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Post by turnagealfonsojermaine on May 3, 2011 12:13:13 GMT -5
How much does the special above-mentioned option cost . . . well, no price is listed, but which/what makes sense?
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Post by dorkknight23 on May 3, 2011 13:59:26 GMT -5
How much does the special above-mentioned option cost . . . well, no price is listed, but which/what makes sense? Like Time Travel, it's cost is reserved for the GM's discretion, which means it's likely usually best left in the hands of NPC's.
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Post by turnagealfonsojermaine on May 3, 2011 14:55:57 GMT -5
Thanks !!
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Post by Brainstem on May 4, 2011 0:45:14 GMT -5
Pretty much along with what he said, Resurrection shouldn't have any cost because it should either be the focal point of a campaign (so the players have to seek out the resurrection, rather than just being able to zap it into happening) or restricted to NPCs.
Thankfully, I don't think many players would consider it as an option when creating their characters, so you don't really need to worry about it and, really, who stats out NPCs in MURPG?
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Post by malice on May 4, 2011 5:29:08 GMT -5
+1 to cost level, or +2 if your GM is stingy. I don't have the book with me to learn the info they gave for it, but I would say you can only resurrect something that's been dead for a duration equal or less than your action number.
Mechanically I would say you spend stones based on the duration chart, so if they have been dead for duration 5, resurrecting them costs 5 stones of energy. (More mechanics if you want: You must spend at least as many stones as their durability). They come back with full energy and health. (Another optional complexity: While you must always spend at least as many stones as the duration indicates, if that amount is less than their durability you can choose to bring them back with only as many stones of health as you spent on the resurrection. Their current energy is determined with this in mind.)
The cost shouldn't be very high because death isn't a big deal in comics. For 8 stones you can have a power that automatically resurrects you. For 15 stones it'll do the job next panel. The ability to resurrect others, and only others (Since if YOU'RE dead you can't use your actions), should be comparable. This is especially true if you remember that "Death" is supposed to be something you avoid, so an option to resurrect is ALWAYS a "just in case" measure.
If you have someone with Mastery of Death in your group, Death shouldn't be a big problem for you. Instead you should focus on the drama of death and resurrection. Look to existing tales of resurrection for ideas:
Jesus wasn't thrilled about bringing Lazarus back because he knew he was wrenching Lazarus away from a better place.
When Jesus himself was resurrected, he had literally been to hell and back, and he was furthermore only willing to spend a short time. After all, if death lost its finality in the real world (As it would have if Jesus was still just chillin' with us today), much of society would lose its definition.
In Buffy the Vampire Slayer, after one of her multiple deaths, Buffy's friends chose to resurrect her because they were sure she was in hell. She wasn't. Being drawn back to life after achieving final peace devastated her life for some time after she returned to it.
In comics and other superpowered fiction, returning from death will often reshape a person's abilities. In Dragonball, many of the main characters are members of a race whose genetics are specifically tuned to getting their asses beat. In MURPG this would translate to coming back with more stones.
Having someone with Mastery of Death in your group is an invitation to play around with Death, a factor most games avoid for obvious reasons. Even if you don't like Dragonball (I don't), Buffy, or Jesus, my point is simply that you have the choice of the more imaginative approach rather than "No, it's for NPCs" (Which, forgive me, is a boring approach) or "It's too good for that price." Death is NOTHING in comics. This game was built around comics.
Permanent death definitely has some value, but I JUST got resurrected in Body Count, and I am way more interested in what I can do with it than just making a new character (Been out of ideas in that department for a WHILE).
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Post by turnagealfonsojermaine on May 16, 2011 18:00:40 GMT -5
Thanks again !!
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Post by turnagealfonsojermaine on Aug 5, 2011 15:03:49 GMT -5
I think I am goin' with (+2 CLs) for characters w/ "no strings attached" to their reviving, but if there are strings attached (Your soul belongs to me) then only (+1 CL) . . .
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Post by turnagealfonsojermaine on Dec 19, 2012 16:00:11 GMT -5
. . . Or do you think I should add (+1) to both opt.'s?
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