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Post by nightcow00987 on Nov 12, 2010 16:56:13 GMT -5
Hello.
I'm making some characters for a game and I'm wondering what (if any) price should be put on basic items. Like a sword, gun, first-aid kit, cooler, T.V., etc. This is assuming that they don't have high enough wealth to normally buy it, or just wouldn't be able to find/acquire what they're looking for due to character reasons.
Thanks in advance.
~nightcow
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Post by raynorn on Nov 12, 2010 17:22:34 GMT -5
The main book has prices, and the Avengers book has easy equipment making rules.
A specific GM will likely have their own say on such things as the setting will have a major impact.
Ex. In a modern setting getting a first aid kit may be trivial, however in a post apocalyptic game it may be near impossible to find a good one.
Assuming you don't have the money to pick it up means that you should have a good plausable reason for having it in your backstory. Example: I have a character with 0 wealth and some armor. He has a stunning attack. He knocked out a biker and stole the biker jacket and helmet (Armor 1)
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Post by nightcow00987 on Nov 12, 2010 17:54:55 GMT -5
Thanks for the speedy reply.
I'm a little short on cash right now so I can't go out and buy the Avengers book. :( I guess I'll just make it free or a few stones until I give it to the GM.
Thanks again.
~nightcow
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Post by Dominus on Nov 13, 2010 10:06:05 GMT -5
The main book has prices, and the Avengers book has easy equipment making rules. A specific GM will likely have their own say on such things as the setting will have a major impact. Ex. In a modern setting getting a first aid kit may be trivial, however in a post apocalyptic game it may be near impossible to find a good one. Assuming you don't have the money to pick it up means that you should have a good plausable reason for having it in your backstory. Example: I have a character with 0 wealth and some armor. He has a stunning attack. He knocked out a biker and stole the biker jacket and helmet (Armor 1) The example you brought up has reminded me of something I often think about when deciding how much wealth a character should have. If this character has all these bad ass powers does he really need wealth to get what he wants. According to the rules it seems that at least at the start of the game he does. But think about it, is there any reason a character with say phasing, invisibility or teleport couldn't get just about anything they wanted? As long as it doesn't go against the characters personality, shouldn't they be allowed to start with whatever equipment or items they can justify obtaining?
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Post by takewithfood on Nov 13, 2010 11:24:03 GMT -5
In the case of a character with super powers that could easily allow them to steal money or items, I would allow a player to use this as justification for purchasing wealth.
Wealth is income, and it costs creation stones because it increases your character's relative power. How you obtain that wealth is largely irrelevant when it comes to balance and power, but the fact that you have it does.
What happens in game is another issue, though. A character who, as part of a storyline, manages to steal 1 million dollars does not suddenly gain an appropriate Wealth rating - they simply have 1 million dollars in their list of possessions. If they regularly pull this sort of thing off (as some supervillains do), then they can justify buying up Wealth.
Any items that are intrinsically part of the character, such as Cap's shield or Cyclops' visor should either be bought with creation stones, or just be free (depending on what the item actually does; the shield would cost stones, the visor would be free). Wealth isn't designed and frankly can't support these sorts of purchases, and they shouldn't be thought of as regular items, so much as a part of the actual character the way any of their super powers would be.
That's my take on it, anyway.
~TWF
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Post by Brainstem on Nov 14, 2010 13:28:05 GMT -5
Basically, a piece of equipment that does something beyond a +1 or +2 should be bought with creation stones and everything else is either bought through wealth or (reasonable) backstory. In this case, reasonable deals with instances where, for example, you have a character with, say, a +2 custom sword that was passed down as an heirloom in his family. This weapon would be free, since a +2 sword is something purchasable and it doesn't, otherwise, have any kind of special function. If the sword was +2, AP, and granted its wielder control over air, then you'd have to pay character creation stones.
What helps me keep my perspective on these issues is that Daredevil did not have to pay for his Billy Club, despite it being versatile and unique to his character.
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