Post by Night Hawk on Dec 6, 2010 12:20:54 GMT -5
Ok I don't know if anyone has yet done this but I was just thinking of all the Characters that have Conversions, but what about Sid from Night Rider? Sure it's a Car but what about him?
Now I can't take on the task of making a CAD for Sid as I didn't watch Night Rider and don't know much about it. So here's my take on Vehicle CAD's if there is no House Rule for them.
Int into Fuel amount, this becomes the new Energy pool for them.
Str remains the same, this would be how much power it has behind running into something.. Like low Str, go around the road block, full str, should you even need to slow down?
Agi into Maneuverability, Semi's cant take hard turns at 60mph easily like Honda Civics might.
Spd, stays the same, obviously how fast it can go.
Acl (New Vehicle ability) Acceleration, how many panels or such to get to max speed.
Dur would stay the same but unlike how int manages Energy pool Dur would only manage Vehicle HP, how much punishment it can take. Defense would be bought with adjusted Equipment for Armor purchases and such. Actions would Govern Weaponry if you were looking along the lines of Death Race style stuff or Military Vehicles.
Now I don't know exact specs for the Vehicle I'm listing, but feel free to submit your thoughts or ideas. (Example)
Semi-18 Wheeler (this will all be low scale, ill try working on it more later if anyone is interested.)
ABILITY
Fuel: 6>18 Energy
Strength: 5
Maneuverability: 3
Speed: 3
Acceleration: 3
Durability: 7>(7hp or perhaps on Vehicle terms 70 HP?)
ACTIONS
Close Combat:
- Ram
- Tire Shredder (Hubcap w/spikes)
Ranged Combat:
- .50 Cal Gatling
- Rocket Propelled Grenades
- Flame Thrower
EQUIPMENT
(Source for Defense)
- Thick Steel plating +4
- Front Snow Plow +2
More to come.
Now I can't take on the task of making a CAD for Sid as I didn't watch Night Rider and don't know much about it. So here's my take on Vehicle CAD's if there is no House Rule for them.
Int into Fuel amount, this becomes the new Energy pool for them.
Str remains the same, this would be how much power it has behind running into something.. Like low Str, go around the road block, full str, should you even need to slow down?
Agi into Maneuverability, Semi's cant take hard turns at 60mph easily like Honda Civics might.
Spd, stays the same, obviously how fast it can go.
Acl (New Vehicle ability) Acceleration, how many panels or such to get to max speed.
Dur would stay the same but unlike how int manages Energy pool Dur would only manage Vehicle HP, how much punishment it can take. Defense would be bought with adjusted Equipment for Armor purchases and such. Actions would Govern Weaponry if you were looking along the lines of Death Race style stuff or Military Vehicles.
Now I don't know exact specs for the Vehicle I'm listing, but feel free to submit your thoughts or ideas. (Example)
Semi-18 Wheeler (this will all be low scale, ill try working on it more later if anyone is interested.)
ABILITY
Fuel: 6>18 Energy
Strength: 5
Maneuverability: 3
Speed: 3
Acceleration: 3
Durability: 7>(7hp or perhaps on Vehicle terms 70 HP?)
ACTIONS
Close Combat:
- Ram
- Tire Shredder (Hubcap w/spikes)
Ranged Combat:
- .50 Cal Gatling
- Rocket Propelled Grenades
- Flame Thrower
EQUIPMENT
(Source for Defense)
- Thick Steel plating +4
- Front Snow Plow +2
More to come.