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Post by emerald on Dec 10, 2004 10:18:55 GMT -5
[glow=green,2,300]Green Lantern Ring[/glow] (Cost: 64 white stones and 2 red stones) - Indestructible (1 white stone) - Gives wearer Mastery of Emerald Energy [3] (Force Blast (2x damage); Unlimited Create/Manipulate; Intelligence Bonus; Free Force Field (at AN when using Mastery); Overstrain (Add up to AN of free stones into Action, these stones drain 2x the amount of stones from the Rings charge); Psi-Weapon; Telekinesis; Effects do not affect anything colored yellow)(50 white stones) - Gives wearer Flight [3] (Intelligence Bonus; Bought with discount from Mastery)(6 white stones) - Gives wearer Enhanced Vision [10] (Telescopic, X-Ray)(6 white stones and 2 red stones) - Has a charge of 200 red stones - Gives wearer Self Contained Life Form (No Need to Breathe)(1 white stone) - Multiple Green Lanterns may combine stones for greater effects
Green Lantern Power Battery (included for free w/ Green Lantern Ring) - Indestructible - Recharges Green Lantern Ring - It takes 2 minutes (4 panels) to fully recharge Ring. (Each panel of charging restores 50 stones up to a max of 200)
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Post by dorkknight23 on Apr 27, 2006 2:55:12 GMT -5
I really like this equipment write-up. I wish I had something to criticize, but I think you captured the ring very well. I think it works really well.
Now we can begin doing write-ups of the Green Lantern Corps...
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Post by Scriptus on Apr 27, 2006 14:30:11 GMT -5
I love Green Lanterns but I don't think the intelligence bonus is the way to go about this piece of equipment. Very few of the most powerful GL's seem to be exceedingly intelligent. Hal Jordan is no dumby but i have a hard time putting him at a genius level intelligence. Kyle Rayner isn't super bright either. MURPG doesn't really have a good mechanic to measure a character's will power.
I guess I would like to see the different power levels in the Green Lantern Corps be played out through having different action #'s attached to each GL. Of course to reach a believeable Green Lantern power level the action number would need to exceed 10.
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Post by Ricochet on Apr 30, 2006 0:54:44 GMT -5
MURPG doesn't really have a good mechanic to measure a character's will power. Cough*concentration*cough Weeze*psycho-centricpowertemplate*weeze
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Post by ninjapirate on Oct 25, 2009 20:35:51 GMT -5
Er well - you COULD use the sum total of Intellegence & Durability as will power and then create a new addition to the R&D chart with a scale of mentally demanding tasks.
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Post by ZehnWaters on Dec 19, 2009 2:59:18 GMT -5
Anyone wanna do the OTHER rings? ie Sinestro Corps ring, Star Sapphire ring, Blue Lantern ring, Red Lantern ring, Agent Orange ring, Indigo Tribe ring, Black Lantern ring.
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Post by Black Sam on Dec 19, 2009 11:11:09 GMT -5
I was working on a write-up for an affordable, reasonably powerful take the GL ring that reflected the wielder's Willpower. Here's what I came up with; be kind, it's just an experiment, there's bound to be errors, and I obviously haven't tested it or anything ;D Using Concentration as an Ability bonus allows a GL character (I built one at 25w stones + the ring) to achieve more impressive feats with lower action numbers. I built my sample character with the idea in mind of being a solo Gl, so no INT for the ring, Gen Knowledge or anything else like that...let me know what you think...
GREEN LANTERN RING [Total: 35w] ========================= *Notes: Ring can only be wielded by character with Intelligence based energy
*Concentration adds to ring's Mastery of Emerald Energy and Flight powers
[ACTIONS] [27w] ========================= Mastery of Emerald Energy 5 (15w) NOTE: Master of Emerald Energy (+6 cost factor) -Advantages: Accumulate Energy +2; Extrodinary Power +1; Regenerate when in element +1; Create/Manipulate +1; Concentration Bonus +3; Force Blast +1 -Disadvantages: Unable to affect the color yellow +1; Must be recharged daily +1; Ring can be removed +2
PA - Flight 5 (9w) -Concentration Bonus -(Flight) Fits with main power
PA - Force Field 6 (4w) -Free Option, Nullifies Armor Penetration -(Force Field) Bought with Mastery -Can be penetrated by the color yellow
[MODIFIERS] [8w] ========================= PA - Life Support, Permanent 0 (2w)
PA - Translator 0 (1w)
PA - Toughness 2 (1w) -Negated by the color yellow
PA - Indestructible 0 (1w)
Defense, Mental 5 (3w)
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Post by superfrog on Dec 19, 2009 23:06:23 GMT -5
I made a pretty solid Green Lantern Ring using Phoenix Force renamed to Green Lantern Power and flavored to fit the character. I added in a few other things that Phoenix Force couldn't cover and viola!
I actually had a blast playing that character, but the game is gone now. It worked really well.
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Post by Black Sam on Dec 20, 2009 0:23:19 GMT -5
I made a pretty solid Green Lantern Ring using Phoenix Force renamed to Green Lantern Power and flavored to fit the character. I added in a few other things that Phoenix Force couldn't cover and viola! I actually had a blast playing that character, but the game is gone now. It worked really well. Sounds cool...hafta look at that...
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Post by superfrog on Dec 20, 2009 4:13:46 GMT -5
it sure was. A few things I remember using it for in game were Creating a giant emerald energy construct shaped like a banana and shoving it up the exhaust port on a spaceship's engine. Creating an Emerald Energy lasso to try practice calf roping against Lobo, then used it to sling him at the moon and creating a giant Emerald buzzsaw to slice up the spaceship after the banana disabled it. Of course I also used it to create an Emerald Force Field.
Ahh, good times!
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Post by superfrog on Dec 26, 2009 23:17:44 GMT -5
I finally found my old Green Lantern CAD. Here is the CAD with the power ring stuff bolded in red.
Green Lantern
Real Name: kyle Rayner
ABILITIES: 8w
Int 4 Str 3 Agi 3 Spd 3 Dur 3
Health 4 Energy 12 Recover 4
ACTIONS: 48w
Close Combat 3 - Agility Modifier - Using Green lantern Powers in combat - Martial Arts
Ranged Combat 5 - Using Green Lantern powers in combat
Social Skils 3 - JLA - Green Lantern Corp - Coast City
Artist 3 - comic book illistrations - Anime - Cartoons
General Knowledge 3
Green Lantern Power 7 - function as Phoenix Force Limited with the Energy Invulnerability replaced by "Force Field at AN" and the following limitations: (-2) Requires Equipment (Power Ring) (-2) Must be recharged every 24 hours (more frequently if overused) (-2) Is vulnerable to yellow/fear (can overcome yellow by overcoming the Lantern's fears).[/b]
Flight 7 - free as part of Green Lantern Power
MODIFIERS 8w
Reflexive Dodge 3
Targeting 2 - Green Lantern Power only Equipment Power Ring: - Required equipment for powers to function. - +2 MN to Green Lantern Powers. - Magical Healing; 4 - Does not help others (only the wearer) - Works automatically, but only if wearer is reduced to 1 Health or lower - Universal Translation
CHALLENGES: Green Lantern Oath (5) Deadly enemy- Sinestro Corp (5)
Bio:
Kyle Rayner was a struggling freelance artist when he was approached by the last Guardian of the Universe, Ganthet, to become a new Green Lantern with the last power ring. Ganthet's reasons for choosing Rayner remained a secret for quite some time. Having continually proven himself on his own and with the JLA, he became known amongst the Oans as The Torch Bearer. He was responsible for the rebirth of the Guardians and the re-ignition of the Central Power Battery, essentially restoring all that Jordan had destroyed as Parallax. Rayner later began operating as the Green Lantern known as Ion. Kyle Rayner was chosen to wield the last ring because he knew fear, and Parallax had been released from the Central Power Battery. Ganthet knew this and chose Kyle because his experiences dealing with fear enabled him to resist Parallax. Because Parallax is fear, and yellow, none of the other Green Lanterns, including Hal, could harm Parallax and, therefore, came under his control. Kyle taught them to feel and overcome fear so they could defeat Parallax and incarcerate him in the Central Power Battery once again. Kyle became Ion, who is later revealed to be the manifestation of willpower in the same way Parallax is fear. During the Sinestro Corps War between the Green Lantern Corps and the Sinestro Corps, Ion was imprisoned while Parallax possesses Kyle. Hal Jordan enters into Kyle's prison, and with his help Kyle finally escapes Parallax. Afterward, Ganthet and Sayd trap Parallax in the Lanterns of the four Green Lanterns of Earth. Ganthet asks Kyle to give up his right to be Ion and become a Green Lantern again. Kyle accepts, and Ganthet gives Kyle a power ring. Kyle is outfitted with a new costume including a mask that looks like the one from his first uniform. Kyle is now a member of the Green Lantern Corps Honor Guard, and has been partnered with Guy Gardner.
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Post by Goats on Dec 27, 2009 1:07:51 GMT -5
it sure was. A few things I remember using it for in game were Creating a giant emerald energy construct shaped like a banana and shoving it up the exhaust port on a spaceship's engine. Creating an Emerald Energy lasso to try practice calf roping against Lobo, then used it to sling him at the moon and creating a giant Emerald buzzsaw to slice up the spaceship after the banana disabled it. Of course I also used it to create an Emerald Force Field. Ahh, good times! HAHA I remember that! I GMed that game!
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Post by superfrog on Dec 27, 2009 1:32:31 GMT -5
whatever happened to that game? I hope it didn't die because I went AWOL. I'd feel really bad.
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Post by Goats on Dec 27, 2009 1:42:15 GMT -5
whatever happened to that game? I hope it didn't die because I went AWOL. I'd feel really bad. Nonsense! That game died because of my college work
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