Post by dorkknight23 on May 13, 2011 14:40:47 GMT -5
Four Pitches Enter, One Pitch Leaves! Only vote on the concepts you like if you’re up available for playing in the game I’m talking about running on Skype (Wednesday nights 7-9 PST starting in June)! Also, if there’s anything you’d absolutely not play, even if I begged and pleaded and persuaded, let me know too…
(Also, if you're okay with all of them, you can just vote for all of them. And you can retract a vote if you seriously change your mind later on. If you want to pitch me an idea for a game to run, I am not adverse to that, as well. These are all just ideas I'm immediately into.)
Eberron: Soldiers of Fortune
Setting: Dungeon & Dragons 3.5 (Eberron)
The scars of the Last War sit heavy on the continent of Khorvaire, no so deeper than the wounds left in Sharn, The City of Towers, a festering wound of corruption and vice. There’s a whole generation who have known nothing but war, a generation of the spellshocked, the degenerate, the opportunistic sociopath, the adventurers.
This chaotic world of competing ideological factions each with their own agenda for the future of the world of Eberron is the perfect place for those with the skills and the grit to make a living as mercenaries and inquisitives, putting the skills they learned in the killing floors of Karrnath and Cyre to their own advantage for gold, and the cheap thrills that can come with it.
This will be a game of noir intrigue, pulp action, and a certain grayness of morality. The PC’s may find themselves working for evil people against evil people, or for evil people against good people with a seemingly good plan with evil consequences. They may find themselves being paid to work for the very people they once worked against. They might have trouble fitting in with polite society, but they get the job done and typically end up the richer because of it. They are soldiers, soldiers of fortune, and may The Host preserve you should you cross them.
Allowed books: I own way too many D&D and Eberron books, assume they’re all in play with one major exception: Tome of Battle is available for any feats you may qualify for at first level, but no character may begin play as a Swordsage, Warblade, or Crusader (they may, however, multiclass into these at 2nd level or later.) To make my life easier, make sure you cite anything outside of the Player’s Handbook you use.
Character Gen: 30 pt buy for stats, max starting gold for equipment. DM reserve right to help retool characters if they seem overly munchkin’d/hopelessly underoptimized. Concept typically matters more than execution.
Exalted: Against the Darkness
Setting: Exalted (2nd Edition)
The world of Creation is besieged at all sides: the Neverborn long to pull it into the Underworld; the Yozi want to make it indistinguishable from Hell; the Raksha want to return it to its primal Chaos; and the Gods are too wrapped up in the Games of Divinity to notice or care. Those who are worthy to receive the blessed Exaltations of the Sun and Moon are threatened by the Wyld Hunt and the machinations of the Sidereals as much as by their spiritual brothers and sisters turned to darkness. They will need all of their might and cunning to survive, and, maybe, for Creation to as well.
Tone: imagine some of the more over-the-top Shonen anime, JRPG, or tokusatsu. Now crank it up to 11 and let the ridiculousness become a cliché storm of epic proportions. If you can make it, you can make it in Exalted: idiot-hero martial arts masters, brilliant “just as planned” tactical genius-mages, beautiful tragic monsters, all fighting Lovecraftian horrors or bishonen demons (or some combination thereof.)
Mixed circle, chargen standard, no limit on merits, max 10 bonus points worth of flaws. I reserve rights to help in chargen if necessary, and concept matters way more than execution.
Star Wars: Days of Empire
Setting: Star Wars (SAGA Edition)
The Jedi are faded, the Empire’s regime is at its peak, and the world of Taris feels its sting like many others. The Imperial governors have segregated non-human residents to the lower levels of the massive towers, already overrun with swoop bike gangs and the deadly packs of Rakghuls. The Rebel Alliance has a small presence hiding from the threat of Stormtroopers.
The Force has placed a handful of destined individuals onto the oppressed planet. Their actions may help guide the Rebellion to victory...
Set in the aftermath of Episode IV, you will play heroic smugglers, Force Sensitives, aliens, or droids who are, for some reason, on Taris, and either neutral to this conflict or sympathetic to the Rebellion. Nobody may start with Jedi levels but a multiclassling opportunity may present itself later on… Level 1, 30 point buy for humans, near-humans, Aliens, and unique droid models. All the books are in play, but cite anything from outside of the main rulebook (if only to help me easily find everything.)
Changeling: Grimm Tales
Setting: New World of Darkness (Changeling: The Lost)
Los Angeles is a city of stories, as much as it’s supposedly one of Angels. Not just the kind sitting on some agent’s desk, or the ones in the police reports, or the gossip blogs. This goes back to the Bad Old Days of the Mission and the subjugation of the native peoples, or of the desert itself finally abated (but never truly removed) when Mulholland built the Aqueduct.
This is especially clear to the Changelings of the Freehold of Saint Ferdinand, based in a series of interconnected rundown track homes (and the maintenance tunnels nearby) circling the Lake Balboa parks in the San Fernando Valley. The Changelings are centered in the Valley for a few reasons; first, their Masques are easier to affix in the relatively glamour-less world of suburbia. Second, with a massive immigrant population (for those non-Angelinos, this isn’t just the normal picture of “illegal immgirants.” A lot of these people come from the former Soviet Bloc and the Middle East as well,) it is easy to find a lot of people willing to ignore another freak and go about their own business. Third, and finally, Downtown is crawling with bloodsuckers and other creeps that go bump in the night (vampirism, after all, is always hot and a little trendy and centered around the nightlife. Perfect for Downtown.)
Your characters are part of a Motley of Changelings trying to (depending on individual motivation) make the steps to reclaim your past life or forge a new one, lost in a sea of porn stars, pseudocelebrities and celebutantes, aspiring filmmakers, and the handful of hardworking ordinary folks trying to make things work in La-La Land. At the same time, your unique status makes you (and the entire Changeling community) a magnet for the kind of High Weirdness and synchronicity that makes life seem at times like it was ripped out of one of the darker of Grimm’s fairy tales...
Tone: If I were in Battlestar, I would describe these as “frakked-up fairy tales.” And, because I don’t want to try and bypass the censor filter as egregiously as I would otherwise, I’ll stick with that.
Chargen standard.
EDIT: THE WINNAR IS...EBERRON: SOLDIERS OF FORTUNE!
You can follow the game weeknights, same Bat Time, same Bat Channel at tinychat.com/dorkknight23.
Some others you might find there:
Rob 64/Brainstem/whatever (as ScubaGoomba)
Wildknight
(Also, if you're okay with all of them, you can just vote for all of them. And you can retract a vote if you seriously change your mind later on. If you want to pitch me an idea for a game to run, I am not adverse to that, as well. These are all just ideas I'm immediately into.)
Eberron: Soldiers of Fortune
Setting: Dungeon & Dragons 3.5 (Eberron)
The scars of the Last War sit heavy on the continent of Khorvaire, no so deeper than the wounds left in Sharn, The City of Towers, a festering wound of corruption and vice. There’s a whole generation who have known nothing but war, a generation of the spellshocked, the degenerate, the opportunistic sociopath, the adventurers.
This chaotic world of competing ideological factions each with their own agenda for the future of the world of Eberron is the perfect place for those with the skills and the grit to make a living as mercenaries and inquisitives, putting the skills they learned in the killing floors of Karrnath and Cyre to their own advantage for gold, and the cheap thrills that can come with it.
This will be a game of noir intrigue, pulp action, and a certain grayness of morality. The PC’s may find themselves working for evil people against evil people, or for evil people against good people with a seemingly good plan with evil consequences. They may find themselves being paid to work for the very people they once worked against. They might have trouble fitting in with polite society, but they get the job done and typically end up the richer because of it. They are soldiers, soldiers of fortune, and may The Host preserve you should you cross them.
Allowed books: I own way too many D&D and Eberron books, assume they’re all in play with one major exception: Tome of Battle is available for any feats you may qualify for at first level, but no character may begin play as a Swordsage, Warblade, or Crusader (they may, however, multiclass into these at 2nd level or later.) To make my life easier, make sure you cite anything outside of the Player’s Handbook you use.
Character Gen: 30 pt buy for stats, max starting gold for equipment. DM reserve right to help retool characters if they seem overly munchkin’d/hopelessly underoptimized. Concept typically matters more than execution.
Exalted: Against the Darkness
Setting: Exalted (2nd Edition)
The world of Creation is besieged at all sides: the Neverborn long to pull it into the Underworld; the Yozi want to make it indistinguishable from Hell; the Raksha want to return it to its primal Chaos; and the Gods are too wrapped up in the Games of Divinity to notice or care. Those who are worthy to receive the blessed Exaltations of the Sun and Moon are threatened by the Wyld Hunt and the machinations of the Sidereals as much as by their spiritual brothers and sisters turned to darkness. They will need all of their might and cunning to survive, and, maybe, for Creation to as well.
Tone: imagine some of the more over-the-top Shonen anime, JRPG, or tokusatsu. Now crank it up to 11 and let the ridiculousness become a cliché storm of epic proportions. If you can make it, you can make it in Exalted: idiot-hero martial arts masters, brilliant “just as planned” tactical genius-mages, beautiful tragic monsters, all fighting Lovecraftian horrors or bishonen demons (or some combination thereof.)
Mixed circle, chargen standard, no limit on merits, max 10 bonus points worth of flaws. I reserve rights to help in chargen if necessary, and concept matters way more than execution.
Star Wars: Days of Empire
Setting: Star Wars (SAGA Edition)
A long time ago, in a galaxy far far away…
The Jedi are faded, the Empire’s regime is at its peak, and the world of Taris feels its sting like many others. The Imperial governors have segregated non-human residents to the lower levels of the massive towers, already overrun with swoop bike gangs and the deadly packs of Rakghuls. The Rebel Alliance has a small presence hiding from the threat of Stormtroopers.
The Force has placed a handful of destined individuals onto the oppressed planet. Their actions may help guide the Rebellion to victory...
Set in the aftermath of Episode IV, you will play heroic smugglers, Force Sensitives, aliens, or droids who are, for some reason, on Taris, and either neutral to this conflict or sympathetic to the Rebellion. Nobody may start with Jedi levels but a multiclassling opportunity may present itself later on… Level 1, 30 point buy for humans, near-humans, Aliens, and unique droid models. All the books are in play, but cite anything from outside of the main rulebook (if only to help me easily find everything.)
Changeling: Grimm Tales
Setting: New World of Darkness (Changeling: The Lost)
Los Angeles is a city of stories, as much as it’s supposedly one of Angels. Not just the kind sitting on some agent’s desk, or the ones in the police reports, or the gossip blogs. This goes back to the Bad Old Days of the Mission and the subjugation of the native peoples, or of the desert itself finally abated (but never truly removed) when Mulholland built the Aqueduct.
This is especially clear to the Changelings of the Freehold of Saint Ferdinand, based in a series of interconnected rundown track homes (and the maintenance tunnels nearby) circling the Lake Balboa parks in the San Fernando Valley. The Changelings are centered in the Valley for a few reasons; first, their Masques are easier to affix in the relatively glamour-less world of suburbia. Second, with a massive immigrant population (for those non-Angelinos, this isn’t just the normal picture of “illegal immgirants.” A lot of these people come from the former Soviet Bloc and the Middle East as well,) it is easy to find a lot of people willing to ignore another freak and go about their own business. Third, and finally, Downtown is crawling with bloodsuckers and other creeps that go bump in the night (vampirism, after all, is always hot and a little trendy and centered around the nightlife. Perfect for Downtown.)
Your characters are part of a Motley of Changelings trying to (depending on individual motivation) make the steps to reclaim your past life or forge a new one, lost in a sea of porn stars, pseudocelebrities and celebutantes, aspiring filmmakers, and the handful of hardworking ordinary folks trying to make things work in La-La Land. At the same time, your unique status makes you (and the entire Changeling community) a magnet for the kind of High Weirdness and synchronicity that makes life seem at times like it was ripped out of one of the darker of Grimm’s fairy tales...
Tone: If I were in Battlestar, I would describe these as “frakked-up fairy tales.” And, because I don’t want to try and bypass the censor filter as egregiously as I would otherwise, I’ll stick with that.
Chargen standard.
EDIT: THE WINNAR IS...EBERRON: SOLDIERS OF FORTUNE!
You can follow the game weeknights, same Bat Time, same Bat Channel at tinychat.com/dorkknight23.
Some others you might find there:
Rob 64/Brainstem/whatever (as ScubaGoomba)
Wildknight