(My favorite character from my favorite game! I was so happy when Ultrasoldier said approved! I will also post the Heartless once they appeared in Ultra's OA. Don't want anyone to get any extra information than they need.
)
"I don't need a weapon! My friends are my power!"
—Sora
Character Name:Sora
Secret Identity:Sora/
Valor Form/
Wisdom Form/
Master Form/
Final FormHt:5'8''
Wt:165 lbs.
Hair Color:Brown
Eye Color:Blue
Species:Human
Gender:Male
Age:15
Abilities:
Int:3
Str:1/
6/
7Agi:3
Spd:2/
4/
5Dur:3/
4/
5Energy:21/
24/
27Regeneration:6/
7/
8Drive Gauge:0/7 (This Sora's Drive Gauge, and one that he must fill up before he can transform. GM gets to decide when Sora's Drive Gauge is filled up a level. Although it can only be filled by defeating foes and the stronger the foe, the more his DG will fill. He can also fill it by grabbing Drive Orbs, although the chances of doing so is slim in the Marvel Universe. Once he activates, Sora has 14 panels before he returns to normal or he can cancel it anytime. Also, if he had his DG maxed out at 7 but then spends three of them to activate a form, he will have 4 left once he goes back to normal although he must wait two panels before transforming again.)
Actions:
Keyblade Combat:7/
9/
6/
10-As Close Combat
-Agi and Keyblade Modifier/
Str and two Keyblade Modifiers/
Agi or Keyblade Modifier/
Agi and Str and two Keyblade Modifiers*Options Bought*
-Efficient/
Super Efficient/
None-Gains a -5 sit mod if this action is used without any weapons or when using non-weapons as weapons like a wooden sword or a struggle bat (From Kingdom Hearts 2)
-Gains a -2 sit mod if this action is simply used with any weapon not that is not some form of the Keyblade
-Gain a +2 sit mod when fighting Heartless except for Ansem
-Gain a +1 sit mod when fighting Nobodies except for Organization 13
-Guard:Gain 2 stones from GP when adding all spent stones in this action into defense in order to block an attack, Reflexive Dodge is still usable but in the form of reflexively swinging the keyblade to block incoming attacks. Some attacks can be rebounded by GM discretion
-Dodge Roll:Gain 3 stones from GP when adding all spent stones in this action into defense in order to roll out of anyone's way. Obviously, RD would heavily apply to this.
-Arieal Moves:Does not got gain a any negative sit mods for fighting in mid air.
Counter Guard:When using Guard Sora can perform immediately an counter-attack. But Sora must first successfully guard against said attack and loses two stones (Along with the RD bonus and Guard bonus) that were spent into defense in order to do so.
*Specialties*
-Using the Keyblade
-Being evasive
-Fighting Multiple foes
-Fighting larger foes
-Fighting in mid-air and those in mid-air
-Protecting someone else
-Helping others in combat
Mastery of Magic:5/
7/
0/
8-Efficient/
Super Efficient/
None-
All of these options gains 1 more stone from GP/
All of these options gains 2 more stones from GP-Limited to certain magical attacks. For example, he doesn't have Force Blast nor could he make a barrier except for Reflect or Aero or any of the stronger versions of those two spells.
-Intelligence Bonus/
None-Firaga:A 2x Damage fire spell that continues to cause more damage for a number of panels for every stone of damage that gets through not counting the ones gain from 2x Damage. The damage that continues on after the initial attack is equal to the amount that got through including the ones gained by 2x Damage. RD won't stop the continuing damage, but stuff like toughness and appropriate actions can. Also gains two stones from GP although those won't be increased by the 2x Damage.
-Blizzaga:An ice spell that can be used as an attack vs. Durability to encase the foe in ice. Duration=1 panel/per stone of damage. Although the victim can use strength with the D&R being the amount of stones of damage that got through. Also gains two extra stones from GP.
-Thundaga:A lightning spell that does 2x Damage. Gain 2 stones from GP against metal objects although they will be increased by the 2x Damage part. Gains 2 stones from GP no matter what when using this spell although it does not increase because of the 2x Damage
-Curaga:As Magical Healing. Area effect but Sora can choose who he heals and is limited to three people not including himself. Can also heal himself. Gains 2 stones from GP.
-Magnega:A magnet spell that attracts foes, items, and anything else that Sora will need. The Difficulty will equal the weight maxing out at 3. This mean that Sora can bring up to 10 objects that each weigh less than 100 pounds. Gains 2 stones from GP.
-Reflega:A light spell that is only used to create a barrier. Stones needed to overcome this spell equals the amount spent into it. All attacks that are blocked by this become rebounded at the attacker who will be attacked by stone of damage equal to the amount he had spent against Sora. This lasts one panel and requires a second panel to recharge and is a barrier up to 25 feet. Also gains 2 stones from GP.
Social Skills:5
-Naive
-Keyblade Master
-Being friendly
-Persuasion
-Intimidate
General Knowledge:3
-Other Worlds
-Heartless
-Nobodies/Organization 13
Ranged Combat:5
-Thrown Objects
-Keyblade
Glide:4
-As Flight with Gliding option
-Sora can't bring anyone else with himModifiers:
Keyblade Master:
-Sora is the one and only Keyblade Master. And he has grown to be very good at using it over the course of his travels.
-Grants 2 stones to Mastery of Magic and Keyblade Combat
Energy Battery:4
Deep Reserves:3
Reflexive Dodge:2
Protega:4
-As Toughness
Mental Defense:3
Magical Defense:4
Scan:Sora's ability to see the health of his opponent. Basically, Sora can see the name and his durability of anyone he is fighting. This allows Sora how much damage his foes can attack and how much longer he has to go. (Don't worry, you don't have to give a name to everyone that Sora fights. Just the very important ones. The less important ones can be called Vikings, Spartans, Skrulls, etc. Also, Sora can't know the max energy that his foe or how much they have spent. Just the health they currently have. For example, So and So has a Durability of 3. After suffering a 2 stone attack, he now has 2.)
Leaf Bracer:Sora can still cast Curaga even if he is attacked before he could use it.
Defender:If Sora is down to his last stone of health, he gains two stones that are automatically set to defense.
Second Chance/Once More:Sora is still standing and has at least one white stone of health even if he was attacked by multiple foes and a huge combo. Can only be used twice times per issue and does not activate if Sora is attacked once more without healing himself.
High Jump Max Level:Allows Sora to jump much higher than he should be able to. Basically Sora can jump up to 50 feet whether forward or upwards with ease and ignores any negative sit mods.
Quick Run Max Level:Allows Sora to run up to speed of 6 but only up to fifteen feet with ease. No stone is needed to spend and Sora can move only in a straight line.
Arieal Dodge Max Level:Gives Sora 4 stones from GP to dodge attacks in mid-air.
Telekinesis:2
-Action to Modifier
-Sora only uses this to carry his two Keyblades without actually holding them.
Transform Self:Sora can transform into different forms although he must fill up the DG to a certain extent in order to do so.
Valor Form:Sora's more psychical form. Costs 3 Drive Gauges. He also can't use his magic in this form nor Quick Run, Arieal Dodge, nor Glide. Sora is still able to use the other actions and modifiers. High Jump is also only available in this form.
Wisdom Form:Sora's more magical form. Consumes 3 Drive Gauges. Sora is not as adapt at fighting in this form and he can't use High Jump, Arieal Dodge nor can he Glide. Quick Run is also only usable in this form.
Master Form: Basically a combo of Valor and Wisdom. Costs 4 Drive Gauges. Because it is a combo of Valor and Wisdom, it gains the strongest options of each form. So this will make Sora a very powerful Combatant and wield two Keyblades along with his Mastery of Magic being increased. Even though it is a combo of those two forms, Sora can't use High Jump or Quick Run. Glide is also out of reach. Arieal Dodge is only usable in this form.
Final Form:Sora's ultimate form. This is his Trump Card and shows his complete mastery over the Keyblade. Costs 5 Drive Gauges. Sora still can't use High Jump, Quick Run, or Arieal Dodge even though this is a stronger versions of his other forms. Glide is only usable in this form though.
Equipment:
Kingdom Key:Sora's primary keyblade, although he has stronger versions. +4 weapon modifier, indestructible (Even by Adamantium Weapons), always returns to the Sora's hands no matter what (NO MATTER WHAT I SAY! Unless you use your Reality Infinity Gem...), and can unlock or lock anything even a person's heart. Does 2x damage against Heartless and Nobodies. Also attracts Heartless.
Heroes Crest:A keyblade that Sora earned for saving Hercules's (Disney Version) world. This Keyblade is only accessible when in Valor Form or Master Form. Same stats as Kingdom Key only with a +5 weapon modifier and adds 1 one to strength.
Oblivion:A keyblade that Sora got after he reunited with Kairi and Riku. Only usable in Final Form and replaces the Kingdom Key. Same stats as Kingdom Key only +6 weapon modifier.
Oath Keeper:A keyblade that Sora was able to use when he went to Twilight Town and learned where Kairi was taken off to. Same stats as Kingdom Key only has a +6 weapon modifier.
3 Potions:Heals Sora or anyone who consumes it one 1 white stone of health. Useful in Valor Form, should his magic ever be restricted, or if he needs to save energy.
2 Hi-Potions:Same as Potion only heals 2 white stones.
1 Mega Potion:Heals 1 white stone of health for all allies in ten feet of Sora.
Challenges:
Compulsion to stick up for Underdog:-4 (Sora is the heroic type.)
Loyalty to his friends:-4 (Sora is very loyal to anyone he is friends with. He will risk his life for them. Although he would do that for anyone in need, he is more likely to do so for his friends. He will surrender or try to think of something fast should any of his friends be taken hostage.)
Forgives easily:-3 (Sora will forgive anyone right away. He even forgave his friend Riku who had try to kill him many times. Also he can even extend this to enemies as he had once tried to help Maleficent when she was about to be swarmed by Heartless.)
Gullible:-1 (Sora can be a bit...easy to trick at times. Although he is not so gullible when it comes to tricks by his foes. For example, he was fooled into believing that Mulan was a male, but didn't get trick by Xemnas who was more convincing than Mulan.)
Temper:-1 (Sora is quick to anger when confused.)
Childish:-1 (Sora is still a kid at heart although he has grown over the years.)
Duty:-3 (It is Sora's job to stop the Heartless, and more recently nobodies and Organization 13, from destroying worlds. He must sealed each world's keyhole in order to stop the Heartless from taking over the world's heart. No pressure.)
Deadly Enemies:-10 (Heartless, Malificient, Organization 13, nobodies, the villains of the worlds that he saved, etc.)