk what u mean buy bad ass? u mean like her 1 vs 7 or like her able or lift a car? or like her moving a bridge?
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