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Post by WildKnight on Dec 9, 2010 9:54:09 GMT -5
Yeah, because the rest of us have never done anything like that...
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Post by raynorn on Dec 9, 2010 10:29:04 GMT -5
I played through Shining Force II recently, too. Still so good, though it's obviously VERY 90s. I drew up Pathfinder rules for the Shining Force races (humans, hobbits, dwarves, elves, beastmen, centaurs, birdmen, etc). It worked out pretty well, actually. ^__^ God, I'm a nerd. ~TWF Stats or it didn't happen I would love to see the rule set you made for this.
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Post by takewithfood on Dec 9, 2010 10:42:24 GMT -5
I have them somewhere on my old HD. The toughest part was dealing with the centaurs, since they have 4 legs. They can't wear boots (though they can wear metal shoes and can have typical boot enchantments made specially for them; it's just rare), can't ride conventional mounts, and they have trouble climbing unassisted. The new races (beastmen, centaurs, birdmen) got some new racial feats; centaurs could deal double damage on a charge as though they were mounted, birdmen had some related to flight, beastmen could develop more wolf-like features, including claw and bite attacks, etc. It was fun stuff. Maybe I'll run a Pathfinder game sometime.
EDIT: The real fun was getting into the cultural aspects. I got to really put my feet in the cement there, which is always fun.
~TWF
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Post by swsquall on Dec 9, 2010 10:49:16 GMT -5
I enjoyed Reach's SP campaign. It was a little short for me, but it was alright. I usually don't play FPS's online unless it's co-op, although I have played with Malice, Pope, and some of our friends locally. I do enjoy the Forge on it though. My criteria for a game basically boils down to if I think I will like it or not. If I think I will, I grab it. Also if I think I can get a good laugh playing it or trying to make a friend suffer through it. Typically I mainly play RPG, strategy, or FPS games, and really the only genre I really avoid is sports, with a couple of exceptions (Greg Hastings Paintball.). I used to be one of the people that was in the camp of 'I'll argue why this game is awesome until I die', but now I'm trying to be more of like 'I'll listen to your opinions, but ultimately they mean nothing to me.'.
And yes, planet scanning in ME2 was boring as all get out. I found myself buying the scanning upgrades just to get through it quicker. At least in the Mako you were doing something actively, and could have some fun with it via ramping and stuff. They tried to rectify this by moving to the Hammerhead, but really, I didn't like the Hammerhead that much. It just seemed to me as though it was too linear. While others have mentioned that the Mako was somewhat boring (and it was, at times), I did enjoy it because of the exploration and openess it gave the worlds, to a degree. As Malice mentioned, it did get tiresome to have to search and entire planet for three small objects, but still.
As for my favorite games, I have too many to list, but the ones I can name off the top of my head are: Castlevania HD Final Fantasy IV/VI/VIII Super Mario RPG Earthbound Zelda Series Chrono Trigger/Cross Secret of Mana Half-Life 2 Fate/Unlimited Codes Mass Effect 1&2 KotOR 1&2 Planescape: Torment Neverwinter Nights 1&2 Left 4 Dead 1&2 Civilization 4 Heroes of Might & Magic III Star Trek: Bridge Commander Star Wars: X-Wing vs. Tie Fighter Star Wars: Dark Forces series (Including Jedi Knight series) Elder Scrolls III & 4 Fallout series (All of them)
Ok, that list was a little longer than I intended. o.O
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Post by takewithfood on Dec 9, 2010 10:52:13 GMT -5
Yeah, I think Left 4 Dead might be the FPS I've enjoyed the most in recent memory. I really did enjoy Rainbow Six back in the day, but that was a looong time ago. I guess Splinter Cell was pretty good, but it's more of a stealth game.
Oo! Tie Fighter! That was one of the best games ever.
~TWF
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Post by raynorn on Dec 9, 2010 10:54:22 GMT -5
. . . As for my favorite games, I have too many to list, but the ones I can name off the top of my head are: Castlevania HD Final Fantasy IV/VI/VIII Super Mario RPG Earthbound Zelda Series Chrono Trigger/Cross Secret of Mana Half-Life 2 Fate/Unlimited Codes Mass Effect 1&2 KotOR 1&2 Planescape: Torment Neverwinter Nights 1&2 Left 4 Dead 1&2 Civilization 4 Heroes of Might & Magic III Star Trek: Bridge Commander Star Wars: X-Wing vs. Tie Fighter Star Wars: Dark Forces series (Including Jedi Knight series) Elder Scrolls III & 4 Fallout series (All of them) Ok, that list was a little longer than I intended. o.O Just for the record you and I have very similar gameplay tastes. I will also do some more action adventure myself. My current addictions are Assasins Creed 2 Brotherhood & Infamous.
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Post by swsquall on Dec 9, 2010 11:16:15 GMT -5
Yeah, I think Left 4 Dead might be the FPS I've enjoyed the most in recent memory. I really did enjoy Rainbow Six back in the day, but that was a looong time ago. I guess Splinter Cell was pretty good, but it's more of a stealth game. Oo! Tie Fighter! That was one of the best games ever. ~TWF Then you would have liked X-Wing vs. Tie Fighter. It basically merged the two games, and added a bunch of content. You even got to fly against a Super Star Destroyer in the Balance of Power Expansion. I still play that game to this day.
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Post by WildKnight on Dec 9, 2010 11:26:33 GMT -5
I didn't like X-Wing Vs. TIE as much because they got rid of keyboard control and required a joystick. Yuck.
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Post by raynorn on Dec 9, 2010 11:29:10 GMT -5
I didn't like X-Wing Vs. TIE as much because they got rid of keyboard control and required a joystick. Yuck. Yuck indeed! Why would a game want to alienate an entire play style
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Post by malice on Dec 9, 2010 11:54:02 GMT -5
I didn't like X-Wing Vs. TIE as much because they got rid of keyboard control and required a joystick. Yuck. Yuck indeed! Why would a game want to alienate an entire play style Because someone has to in order to move the industry forward. For every successful innovation there are like 10 that failed. The only way people move forward is by being dragged kicking and screaming. You CAN allow more than one way to play a game, but that's harder to program. It's easier to force one way and hope that people like your game well enough to adapt.
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Post by takewithfood on Dec 9, 2010 11:58:55 GMT -5
I don't know. People still game with keyboards.. Maybe you don't get quite the level of precision in motion control as you would with a joystick, but I still prefer it. I did play X vs. Tie with my friend's joystick, and while I had more precise control over my movement, I couldn't maneuver as quickly without wrenching the stick off the table. Ah well. It never got any better than Tie Fighter, for me. ^__^ I was always the most comfortable in an Interceptor.
~TWF
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Post by Dullahan on Dec 9, 2010 12:05:06 GMT -5
Considering all I play is strategy games and stuff like the Sims, all I ever use is the keyboard and the mouse.
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Post by WildKnight on Dec 9, 2010 12:08:14 GMT -5
... given that X-Wing Vs. TIE was the last in a previously very successful series, I'm not sure how well the argument that "it had to be done to bring people kicking and screaming into the future" is very valid here...
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Post by swsquall on Dec 9, 2010 12:23:28 GMT -5
X-wing Alliance was the last. And no offense, but I seriously doubt that just because they went joystick only on those games was the cause for the Star Wars flight sims downfall. Around the time that iteration was released, joystick were becoming much more prevelant in the industry. Even i had one, and we was poh folk.
Although what was, i know not.
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Post by malice on Dec 9, 2010 12:28:07 GMT -5
... given that X-Wing Vs. TIE was the last in a previously very successful series, I'm not sure how well the argument that "it had to be done to bring people kicking and screaming into the future" is very valid here... It does perfectly well because it was paired with the sentence "For every successful innovation there are like 10 that failed." The point is that it's a gamble any time a developer does something new, but that it's in the industry's best interest for them to try. It's also easier for them to try to force that new thing than it is to do something new while leaving something old open. Finally, all the different developers are as different as different people, so they're going to have different preferences for how to handle things. Sometimes they'll succeed, sometimes they'll fail, most the time they'll be somewhere in the middle, just like people.
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