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Post by honestiago on Jul 30, 2005 22:17:44 GMT -5
I found a website with a TON of DC writeups for heroes in the old Mayfair games system. There is no exact conversion, unfortunately, but you can use the hardness chart to determine STR and approximate DUR. Supes (Superman I, to be exact) would have STR 10, according to this (actually much higher), his AGL about 6, and his DUR 8. This is going by a comparison based on the descriptions in the chart, rather than the numbers (there IS not straight number-to-number comparison). It is difficult to convert INT, as there is a MIND category that is more analagous to Mental Defense than INT. However, I just found the site, so I know little about it.
That aside, does anyone know where I can straight stats on DC characters, regards STR, DEX, et al?
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Post by omniscient on Jul 31, 2005 6:34:44 GMT -5
That aside, does anyone know where I can straight stats on DC characters, regards STR, DEX, et al? To Which System ? You can't Convert DC Heroes like Superman to MURPG "strait-up" as the R&D Chart wont go over 10. I converted the Dex as follows-> Human Max DC=10 MUPRG=3=> Every +1 in DC adds +1 in MURPG-> Superman = 15 DC, 8 MURPG[3+5] STR can't be converted as in DC STR 25[Superman] equals 800.000 tons, MURPG D&R Chart wont go over 10[up to 125 tons] However, Superman[after the CoIE] hasn't done anything that Hulk couldn't do in Marvel Comics... so one could assume that his lifting capacity is equal to pissed-off Hulk[18 or lose thereof]. I made Superman to Murpg system once, I'll post him. V.
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Post by omniscient on Aug 1, 2005 8:12:37 GMT -5
Superman
Real name: Kal-El Other Aliases: Clark Kent Species: Alien
Height: 6'3" Weight: 225 lbs Eyes: Blue Hair: Black
ABILITIES:
Int: 5 Str: 10 Agi: 6 Spd: 8 Dur: 7
Health: 10 Energy: 21 Recovery: 10 ACTIONS:
* Combat, Close: 5 (Str and Spd or Weapon Mod) + HtH * Combat, Ranged: 4 (Weapon Mod) + Thrown Objects + Use of Powers
* Flight: 8 + Combine with STR to Carry/Lift things * General Knowledge: 4 (Int Bonus) + Earth + Metropolis + Various Scientific Knowledge
* Heat Vision: 7 + Microwave, AP + Infra red, 2x Dam
* Hyper-Breath: 8 + Wind attack
* Journalist: 5
* Social Skills: 6 + Authority + JLA Protocols + Journalist Circles + Numerous Languages + Persuation + Superhero Circles
MODIFIERS:
* Animal Senses[Hearing]: 5 + Hearing has extra range +2
* Defense, Mental: +6
* Healing Factor,Accelerated -LIM: Drops to normal HF, if not in sunlight
* Hyper-Speed: 4 + Gains MN of Extra Actions per Panel
* Photographic Memory
* Reflexive Dodge: +2
* Resilient: +3 + Adds Extra white stones, Which heal 1 per Hour or at Natural Rate, these won't increase regeneration rate.
* Solar Powered: +1 + To STR, SPD, DUR, Flight, Heat Vision & Hyper-Breath -LIM: when affected by intense Solar Radiation Only
* Targeting: +2
* Toughness: +8, No 2x Dam, No AP
* Vision, Enhanced[IR, Microscopic, Telescopic, UV and X-Ray]: 5
* Wealth: 3
EQUIPMENT:
CHALLENGES: Loss of Powers: Green Kryptonite -2 per Panel, Red Sun radiation -1 per Panel, Lack of Yellow Sun Radiation -1 per 1 Shift on Duration in D&R Chart. Elemental Allergy: Green Kryptonite, 1 White per Panel
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Post by meetgrinder on Aug 1, 2005 8:47:47 GMT -5
Superman is only a step behind Lex Luthor and Batman in the smarts department. You cover that with Bio Computing and Mental Defence, but why not just assign 7 intelligence instead of both? (Or add Mental defence on top as well - he's not far behind a green lantern for willpower).
Also, he's supposed to be a 'solar battery'. He's stronger than the Hulk, and this version you list is weaker. I'd give him something like:
Solar Battery - Pool of 21 red stones (durability) to use to add to (up to double the normal amount) certain physical stats, modifiers and actions for a panel. (e.g. strength, speed, flight, heat vision etc) - Regenerates 7/panel (his durability) in sunlight - Regenerates 4/panel (half, rounded up) in daylight (not direct sunlight as above) - Red Sun radiation empties the pool by 7 stones/panel and stops it regenerating - Kryptonite Radiation empties the pool completely in one panel and stops it regenerating
With this, Superman can use up to 20 strength (still short of his actual strength of 25, or 23 on the MURPG scale) can increase his toughness to withstand a nuclear bomb (it will knock him out, not kill him) and so on. I'd drop his Spd, Agility, heat vision, super breath accordingly, to half their value or just over. Admittedly it would need slightly more book keeping (two energy totals) but would make the character you listed more 'super'. The character you list here would get trounced by the hulk, by Thor, Silver Surfer etc, and so can't really be listed as an accurate representation of Superman, in my opinion.
At night, his store would not be replenished, but he'd have his standard abilities, and can use a panel of high speed flight to get round the world, soak yup some rays, and get back again.
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Post by omniscient on Aug 1, 2005 9:25:03 GMT -5
Superman is only a step behind Lex Luthor and Batman in the smarts department. You cover that with Bio Computing and Mental Defence, but why not just assign 7 intelligence instead of both? (Or add Mental defence on top as well - he's not far behind a green lantern for willpower). 1. Because in DC RPG he has Recall which is part of Biocomputing and 'cause I have Option "Perform AN of Action per Panel[+1]" available to Biocomputing. 2. Luthors INT in DC RPG is 14, Bats has 12[Human MAX] superman has 11. 3. Bullcrap... Jordan has WILL 25, Supes has 20. Also, he's supposed to be a 'solar battery'. He's stronger than the Hulk, and this version you list is weaker. 1. He is... He has Solar powered Modifier. 2. Wrong, Supes can perform Str actions with 18 stones [STR + Flight]... Hulks Str can reach 18. Also when super charged Supes can do 20 stone effect [Str 11 + Flight 9] Solar Battery- Pool of 21 red stones (durability) to use to add to (up to double the normal amount) certain physical stats, modifiers and actions for a panel. (e.g. strength, speed, flight, heat vision etc) - Regenerates 7/panel (his durability) in sunlight - Regenerates 4/panel (half, rounded up) in daylight (not direct sunlight as above) - Red Sun radiation empties the pool by 7 stones/panel and stops it regenerating - Kryptonite Radiation empties the pool completely in one panel and stops it regenerating 1. Thats one way of doing thing... I use different. 2. That breaks Systen integrity. With this, Superman can use up to 20 strength (still short of his actual strength of 25, or 23 on the MURPG scale) can increase his toughness to withstand a nuclear bomb (it will knock him out, not kill him) and so on. I'd drop his Spd, Agility, heat vision, super breath accordingly, to half their value or just over. Admittedly it would need slightly more book keeping (two energy totals) but would make the character you listed more 'super'. The character you list here would get trounced by the hulk, by Thor, Silver Surfer etc, and so can't really be listed as an accurate representation of Superman, in my opinion. 1. Nonsense... The MURPG D&R Chart wont go above 10 so you can't say that he has to have STR 20+ on MURPG Scale. 2. Both Wonder Man and Thor have Survived a nuke [Silver Surfer and Gladiator have survived a sun going nova] 3. Nuke has no stats in MURPG so you can't tell how much is needed to survive it. 4. Thor held his own against Supes... Silver Surfer can Beat Supes without a sweat. V.
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Post by sphynx on Aug 1, 2005 9:36:14 GMT -5
I have Option "Perform AN of Action per Panel[+1]" available to Biocomputing. V. I like. In Dolemite's most recent game I paid double price in Intelligence for a number of Actions equal to Inteligence. I like this alternative. However, shouldn't it be: "Perform AN additional Actions per Panel?". I'm not saying you're wrong, so don't wig on me, just asking if you meant it as you wrote it, or as I wrote it out of curiosity sake. Sphynx
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Post by omniscient on Aug 1, 2005 10:20:24 GMT -5
However, shouldn't it be: "Perform AN additional Actions per Panel?". I'm not saying you're wrong, so don't wig on me, just asking if you meant it as you wrote it, or as I wrote it out of curiosity sake. Sphynx Yes, it's supposed to be Additional/Extra Actions... My bad. I've also Used Mofidier called "Hyper-Speed" Which adds extra action per panel[Cost MN +2] I gave it to Quicksilver and few others when I re-wrote the Chars from the books. V.
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Post by meetgrinder on Aug 1, 2005 10:22:32 GMT -5
Superman is only a step behind Lex Luthor and Batman in the smarts department. You cover that with Bio Computing and Mental Defence, but why not just assign 7 intelligence instead of both? (Or add Mental defence on top as well - he's not far behind a green lantern for willpower). 1. Because in DC RPG he has Recall which is part of Biocomputing and 'cause I have Option "Perform AN of Action per Panel[+1]" available to Biocomputing. Use photographic memory.'You can remember everything you see.' PG 50 X-Men book cost 2r. Happy to help.2. Luthors INT in DC RPG is 14, Bats has 12[Human MAX] superman has 11. So you put Supermans' Int at 3? Does that make Batmans' Int 4? And Lex Luthors' int, like, 6, at best? 3. Bullcrap... Jordan has WILL 25, Supes has 20. Hal Jordan is pretty much acknowledged as the most powerful (best willpower, most experienced) Green Lantern. Compare Superman with some of the other Green Lanterns (Kilowog etc) and you'll see Supes isn't far out from them. IIRC Guy Gardner had 19 will. Another comic suggested Superman added his will to other Green Lanterns and boosted their willpower by 20% or so, at least an equal amount that everyone else was putting in, or not far short of.
If you want me to quote chapter and verse let me know - I own everything ever published for the various incarnations of the DC Heroes RPG, every sourcebook, every adventure, and I GM'd that game far longer than any other game I participated in.
I accept that you consider yourself the fount of all knowledge but that doesn't mean that you are, though it might in your own head. Bullcrap indeed.1. He is... He has Solar powered Modifier. I can't find it in the book anywhere. Is it allowed? 2. Wrong, Supes can perform Str actions with 18 stones [STR + Flight]... Hulks Str can reach 18. Also when super charged Supes can do 20 stone effect [Str 11 + Flight 9] Superman can punch harder than Hulk - I believe in the DC vs Marvel series Superman beat Hulk? There have been a number of crossovers if I recall, but even enraged, Hulk can only slow Superman down for a short while. Your flight and strength doesn't make Supes punch that hard.
However Flight + Strength makes sense on one level (several comics suggested Superman can fly objects as he does himself, and others suggests he exerts a bioelectrical forcefield, which is why his costume doesn't tear if it's skin tight).1. Thats one way of doing thing... I use different. Fair enough.2. That breaks Systen integrity. With this, Superman can use up to 20 strength (still short of his actual strength of 25, or 23 on the MURPG scale) can increase his toughness to withstand a nuclear bomb (it will knock him out, not kill him) and so on. I'd drop his Spd, Agility, heat vision, super breath accordingly, to half their value or just over. Admittedly it would need slightly more book keeping (two energy totals) but would make the character you listed more 'super'. The character you list here would get trounced by the hulk, by Thor, Silver Surfer etc, and so can't really be listed as an accurate representation of Superman, in my opinion.[/quote] A number of actions and modifiers break system integrity, and do not add up. Blasting for a start. I'm sure you can think of others. Even if we disagree on most things I'm fairly sure we'd agree the MURPG system isn't perfect, or even, dare I say it, 'finished'.1. Nonsense... The MURPG D&R Chart wont go above 10 so you can't say that he has to have STR 20+ on MURPG Scale. So how can Hulk have 18 str? It's not listed on any charts. It must be illegal. The game only goes up to 10. Therefore Galactus must have 10 str? Gladiator, whom the old game lists as having Shift Z strength, and clearly stronger than the other marvel big hitters, can only have strength 10?
The rules, as with all games, are a framework from which to build. For you to say that the chart only goes up to 10 so you can't have stats of 20+ is nonsense, when a canon character (Hulk) can achieve 18 strength. By doubling the last value you can work out what 18 strength can lift. As a rough guide, Hulk can lift 25000 tons maxed out. Happy to help.2. Both Wonder Man and Thor have Survived a nuke [Silver Surfer and Gladiator have survived a sun going nova] Thor has 6 toughness and 18 health. Wonderman 9 toughness and 15 health. Do you honestly believe a nuke wouldn't wipe them out, in game terms? In DC (which was the threads' topic) a nuclear weapon had 32 aps (100 megaton yield). Superman took a 31ap (40 megaton) hit at the point of explosion and was k'od for half an hour. The Surfer and Gladiator shouldn't be able to survive a sun going nova in game terms, but they can in the comics (ummm right? I never read those issues.), What would you suggest the Surfer and Gladiator should have in terms of protection to survive a nova'd sun? 10 toughness? Don't make me laugh.3. Nuke has no stats in MURPG so you can't tell how much is needed to survive it. That's right - a nuke has no stats. The game was incomplete, but further books would have clarified those things and others. The books never came (officially) so you either make the rules up or you stick to what the books say and don't expand your game, ever.4. Thor held his own against Supes... Silver Surfer can Beat Supes without a sweat. Thor is magic based. Superman has trouble with magic. Silver Surfer doesn't use magic. I beg to differ, but that's what forums are for. If everyone agreed on all the same things there would be no point in discussing.V.[/quote] For the record I acknowledge you're pretty good on the rules - Spyhnx is the only one I know who's better on these boards, but with a lot of your posts you quote chapter and verse from the book and say there can be no other - like all that stuff with the strength and 'system integrity'.
MURPG 'died' when Marvel cancelled it. On this board we're trying to keep it alive, obviously, so anything that expands on the rules is good in my book. If you spent more time on that and less with the attitude you'd be more helpful than you are right now.
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Post by omniscient on Aug 1, 2005 11:24:18 GMT -5
So you put Supermans' Int at 3? Does that make Batmans' Int 4? And Lex Luthors' int, like, 6, at best? Why ? they don't have Recall in DC RPG or Biocomputing in MURPG... And Supes needs the Extra Actions per Panel. IIRC Guy Gardner had 19 will.
I accept that you consider yourself the fount of all knowledge but that doesn't mean that you are, though it might in your own head. Bullcrap indeed. 1. Gardner had Will 18 2. I've never claimed to know everything. I know a lot... though Comics and DC RPG aren't my forte. I can't find it in the book anywhere. Is it allowed? Heh, you do know, I presume that you can make your own Actions adn Modifiers. Superman can punch harder than Hulk - I believe in the DC vs Marvel series Superman beat Hulk? 1. There no conculsive evidense that this is true. 2. DC Vs. Marvel was a popularity contest... of course Supes won. A number of actions and modifiers break system integrity, and do not add up. Blasting for a start. I'm sure you can think of others. Even if we disagree on most things I'm fairly sure we'd agree the MURPG system isn't perfect, or even, dare I say it, 'finished'. 1. No they don't... All Actions in the books are balanced and all modifiers work within the system. 2. Blasting works. 3. MURPG is version 1.0 [First commercial version] Perhaps I should've been more specific... "Breaks the System integrity" - Your Solar Battery increases Modifiers through Energy Spent-> Illegal in MURPG system - It acts as second Energy Pool-> Illegal in MURPG So how can Hulk have 18 str? It's not listed on any charts. It must be illegal. The game only goes up to 10. Therefore Galactus must have 10 str? Gladiator, whom the old game lists as having Shift Z strength, and clearly stronger than the other marvel big hitters, can only have strength 10? Don't twist my words... I said-> The MURPG D&R Chart only goes to 10-> Ressult of this is that you have no way of knowing how much weight of 18 is-> So, You can't go and claim that Supes STR is 20+ And Gladiator STR was 100 UN, His END was 500 ShZ As a rough guide, Hulk can lift 25000 tons maxed out. Happy to help. [/b] [/quote] The Marvel has never given Max Strength to Hulk... Hulk has however thrown a Oil Tanker [30.000 - 80.000 tons, when empty]... the Old Marvel RPG never stated weight level in ShZ [ShX was up to 1000 tons... IIRC] Thor has 6 toughness and 18 health. Wonderman 9 toughness and 15 health. Do you honestly believe a nuke wouldn't wipe them out, in game terms? In DC (which was the threads' topic) a nuclear weapon had 32 aps (100 megaton yield). Superman took a 31ap (40 megaton) hit at the point of explosion and was k'od for half an hour. The Surfer and Gladiator shouldn't be able to survive a sun going nova in game terms, but they can in the comics (ummm right? I never read those issues.), What would you suggest the Surfer and Gladiator should have in terms of protection to survive a nova'd sun? 10 toughness? Don't make me laugh. 1. Yet he has been hurt by convetional high-explosives... Go figure. 2. how about Physical/Energy Invulnerability ? That's right - a nuke has no stats. The game was incomplete, but further books would have clarified those things and others. The books never came (officially) so you either make the rules up or you stick to what the books say and don't expand your game, ever. If you make thing that don't compare to other "stuff" in the books any modification are valid in only your "House Rule" Set-> so your argument is pointless. Thor is magic based. Superman has trouble with magic. Silver Surfer doesn't use magic. I beg to differ, but that's what forums are for. If everyone agreed on all the same things there would be no point in discussing. That one of the points where DC & Marvel differ-> In Marvel fireball made with a spell is still just Heat damage. ->Human torch can absorp a ball of flame cast by a mage. "the Origin of power matters not, the Strength and energy are the same" MURPG 'died' when Marvel cancelled it. On this board we're trying to keep it alive, obviously, so anything that expands on the rules is good in my book. If you spent more time on that and less with the attitude you'd be more helpful than you are right now. I am what I am... unlike most people, I don't have different "Net Personality". V.
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Post by bigsoph on Jun 1, 2006 22:19:26 GMT -5
Although this is ancient, this is how I convert DCH to MU
Everything = use columns, fudge + or - 1 to 2
Example
Superman has 15 Dex in DCH, this amounts to 7 columns Superman has 25 APs of Strength, this is 11 in MU (in DC, the dials go up to 11...thus proving my theory)
This does not recognize the well established "fact" that DC characters are supposedly more powerful than their Marvel peers but scales them to a reasonable level vis a vis the game system
Also, anyone who thinks that Marvel has EVER followed their strength system (class 40, 50...100 et al) needs their head examined.
(I say "fact" and supposedly because everytime Marvel fans complain about DC's power levels and then, when you ask who would win in a battle, they immediately say the Marvel character with nary a glimmer of hypocrisy in their zombie dulled eyes)
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Post by bigsoph on Jun 1, 2006 22:20:38 GMT -5
2. DC Vs. Marvel was a popularity contest... of course Supes won.
Also explains why Storm and Wolverine won too...Lobo is simply WAY out of Wolverine's class
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Post by Beacon on Jun 1, 2006 23:30:58 GMT -5
2. DC Vs. Marvel was a popularity contest... of course Supes won. Also explains why Storm and Wolverine won too...Lobo is simply WAY out of Wolverine's class Yeah, if you cite MvDC in an arguement then you've already lost. At least JLA/Avengers made some sense (though hardcore Thor or Superman fans still got pissed when one didn't effortlessly clobber the other; same with Bats/Cap. I guess its just the nature of the beast)
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Post by bigsoph on Jun 5, 2006 18:23:32 GMT -5
Yeah, if you cite MvDC in an arguement then you've already lost. At least JLA/Avengers made some sense (though hardcore Thor or Superman fans still got pissed when one didn't effortlessly clobber the other; same with Bats/Cap. I guess its just the mature of the beast) Mature of the beast? My MvDC was in response to someone else's, I actually thought the 1st half of JLA/A was pretty fair
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Post by Beacon on Jun 5, 2006 18:58:26 GMT -5
Typo. Fixed it. I know. I'd go so far as to say its the best cross-company story ever done in comics.
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Post by The Punisher on Jun 6, 2006 12:49:56 GMT -5
Jesus, this is an old one..Before Omniscient was banned and all that!
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